Every Node in Blender Geometry Nodes | Geometry pt.1

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  • เผยแพร่เมื่อ 16 มิ.ย. 2024
  • In this video, we will explore all nodes in Geometry Nodes in the submenu "geometry". More nodes are coming in the following video in this series.
    Material Pack:
    heypictures.gumroad.com/l/blopwi
    heypictures.gumroad.com/l/zwhai
    Join our Discord server:
    / discord
    Socials:
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    Chapters:
    00:00 Intro
    00:15 Geometry Nodes explanation
    01:50 Bounding Box
    03:10 Convex Hull
    04:40 Delete Geometry
    06:02 Duplicate Elements
    07:40 Geometry Proximity
    10:00 Geometry to instances
    10:50 Join Geometry
    11:25 Merge by distance
    12:15 Raycast
    14:00 Sample index & Sample nearest
    18:00 Separate Components
    18:45 Separate Geometry
    19:40 Transform
    20:00 ID Node
    20:20 Set Position
    21:20 Gumroad
    21:34 Outro
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ความคิดเห็น • 129

  • @valerys.219
    @valerys.219 2 วันที่ผ่านมา

    It was so simple to loft something with all controls you could imagine with 3D Studio R1 back in the 80's ... Thanks for sharing.

  • @qulzam685
    @qulzam685 ปีที่แล้ว +67

    please don't stop this series, it's simply the best

    • @HEY.Pictures
      @HEY.Pictures  ปีที่แล้ว +9

      In a couple of months the second video should come

  • @PiginaCage
    @PiginaCage ปีที่แล้ว +29

    I've been looking for a video explaining all the geometry nodes for ages. Thank you so much and I hope you continue with this series

  • @angelicpunk
    @angelicpunk 9 หลายเดือนก่อน +1

    I'm halfway through the vid and this is the best video I've seen so far with geometry nodes! Thanks dude! 🙌🏽

  • @yuri.kabantsev
    @yuri.kabantsev ปีที่แล้ว +12

    Keep it going! Nice and useful for everyone involved, as always

  • @dmlbaker
    @dmlbaker ปีที่แล้ว +6

    Finally a series on every geometry node, something we’ve all been waiting for. Subscribed. Can’t wait for the rest!

    • @HEY.Pictures
      @HEY.Pictures  ปีที่แล้ว +2

      Thank you! E2 should be coming in some weeks

  • @Shutterlab-Creative
    @Shutterlab-Creative 4 หลายเดือนก่อน +3

    I used this in combination with other dictionary style tutorials on nodes. What a massive help! Because the use of nodes is so flexible, it's interesting to see how different instructors put each node to introductory use. As a high level explanation guiding more detailed content exploration else where, this is invaluable.
    Thank you for making these videos. I'll stay tuned for more in the series.

  • @Ninjibpsy
    @Ninjibpsy หลายเดือนก่อน +2

    I'm new to Blender and have been finding the geometry nodes make it easy to make almost anything! The only hard part is knowing what node you need to create what you want, or that there even IS a node for that purpose. This tutorial had been nothing short of enlightening. Thank you🙏

    • @RationalBike
      @RationalBike หลายเดือนก่อน +1

      I know very helpful, also I love how he calls them noodles. 😄

    • @Ninjibpsy
      @Ninjibpsy หลายเดือนก่อน

      Right? 😄

  • @odealajoie-fr
    @odealajoie-fr ปีที่แล้ว +1

    Great explanation, thanks! The chapters are really convenient when you look at a spécific node!

  • @TomasHradckyComposer
    @TomasHradckyComposer ปีที่แล้ว +3

    Good to see the porting over continues. This allows you to update for version 3.4 but I know its a lot of work you’ve already covered. Thank you. It was as enjoyable and informative as the first time.

    • @HEY.Pictures
      @HEY.Pictures  ปีที่แล้ว +3

      Thank you! That mean a lot to me😄

  • @riouxr
    @riouxr ปีที่แล้ว +5

    Thank you Hey Pictures! Looking forwards for the next ones

  • @Azibarrun
    @Azibarrun ปีที่แล้ว +1

    Thanks man. This video is helping me a lot to understand geo nodes. Wish you well and hope you can continue this series
    👍👍

  • @marcosrubenmendozahernande34
    @marcosrubenmendozahernande34 11 หลายเดือนก่อน +2

    WOW! Thank you very much! More please, are really awesome your tips.

  • @aaroncoleman6290
    @aaroncoleman6290 หลายเดือนก่อน

    This is very helpful Thank you for posting. I like the way the nodes are explained in order.

