Blender Make Pipes Horns Spouts with Curve Beveling Blender 2.8

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  • เผยแพร่เมื่อ 1 ส.ค. 2024
  • Blender Make Pipes Horns Spouts with Curve Beveling Blender 2.8 . Create a curve in Blender and then bevel the curve with any shape you want to create pipes, horns, spouts, cables, etc. Add some tapering and you can control pipe thickness.

ความคิดเห็น • 72

  • @ZenithsLumina
    @ZenithsLumina 3 ปีที่แล้ว +10

    this was extremely useful, i already knew how to use bevels to make some other things, but the second bezier curve really put into perspective the kinds of stuff i can use

  • @davidesivolella5907
    @davidesivolella5907 4 ปีที่แล้ว +6

    excellent tutorial! very useful tips for making pipes and handrails! thanks.

  • @JustinLCooper
    @JustinLCooper 3 ปีที่แล้ว +1

    Clear, easy to follow, super useful! Thanks!

  • @argi4141
    @argi4141 3 ปีที่แล้ว +2

    Searching many tutorials on curves and this is the only one I found that uses bezier circle + bezier curve to modify a tertiary bezier curve to make a final 3d object, which is far more precise and easier than what a lot of videos present.

  • @starmanmia
    @starmanmia 4 ปีที่แล้ว

    I love your tutorial,so good and easy to follow without any time wasted.thanks for this.

  • @taksinwatanabe9362
    @taksinwatanabe9362 4 ปีที่แล้ว +7

    Thank you for the tutorial, very helpful for me!

  • @dougzzzie738
    @dougzzzie738 3 ปีที่แล้ว +1

    Wow this is badass. I was struggling to make a go kart chassis because of the bends but this tip literally just saved me

    • @gamemakergameprogrammingco4786
      @gamemakergameprogrammingco4786  3 ปีที่แล้ว +1

      Glad it helped. If you watch the many 'car body' tutorials out there they won't use this method but instead just start with a plane and extrude new faces to create the final mesh. Using a reference image or two to help guide along the extrusions.

  • @mikesuniverse1789
    @mikesuniverse1789 ปีที่แล้ว

    Exactly what i was trying to figure out. 👍🏽 Thanks

  • @orquisolis
    @orquisolis 4 ปีที่แล้ว +2

    thank you, super helpful

  • @kenjibailly
    @kenjibailly 3 ปีที่แล้ว

    Awesome tutorial! Very well explained!

  • @alhdlakhfdqw
    @alhdlakhfdqw 4 ปีที่แล้ว +1

    great informative short and great vid thank you very much sir :)

  • @balthazarriviere6036
    @balthazarriviere6036 2 ปีที่แล้ว +1

    Extremely helpful. Thank you. I want to try it to create organic shapes for architecture

  • @davidborg7305
    @davidborg7305 3 ปีที่แล้ว +1

    Ty that was very helpful and easy to follow.

  • @nickp3402
    @nickp3402 4 ปีที่แล้ว +1

    Thanks so much!

  • @marcusfortain846
    @marcusfortain846 4 ปีที่แล้ว +1

    that was super helpful thank you

  • @tonyb2337
    @tonyb2337 4 ปีที่แล้ว

    Nice work, very clever.

  • @ckiimyirhnski1056
    @ckiimyirhnski1056 2 ปีที่แล้ว

    Excellent tut, thanks a lot dude

  • @amarmurthy2783
    @amarmurthy2783 3 ปีที่แล้ว +1

    very informative and excellent explaination

  • @user-ik6ud2ot4w
    @user-ik6ud2ot4w 4 ปีที่แล้ว +1

    excellent tutorial,thank u so muchhhh

  • @newbolita
    @newbolita 4 ปีที่แล้ว +1

    very good tutorial

  • @petertremblay3725
    @petertremblay3725 3 ปีที่แล้ว +11

    To make the horn shape or tentacle you don't need another circle shape just go in edit mode and use alt+s and scale the curve point and done!

