Brilliant! The amount of detail and info in this video is above and beyond. Im not even a simmer but this video had me intrigued the entire time. The only video users will need for Ultraleap hand tracking.
Great video, have been waiting for this one!! Pimax haven’t had the hand tracking module available for some time, but now I know it’s guts. I have an older leap motion unit and get less good results. This really helps with a VR cockpit project I have been playing with for a while now. Thanks for sharing!!
@@tallymouse I’m in the process of designing a VR cockpit 1:1 ‘kit’ inspired in no small part by what you showed was possible in your dynamic foveated rendering video. Had got close but changing the IPD to match hadn’t occurred to me. Also using in headset tracking looses accuracy combined with an old hand tracking module. Now have a much better idea where to focus on tweaking to get the results. Thank you again :)
@@tallymouse Yes, it is and nice to watch and listen. The issue is not on your side, VR is a f*** mess, you have to improve everything, edit files, try new conf, tweak, and so on, what you really get with a VR headset is a piece of hardware, no more, no support, no userfriendly, no update or more buggy ones, DIY for the rest or give it up, I did it. It works until it didn't for no reasons. Not at a mature stage IMHO. BR.
@@valerys.219 You're not wrong - bleeding edge PCVR is very much a technically-demanding hobbyists game. One is forced to research, google everything, even create code... Hardware companies are strangely dependent on independent developers' code to get everything to work as advertised - a very odd industry!
Awsome, thanks! I had the Module laying around since it droped out some time ago, pluged it in the crystal and used the ultra leap software and its up and running, thanks to your guide (correction profil) it will be used (and useful) again !
@@tallymouse Its quite good in visualizing where my hands are, but I am missing something since it wont "touch" the buttons (trying to use it without real hardware cockpit except HOTAS) in the F4. I wanted it be like you did in the Spitfire. Is the occulus emulation in the PimaxXR needed? Sorry I will rewatch your video again tomorrow - had a long VTOL VR Session and then some F4 Training 🙂. I do have some TM MFD's but not in use in that plane - got a bit mixed up in the years with WinWing, some TM stuff.)
Thank you! You may be able to modify that json file to suit your dimensions? - it definitely helps unify the real-world and virtual world geometry references..
@@bg.k.7000 under xr settings."Using official mount for the Leap Motion Controller 2." When you click on the question mark. It says "The official mount has a 15 degree tilt. This will be accounted for in newer apps. However, if you are using legacy app. the tracked hands would be 15 degrees further up." Depending on what you are using you may or may not want to use this option.
Your swappable cockpit units are a brilliant idea. Almost like swapping steering wheels for sim racing you’re doing it with full front panels 😂. From the video it looks like the leap support is MUCH better than what I saw from a couple years ago. I thought support was more or less dead in DCS but it looks like they haven’t stopped. Are you just using the VR hands as a guide to help you hit your actual button panels, or are the vr hands set up to actually trigger the button presses?
@kornykidd0 Thank you! I am using the hand tracking as a guide to lead my fingers onto the real buttons.. it's now +/- 2-3mm so works very well. It's very immersive, and even when crazy high quality MR comes along in the coming year, I think I would still prefer this:. An MR cockpit doesn't have shadows and the sun tracking across it, just the normal illumination of your room!
Wonder how well all this would work with just a hard surface cut to represent the cockpit, something out of lightweight thin wood or 3D printed layers glued together in patches.
That was honestly my plan if we ever get a F35... 😂 More seriously, I think it could work very well if you were attempting to work touch-screens, because part of the issue when trying to use the touch without actual DDIs or MFCs is that you finger tip floats around IN the button, so it makes it fiddly.. maybe a properly positioned plywood sheet could work well!
You are very welcome, sir! I hope the devs, when they time, can take a look and see if there's anything that can be tweaked.. it's a great system once dialed in!
Nice video ;) could you please tell me where you find the rest of the F18 ( other than WInwings Mip and UFC ) it's seem's to be very nice a nd a good complement. Thanks for your help
I assume the cursor positions in the model viewer are in Meters? is there any way to capture the position of the cursor other than screen caps of it? Thanks for this, very much appreciated
Why is it when i use a Leap Motion 2 connected to the bottom of the Crystal it complains that it's a USB 2.0 port? It really affects the tracking quality. I would like to use the Leap Motion 2 that I already own.
