Blender Tutorial | Lofting Shapes

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  • เผยแพร่เมื่อ 11 ก.ย. 2024

ความคิดเห็น • 124

  • @Cyberdemon1542
    @Cyberdemon1542 4 ปีที่แล้ว +103

    I used to do all this by hand...you saved me man!

    • @AidyBurrows3D
      @AidyBurrows3D  4 ปีที่แล้ว +5

      Woo! Very glad to have helped! This is something that crops up a lot! 😀

  • @dylanhoang3915
    @dylanhoang3915 4 ปีที่แล้ว +33

    Building engine piping used to be so limiting and strenuous. However, now that I now know about this new method you've taught me, it'll cut down my project time significantly!

    • @edenassos
      @edenassos 2 ปีที่แล้ว

      You can all of those in CAD and then bring it to Blender.

  • @ShawnTheRazor
    @ShawnTheRazor 4 ปีที่แล้ว +91

    E for even and F for flip, got it!

    • @anotherKpresser
      @anotherKpresser 4 ปีที่แล้ว +8

      and bridge edge loops in the context menu is L, so that you can go CTRL+E, L and get it done without even moving your mouse

    • @MMMM-sv1lk
      @MMMM-sv1lk 3 ปีที่แล้ว

      These were the bits I couldn't catch now I know thanks 😁😔☺️

  • @AidyBurrows3D
    @AidyBurrows3D  4 ปีที่แล้ว +29

    More will follow! If you have any other modeling hell issues you'd like us to take a look at please let us know, many thanks! :)

    • @gustavoluisrodela
      @gustavoluisrodela 4 ปีที่แล้ว

      One out of the tip of my head: how to create (an editable) face with n-gons out of an empty edge loop (and not a flat face wich in the best case scenario will be barely workable with an "inset" command)? Thanks!

  • @UstedTubo187
    @UstedTubo187 4 ปีที่แล้ว +12

    Jeez. I can't even count the number of USEFUL things I just learned in this video. Wow!

  • @elian3084
    @elian3084 2 ปีที่แล้ว +2

    As a noob struggling with modelling a cup handle, this tutorial saved me from a mental breakdown! Awesome job. Thank you! 🙏

  • @ggentertainment2737
    @ggentertainment2737 4 ปีที่แล้ว +6

    it's crazy how blender can figure out the edge flow so well!

    • @benhardwiesner6963
      @benhardwiesner6963 4 ปีที่แล้ว +1

      Every other program always wants to do this with fancy handles that you adjust in 3d while raw numbers are just soo much easier to work with...

  • @jeffg4686
    @jeffg4686 3 ปีที่แล้ว +5

    This was really eye-opening. Thanks for the share. Super efficient way of modeling. Almost a whole classification outside of hard surface modeling.

  • @ChippWalters
    @ChippWalters 4 ปีที่แล้ว +3

    Aidy, your delivery and content in your tutorials is the absolute best. Keep up the good work!

    • @AidyBurrows3D
      @AidyBurrows3D  4 ปีที่แล้ว +1

      Thanks for the support Chipp! Your content and tools are top notch so same to you! :D

  • @pseenazloy6409
    @pseenazloy6409 4 ปีที่แล้ว +5

    Woah 😮 Never thought about setting the process up this way. Thank you! This will come in really handy.

  • @Patrick-ct7ix
    @Patrick-ct7ix 4 ปีที่แล้ว +3

    Wow, I learned at least 3 new shortcuts I never knew existed. Thank you so much man!

  • @PrintThatThing
    @PrintThatThing 4 ปีที่แล้ว +3

    Yes!!! Been looking for this technique ever since switching from C4D to blender 2.8! Thank you thank you thank you for sharing this

    • @AidyBurrows3D
      @AidyBurrows3D  4 ปีที่แล้ว

      Hello there! Glad you liked it! :D

  • @duck_boi
    @duck_boi 4 ปีที่แล้ว +5

    This is definitely going to help me in many of my projects... Probably every single one of them..

    • @AidyBurrows3D
      @AidyBurrows3D  4 ปีที่แล้ว +2

      That is a better outcome than I hoped! :D

  • @elevatingimages8736
    @elevatingimages8736 2 ปีที่แล้ว +1

    Very helpful, thank you. I have a suggestion. If you make your parts manifold before you union Boolean, it usually removes all internal geometry.

