How Squad's Community Devolved

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  • เผยแพร่เมื่อ 13 ม.ค. 2025

ความคิดเห็น • 646

  • @iooosef6006
    @iooosef6006 ปีที่แล้ว +288

    As a PR veteran and someone planning to buy Squad due to ICO, this video is amazing. One thing though. Turn up the volume.

    • @Monifans
      @Monifans  ปีที่แล้ว +41

      audio is a big issue for me lol. im working it out though

    • @danielcunha4377
      @danielcunha4377 ปีที่แล้ว +3

      YES

    • @col.kernel
      @col.kernel ปีที่แล้ว +11

      My advice for easy audio improvement: Record with Audacity + Noise Reduction + Compression and follow up with a Limiter. @@Monifans

    • @T4RC
      @T4RC ปีที่แล้ว +6

      Tried ICO yesterday. Plays much more like PR!

    • @kpeguyebbers850
      @kpeguyebbers850 ปีที่แล้ว

      @@col.kernel Nah screw that, Audacity is confirmed malware. There's far better free editors out there on the market that he should use.

  • @Swatmat
    @Swatmat ปีที่แล้ว +329

    cod and battlefield players who have no concept of teamwork, that's what ruined this game, hopefully the ICO fixes the damage

    • @fgpk7734
      @fgpk7734 ปีที่แล้ว +25

      By filtering out those playing, hopefully it will get better

    • @cristopherblunt1
      @cristopherblunt1 ปีที่แล้ว +4

      Amen

    • @krispiepixie2436
      @krispiepixie2436 ปีที่แล้ว

      jesus no 1 on squad works together they all talk shit and do fuck all

    • @mnm8818
      @mnm8818 ปีที่แล้ว +2

      rant add re: generic fps squad wiping, mass kda...
      coming from tarkov, killing One equally tough player, is sometimes the greatest achievement, excitement of the game, more satisfying than other gen fps'

    • @vladhelikopter
      @vladhelikopter ปีที่แล้ว +3

      Dude, this is not a comment, it is a Tldr of the video

  • @jonasmcclain2134
    @jonasmcclain2134 ปีที่แล้ว +11

    One of the main issues is manpower scale. I mean even in the trailers they pump out, they’re isn’t enough infantry on one side to even do what happens in the marine trailer. There are so many angles to the game. Vic’s, air, logi, infantry, and HQ with commander, but not enough dudes to even fill a quarter of the slots. It usually ends up with 2 inf squads about half full (on a good day), a tank or Bradley, 2 helis, and IF YOURE LUCKY a guy to do logistics. They either need to scale back on vehicles and capsize or increase the amount of players on each team.
    Also some actual command structure would be an improvement. HQ squad needs to be a thing and actual abilities to command squads. Commander is honestly just JTAC. I’d also appreciate a revival of proper fireteam use. Idk that’s my rant 🗣️🗣️🗣️

    • @JHorse508
      @JHorse508 21 วันที่ผ่านมา

      you are a hundred percent correct, i'm brand new and only have 10 matches, and came to same conclusion as you. I believe teams need like another dozen or 2 soldiers

  • @JelqSmith
    @JelqSmith ปีที่แล้ว +49

    You won’t like hearing this but the extent of strategy in most squad servers is just good hab placements that are close enough to the objectives for a sustained push, and also hidden and / or in some sort of cover.
    Bonus points if your infantry tells your armor where the enemy armor is and keeps the markers accurate.
    Coordinating between squads for attacks is almost always impossible. You can usually only hope to control hab placement and armor communication.
    Otherwise once the (hopefully well placed) habs are set up, the game is now off to the infantry bumrush races. Both teams will have 100m radius spacing and rarely revive teammates as they all try to Rambo their way to the next attack point. Also most squads are silent.
    This game essentially plays out like call of duty with clunky acogs and excessively large maps for a company sized engagement.

    • @Raptorsified
      @Raptorsified ปีที่แล้ว +19

      Maybe one of the few comments that I've seen that I know is written by someone who actually plays in servers. And aren't some milsim philosopher or community figure big enough where everyone will dickride, I mean work with them.

    • @meepy546
      @meepy546 ปีที่แล้ว

      nah literally. spawn in and get camped by a tank outside our hab. our own tank ran off somewhere and it just turned into throwing infantry at each other.

    • @mickei75
      @mickei75 11 หลายเดือนก่อน +1

      I play SL alot, and what I love the most in this game is outmenoeuvering the enemy and I agree with you, this is basically what happens. Next step is both teams have a squad of 3/5 guys roaming the battlefield for fobs. Bryond that, they have a commander who knows how to use his kit. Yes, Squad has basically become a slugfest, and I hate it... God I used to love this game!

    • @jonasmcclain2134
      @jonasmcclain2134 หลายเดือนก่อน

      FOBs are the downfall of team play but also one of the most vital aspects of squad. Their potential is fantastic to be a much more important aspect to matches instead of just a spawn point. I feel like a limit would be a good step, make FOBs strategic around the map where security, spacing, and control are important to ensure that a team is mobile and supplied around the map. More features inside a FOB like command structures and med bays (which can lead into a whole other world of squads medical system but I digress). Overall, just make FOBs… Forward Operating Bases

  • @FreeFallingGaming
    @FreeFallingGaming ปีที่แล้ว +187

    2006-Current PR player, SQUAD competitive player. I am still a part of the PR dev team, in a much more reduced role. But did alot of the map balancing for a number of years. But was also around for the birth of squad.
    While I agree that the marketing has been a contributing factor to the games current state. Its more of a systemic issue that has existed from the birth of SQUAD, that it was this divergences from the core to appeal to the masses. Some of the decisions make sense in hind sight, the targeting of Milsim communities in the early days etc.
    But the first buy in from OWI's marketing/public relations/community managers of attracting and targeting a competitive community, to then latter abandon and shun said competitive community/player lead to this more individual pub stomp style of people(Bit of a tangent).
    Squad lost its direction for a number of years. Hopefully it will come back to the pseudo realism rewarding gameplay along the lines of PR.

    • @Monifans
      @Monifans  ปีที่แล้ว +8

      yes, i think i have heard PR players talk about the running speed change in the very first version of squad really shook up the player base and was kind of the start of the issue?

    • @FreeFallingGaming
      @FreeFallingGaming ปีที่แล้ว +12

      @@Monifans Wasn't so much the running speed changes, it was the actual plans and actions of their marketing/PR teams that was specifically reaching out to these wider audience communities and promising them the world.

    • @steve-us2hg
      @steve-us2hg ปีที่แล้ว

      the delusional competitive member

    • @K333N3R
      @K333N3R ปีที่แล้ว +13

      ​@steve-us2hg imagine arguing for more team work, then calling teams who work together "delusional"...

    • @FreeFallingGaming
      @FreeFallingGaming ปีที่แล้ว +11

      @@steve-us2hg You actually didn't read what I said past SQUAD competitive player.

  • @psz-pl-6705
    @psz-pl-6705 ปีที่แล้ว +59

    "One guy will never beat 3 people in a group"
    Let me show you a Pr0Gamer move
    *throws a granade

  • @hedgeearthridge6807
    @hedgeearthridge6807 ปีที่แล้ว +91

    I seriously think a huge step in the right direction would be making the commander NOT be an SL. If he can play the game like an RTS watching the map and coordinating the squads, it would be incredible. Being an SL is already overwhelming, but I'm having to figure out everything on my own like where to go or whether to defend or attack, while the Commander is herding the cats in his own squad and not communicating. Basically the Commander is just an SL that can call fire support, that's literally it right now

    • @matt2.052
      @matt2.052 ปีที่แล้ว +1

      I mean ya idk what else they would do maybe add a special color for map markers from the commander, I wish it would spam "need supplies here" or pick up like I remember in PR people would respond to it and drop supplies or build a app just from the marker

    • @knackers-mv4lc
      @knackers-mv4lc ปีที่แล้ว +10

      No one takes the commander role seriously because experienced players dont use the role and most squad leaders dont follow their orders, and why should one person dictate the flow and direction of the game anyway? how do you dictate if this person is capable of the intended role. A game master of sorts.
      Seen too many war movie, cinematic milsim game enjoyers take up the role and bark nosense on deafen ears then whinge and alt-f4

    • @Revy8
      @Revy8 ปีที่แล้ว +7

      @@knackers-mv4lc I think hell let loose and rising storm 2 vietnam implemented the commander role much better then squad has

    • @davidponder1654
      @davidponder1654 7 หลายเดือนก่อน

      In the early days of squad cmd squad would get 2/3 people then lock their squad. But teams are so uncoordinated now its hard to get anyone to talk or listen anyways

  • @saber1885
    @saber1885 ปีที่แล้ว +22

    The classic no one is defending but everyone is attacking and then it becomes a double neutral situation.

