@@viethoang907 about that, there were actually a couple of folks who used Resuscitate to roll through nova and posted on reddit. I really wanted to get it to work but I just couldn't pull it off when I was testing, hence I didn't include it here. #TaxmanNotArtfulDodger :peeposad:
A lot of the things I share are from watching Japanese pros and their insane speedruns. Meganu has Namielle figured out to a science and I based many of my concepts from his runs.
Angbata brought me here, glad he recommended you guys, quality production, great tips, and easy to follow explanations, and although I would initially rather sticky her to death or cheese the fight against her 🤣, knowing the mechanics of her attacks is really useful for everyday hunting sessions. So Thanks.
20:09 is super useful! Also, this is a more weapon specific tip: But I'd like to add that, the moving water CC is considered a (no damage) active hitbox, like Tremors or Roars. This means that, countermoves also trigger on it. So things like Longsword's IS, ISS, or FSS can easily proc.
@@Cygnet13 Yes sir! You can basically "counter" that move. A useful movement option is to also FSS or Iai "into" a moving puddle to trigger a counter. And with FSS, the s (and its small hyper armor at the end) are usually long enough to clear the entire hitbox duration, too.
Best paired with a waterproof mantle because I’ve had instances where the end of the foresight slash actually put me in a flowing puddle, meaning I couldn’t follow up with a roundslash - and was even immobilized. Waterproof mantle means you can proc FSS on flowing puddles with much smaller risk.
TH-cam has a new feature where if you put timestamps in the description it'll appear on the video runtime bar. Just make sure to have "0:00 start" at the beginning for it to work
Will u making another artful dodger videos? This playlist in particular is really helping me in my hunts. Probably some alatreon, fatalis, and some end game monsters..? Thank you for making this series🙏
Guys. Thank you SOO MUCH. I mass shared this everywhere instantly because alot of newcomers really need this! And it's an eye opener to experienced players like myself.
Very helpful! I had no idea about the waterfall safezone and the counter after being flinched out of a water attack! I also noted that before Namielle does her ulti, she does a different, higher pitched roar that helped me out a lot to stop attacking on time. I find nami is a pretty fun fight! Thank you again for all your hard work!
this guide is just pure awesome,i really wish PH elite keep making kinds of this guide to other monster aswell so when newbies ask the guide i can make this channel as reference.i know im asking a lot of you. but one can only hope lmaoo
I wish there was extra bits for HBG users as alot of attacks youre supposed to sheath against we simply dont get enough time to sheath against. Like rajangs body slam, i sheath the absolute second im done getting roar stunned and never make it in time and so i just try to roll away every time and never make it out of range. Or namielles water attack that goes left right left right, if im in the center and not close i pretty much get hit cause theres not much i can do. You have to twice but the roll takes so long that if i the first part i get hit mid roll when it comes back. Absolutely love this series though. Learn so much every time!
As for rajang, you dont have to sheathe. just keep walking away and dodge at the last few moments before he lands. Use the few s to dodge the front hitbox and after that you should be far enough already to not get hit by the lingering hitbox. For namielle's water beam tho..i think you can just roll to the front of her front legs immediately after you see the animation. I'm very rarely hit by that move. Evade extender might help for these 2 specific moves.
Excellent video. After grinding a bunch of tickets out AT Nami, I was already doing a lot of this positioning and spacing intuitively, but seeing a detailed breakdown of the fight was still really engaging, and it helped me better understand what I'dd been doing right and wrong. Now if only could stop getting sloppy in the last zone and fouling up reasonably clean runs.
Nami's ultimate also has a much smaller attack just before the big boom. If it goes off before you're out of the area, it'll flinch you unless you have rocksteady or something similar, and it seems to be staggered with the later attack enough that it will mess up pre-emptive guard points or ls parrys.
Thanks for the tips....Ik I am a little late to the game. Started playing a couple of weeks ago. Got to MR 100 today and I was able to beat AT Namielle on my 1st try without fainting with your tips.