  • @SquaaProductions
    @SquaaProductions 4 ปีที่แล้ว +3

    Woah, this video is legendary. So much valuable info in so little time

  • @matesrate24
    @matesrate24 4 ปีที่แล้ว +6

    It's exactly what i needed for my bicycle model. Many thanks!

    • @AidyBurrows3D
      @AidyBurrows3D  4 ปีที่แล้ว +5

      Bicycle! Yes! What a great example, damn I should have demoed that! 😀

  • @gustavoluisrodela
    @gustavoluisrodela 4 ปีที่แล้ว +3

    I broke my head figuring this out by myself (trying to model a scissor). Wish I had seen this before! Great tip!

    • @AidyBurrows3D
      @AidyBurrows3D  4 ปีที่แล้ว

      thanks! Hope your head has recovered. :)

  • @LO_FLI
    @LO_FLI 2 ปีที่แล้ว

    Im floored... I had no idea this workflow even existed. Thanks for sharing!!

  • @zurkio6179
    @zurkio6179 ปีที่แล้ว

    Oh my god, how did I not know about this technique? You are my hero! Thank you so so so so much for this

  • @AImagery4444
    @AImagery4444 4 ปีที่แล้ว +1

    You enhanced the reason why we should use blender, good job!

    • @AidyBurrows3D
      @AidyBurrows3D  4 ปีที่แล้ว

      Thanks! It's always worth taking a moment to stop, and just reflecting on just how many things Blender can actually do! :D

  • @thomasmurphy5417
    @thomasmurphy5417 4 ปีที่แล้ว +1

    As always. I would consider this the gold standard of modelling courses for Blender.

    • @AidyBurrows3D
      @AidyBurrows3D  4 ปีที่แล้ว +1

      Thanks so much for the encouragement Mr Murphy! I see you're doing more devlogs! WOO! :)

    • @thomasmurphy5417
      @thomasmurphy5417 4 ปีที่แล้ว

      @@AidyBurrows3D haha yeah nowhere near as Pro level as you guys. I'm putting all my effort into making the game look slick!

  • @ColdmochaArt
    @ColdmochaArt 4 ปีที่แล้ว +1

    didnt know we have extra mesh by default. Thanks Aidy!

  • @KenanTheFab
    @KenanTheFab ปีที่แล้ว

    Never thought of using bridge edge loops like this. I usually just used it to connect two things quickly.

  • @sirchewtrain
    @sirchewtrain ปีที่แล้ว

    Very effective video. Learned a lot and you saved me a ton of time with modeling. Thank You sir

  • @amirshayanmoghtaderi5840
    @amirshayanmoghtaderi5840 4 ปีที่แล้ว +1

    wow...thanks for sharing this amazing and smart way of modeling..very helpful

  • @espenstoro
    @espenstoro 4 ปีที่แล้ว +6

    Well, damn. Haven't even thought about using bridge for that. Excuse me for a moment...

  • @simondemeulenaer9653
    @simondemeulenaer9653 2 ปีที่แล้ว

    Shortcutwizard :o Awesome tutorial, thanks!

  • @BlenderDaily
    @BlenderDaily 4 ปีที่แล้ว +1

    great, i love your tutorials!

    • @AidyBurrows3D
      @AidyBurrows3D  4 ปีที่แล้ว

      woo! Thanks so much for the positive vibes! :)

  • @russelldicken9930
    @russelldicken9930 4 ปีที่แล้ว +1

    Thanks for showing that. I found it really helpful

  • @ForeignPixel
    @ForeignPixel 4 ปีที่แล้ว +1

    So much useful tips in this video !!! Thanks !

  • @Omidion
    @Omidion 2 ปีที่แล้ว

    Damn i've stumbled upon this, i didn't look for it but DAMN i learned a few tricks, thanks !

  • @MrSorbias
    @MrSorbias 4 ปีที่แล้ว +1

    Very good video. Thank you 😊

  • @chipdavis3956
    @chipdavis3956 4 ปีที่แล้ว +1

    Fantastic video! I'm going to definitely check out your videos

  • @arloc_official
    @arloc_official 4 ปีที่แล้ว +2

    thats some cool stuff, now i wanna model an engine with alot of pipes or something :D

    • @AidyBurrows3D
      @AidyBurrows3D  4 ปีที่แล้ว +1

      that's a great idea to take it to the next level! :D

    • @arloc_official
      @arloc_official 4 ปีที่แล้ว

      @@AidyBurrows3D already taking it into practice right now, working great

  • @zyzo99
    @zyzo99 4 ปีที่แล้ว +1

    Simple, effective, quick, useful )) Thank you!