  • @vstreet7583
    @vstreet7583 ปีที่แล้ว +1

    A great explanation. Concise and clear. Thank you. Dg

  • @nigellill3222
    @nigellill3222 ปีที่แล้ว +5

    Great tutorial. This explains a lot. Knowing the extent of a node makes it easy to set up a basic model like you did & just play around with values to fully understand the capabilities of the node & how it affects geometry. Really appreciate you putting it together.
    Love this tutorial 👍🏼🦘

    • @HEY.Pictures
      @HEY.Pictures  ปีที่แล้ว +2

      Thank you verry much!

    • @nigellill3222
      @nigellill3222 ปีที่แล้ว +2

      @@HEY.Pictures Your welcome. 👍🏼🦘

  • @metaedge8492
    @metaedge8492 ปีที่แล้ว +1

    Amazing, thank you for your fantastic tutorial! 💯

  • @LenzGraphics
    @LenzGraphics ปีที่แล้ว +1

    Das perfekte Video über Geometry Nodes! Danke Mann.

    • @HEY.Pictures
      @HEY.Pictures  ปีที่แล้ว +1

      Danke! Part zwei kommt morgen

  • @lauraredondohuerta1037
    @lauraredondohuerta1037 ปีที่แล้ว +2

    Thank you so much, this is what I needed. Geometry nodes is complicated and this is an awesome help!

    • @HEY.Pictures
      @HEY.Pictures  ปีที่แล้ว +2

      Thank you! Part two will come this Friday :)

  • @WTB-1
    @WTB-1 7 หลายเดือนก่อน

    Hands down the best Geo Node tutorial !

  • @RefaeiWork
    @RefaeiWork ปีที่แล้ว +1

    Great tutorial, thank you!

  • @artyom8225
    @artyom8225 ปีที่แล้ว +2

    Great tutorial, looking forward for other tutorials

  • @pavel3596
    @pavel3596 10 หลายเดือนก่อน +1

    Subscribed. Great video. Thank you.

  • @GabrielsEpicLifeofGoals
    @GabrielsEpicLifeofGoals 4 หลายเดือนก่อน

    Thank you! I love complete guides!

  • @LePixr
    @LePixr 7 หลายเดือนก่อน +1

    Thank you very much ! Well explained ;)

  • @noc2_art
    @noc2_art ปีที่แล้ว +2

    This is such a great effort, thank you for this GN bible series.

    • @HEY.Pictures
      @HEY.Pictures  ปีที่แล้ว +1

      Thank you very much! More should be on the way...

  • @MaxTurrini
    @MaxTurrini ปีที่แล้ว +1

    Thank you! Very useful video.

  • @quincy3d69
    @quincy3d69 ปีที่แล้ว +1

    finally , exactly what i needed , THX !!!

  • @ninjadais
    @ninjadais 11 หลายเดือนก่อน

    This is good stuff thanks for uploading

  • @PacTheOne
    @PacTheOne ปีที่แล้ว +1

    Like it.. looking forward for more. Enjoy blender o/

  • @sbmohammed7339
    @sbmohammed7339 ปีที่แล้ว +1

    Very useful video bro thanks

  • @sameeruddin
    @sameeruddin ปีที่แล้ว +1

    Love your videos man

  • @DanielBaeh.
    @DanielBaeh. ปีที่แล้ว +3

    Keep going, that's very useful !😁

  • @AmarjeetKumar-yh2sp
    @AmarjeetKumar-yh2sp 4 หลายเดือนก่อน

    Superb tutorial ❤

  • @yoruneko1016
    @yoruneko1016 ปีที่แล้ว +1

    This is very helpful for me!!!!!!!Thank you so much and I couldn’t wait to see the next part🥰🥰🥰🥰

    • @HEY.Pictures
      @HEY.Pictures  ปีที่แล้ว

      Thank you! Pt.2 should be coming next week

  • @trovestove6886
    @trovestove6886 7 หลายเดือนก่อน

    Quality bro you earned the sub

  • @derekplus
    @derekplus 8 หลายเดือนก่อน

    Fantastic video!

  • @user-hv5qu7kz1m
    @user-hv5qu7kz1m 3 หลายเดือนก่อน

    Thank you so much!