    • @paintballmasterz
      @paintballmasterz ปีที่แล้ว

      Preach!

    • @Raptorsified
      @Raptorsified ปีที่แล้ว

      The ico will definitely change this

    • @noir1923
      @noir1923 4 หลายเดือนก่อน +4

      @@Raptorsified it didnt

    • @wadestun9268
      @wadestun9268 3 หลายเดือนก่อน

      ​@@noir1923don't play shit servers

  • @paintballmasterz
    @paintballmasterz ปีที่แล้ว +44

    I used to squad lead during the early days (The 1st HMMVWs). I loved moving up as a group just dumping mags in the enemies general direction. All the while closing a pincer movement with another squad who mostly moved uncontested due to us making such a racket lol. You cant do that anymore. Now you have to spread out into small groups or your entire squad will be killed by 1 guy who has a 25mm, m240, m249 shooting over their heads. I am in a clan and i keep seeing "dead game when infantry update". I always keep telling people that im excited for when open top hmmvw, tigr, mrap, g-wagons have another use rather than just an ammo resupply for a HAT or LAT ( I am also guilty of this aswell due to these vehicles NEVER being used). I want the abandonment of an open top hmmvw to be just as taboo as leaving a logi in the middle of nowhere. Being able to use a .50 cal or an m240b to supress the enemy so you can maneuver is exactly what those systems are used for. But right now a .50 cal could be shooting at you and you just go back to csgo. Stop Flick Shoot. Trust me, ive abused the broken suppression mechanic to kill tanks, squads, and HABs. I also died to a 1 tab from a person who is jiggle leaning behind a tree that ive shot half a belt at. I think the change will be mostly good.

    • @Monifans
      @Monifans  ปีที่แล้ว +9

      i know it's niche but i agree with you that one of the most exciting aspects of the ICO is that light vehicles will now be very useful. in playtests i've noticed people religiously bringing their light vehicles up to support them in firefights, clearly trying to claw out any advantage in fire superiority they can to win the fight and i just think that's awesome.

    • @poopoo7705
      @poopoo7705 ปีที่แล้ว +2

      ​@@MonifansIf they would just give open tops scoped weapons, they would be 10x more viable

    • @SouthernHerdsman
      @SouthernHerdsman ปีที่แล้ว

      @Monifans.
      They tweaked the recoils between 2016-2017's vehicle releases, as well as how to place down fobs from simple radios, to place the radio then get supplies, to place the radio next to the logi trucks - this inconsistent change of gaming mechanism is what destroys the gaming experience with every new pre-release versions; not to mention the most fundamental common reason behind the down fall of squad and covid19:
      they don't want people to teach each other and work as a team.
      The infiltration of wickeness, that's the fundamental reason this game is becoming what it is.
      p.s. they - being the ordained vessels of wrath/"clay pigeons" - powerful financial interest groups that wants to enslave all human beings.

    • @olgagaming5544
      @olgagaming5544 5 หลายเดือนก่อน

      So, did it end up with these guns being more useful??

    • @paintballmasterz
      @paintballmasterz 5 หลายเดือนก่อน

      @@olgagaming5544 yes

  • @steinblitz1506
    @steinblitz1506 ปีที่แล้ว +16

    Literally wvery game now is me running logi alone with maybe 1 other dude, i see many squads with no squad leader, just 8 infantry running around with their heads cut off

    • @NoaVanSnick
      @NoaVanSnick 9 หลายเดือนก่อน +3

      Truth, or having to build fobs yourself as SL switching to crewman cause no one wants to build them, or some random squad taking off with your logi and dieing 5 seconds after that

  • @aidenlarson9911
    @aidenlarson9911 ปีที่แล้ว +65

    This’ll probably get buried but, when I first joined squad 4/5 years ago, I was hooked. I loved the experience and immersion of being under immense pressure and working with a team to pull through it. I even joined a unit - 1/1 marines and got to know a great group of guys who I’d play with. I loved the team work; and I eventually made my way to becoming a squad leader in the unit, and started sl-ing in normal games. But over time, the unit died. The squad community changed as you said.
    And between the ICO play tests and now this video, I’ve come to realize that I’ve devolved into one of those battlefield players. I’m ashamed to admit it but the skills and confidence I developed over those years made me change my play style to a kill farming lone wolf. Over the past year, I’ve played very sparingly, maybe a match every week or two. And In those matches i regularly get in the top 3 for kills - which is all that’s come to matter to me. What I mean to say is, that love of teamwork and coordination died for me, and I’m ashamed of that fact. I very sincerely hope that the ico will revive that love in me, and not drive me away from one of my favorite games.

    • @dronus
      @dronus ปีที่แล้ว +6

      i've run solo from the get go, and many sl's ive been under don't have the right mentality of accessing the map for stragetic purposes. I think the main issue with Squad is that there's no stats, with no stats what's the point of proving how good you are etc which leaves to a dead end experience. My best game I had 36 takedowns with 29 kills and 4 deaths as a rifleman, pretty much every game my kd is around 5/10-1... I've played matches with karmakut before and Devil Dog Gamer and those matches were legit the best rounds i've played since playing squad, people that know how to read a battlefield and play it out makes Squad more immersive in my opinion.

    • @arcturus960
      @arcturus960 ปีที่แล้ว +2

      Try armoured, teamwork is required and is tons of fun with friends. Though it’s ass as a TC (Tank Commander) and the commander for the team and other SLs aren’t cooperating, asking or responding to you

    • @sportyeight7769
      @sportyeight7769 ปีที่แล้ว +5

      @@dronus So you play the game for clout ? I use to play HLL for the experience of teamplay even if at the end i have nothing to prove it happened

    • @GeloLego99
      @GeloLego99 ปีที่แล้ว +5

      @@dronus the fact that there is no stats is a huge benefit since people will show how good they are by their skills and the fact that they can win a game for the team. Add stats and everything will devolve into "i gOt mOrE kILLs thAn yOu"

    • @Markizas.Karabasas
      @Markizas.Karabasas ปีที่แล้ว +1

      haha, everyone point at him for being a kill farmer!

  • @breadman32398
    @breadman32398 ปีที่แล้ว +19

    The only gripe I have is the level of scope blackout. It's frustrating in close quarters to try to aim, but see nothing, hipfire inaccurately and miss because they're a bit too far, empty mag and run away. While the other guy did the exact same thing.

    • @ItIsCoMpLiCaTeDsTuFf
      @ItIsCoMpLiCaTeDsTuFf ปีที่แล้ว +3

      The point is to discourage the use of long scopes in close quarters, iron sights and holographics work a treat when clearing buildings.

    • @breadman32398
      @breadman32398 ปีที่แล้ว +9

      @@ItIsCoMpLiCaTeDsTuFf It goes beyond discouraging though, my guy will see nothing but black when aimed in for like 5 seconds. They should tone it down a bit so its just harder to see, not impossible to see.

    • @pevebe
      @pevebe 11 หลายเดือนก่อน

      Why don't they implement a point fire mechanic to go inbetween hip and ADS. This is such a simple fix

    • @eimerhegel427
      @eimerhegel427 9 หลายเดือนก่อน

      @@pevebeYeah, PUBG did this and while they’re arcadey, Squad can use this to basically do a pre-ICO hipfire.

  • @grayscal3692
    @grayscal3692 ปีที่แล้ว +10

    The name of the game is literally Squad. Mfers lonewolfing get 2 warnings b4 kick from my squad. Mic check at the start or youre gone.
    They need trailers that are PACKED with comms. Realistic, concise, coordinated voices and radio chatter should be front and center. Sniper shot, dive for cover, call for fire, problem solved. We need public service announcements and public relations messaging rolled into one
    Goddamn, not a huge anime girl but that animation at 12:30 made me cry ;-;

  • @col.kernel
    @col.kernel ปีที่แล้ว +45

    Great video. Some good takes. Considering making a response video to this. There's definitely a demand for coordinated teamplay. Everything I'm seeing from OWI makes me think they've course-corrected and are going to put genuine effort into steering Squad out of the gutter and into glory.

  • @vast9467
    @vast9467 ปีที่แล้ว +22

    We forgot to gatekeep.

  • @dovaiS
    @dovaiS 7 หลายเดือนก่อน +4

    7 months later and very few servers have good SL's. It filtered out the good players that mattered. I haven't been on in 7 months and the only thing that changed is the fighting loop. You just spam at close range and keep your VERY limited stamina bar above half or even full when near enemies. The game didn't change, its still dictated by HAB placement and armor teamwork than infantry working together. Worse part, you can still lone wolf and play for super high kda because its easier to suppress an entire squad with accurate fire. High kda wasn't just running around and super soldiering, it was about picking a good optic, having good SA, and good positioning. There is very few points to running an optic now because the pip sucks and it depends way more on positioning.

