marth perspective: remember that when they shoot a laser, they choose the height. The low laser is hard to power shield, and even if power shielded, wavedash forward gets stuffed by falco dair. This is just one example of how you have to create neutral scenarios where you already know the possible outcomes. The good thing is that early aerials after a laser can be grabbed/shielded/stuffed. It is very difficult to feel comfortable in tight spaces such as this, but Marth players have to condition themselves to accept the short term damage in order to understand the patterns of the Falco to get that huge opening. Never say never, but don't full hop over lasers on FD like the marth in the video does. If you have to, disguise your landing as well as you can. The Mango Marth video should give you some ideas. Of course, PP is really good at doing this on FD as well. Edge guarding against the last three options Kira mentioned is a hurdle you climb only through experimentation and practice. Also, understand that low percent spacies won't let you upair tech chase them any more like the old days. I suggest watching PP vs. Leffen at Apex 2015 if you want an idea of alternatives to trying the upair tech chases. I say this because you WILL drop the combo if they ASDI down into jump/shield drop. uptilt breaches the percentage window for spaces earlier, but covers less options. Grounded tech chases are a really good alternative. Overall, really solid video. I think Marth wins.
in my opinion falco wins, especially at lower/mid level. A lot of marths win because of the incompetence of the falco though. Know this falcos: if a marth is standing near the edge, it usually is not worth your time to go over there. Take center stage, shoot the gun. All marths want you to do is run in, get grabbed and die. This MU is all about center stage
That's literally all that one of my friends will do, so I stopped approaching him at the ledge and starting "spamming" lasers. Now he cries about the matchup and that I spam Falco's red cancer sticks. lol
At the highest level of play, probably Marth. Especially once players can powershield more consistently, he has a good amount of fairly non-committal, low risk neutral options, and because Falco is so easily gimpable and comboable by Marth, I'd say Marth's punish game is about as good on Falco as Falco's is on him. At lower level play, it's probably closer to even (or maybe Falco favored) since worse Marths can't deal with lasers as well, but at the same worse Falcos wont punish as well (whereas low level marths should still be able to get decent grab follow-ups and easy gimps).
this and a bit to add, I'd say it's also highly dependent on stage too. I think marth/falco matchup on yoshi's and FD are probably 60/40 marth's favor, but the other stages I would have to say its 55/45 falco's favor, because there is more room for falco to laser and get better combos from platforms. On Yoshi's falco gets no room for anything and can be gimped super hard, and fd, he may be able to have plenty of room for lasers, but one grab from marth, gg.
I honestly think that at low level play this mu is terrible for marth because lasers just stuff him and make marth players really uncomfortable that they can't just dash dance normally
you did explained both sides... marth need to get around laser , eat the laser, powershield the laser, dash back after laser, wavedash back after laser and look for a goddamn grab.
Can you do a Marth vs Falco guide? As a Marth main, Falco can be a really tricky (but also one of my favorite) match-ups. I do pretty well in it, but some extra advice couldn't hurt
I think in the current state of the metagame, Marth wins. However, I think Falco is supposed to win, it's just difficult. He's always at a slight advantage in neutral and has an almost even punish game on Marth. Currently however, Falcos don't space well enough around Marth's attacks, they get punished much harder than they would if they learned to DI off platforms correctly and changed their DI depending on the situation, and they also get grabbed way more than they should be because of unsafe shield pressure. Instead, Falcos should be seeking to space around Marth's options out of shield or grabbing, which only PP and to a lesser extent Zhu do correctly. Depends on which Mango shows up to see if he does it too.
This one was so difficult for me (as Samus) in the first year I started. Requires a ton of patient play. It's grindy until either player finds their opening and gets some combos going.
As a Falco player who practices with a Marth all the time, I feel like Marth barely wins, although it's crazy even. This matchup is really stage dependent imo, I feel like on Dreamland specifically, Falco destroys him, but it's all subjective in the end.
