Core Destruction - Status Accumulation Cannon
ฝัง
- เผยแพร่เมื่อ 25 ธ.ค. 2024
- Which will win, Red or Blue?
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Track: Lensko - Let's Go! [NCS Release]
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2.
Track: Facading - Take it Down [NCS Release]
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Track: Spitfya x Desembra - Cut The Check [NCS Release]
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4.
Track: Warriyo - Mortals (feat. Laura Brehm) [NCS Release]
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[Download Contents]
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To the ones who didn’t understand the concept-
Each team has 5 cannons
The circle in the middle selects which cannon should be triggered
As soon as the marbles come out of the circle, they get assigned by the numbers
0 - It sends the Quantity, Durability, Explosion and Child to the 0 cannon
1, 2, 3 and 4 do the same thing
All - It does the same thing, just for all cannons.
Quantity - It increases the quantity of the ammo which is going to be released by the cannon.
Durability - Increase Hp of bullet
Explosion - Makes a small explosion
Child - It will keep producing children till how many numbers of child there are.
They all first make a chain to the cannons.
The bullets are released when one cannon touches the release marble.
Below each team, there is a circle where the release marble is selected.
That’s it
Thanks for explanation :)
I loved this battle!
@@mikan2d you’re welcome!
Don't forget crisis mode.
what about the occasional blinking marbles?
Nice match, but once again the "crisis mode" seems to be just a bit overpowered, though to a much lesser extent than previous versions.
Honestly went a little to hard. Mikan has done it better before but this time it was literally what decided the end of the match.
@@TheVikingKing125
> ... it was literally what decided the end of the match.
I wouldn't phrase it like that. One side had multiple activations of crisis mode, but never got the upper hand until the last activation.
I think the problem with this one is that the mode takes too long to have any noticeable effect, which means that it lasts too long. Since the enemy gets no ammo during crisis mode thanks to the distribution mechanism, it actively penalizes the stronger side while empowering the weaker side.
That's what happened at the end. Someone had crisis mode for far too long, which shifted the power balance way in their favor. As a result, the other side entered crisis mode for a bit too long which, due to the first side's already low HP, won them the match.
you say crisis mode lasts too long and is op but the durability stat is the SECOND stat to unlock, which allowed red to constantly cripple blue during the entire game, if it was the final stat or stole life from one core to the other it would have been so much better
@@PerseTheBeat "never got the upper hand" red had lost 2 total hp while blue was on the 800s AFTER getting a bunch of crisis modes and then red lost more than 90% in a single burst from another blue crisis mode, Red had the upperhand the whole time and took blue down to 133hp before getting a single crisis mode while blue had several before that and did nothing with them
This time crisis mode was more balanced, as it usually resulted in the rebuilding of the wires, and starving the enemy of resources, not a wave of destruction that in turn activated the opposing crisis mode
Blue at the start: oh no I’m taking so much damage
Blue near the end: hey red, how bout I take 90% of your health
Red: fine but what if I take 100% of your health
Blue:
imo that's the issue with crisis mode, the burst causes whichever side activated it to go op for a long time which is what ends games
Blue is not alive anymore
But blue experienced crisis mode like 4 times and it was the last time that drained red
Blue: You've literally been doing that this entire game.
Red said “Okay, my turn” so much here it was only Blue’s turn once
Crisis mode is usually a good balancer, but it didn't do that at all in this game. The problem was that blue was getting slaughtered for the entire match, draining their HP every time. By the end, they were almost dead, and when they finally gained the upper hand, it triggered red's crisis mode, which just ended the game right there since blue was already almost dead. It's pretty telling that blue was never ONCE ahead of red in HP, aside for like half a second at 4:50.
crisis mode should be nerfed if the other team has too low hp
This is in spite of the fact that Blue's Crisis Mode was active up until around when Red hit like 250 hp
Blue litteraly had the crisis mode for 3 minute at a time for the slightest amount of damage for nearly indefinitely but red gets it once and now it's unbalanced?