  • @chaithethai9171
    @chaithethai9171 ปีที่แล้ว +6

    Its crazy seeing old gameplay of squad in contrast to where it is now. Really is amazing how far its come. When the teamplay comes together, it really is an awesome experience!

  • @bobsemple262
    @bobsemple262 ปีที่แล้ว +15

    Now I remember why I only play squad once every couple of months, however the new combat overhaul does make me want to play it again to see if it really gonna incentivize players to rely on teamwork more.

    • @Monifans
      @Monifans  ปีที่แล้ว +3

      same, i used to just play squad on and off, now it's going to be full time for me lol

    • @VengefulMaverick
      @VengefulMaverick ปีที่แล้ว +3

      It didn't. Evolved to hiding in bushes, shooting randomly and both sides playing trench warfare.
      Invasion is dead.
      Game will die.

    • @Monifans
      @Monifans  ปีที่แล้ว +3

      @@VengefulMaverick weird, I can’t stop the gMg guys from playing invasion over and over on this update. Someone should tell them it sucks now

    • @MoneyTrees2012
      @MoneyTrees2012 ปีที่แล้ว +2

      It hasn't. At least not on american servers. You got idiot SLs putting fobs down directly on point and not defending it (It's gotten so bad they even place attack fobs on enemy points), you have commanders wasting assets on vehicles or on points the team isn't even actively engaging, people going through the entire arsenal of armor because they don't want to work with the infantry and a lot of servers seems to be a steamroll. As clunky as ICO is, I prefer it over the old Squad but it seriously feels like it had the opposite effect OWI was gunning for
      Can't forget the admin abusing too (not every server but some like BAD has it REAL bad)

  • @roxzman07
    @roxzman07 ปีที่แล้ว +8

    I got into this game because I was a battlefield fan. I can say I wasn't experienced with any milsim style game prior to Squad and was hooked after the experiences I had with other teams full of people who would bullsh*t and chill and then suddenly start shouting orders and compass degrees. Now that the ICO gameplay is out I can definitely see where the teamplay is paramount here and absolutely love it. Even tonight, I had one of the best games I've ever played. 80% of the squad leaders didn't speak to one another in the game until we were at a roadblock and HAD to cooperate. It was only then that we won.
    I think more battlefield players SHOULD play Squad. I think a lot of people who play, don't realize they're yearning for something more. Once they get that team that is down to earth, that is chill and doesn't mind mistakes, they'll see that the game has a ton to offer.
    Then, as they're getting hooked to the team play, they'll see that artillery barrage or mortar fire and say "Battlefield what?"

    • @meepy546
      @meepy546 ปีที่แล้ว

      nice glazing there, too bad 90% of the game is a walking sim with nothing going on

    • @roxzman07
      @roxzman07 ปีที่แล้ว +1

      Nice glazing?? lol wut?

    • @raized943
      @raized943 ปีที่แล้ว

      @@meepy546 Walking sim with nothing going on, LMFAO. Have you tried using your brain and maybe build a hab so you don't have to walk?

    • @mrhonkhonk6116
      @mrhonkhonk6116 ปีที่แล้ว

      @@meepy546 for me who has 2k hours in arma 3 it's not a problem i will buy this game

    • @wadestun9268
      @wadestun9268 3 หลายเดือนก่อน

      ​@@meepy546sounds like you need to stop spamming the respawn button and actually wait for hab or rally or even better yet ask your sl for a rally

  • @JackDanielsFTW
    @JackDanielsFTW ปีที่แล้ว +10

    - Spawn times were never reduced. It was always 45s for HABs and ~60s for rallies (later changed to 20-80)
    - Gun handling during up to alpha 9 was much faster than it is today (still in 5.1)
    - Movement speed increased marginally because it was dialed back few months after the initial increase
    - With very few exceptions (buddy rally which was removed and ~5-6% movement speed increase), all changes made since (and including) alpha 10 have slowed the game down and increased value of teamplay: larger rally wipe radius (used to be 20m iirc), vehicle modules + persistent ammo, HAB block radius, damage when dropping from a moving vehicle, non-medic revives, rally ammo cost, no one-shots to vehicles, HAT rounds, etc.
    - The clip at 8:28 happens exclusively because these players have no sound and did not defend their surroundings. You should also ask how that player even got there without being called out.
    The sad truth is that many players do not fulfill the minimum requirement of basic situational awareness, i.e. seeing, hearing and thinking. Comp matches are many times slower than pub matches - it's not uncommon to spend 20minutes fighting over a 100m stretch of forest. The ICO fixes some of the extreme cheese (q/e spam) but it does not address the huge skill gap.
    The problem with the ICO is not really that it tries to lower the skill ceiling, it's how it does it. Sway and long ADS times are fine. non-existent point fire and unusable iron sights when moving slowly are not. Many games make shooting hard while still being fun. The Red Orchestra series is the easiest example of how to do literally every aspect of the ICO better: single rounds make you flinch, throwing off your aim for medium to long ranges but dont impact CQB significantly. Machine guns and explosives additionally prevent focusing and make spotting harder due to loss of saturation and some peripheral blur, preventing a caught player from just doing 180° headshots without robbing you of control over your gun. Recoil is many times higher for comparable guns and it still feels punchier and more believable.

    • @cridder9821
      @cridder9821 ปีที่แล้ว +3

      I was thinking the same thing about the point fire and iron sights. It just seems like they're taking too much control away from players.

    • @Raptorsified
      @Raptorsified ปีที่แล้ว

      Everything from driving cars, flying helis, and now even running and shooting make me feel like OWI had never done any of those things in their lives.

  • @wagahagwa6978
    @wagahagwa6978 ปีที่แล้ว +13

    i am also glad that battlebit came out too, which means the individualistic players have a chance to switch there if theyre not willing to adapt

    • @Nasse83
      @Nasse83 ปีที่แล้ว +4

      You really think that? I have about 3k hours in squad over the past 5ish years. I've really enjoyed my time. ICO is unplayable for me, gun play is largely down to who has more stamina instead of who is the better shooter, the blurring effect accompanied with weapon sway and headbobbing is nausea inducing.
      But yeah skill issues and go back to cod am I right. (Never played cod for one minute) and battle bit is mindless running.

    • @orangep34nut13
      @orangep34nut13 ปีที่แล้ว +2

      ​@@Nasse83 you didn't conserve stamina as you should've. You cant sprint hell even jog for long periods of time and expect sharp millisecond aim without breathing heavily. It is *simulated* enough here in the new update and also expect minor tweaks from there.

    • @Nasse83
      @Nasse83 ปีที่แล้ว +4

      @@orangep34nut13 like i said its about who has more stamina

    • @meepy546
      @meepy546 ปีที่แล้ว +4

      ​@@orangep34nut13you cant sprint for more than like 10 or 20 seconds now. legit feels like im in tarkov with 6 tank batteries on me.

    • @ItIsCoMpLiCaTeDsTuFf
      @ItIsCoMpLiCaTeDsTuFf ปีที่แล้ว

      ​@@meepy546if the distance you are trying to move is too long to then you should be in a vehicle with your squadmates

  • @juliojuarez172
    @juliojuarez172 ปีที่แล้ว +25

    In fact, this problem is just in American servers, you get into French and Spaniard servers (if you speak the language) and everybody prioritise staying together and follow leaders instructions.
    In American servers I see always the main tanks being destroyed because they wanted to go solo amidst enemy lines. Instead of being among friendly infantry following only commander instructions. Come to European servers! (no UK, also they are very "solo COD operator style" ).