Kira you should update the channel´s lists for example you dont have a how to edgeguard (blank) and you have two videos also the ics doesnt have the 5 essential combos video and the doubles list doesnt have the doubles golden strategy video. Just helping. Keep up the good work and thanks for everything you do for the community :)
Marth has a slight edge at most levels of play, I think (as a Marth main). It's not so simple as "low" "mid" or "high" level. The matchup is largely determined by which tools each player has mastered. A low level player could be great at powershielding, but if they don't know how to combo or edgeguard, it doesn't really matter that much. I'd say the hardest thing for marth players is learning how to approach the neutral game. You can't play it like nearly any other matchup in that you'll never get long uninterrupted strings of grounded movement. So the pace of neutral is unique within the context of Marth's matchup suite, but Falcos are used to the pacing that lasers create. Falcos seem to have the most issues (until higher levels) executing the off stage edgeguard options, getting back to the stage, and killing at high % without a stray bair. Also, I firmly believe that if Marth cannot execute strong grab combos on FD, that FD is a falco counterpick (especially falcos committed to lasers), and that Dreamland is a better choice. Dreamland does not enhance Falco's effective survivability in the matchup, where it does for Marth, and the platforms are decently awkward for Falco's combos as well as Marth's.
Ive done it before with mixed results. I do love playing CF, but I don't think he has a clear cut matchup against Marth. I think it's pretty even. Still better than Falco I think.
How to best falco as marth. 1. Short hop 2. If the falco runs in with an attack, fast fall fair on reaction. 3. If the falco spams lasers in place, dash attack under, if the falco shoots low lasers, short hop over 4. If falco lasers toward you, just fair him out of the laser or take laser fair. Spam c stick forward, u either get a fair or a forward smash
If both marth and falco play on point I'd say the MU is practically even with no clear advantage to either character. However, I also feel like there is a little less room for being a little off with falco and still win than it is vice versa, as marth seems to get more devestating stuff out of falco messing up small stuff than he does against marth.
I think it is dependent on the Falco's footsie game with lasers. If Marty gets in, that broken grab range is going to be put to good use. Overall, the matchup might just be in Martha's favour.
I just picked up Marth about a month ago, and I think at the level of play that I'm at (going 2-2 at locals, so probably low) Falco wins by a slight margin because of my inability to deal with lasers, however at a higher level Marth comes out on top slightly because Falco doesn't have the mobility to compensate for his lack of range. At top level play most people can also PS more consistently than I can, so dealing with lasers isn't that difficult
Personally as a Marth player I think it's an even matchup Falco can get out of a lot of marths chain grab options and falcos lasers can be rough if you don't know how to deal with them and both characters have pretty good punish games on the other it's mostly a who can adapt quicker and better match
Not really a falco v marth specific question, but I struggle getting the initial shine when playing as falco. What moves should i try to use to lead into combo starters or what should my approach be to a low percent opponent whom im trying to combo.
could you do the fox v falco MU some time later? it's my favorite match-up to watch and i'd like to know more about it and it'd be pretty awesome to see both spacie's options considering it's considered an even matchup.
Seems like one of the most even MUs in the game. I could argue that Falco has the slight edge since he wins neutral and does good on almost any stage/ Marth counter pick. This is coming from a Marth main which may cause some bias.
This matchup is one of the closest in the game, I think its 50-50, but depends on stage choice. Falco wins very slightly on the larger stages, except FD where he is able to effectively camp and make marth approach (DL, PS), on the smaller stages it is very slightly in marths favor (YS, FoD). On battlefield i believe it is the most equal and FD is marths best stage in the matchup. This matchup mostly comes down to each players specific style which changes what stages are effective CP's.
I was told that Marth's worst match up is against a Falco bc of the lasers, if the person utilizes the laser then they have a better chance of winning the Falco vs Marth
As someone who dual mains Marth and Falco, I've got some info on the mu. I think Falco wins it, but not by that much. It really depends on the Marth's ability to powershield. A Marth that can't powershield is just a sitting duck on FD; if they are able to powershield relatively well, FD is a great pick for Marth because chaingrabs. Good stages for Falco in this MU really depend on the Marth's capabilities. Falco can really use platforms to circle around Marth, and it makes it hard for Marth to get in on Falco, unless the Falco does something stupid on a platform. Personally, I don't like the matchup from either side. I'd much rather Falco ditto or Marth ditto. I feel a lot more comfortable bringing out the birb against fastfallers, and the King against floaties.
Do the Marth ditto next! It's weird, and you have to respect each others range, but I always get hit first and my opponent gets all these free tippers.
Thank you so much for doing this. My last comment was asking for this and I learned a lot but I will try to be a little unpredictable. As for the comment on this matchup its dead even, which is why i asked for a matchup guide.
