Not suggesting they add this kind of thing, just having some fun. Next Helldivers video will probably tackle the bigger bots, factory strider included. If you want to get some sneak peeks at that, I'll be logging my progress for supporters over on Patreon. It is optional, but highly appreciated: www.patreon.com/epg6/membership
@@lukemehalick370there are a couple issues, not with the finishers themselves, but rather how to best make them work in-game. Making the helldiver invincible through the whole thing is probably exploitable, but no one would want to be ragdolled or killed during an unskippable animation. Perhaps instead you make it so that the finishers only trigger when the given enemy is the last one in the vicinity, but then that can lead to long play time without seeing a single one as players might be fighting back to back or from a distance. The bile titan and factory strider would both be really rare occurrences because squads usually have to divert full attention to the greatest threat in the area.
These are INCREDIBLE, especially the Bile Titan kill. I'd love to see larger Automaton finishers as well, or Automaton finishers ON Helldivers (all heroic sacrifices in the name of Democracy, of course).
The Warrior kills make me laugh because, if implemented with ragdolls for bugs that fall off cliffs/walls, those kill animations could lead to players falling off cliffs and taking bugs with them. Especially the second Warrior kill, because the Helldiver would end up jumping off cliffs onto the backs of Warriors they just fucking dodged, just to stab them to death while falling and screaming "FOR SUPER EEEEEAAAAAARRRRRRRRTH!!!" btw all of these are fucking slick and badass, though the Warrior could probably still hit us with its small front legs during that first Warrior animation. That's my one critique! Love this. Love it so much! I would actually love if they included a bit of this over time.
Even funnier if the bug could fall out of the animation. Like, imagine seeing the warrior charge off a cliff and then a helldiver leaping off after it like "I AINT FINISHED WITH YOU!!!"
Helldivers' training should include more advanced melee combat techniques rather than simple weapon thrusts to make them truly elite soldiers. Someone warn the Ministry of Defense.
@@saikaamri5871 on the contrary, i perfectly understand, i only said that maybe we Need more preparation. Why have only liberty when you can get MORE LIBERTY?
These remind me of the sync kill animations from the Dawn of War games. Absolutely impractical in anything other than a casual scenario, but goddamn amazing to look at. Even now I still stop and stare when a force commander smacks a bloodthirster's head around with the hammer.
I can just see space marines watching this smaller Helldiver take pages from their dealings with tyranids and at the very least be impressed with how fearless this one managed to just whoop an entire generational line with their barehands, a knife, and a grenade.
man, imagine if this was actually in the game with a fear area (and less enemy projectile accuracy) so you don't get interrupted. It would make melee very viable (even more with the melee weapons that will [hopefully] be added soon)
Amazing animations, I love the concept! A piece of information I'd like to bring to your attention though, is that unless you're wearing heavy armor, canonically if a Helldiver were to punch either faction, their hand would become fractured or worse outside of scavengers.
A couple things: If this was real >Throws stun grenade at a horde >Spams finisher to kill as many as possible with invincibility frames >repeat Totally love that you went in and did the sound-work on top of these excellent animations. These would be amazing to see from the point of view of another player mid-fight. Mowing down enemies or taking cover and seeing your teammates performing these would be incredible.
I imagine a Helldiver who once worked at a Terminid bug farm planet know every weaknesses of every Terminid species. And have the training of General Brasch and the legendary Skull Major Boss to exploit the Terminid weakness even further by the knowledge of CQC.
love your animation. it's beautiful. Your style of action is the exactly what I want to do. Can you make a lengthy video about your process from scratch to finished animation? if not, maybe give me some pointers to how to create animation like this? Thanks a lot man. your works are really inspiring.
01:16 If that animation exists in-game, I'm pretty sure most of my friends would straight up abandon the objective if it meant being the guy who did that finisher
These are awesome man! I would so love to see finishers like these in helldivers 2^^ One finisher I thought of once is just throwing a brick at bug XD keep up the awesome work man!
theres a scene in star wars episode 3 when a clone ran up to a crab droid, jumped on top of it and shot it a bunch of times till it died, a badass scene which this reminded me of
Fun stuff especially with the hunting knife... that need to be added... Hope you have some for Bots too... Just seen the one for bots going to watch now...