Namielle's Ultimate also have a vertical reach, which unintuitively didn't align with the water puddle being on the ground. Don't vault as an IG when she does this, just superman dive. Learned it the hard way 😅
What a great breakdown and analysis of the moveset will be sharing this every chance I get. Thank you guys for your contributions to the community👏🏿 Also shoutout for using hunting horn most the video 👏🏿
As a SnS user with shit for reach, I always try to tenderize the claws yet I have never noticed this pattern. Either she doesn't do it when you do the claw uppercut or I'm just dumb lol
Namielle Also Has Charge states, her first is obviously no charge, where all of her attacks that would induce thunderblight and set off puddles dont do either of that, her next one is when she is half charged, where those attacks now set off water, and her third state is when she is fully charged, which you can tell by her orangish blue coloring no longer being present and her being fully electric blue colored, as well as her whiskers being fully blue, this makes it so that all the attacks that hit water cause that puddle to explode and all of the water that is touching that puddle to explode. her fully charged state is also the trigger for her supernova, i'm not sure about this when she is AT though. That being said, the water randomly exploding in a bigger radius isn't random at all, it has to do with how charged she is.
I wish we had more of these guides online. For some reason they are so rare. Especially for MHRSunbreak, with the anomalies, even a Kulu can be deadly lol
One more thing about the Marching Beam, she always starts arcing it to her left then right. So if you happen to be close to her and infront of her, you can just circle around to your left. If you're far, you can try circling right but a dive is gauranteed to dodge it.
With normal Namielle, this used to be 100% of the time. But with AT Namielle, she does change it up sometimes like maybe 1 time out of 20 she will start on the other side. Ragegaming had a video about this too.
New subscriber here. Nakita ko yung channel thru angbata. Quality content, although im a scrublord who dont know how to dodge and utilize i-frames properly. Cheers to all pinoy mh content creators and streamers.
Man.... you're so good. I dunno how I'm gonna be able to beat her, shes so fast and my preferred tactic of fighting from range and dodging charge attacks well ahead of time like with odogaron isnt even close to gonna work. Picked bow so I could still play even though my meds make my reactions pretty crappy but... :( she looks so hard im dreading the fight. Thanks for putting this together, if there's anything that might let me win its putting your knowledge to work for me. I've been trying to use the s but even with 5 points in evade window I still seem to evade wrong, im usually too early, but when I try to im always too late. Its so weird.
Its very pleasing to see this Monster get covered. Didnt even know some of her Stuff there different Attacks, like the two Watherballmoves. I would call the Watherfall Tidalwave and the Watherbeam Wathercutter, btw. 9:22 also known as her most dangerous move. If she follows something like the Electric Explosion up whit this, its very hard not to die. Supermove. Your unable to do any longer Combos because it can come out so randomly. I avoid Demondancing her because of that. Nobody found out what triggeres it, right? I thought she needs to be at least full Charged, but im no longer sure. I belife I saw the dry Form using it once...
My far less technical guide: - Use Brachy GL with Guard 5, EW, and Guard Up. - Hop to the shoulder. - Spam poke shell/shell. - Guard through the ultimate, or whenever you can't hop to the shoulder. I had a lot more trouble with AT in HR. This was easy mode for AT MR.
Fun fact: The Prefix "Nami" (波) means: Wave - in Japanese And the suffix "Elle" (Verb) means: She - in French Putting the name togeather it would literally translate to "Wave She" but it's probably supposed to be read as "She Waves".
Transliterations often miss the full meaning of a word or phrase, so guessing at a localized translation would probably give something like "Lady of the Waves" or "Little Tsunami." Obviously it's a made-up name so who knows without asking the MonHun team, but it's interesting to think about.
The shock explosions can sometimes cover a pretty wide range. Slow weapons in particular might have trouble making enough distance, so with that in mind, I feel that shielded weapons have a considerable advantage in this fight, at least from the angle of safety. Even Sword and Shield can gratefully block in a pinch. On that note, I feel Evade Extender deserves some sort of mention for those having trouble, as it technically improves your mobility. This isn't exactly anything unique to Namielle, of course, but those shock explosions can be particularly tough to avoid outright, given how deceptively wide the hitboxes are and how long they linger. And maybe Quick Sheath could be handy as well, as the dive evade is suitable for a fair few of Namielle's attacks, depending on the circumstances. Just a thought.