Marth. He can recover better than Falco, deal with his lasers by just running into them like the video said, and has a good spacing and tipper game to hold out said Falco from getting in and doing damage. That's not saying he can prevent him completely, just saying he can wall him out if he needs to
I think the mu is super even but marth gets the slight favor because of the chain grab, inevitable gimps and being a lot easier to edge guard than fox. I play falco and I personally like facing marth but sometimes you die to really dumb stuff really early where as falco literally cannot gimp marth.
Marth. Punish game can be hard on a Falco, and while Falco too can have a hard punish, I feel like with the stage picks it favors Marth. Though Falco can laser Marth out, it can get too predictable and while if they both play well the neutral is very close to even, I feel like it's easier for Marth. So it edges out probably.
If the marth can powershield lasers on a regular basis (even if that basis is something small like 10% of the time) then i feel like marth's superior movement should let him eek out the win.
What I don't like about this video is that it doesn't say in the title from which perspective this will be looked at from. I came here as a Marth main looking for help on a MU I don't like and I just got Falco tips FeelsBadMan
Marth-Puff please. It's supposedly 6-4 in Marth's favor but idk why. Could you show how to properly play that side of the match-up and why marths usually lose.
Completely even, this matchup is the battle of the glass cannons and one of my favorite matchups in the game. They both have strong Neutral game, great movement and can punish the ever living shit out of each other. If ever there was a perfectly even matchup this would be it.
I think Comparing the matchup would be best done in a stage by stage basis Assumptions of this comparison- The punish game of both characters are equal on each other. The Neutral Game is even with Falco's Lasers and Marth's Mobility (At low level Falco has advantage in). Edgeguarding and recovery in general favors Marth. So Marth is already at a lead unless you truly believe Falco's lasers win him the neutral game to a greater extent than Marth's edge-guarding is superior to Falco's. YOSHI'S STORY (Even Stage) Marth: Small blastzones makes it so Marth's better survivabilty doesnt come into play as often. Less space to move. Falco: Small stage makes it so Falco is always closer to the edge so more likely to be gimped. Less space to laser. FOUNTAIN OF DREAMS(very slightly favors Marth? not really sure) Marth: Possibility of no platforms or low platforms increase chaingrab chance for Marth but he has less space to move. Falco: Platform shenanigans makes Falco lasers more difficult but also remove platform uptilts. POKEMON STADIUM (Falco favored because transformations.) Marth: Good space to move around and chaingrab and platforms are uptilt heaven for Marth. Falco: Good space to Laser and platforms allow for sick edge-cancel combos. Oh and transformations are silly. BATTLEFIELD (Even) Its battlefield we all know its even here. FINAL DESTINATION. (Marth) Marth: th-cam.com/video/DNJQ9JBWERY/w-d-xo.html Falco: good space to laser but lack of platforms hurt his combo game as he cannot reach Marth in the open air as well. DREAMLAND (Falco) Marth: Platform heights hurt combo game a lot and his recovery is not good enough to take advantage of bigger blastzones. Falco: A lot of room to laser. OVERALL Marth: Final Destination strong advantage, and maybe fountain of dreams? Falco: Good advantage on Dreamland, and transformations on PS make it favor him. CONCLUSION Did you see the link I put for final destination? No Falco gets to do that. Marth takes it.
marth can also run in and just counter as an option falco can also kill early with down tilt however in my experience the match is won by how good the lasers are
Running in and countering is a very bad option most of the time, as the lag is severe and since falco's lasers autocancel he gets to the ground and can shield immediately or react and punish hard.
I was kinda sad that this didn't have a guide for the match-up from Marth's perspective but it's no biggy haha 😅 Honestly, I feel like its a mostly even match-up. Falco does have some advantages over Marth, like he can easily gimp him when he's recovering with lasers, and if they don't sweet spot the ledge with Up-B, all you need is a dair or an F-Smash. Marth can also easily edge guard with a fair, bair, or F-Smash, so overall, I'd call it an even match-up overall.