  • @vivekshanbhag786
    @vivekshanbhag786 3 ปีที่แล้ว

    Thanks!

  • @GenericInternetter
    @GenericInternetter 3 ปีที่แล้ว

    excellent video, subscribed!

  • @stevedowning3892
    @stevedowning3892 3 ปีที่แล้ว

    Perfect, cheers :)

  • @user-zs4iv3vf5m
    @user-zs4iv3vf5m 3 ปีที่แล้ว

    very useful tutorial, thx for share

  • @TheOrteme
    @TheOrteme 3 ปีที่แล้ว

    Great one

  • @whofuckingcares44
    @whofuckingcares44 3 ปีที่แล้ว +1

    a m a z i n g !!!

  • @mdi_3723
    @mdi_3723 3 ปีที่แล้ว

    Thanks

  • @GRIMKlD
    @GRIMKlD ปีที่แล้ว

    excellent tutorial! very clear and concise. i am completely new to blender but this tutorial helped me make what i was needing with minimal issue. thank you so much!

  • @Staglaitor
    @Staglaitor 3 ปีที่แล้ว

    Thanks for video
    Can you extrude along a spline with sharp angle?

  • @pencilgun4934
    @pencilgun4934 3 ปีที่แล้ว +1

    Thank you! If only one could do this in Unreal 4, heh :-)

  • @artemiasalina1860
    @artemiasalina1860 4 ปีที่แล้ว +21

    Thanks very much. Nice short clear tutorial. Does anyone know how to convert the finished beveled curve into a standard mesh that can be unwrapped and textured?
    PS: Oh wait. I just found it. OBJECT mode, Object menu > "Convert to" > "Mesh from Curve/Meta/Surf/Text" looks like it do the trick.

    • @gamemakergameprogrammingco4786
      @gamemakergameprogrammingco4786  4 ปีที่แล้ว +5

      You got it.

    • @lostmarble540
      @lostmarble540 4 ปีที่แล้ว

      lol I was literally about to google that exact question

    • @allistus
      @allistus 2 ปีที่แล้ว

      @@gamemakergameprogrammingco4786 how do i make goat like horns?

  • @CalmingWinds
    @CalmingWinds 3 ปีที่แล้ว

    When I export to FBX and drop it into Unity it doesn't have a inside wall like it does in Blender. Did I miss something? Thanks!

  • @Monu_Maurya
    @Monu_Maurya 4 ปีที่แล้ว +1

    very good video please use better screen recorder use high frame rate

  • @stra3947
    @stra3947 3 ปีที่แล้ว

    Is it possible to use taper on only one axis.
    for example, only the x axis .
    Thanks in advance.

  • @Marcusstratus
    @Marcusstratus 3 ปีที่แล้ว

    *Edit* Never mind, it was the "apply scale" issue.
    This looks brilliant and the information is clear, but when I apply an Object Bevel to my Bezier Curve, it only seems to apply it in one dimension (not quite, it does have very minimal depth), so I get a ribbon instead of a tube, any idea what's going on here? Also, my bezier curve doesn't have the little arrows and the handles are red instead of blue as in your example. Just a different Blender version or is there something else?

  • @abrahamwondafrash7549
    @abrahamwondafrash7549 3 ปีที่แล้ว

    using the default method is sometimes best....just not touching works best for curves after adding them!....

  • @IamNeighborlee
    @IamNeighborlee 4 ปีที่แล้ว

    Mine isn't working here in 2.81.16,,says dynamic world can not be found in worlds data.

  • @yandyplaysyt3124
    @yandyplaysyt3124 ปีที่แล้ว

    7:00 is helpful

  • @dexterpascua4782
    @dexterpascua4782 4 ปีที่แล้ว +2

    thanks! make more videos.

  • @Porelotito
    @Porelotito 2 ปีที่แล้ว

    hi, for example whats happend once i finish my curvs, and i need to erease taper objets bcause i dont want to see on my finish models, the only way its to hide ? or i can erease ?

