In an opposite to slow, "Speed Up" is a self-applied upgrade that doubles the marble speed, cannon rotation speed, and etc of a color for a short period.
Thank you for the great suggestions. I'd love to implement the speed up feature as well. I have learned this time that bullet velocity is the key to victory or defeat. It will be fun.😊 I think it will be easy to create, since the Slow system can be used. I will refer to it.
I thought steal only took the other colors amo. Then I thought Grey wasn’t generating anything because they still had a shot on the table. Then, that disappeared and it just… stopped. Weird… didn’t think “steal” included the multiply/release marbles.
@Sauloesoterico Thank you for your comment. I didn't explain it well enough and it's unnatural. I didn't present the visual effects in the right way. The Steal is triggered when the red light hits the count notation, not the cannon. That's why the grey was stolen at 52:06. I need to look for a clearer representation.
7:02 Big-Lipped Alligator Moment! Magenta's bomb goes behind red's cannon, and BLAM! Red's cannon is stunned. BOOMSHAKALAKA! Red eventually goes down. Who will get two triple kills and get a boatload of points? Can be any of the twelve colours. Take your pick.
The center peg is still a niussance to this day. If the slow ball rolls off the board, it won't ricochet back on. Thr roulette has room for 8 functions. Putting a new function on two spaces give it emphasis. Great work!
Season 3 !!! 相変わらず不憫なYellowですが、今年も応援しようと思います。 Idea pack "Force of Nature" 1 : [Volcano] ... A mountain appears in the center for 30 sec. Shoots a fireball, turning the mountain and the point where the fireball lands black. 2 : [Tornado] ... A tornado appears in the center for 30 sec. Absorbs other shots. After disappearing, the absorbed shots are fired randomly. 3 : [Typhoon] ... Rain clouds appear passing through the center from random directions. Mark the points you passed through in black.(Looks like "TOMATO") 4 : [Tailwind] ... Creates a strong wind from behind you over the entire field for 30 sec. The shot is thrown in the direction of the wind. 5 : [Gaia] ... You own the tree in the center. The tree will grow 3-6 seeds once every 30 sec. Randomly fires 25 shots from that seed.(First : Black seed)
Thank you for your nice comment. I'm glad the yellow that made the past seasons so enjoyable didn't drop out in season 3. Thanks for all the ideas. They all sound fun. I would like to make a natural phenomena series as well, since there are body part series like Fist and Hand. 盤面の真ん中に何かオブジェクトを常設して試合を有利にするために所有権を奪い合う仕組みはいずれ作りたいなと思っていたんです。Gaiaはぴったりですね。 シーズン3もよろしくお願いします😍
The new *_Slow_* is a good feature for the *_Roulette._* It is frustratingly slow, but once it ends it feels so good! The down arrows on the cannon was also a good decision! The Final match *_+200_* shots did not increase after being spun multiple times on the *_Roulette._* Is this intentional? 40:30 *_Dice_* roll is *_Wall_* for *_White_* but stays on for *_Blue._* I don't think this would matter though because there was no *_Judgement_* or *_Steal_* on the *_Roulette_* in this particular match, so *_White_* would still win. 52:06 After *_Orange_* uses *_Steal_* from the *_Roulette, Grey_* loses all of it's shots _and_ pachinko balls. (intentional new *_Steal_* ability?) Are the pachinko balls needed to exit at the bottom in order to be brought back up to the top to be released again?? I'm not sure. *_Judgement_* and *_Steal_* are in play on this match so the outcome could've been different. At the end of this season it might or might not make a difference though. It would be +2 more for *_Grey_* and -2 for *_Orange._* Will have to wait and see. Thank you for updating and uploadng these videos!
Thank you for your comments. I always look forward to reading your feedback. I'm glad you are enjoying it.😍 As for the +200 not increasing for finals, I just haven't been able to port it over to the new environment yet. I plan to implement it soon. That feature is a lot of fun, and I think it's necessary. As for 40:30 this is a bug... It's happened a few times in the past and needs to be fixed, but I haven't come up with a good fix. As for Steal at 52:06, it's my bad visual effects that are making it look unnatural... I changed the specs on Steal, but the red light hitbox is not on the cannon, it's on the count notation. This is because I followed the specification that the cannon is stolen even after it is defeated, but it doesn't look strange on the HEX board, but looks unnatural on the Square board. This is something that needs to be considered. It may be necessary to consider using the new Steal only on the HEX board, and reverting to the old Steal on the Square board.