To add to my comment, they both have options that can counter each others, which makes the match-up overall even. I could also speak from experience; whenever I've played a Falco in a set, there's never been a time where I nor they have completely dominated over each other, and the matches honestly get pretty exciting for me.
marth wins because power-shielding falco's laser is actually particuarly easy with marth's crouch and run/dash powershield disjoint. You missed that option when discussing how to win neutral with lasers, it completely mixes up everything you talked about. Falco has to be weary of his own lasers coming back at him, even if it's just 40-60% of the time (which is definitely possible with the disjoints). falco's entire neutral becomes riskier because of this and given that marth's punish game is much much stronger I think it gives an overall edge to marth, given that lasers become a small but substantial chance that falco will die every time they are fired in neutral it doesn't matter if you don't see top marths doing this, it's very possible and completely changes the dynamic of the MU. Falco should rely more on pressuring marth's small shield for pokes to win neutral this video is looking at the meta through too narrow a lense IMO, though you could always just release a sequel please do :)
by parry im going to assume you mean counter (marth's down B). first of all falco's side b can't get countered. you can up B straight up (instead of at an angle towards him) if you aren't directly under him and the counter will whiff. you can also avoid the counter if you sweetspot the ledge perfectly
lets say I'm just outside of short hop fair range and marth hard commits to a wavedash forward and plans on either f smashing or going for a grab or something, what would you recommend doing in reaction to the wavedash forward
Ill say falco but marth can edgeguard falco like crasy on yoshi soooo yeah but falco has the advantage with lasers overall and can extand combos that's why
Marth wins in my opinion. A good Marth will learn how to deal with lazers or even empty hop to bait the approach. Also Marth can set up Falco for a tipper pretty easily. Then there's the chain grab. Even with all this I still believe the match up is really close and depends on the marths skill in the end.
Thought this was gonna be about how to beat Falco with Marth. Damnit.
step 1: stand still
step 2: fsmash
step 3: ???
step 4: profit.
I know! I really hate spamm-y falco's ;_;
ditto lol
same :/
watch M2K
marth perspective: remember that when they shoot a laser, they choose the height. The low laser is hard to power shield, and even if power shielded, wavedash forward gets stuffed by falco dair. This is just one example of how you have to create neutral scenarios where you already know the possible outcomes. The good thing is that early aerials after a laser can be grabbed/shielded/stuffed.
It is very difficult to feel comfortable in tight spaces such as this, but Marth players have to condition themselves to accept the short term damage in order to understand the patterns of the Falco to get that huge opening.
Never say never, but don't full hop over lasers on FD like the marth in the video does. If you have to, disguise your landing as well as you can. The Mango Marth video should give you some ideas. Of course, PP is really good at doing this on FD as well.
Edge guarding against the last three options Kira mentioned is a hurdle you climb only through experimentation and practice. Also, understand that low percent spacies won't let you upair tech chase them any more like the old days. I suggest watching PP vs. Leffen at Apex 2015 if you want an idea of alternatives to trying the upair tech chases. I say this because you WILL drop the combo if they ASDI down into jump/shield drop. uptilt breaches the percentage window for spaces earlier, but covers less options. Grounded tech chases are a really good alternative.
Overall, really solid video. I think Marth wins.
in my opinion falco wins, especially at lower/mid level. A lot of marths win because of the incompetence of the falco though. Know this falcos: if a marth is standing near the edge, it usually is not worth your time to go over there. Take center stage, shoot the gun. All marths want you to do is run in, get grabbed and die. This MU is all about center stage
That's literally all that one of my friends will do, so I stopped approaching him at the ledge and starting "spamming" lasers. Now he cries about the matchup and that I spam Falco's red cancer sticks. lol
At the highest level of play, probably Marth. Especially once players can powershield more consistently, he has a good amount of fairly non-committal, low risk neutral options, and because Falco is so easily gimpable and comboable by Marth, I'd say Marth's punish game is about as good on Falco as Falco's is on him. At lower level play, it's probably closer to even (or maybe Falco favored) since worse Marths can't deal with lasers as well, but at the same worse Falcos wont punish as well (whereas low level marths should still be able to get decent grab follow-ups and easy gimps).
Really well said!
this and a bit to add, I'd say it's also highly dependent on stage too. I think marth/falco matchup on yoshi's and FD are probably 60/40 marth's favor, but the other stages I would have to say its 55/45 falco's favor, because there is more room for falco to laser and get better combos from platforms. On Yoshi's falco gets no room for anything and can be gimped super hard, and fd, he may be able to have plenty of room for lasers, but one grab from marth, gg.
I honestly think that at low level play this mu is terrible for marth because lasers just stuff him and make marth players really uncomfortable that they can't just dash dance normally
I think you should've done a guide for both sides
I mean we will, it would have been twice as long otherwise
SSBM Tutorials but it's not like we would have a problem with that
you did explained both sides... marth need to get around laser , eat the laser, powershield the laser, dash back after laser, wavedash back after laser and look for a goddamn grab.
