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Marble Jamboree
Japan
เข้าร่วมเมื่อ 5 มี.ค. 2023
Welcome to Marble Jamboree!
My channel is filled with Marble races.
Milestones:
channel launch: 6 Mar 2023
- 1000 subs: 8 May 2023
- 2000 subs: 30 Jul 2023
- 3000 subs: 24 Sep 2023
- 4000 subs: 14 Jan 2024
- 5000 subs: 8 Oct 2024
My channel is filled with Marble races.
Milestones:
channel launch: 6 Mar 2023
- 1000 subs: 8 May 2023
- 2000 subs: 30 Jul 2023
- 3000 subs: 24 Sep 2023
- 4000 subs: 14 Jan 2024
- 5000 subs: 8 Oct 2024
Multiply or Release S3 #9 [Sq] - Marble Race in Unity
Welcome to the world of marble race. This is Multiply or Release.
Who will win?
//////////////////////////////////////////////////////
Thanks for coming back to watch our video today.
Making its first appearance today is Gap. I implemented it based on the suggestions I received in the comments. Thank you so much for your great ideas. This is the first time I've tried the system of moving only some squares on the board. I think this mechanism can be used for many other things. I'd love it if you'd leave any ideas you come up with in the comments.
Hope you enjoyed this video. Feel free to leave feedback.
//////////////////////////////////////////////////////
x.com/ICOwarehouse
#marblejamboree #marblerace #multiplyorrelease
Who will win?
//////////////////////////////////////////////////////
Thanks for coming back to watch our video today.
Making its first appearance today is Gap. I implemented it based on the suggestions I received in the comments. Thank you so much for your great ideas. This is the first time I've tried the system of moving only some squares on the board. I think this mechanism can be used for many other things. I'd love it if you'd leave any ideas you come up with in the comments.
Hope you enjoyed this video. Feel free to leave feedback.
//////////////////////////////////////////////////////
x.com/ICOwarehouse
#marblejamboree #marblerace #multiplyorrelease
มุมมอง: 3 776
วีดีโอ
Multiply or Release S3 #8 [Sq] - Marble Race in Unity
มุมมอง 3.6K2 หลายเดือนก่อน
Welcome to the world of marble race. This is Multiply or Release. Who will win? ////////////////////////////////////////////////////// Thanks for coming back to watch our video today. Today's new feature is based on some of the suggestions I received in the comments. I've received a number of ideas for creating wind on the board, and this time I've implemented it as a fan. Thank you for the gre...
[Paris Olympics SPECIAL MATCH] Multiply or Release S3 - Marble Race in Unity
มุมมอง 4.2K3 หลายเดือนก่อน
Welcome to the world of marble race. This is Multiply or Release. Who will win? ////////////////////////////////////////////////////// Thanks for coming back to watch my video today. The Paris Olympics have finally started. I'm so excited! So today's video is a special match of all things French! It's an exhibition match that doesn't affect the season's results. The Eiffel Tower, as you can see...
Physics Art of marbles
มุมมอง 8K3 หลายเดือนก่อน
What picture will emerge? ///////////////////////////////////////////// Feel free to leave a comment. I would like to know what you think. #marblejamboree
Multiply or Release S3 #7 [Sq] - Marble Race in Unity
มุมมอง 6K4 หลายเดือนก่อน
Welcome to the world of marble race. This is Multiply or Release. Who will win? ////////////////////////////////////////////////////// Thanks for coming back to watch our video today. The new feature that is coming up is Disco. When I read the comments suggesting this, I instantly knew I wanted to create a visual effect for this option. Thank you so much for the fun suggestion. It was fun to ma...
Multiply or Release S3 #6 [Sq] - Marble Race in Unity
มุมมอง 7K4 หลายเดือนก่อน
Welcome to the world of marble race. This is Multiply or Release. Who will win? ////////////////////////////////////////////////////// Thank you for coming to my channel today. Today's new feature is Gravity vortex. This is an option that utilizes the Magnet mechanism that I created the other day. This Gravity vortex is based on an idea that was suggested in the comments. Thank you so much for ...