Without superman jumping or running as far as you can you can just stay out of water, AT Namielle and normal Namielle's ultimate will only travel where it is connected by water.
Always very informative. Am I missing something? You mention the green sweet spots a number of times in your video but I'm not seeing any marked green areas to stand (I can still guess tho based on your positioning).
Please, may you do an Artful Dodger - Raging Brachydios. It would be very helpful to a lot of low MR heroes who join and fail, I mean.. overly commit to helping me take him down. It would be very appreciated.
The namiel Ult though , sometime the water puddle make a little spark before she hit the ground , completely stagger your char and ruin your superman dive....
Your video's are the best! When playing hunting horn, If you had to pick between evade extender 3 or evade window 4 what would be more useful in general? Also I sheath a lot with hunting horn to superman dive. Would it be worth running quicksheath?
Dunno about evasion skills, but the sheathe animation for HH is quite fast. When Nami supers, there's usually enough time to sheathe and leap, cause there are no attack frames during the water ejection. Unless you are stunned. Then you are just dead.
I would pick evade window as I prefer a shorter-ranged roll for better positioning control. It really is all down to preference. I don't see any issue running quick sheathe but perhaps start with only 1 pt for now
now if only all weapons had the same kind of recovery animations and sheathing speed, i swear ive never seen someone evade these attacks like that before
Here are weapons that have slower sheathing than HH: CB, Lance, Gun Lance, HBG, SA. Other than switch axe, all of those weapons have Shields which means they don't have to dive. SA is usually built with evade extender and has many moves that increase disengage distance. HH has one of the slowest recovery speeds as well. So if HH can pull it off, certainly other weapons can too. The reason you see many people not evading isn't due to recovery or sheathing speeds, its to do with them overcommitting on their attacks.
Do you know the timing to dodge electrified water puddles that comes with its electric moves? Sometimes it explodes immediately, sometimes there's around 1-2 secs delay with smaller electric visual effects before the true explosion (which confused the timing to the roll). Even with EW 4 I still can't roll through them.
This video is so helpful! Anybody have tips on guarding Nami's ult? I often don't have time to sheath and dive with CB. Sometimes I guard it and it barely makes a dent. But I once got one-shotted by it at full health & stamina, guard up & guard 3 + charged shield + guard point. I can't figure out when it's safe to guard. After watching this I'm thinking it might have to do with the puddles?
TIMESTAMPS
01:20 - Roar
01:44 - Slide Attack
02:21 - Circling Slide Attack
03:15 - Claw Slam
04:25 - Belly Flop
05:46 - Waterfall
07:26 - Water Squirt
07:59 - Water Spray
08:27 - Triple Water Beams
09:10 - Marching Water Beam
10:20 - Sweeping Water Beam
11:55 - Rehydration
12:40 - Torrential Wing Strike
14:01 - Static Discharge
14:57 - Electric Wing Strike
15:29 - Flying Attacks
16:25 - Shock Pounce
17:24 - Shock Stomp
20:54 - Namielle's Ultimate
Monster Hunter World PH Elites 0/10 didn't roll through the nova :PepeTopKek:
@@viethoang907 about that, there were actually a couple of folks who used Resuscitate to roll through nova and posted on reddit.
I really wanted to get it to work but I just couldn't pull it off when I was testing, hence I didn't include it here. #TaxmanNotArtfulDodger
:peeposad:
Monster Hunter World PH Elites I saw that on discord. I'll attempt to replicate that and see if I can do it.
how do u know the skills name?
@@chocolatechips_ I made them all up. Capcom doesn't give names to monster moves
State of the art intro. This video is DAMN GOOD
I recently discovered adobe after effects :KEKW:
Your right this is great 👍 I subbed
I dont know how you manage to find the safe spot on the middle of waterfall move,, thats awesome
A lot of the things I share are from watching Japanese pros and their insane speedruns. Meganu has Namielle figured out to a science and I based many of my concepts from his runs.
naufal taufik mans really walked through that shit and said “you have no power here”
Thought it was observation Haki 😁
I tried googling meganu but can't find anything. can you share link please
@@paoweeo You can check on the video description, I left a link there too
Angbata brought me here, glad he recommended you guys, quality production, great tips, and easy to follow explanations, and although I would initially rather sticky her to death or cheese the fight against her 🤣, knowing the mechanics of her attacks is really useful for everyday hunting sessions. So Thanks.