SSBM Tutorials it could be like how pokemon have 2 games at release
@@SSBMTutorials Still waiting for that Marth vs Falco matchup guide :`)
I think it's dead even on paper but the stage always gives a 5 point edge to the character
go 2 work
I love you
Can you do a Marth vs Falco guide?
As a Marth main, Falco can be a really tricky (but also one of my favorite) match-ups.
I do pretty well in it, but some extra advice couldn't hurt
Falco wins if he plays neutral like he actually should
Falco's neutral is easier to win, but Marth gets more out of a neutral win. Hard to say who wins for sure but I'd say Marth clenches it slightly.
that is a powerful first statement and is the basis to why marth wins the mu
Take a shot every time you hear laser
rip
and try not to die
As a Ganon main, I HAVE to drink at every laser or else my PTSD triggers.
Justin Brantley 15 shots in total
hey, look, I'm still alivk.cgfhl k njnflulsjtthbklgcj ryklhmkljjjjjjjjjjjjjjjjjjjjjjjjjj
I wish you would have gone over how to win with Marth in the neutral game a bit more than you did, but still a great video.
I think in the current state of the metagame, Marth wins. However, I think Falco is supposed to win, it's just difficult. He's always at a slight advantage in neutral and has an almost even punish game on Marth. Currently however, Falcos don't space well enough around Marth's attacks, they get punished much harder than they would if they learned to DI off platforms correctly and changed their DI depending on the situation, and they also get grabbed way more than they should be because of unsafe shield pressure. Instead, Falcos should be seeking to space around Marth's options out of shield or grabbing, which only PP and to a lesser extent Zhu do correctly. Depends on which Mango shows up to see if he does it too.
The Leaf well said
"Marth coming at you with a giant sword may seem intimidating, but your falco so lol"
The matchup is stage-dependent, but overall I think It's pretty close to being dead even.
Falco at low level, Marth at high level
Nah, we need a new falco god. we need PP back.
Do samus vs falco
This one was so difficult for me (as Samus) in the first year I started. Requires a ton of patient play. It's grindy until either player finds their opening and gets some combos going.
Yeah some upperclassmen at my college keep boding me in that match up.
i think falco beats samus more than fox, if him or fox even do beat her
Yeah Samus vs Fox is alot easier
if squid did samus vs falco video for dave that would be the memeiest video of all time
Falco for sure wins!! Can we get a Falco vs Jigglypuff matchup??🤔
uptilt back air
hahaha thank you!
As a Falco player who practices with a Marth all the time, I feel like Marth barely wins, although it's crazy even. This matchup is really stage dependent imo, I feel like on Dreamland specifically, Falco destroys him, but it's all subjective in the end.
i wanted to see e marth side of it but i barely got anything
Kira you should update the channel´s lists for example you dont have a how to edgeguard (blank) and you have two videos also the ics doesnt have the 5 essential combos video and the doubles list doesnt have the doubles golden strategy video. Just helping. Keep up the good work and thanks for everything you do for the community :)
loving the MU guide series already
What exactly do you mean by "slight behind DI" in terms of input?
slightly more towards the back of marth than if you had not done any DI at all
Marth has a slight edge at most levels of play, I think (as a Marth main).
It's not so simple as "low" "mid" or "high" level. The matchup is largely determined by which tools each player has mastered. A low level player could be great at powershielding, but if they don't know how to combo or edgeguard, it doesn't really matter that much. I'd say the hardest thing for marth players is learning how to approach the neutral game.
You can't play it like nearly any other matchup in that you'll never get long uninterrupted strings of grounded movement. So the pace of neutral is unique within the context of Marth's matchup suite, but Falcos are used to the pacing that lasers create.
Falcos seem to have the most issues (until higher levels) executing the off stage edgeguard options, getting back to the stage, and killing at high % without a stray bair. Also, I firmly believe that if Marth cannot execute strong grab combos on FD, that FD is a falco counterpick (especially falcos committed to lasers), and that Dreamland is a better choice. Dreamland does not enhance Falco's effective survivability in the matchup, where it does for Marth, and the platforms are decently awkward for Falco's combos as well as Marth's.
Great video! Thanks a lot Kira! So much info I can't absorb it all!!
Both of my mains fighting... I'm so self inflicted should I side with bird or Marth.
YESSSSSS. I've been having so much trouble with Marth. Glad this is posted.