  • @axlem.6977
    @axlem.6977 4 ปีที่แล้ว +1

    Wow that is amazing, I loved how it found faces that were not needed. Is there somewhere I can learn more about this? And thank you so much for this video.

    • @AidyBurrows3D
      @AidyBurrows3D  4 ปีที่แล้ว +1

      glad you liked it, :) i'm not sure where to get further info on it, perhaps the blender manual? docs.blender.org/manual/en/latest/

  • @lameiraangelo
    @lameiraangelo 4 ปีที่แล้ว +1

    I am designing a drilling rig and that's exactly what I was looking for.

    • @AidyBurrows3D
      @AidyBurrows3D  4 ปีที่แล้ว

      a drilling rig! That's a good example! :) For certain structures, you can just model the edges without faces and then use a skin modifier, or keep the faces and use the wireframe modifier, but it often doesn't hold up very well if it's close up stuff which is where this sort of lofting approach helps a lot more. :)

  • @BlenderLearningChannel
    @BlenderLearningChannel 2 ปีที่แล้ว

    Cool technique.

  • @Jake-co7rt
    @Jake-co7rt 3 ปีที่แล้ว

    Excellent Tip! Thank you much.

  • @abd-elrahmankhalifa4453
    @abd-elrahmankhalifa4453 4 ปีที่แล้ว +1

    you saved me a lot of time...thanks a lot

  • @akarabdallatyf8422
    @akarabdallatyf8422 4 ปีที่แล้ว +1

    awesome details well pointed out kudos indeed

  • @pixunPL
    @pixunPL 4 ปีที่แล้ว +2

    Sooooo goooooood!

  • @balazssrancsik1691
    @balazssrancsik1691 4 ปีที่แล้ว +1

    I learnt some cool tricks! Thank you a lot!

  • @potatoman999
    @potatoman999 4 ปีที่แล้ว +1

    Brilliant video!

  • @ThatFalseHat
    @ThatFalseHat 4 ปีที่แล้ว +3

    Hi I recommend you make the edges and lines more Thick and colors more viable for the videos you make. You can make a theme just for recording this stuff (set blender dpi on 1.25 or more). many thanks.

    • @AidyBurrows3D
      @AidyBurrows3D  4 ปีที่แล้ว +2

      I have been thinking about taking the scale even further beyond 1.1 as it happens. Thanks for the feedback! 🙂

  • @zillaquazar
    @zillaquazar 3 ปีที่แล้ว

    I'm so glad I found your video

  • @izaakbecker4263
    @izaakbecker4263 ปีที่แล้ว

    Great video, thanks!

  • @pauljarvis5384
    @pauljarvis5384 4 ปีที่แล้ว +1

    Brilliant video, I learned a lot 👍

  • @ChrisAllenMusic
    @ChrisAllenMusic 4 ปีที่แล้ว

    Excellent, thank you!

  • @alhdlakhfdqw
    @alhdlakhfdqw 4 ปีที่แล้ว +1

    Thank you so much for your great informative and interesting videos :)

  • @the_greck
    @the_greck 3 ปีที่แล้ว

    Eye opening stuff!!

  • @yusufalfatih8276
    @yusufalfatih8276 4 ปีที่แล้ว

    You have to be called super user #. I don't use bridge like that. Thats awesome! 👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻

  • @flankerchan
    @flankerchan 3 ปีที่แล้ว

    This is wonderful. Will help modeling airplanes.

  • @berringervids
    @berringervids 4 ปีที่แล้ว +1

    Nice one, thank you!

  • @-erikros-
    @-erikros- 4 ปีที่แล้ว

    bloody hell mate, mad skill!

  • @robithalizainmusyafa5270
    @robithalizainmusyafa5270 4 ปีที่แล้ว +1

    this video is very helpful, thanks :)

  • @Fleck2011
    @Fleck2011 4 ปีที่แล้ว +1

    Thanks! I learned a lot :)

  • @patomariano
    @patomariano 4 ปีที่แล้ว +1

    this is great! thanks!!

  • @pako_tube6898
    @pako_tube6898 4 ปีที่แล้ว +1

    Very Good Sir, Thank you

  • @MWSculpts
    @MWSculpts 2 ปีที่แล้ว

    Great thank you

  • @texwan
    @texwan 3 ปีที่แล้ว

    Super helpful! Thank you!