So - does it work well enough to use most buttons in a modern jet without a physical sim pit? Do you think it would be a problem if you have your HOTAS mounted at a desk, or even just on the desk?
It works with small buttons better if you have something to physically press against - your MFD could even be a flat piece of plywood placed in the right location. Just remember to ensure that the cameras can see your finger-tip.. what would baby Jesus do?
@@tallymouse I'm more concerned that my desk surface or hotas mounts will interfere with where the buttons are in the jet - hard to get a feel for it without hand tracking.
Very good video, I tried it, it works, but I have a problem when I connect the left and right index finger in VR, in reality they are moved by 2cm and I don't know how to solve it. So that I use only my left hand. I have the same problem in the ultraleap demo software and can not find solution . Can you help me, please ?
@@tallymouse Yes, from 63.5 - 64.5, but as I said I have the same problem in the ultraleap demo software (Aurora). Maybe this is the root of problem. Is there some property (or structure property) in json for 'offset right hand by x axis' ? Thanks for answering.
Is the purchase of the hand tracking module worth the money? I would especially like to use it in microsoft flight simulator. Unfortunately, the module has not been available on the Pimax site for several months
It was for sale on the US site about a day before this video.. but is currently out-of-stock. You can sign up for a stock alert when it comes back in stock. For DCS, I find it invaluable now. I have a wingman who's really into GPS-guided bombs, and i'd be sat on deck for an hour if I was using my mouse to input all of the coordinates etc, now, it's a total breeze, just being able to press the actual buttons of the UFCs and DDIs etc. However, if you don't have "real" buttons to press, it can be a little hit and miss trying to press little MFD buttons accurately.. as seen in the Spitfire footage!
Is the Ultraleap hand tracking module proposed by Pimax is Leapmotion version 1 or 2 ? I have asked Pimax several times and they never reply to this question
Yes. It works with the inside out tracking too. I use the LightHouses because my sim pit is mounted on a motion-rig, so I need the motion compensation to be decoupled from the tracking cameras.
As someone who is a glutton for punishment..... Since the quest 3 Hand Tracking is terrible, I bought a Leap motion 2 to see if that gets better results. I wonder if I need to install the Leap Motion on the quest as well as windows. RIght now the LM plugs into its own usb port, not the one on the quest 3. Anyone have any thoughts about this?
Out of stock for months and support has no date for resupply. Pimax couldn't organize a piss-up in a brewery and I won't be buying their Crystal Super.
Brilliant! The amount of detail and info in this video is above and beyond. Im not even a simmer but this video had me intrigued the entire time. The only video users will need for Ultraleap hand tracking.
the model viwer tip to get dimensions is priceless ! thanks
Yes! At the end of the day you want your simpit to match DCS's cockpits, not necessarily a real F/A-18C's cockpit - which you'd hope is the same...
I just ordered a Leap Motion 2 to use with my BSB. This video dropped at a very good time for me!!!
Please report back - will be interested to know how well the LM2 works!
After watching this video, I feel so much smarter and overpowered for the rest of my life ❤
Sir, I love you!
Great video, have been waiting for this one!! Pimax haven’t had the hand tracking module available for some time, but now I know it’s guts. I have an older leap motion unit and get less good results. This really helps with a VR cockpit project I have been playing with for a while now. Thanks for sharing!!
The software's become much better over the past couple of years, and ED has done a pretty good implementation considering!
@@tallymouse I’m in the process of designing a VR cockpit 1:1 ‘kit’ inspired in no small part by what you showed was possible in your dynamic foveated rendering video. Had got close but changing the IPD to match hadn’t occurred to me. Also using in headset tracking looses accuracy combined with an old hand tracking module. Now have a much better idea where to focus on tweaking to get the results. Thank you again :)
This video is amazing! Thank you!
This is just outstanding. Thanks again.
Absolutely amazing video mate 👍
Thank you kindly, sir!
One of the few videos on this subject almost given up Thankyou TallyMouse
I hope you find it useful..
@@tallymouse Yes, it is and nice to watch and listen. The issue is not on your side, VR is a f*** mess, you have to improve everything, edit files, try new conf, tweak, and so on, what you really get with a VR headset is a piece of hardware, no more, no support, no userfriendly, no update or more buggy ones, DIY for the rest or give it up, I did it. It works until it didn't for no reasons. Not at a mature stage IMHO. BR.