Just go Captain Falcon against Marth becuse CF can chain-grab Marth with Dthrow. Thats my tip if you play CF.
+Viktor “HalfRuss” Olsson that relies on them DI-ing. If they DI out you can't dthrow chaingrab
But CF has still a good mu against Marth
Ive done it before with mixed results. I do love playing CF, but I don't think he has a clear cut matchup against Marth. I think it's pretty even. Still better than Falco I think.
falco vs sheik guide from falco side would be sick
How to best falco as marth.
1. Short hop
2. If the falco runs in with an attack, fast fall fair on reaction.
3. If the falco spams lasers in place, dash attack under, if the falco shoots low lasers, short hop over
4. If falco lasers toward you, just fair him out of the laser or take laser fair. Spam c stick forward, u either get a fair or a forward smash
If both marth and falco play on point I'd say the MU is practically even with no clear advantage to either character. However, I also feel like there is a little less room for being a little off with falco and still win than it is vice versa, as marth seems to get more devestating stuff out of falco messing up small stuff than he does against marth.
falco baby!!! thanks kira! now to beat homeboy and his trash marth
Should do a vid on how to practice spacing.
Theoretically, Even. In practice, Marth.
How to beat Samus would be cool. Not because it's a character that necessitates a guide, but I watch to see how people would get around her options.
I think it is dependent on the Falco's footsie game with lasers. If Marty gets in, that broken grab range is going to be put to good use. Overall, the matchup might just be in Martha's favour.
I love the sound of a slow-motion shine haha
Judgeing by this video and the current tier list, Falco has a slight advantage against Marth!
I just picked up Marth about a month ago, and I think at the level of play that I'm at (going 2-2 at locals, so probably low) Falco wins by a slight margin because of my inability to deal with lasers, however at a higher level Marth comes out on top slightly because Falco doesn't have the mobility to compensate for his lack of range. At top level play most people can also PS more consistently than I can, so dealing with lasers isn't that difficult
Personally as a Marth player I think it's an even matchup Falco can get out of a lot of marths chain grab options and falcos lasers can be rough if you don't know how to deal with them and both characters have pretty good punish games on the other it's mostly a who can adapt quicker and better match
Marth wins. Now do the same guide as Marth vs Falco.
Not really a falco v marth specific question, but I struggle getting the initial shine when playing as falco. What moves should i try to use to lead into combo starters or what should my approach be to a low percent opponent whom im trying to combo.
Can you also do a Marth vs. Falco or Marth vs. Sheik guide?
could you do the fox v falco MU some time later?
it's my favorite match-up to watch and i'd like to know more about it and it'd be pretty awesome to see both spacie's options considering it's considered an even matchup.
What happens if the Marth is really good at Powershielding lasers? He isn't ever really forced to approach after that.
Seems like one of the most even MUs in the game. I could argue that Falco has the slight edge since he wins neutral and does good on almost any stage/ Marth counter pick. This is coming from a Marth main which may cause some bias.
This matchup is one of the closest in the game, I think its 50-50, but depends on stage choice. Falco wins very slightly on the larger stages, except FD where he is able to effectively camp and make marth approach (DL, PS), on the smaller stages it is very slightly in marths favor (YS, FoD). On battlefield i believe it is the most equal and FD is marths best stage in the matchup. This matchup mostly comes down to each players specific style which changes what stages are effective CP's.
I was told that Marth's worst match up is against a Falco bc of the lasers, if the person utilizes the laser then they have a better chance of winning the Falco vs Marth
is there going to be marth vs falco matchup guide? that's what i need.
I'd love to see a guide on how to play as *Falcon against Falco or Fox.*
I'm absolute shit at the spacie matchups
As someone who dual mains Marth and Falco, I've got some info on the mu. I think Falco wins it, but not by that much. It really depends on the Marth's ability to powershield. A Marth that can't powershield is just a sitting duck on FD; if they are able to powershield relatively well, FD is a great pick for Marth because chaingrabs. Good stages for Falco in this MU really depend on the Marth's capabilities. Falco can really use platforms to circle around Marth, and it makes it hard for Marth to get in on Falco, unless the Falco does something stupid on a platform.
Personally, I don't like the matchup from either side. I'd much rather Falco ditto or Marth ditto. I feel a lot more comfortable bringing out the birb against fastfallers, and the King against floaties.
Please do Marth vs Falco for the other side of this matchup!