YOOOO. We need to run this up in the Helldivers Discord. Obviously you'd get obliterated doing these in a group, but being able to do these for lone bugs would be HYPE
Not suggesting they add this kind of thing, just having some fun. Next Helldivers video will probably tackle the bigger bots, factory strider included. If you want to get some sneak peeks at that, I'll be logging my progress for supporters over on Patreon. It is optional, but highly appreciated: www.patreon.com/epg6/membership
Why are you not suggesting it?
I mean, maybe the bt one is a little too much, but the rest are legit
Can you try applying for an animator position because this would be dope as fuck.
Have him jump inside the strider and fuck it up from inside
Cant wait for the illuminate finishers!
@@lukemehalick370there are a couple issues, not with the finishers themselves, but rather how to best make them work in-game. Making the helldiver invincible through the whole thing is probably exploitable, but no one would want to be ragdolled or killed during an unskippable animation. Perhaps instead you make it so that the finishers only trigger when the given enemy is the last one in the vicinity, but then that can lead to long play time without seeing a single one as players might be fighting back to back or from a distance.
The bile titan and factory strider would both be really rare occurrences because squads usually have to divert full attention to the greatest threat in the area.
You have no fucking idea how satisfying it is watching Hunters get counter-melee finished.
I couldn't agree more, the little bastards
Agreed
I enjoyed watching the Hunter get brain-picked by his own arm. I mean..... I REALLY enjoyed it.
The little shit gets shat on.
You can melee hunters when they jump at you.
Nothing is safe from JOHN HELLDIVERS wrath
John fallout becomes a helldiver its all over for the termanids and automations
@@elixavibuddies2951 This is just him training
No enemy of democracy ever will be…
@@OperativeDusk holy shit it's John Helldiver
I met a dude called John helldiver in game but I don't know if they were the real one
*(Helldiver kills Bile Titan)*
Gimli: "That still only counts as one!"
More like Driller, hopefully
This reference I pure gold 😂
Your comment is pure gold my friend. Upvoted! Lol
@@Re_Benagreed lol
More like "Where did you learned that, Rico".
“YOU ARE THE TINDER, AND LIBERTY IS THE MATCH!” Is such a raw line that I’m surprised wasn’t used in the game
no seriously I want this added to the game
1:29 I love the touch of the chest sack rupturing too
THAT STILL ONLY COUNTS AS ONE
It's like if the Doomslayer visited the Academy for a month to train the new recruits Glory Kills.
That would be an advantage for every Helldivers.
"WHADDYA MEAN YA DON'T TRAIN EM!?"
Arrowhead should hire this guy.
We need this!
"nintendo hire this man"
sorrry bro he isnt trans or a quirky liberal discord dev girl
@@sashablazquez 💀
Definitely
These are INCREDIBLE, especially the Bile Titan kill. I'd love to see larger Automaton finishers as well, or Automaton finishers ON Helldivers (all heroic sacrifices in the name of Democracy, of course).
Oh yeah, when I saw him squaring off against a Titan, I was all "WHAT?! OH NO WAY"
@@VoiceOfSeibun
You'd love starship troopers
0:55 that slide to dodge their lunge was smooth as hell!
Honestly being able to pull off 1:06 just once per mission would be awesome as heck.
Really awesome animation work :D
Why do you like everything I like
you are the guy from warthunder
Lmao a stratagem for this would be rather interesting 😂
I almost thought he was gonna go full Metal Gear Rising on the bile titan
RULES OF NATURE
@@espresso_makes_depresso5905 AND THEY RUN WHEN THE SUN COMES UP
@@Auzzymandias WITH THEIR LIVES ON THE LINE
@@aperson1754 ALIIIIIIIIIIVE!!!!!!
@@AuzzymandiasFOR A WHIIIILLLLEEEEEEE!!!
1:09
_"YES! SPLIT IT WIDE OPEN!"_
"And it all comes crashing down."
Now I need a helldiver catching a bile’s leg with rules of nature playing.
RULES OF NATURE
Rules of nature!!!
RULES OF NATURE!
I half expected RULES OF NATURE blasting off when I saw Bile Titan
The “liberty is the match” animation goes so hard
is that voiceline even in the game?