Late to reply but yeah, thing about this match was that red has had advantage for most of the game. You can see that red had more balls than blue for a good portion of the game despite the fact that Blue got crisis mode multiple times, and Red only got crisis mode once. Despite having multiple crisis modes blue still lost. The imbalance wasn't the crisis mode. It was the fact that Red had favorable odds with the number of balls it got through out the game. Can't really say it was imbalanced if one side got it more than the other and still lost.
At the start, I actually didn't understand what's this video is about, but I understood it now. This time, the crisis mode is much too powerful than the others. I really like the line which is created by the marbles. Nice video as always, keep going man!
Crisis mode works better here than in many of the other game modes because it largely allows the player receiving it to rebuild rather than letting them make some kind of overwhelming counterattack. This prevents them from being immediately wiped out, but doesn't end up meaning they're actually better off than if their opponent hadn't attacked them.
Real eureka moment when you realize the wires are actually part of the playing space. Kinda like the fortress destruction where the buttons were physically part of the fortress and could be smashed to prevent the opponent from using them.
i disagree completely. no attack was stopped at all by crisis mode defense in this video. every attack only stopped because the attacker had nothing left to shoot because crisis mode killed their eco.
@@BayWa4eva "Because crisis mode"
@@BayWa4eva so it was stopped by crisis mode?
@@unodos-i1p nobody said the opposite.
@@BayWa4evai do
I think this race was less determined by crisis mode, and moreso the uneven mechanism in the circle in the middle. It has to start off moving _some_ direction, which combined with the biased method it distributes the balls in, pretty much leads to one side getting 99% of the balls. Could've done something a little less blatantly biased depending on which direction it's spinning, I think.
Yeah you're actually correct by saying: "the outcome of the victory is less determined by crisis mode, and more by the uncertainty of the game" because the uncertainty of the game comes from the trajectory, and direction that the "attack spheres" are moving because the speed, and direction of the "attack spheres" often decides the outcome there are a lot of times that these things actually rocket around inside of the "main attack sphere hub," and go inside the "attack options" randomly he that could actually help with the victory outcome later on, And in a way that actually makes you very correct! 😅😅😅😉😉😉
Crisismode was way too powerful. You probably should make it end as soon as the side having it on deals core damage. Maybe a cooldown would also be an option since at one point blues crisis mode ended and just a second later turned back on. Or a limit on how often it can turn on in general, with it having a fixed duration.
which was at 9:43
true. red got nothing and almost died even though they were playing better
I disagree, mostly because that Blue got crisis mode twice and still lost, while Red only got it once when it was on the only time it was on the back heel. Blue was at a disadvantage due to Red being constantly loaded with balls, even when the distributor in the middle was spinning to feed blue, red still had quite a bit going its way.
I love this, so I saw mikan some where in January this year and ever since I've been addicted to watching it, so listen.
Mikan!
just recently my dog died and your videos have been helping me through
thank you for not stopping
I don't know who you are
I don't know where you are
but thank you
for everything.
Very nice concept! Only downside was crisis mode almost entirely flipping the game from fair loss to crushing win.
what about any of this game was fair for Blue?
It was pretty fair, Red didn't have to depend on Crisis Mode to win even wth constant crises from Blue. It's only because of that last one that Red had to use its crisis mode.
Liked this one a lot! Crisis mode seems extremely strong like before, but was much closer to being a more balanced catch-up mechanism. I think less duration on crisis would've made it a little bit more reasonable
There's something so satisfying about blue's death being in sync with the beat drop.
Goddamn Mikan, the timing on Wariyo is just so absolutely perfect. Im so glad to hear it again
I think crisis mode tries to fix an underlying flaw in the design - once a team attacks it takes away the other teams ability to attack. This means the game is built on snowballing from the start.