  • @MusiciansReflib
    @MusiciansReflib 3 ปีที่แล้ว

    awesome tutorial, thanks

  • @macrumpton
    @macrumpton 3 ปีที่แล้ว

    This is a great tutorial, but there are so many options I despair at the thought of learning them all.

  • @gx3305
    @gx3305 4 ปีที่แล้ว

    excellent. ty

  • @saran9736
    @saran9736 3 ปีที่แล้ว

    Thank you for saving my life 😭->😀

  • @fusamsonfu
    @fusamsonfu 4 ปีที่แล้ว

    Great demo, thank you! Where to get the 3D print tab in side menu?(got it, I never know it is a bundled add on)

  • @daxtonbrown
    @daxtonbrown 4 ปีที่แล้ว +1

    my head is spinning. But damn useful

  • @Sniperskilfaker
    @Sniperskilfaker 4 ปีที่แล้ว +5

    ‘I’m going to come out of isolation’
    Nice try

  • @dieterkrachtus2256
    @dieterkrachtus2256 ปีที่แล้ว

    Impressive video. Btw, do you know if there is an automatic (addon) or semi-automatic way to turn an existing object into a mesh. Basically you would select an Axis and the number of "slices" and the addon would cut the existing object into slices (optimally with the same number of vertices) which you then loft together.
    Maybe if could also automatically set the distance between slices. If there is a lot of "change" between slices, it would add more slices, if it is just a straight tube without changes, it would just set one slice at the beginning and one slice at the end of the tube.
    I hope I explained it clearly?

  • @cghkfqchan4212
    @cghkfqchan4212 4 ปีที่แล้ว +1

    Thanks!!!

  • @78amir.j
    @78amir.j 9 หลายเดือนก่อน

    Is there a way to select two edge loop and automatically make them to have the same number of vertices or you have to always check and do it manually??

  • @Loveyourcooking
    @Loveyourcooking 4 ปีที่แล้ว

    very informative thanks for useful tips stay connected

  • @blackoynx5
    @blackoynx5 3 ปีที่แล้ว

    how do you change the path to objects? Thanks so much

  • @distressedmystery7233
    @distressedmystery7233 4 ปีที่แล้ว +1

    thanks for the amazing video, btw how did you make the cuts of the square 32 ??

    • @AidyBurrows3D
      @AidyBurrows3D  4 ปีที่แล้ว

      Glad you liked it! Do you mean just the square shape when it's just the edges with no faces? I think the simplest way is to select the edges and then right click > subdivide. If you have time check out this free modelling crash course...th-cam.com/video/gh6tdzPz9kQ/w-d-xo.html which might have a couple of other useful things like that. 🙂

    • @distressedmystery7233
      @distressedmystery7233 4 ปีที่แล้ว +2

      @@AidyBurrows3D thanks man !!

  • @wizendweaver
    @wizendweaver 4 ปีที่แล้ว

    How do you make a shape's edges the same number as a different shape in order to bridge the faces?

  • @dreamyvisuals9181
    @dreamyvisuals9181 2 ปีที่แล้ว

    In this I noticed you selected back vertices along with front. Generally I can't select back vertices from front. I have to rotate and select or go in Wireframe mode and select. Can someone tell me how to achieve this?

  • @Christiansteinskog
    @Christiansteinskog 3 ปีที่แล้ว

    Can you revolver a Profile around an axis in blender? Ending closed and sircular

  • @polymix2971
    @polymix2971 4 ปีที่แล้ว

    ace

  • @Mus1995
    @Mus1995 4 ปีที่แล้ว

    why say to me in minute 2:16
    " select at least two edge loops " its not work with me what i do

  • @masaturno
    @masaturno 3 ปีที่แล้ว

    ERROR
    THE SELECTED BUCLES MUST HAVE THE SAME NUMBER OF EDGES
    BLENDER SAY....

  • @D7470-g3w
    @D7470-g3w 4 ปีที่แล้ว +2

    HA!

  • @jeffspinner6579
    @jeffspinner6579 4 ปีที่แล้ว

    Why did you choose "bridge edge loops" instead of loop tools "bridge?" I never thought to use the 3d printing thing to vet my mesh, tyvm for that, it reminds me a little of the C4D mesh tool...
    If you do slide edges around, how would you do so and keep the curvature you want, not reenforce the linear approximation of the curvature?

