Multiply or Release S3 #6 [Sq] - Marble Race in Unity

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  • เผยแพร่เมื่อ 18 ต.ค. 2024
  • Welcome to the world of marble race. This is Multiply or Release.
    Who will win?
    //////////////////////////////////////////////////////
    Thank you for coming to my channel today. Today's new feature is Gravity vortex.
    This is an option that utilizes the Magnet mechanism that I created the other day. This Gravity vortex is based on an idea that was suggested in the comments. Thank you so much for this great idea that can be used as both a defense and an offense.
    Hope you enjoy it. Please feel free to comment and let me know what you think.
    //////////////////////////////////////////////////////
    Feel free to leave a comment.
    We'd love to hear your requests for new features. Share your ideas and help us out!
    x.com/ICOwareh...
    #marblejamboree #marblerace #multiplyorrelease

ความคิดเห็น • 25

  • @theseus8317
    @theseus8317 3 หลายเดือนก่อน +3

    DUDE, BLUE HAS BEEN HOLDING ON BY A THREAD THE ENTIRE GAME BUT HE'S BEEN HOLDING THAT THREAD LIKE HIS LIVE DEPENDENT ON IT

  • @hattinah6176
    @hattinah6176 3 หลายเดือนก่อน +2

    Gravity Vortex is very fun to watch, especially when there are two near each other. Well done!

    • @marblejamboree
      @marblejamboree  3 หลายเดือนก่อน +1

      Thank you so much. Glad you enjoyed it. 😍

    • @danspiller2003
      @danspiller2003 3 หลายเดือนก่อน

      I think it slows the game and is not impactful. Boring feature imo. Maybe needs to multiply its numbers or something…

  • @JustAnotherCommenter
    @JustAnotherCommenter 4 หลายเดือนก่อน +2

    Roulette Suggestions:
    Disco - Turn colored squares into black squares and turn the latter into random colored squares.
    Darkness - Every cannon shoots black bullets for 15 seconds. (stackable duration)
    Earthquake - The board shakes for 30 seconds.

    • @marblejamboree
      @marblejamboree  4 หลายเดือนก่อน +2

      Thank you for all the great suggestions.
      They all sound very fun. Disco in particular is very cool. I'll definitely get a mirror ball when I implement that. Should be a fun video.
      What should I do about the earthquake effect? Maybe the shots would stop going straight, or the cannon would move erratically. It's going to be fun to see how many different ways we can devise.
      I will refer to them.

  • @flarklooney
    @flarklooney หลายเดือนก่อน +1

    *_Gravity Vortex_* works really good, especially having the interaction between 2 of them when close enough to each other stealing each others orbiting shots! That's really cool! Visually looks great too. This match also showed showcased exactly how powerful *_Gravity Vortex_* is by both being used offensively and defensively. Thank you for putting *_Gravity Vortex_* in.
    If *_AP Bullet_* is shot within the same radius that sucks in the shots, can you make *_Gravity Vortex_* also suck in the *_AP Bullet_* and orbit just like the shots? That would add more interaction between the features.

    • @marblejamboree
      @marblejamboree  หลายเดือนก่อน +1

      Thank you for your comments. I'm so glad you enjoyed it.
      I haven't used AP Bullet lately, so I'm hoping to get it back on the scene with some added interaction. Thanks for the great idea!

  • @gamesworldofrayyan3536
    @gamesworldofrayyan3536 3 หลายเดือนก่อน +1

    Roulette Suggestion: Game Changer
    Whenever a color lands on this, their cannon gets swapped with another color's cannon for 10 seconds (btw, they don't die when their cannon gets swapped)
    Example: Red spins the roulette and it lands on Game Changer and Red swaps cannons with Blue. Now whenever Red shoots bullets, they come out of the blue cannon and when blue shoots bullets, they come out of the red cannon.

    • @marblejamboree
      @marblejamboree  3 หลายเดือนก่อน

      Thank you for the great suggestion.
      It is a very interesting idea. It's a novel and unprecedented system. I would like to try it and see what happens. I will refer to it.