Escape from the tidal wave - Marble run race in Unity
มุมมอง 1K4 หลายเดือนก่อน
Who will survive? //////////////////// Thanks for coming to watch this video. Pick a color and try your luck. Feel free to leave a comment. We'd love to hear your thoughts! //////////////////// X/Twitter ICOwarehouse #marblejamboree #marblerace #marblerun
Multiply or Release S3 #5 [Sq] - Marble Race in Unity
มุมมอง 6K5 หลายเดือนก่อน
Welcome to the world of marble race. This is Multiply or Release. Who will win? ////////////////////////////////////////////////////// Thank you for coming to my channel today. Today's new option is ICO-Chan. I'm sure you're wondering what this is all about, so I'd like to introduce it to you. ICO-chan is a character from a game I released today on Google Play. I've made a lot of videos with Un...
Multiply or Release S3 #4 [Sq] - Marble Race in Unity
มุมมอง 6K6 หลายเดือนก่อน
Welcome to the world of marble race. This is Multiply or Release. Who will win? ////////////////////////////////////////////////////// Thank you for coming to watch. The new feature I made today is Magnet. This is a great idea I got in the comments. It implements a mechanism that has never been done before, which is to continue to apply a small amount of force to a straight shot in order to cur...
Multiply or Release S3 #3 [Sq] - Marble Race in Unity
มุมมอง 8K7 หลายเดือนก่อน
Welcome to the world of marble race. This is Multiply or Release. Who will win? ////////////////////////////////////////////////////// Thank you for coming to watch. I didn't have any new options for you today, but I hope you enjoyed it as much as always. I'm sure I'll have something new for the next video. 🥰 ////////////////////////////////////////////////////// Feel free to leave a comment. W...
Multiply or Release S3 #2 [Sq] - Marble Race in Unity
มุมมอง 8K8 หลายเดือนก่อน
Multiply or Release S3 #2 [Sq] - Marble Race in Unity
Multiply or Release S3 #1 [Sq] - Marble Race in Unity
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Multiply or Release S3 #1 [Sq] - Marble Race in Unity
[unreleased match] Multiply or Release - Marble Race in Unity
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[unreleased match] Multiply or Release - Marble Race in Unity
[BETA] [Hex] Multiply or Release - Marble Race in Unity
มุมมอง 19K9 หลายเดือนก่อน
[BETA] [Hex] Multiply or Release - Marble Race in Unity
Multiply or Release with Spinner S2 #30 [Final match] - Marble Race in Unity
มุมมอง 17K10 หลายเดือนก่อน
Multiply or Release with Spinner S2 #30 [Final match] - Marble Race in Unity
[Chrismas Special Match] Multiply or Release with Spinner S2 #29 - Marble Race in Unity
มุมมอง 12K10 หลายเดือนก่อน
[Chrismas Special Match] Multiply or Release with Spinner S2 #29 - Marble Race in Unity
Multiply or Release with Spinner S2 #28 - Marble Race in Unity
มุมมอง 10K10 หลายเดือนก่อน
Multiply or Release with Spinner S2 #28 - Marble Race in Unity
Multiply or Release with Spinner S2 #27 - Marble Race in Unity
มุมมอง 11K10 หลายเดือนก่อน
Multiply or Release with Spinner S2 #27 - Marble Race in Unity
Multiply or Release with Spinner S2 #26 - Marble Race in Unity
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Multiply or Release with Spinner S2 #26 - Marble Race in Unity
Multiply or Release with Spinner S2 #25 - Marble Race in Unity
มุมมอง 13K11 หลายเดือนก่อน
Multiply or Release with Spinner S2 #25 - Marble Race in Unity
Multiply or Release with Spinner S2 #24 - Marble Race in Unity
มุมมอง 12K11 หลายเดือนก่อน
Multiply or Release with Spinner S2 #24 - Marble Race in Unity
[exhibition match #2] Multiply or Release with Spinner S2 - Marble Race in Unity
มุมมอง 26K11 หลายเดือนก่อน
[exhibition match #2] Multiply or Release with Spinner S2 - Marble Race in Unity
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Multiply or Release with Spinner S2 #23 - Marble Race in Unity