    • @atari947
      @atari947 ปีที่แล้ว +4

      Yh seems like a cultural issue sometimes

    • @Monifans
      @Monifans  ปีที่แล้ว +15

      fucking americans ( i am one) lol

    • @gemtownMANCHURIA
      @gemtownMANCHURIA ปีที่แล้ว

      its like this in turkish servers aswell (arguably worse), most matches are steam rolls, the entire team is trying to do the same thing (attacking) without building habs NOR defending the current active defense cap and vehicle crews get frustrated when they are asked to transport troops (no joke i once saw one of those lightly armed VDV apcs immediately driving to the enemies main roads after dropping a squad off at the first cap, guess who lost that match). its almost like armor squads just want to play b-rated war thunder out in the edges of the map, which is probably why when i check the map 10 minutes after match start ALL of our tanks/ifvs/apcs are missing

    • @Dwight511
      @Dwight511 ปีที่แล้ว +1

      They all think they're special. (Americans)

    • @hopfaundfelder3375
      @hopfaundfelder3375 ปีที่แล้ว +3

      Yeah, US comp teams are somewhat of a joke in the german community aswell.
      So if pre ICO the game was mostly about individual skill, does that mean americans are just worse at shooters than EU players? xD

  • @mujaah-x7u
    @mujaah-x7u ปีที่แล้ว +3

    New player here (Purchased Squad in 2016 during alpha) but I still only have 150 hours since 2016 since the game in my region is super sweaty (OCE). I've been trying to get into the game again since v6.0 and well.. There's no leadership, I don't know what I'm doing, no one want's to tell me what I'm doing, so I basically end up chasing my SL around the map, 5 games tonight, and 5 steam rolls, ngl, it was super fun gunplay, but the lack of obj and leadership, can't be bothered. So yeah, Good luck to the Squad community to get new players in. Tonight I had a match where I had 9 revives, I decided to just play Medic, once the game was over, I had like 300 odd points and the closest medic had 3 revives, there was even a clan "squad" that didn't even have a medic. Like this game is cool, but the community sucks!

  • @Al_Filipino
    @Al_Filipino ปีที่แล้ว +7

    It is really nice that ru servers are staying strong. Precise communication, awesome teamwork, squads working together in order to effectively destroy a tank, apcs coming to helping out infantry the moment they ask for help. Me and my friend are apc mains and having whole map planned out with awesome communication of enemy movement is truly bizzare

    • @wingsandsims
      @wingsandsims ปีที่แล้ว +1

      Ironic given the (likely bullshit) Western propaganda about their abilities in Ukraine.

  • @Real_Mick3y6
    @Real_Mick3y6 ปีที่แล้ว +6

    The only time I can have fun in squad nowadays is when I play with my friend and he will typically squad lead. He's a pretty terrible SL as he only had about 24 hours in the game, but he at least communicates. I hope the ICO will fix that

    • @rogermcbadlad2812
      @rogermcbadlad2812 ปีที่แล้ว +3

      I played lots of PR last year, and a bad squad leader who constantly communicates and makes it up as he goes is so much better than one without a mic

    • @Real_Mick3y6
      @Real_Mick3y6 ปีที่แล้ว +1

      @@rogermcbadlad2812 100% I will leave instantly if my SL isn't communicating enough, it just ruins the gameplay

  • @ijnzuikaku5269
    @ijnzuikaku5269 ปีที่แล้ว +3

    I'm having a general thing to say about this. While I may be part of the minority, I do wish to be communicative in Squad. I'd love to even Squad Lead, I'm usually very extroverted, and I want to both win through good coordination and even make friends.
    However, I have stopped touching Squad for the most part, for a reason that many may not be considering. As a girl, I am not WANTED to communicate. Every time I Squad lead, I get hit by "Why are you not in the Kitchen?" jokes, or even things such as "Why use voice changer?". I often play with my own friends, who have seen me irl for years. But going through the hastle of proving myself is too much for a game that is supposed to bring fun through teamplay.
    If I am not allowed to play a Video game because of my gender, what else am I supposed to do? It's 2023, should I ride a pony or play with Barbie dolls?
    Unfortunately, for the sake of the teams, I have stopped playing Squad until the Community betters itself in that regard...

    • @ussenterprise3156
      @ussenterprise3156 9 หลายเดือนก่อน

      Coming as a new player, from games such as ARMA 3 I have noticed this too. It’s sad really they alot of girls in such milsim communities are derided with phrases such as the things you said. Even Milsim West does not really go that far. I felt Squad lost it’s identity already.

  • @wallclock4648
    @wallclock4648 10 หลายเดือนก่อน +1

    Good video though, I totally agree
    I like the new overhaul cuz it’s like PR’s deviation system but 3D so you don’t have to keep looking at the bottom of the screen to see if your weapon is stable

  • @Teimo
    @Teimo 5 หลายเดือนก่อน +5

    I come from the future. It didn't fix the problem.

  • @OG3Maliii
    @OG3Maliii ปีที่แล้ว +6

    Sometimes I feel like I’m the problem but when I’m telling my boys to FLANK with me and I look at the map and they are running in a straight line to the point it really sucks.
    Idk what to do because I’m just one homie sitting behind enemy lines blasting mf.

    • @DaveCleasc
      @DaveCleasc ปีที่แล้ว

      I've certainle never felt like I was the problem, but yep, this is me.

    • @Raptorsified
      @Raptorsified ปีที่แล้ว +2

      There's usually ones guy willing to come to you if you want to place a rally. If the rally is in a good enough spot your teammates will spawn on it. Especially if it saves them a map tile (300m) of running. You gotta start treating your squad mates like slightly more intelligent AI.

    • @guilhermebraun1082
      @guilhermebraun1082 ปีที่แล้ว +1

      just kick them from the squad. If every leader does that, people who dont listen will leave

  • @Fabzil
    @Fabzil ปีที่แล้ว +15

    Business wise, if OWI make a bet of shrinking their player base but really owning it, it could works. Like being king of your own little pond.
    Maybe getting those who dream at ARMA3 but can't put up with the difficulty of it, and also on the other side, those who like BF but feel it could be a big more tactical.

    • @INS0MN1A_N3
      @INS0MN1A_N3 ปีที่แล้ว +1

      no it does not the company does not make money from players who bought the game ages ago.

    • @Monifans
      @Monifans  ปีที่แล้ว +6

      perhaps instead of being one in a million of battlefield clones, squad could corner the tactical FPS market. and i think they have a pretty good chance of doing that. at least in the modern era.

    • @Moulwurf
      @Moulwurf ปีที่แล้ว

      @@INS0MN1A_N3 They just added MTX with Emotes. The concept of whales keeping niche games alive is viable.

    • @Fabzil
      @Fabzil ปีที่แล้ว

      @@INS0MN1A_N3 Yeah exactly, this is a business after all, if they can't make money this is no bueno.
      They need to have new influx of customers + making old customers continue to pay them.
      While reducing costs.
      Making more content and making the game better is good for first problem. Also marketing, PR, etc... Appealing to a broader audience does make sense, but you can't loose the essence of what you offer or you're fucked. Squad is playing on the "we are more hardcore than BF" and that is appealing to... BF players ! But then too much BF players arrive and then the game is not hardcore anymore and the hype dies. Gotta find that balance.
      Emotes and in-game transactions like cosmetics are great for 2nd problems. But these are 1 time transactions. If 10 000 people buys 10$ cosmestics thats only $100k that could just cover the cost of making the cosmetics in the first place. Best would be recurrent revenue, like monthly 5$ from people (for services that would justify the cost obviously).

    • @sportyeight7769
      @sportyeight7769 ปีที่แล้ว +1

      To be honest, i bought squad recently because of this overhaul. And many of people too. I think that except veterans of the game, this overhaul is a good thing

  • @andaltargren9015
    @andaltargren9015 ปีที่แล้ว +8

    Same thing happened to HLL on consoles. Got so fed up I joined the PC master race after about 7 months of saving and I’m finally buying and downloading squad today. Hopefully I find a knowledgeable person to show me the ropes to this game.

    • @paintballmasterz
      @paintballmasterz ปีที่แล้ว +3

      Welcome to the community.

    • @andaltargren9015
      @andaltargren9015 ปีที่แล้ว +1

      @@paintballmasterz thanks man

    • @pevebe
      @pevebe 11 หลายเดือนก่อน +1

      Nice pfp

  • @Beneficiis
    @Beneficiis ปีที่แล้ว +5

    There's more to the story though... because community is devolved but also polarised - at one side a drooling mass of call of duty players without understanding of the experiance at the other very elitist mentality of some of those declaring they "understand the game" (while having no idea what they are doing honestly). Both extremes amplify each other and make the game actively worse. Because while it isn't enjoyable to watch lemmings die while running around aimlessly, it also isn't enjoyable to get booted from squad while digging down enemy radio and begging squad lead to mark it (radio found on the way to waypoint given by SL...) only to get no response, getting then booted without much fanfare, and grim satisfaction from seeing them all go down holding worthless position while ignoring enemy HAB behind them. And I do understand the frustration when squad doesn't listien because I do play SL sometimes as well. But the sheer EGO of some people goes off the charts. I guess this ego is built because they seem to be able to make a plan, even if it's disfunctional plan and hardened by kicking countless idiots who don't even attempt to communicate or justify action/ask for permission. But by all that is holy, if somebody in your squad calls out to you, gives justification, requests some action on your end - then giving no response is in fact agreement for them to act as they please regarding request. Simple. Because the loop of think communicate coordinate act usually breaks on communication part. Either person does not communicate themselves, or they do but get ignored. Both break the game.