Do the Marth ditto next! It's weird, and you have to respect each others range, but I always get hit first and my opponent gets all these free tippers.
Thank you so much for doing this. My last comment was asking for this and I learned a lot but I will try to be a little unpredictable. As for the comment on this matchup its dead even, which is why i asked for a matchup guide.
i think its important to mention that marth can extremely easily powershield every laser with crouching
Marth. He can recover better than Falco, deal with his lasers by just running into them like the video said, and has a good spacing and tipper game to hold out said Falco from getting in and doing damage. That's not saying he can prevent him completely, just saying he can wall him out if he needs to
I think the mu is super even but marth gets the slight favor because of the chain grab, inevitable gimps and being a lot easier to edge guard than fox. I play falco and I personally like facing marth but sometimes you die to really dumb stuff really early where as falco literally cannot gimp marth.
They're 50-50 even. Also can we get a vid about ICs vs Fox?
Marth. Punish game can be hard on a Falco, and while Falco too can have a hard punish, I feel like with the stage picks it favors Marth. Though Falco can laser Marth out, it can get too predictable and while if they both play well the neutral is very close to even, I feel like it's easier for Marth. So it edges out probably.
It's pretty even imo. Just really depends on who the better player is.
Also, it depends on the stage, but I honestly believe this is a 50/50 matchup. Falco wins if the Marth can't chaingrab.
If the marth can powershield lasers on a regular basis (even if that basis is something small like 10% of the time) then i feel like marth's superior movement should let him eek out the win.
you didn't mention anything about shorthop double fair, nair, and powershielding marths ;O
What I don't like about this video is that it doesn't say in the title from which perspective this will be looked at from. I came here as a Marth main looking for help on a MU I don't like and I just got Falco tips FeelsBadMan
next match up guide fox vs peach fox perspective?
Marth-Puff please. It's supposedly 6-4 in Marth's favor but idk why. Could you show how to properly play that side of the match-up and why marths usually lose.
Need a Fox vs Falco matchup guide.
Marth wins v. falco, but only very slightly
This matchup can't simply be determined on paper imo, but if I had to go with one character I would say Falco (but barely)
Fox - Falco matchup guide please. A real one.
ayy kira you should do puff fox next I have a lot of trouble with that matchup plz sir
Pretty even but marth has better stage cps
Completely even, this matchup is the battle of the glass cannons and one of my favorite matchups in the game. They both have strong Neutral game, great movement and can punish the ever living shit out of each other. If ever there was a perfectly even matchup this would be it.
I think Comparing the matchup would be best done in a stage by stage basis
Assumptions of this comparison- The punish game of both characters are equal on each other. The Neutral Game is even with Falco's Lasers and Marth's Mobility (At low level Falco has advantage in). Edgeguarding and recovery in general favors Marth. So Marth is already at a lead unless you truly believe Falco's lasers win him the neutral game to a greater extent than Marth's edge-guarding is superior to Falco's.
YOSHI'S STORY (Even Stage)
Marth: Small blastzones makes it so Marth's better survivabilty doesnt come into play as often. Less space to move.
Falco: Small stage makes it so Falco is always closer to the edge so more likely to be gimped. Less space to laser.
FOUNTAIN OF DREAMS(very slightly favors Marth? not really sure)
Marth: Possibility of no platforms or low platforms increase chaingrab chance for Marth but he has less space to move.
Falco: Platform shenanigans makes Falco lasers more difficult but also remove platform uptilts.
POKEMON STADIUM (Falco favored because transformations.)
Marth: Good space to move around and chaingrab and platforms are uptilt heaven for Marth.
Falco: Good space to Laser and platforms allow for sick edge-cancel combos. Oh and transformations are silly.
BATTLEFIELD (Even)
Its battlefield we all know its even here.
FINAL DESTINATION. (Marth)
Marth: th-cam.com/video/DNJQ9JBWERY/w-d-xo.html
Falco: good space to laser but lack of platforms hurt his combo game as he cannot reach Marth in the open air as well.
DREAMLAND (Falco)
Marth: Platform heights hurt combo game a lot and his recovery is not good enough to take advantage of bigger blastzones.
Falco: A lot of room to laser.
OVERALL
Marth: Final Destination strong advantage, and maybe fountain of dreams?
Falco: Good advantage on Dreamland, and transformations on PS make it favor him.