  • @Roxxroux
    @Roxxroux 8 หลายเดือนก่อน

    The best the best , I'm new with blender node , thank you ❤❤❤❤❤

  • @KLLDZR-se1qk
    @KLLDZR-se1qk ปีที่แล้ว +1

    Just discovered your channel with that video, great stuff, good explanations👌👌 keep up the good work 🤓

    • @HEY.Pictures
      @HEY.Pictures  ปีที่แล้ว

      Thank you! Great to see you here 🤗

  • @Rubberglass
    @Rubberglass ปีที่แล้ว +1

    THANK YOU!

  • @neilosman661
    @neilosman661 ปีที่แล้ว +1

    God Bless you sir!!😢 thank you soo much for this tutorial honestly!!❤👍🏼

    • @HEY.Pictures
      @HEY.Pictures  ปีที่แล้ว

      Thank you! Im glad you like it 🤗

  • @cocboss3329
    @cocboss3329 ปีที่แล้ว +1

    Helpful thanks

  • @redaboucetta1846
    @redaboucetta1846 ปีที่แล้ว +1

    you win my subscrib ♥ keep going and you explain well

  • @sirjohnplaton2085
    @sirjohnplaton2085 ปีที่แล้ว +1

    Very usefull, you are the best, thanks a lot!!!!!!!!!

  • @hoangoanngoc863
    @hoangoanngoc863 ปีที่แล้ว +4

    This guy should deserve more attention 🎉

  • @cr8cat794
    @cr8cat794 3 หลายเดือนก่อน +1

    FYI, for Blender 4.02, some of what is shown here is significantly different. The results appear same but the way you get there is a bit different than what is shown in this excellent video.

  • @gulbisdaniels
    @gulbisdaniels ปีที่แล้ว +1

    this is the best tutorial I have seen im a while

    • @HEY.Pictures
      @HEY.Pictures  ปีที่แล้ว

      Wow! thank you! That are high words

  • @mosog8829
    @mosog8829 ปีที่แล้ว +1

    Very good explanation

  • @DesignerNetanel
    @DesignerNetanel ปีที่แล้ว +1

    Ur the best 👌

  • @artscreations5
    @artscreations5 ปีที่แล้ว +1

    thx bro for the tuto

  • @sgmazawi
    @sgmazawi 2 หลายเดือนก่อน

    Top 👍🏼👌

  • @user-zc9pc3pp7b
    @user-zc9pc3pp7b ปีที่แล้ว +1

    This video is most perfect tutorial of geometry node. It's very tidy

    • @HEY.Pictures
      @HEY.Pictures  ปีที่แล้ว

      Thank you. Working on pt.2 right now

  • @alzia2583
    @alzia2583 ปีที่แล้ว +1

    Great tutorial,, please explain all nodes and create a playlist, it’s a hot trend you will be popular soon,best wishes man.💐❤️

    • @HEY.Pictures
      @HEY.Pictures  ปีที่แล้ว +1

      That's the plan👍
      Thank you!

  • @npatch
    @npatch 8 หลายเดือนก่อน

    One note, which is true up to 3.6.4 LTS. Object Info does not work correctly with Realize Instances in order to Make them Real and create meshes for each instance as separate objects. It does work if you use CollectionInfo.

  • @eitantal726
    @eitantal726 9 หลายเดือนก่อน

    Transform vs. Set position: Transform can be thought of as 'g' for the entire object, whereas Set position can be thought of as 'g' for a vertex. (effectively, displacement)

  • @philipschroeder5427
    @philipschroeder5427 7 หลายเดือนก่อน

    Great tutorial, thanks a lot.
    The English skills are a bit forbetteringworthy :), for instance I had a good laugh at "most closest" (closest already is the superlative), but the content was explained pretty descriptive, good job.

  • @ChustBaghira
    @ChustBaghira 5 หลายเดือนก่อน

    02:51 - how I wake up in the morning

  • @Pillgraph
    @Pillgraph ปีที่แล้ว +2

    GREAT!!! When does part 2 comes out ?

    • @HEY.Pictures
      @HEY.Pictures  ปีที่แล้ว +1

      Thank you! Somewhere after christmas

  • @minggnim
    @minggnim ปีที่แล้ว +3

    Instead of "Search", you should click on the category each node is in.
    Is the "Subdivide" node a geometry node? If not, what category is it under?
    Is the "Combine XYZ" node a geometry node? If not, what category is it under?

    • @HEY.Pictures
      @HEY.Pictures  ปีที่แล้ว +1

      Subdivide is in the mesh menu. And for the Combine xyz you can search it. What is wrong with searching. You can't remember where every single node is :)

  • @spenceracheampong4957
    @spenceracheampong4957 ปีที่แล้ว +1

    👍

  • @lupat9955
    @lupat9955 8 หลายเดือนก่อน

    i wld have a question, is there a way to interact and animate lattices points by geometry nodes?