20:09 is super useful!
Also, this is a more weapon specific tip: But I'd like to add that, the moving water CC is considered a (no damage) active hitbox, like Tremors or Roars. This means that, countermoves also trigger on it. So things like Longsword's IS, ISS, or FSS can easily proc.
Wait, am I understanding you correctly, in that I can successfully foresight slash when she does what this video calls "rehydration" ?
@@Cygnet13 Yes sir! You can basically "counter" that move.
A useful movement option is to also FSS or Iai "into" a moving puddle to trigger a counter. And with FSS, the s (and its small hyper armor at the end) are usually long enough to clear the entire hitbox duration, too.
@@KaLam1ty_ That sounds amazing. Thanks for the tips!
im getting smarter every time i visit this channel along with the comments sections, thanks random fella!
Best paired with a waterproof mantle because I’ve had instances where the end of the foresight slash actually put me in a flowing puddle, meaning I couldn’t follow up with a roundslash - and was even immobilized. Waterproof mantle means you can proc FSS on flowing puddles with much smaller risk.
20:09 is the best part of this video. Biggest help for me!
When you are about to SAED but she does the circle slide move
SAE Depression
this is why relying on SAED alone for damage is not a great idea against mobile targets
Hahahah holy shit, what a struggle
i swear most of my time getting punished is when after my cb does either saed or aed recovery animation, dilemma of cb mains
i just learn to guard point n SAED.. sadly it still not fast enough to counter nami. lol
TH-cam has a new feature where if you put timestamps in the description it'll appear on the video runtime bar. Just make sure to have "0:00 start" at the beginning for it to work
Wow thank you, lemme test it out now
@@Taxman_HH yup it's working. Thanks it makes looking at the moves easier
@@tasin7777 I don't notice any timestamp indication on the video runtime bar, is it just very subtle?
@@VxHokage007 it's not that subtle. I'm on android and it's working fine.
@@tasin7777 I was on my PC when I checked, I'm gonna assume that it's a feature limited to the Android app then
this is exactly the channel I always wished existed but after 700 hours or more in the game I've finally been recommended it by the algorithm 🙏
Will u making another artful dodger videos? This playlist in particular is really helping me in my hunts. Probably some alatreon, fatalis, and some end game monsters..? Thank you for making this series🙏
These are the kind of guides MH really needs more of. Well done!
Guys. Thank you SOO MUCH. I mass shared this everywhere instantly because alot of newcomers really need this! And it's an eye opener to experienced players like myself.
I have already beaten AT Namielle but I am just here because I love seeing people talk about ways to fight monsters! Great video
Wow, some mind blowing tech (forcing shock with claw?!) and in-depth guides on moves here. AMAZING video, so informative.
Quality content. Completely underrated this channel. Much love from germany to you!
Thank you so much for this video. On behalf of the whole MH community we appreciate the hard work you put into these guides
Im surprised that your production quality just keeps going up. Good on you.
Very helpful! I had no idea about the waterfall safezone and the counter after being flinched out of a water attack! I also noted that before Namielle does her ulti, she does a different, higher pitched roar that helped me out a lot to stop attacking on time. I find nami is a pretty fun fight! Thank you again for all your hard work!
After I watched this, I completed the quest faster and without carting at all! Thank you so much!!
this guide is just pure awesome,i really wish PH elite keep making kinds of this guide to other monster aswell so when newbies ask the guide i can make this channel as reference.i know im asking a lot of you. but one can only hope lmaoo
I wish there was extra bits for HBG users as alot of attacks youre supposed to sheath against we simply dont get enough time to sheath against. Like rajangs body slam, i sheath the absolute second im done getting roar stunned and never make it in time and so i just try to roll away every time and never make it out of range. Or namielles water attack that goes left right left right, if im in the center and not close i pretty much get hit cause theres not much i can do. You have to twice but the roll takes so long that if i the first part i get hit mid roll when it comes back.
