I think the Standoff mechanic is good for pubs where a good rabbit will just never be caught, it forces them back to the flagstand at a predictable time. prevents playing for draws and general defensive play 1-0 time to bunker in the genroom with your flag type stuff
O man I played comp in ascend i had no idea there was a new game out. I pray to god prophecy isnt just the same team moved from hi rez to a subsidiary and they actually have some autonomy. Series has so much potential as a competitive game, insanely high skill ceiling, seems like it always ends up with a small niche audience though.
Cool vid. As someone who has basically only been playing Heavy on Flag, it is nice to see a more versatile use of the class at a higher level. I will be trying this in future play tests for sure. The insight on higher level play is teach me a ton so keep these videos coming. Thanks!
Good video with some nice insights on how this game works on a higher level of play. Also hope the Gladiator is gonna be fixed in the next patch, otherwise might as well turn off turrets. Might i suggest putting something like "VOD review" or such in the title? Just for clarity purpose and so people can find content like this easier.
the matter of flagthrowing. I never seen a tribes game where you could control the 'arc or velocity of a flagthrow. (except of course your own velocity and trajectory) That would be a great asset right? More control over flagpassing: The long you press the throw button, the further it goes or something? Or is this frowned upon?
I think tribes vengeance allowed you to do this but flag tossing in that game wasn't the best. Neat idea. At the same time, 90% of the time you'll want full strength toss.
@@ShiftyTribes yeah, you mean ont the ground. But more control when you are up in the air I mean. (I never could figure out how some players could make those amazing passes )
@goodie2shoes no I don't, in ascend you could punt in the air, best results had to do it in your direction of travel. I think more control over flag throwing with the touch of a button would not be good, would highly encourage teams to slow grab flags and chain it back across the map, especially on shorter maps with obstructions to line of sight down the middle for snipers, goes against the spirit if the game which is gotta go fast. Punting is different, as it's 1)something of a learned skill not just a button press 2) is pretty hard bound to your current trajectory and 3) depends heavily on your speed Even without control over throws, in leagues and tournaments for ascend there was a period where slow grabbing and walking it back to base was abused heavily using infs and raiders. It was not fun and made the comp game especially v boring for a little bit. So I don't think it'd be a great addition imo.
@@ShiftyTribes Thanks for the explanation, I see your point now. I agree that the skill aspect is crucial, and simplifying it with a flag mechanic might take away from the game's challenge. But, what if the 'arc' feature could be added in a way that still requires significant skill? It could add an interesting layer without reducing the game's complexity. Just something to consider.
I played tribes for 25 years and this video still makes no sense to me why is he using the portals? this is annihilation mod?? U sold with erez annihilation mod LOL
I think the Standoff mechanic is good for pubs where a good rabbit will just never be caught, it forces them back to the flagstand at a predictable time.
prevents playing for draws and general defensive play 1-0 time to bunker in the genroom with your flag type stuff
New to tribes. This game is crazy fast I love it. Been watchin all ur vids on the game. Keep it up! 👍🏼
O man I played comp in ascend i had no idea there was a new game out. I pray to god prophecy isnt just the same team moved from hi rez to a subsidiary and they actually have some autonomy. Series has so much potential as a competitive game, insanely high skill ceiling, seems like it always ends up with a small niche audience though.
We're all rooting for this games success. It's a lot of fun so far!
Cool vid. As someone who has basically only been playing Heavy on Flag, it is nice to see a more versatile use of the class at a higher level. I will be trying this in future play tests for sure. The insight on higher level play is teach me a ton so keep these videos coming. Thanks!
Good video with some nice insights on how this game works on a higher level of play. Also hope the Gladiator is gonna be fixed in the next patch, otherwise might as well turn off turrets.
Might i suggest putting something like "VOD review" or such in the title? Just for clarity purpose and so people can find content like this easier.
the midfield capability (you mentioned not needing to recall), is due to the survivalist perk. 100% ammo and life regen from a nugget.
I dont think i ever used the gladiator as a HO, i was all about the mortar ;)
Also not sure if i missed something, but never got to select perks
hi just found out that there was a new tribes game, is it only playable during very brief playtests?
yes! the next playtest starts tomorrow, join us! tribes3rivals.com
the matter of flagthrowing. I never seen a tribes game where you could control the 'arc or velocity of a flagthrow. (except of course your own velocity and trajectory) That would be a great asset right? More control over flagpassing: The long you press the throw button, the further it goes or something? Or is this frowned upon?
You've always been able to "punt" by shooting the flag immediately after throwing it.
I think tribes vengeance allowed you to do this but flag tossing in that game wasn't the best. Neat idea. At the same time, 90% of the time you'll want full strength toss.
@@ShiftyTribes yeah, you mean ont the ground. But more control when you are up in the air I mean. (I never could figure out how some players could make those amazing passes )
@goodie2shoes no I don't, in ascend you could punt in the air, best results had to do it in your direction of travel.
I think more control over flag throwing with the touch of a button would not be good, would highly encourage teams to slow grab flags and chain it back across the map, especially on shorter maps with obstructions to line of sight down the middle for snipers, goes against the spirit if the game which is gotta go fast.
Punting is different, as it's 1)something of a learned skill not just a button press 2) is pretty hard bound to your current trajectory and 3) depends heavily on your speed
Even without control over throws, in leagues and tournaments for ascend there was a period where slow grabbing and walking it back to base was abused heavily using infs and raiders. It was not fun and made the comp game especially v boring for a little bit. So I don't think it'd be a great addition imo.
@@ShiftyTribes Thanks for the explanation, I see your point now. I agree that the skill aspect is crucial, and simplifying it with a flag mechanic might take away from the game's challenge. But, what if the 'arc' feature could be added in a way that still requires significant skill? It could add an interesting layer without reducing the game's complexity. Just something to consider.
I played tribes for 25 years and this video still makes no sense to me
why is he using the portals?
this is annihilation mod?? U sold with erez annihilation mod LOL
this looks gayer than t2