Ultraleap Leap Motion Controller 2 Is Here! (Specs, Demos, & Dev Tools)
ฝัง
- เผยแพร่เมื่อ 7 ก.ย. 2024
- In today's video, I'd like to show you the brand new Leap Motion Controller 2, which was recently released by Ultraleap.
❤️ Support on Patreon: / dilmerv
🔔 Subscribe for more XR Tutorials : / @dilmerv
This device, to be honest, blew my mind after testing it with a few demos and learning that it can be used for more than just AR/VR, which we'll talk about today.
As a summary, we will focus on hardware specs, hand tracking results comparisons between Stereo IR 170 vs. Leap 2, as well as running the new beautiful Ultraleap Aurora hand tracking demo. This video should provide you with a great overview of the power of the Leap Motion Controller 2 and development tools including those for Unity and Unreal.
💡 More information about the Leap Motion Controller 2 can be found here: www.ultraleap....
ℹ️ This video is NOT sponsored by Ultraleap. This was something I was very curious about and felt it would be helpful for the community.
📌 Support me by Subscribing to avoid missing future videos!
/ @dilmerv
📣 Consider becoming a Patreon today:
/ dilmerv and GET MY “Full Source Code” Tier
💡 What do you get from Patreon ?
👉 Access to this video GitHub repo + all code I work on for each video
👉 Access to special Patreon discord group where I can answer questions
📌 Get XR & game development tips from me in Twitter
/ dilmerv
🥽 Learn & Get my XR Training from:
www.learnxr.io
👉 My Blog / 🔥 Newsletter (Subscribe to get up to date XR news)
blog.learnxr.io
#xr #metaverse #unity #ultraleap
💡 More information about the Leap Motion Controller 2 can be found here: www.ultraleap.com/product/leap-2
Let me know below if you have any questions, thanks for watching!
Nice video. It is interesting to see how Leap Motion is creting impresive products.
Thank for your feedback Lair, I was very impressed with their tools, SDK, and that it goes beyond XR with kiosks, holographic displays, and a lot more.
@@dilmerv yeah. Furthermore, the work of Leap Motion is essential to DIY XR devices.
Hello, what is the reason for the slight shaking of hands in the game in the video? It's not as smooth as cinema tahnk you
Great question, hand tracking normally is not very very smooth unless you add additional coding to stabilize it, there are also different variables here such as lighting conditions, camera position, and various settings available that I could probably tweak to improve it.
Is it possible to use the Quest 3 with a dual usb C dongle? So wired to the PC and also to the leap motion 2 controller on the headset? Or do i need to wire both to the Pc it self?
Thanks for your question, I asked Ultraleap the exact same question when I was testing. This was their response:
So basically there are 2 ways to use the Leap 2:
1. You have a windows Hand Tracking Service, a windows application and run it via a link cable - this requires the Leap 2 to be plugged directly into the PC.
2. You have an android Hand Tracking Service, an android application and you run it directly on the headset - this requires the Leap 2 to be plugged directly into the headset.
@@dilmerv Alright. I just ordered the quest 3, and i will still try it. Maybe it’s possible with a little hub on the quest 3?
If not i will make a twin usb c cable with 5 meters ;)
Hey master ! Are game or VR devs still underpaid ? If so do you think it'll be changed in the future ? i want to be VR, XR dev but there are lot of horror stories about the industry you know..
I always tell people to learn C# or C++ very very well, then the engine comes down to specific use cases, same with XR, so I would say there are jobs available across industries as long as you can adjust quickly and learn quickly.
can i connect this to my pc and run some 3d interaction created using unity?
Absolutely, this works on PC and you can also build something with Unity fairly quickly by using their SDK.
Can you use it as just a mouse to interact with applications?
Yes there are plenty of examples in the Leap Motion website: gallery.leapmotion.com and also this utility seems to do what you are looking for gallery.leapmotion.com/gamewave great question Ben!
How about a video of other non VR uses like interactive touchless screens ?
That’s a great idea, I will make one in the near future thanks for your feedback!
I bought the first Leap Motion a few days ago but seems like it's pretty useless nowadays. No support for Mac after Catalina and all the examples that I found doesn't work very well.
The Leap Motion Controller 1 is definitely very old, it was originally released 2013 which is why there were different versions released after such as Stereo IR 170 and the reason why we are getting an upgraded Leap 2. This new one works very well with macOS and windows and I tested it a lot, I really recommend it!
@@dilmerv Unfortunately I'm not able to get it in Argentina. I'll try to hack the older one to see if I can get it to work in any useful way hahaha.
Leap1 should work with macos with our latest drivers released alongside leap2 :)
@@pip.turner the demos and the SDK doesn't work on my Mac M1 Max with MacOS Ventura
Does this work with Reverb G2?
This is completely standalone, if your computer can run it and Unity supports your headset ( which it does ) then you are good to go.
Is better to buy ULMC2 or hand rancking for pimax crystal? Is it possible to not have Motion controller 2 on headset, but have mounted on sim rig?
I would assume hand tracking for pimax crystal is better integrated to pimax than ULMC2, but it turns out pimax themselves are using Leap Motion technology behind the scenes 😅 so other than having a cohesive accessory I would say get the Leap Motion version.
@@dilmerv Yeah i think the same. I afraid that i will have many problems with pimax version
Best, cheapest, and easiest gear vr controllers.
Couldn’t agree more 🙏🔥
Make a Ultraleap Tutorial in Unity
Will do thanks for your feedback!
We need VR gloves more than Leap Motion Cantroller because the haptic feedback
Different use cases to be honest, you can use hand tracking on a kiosk without needing to have haptics, same with a boxing game: perhaps haptics in that case is more application or during a realistic sim, but not all use cases are the same.
Can I do the same with ultraleap 3Di?
Which part of the video? Thanks
Do you think that pipeline from Google will dethrone leapmotion as a hand tracking solution?
That won’t happen anytime soon, AR/VR platforms have very strict rules about sharing the camera streams plus doing so can be very expensive on the GPU, perhaps in the future I could see some of it but not completely. There is also the advantage of having a company focus on hand tracking & its SDKs to avoid all the complexity of integrating to multiple devices. So honestly, I don’t see that happening, yes it could take a few people to do their own custom thing with Google tools but it won’t really affect Ultraleap in my opinion.
Good question Marco!
is it possible to build AR app for windows 10 ?
It depends on what you are trying to build, there are plenty of examples that can do computer vision for you and simulate an AR app through your webcam, Vuforia does this today with their webcam simulation tools. I would say for a true AR experience having a phone or glasses makes more sense to me.
Good question!
what exactly is the point in putting a hand tracking device on a hand tracking headset?
Great point and you are right Quest 2 has great hand tracking but unfortunately it just stays within the Quest 2. This device goes beyond just Meta, you literally can take it off and put it above your computer monitor and build an application that runs on a desktop, you can also use it for kiosks to enable hand tracking. This also works on multiple VR/MR headsets so you aren’t lock down to just Meta.
@@dilmerv i know its not just for meta im just saying, putting it on a quest seems kinda pointless
@@naughtykid000 I was thinking same thing. quest 2 and pro already have good hand tracking built in
make a new video for multiplayer VR game in netcode without using internet and explain properly
Will do thanks