Absolutely love this series though. Learn so much every time!
As for rajang, you dont have to sheathe. just keep walking away and dodge at the last few moments before he lands. Use the few s to dodge the front hitbox and after that you should be far enough already to not get hit by the lingering hitbox.
For namielle's water beam tho..i think you can just roll to the front of her front legs immediately after you see the animation. I'm very rarely hit by that move.
Evade extender might help for these 2 specific moves.
Excellent video. After grinding a bunch of tickets out AT Nami, I was already doing a lot of this positioning and spacing intuitively, but seeing a detailed breakdown of the fight was still really engaging, and it helped me better understand what I'dd been doing right and wrong.
Now if only could stop getting sloppy in the last zone and fouling up reasonably clean runs.
I love the feeling when i-framing through a montser's "ultimate move", like Teostra's supernova (probably the most easy to dodge)
Please make more videos! You r so good at these and they help players like myself a lot! thank you. Maybe for AT Velkhana & Fatalis when they r out
Cheesy content from PH hunters. I learned to dodge roars from this guy. I miss home. Cheers from Canada!
You are a modern day saint. Thank you so much!
Nami's ultimate also has a much smaller attack just before the big boom. If it goes off before you're out of the area, it'll flinch you unless you have rocksteady or something similar, and it seems to be staggered with the later attack enough that it will mess up pre-emptive guard points or ls parrys.
Thanks for the tips....Ik I am a little late to the game. Started playing a couple of weeks ago. Got to MR 100 today and I was able to beat AT Namielle on my 1st try without fainting with your tips.
Technically, I kinda fainted once bc my cat revived me.
boy am i glad to find this channel, keep up the amazing work bro love these videos!
I'm so glad youtube algorithm showed one of your videos.
Evade window 5 + Evade Extender 3. Done.
Jokes aside: Cool video, loved the intro!
Namielle's Ultimate also have a vertical reach, which unintuitively didn't align with the water puddle being on the ground. Don't vault as an IG when she does this, just superman dive. Learned it the hard way 😅
You are the best hunter there is
Amazing content as always, not only that, the editing is just as top notch! Thanks for this video, and hope to see more soon!
Thanks as always for informative and incredibly well-done content!
Subbed super helpful video. Well annotated with slow downs and arrows and diagrams.
You can also minimize the puddles with bright moss. Shoot bright moss into the puddle and it absorbs the water
What a great breakdown and analysis of the moveset will be sharing this every chance I get. Thank you guys for your contributions to the community👏🏿
Also shoutout for using hunting horn most the video 👏🏿
Hunting Horn is my curse, it is the only weapon I can actually play properly 😂
Amazing as aways. Love this series
Please... Do one evasion guide of Alatreon 🙏🙏😂
Oh, so THAT'S why she kept shocking me when I tried to soften limbs! I thought I was just getting crap AI.
Yeah I got trolled so hard
As a SnS user with shit for reach, I always try to tenderize the claws yet I have never noticed this pattern. Either she doesn't do it when you do the claw uppercut or I'm just dumb lol
ikr.. i'm playing zsd switch axe and got rekt by nami thinking the arm shud be safer than head. LOL
Love how your first thought is that it's the game/AI's fault.
Namielle Also Has Charge states, her first is obviously no charge, where all of her attacks that would induce thunderblight and set off puddles dont do either of that, her next one is when she is half charged, where those attacks now set off water, and her third state is when she is fully charged, which you can tell by her orangish blue coloring no longer being present and her being fully electric blue colored, as well as her whiskers being fully blue, this makes it so that all the attacks that hit water cause that puddle to explode and all of the water that is touching that puddle to explode. her fully charged state is also the trigger for her supernova, i'm not sure about this when she is AT though. That being said, the water randomly exploding in a bigger radius isn't random at all, it has to do with how charged she is.
We need more video like this.
imagine having to evade to avoid namielle's attacks.