Yeah! After all very powerful things that are, so powerful to the point where some consider them to be broken that can spike up controversy can show you an underlying narrative: "is this thing something broken that we should remove, or possibly "Nerf" (meaning make it weaker in the next update), or is this something that reveals an underlying issue with how fun of an experience the game is, and has to offer?" Which I consider your claim to be a valid argument with what I'm trying to explain to you here, So in a way you're actually right! 😅😅😅😅😅😅
12:35 i never thought a bunch of marbles destroying eachother would be so epic
The problem here is that when one side gains the upper hand, it's likely to keep the upper hand. Crisis Mode helps, but it doesn't switch sides fast enough.
nice race, l0ve all the variations you give us but like for me the same set with a different outcome would also be great and then that time with improved graphics on the objects. Keep it up!
12:19 pm will not stop me from watching core destruction
These Core Destruction matchups are always interesting. Blue almost won because of crisis mode though, not a fan of that. Crisis mode is good for getting back into the game but shouldn't provide the win. I'm glad Blue ended up losing.
This is not fair just look at the beginning all the marble is going at red because it was spinning to red
@@pemain_gachalife3270 most of the marbles at the start (60% at most) were going to blue, blues luck was not very consistent unlike red, who'd save up and because they were awful at getting release marbles, they saved a bunch, causing blue to go into crisis mode 3 times
Underrated comment.
“Quantity”
“Durability”
“Explosion”
“C H I L D”
Plentiful, durable, explosive children... great.
This is without doubt the most tense and exciting one yet, holy moly! wow!!!
A lot of the times a team makes a comeback with "Crisis mode" and it makes you think twice before you choose the winning team.
13:11 the final beat was just perfect❤️🔥❤️🔥❤️🔥❤️🔥❤️🔥❤️🔥❤️🔥❤️🔥❤️🔥❤️🔥❤️🔥❤️🔥❤️🔥❤️🔥❤️🔥❤️🔥❤️🔥❤️🔥❤️🔥❤️🔥❤️🔥 I love this channel it makes me feel so relaxed.❤❤❤
Only major suggestion I have is to turn the status numbers on the blue side to white, or lighten the background behind them, because they’re hard to see on low values when the bar isn’t behind them.
This was cool to watch but the suspense kind of evaporated once I saw who has the advantage and how unlikely it was for blue to come back.
Even with the help of 4 separate crisis mode triggers it could not get an advantage and was constantly on the back foot. Leaving the only chance at victory being a one shot with a final crisis or die when the other side inevitably had thier's activate. Which takes the suspense of wondering who's gonna win and just turns it into "how bad is this stomp going to be. As opposed to something like the structure construction battle that went back and forth constantly with no clear way to tell who was gonna win.
Personally I don't know how I would Bette balance these battle concepts and I'm sure you put a lot of thought into them and do testing. I just wish to give my thoughts on how these feel watching is all.
Looking forward to what you come up with next
_Long paragraph that displays my appreciation for this video existing_
ohhh i liked the close final, great one Red and MIKAN!!
So wonderful!
Can you rematch with 2 another colors or more colors?
This is definitely one of the most interesting ones I've seen!
Also, in terms of music, maybe some variety might be called for? Some drum n bass wouldn't go amiss, I think.
why does man have to post when it’s 1 am here
worth the good content tho
⚠️ SPOILERS BELOW ⚠️
Before 11:30 - Red is just chillin with 4000+ HP while blue is down to less than 900.
At 11:30 - CRISIS MODE give blue the boost it needs to begin building up a mega barrage that quickly brings red to its knees at only 245 HP. Meanwhile, blue goes down to a measly 133 HP from a particularly powerful shot from red.
At 13:00 - Red losing HP so quickly triggers CRISIS MODE again, but this time it goes in their favor and gives them the strength they need to finally destroy blue. And as such, blue explodes only moments later, ending the fight in glorious fashion.
Red RIP blue
Blue no boi baby!