  • @fivesormeem3219
    @fivesormeem3219 11 หลายเดือนก่อน +4

    Well this aged like Milk, lmao. Current community servers are basically a toss up between idiot teammates who don't know anything about the game or refuse to learn, or some random Russian/Syrian children/clan teamkilling and wasting team resources every game.
    I have literally not seen a SINGLE game in which this doesn't occur.

    • @wadestun9268
      @wadestun9268 3 หลายเดือนก่อน

      I only get that when playing GE servers

  • @SirMcMuffin
    @SirMcMuffin ปีที่แล้ว +2

    Sorry but the 8:35 example you showed while complaining about skill issue people is really funny. Because that whole ass squad did indeed have an actual skill issue. Nobody bothered to keep their flanks in check so they all died. The run and gun guy should not have gotten away with that if that squad was actually looking out for each other and paying attention.

  • @TheSoldierChristian
    @TheSoldierChristian 11 หลายเดือนก่อน +1

    As a battlefield player on console I too am frustrated with the constant of even basic teamwork or squad cohesion.

  • @Gurowho
    @Gurowho ปีที่แล้ว +4

    This is why I played modded versions like MEE. Because new players don’t even know that such servers exists, so I hope it stays that way.

    • @DaveCleasc
      @DaveCleasc ปีที่แล้ว

      I'd bet the mod servers will be much more popular going forward.

    • @noir1923
      @noir1923 4 หลายเดือนก่อน

      @@DaveCleasc yep, now mod servers are worse than vanilla servers

  • @OldMotorcycleAdventures
    @OldMotorcycleAdventures 10 หลายเดือนก่อน +1

    I just got the game a few days ago. So far, I have noticed you either have a really dedicated SL to direct his men(who effectively vocalizes what he wants each player to be tasked with), or someone that just bosses you into building a superfob, and quits the moment the hab goes down. I have yet to find a SL other than those two types

    • @maxschuster1209
      @maxschuster1209 4 หลายเดือนก่อน

      The german servers and the servers of the 44th are good in this regard

  • @bingedkoolaid8609
    @bingedkoolaid8609 ปีที่แล้ว +3

    This is something I noticed when I played the first infantry overhaul playtest. the way they made that first playtest made you move with your team had to utilize bases of fire with your team to be effective

  • @acefighterpilot
    @acefighterpilot ปีที่แล้ว +2

    You make it sound like OWI is totally reformed now, like the ICO fixes everything, but Squad still has massive glaring issues that drove me out before the ICO playtests started.
    OWI is still fundamentally relying on the player base to teach everything to new players, including where to click in what interface menu to achieve whatever result (kit change, placing radio, etc). This game is too mature and too expensive now to not have proper mandatory tutorials for new players. I think they should do it like old America's Army where certain roles (SL, medic, AT, DMR) are locked behind mandatory, engaging tutorial missions. That alone would help so much with free weekends.
    OWI isn't just releasing Hollywood style trailers to attract new players, it seems the game gets a major version increase every other update for minor content additions while ignoring long-standing bugs. In one year we went from v2 to v5 because of 3 maps and 3.5 factions, and the new factions are really starting to feel lazy (PLA Marines). Meanwhile, we have all the same bugs in the game that we had a year ago. Ghosts shooting at random things, astral projection upon getting into APCs, HAT weapons not reloading with full ammo, soldiers appearing to crawl at Mach 3, and so much more...
    I want to love Squad again, but I need them to fix some of these bugs first.

    • @pain2573
      @pain2573 ปีที่แล้ว

      OWI is on the right path now.
      Imo that blogpost they released was all I needed to forgive them. They straight up apologized.
      Has any other studio ever done something like that? Imagine Dice apologizing to BF1942-BF 2142 players for going off the rails with that franchise.
      Pretty much impossible to imagine.

  • @misefalfaie750
    @misefalfaie750 ปีที่แล้ว +1

    I'm a huge fan of squad and play daily. To be honest, unlike other people, I think the ICO is great at reducing the game pace and making it less run&gun. It allows you to take a minute,look around, use binos, which for some factions is a must since there are few scopes, and it also makes people more calculated in their moves if they know what they are doing. All that said, the problem with squad's team play is the fact that nobody respect chain of command above SL level. I think a good idea would be for server communities to recruit more players and train them in squad leading/commanding, spend time theory cradfting strats and so on. This way, servers always have a couple people available to SL and command the team to victory. (I know this would be time consuming and few communities could pull it off but still)

  • @BBalloon
    @BBalloon ปีที่แล้ว +4

    Mortaring is possibly the most boring thing you could do in battlefield, but in Squad it was my favorite thing to do. The best moment was when my squad was trapped under heavy 50 cal fire, I requested mortar support which smoked out the horizon and allowed us push up and take their position. Having a mortar team is such a huge tactical advantage that nobody cares about today. Whichever squad we were supporting would even actively spot where our mortars were landing so we could adjust our ranging accordingly. The teamwork in this game was magical and made the mundane act of mortaring incredibly fun.

    • @kekistanimememan170
      @kekistanimememan170 ปีที่แล้ว +3

      I miss PR when jets were actually manned.
      I remember being a 2 man recon unit being sniper and observer.
      Just hiding calling out troop movements and lazing fobs, tanks etc for CAS. We didn’t even shoot and yet it was fun.

    • @BBalloon
      @BBalloon ปีที่แล้ว

      @@kekistanimememan170 for real. This game aint about K/D and I love it

  • @gabriellewatson2052
    @gabriellewatson2052 ปีที่แล้ว +21

    Community is so important to gameplay, great video!

  • @kobun6474
    @kobun6474 ปีที่แล้ว +5

    HLL has this same problem, Wild Bill said "everyone wants to have fun - they don't want to play the game to get that"
    Hopefully this update filters the bad players out. It looks extremely promising.

    • @nik72828
      @nik72828 ปีที่แล้ว

      Filtered all the good ones out instead lol

  • @StayFrostyOfficial
    @StayFrostyOfficial ปีที่แล้ว +4

    I think the ICO is dogshit. At least when I played 3 weeks ago I couldnt shoot shit and found myself uninstalling the game. I dont play fast faced cod or battlefield games, I like leading my squad, keeping the good comms and making high IQ moves so i keep my squad alive as long as possible while making it fun for them, but the most recent update sucks. Cant reiterate how much I hate it...

    • @Semperf11
      @Semperf11 ปีที่แล้ว

      :/

    • @Semperf11
      @Semperf11 ปีที่แล้ว +1

      We need good SL’s like you 🥺🫡

  • @davidkiarray8205
    @davidkiarray8205 ปีที่แล้ว +3

    so what do you think should happen when a soldier walks into a room and has 4 enemies facing away from him? what do you think *would* happen? 8:30

    • @K333N3R
      @K333N3R ปีที่แล้ว +7

      Well in the ICO, they'll all miss each other then pull their knives out... Imagine blaming ysar when the enemy act like a bunch of deaf NPCs.

    • @davidkiarray8205
      @davidkiarray8205 ปีที่แล้ว

      IRL you have 4 coffins to carry out @@K333N3R

    • @raized943
      @raized943 ปีที่แล้ว +4

      He didn't walk. He jumped over the window and killed all of them at Mach 3 going in and out of ADS like pubg. Then, turned around instantly and headshotted the guy prone that was 120º off to his right. The game shouldn't be like that.

    • @davidkiarray8205
      @davidkiarray8205 ปีที่แล้ว

      people do it way faster irl you're right@@raized943

  • @schnitzelfritzel6287
    @schnitzelfritzel6287 8 หลายเดือนก่อน +2

    8:37 Man, that is just painful to look at. Its honestly exactly this that put me off from squad several times. I would play squad, have fun, end up in close quater combat every now and then. But it was stuff like me laying myself down ontop of a hill/building overlooking where enemies walk from their HAB over to the point, me shooting some guy crossing the road just for him to make a sudden 90 degree turn IN THE MIDDLE OF THE ROAD and shoot me in the skull within a milisecond that made me take hiatus after hiatus after hiatus. Having a seizure after having a bullet go over your head or having an asthma attack after 3 steps of walking might not be realistic, but it sure as hell is more realistic than Chad Thunderglock marching down an open road slaughtering 9 people that had prepared an ambush for him as if he was Robocop.

  • @jamesmcleod4335
    @jamesmcleod4335 ปีที่แล้ว +8

    Loved your video man. I think all the people giving hyper critical feedback are mostly correct and it's nice to see you get that constructive criticism that you encouraged. I just wanted to say that as imperfect as it was I really enjoyed it. Especially the Avatar bit. Some have voiced that segment and the trailer were too long, but personally I didn't mind, it kind of submersed me more into your video. It's a delicate balance these days with shrinking attention spans, which is a growing problem in the quality of content created. Ironically it reminds me of the issues with the Squad community you addressed.