@@valerys.219 You're not wrong - bleeding edge PCVR is very much a technically-demanding hobbyists game. One is forced to research, google everything, even create code... Hardware companies are strangely dependent on independent developers' code to get everything to work as advertised - a very odd industry!
Always nice watching people who have spent more money on tech I'll never have, than I will make in my lifetime.
Awsome, thanks! I had the Module laying around since it droped out some time ago, pluged it in the crystal and used the ultra leap software and its up and running, thanks to your guide (correction profil) it will be used (and useful) again !
I hope works as well for you as it does for me!
@@tallymouse Its quite good in visualizing where my hands are, but I am missing something since it wont "touch" the buttons (trying to use it without real hardware cockpit except HOTAS) in the F4. I wanted it be like you did in the Spitfire. Is the occulus emulation in the PimaxXR needed?
Sorry I will rewatch your video again tomorrow - had a long VTOL VR Session and then some F4 Training 🙂. I do have some TM MFD's but not in use in that plane - got a bit mixed up in the years with WinWing, some TM stuff.)
Awesome video. I have an ultraleap on the front of my VR headset. This is very helpful.
Thank you! You may be able to modify that json file to suit your dimensions? - it definitely helps unify the real-world and virtual world geometry references..
@@tallymouse There is a new update to the ultra leap. called hyperon which is faster and adjusts for the 15 degree mount with a setting.
@@chaadlosan Where is that setting?
@@bg.k.7000 under xr settings."Using official mount for the Leap Motion Controller 2." When you click on the question mark. It says "The official mount has a 15 degree tilt. This will be accounted for in newer apps. However, if you are using legacy app. the tracked hands would be 15 degrees further up." Depending on what you are using you may or may not want to use this option.
@@chaadlosan K Thanks.
Your swappable cockpit units are a brilliant idea. Almost like swapping steering wheels for sim racing you’re doing it with full front panels 😂. From the video it looks like the leap support is MUCH better than what I saw from a couple years ago. I thought support was more or less dead in DCS but it looks like they haven’t stopped. Are you just using the VR hands as a guide to help you hit your actual button panels, or are the vr hands set up to actually trigger the button presses?
@kornykidd0 Thank you! I am using the hand tracking as a guide to lead my fingers onto the real buttons.. it's now +/- 2-3mm so works very well. It's very immersive, and even when crazy high quality MR comes along in the coming year, I think I would still prefer this:. An MR cockpit doesn't have shadows and the sun tracking across it, just the normal illumination of your room!
@@tallymouse agreed! MR is cool, but this makes the immersion better I think. Great job
Wonder how well all this would work with just a hard surface cut to represent the cockpit, something out of lightweight thin wood or 3D printed layers glued together in patches.
That was honestly my plan if we ever get a F35... 😂 More seriously, I think it could work very well if you were attempting to work touch-screens, because part of the issue when trying to use the touch without actual DDIs or MFCs is that you finger tip floats around IN the button, so it makes it fiddly.. maybe a properly positioned plywood sheet could work well!
Thank you for sharing, very helpful
You are very welcome, sir! I hope the devs, when they time, can take a look and see if there's anything that can be tweaked.. it's a great system once dialed in!
@@tallymouse I have shared your video with the team as feedback, thank you for making the effort with the video it is appreciated.
“It helps to be a little more holy.” 😂😂😂
Nice video ;) could you please tell me where you find the rest of the F18 ( other than WInwings Mip and UFC ) it's seem's to be very nice a nd a good complement. Thanks for your help
Look at tekcreations.space/ and www.etsy.com/shop/HornetSimShop - some of the other items I built myself using Arduinos and a 3D printer.
@@tallymouse Came to ask this very question, love your work sir :)
I assume the cursor positions in the model viewer are in Meters? is there any way to capture the position of the cursor other than screen caps of it?
Thanks for this, very much appreciated
Yes, meters. I haven't found another good way other than screen captures.. then calculating positions and angles afterward.
Why is it when i use a Leap Motion 2 connected to the bottom of the Crystal it complains that it's a USB 2.0 port? It really affects the tracking quality. I would like to use the Leap Motion 2 that I already own.
So - does it work well enough to use most buttons in a modern jet without a physical sim pit?
Do you think it would be a problem if you have your HOTAS mounted at a desk, or even just on the desk?
It works with small buttons better if you have something to physically press against - your MFD could even be a flat piece of plywood placed in the right location. Just remember to ensure that the cameras can see your finger-tip.. what would baby Jesus do?