Red NOOOOOOOOO…. Phew!
Red bye blue
Thank you for new interesting videos. Keep up the good work.
This is a cool concept
Blue hogging crises mode all match and then almost wiping out red in one blow 😂
You almost masacered my boy but he recovered ❤
That was the biggest clutch I have seen in my life!
That was great. side A could have gotten their revenge after being nearly rid themselves, but ultimately failed by a few hundred HP. That was way too close. (Also, music sync =)
I just want to mention this: i've seen that you have a Twitch channel where you consistently host interactive streams, but you never really mention it in any video actively. This is the first time i've seen a link to it at the end of the video at all. It might be good to promote.
As someone who loves AI battles and random probabilities, I could tell from the start this particular game was going to be stacked one way or the other. It’s a cool concept, but I think putting the neurons as the first line of defense was what skewed this whole thing. While one side was rebuilding neurons, the other was already making a more devastating second attack. It kind of directly necessitated the need for a crisis mode, which I feel also really hampered it. If I had to make a suggestion, something like a cannon that can build defenses would be cool, like it shoots out a brick that has 20 hp, and can build walls over time with it.
I personally choose the cool colors like blue purple and all those types and all i have to say about this
i had my jaws on the floor while watching blue clutch up, and still lose 🤣🤣🤣
This was the most intense battle video tbh
The blue in the last minute just said No, im winning now!
This is such an interesting concept lol
hello mikan im a big fan you deserve 1M subs or more
Blue when getting crisis: Trying to survive the fight.
Red when get the crisis: Now your done for.
12:29 Red wires are in a worst position the crisis mode should go to red
this looks like one of those arcade games you don't understand but you play anyways and then lose
10:00 red deprived of any ammo
Red: BYE BYE!
Blue: * epic comeback *
Red: * even more epic comeback *
Blues base exploding was perfectly timed with the beat drop
Someday your little brain will notice a pattern that absolutely in any video, the song "Mortals" or "Light Up" plays at the end, and it specially adjusts the music at the end of the game
Eventually you're gonna take a look at these videos and realize with your peanut brain "wait a minute, IT'S MEANT TO SYNC!!!" and you're gonna die on the spot because your brain can't handle information that complex
I really liked the part when Red said "It's marblin' time", and started marbling the hell out of Blue
кандай жакшы видео экен брат муну түшүнөсүң деген үмүттөмүн
Crisis mode should never detract from the winning team, only increase temporarily the power of the side losing.
Wowwwww.... Como sempre, mais um excelente vídeo!!! 👋👋💫💫💫
4:35 Was super satisfying to see Red barely get the shot off and then shred through Blue's defenses.
6:32 YOOOO AND RED HAD NO MERCY HERE
12:02 Ok that was devastating to Red but... at least Blue's almost dead?
13:10 But Crisis Mode has Red's back, as they deal the killing blow!
the crisis mode is more like an advantage than the one that is losing, that's why the red team almost lost
look at the health, blue was down at 16% of red's health with the first salvo and .03% with the second. Red was only taken down to 245 and had guns 3 and 4 still loaded.
Blue: we cab hurt some of their wires every once in a while.
Red every 2 minutes: would you like to return to monkey?
I like that we ended with Mortals, which is my favorite song out of NCS
wow expensive thank you mikan
Being able to zoom into the video on my phone is a game changer!
For a moment, I thought that was going to go like the House Cup at the end of a Harry Potter novel.
I came here coz my 5-year-old loves the sight of it, and loves watching it muted. I wasn’t aware that it’s actually a GAME, and a kinda’ brainer one. Whoa (insert Bill and Ted whoa here)
Br.: Boomer Dad in his early forties
This is one of my favorites mikan videos
Nice drop sync at the end
blue is like having a brillionaire dad to save the shit for the whole time
6:27 Me seeing the All Fire marble get destroyed immediately: =[]
6:39 Me seeing the All Fire marble shoot all cannons: =]
Me: *Sees Red fire a few cannons about 15 seconds before the beat drop*
Me: Oh hell yeah, we won!