    • @Monifans
      @Monifans  ปีที่แล้ว +2

      i appreciate the concerns! the feedback has been mostly positive and not abusive thankfully. it encourages me to make more videos on squad.

    • @col.kernel
      @col.kernel ปีที่แล้ว +1

      Do it brotha. ngl a lot of the Squad content creators are midwits.@@Monifans

    • @Monifans
      @Monifans  ปีที่แล้ว

      what kind of music do you use in your videos? i quite like it. friend me on discord: "monihatesdiskord"@@col.kernel

  • @BringerOfD
    @BringerOfD ปีที่แล้ว +6

    I've always hated the "oh they won't change so we need to lower the bar so they don't completely tank the team" mentality. If they won't change, we don't want them and tanking the team's performance for a couple games, calling them out in chat as the low brow low intelligence players they are is how you get them to leave.
    This problem is the same everywhere. In games, in real life. If you fight to keep the bad members, the good ones will leave. Take note any actual military leadership in here dealing with retention issues. Inclusivity is a poison. EXCLUSIVITY is the only way to bring in and retain high quality people.

    • @celladoor_uk
      @celladoor_uk ปีที่แล้ว

      I could not agree more.

    • @Raptorsified
      @Raptorsified ปีที่แล้ว +2

      Except this is a video game, not even your local McDonald's. This level of gatekeeping for someone's leisure activity when they get home from work is absurd.

  • @A1phagaming
    @A1phagaming ปีที่แล้ว +4

    The main issue they had was scaling the game into their combined arms vision. Whilst squad had some issues before alpha 9, the game actually had a great balance of smaller / light vehicles and rewarding infantry play wrapped up in a pretty bow of teamwork through communication and coordination. This is because -rewarding coordinated- infantry play was the focus - well before the need to have players run around with vaseline caked to their eyeballs and jello-arms . They absolutely destroyed the central part of squad when they removed the first iteration of the rally system and switched to wave based spawning. Couple that with forcing large scale, low thought out map layers / game modes and questionable mechanical game decisions and you have the pile of stink that they landed in. This is not how a large chunk of the player base c. 2017 would have chosen the direction of the game to go in, but at least they have finally chosen a direction. It's been in limbo forever. Personally, I would rather take a cheese grater to my nuts than play the ICO game in v6.0. But still, it's good they did something to satisfy at least part of their community. GL and have fun out there!

  • @alamerga123pdm
    @alamerga123pdm ปีที่แล้ว +10

    This is Nano´s fault. Everyone trying to "be funny" and "make memes in game" ruined the game. Everyone thought Squad was about lollygagging the whole match.

    • @artofwar3046
      @artofwar3046 ปีที่แล้ว +1

      Pretty much every one of his videos he is main camping and calling himself the best squad player ever. "7,000hour SL wins game in minutes", yea because you guys camped the only road they have to leave main just 400 meters away.

  • @FriedrichMeier0
    @FriedrichMeier0 ปีที่แล้ว +3

    ive noticed alot of SLs just leaving the squad "im going to re arm at main" then gone. game is in a weird state

    • @Animus989
      @Animus989 ปีที่แล้ว

      Lately, I've been running into SL's disbanding and joining another squad if their plan didn't work out on the first attempt.

    • @GeloLego99
      @GeloLego99 ปีที่แล้ว

      there is an influx of new people in the game who think they can lead a squad 20h in the game, this happens to me all the damn time on specific servers, I tend to avoid them entirely@@Animus989

  • @captainkill1993
    @captainkill1993 11 หลายเดือนก่อน +1

    I've played some matches of squad where our commander is so in incompetent he makes the Russian command structure look perfect

  • @sargesghost
    @sargesghost 11 หลายเดือนก่อน +1

    What I was doing on squad was the solo click heads mamba jamba you discuss here BUT i would have others in my squad tag along and prolong the fights/keep me up. we would sack complete objectives while the whole team sat on defense. Now with this ICO I cannot even line up a rocket to shoot an enemy vic; that's what I started out as on squad was a lat, and it bothers me.

  • @Kesen2003
    @Kesen2003 ปีที่แล้ว +1

    See as a squad leader myself, I found when I start kicking people that were not participating in the objective of the squad, most everyone else would leave the squad too. So I’m forced just to deal with certain behavior to keep a squad intact.

  • @_R_E_D_A_C_T_E_D_
    @_R_E_D_A_C_T_E_D_ 9 หลายเดือนก่อน +4

    I’d pay 200 bucks to have Squad with the good old PR playerbase. Miss the good days in kongreal valley.
    Also I’m convinced squad is not served well with free weekends and/or big sales

  • @blakjaket4472
    @blakjaket4472 ปีที่แล้ว

    I bought squad about a year ago. One of my first matches was with a squad leader and his marksman buddy who was the ony assistant sl in a far corner of the map sniping while some random rifleman was basically commanding the rest of the squad that would listen. When he asked the SL for command he got turned down. When he called out our useless SL, he got trash talked by the 2 guys relentlessly until he left the squad.

    • @lmaogottem5984
      @lmaogottem5984 6 หลายเดือนก่อน

      atleast people were talking

  • @spicyprojects
    @spicyprojects ปีที่แล้ว +4

    Great video! It got randomly recommended by YT so you're definitely doing good by the algorithm.
    Just one thing to mention before your channel explodes - normalize & balance your audio. It's really quiet right now and I had to turn my speakers to 100%

  • @chrispage9973
    @chrispage9973 ปีที่แล้ว +1

    Nothing will change until they add a 5 minute respawn timer on inf for giving up. Medics exist for a reason. Maybe having to wait forever after dying will stop the zombie wave / Battlefield tactics.. But all your points were right on the nail. The community really needed this update.

    • @kawanaru
      @kawanaru ปีที่แล้ว

      Medics these days are a real coin flip lmao. I wouldn’t trust them that much.

  • @duoquendo
    @duoquendo ปีที่แล้ว +1

    yeah, i never played PR, played squad fot the teamwork aspect of it, but i am a very experiencep cs player, a lot of practice clicking heads and there is this one day playing squad then my squad retreated from a position and i got cought in a firefight, remember clearly 5 people pushing me and i just headshot all of them and it felt weird, afther that the foobs became useless and all the others changes came rolling, i just left squad.
    yesterday played the combat overhaul and it is what tha game needed, already bad teammates talking about how they did not like the thing

  • @garrolmace
    @garrolmace ปีที่แล้ว +1

    It comes down to the commanders and squad leaders that bring the teams together, a lack of leadership and experience in the game can make it a shit show but if you join a squad and just do what they tell you it seems to all come together. Ive been loving it if you get a lone wolf in your squad boot em theres always somebody waiting in the queue that communicates

  • @orc_gunslinger
    @orc_gunslinger ปีที่แล้ว +2

    I don’t think we can blame new players for not knowing the game. Instead the veteran players should beat them at the game until they learn. If they keep losing game after game, they will learn to get better. Veterans need to lead by example and carry the team.
    The biggest annoyance is new squad leads placing bad radios. There should be an option for the commander to approve radio placements.

    • @atari947
      @atari947 ปีที่แล้ว

      Thats an interesting suggestion because it kinda taps into real debates regarding how centralised initiative should be in the military. Look at Russia in Ukraine, how lower levels of command can't and aren't trained to make decisions themselves.

    • @Raptorsified
      @Raptorsified ปีที่แล้ว

      Classic hab right on top of the radio right on top of the flag icon on the map.

    • @meepy546
      @meepy546 ปีที่แล้ว

      i dont think veteran players just stomping new players is going to help. look at tarkov and the cheater epidemic. using new players as stat padding/ free kills is how you get either dead game or a cheater in every match because they feel as if there is no way to compete. then the veterans sit there and wonder why the game dies 2 months after every update.

  • @im.not.him._o
    @im.not.him._o ปีที่แล้ว +5

    What it’s going to take is more veteran players stepping up and leading squads. I’ve been playing more as an SL and setting the tone from the squad up and being open to working democratically with command.

    • @Nasse83
      @Nasse83 ปีที่แล้ว

      The thing it's the veteran players squadleading that are leaving because of the update.