-this post was made by lance gang
les gooo!
And fainted because over commit
Will you do one for Fatalis?
I wish we had more of these guides online. For some reason they are so rare. Especially for MHRSunbreak, with the anomalies, even a Kulu can be deadly lol
Love this series
One more thing about the Marching Beam, she always starts arcing it to her left then right. So if you happen to be close to her and infront of her, you can just circle around to your left. If you're far, you can try circling right but a dive is gauranteed to dodge it.
With normal Namielle, this used to be 100% of the time. But with AT Namielle, she does change it up sometimes like maybe 1 time out of 20 she will start on the other side. Ragegaming had a video about this too.
Oh yeah you're right, somehow I forgot that when it was like the first difference i found about her lol
Great video. Super informative! That must have taken quite a while to make!
Quality as always - love your vids. Keep it up my man ❤️
Was waiting for this. Great job!
Love this guide
That's awesome. Thanks for your work!
Love the intro ❤️ Nami have a lot of moves, gotta need to work on that patience issue xD, thank you very much Master!!! 🙌
New subscriber here. Nakita ko yung channel thru angbata. Quality content, although im a scrublord who dont know how to dodge and utilize i-frames properly. Cheers to all pinoy mh content creators and streamers.
Definitely check this out if you have the time! Thanks for the sub and support!
th-cam.com/video/cmhPbtpH6Ts/w-d-xo.html
Really cool! Learned quite a bit of stuff I had not known.
awesome video and useful as always guys! is there plan for a Kirin one??
Thank Gog for this.
Very informative and helpful as always!
its beautiful
Superb content!
Man.... you're so good. I dunno how I'm gonna be able to beat her, shes so fast and my preferred tactic of fighting from range and dodging charge attacks well ahead of time like with odogaron isnt even close to gonna work. Picked bow so I could still play even though my meds make my reactions pretty crappy but... :( she looks so hard im dreading the fight. Thanks for putting this together, if there's anything that might let me win its putting your knowledge to work for me.
I've been trying to use the s but even with 5 points in evade window I still seem to evade wrong, im usually too early, but when I try to im always too late. Its so weird.
You are a legend sir. I was having so much trouble with her you wouldn't believe. T___T
Very simple very informative very nice i like
Its very pleasing to see this Monster get covered. Didnt even know some of her Stuff there different Attacks, like the two Watherballmoves.
I would call the Watherfall Tidalwave and the Watherbeam Wathercutter, btw.
9:22 also known as her most dangerous move. If she follows something like the Electric Explosion up whit this, its very hard not to die.
Supermove.
Your unable to do any longer Combos because it can come out so randomly. I avoid Demondancing her because of that. Nobody found out what triggeres it, right? I thought she needs to be at least full Charged, but im no longer sure. I belife I saw the dry Form using it once...
Thanks!
LIGHTNING FAST JHORJ
thumbs up! thanks for the hardwork
Yay! I've been waiting for this :>
nice, gonna bait the shock attack constantly to get rid of the puddles.
My far less technical guide:
- Use Brachy GL with Guard 5, EW, and Guard Up.
- Hop to the shoulder.
- Spam poke shell/shell.
- Guard through the ultimate, or whenever you can't hop to the shoulder.
I had a lot more trouble with AT in HR. This was easy mode for AT MR.
Ty for the nice video🤟🤗
Quality content !
Fun fact:
The Prefix "Nami" (波) means: Wave - in Japanese
And the suffix "Elle" (Verb) means: She - in French
Putting the name togeather it would literally translate to "Wave She" but it's probably supposed to be read as "She Waves".
Transliterations often miss the full meaning of a word or phrase, so guessing at a localized translation would probably give something like "Lady of the Waves" or "Little Tsunami."
Obviously it's a made-up name so who knows without asking the MonHun team, but it's interesting to think about.
yeoldpubman I like “Lady of the Waves”
Namielle always felt like a feminine monster
Nice Guide!
