Idea: Ammo Swap Effect: Like Area Swap, but with ammo counts. Notes: My "Reverse Swap" suggestion would randomly select to reverse the Area Swap OR the Ammo Swap
Thank you for the great idea. The ammo swap is very appealing. It would make a great turnaround like the Steal. Randomizing it seems like a good idea too. It will be fun to come up with a look to swap ammo like the Area Swap. I will refer to it. 😍
Thank you for your comment. I am so glad to hear that. I'm actually behind on posting right now because of other work I have to do. I'll do my best to make sure it doesn't take too long.😊
Roulette suggestion: - Die! :D Adds a random bonus die onto the field for 30-45 seconds. The die faces could be randomly picked from all possible face variants, excluding the multicolored x4 face. Or it could just spawn the bonus/malus block spawner die, in which case each die should have its own timer, so that every time the effect is triggered a new die is added, and old dice just eventually expire.
Roulette suggestions: • Crit chance - Add 0.1% chance for every bullet to penetrate 2 squares instead of 1. • Steal+ - Regular steal except there is a 30-second grace period for any player to steal again. • No Multiply - Applies to other players, only Spin and Release triggers are available. Lasts for 30 seconds. • Fast [ik this has been suggested before] - 5% faster Release, marble speed, and cannon rotation (maybe also roulette spin speed). • Vanilla - Spin trigger is unavailable to all players for 30 seconds. [I suggested this before but this is a more balanced one] • Immunity - For 45 seconds, the player is immune to stun, confusion, Possession, and Blacken, but also to Reincarnation, Mirror Shield, Aim, and x4. [I may have missed more direct effects] • Heads Up - For 30 seconds, the cannon targets the nearest enemy square within their INITIAL area, overrides Aim. • Retribution - Similar to Judgement, punish any player that exceeds 4096 points (point reset + stun + Blackout) • Dark Age - For 45 seconds, all players receive the Blacken effect. • Haunt - Ghost player haunts the other player. [Feel free to make whatever the haunting does]
Thank you for all the great suggestions. Head up is especially interesting. It's a nice mechanism for defense. I actually tried to make something similar once, but I couldn't get it to work then and gave up. I'd like to try again. The concept of critical is also new to me. It's going to be very exciting. I'll refer to them.😍
White "First to aid, Last to die." Yellow "Hey... Don't leave me..." Whiteは、Reincarnationをとても上手く使いこなしていますね。逆転劇がとても面白いです。カッコイイ! Yellowは今回も不安なスタートとなりましたが、いつもの事なので微笑ましいです。 Idea : Infight … In 90sec, place the shoot point in the center of your initial area and movement speed x2, full(360) angle. Idea2: Revenge … Get "Top color's area" - "Your area" + 50 extra shots. Infightは、プレイヤーの位置が動くというアイデアを形にしてみました。
Thank you for your nice comment. Reincarnation always makes for an exciting match. It is a must for a great match. イエローはいつもの愛されポジションにおさまっちゃってますねw Infight is a cool name. I'm a big fan of options that can be advantageous or disadvantageous. Revenge is great for reversals too. I will refer to them.😊
the spinning part is too strong didnt really matter who fires how much, also the multipliers are hit so rarely thats another factor why the bullets dont matter
that first match reversal... wow lol, so close to winning.
Idea:
Ammo Swap
Effect: Like Area Swap, but with ammo counts.
Notes: My "Reverse Swap" suggestion would randomly select to reverse the Area Swap OR the Ammo Swap
Thank you for the great idea.
The ammo swap is very appealing.
It would make a great turnaround like the Steal.
Randomizing it seems like a good idea too. It will be fun to come up with a look to swap ammo like the Area Swap.
I will refer to it. 😍
I love these, how often do you post them so I can look forward to it!
Thank you for your comment. I am so glad to hear that.
I'm actually behind on posting right now because of other work I have to do.
I'll do my best to make sure it doesn't take too long.😊
@@marblejamboree Absolute legend :) - Notifications on!!
Roulette suggestion:
- Die! :D
Adds a random bonus die onto the field for 30-45 seconds. The die faces could be randomly picked from all possible face variants, excluding the multicolored x4 face. Or it could just spawn the bonus/malus block spawner die, in which case each die should have its own timer, so that every time the effect is triggered a new die is added, and old dice just eventually expire.
Thank you for the great suggestion.😍
I like the idea of more dice. It's more fun to have a lively screen. I will refer to it.
Roulette suggestions:
• Crit chance - Add 0.1% chance for every bullet to penetrate 2 squares instead of 1.
• Steal+ - Regular steal except there is a 30-second grace period for any player to steal again.
• No Multiply - Applies to other players, only Spin and Release triggers are available. Lasts for 30 seconds.
• Fast [ik this has been suggested before] - 5% faster Release, marble speed, and cannon rotation (maybe also roulette spin speed).
• Vanilla - Spin trigger is unavailable to all players for 30 seconds. [I suggested this before but this is a more balanced one]
• Immunity - For 45 seconds, the player is immune to stun, confusion, Possession, and Blacken, but also to Reincarnation, Mirror Shield, Aim, and x4. [I may have missed more direct effects]
• Heads Up - For 30 seconds, the cannon targets the nearest enemy square within their INITIAL area, overrides Aim.
• Retribution - Similar to Judgement, punish any player that exceeds 4096 points (point reset + stun + Blackout)
• Dark Age - For 45 seconds, all players receive the Blacken effect.
• Haunt - Ghost player haunts the other player. [Feel free to make whatever the haunting does]
Thank you for all the great suggestions.
Head up is especially interesting. It's a nice mechanism for defense. I actually tried to make something similar once, but I couldn't get it to work then and gave up. I'd like to try again.
The concept of critical is also new to me. It's going to be very exciting.
I'll refer to them.😍
Bug: The x4 didn't extend timer back to 30 when it supposed to.
Or was this a feature?
Oh, this is a bug. Thank you so much for letting me know.😊
A very simple mistake caused this bug. I have fixed it.
White "First to aid, Last to die." Yellow "Hey... Don't leave me..."
Whiteは、Reincarnationをとても上手く使いこなしていますね。逆転劇がとても面白いです。カッコイイ!
Yellowは今回も不安なスタートとなりましたが、いつもの事なので微笑ましいです。
Idea : Infight … In 90sec, place the shoot point in the center of your initial area and movement speed x2, full(360) angle.
Idea2: Revenge … Get "Top color's area" - "Your area" + 50 extra shots.
Infightは、プレイヤーの位置が動くというアイデアを形にしてみました。
Thank you for your nice comment.
Reincarnation always makes for an exciting match. It is a must for a great match.
イエローはいつもの愛されポジションにおさまっちゃってますねw
Infight is a cool name. I'm a big fan of options that can be advantageous or disadvantageous.
Revenge is great for reversals too. I will refer to them.😊
White stole the kill from orange at the last second. Remember, don't get too greedy.
the spinning part is too strong didnt really matter who fires how much, also the multipliers are hit so rarely thats another factor why the bullets dont matter
Music:
th-cam.com/video/KVNLpO2Xnc4/w-d-xo.htmlsi=SYxRhcTzb8YhHsu_
Very nice song.😊