@@tallymouse I'm more concerned that my desk surface or hotas mounts will interfere with where the buttons are in the jet - hard to get a feel for it without hand tracking.
@@algroyp3r This is how I started.. i then made a frame that clamped to the desk.. it worked with hand-tracking!
Very good video, I tried it, it works, but I have a problem when I connect the left and right index finger in VR, in reality they are moved by 2cm and I don't know how to solve it. So that I use only my left hand. I have the same problem in the ultraleap demo software and can not find solution . Can you help me, please ?
Have you played with the IPD setting in DCS VR tab?
@@tallymouse Yes, from 63.5 - 64.5, but as I said I have the same problem in the ultraleap demo software (Aurora). Maybe this is the root of problem. Is there some property (or structure property) in json for 'offset right hand by x axis' ? Thanks for answering.
@@bornag8549 Same issue here...
thx, interesting video, but please consider less annoying music background next time
FWIW, loved the music
Is the purchase of the hand tracking module worth the money? I would especially like to use it in microsoft flight simulator. Unfortunately, the module has not been available on the Pimax site for several months
It was for sale on the US site about a day before this video.. but is currently out-of-stock. You can sign up for a stock alert when it comes back in stock.
For DCS, I find it invaluable now. I have a wingman who's really into GPS-guided bombs, and i'd be sat on deck for an hour if I was using my mouse to input all of the coordinates etc, now, it's a total breeze, just being able to press the actual buttons of the UFCs and DDIs etc.
However, if you don't have "real" buttons to press, it can be a little hit and miss trying to press little MFD buttons accurately.. as seen in the Spitfire footage!
Is the Ultraleap hand tracking module proposed by Pimax is Leapmotion version 1 or 2 ? I have asked Pimax several times and they never reply to this question
It's the SIR170 module
What about pimax defaul tracking, without lighthouse cameras? Is it still doable? Thanks.
Yes. It works with the inside out tracking too. I use the LightHouses because my sim pit is mounted on a motion-rig, so I need the motion compensation to be decoupled from the tracking cameras.
@@tallymouse Another gem right there, this is great to know as I'm planning the move to motion-rig. Thanks mate!
How about one video for msfs 2020 please.
As you know, the hands in MSFS aren't quite as realistic looking as DCS - but i'll happily make a video to explain how to set it up!
Super TM I get confused in setting up the mapping tool. And also which Ultraleap version too use with the XR2 chip.
Can you rotate encoder knobs? Thanks Sub’d.
Yes. However, it's a little fiddly. I found it better to "stroke" the knobs (no pun intended) than to attempt a twisting action.
As someone who is a glutton for punishment..... Since the quest 3 Hand Tracking is terrible, I bought a Leap motion 2 to see if that gets better results. I wonder if I need to install the Leap Motion on the quest as well as windows. RIght now the LM plugs into its own usb port, not the one on the quest 3. Anyone have any thoughts about this?
@@bg.k.7000 are you using it HMD-mounted or desktop mounted?
@@tallymouse HMD-Mounted. I would like to get a crystal, should of instead of the Quest 3. I only play pcvr type games, DCS/MSFS
Hreat. Thanks. How or with which key combo can I recenter the picture of the pimax? Thx
If you go into DCS options > control > UI layer, you will find "Recenter VR". You can then set whichever key combination or bind you would like.
I Have tried this several times and find it to buggy for DCS the switch clicking is always off
Have you tried aligning against actual panels as in the video?
How about any AR connectors?
There's an MR faceplate currently in development, apparently.
Bravo.
Yay! I'm first!
Then I was zeroth! 😉
Should I install ultraleap through steam or downloaded installer from web?
@iboviper installer from the ultraleap website, as shown in the video
@@tallymouseokey, thanks :) Even if I am not using pimaxxr, only steamvr?
@@iboviper Yes. The Ultraleap service works independently of steamvr or openxr
link no worky 404 error :( TM ??
Thanks for pointing it out. I've contacted Pimax, as the link appears to work in the US, but not elsewhere.
your link to whatever item you're referring people to purchase doesn't work.
Thanks for the heads-up.. Just tried, it appears to work fine from US. Which country are you in?
pimax.com/collections/accessories
Out of stock for months and support has no date for resupply. Pimax couldn't organize a piss-up in a brewery and I won't be buying their Crystal Super.
So who would you buy if not pimax? They seem to have the highest ppd.
@bg.k.7000 somnium maybe.