I cant decide between Layerd Vespoid and Layered Shrieking Hunting Horn
The shock explosions can sometimes cover a pretty wide range. Slow weapons in particular might have trouble making enough distance, so with that in mind, I feel that shielded weapons have a considerable advantage in this fight, at least from the angle of safety. Even Sword and Shield can gratefully block in a pinch. On that note, I feel Evade Extender deserves some sort of mention for those having trouble, as it technically improves your mobility. This isn't exactly anything unique to Namielle, of course, but those shock explosions can be particularly tough to avoid outright, given how deceptively wide the hitboxes are and how long they linger. And maybe Quick Sheath could be handy as well, as the dive evade is suitable for a fair few of Namielle's attacks, depending on the circumstances. Just a thought.
Play mainly GL, can confirm. A good shield trivializes Namielle.
I decided to try this out with Bow and damn does it hold up there as well.
Respect!
I mean you deserve more subs man
First time in artful dodger series that we hears the sentence "there is not much we could do about it" repeatedly.
Sickest sound in the game 21:20
*_6:51_**_ Use these diagrams for all of your videos please._*
Good content bro
I love this
9:54 the sound of death
Without superman jumping or running as far as you can you can just stay out of water, AT Namielle and normal Namielle's ultimate will only travel where it is connected by water.
Can you guys do a guide on Teostra since you did one on Lunastra?
Always very informative. Am I missing something? You mention the green sweet spots a number of times in your video but I'm not seeing any marked green areas to stand (I can still guess tho based on your positioning).
I showed them in the very, very beginning before I talked about thr moves. Sorry if that wasn't clear and caused confusion
@@Taxman_HH No worries! I just rewatched it and saw that. I'm a fan of your videos, and being a HH main myself may have added to it. Thanks again!
Please, may you do an Artful Dodger - Raging Brachydios. It would be very helpful to a lot of low MR heroes who join and fail, I mean.. overly commit to helping me take him down. It would be very appreciated.
please do more about
especially Safi jiva
The namiel Ult though , sometime the water puddle make a little spark before she hit the ground , completely stagger your char and ruin your superman dive....
You can in facts roll through the novas with resuscitates (the initial flinch give you water blight) or EW3. Do it AFTER the flinch animation.
Your video's are the best!
When playing hunting horn, If you had to pick between evade extender 3 or evade window 4 what would be more useful in general? Also I sheath a lot with hunting horn to superman dive. Would it be worth running quicksheath?
Dunno about evasion skills, but the sheathe animation for HH is quite fast. When Nami supers, there's usually enough time to sheathe and leap, cause there are no attack frames during the water ejection. Unless you are stunned. Then you are just dead.
I would pick evade window as I prefer a shorter-ranged roll for better positioning control. It really is all down to preference.
I don't see any issue running quick sheathe but perhaps start with only 1 pt for now
now if only all weapons had the same kind of recovery animations and sheathing speed, i swear ive never seen someone evade these attacks like that before
Here are weapons that have slower sheathing than HH: CB, Lance, Gun Lance, HBG, SA. Other than switch axe, all of those weapons have Shields which means they don't have to dive. SA is usually built with evade extender and has many moves that increase disengage distance.
HH has one of the slowest recovery speeds as well. So if HH can pull it off, certainly other weapons can too.
The reason you see many people not evading isn't due to recovery or sheathing speeds, its to do with them overcommitting on their attacks.
Super detailed tips for namielle exists
Me: LOL sticky aqua shot go brrrr
Useful
Do you know the timing to dodge electrified water puddles that comes with its electric moves? Sometimes it explodes immediately, sometimes there's around 1-2 secs delay with smaller electric visual effects before the true explosion (which confused the timing to the roll). Even with EW 4 I still can't roll through them.
This video is so helpful! Anybody have tips on guarding Nami's ult? I often don't have time to sheath and dive with CB. Sometimes I guard it and it barely makes a dent. But I once got one-shotted by it at full health & stamina, guard up & guard 3 + charged shield + guard point. I can't figure out when it's safe to guard. After watching this I'm thinking it might have to do with the puddles?
Does the attack that deal electric field can be able to dodge by i-frame ?
Sticky LBG and keep moving to the left till it dies. Works everytine.
Do Glavenus please..