Suggestion: Impulse Places an Impulse orb far away from the player's cannon that pulls in all objects (bullets, dice, bombs, paint, rain, etc.) Clarification: This is an instant effect, not a continuous one.
Thank you for the great suggestions. The idea of moving already placed objects such as ink or bombs is very interesting. It might change the battle situation all together. Sounds like a lot of fun. I will refer to it.😍
I had a spin idea, but think you already have something similar, but can't remember. Tornado's. 1 small tornedo goes off in each of the other 3 color's original area for 20+ seconds. any shots fired into it come out elsewhere than intended. these may or may not become neutral black shots/squares when they emerge. you decide.
Thank you for the great idea. Sounds very interesting. That's an option to prevent the opponent from attacking. I wonder if bullets caught in the Tornado would wind up and fall down. It would be very exciting if a bullet that should not be able to reach the cannon hits the cannon and stuns it. I will reffer it.😍
Renaming Thief's Fist to just Fist doesn't sound like a good idea. The name sounded more exciting before. Plus, the only change is that the Fist in the background does not appear anymore, but it still robs other players' bullets, so it's still a spirit of Thief's Fist.
Thank you for your comment. I was not comfortable with the name change, but I wanted to keep it as clear and simple as Hand and Foot. I thought I would never use the regular Fist in the future. Thief's Fist was a bit of a disappointment since it was a name I had trouble coming up with, but here we are.
In an opposite to slow, "Speed Up" is a self-applied upgrade that doubles the marble speed, cannon rotation speed, and etc of a color for a short period.
Thank you for the great suggestions.
I'd love to implement the speed up feature as well. I have learned this time that bullet velocity is the key to victory or defeat. It will be fun.😊
I think it will be easy to create, since the Slow system can be used. I will refer to it.
Why grey doesn't have its marbles at the end?
the fix was in
I think something went wrong
It looks like glitch. System were thinking tat he is still firing
I thought steal only took the other colors amo. Then I thought Grey wasn’t generating anything because they still had a shot on the table. Then, that disappeared and it just… stopped.
Weird… didn’t think “steal” included the multiply/release marbles.
@Sauloesoterico Thank you for your comment.
I didn't explain it well enough and it's unnatural. I didn't present the visual effects in the right way.
The Steal is triggered when the red light hits the count notation, not the cannon. That's why the grey was stolen at 52:06.
I need to look for a clearer representation.
7:02 Big-Lipped Alligator Moment! Magenta's bomb goes behind red's cannon, and BLAM! Red's cannon is stunned. BOOMSHAKALAKA! Red eventually goes down.
Who will get two triple kills and get a boatload of points? Can be any of the twelve colours. Take your pick.
The center peg is still a niussance to this day. If the slow ball rolls off the board, it won't ricochet back on.
Thr roulette has room for 8 functions. Putting a new function on two spaces give it emphasis. Great work!
Thank you for the nice comments.
I'm glad you enjoyed it. The center peg is the best one, always does a great job.
Season 3 !!!
相変わらず不憫なYellowですが、今年も応援しようと思います。
Idea pack "Force of Nature"
1 : [Volcano] ... A mountain appears in the center for 30 sec. Shoots a fireball, turning the mountain and the point where the fireball lands black.
2 : [Tornado] ... A tornado appears in the center for 30 sec. Absorbs other shots. After disappearing, the absorbed shots are fired randomly.
3 : [Typhoon] ... Rain clouds appear passing through the center from random directions. Mark the points you passed through in black.(Looks like "TOMATO")
4 : [Tailwind] ... Creates a strong wind from behind you over the entire field for 30 sec. The shot is thrown in the direction of the wind.
5 : [Gaia] ... You own the tree in the center. The tree will grow 3-6 seeds once every 30 sec. Randomly fires 25 shots from that seed.(First : Black seed)
Thank you for your nice comment.
I'm glad the yellow that made the past seasons so enjoyable didn't drop out in season 3.