    • @AidyBurrows3D
      @AidyBurrows3D  4 ปีที่แล้ว

      the loop tools bridge doesn't allow you to loft through more than 2 shapes at the same time as far as i know. Though that could be a current bug as I think it's probably supposed to be able to. I'd probably only slide edges around near intersections of joints to tighten or smooth out the blend. Hope that makes sense. :)

    • @jeffspinner6579
      @jeffspinner6579 4 ปีที่แล้ว +1

      @@AidyBurrows3D, k, ty. Blender has very powerful things just hanging out in menus that some one happens to point out, and you go holy mackerel now THAT'S useful...so I'm just checking.

    • @AidyBurrows3D
      @AidyBurrows3D  4 ปีที่แล้ว

      @@jeffspinner6579 so true!!! Also i forgot to mention that the looptools bridge option doesn't do so well with different amounts of vertices should that be a consideration. :)

  • @Der_Chefschweisser
    @Der_Chefschweisser ปีที่แล้ว

    How do i subdivide those points to get more points to match the other points?You are too fast.

  • @amattcastley
    @amattcastley 4 ปีที่แล้ว +2

    How many times does youtube let you hit like?

    • @AidyBurrows3D
      @AidyBurrows3D  4 ปีที่แล้ว

      hahaaa! I appreciate the enthusiasm even if TH-cam does not. :D

  • @happycabbage5407
    @happycabbage5407 4 ปีที่แล้ว

    How would this work when making models for games? Wouldn't this method create a ton of Ngons?

    • @AidyBurrows3D
      @AidyBurrows3D  4 ปีที่แล้ว +3

      I didn't use ngons in these examples. You could use ngons if you wanted though, Keep them to flat areas and it should be ok, but, to be on the safe side you can also use a triangulate modifier to force the preferable triangulation method for the model at export. Hope that makes sense. 🙂

  • @Nekotico
    @Nekotico 3 ปีที่แล้ว

    when ctrl + e does nothing on my blender....f

  • @drumboarder1
    @drumboarder1 2 ปีที่แล้ว +1

    Fuckin wait f4 is preferences?!

  • @japrogramer
    @japrogramer 4 ปีที่แล้ว

    (gg e f) blew my mind

  • @adamtemple9417
    @adamtemple9417 4 ปีที่แล้ว

    This type of NURBS to mesh style modeling is obnoxious, I do wish blender had proper NURBS fillet and surface tools
    .

    • @AidyBurrows3D
      @AidyBurrows3D  4 ปีที่แล้ว

      that would be amazing to bring some proper moi3d type system into it somehow, who knows what the future will bring! :D Hmm, i wonder is there any open source projects out there that are similar to moi3d/fusion 360 sort of thing?

  • @ceridangauv3955
    @ceridangauv3955 4 ปีที่แล้ว

    I love blender but, I reject this description of a loft :) It's not a loft its a just a bridge polygons. Blender can't do a real loft using cruves. It can do tubes with cruves but thats about it. Search for lofts in Maya or XSI.

    • @AidyBurrows3D
      @AidyBurrows3D  4 ปีที่แล้ว

      Yeah that would be very cool if we could do that with curves is lofting really a curve exclusive term though? :D It's a term that comes before even 3D curves were a thing if i'm not mistaken. :D Feels reasonable to use the description here for creating geometry that passes interpolated smoothly through more than 2 mesh shapes.

    • @ceridangauv3955
      @ceridangauv3955 4 ปีที่แล้ว

      @@AidyBurrows3D I used to do a lot of curve modeling in in the early 2000s in XSI but stopped when we switched to Maya because Maya is bad with curves. I miss those days when we could just loft from a series of curves and modify the result live. But Im old school, people love boxes these days. That said Im happy blender is around, can''t stand Maya :) Thanks for the tutorial.

  • @deeplyseated7427
    @deeplyseated7427 3 ปีที่แล้ว

    Blender is always crashing, weather its HDRI too big, Graphics cards settings, subdivision instability. The fact is you get what you pay for. Spent a whole year learning this software, gave up after one crash too many. And the modelling functionality is poor compared with even C4D. (even if you know what you are doing). Lost countless hours through crashes (on different hardware set-ups), decided to go with paid software. I can't blame them really, who would care about creating software without getting paid?? Charity software won't get you a job.

  • @jondblames3488
    @jondblames3488 4 ปีที่แล้ว +1

    poop

  • @lz4090
    @lz4090 4 ปีที่แล้ว +1

    Great tutorial. Thank you