The Warrior kills make me laugh because, if implemented with ragdolls for bugs that fall off cliffs/walls, those kill animations could lead to players falling off cliffs and taking bugs with them. Especially the second Warrior kill, because the Helldiver would end up jumping off cliffs onto the backs of Warriors they just fucking dodged, just to stab them to death while falling and screaming "FOR SUPER EEEEEAAAAAARRRRRRRRTH!!!"
btw all of these are fucking slick and badass, though the Warrior could probably still hit us with its small front legs during that first Warrior animation. That's my one critique! Love this. Love it so much! I would actually love if they included a bit of this over time.
Even funnier if the bug could fall out of the animation. Like, imagine seeing the warrior charge off a cliff and then a helldiver leaping off after it like "I AINT FINISHED WITH YOU!!!"
@@on_the_inverse_5193 I want it. I want it!
Now that has to be General Brasch!
These are all fantastic, the BT one is really cool but something about Push and Twist just feels so right to me.
The Push and Twist at 0:45 is a human being straight up performing a crocodilian Death Roll. Fucking diabolical.
Looks like it was inspired by ursus vs the bull fight from quo vadis movie
"Oh you're an arthropod? I love eating crab"
Push and twist is craaazzzyyy
Finishers were so fire they summoned John dying light
Damn the new peak physics armor perk seems pretty OP
Helldivers' training should include more advanced melee combat techniques rather than simple weapon thrusts to make them truly elite soldiers. Someone warn the Ministry of Defense.
simple weapon thrusts? you see how far you can launch a teammate with those?? you dont understand the power of Liberty /s
@@saikaamri5871 on the contrary, i perfectly understand, i only said that maybe we Need more preparation. Why have only liberty when you can get MORE LIBERTY?
like, y'know, stabbing with knives lol
@@TrixterTheFemboy
TWENTY EIGHT STAB WOUNDS!
You don't wanna leave him a chance, huh?!
Good work, Helldiver...
These remind me so much of Halo's Assassinations mixed with some of Destiny 2's finishers, I love it.
Space marine 2 esque finishers in this game would be such a massive win
The Bile titan one is great but my favorite is the over under. That's some like action hero "All You Need is Kill" type shit
I love that manga
That neck snap though
Bro went crocodile… alligator? Whichever ones do the death roll
1:18 That still only counts as one!
These remind me of the sync kill animations from the Dawn of War games. Absolutely impractical in anything other than a casual scenario, but goddamn amazing to look at. Even now I still stop and stare when a force commander smacks a bloodthirster's head around with the hammer.
I can’t wait to see what the illuminates melee finishers are going to look like
A well earned subscription, keep on making motivational videos, Helldiver!
That under and over animation as well as the bile titan one were both so cool.
0:34 love how he looks at the arm like “huh what do I do now” 😂
I can just see space marines watching this smaller Helldiver take pages from their dealings with tyranids and at the very least be impressed with how fearless this one managed to just whoop an entire generational line with their barehands, a knife, and a grenade.
This has to be my favorite.
0:43.
Amazing work again!
GREAT sound design! Can't believe people don't talk about that part of your work!
These give me such massive Turok 2008 vibes, love it
1:06 lore accurate General Brasch?
seeing the Hunter set was EXTREEMLY cathartic. They are the one enemy I hate the most.
Would absolutely love melee finishers in Helldivers 2. Hunters and Spewers are the bane of our existence in terms of bugs.
This gives me Dead Space vibes
0:10 aww poor little bug....
Wait a minute
For honor mentioned!!!! 🗣️🗣️🗣️WHAT IS A SANE AND HEALTHY MIND🗣️🗣️🗣️
Wow incredible work, such smooth animation 👍👍
man, imagine if this was actually in the game with a fear area (and less enemy projectile accuracy) so you don't get interrupted. It would make melee very viable (even more with the melee weapons that will [hopefully] be added soon)
this gives new cadets a fighting chance against the big boys
*after the bile titan kill* "that still only counts as one!"
I love the warrior ones. The slide is so cool.
Amazing animations, I love the concept! A piece of information I'd like to bring to your attention though, is that unless you're wearing heavy armor, canonically if a Helldiver were to punch either faction, their hand would become fractured or worse outside of scavengers.
That bile titan kill was straight out of Starship Troopers, AND I LOVE IT!!! 100/10 animations!
Push and Twist was awesome, love the sprawl he does
The bugs are cute when they squeak, and it's also satisfying to watch them be squished.
I absolutely love these animations!!!
These neeeeeed to be added to the game! It would be amazing to get an extra animation when finishing off an enemy with a melee attack.