CONCLUSION
Did you see the link I put for final destination? No Falco gets to do that. Marth takes it.
Can we get a fox vs marth video?
Falco. Once PP comes back and teaches neutral to multishining Falcos.
Imo it's a pretty even matchup, but I think Marth has a slight edge because he can combo and edgeguard Falco pretty easily
Just think, humans have been around for hundreds of thousands of years, and yet you are lucky enough to exist at the same time as melee.
marth can also run in and just counter as an option
falco can also kill early with down tilt
however in my experience the match is won by how good the lasers are
Running in and countering is a very bad option most of the time, as the lag is severe and since falco's lasers autocancel he gets to the ground and can shield immediately or react and punish hard.
ASBQuez i meant it as an option for a mix up if you know an aerial is coming. not on the laser
Heavily in falcos favor at lower levels, much more even but still slightly in falcos favor at higher levels.
I was kinda sad that this didn't have a guide for the match-up from Marth's perspective but it's no biggy haha 😅 Honestly, I feel like its a mostly even match-up. Falco does have some advantages over Marth, like he can easily gimp him when he's recovering with lasers, and if they don't sweet spot the ledge with Up-B, all you need is a dair or an F-Smash. Marth can also easily edge guard with a fair, bair, or F-Smash, so overall, I'd call it an even match-up overall.
To add to my comment, they both have options that can counter each others, which makes the match-up overall even. I could also speak from experience; whenever I've played a Falco in a set, there's never been a time where I nor they have completely dominated over each other, and the matches honestly get pretty exciting for me.
I thought you already did Fox v. Falco.
What about powershielding lasers?
Thought I would get the Marth's side of the matchup as well
FeelsBadMan
Ok but can you do Marth vs Falco too please?
marth wins because power-shielding falco's laser is actually particuarly easy with marth's crouch and run/dash powershield disjoint.
You missed that option when discussing how to win neutral with lasers, it completely mixes up everything you talked about. Falco has to be weary of his own lasers coming back at him, even if it's just 40-60% of the time (which is definitely possible with the disjoints).
falco's entire neutral becomes riskier because of this and given that marth's punish game is much much stronger I think it gives an overall edge to marth, given that lasers become a small but substantial chance that falco will die every time they are fired in neutral
it doesn't matter if you don't see top marths doing this, it's very possible and completely changes the dynamic of the MU. Falco should rely more on pressuring marth's small shield for pokes to win neutral
this video is looking at the meta through too narrow a lense IMO, though you could always just release a sequel
please do :)
what do you do if marth uses parry when you try to up b or side b onto the ledge? my friend always does this to my falco and I end up getting gimped
by parry im going to assume you mean counter (marth's down B). first of all falco's side b can't get countered.
you can up B straight up (instead of at an angle towards him) if you aren't directly under him and the counter will whiff. you can also avoid the counter if you sweetspot the ledge perfectly
Honestly I feel like this match up is pretty even, but still in Marth's favor.
Hi Kira! Can you do a tutorial for how to do the Gentleman with Falcon?
A > A > Z
must hit an opponent or opponent's shield
sometimes holding down Z is good
I'm pretty sure you have to hit each jab at 6 frames.
Excellent video
lets say I'm just outside of short hop fair range and marth hard commits to a wavedash forward and plans on either f smashing or going for a grab or something, what would you recommend doing in reaction to the wavedash forward
what character are you
falco
sorry if you already know this, but dair in place
Ill say falco but marth can edgeguard falco like crasy on yoshi soooo yeah but falco has the advantage with lasers overall and can extand combos that's why
Falco totally wins but it's tight. Falco vs. Puff and Falco vs. Peach are the ones I need rn lmao.
Marth wins in my opinion. A good Marth will learn how to deal with lazers or even empty hop to bait the approach. Also Marth can set up Falco for a tipper pretty easily. Then there's the chain grab. Even with all this I still believe the match up is really close and depends on the marths skill in the end.
hopefully the next one shows it from both sides
I am only relief or more to the players of falco to the marth?
I believe Marth wins because of gimping and having a better combo game vs. Falco, also the fact that Marth can powershield Falco's lasers.
I think Marth just barely has a leg up on Falco. They are even in just about all areas, but I'd say Marth has an easier time edgeguarding Falco.
Marth but just barely. I think it's mostly stage dependent.
Do Marth Falcon from marth perspective please!
Puff v. Fox matchup?? :3
Nothing about double stick DI?