  • @rajendrameena150
    @rajendrameena150 ปีที่แล้ว +2

    Fear of geometry node fades.

  • @coolbluesky4078
    @coolbluesky4078 ปีที่แล้ว +1

    finally lmaoo

  • @CozyToxic
    @CozyToxic 5 หลายเดือนก่อน

    please show practical uses examples too and how do i change values for each nodes, for example at 10:45 how i reduce cone numbers and other properties

  • @javierandres8204
    @javierandres8204 2 หลายเดือนก่อน

    In "Geometry proximity" if i want to change the scale of the icosphere and apply, it doesnt affect the area that i want

  • @michaelantonio6643
    @michaelantonio6643 2 หลายเดือนก่อน

    Thanks man this is the best Ive seen so far

  • @MhLiMz
    @MhLiMz ปีที่แล้ว +1

    Great video!
    11:54 Kleiner Hinweis: Einzahl von Vertices ist Vertex ;-)

  • @UnchartedWorlds
    @UnchartedWorlds 11 หลายเดือนก่อน

    Appreciated! No to p2

  • @minarhossainjr
    @minarhossainjr 4 หลายเดือนก่อน

    Wish you were a Cinema 4D user 💔👑

  • @toboali4676
    @toboali4676 ปีที่แล้ว +1

    this channel is underrated...... 5000 subscriber?

  • @Lee-qj4hk
    @Lee-qj4hk ปีที่แล้ว +1

    Thanks :-) It occurs to me that one may judge the quality of a video based on the position within the video of the request to subscribe...

  • @kingdesignerr
    @kingdesignerr 6 หลายเดือนก่อน

    I am a beginner will this be helpful in new blender 4.0?

  • @MrTomyCJ
    @MrTomyCJ 10 หลายเดือนก่อน

    17:50 This behaviour can be VERY unintuitive, especially when you want to use the Sample Index node without the Sample Nearest, because "Sample Nearest" is outputing a field that is dealing with a geometry to which it is not directly connected to.
    Usually, field nodes operate on the geometry that is the input of the node they're connected to, but in this case that is the Cube, and so Sample Nearest must be "travelling" even furthen in the node tree until it reaches Suzanne (in the Group Output node, I suppose). In this case the result is easy to see, because this is the "standard" common setup to transfer attributes, but when not used with Sample Nearest, I find it really hard to properly understand what EXACTLY is Sample Index doing with its index field input. It has one Index connection, but it seems to be dealing with the indices of 2 geometries at the same time!
    Since recently, this example is now done with the Index of Nearest node. This is because this setup has a bit of redundancy: the Cube geometry has to be inputted twice. So we would need to find a different use case to exemplify the Sample Index node (with a field index input). This setup is also the only one present in the Blender User Manual (which is frustratingly vague), another reason why a different example would be much more useful. For instance, the Manual says "it is possible to transfer data from the faces of one geometry to the points of another. [ Good luck figuring out on your own how that's supposed to work! ]"

  • @CozyToxic
    @CozyToxic 5 หลายเดือนก่อน

    How do I change space between duplicated elements, time stamp around 7:25

  • @rishabhsharma472
    @rishabhsharma472 ปีที่แล้ว

    why we were using set posotion node

  • @YNT49
    @YNT49 ปีที่แล้ว +2

    pls update this course for 3.5

    • @HEY.Pictures
      @HEY.Pictures  ปีที่แล้ว +1

      HAha I already updated from 3.1 to 3.4 :)
      I will finish it at first ;)

  • @cauanorbiato1713
    @cauanorbiato1713 2 หลายเดือนก่อน

    This "sample index and sample nearest" part is a nightmare.

  • @rishabhsharma472
    @rishabhsharma472 ปีที่แล้ว

    why we were changing everything to vector

  • @lordeross4870
    @lordeross4870 7 หลายเดือนก่อน

    Been putting this vid off for months, soon, very soon.

  • @jeffreyspinner5437
    @jeffreyspinner5437 ปีที่แล้ว

    My ignorant brain says that your examples introducing the nodes leaves out very powerful things some of the nodes can do. I never considered a general catalog leaves no time for some cool things that can be done that a novice like myself would miss otherwise.
    I wonder given alpha versions of Blender can contain things that don't make it into the LTS versions, how best should I go about learning things? Should I take the chance learning stuff that like the 2 weeks I wasted learning 2.93 deprecated nodes that no longer exist, with the 3.4 alpha builds of GNs that may not make it into the LTS version (or beta, meaning feature complete)? How would you handle rendering in K-Cycles 3.3, because he didn't make his 3.4 version yet, if you create things in 3.4? Can I "apply" the GNs modifier, and then render in K-Cycles 3.3?