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Multiply or Release with Spinner S2 #22 - Marble Race in Unity
Multiply or Release with Spinner S2 #21 - Marble Race in Unity
มุมมอง 8K11 หลายเดือนก่อน
Multiply or Release with Spinner S2 #21 - Marble Race in Unity
Multiply or Release with Spinner S2 #20 - Marble Race in Unity
มุมมอง 13K11 หลายเดือนก่อน
Multiply or Release with Spinner S2 #20 - Marble Race in Unity
[Halloween SPECIAL MATCH] Multiply or Release with Spinner S2 #19 - Marble Race in Unity
มุมมอง 17Kปีที่แล้ว
[Halloween SPECIAL MATCH] Multiply or Release with Spinner S2 #19 - Marble Race in Unity
Multiply or Release with Spinner S2 #18 - Marble Race in Unity
มุมมอง 19Kปีที่แล้ว
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Multiply or Release with Spinner S2 #17 - Marble Race in Unity
มุมมอง 8Kปีที่แล้ว
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Multiply or Release with Spinner S2 #16 - Marble Race in Unity
มุมมอง 14Kปีที่แล้ว
Multiply or Release with Spinner S2 #16 - Marble Race in Unity
what does "up" do?
Yellow got ripped off!
At first I was worried that the die 🎲 would fall into the gap haha. Glad it did not!
Thanks for including my idea! (I know im a bit late) EDIT: The tiles re-appearing animation looks really cool EDIT 2: Should've probably called it 'hole' instead of 'gap'
Glad you came by to watch. Your idea turned out to be a great one. You're right, maybe the bullet dropping effect should be called Hole. But I love the name “Gap” too.
Man I am addicted to this. Been watching for a month now, finally subbed.
This is why you should never take Red to the casino.
The lightning ball shot from the cannon when *_Gap_* is spun looks awesome! Having it transparent (透明) and having the little static discharges⚡was a great decision! I also like the visual effect of how the *_Gap_* forms after the lightning bolt strikes the board. You even had the shots fall down thru the *_Gap_* just like a waterfall. (瀧それでも滝、そっちはいいですか。)
Thank you for your comment. I'm so glad to hear your thoughts. I hope I expressed the cracks beautifully. I love the way the bullets fall like a waterfall. (滝😍amazing! )
Here's a crazy feature idea. WORM HOLE. A cannon has to fire into a specific hole in front of it's barrel for 30(?) seconds. The exit hole randomly appears somewhere on the board. We have no idea where, it could even end up firing back at it's own cannon. Reincarnation would be good to pair with this because a lucky worm hole exit hole placement could take someone out really fast.
That's kinda like gravity vortex but crazier. Would you mind suggesting another feature idea that affects only some squares on the board like gap does?
Thank you for the great idea. In this Gap, the falling bullets just disappear, but it would be very effective and fun to have them appear somewhere. It would be a great differentiator from GravityVortex if the bullets appear while maintaining their direction of travel. I am sure there are many ways to create the Wormhole, and it will be fun. I will refer to it.
I have some ideas to affect only some squares on the board: • Distribute - Allocate enemy squares with the largest possession on the board evenly. • Raise - Lift surrounding area of the cannon like a fortress. | lasts for 30 or 45 seconds | weak to airborne attacks • Donate - Offer some owned squares to enemies as bonus shots. | self-sabotage • Mini Dice - Throw a mini dice on the board. | The larger the number (1-6) is, the bigger the area of owned squares is (1 -> 1x1, 2 -> 2x2, etc.) • Proliferate - Islands of owned squares multiply outwards. | An island of owned squares is defined by being isolated from the main island where the cannon resides
Thank you for all the great ideas. They are all very creative and exciting. I'm especially looking forward to thinking about how I'm going to make the Raise happen. I'm sure something that hasn't happened before can happen. I will refer to them.