The animation for the Bile Titan, fucking chef's kiss because that's so Dawn of War 1 vibes with the takedown.
dude the last one should be a feature of being able to throw grenades into bigger enemies mouths
That rolling neck breaker was my favorite
You should add a finisher where he makes the bug make a PSN account so it stops playing.
Damn those are awesome. I love how 'unarmed takedown' includes the divers hand getting pricked. Dude still doesn't care though lol
A couple things:
If this was real
>Throws stun grenade at a horde
>Spams finisher to kill as many as possible with invincibility frames
>repeat
Totally love that you went in and did the sound-work on top of these excellent animations.
These would be amazing to see from the point of view of another player mid-fight. Mowing down enemies or taking cover and seeing your teammates performing these would be incredible.
Maybe you could take damage during them, so it becomes an incredibly niche but rewarding feeling thing to pull off
That neckbreaker was some properly seasoned sauce
I like how some of these suggest the helldiver has a certain extend of knowledge about terminid biology
I imagine a Helldiver who once worked at a Terminid bug farm planet know every weaknesses of every Terminid species.
And have the training of General Brasch and the legendary Skull Major Boss to exploit the Terminid weakness even further by the knowledge of CQC.
someone hire this guy for For Honor
I've wanted to do this to Hunters since launch. Thank you for your service, FOR SUPER EARTH!
This is awesome
bro really pulled a Fred Flintstone at end that was amazing 👍
If Helldivers 2 met Doom glory kills and I'm all here for it
Chainsaw/sword kills, for more oil... i mean, more democratic type of extermination?
love your animation. it's beautiful. Your style of action is the exactly what I want to do. Can you make a lengthy video about your process from scratch to finished animation? if not, maybe give me some pointers to how to create animation like this? Thanks a lot man. your works are really inspiring.
You have no idea how much of a RUSH seeing this in the middle of a game would give.. No this is not the adrenaline rush it's the LIBERTY RUSH.
These remind me of the takedowns in that one Turok game.
01:16 If that animation exists in-game, I'm pretty sure most of my friends would straight up abandon the objective if it meant being the guy who did that finisher
If they really add this, it's 10 times awesome ❤
GENERAL BRASCH IN HIS DEFINING CAREER MOMENTS
This definitely needs to be part of the game, it's amazing 🤩
These are awesome man! I would so love to see finishers like these in helldivers 2^^ One finisher I thought of once is just throwing a brick at bug XD keep up the awesome work man!
That bile titan finisher goes unfathomably hard
This is fantastic , I hope we get more melee content in the future
the bile titan one is incredible.
They need to hire you and put this in the game.
This legit looks like someone saw Space Marine 2 and went "hey what if we had counters like this in Helldivers?"
This was freaking awesome! Great job, my friend!
The Helldivers are taking notes from Doom Guy goddamn.
1:12
That helldiver with no anti armor watching you go Legolas style on the bile titan : "That still only count as one !"
The second Arrowhead adds the “Helldiver Counter” or “Super Parry”, all bugs in the universe are gonna have to start running.
The warrior neck snap is gangster af
THE VOICELINE WAS SO GOOD WHAT THE HECK
I cant believe John helldiver did a kratos-like finisher on one of the terminids
Goddamn, that bile titan takedown almost made me cry.
theres a scene in star wars episode 3 when a clone ran up to a crab droid, jumped on top of it and shot it a bunch of times till it died, a badass scene which this reminded me of
Fun stuff especially with the hunting knife... that need to be added... Hope you have some for Bots too... Just seen the one for bots going to watch now...
This is some doom 2016 lvl stuf. Astonishing! RIP AND DEMOCRACY!!!
Damn. Those are epic! Would love to see this in-game!
That head twist was BRUTAL
0:43 absolute fantastic job, all other ones are really nice, but this one, it's 100% ready for sale.
that unarmed takedown SICK
Man, this gives me Turok vibes, for those who remember the last Turok game.
The bile titian was master chief af ❤
Didn't expect DOOM glory kills, I love it
YOOOO. We need to run this up in the Helldivers Discord. Obviously you'd get obliterated doing these in a group, but being able to do these for lone bugs would be HYPE
The Helldivers have mastered the doom slayers finisher moves.
Also at 1:06 I can just hear the AoT music playing it would make for a sick edit!
Wonder what it would be for automatons. An entrenching tool? Axes are good for armored targets with the maiming a limb.
He did some Automatons too.