    • @einfachignorieren6156
      @einfachignorieren6156 ปีที่แล้ว

      democraticly lmao,

  • @Thatoneguy-ro1sj
    @Thatoneguy-ro1sj ปีที่แล้ว

    I literally can’t even switch cover and coordinate suppressing fire A) because the suppression messes with your aim and it takes a while to gain back motor function for some reason and B) sprinting decreases accuracy, precision, and weapon handling even with a full bar of stamina. So while moving up a street under fire I can’t see, can’t shoot back accurately, can’t tell my squad where to shoot because of one bullet flies close to me I can’t see shit and have to wait 10 seconds for the affect to go away. Picked off one by one

  • @therealspoon69
    @therealspoon69 ปีที่แล้ว +1

    the community ban list also has like 50k people perma banned from 99% of the servers which is like 4x the average player count haha. you can have some gravy seal server janitor ban you for no reason and then you just cant play the game anymore.

  • @kusugara
    @kusugara ปีที่แล้ว +1

    Next step is to bring the PR style supply system with FOBs and Supply Crates, even though it looks unrealistic, it is more intuitive and actually incentivises a more realistic play style.

  • @rootin222
    @rootin222 ปีที่แล้ว +1

    My pc could run this back in the day but now it crashes when I open a game

  • @FolfiWolfie
    @FolfiWolfie ปีที่แล้ว

    As someone who often plays SL constantly because no one else will and has to deal with people who won't listen, lone wolf, cry whine about being told what to do it's super tiring and often times I wish I could just play a rifleman like I can in Post Scriptum because it's fun to take a simple role, but because I know the squad majority of the time will die without a strong leader I'm usually shoved into the role anyways after the SL eventually leaves due to being so overwhelmed. It's sad and demoralizing because I love the nature of Squad it's easier to get into than Arma and that good mix of combat that Battlefield provides. It's just unfortunate seeing that new players don't understand when I call out the three D's (distance, direction, description) or ordering Squad's to bound, flank, set security, peel etc. I mean armor is even janky. You would assume it would stay with the infantry use it as a base of fire and or flank with some rifleman to still cover it, but most of the time it's lone wolfing and getting destroyed. However I have seen some basic "rudimentary" teamwork with the past update however the community is still mid imo.

  • @krzys2702
    @krzys2702 ปีที่แล้ว +9

    Totally agree, came to squad years ago from arma3, since arma was too slow pased and combined ops with milsim teams took like 5-7 hours. Squad was like perfect back in the day, but last two years when I play 70% is frustration seeing what people are doing and SL’s leaving mid game. Today im booting up with that new update to check it out with high hopes.
    Great video bro! Keep it up😎

  • @Scriptum.
    @Scriptum. ปีที่แล้ว +2

    8:37 yoooo I see myself 😂
    Crystal is an amazing shooter, every single guy he killed here isn’t even acknowledging his existence. This IS a skill issue. If you cannot react to a single guy beside your HAB, no ICO is going to make you better. You are simply bad.

  • @Zarn130
    @Zarn130 ปีที่แล้ว

    I have noticed as a more unexpericaned player that expericaned SLs tends to leave after about 20ish mins after they or their squad dies then the communicality quality just drops. So as a person now with like 26 hours ingame rn and coming back for the new rework. I find it a little hard to be fully engagged in it as certain squads have expericaned SL but they leave once they die or you have SL who speaks as much as walls do.
    I am not gonna say it's all SL fault cuz it's likely is a combination of people not listing to SL or new players not knowing what to do that causes this
    Quick edit here: this post was made before finnishing the vid

  • @milominderbinder3455
    @milominderbinder3455 ปีที่แล้ว +6

    You recognize correctly that the community is the problem with gameplay, but somehow think that the ICO will fix that? The player whose clip you included as an example of a solo lone wolf is actually a respected member of several communities who admins and SLs at a high level. It's players like him who won't stick around after the update, and then you have more pub games where the blind are leading the blind and the players who know what they're doing have left or are too burnt out to lead a squad.

    • @Monifans
      @Monifans  ปีที่แล้ว +7

      Absolutely nothing but respect for YsaR_Crystal. It was not my intention to portray him as an example of a “lone wolf”. I used his clip as an example of the nature of gameplay in squad.

    • @Oscarmike247
      @Oscarmike247 ปีที่แล้ว +8

      @milominderbinder3455 I think you missed the point here. It's simple, Squad is returning to what it was meant to be. A niche game for a niche player base (which is rapidly growing). Players will either like it or not. Which is fine! But, the players who don't like it have a market that is flooded with other games that they will enjoy more. As for those who enjoy PR and the Squad ICO, this is the only thing we have. There's not much else to turn to in this niche genre, which is why Squad was created in the first place. So let us have this one game...

    • @Raptorsified
      @Raptorsified ปีที่แล้ว

      ​@@Oscarmike247how about we not gatekeep a full price video game? People just wanna play some games after work, and if not all of them want to play together. Whatever, they paid for it. Them buying the game and there being so many servers with queues is why OWI keeps developing it.

  • @Anonnymouse53
    @Anonnymouse53 ปีที่แล้ว +1

    I'm team ICO. However it needs tweaks. Aim punch particularly seems a little too strong for semi-accurate incoming that lands a few meters away or are only hitting hard cover.
    I'm cool with aim punch being a thing, but I do think that once you have decided to stand ground, get to glass and return fire despite suffering the suppression effects and increased time to get on target then I shouldn't be suffering massive aim punch for anything besides rounds that are landing really close or zipping a meter over my head. At the very least it needs a much more significant fall-off.
    imo, suppression is where it needs to be, weapon handling feels a bit weird but it's fine because it serves an important purpose, but the aim punch is a step too far in taking away that player agency.
    Overall though, had some great rounds in ICO and am having equal parts fun & frustration learning how to shoot again.

  • @Ancestor_Numero_Uno
    @Ancestor_Numero_Uno ปีที่แล้ว +1

    100% right. Now everyone's playing Call of Duty instead of cooperating.

  • @Hinokassaudifan1
    @Hinokassaudifan1 ปีที่แล้ว +1

    Well, it REALLY depends on what type of server you are on.

  • @RobertPSmith336
    @RobertPSmith336 ปีที่แล้ว +1

    Overtime even I myself was allowing and even doing more of a loner playing style. Although I tried and opted most of the time for team work; a lot of times it was hard to get your whole squad just to stay with the pack for 10 minutes. Gladly now with the update people are getting flattened when ever trying to solo play. You cannot do it EVER. I actually was subjected to this and ill tell you, I was flattened. This update has really fixed these issues.

  • @ambientlightofdarknesss4245
    @ambientlightofdarknesss4245 ปีที่แล้ว +1

    what's even more suprising is, that OWI really nearly killed the game with introduction of emotes and hand signals. the community literally thought of OWI locking future maps behind paywalls. Anime skins in games. but amazingly they somehow did a full on 180. plus hell let loose was doing the exact opposite, making OWI get even more thanks and praise. It's similar to the situation Cod and Battlefield were in all those years ago.

  • @tylerwhitney3443
    @tylerwhitney3443 ปีที่แล้ว +2

    Planetside and WW2 online and OFP was peak gaming

  • @waynetendo1172
    @waynetendo1172 ปีที่แล้ว +1

    having a couple thousand hours in the game and played in comp teams i think the changes are overboard as they sit. it doesn't feel fun to play and it needs to be dialed in. what gets me is this speculation that so many folks have that these changes are going to usher in some sea change in player behavior to coordinate and communicate more. it sounds like every bad SL i've ever played under who's magical thinking about strategy and tactics that they demand you adhere to eventually falls apart like wet tissue paper once it's put into practice. you want to talk about the macro Squad experience when that's really just the SL and Commander experience, individual players aren't there to facilitate YOUR experience, it's a shared experience. it goes both ways. if their experience, as infantry, is Not Fun To Play, then the entire foundation of that shared experience starts crumbling.

  • @NicSmacked
    @NicSmacked ปีที่แล้ว +1

    Haven't even watched the video yet. But as a squad vet that has been playing since the game was a walking simulator. I can most definitely say that the game has deteriorated to a state where I will join servers and a majority of squad members will not be communicating. This was not at all improved by the most recent update (combat overhaul). I hope that this game can go back to being a fun and enjoyable TEAM-oriented game. Im not too optimistic tho I feel the damage has been done to the "serious" player-base from previous updates.

  • @weechy_specialttv2780
    @weechy_specialttv2780 9 หลายเดือนก่อน +2

    OWI wants more players makes cool ad. Gets players that don’t understand changes game mechanics for people who enjoy them and lose more people. Yes owi to blame.

  • @yebut12
    @yebut12 ปีที่แล้ว +3

    i had long break from squad and when i come back i was asking on command channel if no rp is a new meta xd
    the reason for that i think its because new players learns from veterans how to play, and they are so op in shooting that they dont need cooperation, thats why ico is great

  • @benharrell3002
    @benharrell3002 ปีที่แล้ว +1

    I have about 2k hours in sqd. I quit years ago because I would almost always have to SL. Between herding cats, dealing with toxic players, and listening to the complaining on command chat there was just barely any fun in it anymore. They have made the gunplay worse in order for you to “work together” which is great in theory, but for 90% of the games it’s just not fun.