A race suggestion : squid race
the end the music was perfectly timed
hey! Mikan! I got an idea for you ya know how monochrome almost never wins? How about you make a video called monochromes revenge. monochrome is piloting a giant killer machine dragon(European) witch has lasers, and claws, and a big mouth it bites with, and homing spikes, witch slow down a marble, also touch it is death it's a who can survive the longest type of race with the marbles running away, also when it gets the homing spikes it targets rainbow first(they are enemy's), the homing spikes are on its back And it has a big zigzag mouth(either uniform or different) that it shoots lasers and bites with, it's claws move it along but not smooth more like wild charges of varying strengths, it also has tonge spike(like imposters from among us) that spears the closest marble to the machine also has hand cannons it stops moving and raises it's claws to point at the marbles before multiple missiles shoot out and explode it starts with claw slash, then getting bite, then getting homing spikes, then getting tongue stab, then lasers also the marbles can trigger switches that fire missiles the stun the dragon and it's basic marble system to fire the weapons, marbles in spinny core, touch the things that takes them to their places witch fires the weapons. You know all this hope this isn't too hard too make if it is I am okay with waiting a while if you do this, thanks in advance
Red: "does 1 dmg to blue who is a bout to die"
Blue: CRISIS MODE!!!
Nice design and idea ;)
I keep wanting to do running sports commentary for these.
*vaya... El rojo no recibió casi nada de daño hasta los últimos momentos de la batalla* 😢🔵👊🔴
pero azul era mas debil
Blue's counterattack was inspiring, but it was just too little too late!
So close blue dude!
Bro 1 am fr?
Crisis mode was a bit too much in this - it almost gave the game to blue which would have been absurdly unfair given the scores at that point
THIS FIGHT WASNT FAIR TO BLUE!! RED GOT EVERY MARBLE AT THE END!!!!!😡😡😡😡🤬🤬🤬
And thats why life is unfair
Man, blue barely had a chance. :(
12:13 Blue had a redemption arc right there
Problem seems to be that the first major injury left blue playing catch-up for the entire game
It’s just him extending the view time instead of letting it play out fairly
I watched every core destruction and every of them is a fair game and the best and the best ever videos I love them
-What I say abut the videos
I am seeing a pattern of one side being slightly favored by the "random" dispersion, and that side always winning....
Listen, I haven't seen a single blue team win in the last x months. On the other hand, red always finds a shortcut. Isn't it a bug in the program?
I had absolutely know idea how anything in this race worked
13:07 Red: C A G A S T E
Crisis mode felt like it did nothing for quite a while, until it did nearly the full HP pool as damage. There was no inbetween.
Hit the core of enterprise in Algodoo
Bro blue nearly made the biggest come back ever
When you deal 2 dmg, then get sent into perpetual crisis mode
Perfectly timed ending tho noice
I wonder how a playable version of these battles would work
was expecting it to be a one sided stomp the full way through byt blue almost pulled it back
Hey Bro I Haven't Watch You Since Years
Btw It's Almost My Birthday Now Coming Into November 25
crisis mode is just a different name for turn the battle 180 degrees, and it waited for red to just about die before kicking in while when blue had one of their paths even slightly damaged it would kick in and stay on for 9 minutes
Mikan, would you ever make a video showing all the bad iterations of these games? Where it ends in like 2 minutes but wasn't very satisfying?
man i like this
marble race
Im addicted with this crisis mode!
It's an interesting concept for certain but it seems too busy. There's nothing wrong with simplistic ideas. Maybe remove a turret or 2. Also the crisis mode was an interesting idea but as proven again it's very overpowered and always turns the tables from having a near perfect match to suddenly being on the brink of destruction.
So... yeah, about how I expect a match of Blue vs anyone to go on this channel.