Thanks for all the ideas. They all sound fun.
I would like to make a natural phenomena series as well, since there are body part series like Fist and Hand.
盤面の真ん中に何かオブジェクトを常設して試合を有利にするために所有権を奪い合う仕組みはいずれ作りたいなと思っていたんです。Gaiaはぴったりですね。
シーズン3もよろしくお願いします😍
The new *_Slow_* is a good feature for the *_Roulette._* It is frustratingly slow, but once it ends it feels so good! The down arrows on the cannon was also a good decision!
The Final match *_+200_* shots did not increase after being spun multiple times on the *_Roulette._* Is this intentional?
40:30 *_Dice_* roll is *_Wall_* for *_White_* but stays on for *_Blue._* I don't think this would matter though because there was no *_Judgement_* or *_Steal_* on the *_Roulette_* in this particular match, so *_White_* would still win.
52:06 After *_Orange_* uses *_Steal_* from the *_Roulette, Grey_* loses all of it's shots _and_ pachinko balls. (intentional new *_Steal_* ability?) Are the pachinko balls needed to exit at the bottom in order to be brought back up to the top to be released again?? I'm not sure. *_Judgement_* and *_Steal_* are in play on this match so the outcome could've been different. At the end of this season it might or might not make a difference though. It would be +2 more for *_Grey_* and -2 for *_Orange._* Will have to wait and see.
Thank you for updating and uploadng these videos!
Thank you for your comments. I always look forward to reading your feedback.
I'm glad you are enjoying it.😍
As for the +200 not increasing for finals, I just haven't been able to port it over to the new environment yet. I plan to implement it soon. That feature is a lot of fun, and I think it's necessary.
As for 40:30 this is a bug... It's happened a few times in the past and needs to be fixed, but I haven't come up with a good fix.
As for Steal at 52:06, it's my bad visual effects that are making it look unnatural... I changed the specs on Steal, but the red light hitbox is not on the cannon, it's on the count notation. This is because I followed the specification that the cannon is stolen even after it is defeated, but it doesn't look strange on the HEX board, but looks unnatural on the Square board. This is something that needs to be considered. It may be necessary to consider using the new Steal only on the HEX board, and reverting to the old Steal on the Square board.
Suggestion: Impulse
Places an Impulse orb far away from the player's cannon that pulls in all objects (bullets, dice, bombs, paint, rain, etc.)
Clarification: This is an instant effect, not a continuous one.
Thank you for the great suggestions.
The idea of moving already placed objects such as ink or bombs is very interesting.
It might change the battle situation all together. Sounds like a lot of fun. I will refer to it.😍
I had a spin idea, but think you already have something similar, but can't remember.
Tornado's. 1 small tornedo goes off in each of the other 3 color's original area for 20+ seconds. any shots fired into it come out elsewhere than intended. these may or may not become neutral black shots/squares when they emerge. you decide.
Thank you for the great idea.
Sounds very interesting. That's an option to prevent the opponent from attacking.
I wonder if bullets caught in the Tornado would wind up and fall down. It would be very exciting if a bullet that should not be able to reach the cannon hits the cannon and stuns it. I will reffer it.😍
@@marblejamboree Black Hole is a possible name or idea to help you create this.
@@peglegpeete9122 That's also cool! Thank you so much! 😍
Renaming Thief's Fist to just Fist doesn't sound like a good idea. The name sounded more exciting before. Plus, the only change is that the Fist in the background does not appear anymore, but it still robs other players' bullets, so it's still a spirit of Thief's Fist.
Thank you for your comment.
I was not comfortable with the name change, but I wanted to keep it as clear and simple as Hand and Foot. I thought I would never use the regular Fist in the future. Thief's Fist was a bit of a disappointment since it was a name I had trouble coming up with, but here we are.
Idea: Swap Reverse
Effect: Like Area Swap, but the board rotates the other way.
Pointless
@@teamofsteve Then you think Area Swap is pointless as well
@@amethyphoenix incorrect
@@teamofsteve Oh whatever dude, go troll elsewhere.
@@amethyphoenix you have the bar extremely low if you think that is trolling. lol. It’s not a good idea, just deal with it