    • @gamemakergameprogrammingco4786
      @gamemakergameprogrammingco4786  2 ปีที่แล้ว

      In your side window that lists all objects in your world you can turn on off rendering or scene rendering etc..

  • @Noah_Cooper.
    @Noah_Cooper. 3 ปีที่แล้ว

    Bro, explain how to make the horn

  • @_relatic_
    @_relatic_ 2 ปีที่แล้ว

    1:05 how are you douing this?

  • @ManishKumar-ih2xk
    @ManishKumar-ih2xk 3 ปีที่แล้ว

    When i add the circle as bevel object onto the curve, even though the circle is small the cross-section of curve gets huge, but that doesnt happen in your case, any solution?

    • @gamemakergameprogrammingco4786
      @gamemakergameprogrammingco4786  3 ปีที่แล้ว

      The only thing i can think of us when in edit mode with the curve you can scale the individual points. If you did, the point will apply that scale to the bevel and it will become larger (or smaller). Maybe try again?

    • @gamemakergameprogrammingco4786
      @gamemakergameprogrammingco4786  3 ปีที่แล้ว +1

      A student just had this problem today. Yes if you scale in edit mode then all the points have a scale set. You can exit edit mode and select your curve and select object apply scale. Now the scale is 1 so the exact size of your circle will be beveled.

  • @amarmurthy2783
    @amarmurthy2783 3 ปีที่แล้ว

    how if I want to make the objects completely solid.

    • @gamemakergameprogrammingco4786
      @gamemakergameprogrammingco4786  3 ปีที่แล้ว

      You don't really make them 'solid'. You can fill the mesh at any open ends and then it will be solid. Also, apply the modifier if you want to commit.

  • @truelove3228
    @truelove3228 ปีที่แล้ว

    But how i can make it stay like what i want it to be when i moved any way ???

    • @gamemakergameprogrammingco4786
      @gamemakergameprogrammingco4786  ปีที่แล้ว

      You can apply the modifier to make the changes permanent or you can set your mesh as the parent to the two curves so they move with your mesh.

  • @morrownow
    @morrownow 3 ปีที่แล้ว

    I'm trying to do this on an imported SVG and it doesn't work. :(

    • @Drisico
      @Drisico 3 ปีที่แล้ว

      Only 6 Months late, but that could be because you have to convert the imported SVG to a curve as well.

  • @peksn
    @peksn 3 ปีที่แล้ว

    What if the object I want to thread into the curve is not a curve itself but a poligon?

    • @gamemakergameprogrammingco4786
      @gamemakergameprogrammingco4786  3 ปีที่แล้ว +1

      You can convert to curve if it is a mesh under the object -> convert menu

    • @peksn
      @peksn 3 ปีที่แล้ว

      @@gamemakergameprogrammingco4786 Thanks!

  • @cutwir3317
    @cutwir3317 4 ปีที่แล้ว

    How do I make the black lines disappear so I only see the mesh?

    • @gamemakergameprogrammingco4786
      @gamemakergameprogrammingco4786  4 ปีที่แล้ว +1

      Not sure what black lines you mean.

    • @ticllin634
      @ticllin634 4 ปีที่แล้ว +1

      @@gamemakergameprogrammingco4786 You clicked a black line at 6:53, a solution?

    • @Evi01
      @Evi01 4 ปีที่แล้ว +3

      While in object mode select the curve that represents your horn or pipe or whatever you created with the curves, right click on the object and select Convert to Mesh. Now your curve is a mesh and you can do what you want with that new object

    • @cutwir3317
      @cutwir3317 4 ปีที่แล้ว

      Halderim your so awesome 😎

  • @rentbh675
    @rentbh675 3 ปีที่แล้ว

    how do i texture it?

  • @Novanim
    @Novanim 2 ปีที่แล้ว

    Cool shite

  • @TheKevphil
    @TheKevphil 3 ปีที่แล้ว

    Thanks!