    • @HEY.Pictures
      @HEY.Pictures  ปีที่แล้ว

      Questions over questions. And some of them I would also love to have an answer for. I personally don't have K-Cycles so I can't answer that. But what I can say is that yes, some of the nodes have more funktionalitys but I have to keep the video relatively short and I have to find the balance of what the node on its core does and what can be additionaly done ... because there are a lot nodes in Geometry Nodes 😄

    • @jeffreyspinner5437
      @jeffreyspinner5437 ปีที่แล้ว +1

      @@HEY.Pictures Well, after the "catalog" series, it would be interesting to do deeper dives with the nodes that don't look like much until someone with deep knowledge uses them...
      More like a node highlight video, dong something cool, instead of a project centric video doing something cool, because why which node(s) are chosen aren't always obvious.
      I hope that makes sense.
      I'm not skilled enough to know which ones they are necessarily, because I have yet to figure out a way to figure out how to know what idk idk, but I know Idk a lot. The only strategy I use is that I know Idk everything, or even in most cases a majority of the important things I want to know about anything. (80/20 principle, except pros exist in the 81-100% knowledge level...)
      I accidentally watched a Erindale video, thinking he wouldn't take my little brain down, but he did... took me a day to recover from that one "High Level Nodes - Geometry Nodes and Chill"
      I learned a couple days ago that 3.0+ has a visibility tick box now that can make my softbox light not render, but allow it to light the scene at the same time. In 2.90, that wasn't there (!)
      Stay safe and enjoy.

  • @Markus86J
    @Markus86J ปีที่แล้ว

    Awesome video! Can someone explain what the „value“ input socket in the „Sample index“ node is for? Blender documentation says “A field to evaluate on the source Geometry. The values are then retrieved from specific indices for the output.“ but I still don‘t really understand what it´s for. 😅

    • @HEY.Pictures
      @HEY.Pictures  ปีที่แล้ว

      Thank you!
      With that, you define what you want to sample. You use the sample index node for sampling the geometry of something. Then you need to use the position for the value input (You have to set it as a vector of course). Then the sample index node knows what it has to sample on that index of the given geometry.
      I hope that was a little understandable

  • @carlosrg1907
    @carlosrg1907 3 หลายเดือนก่อน

    I feel like I just advanced one year of work

  • @curtisnewton895
    @curtisnewton895 5 หลายเดือนก่อน

    duplicate twice means you'd see 3 instances, not 2

  • @bigdaddyproduction7266
    @bigdaddyproduction7266 6 หลายเดือนก่อน

    You miss some explaination. You cant put a combine without telling us what it is ;) (anyway, i liked and subed to ur channel)

  • @gabriellecabato7629
    @gabriellecabato7629 ปีที่แล้ว

    I can't find the Sample Index node.

    • @HEY.Pictures
      @HEY.Pictures  ปีที่แล้ว

      Are you using the newest 2.5 alpha version?

    • @gabriellecabato7629
      @gabriellecabato7629 ปีที่แล้ว

      @@HEY.Pictures Ow I see, im using steam blender 3.3.1 I'll keep that in mind. Btw thanks for tutorial! hope you gain a lot of subs

  • @pitched7401
    @pitched7401 4 หลายเดือนก่อน

    Awesome stuff! But saying "You'll never use the 'Set ID' node" and just disregard it is not so nice. Here's the particle nodes by Cartesian Caramel for example, where this node is key to have consistent IDs for particles as they are being born and die: th-cam.com/video/ccji8n6-MA8/w-d-xo.html

  • @daniellee6912
    @daniellee6912 ปีที่แล้ว +1

    Haven't watched the whole thing yet but the animation in the corner is extremely distracting.

    • @HEY.Pictures
      @HEY.Pictures  ปีที่แล้ว

      Ok thanks🖒
      I don't have it anymore

  • @bloomerboi21
    @bloomerboi21 ปีที่แล้ว +2

    Awesome 😎

  • @bloomerboi21
    @bloomerboi21 ปีที่แล้ว +1

    very useful tutorial

  • @bloomerboi21
    @bloomerboi21 ปีที่แล้ว

    can you make video series on selection

    • @HEY.Pictures
      @HEY.Pictures  ปีที่แล้ว

      What do you mean with selection? There is no Submanu called like that