Fist match Second match Third match
2nd white 1st blue
3rd teal
4 th mangenta
1 st green wins
Cyan í hand
The ogrnage and cyan is gap
The green miffor sheid
Yellow í sheid
Happy to see u uploading, here is my new suggestion. Torpedo Cannon fires a torpedo witch makes a line staight foward removing enemy bullets in its way. If the torpedo hits an enemy cannon, it diables it for a while Double barrel The cannon becomes a dual cannon wich fires 2 bullets each point for a while
I'm glad you liked it. The torpedo and double barrel are both great ideas. I look forward to thinking about how to stage them. I think the torpedo could be especially fun looking. Thank you for the great ideas. I will refer to them.
The who wil win
The new gop !!!!!!!!
White: get 262k bullets Yellow: HEY THAT'S UNFAIR, GIVE IT TO ME
17:30 Blue, you almost there. Gg
Finally, a much needed win for greens! 🟢
yes!!!!!!!!!!!!!!!!!!!!!!!! finaly one were i win both times
That one is imbalanced. Blue and green have obstacles on the wall that ends with multiplier. Red and yellow have the same on the walls that end with shooting.
👎👎👎👎👎👎👎👎👎👎
Nice video what if u did a season where fans could compete as a color?
Thank you for your comment. That sounds really fun. 😊 Seems like there is a lot we can do.
10:09 this was super satifing^^ i have a suggestion for a power up for the DICE some of these matches have magnet the dice attracts any bullets close to it until it gets hit again, or for 10 sec
Thank you for the interesting suggestion. I'm looking to add more types of dice. So your suggestion is very appealing. Bending the trajectory of bullets is a great way to make the game more exciting. I will refer to it.
14:18 cyan saved us all from lilac, lilac had 1047574 but cyan got a bomb to decomision lilac stalling long enough to take it out
yesssssss for most of that round i was screaming "there red racist" and then i won so never mind i guess
7:02 yellow has accidentally made the shape of gru
Equalizer Takes everyone's points and equaly distributes them between everybody
Thank you for the great idea. After that, whether I take Release or Multiply will decide the shape of the game at once. It sounds very exciting and tense. I will refer to it.
I like how some power ups are truely powerfull while some are just dumb XD
Thank you for your pleasant comments. I really enjoyed making all the new options at this time because they were easy and carefree to make.
I often rewatch your videos, they help calm me down when my brain is too loud. Thank you!
Thank you so much for your pleasant comment!
puple was about to explode XD it's a little caotic, but i think it can work with the right power ups
Thank you for your comments. I'm hoping to post a video of the HEX matches, but so far I haven't been able to make one. I'm sure I'll try again with something new.
1:51
Party The cannon with this effect fires all the colours randomly This affects the eventual spins too
Thank you for the great idea. It sounds like it could be made into a fancy production effect, which would be enjoyable. The factor of influencing the options afterwards would be great too, making the match exciting. I will refer to it.
@@marblejamboree happy you liked that: rainbow cannon would be funny indeed^^; also can be a "bad bonus" the one who spins get, or something like the confusion bullet, like... firing a disco ball to the opponent XD
Bad bonuses are nice. That's the kind of thing I love. It's flashy and great to hit a disco ball into the opponent.😍
I like the fan! One day I would love to see a giant spinner with every option!
Thank you for the comment. Sounds interesting! I'd like to try it once.😍
Suggestion: Gap Puts a big gap in the center 10x10 area where no bullet can go through it and it just reflects the bullet (and when the gap is removed, that area turns black) Timer: 30 sec
Thank you for the great suggestion. It sounds very interesting. It will be very useful when there are a lot of bullets on the board. I'm very interested in this because I've never made a motion to make a bullet that is going straight forward to fall down. I will refer to it.😍
Fantastic battle! Especially the last match, which was really close.