  • @cmx8450
    @cmx8450 ปีที่แล้ว +1

    great video man you got yourself a new subscriber. I do have one critique tho, please clear your throat, because when your voice cracks it's like a sharp sound into my ears
    Hopefully saying that doesn't make me a dick

    • @Monifans
      @Monifans  ปีที่แล้ว

      no problem at all, i really hate it when my voice cracks too.

  • @HaebyungDance
    @HaebyungDance ปีที่แล้ว +1

    Great video with good points. As someone who started out with PR I think you lay out the history well. My only thing is that unfortunately Squad has gained its own identity, and a lot of players have complaints about the ICO. Personally I will be trying to contribute to helping the community adapt and learn teamwork in place of individual skill, but it's going to be a rough road.

  • @s.v.o.579
    @s.v.o.579 ปีที่แล้ว

    What I strongly notice when squadleading is the effect of communication between SL's. An active command chat makes the game SO much better.

  • @407fitz8
    @407fitz8 11 หลายเดือนก่อน

    I was super hyped for the ICO, then when I started playing it and I HATED it and was very outspoken about it. I recently realized that I MYSELF was part of the problem, and the things I said I wanted and how I played did not align. I now see the ICO more favorably, and there are parts of it I hate but I understand now it's a necessary evil in order to punish those who do not play the game the way it was intended to be played and try to lone wolf. The issue I find most these days though, and another popular squad youtuber said this and I can't agree more, is that the game has changed but players have not. Alot of players are still trying to play the same way they were before the ICO, and it's almost like a self-feeding fire. Join a squad with the full intent of communicating and using teamwork, but when the other players don't reciprocate, feel the need to say, "screw it I'll do it myself". The game is most fun when teamwork, strategy and communication is plentiful but I just don't find myself playing as much anymore because it's hard to find. I will have maybe one or two good matches a day, and then as people get off, the quality of the teamwork is diminished. This is also probably because I live in an odd part of the world and I think a lot of the more teamwork-oriented players are getting off due to it being late, whereas due to timezone differences, it is still rather early where I am at. Nonetheless, I hope the game continues to shift direction and I hope to find more matches that emphasize teamwork, communication and strategy over lone wolfing.

  • @folkmetal4
    @folkmetal4 ปีที่แล้ว +5

    Good work! Liked the format, you do video essays very well.
    Did feel the script lost cohesion midway. The narrative flow when you were setting the scene with PR history, mechanics, early squad development was great. But then 6:15-11:20 didnt feel as authoratative.
    Would have found a more detailed chronogy of anti-teamwork gameplay changes, and the individual effects they had really fascinating. Would have conveyed a real sense of dread seeing that play out update by update. Appreciate the amount of ballache the research would take but hey, self flaggelating historian here.
    Last four minutes tied everything together really well though. Found the discussion about cultural change very interesting.

    • @Monifans
      @Monifans  ปีที่แล้ว +2

      that's great feedback! im new to voicing and writing videos (as you might be able to tell) so i have got some work to do. do you think the background music played a role in my voice being not as authoritative? i also did rush this video, trying to get it out before the ICO launched.

  • @Shinbusan
    @Shinbusan ปีที่แล้ว

    I invited my coop team to Squad about year ago during free weekend. They were took down by highly skilled enemies and disliked Squad.
    No I am back to Squad thanks to OCI but I do not know how to make my team to give it another try. I hope for the next free weekend.

  • @MutheiM_Marz
    @MutheiM_Marz ปีที่แล้ว

    PR basically ARMA without 1 hour prep, Squad is the same. Casual BF player compelled by briefing, gearing up, marching order and outside the game communication. If you have a way to manage a lobby, like whitelist then there would be no problem.

  • @maxiejohnson8356
    @maxiejohnson8356 ปีที่แล้ว +1

    I played 200 hours of Squad only to go back to PR because no teamwork, no coms, combat is hectic and random.
    ICO gave me some hope, maybe I'll be back

  • @NY-Vice
    @NY-Vice ปีที่แล้ว

    I recently returned to Squad after a year-ish of not playing and the game is so different from what I remember it was hard not to be disappointed. The combat overhaul makes all the weapons feel like you're trying to aim in Virtual Reality. It makes me wonder if any of the developers were actually focused on realism or just making the weapons feel extremely cumbersome, because they certainly do not behave like their real life counterparts. Every time I play the game now it just makes me want to go play other titles in the same vein like Hell Let Loose or Squad 44, just to get away from the horrible combat in Squad. I can't really think of another "Milsim" type shooter that has combat this poorly done. Arma, Ground Branch, DayZ, Tarkov, Ready or Not etc all mop the floor with Squad.

  • @papalsaint1571
    @papalsaint1571 ปีที่แล้ว

    This is almost exactly what happened to HLL. I wonder if there was a common investor or something that was directing them to try to be CoD/BF competitors?

  • @bombacloutk
    @bombacloutk ปีที่แล้ว +3

    u forgot the part where Tencent bought the game my man.

  • @RoBert-on1kb
    @RoBert-on1kb ปีที่แล้ว +1

    Teamwork is to overcome lack of skill of individuals.

  • @hiphip4808
    @hiphip4808 11 หลายเดือนก่อน

    It’s funny, I try to work well in my squad, always have even since day 1, but often I find myself alone because the team just leaves and doesn’t talk or doesn’t care to try to coordinate so often I feel like im working better with blue berries over my squad mates. I’ve been rushing using grenadier in order to combat my squad’s lack of teamwork by giving them something to look at, I.e colored smoke. Really, being at around 100 hours, I shouldn’t be having to Co Squad lead and I should be focused on learning the core of the game, but it’s hard when even seasoned players don’t care to try to work as a team.

  • @Pumpkin42O
    @Pumpkin42O 11 หลายเดือนก่อน +1

    Theres a reason there are servers with hour locks, that ban players who dont communicate

  • @roccozocco9630
    @roccozocco9630 ปีที่แล้ว +5

    I watched so many how to squad gameplay tutorials and then run the game only to see that there is no teamleader that does his job or i was the one calling the shots as a noob teamleader. I failed of course as a teamleader. So I spent the last 20 hours only playing the chopper tutorial cos that seemed to be some how useful. Then I dropped the game cos you can't contribute to your team if you're getting shot down to often. I hope for this update. Im actually enjoy teamplay over clicking heads.

    • @Monifans
      @Monifans  ปีที่แล้ว +2

      sorry for that experience. my first couple hours of squad was actually miserable. then i got that one good game, that classic squad experience and got hooked. the Devs have stated in their Q&A they will try and make new player onboarding easier and i hope they follow through on that.
      now that the ICO is out, you should download and try it out.

  • @celladoor_uk
    @celladoor_uk ปีที่แล้ว

    Awesome video dude, you make great points and I agree whole heartedly with all of them. I missed the game I loved. I am just downloading the overhall now, been dying to play this for months, hopefully the game I loved has returned. Keep up the great work dude!

    • @jacobcorcho2518
      @jacobcorcho2518 ปีที่แล้ว

      So.... how is it 💀

    • @celladoor_uk
      @celladoor_uk ปีที่แล้ว

      It's worse if you have a bad squad leader but it's better if you have a good one. I think it will take time for the bad players to leave or get better. So right now, it is a little frustrating as if your squad sucks you're gonna have a bad time but the game itself is way better, more immersive and if everyone plays it right, it will be a massive improvement. @@jacobcorcho2518

    • @celladoor_uk
      @celladoor_uk ปีที่แล้ว

      Also, if you are gonna play it, be prepared to listen to midwitted sweats complain that it isn't a cookie cutter shooter anymore. @@jacobcorcho2518

  • @HugTheSub
    @HugTheSub ปีที่แล้ว +1

    Satisfying and skill based gunplay must not be mutually exclusive to coop and teamwork.
    Once again the same incorrect point made at length.
    Want people to focus more on teamplay? Empower them.
    Want people to focus less on individual shooting? Make other parts of the game equally as fun.
    ICO just made gunplay less fun so that other stuff appears more appealing but it still is a net negative.
    Could have improvement other aspects of the game rather than take away what people enjoyed to force them to play the less enjoyable aspects.
    If you want Squad to be exclusively for PR players then maybe just go back to PR? No1 wants to drive a logi around all game. That shit a chore.

  • @ASpark122
    @ASpark122 ปีที่แล้ว +3

    nowadays it’s hard to get a good SL that knows the map/game mode and correctly leads troops to an objective 😩