  • @PKMNwww411_MkII
    @PKMNwww411_MkII 3 หลายเดือนก่อน +1

    Grey made a grave mistake by spinning instead of releasing.

  • @theseus8317
    @theseus8317 3 หลายเดือนก่อน +2

    You should add a precentages at the bottom of the screen that show how many precent of the map what colour is filling

    • @marblejamboree
      @marblejamboree  3 หลายเดือนก่อน

      Thank you for your comments.
      I've considered showing the percentages a few times. The screen got a little hard to read and I quit. You're right, it would probably be easier to understand if there were numbers.

  • @chromeshellking
    @chromeshellking 4 หลายเดือนก่อน +1

    My oh my my suggestion? Cant wait to see it!

    • @marblejamboree
      @marblejamboree  4 หลายเดือนก่อน

      I'm so glad you came by to take a look.
      Your great ideas helped me make this video. Maybe pulling the bullets up into the sky wasn't what you had in mind, but this is how I implemented it. Thank you so much!

    • @chromeshellking
      @chromeshellking 4 หลายเดือนก่อน +1

      @@marblejamboree It was a good compromise. with the other options it didnt seem to get much show casing but im sure with certain match ups it will be a banger. Though the one cannon being taken out rather haphazardly was funny.

    • @marblejamboree
      @marblejamboree  3 หลายเดือนก่อน

      I love the fact that the gravity vortex can be an instant kill depending on how the shot is rotated. 😁
      I did not combine with Fist this time. The combination of Gravity vortex, which allows you to store shots on the board, and Fist, which allows you to get all the shots on the board, can be a huge turnaround.
      The Gravity vortex hasn't shown all its attractions yet. I hope you enjoy watching these upcoming matches.

  • @PKMNwww411_MkII
    @PKMNwww411_MkII 3 หลายเดือนก่อน +1

    +200 should be caleed +200 Progressive in the final round intro card as it is increased by 100 every time it's landed on.

  • @theseus8317
    @theseus8317 3 หลายเดือนก่อน +2

    You could make something similiar to the dice in the way that it also spawns at the begining of the game, it would be something like a dvd logo, so it would just bounce of the walls never stopping, but it would be reeeeaaaally slow, so it's not to OP, why would it be OP? Because it would leave a trace behind them, and the trace would be of the color by which it was last shot by, and if the same color that was the last one to shot it, shot it again, the bullet would either bounce off, or it would add to the charges, so for examle if it was shot 5 times by blue, it would have to be shot also 5 times by lets say green, for it to change color again.

    • @theseus8317
      @theseus8317 3 หลายเดือนก่อน +2

      You could also add it to the wheel so that when it gets chosen it apears on the map for lets say 2 minutes, or it has a health of 50 so if it gets shot more times then that it breaks.

    • @marblejamboree
      @marblejamboree  3 หลายเดือนก่อน

      Thank you for the great idea.
      I really like the idea of being able to change colors with the shot. I wonder if it is similar to the Bouncy Ball that was introduced in season 2. It's very exciting to see ownership determined by a shootout. I will refer to it.

  • @user-p637
    @user-p637 3 หลายเดือนก่อน +1

    В рулетке будут проценты 5 10 и 15 они дают здоровье пушкам. Максимальное здоровье 100 процентов.проценты будут обозначаться над пушками.1 поподание другим цветом в пушку даёт - 1 процент

    • @marblejamboree
      @marblejamboree  3 หลายเดือนก่อน +1

      То есть вы вводите очки здоровья вместо смерти от одного пушечного выстрела. Спасибо за отличную идею.
      Я очень рад этой новой игровой системе. Похоже, будет весело. Я буду обращаться к ней.

  • @11wizard
    @11wizard 4 หลายเดือนก่อน +3

    First! Like so hard!

  • @pieboy9239
    @pieboy9239 4 หลายเดือนก่อน +1

    green on top