Thank you so much, I'm so glad you enjoyed it😊
It's a good idea to have the new *_Fan_* oscillate back and forth. It makes it have a little vulnerability to still lose when the wind is blowing the other way. Being able to see the wind is also nice. Overall, it's a good addition. The only interaction I can think of is if *_Big Bomb_* is used it would make the fan fall backwards or sideways off of the edge of the board. I don't think *_Foot_* should do that because in real life a foot stomp wouldn't make that kind of fan tip over. 48:32 The pattern on the board almost looks like a fan. 面白い。
Thank you for your comment! Yes, I agree. It would be more fun to have some interaction with the Fan as well. Thanks for the suggestion, I'll surely add it. 48:32 I didn't notice this. Awesome!
*_Baguette_* is quick and strong! I also like how you are able to make things like the *_Macaron_* roll around as if it were a real macaron. Hmm... 1:27 reminds me of certain country's flag. わざとかなぁ。🤔🤔 I had no idea which color was going to win, but when the match was over, I should've known! 😂
Thank you for your comments! I made the baguette in a rush, but I like it, it's simple and effective. I think it will reappear in another form. Oh, by the way, it looks like some flag, but that's just a coincidence.😊
The new *_Disco_* is very pretty! めっちゃ綺麗ですね。
Thank you so much! キラキラ大好き!
*_Gravity Vortex_* works really good, especially having the interaction between 2 of them when close enough to each other stealing each others orbiting shots! That's really cool! Visually looks great too. This match also showed showcased exactly how powerful *_Gravity Vortex_* is by both being used offensively and defensively. Thank you for putting *_Gravity Vortex_* in. If *_AP Bullet_* is shot within the same radius that sucks in the shots, can you make *_Gravity Vortex_* also suck in the *_AP Bullet_* and orbit just like the shots? That would add more interaction between the features.
Thank you for your comments. I'm so glad you enjoyed it. I haven't used AP Bullet lately, so I'm hoping to get it back on the scene with some added interaction. Thanks for the great idea!
I'm envious to say that Audiostock has better music than NoCopyrightSounds.
I just learned about NoCopyrightSounds. Thank you for sharing this wonderful stuff! AudioStock is good, but this is great too!😍
i just found your channel recently and I really love it! Its very soothing (and exciting) to watch and I'll definitely be tuning in for more I think you're open to fun suggestions so I'll throw my two cents in! There could be a wheel result named something like "Revenge" where any black spots are replaced by the color of a marble who has already lost. To keep it consistent it could always be the first marble to lose's color, or you could do random, either would be interesting! My thinking is that it would be an interesting combo with all the blackened powers, and provides an option between one color suddenly gaining all the board when theres a lot of empty space. It could definitely save a color that managed to rack up too many points while they had blackened bullets so they dont end up getting hit by their own shots, which I think would be a funny Anyway, thanks for posting! This is a really cool idea and had to be a pain to program
Thank you for kind comments. I'm so glad you enjoyed the video. The idea of changing the black squares to the color of the already lost squares is very interesting. I also love the name Revenge. If linked with the activation of Reincarnation, it could cause a huge turnaround. I'm sure it will develop in many ways. Thank you for the great suggestion. I will refer to it.
”But, this wind is cring..." 夏と言ったら扇風機ですよね。小さい頃だったら、機械に「あ~~~」と喋れば声が面白い事になってよく遊んでました。 弾速が変動するのは、やはり面白いですね。Gravity Vortexみたいに最初だけ速度が上がったり、速度が何かしら影響を与えたりしそうです。 New Idea … Aero Blast Powerfull wind Laser ! Randomly blows away shots and objects that are hit by the wind. New Idea … Street Fighter You and random rival get "Fist" "Foot" "Hand". Fist>Foot>Hand>Fist (WIN>LOSE) It looks like "Jang Keng Pon"(Rock Paper Scissors). Winner player … Extra use "Fist, Foot, Hand" Loser … Stan 45 sec.
コメントありがとうございます。今後もこの風もっと騒がしくして泣かせていきますよw Thank you for the great suggestions. I'm a big fan of flashy options, so I'm sure the AeroBlast will be great. The rock-paper-scissors system is very innovative. I have a feeling that we can do a lot of great things with this system where the outcome depends on the combination of the opponent and ourselves. I will refer to them.
Thank you MJ! ♥
Thank you for watching!
Blue wins