Other car sims have to rely on basically spitting pre-existing data back at you. BeamNG potentially allows a carefully modeled non-existent vehicle to be accurately simulated. From the amount of time tire temp wear is taking I assume they are going well beyond the approximations used by other sims. Since I’ve been on a Snowrunner kick and also would like to have a true earth-mover sim, Id love to see some kind of deformable dirt in BeamNG but I won’t be holding my breath. I feel like I should be giving money to BeamNG more than my $24 initial payment for all this dev work.
I honestly thought the non-existent car models would deter me from trying the game. But I gave it a chance & it's one of the most fun I had, not just with cars but with gaming in general. The game is so good its def worth more than the price.
yeah if the car companies don't want to license their cars to games which will allow us to wreck them, then I don't want to use their cars. Only took a few hours and I'm attached to the made up car brands now.
There's a reason why BeamNG and Factorio are the two games I really love and the only games I really respect the devs of. For BeamNG it's so ahead of its time. I used to play those crappy phone games without knowing about it and once I saw what it is it changed my entire understanding of games. There's a bunch of tiny details that add to the immersiveness of the game and there's lots of stuff missing, but it's just a piece of art incredibly ahead of its time. The biggest missing features are paint scratches, material tearing (there's some crappy tearing which I think got fixed, currently a bumper can detach from its attachment points, but tearing will let it break up in multiple places), tire wear, dynamic surfaces, weather, proper character and to finish the career mode. So excited to see where this game is going to go in the future! Especially since the motion blur update which made the game look absolutely insane (I think they tweaked the lighting as well).
Uploader didn't make any lines of code in this video! BeamNG has features built in to the game that allows you to view the physics of the vehicle you are currently driving. AT LEAST I THINK (as a BeamNG Player). Please let me know if I am wrong. Video was still super cool and informative though!
@@cocoazi916probably didn't clarify correctly. what i meant is that he summed up BeamNG's code up into a 6 minute video, and you aren't wrong, there is keys that you can use to reveal the physics (you can go to controls then debug to see what the keys are i'm pretty sure).
well they can kind of rupture. most apparent when you stretch parts like the hood parts of it start to dissappear. not real rupturing tho. problem is real rupturing would make the game so much more complicated and create thousands of new bugs. i dont think the game and the world are ready for that yet
@Lennart Six You would also need a supercomputer to handle the insane number of physics calculations for the individual pieces *and* the already extremely detailed vehicle/physics simulation.
the process of soft body they have may used is springs there is a whole soft body video talking about the use of springs in soft body (I think thats what makes the car parts bounce)
4:02 Reason 2 is the same reason why a lot of train simulators throw a game over when you derail, the companies don’t want depictions of their trains being destroyed. Derail Valley doesn’t do such a thing because it uses an entirely fictional company with partially fictional trains.
good to know it was worth buying it! (i really love that game, and looked videos at it from other youtubers when i didn't have it, and i tought there are better care games what i think there are, but for me: nothing tops beamNG!)
Many may say that games like assetto corsa are more realistic in terms of handling dynamics etc etc, but imo BeamNG has the best steering feel out of all of those games, especially when it comes to communicating weight transfer.
At 0:15 I showed the JBeam, which you can either activate in the settings or just with Ctrl + B on your keyboard! For the actual mesh enable the wideframe mode in the settings!
i want to ask you something. is there a way to seriously simplifie a car physic kinda like a normal android car crash physyic? cause i hope i can spawn like 100 car with 59fps or something
@@Veno1999 bruh that is just a no crash in between the other car and still it crash like real and even it is simplified i dont want a NO CRASH IN BETWEEN OTHER car
@@SkyFall4839 Woah! was not expecting a responce from someone as famous as you! keep up the good word dude! your acually the reason i just bought beamNG!
this didnt really explain the physics for me, i came here expecting what methods and techniques they use to get such a good running, complicated softbody deformation
This video is extremely outdated, I’m sorry. I remade it recently, explaining how soft-body physics actually work: th-cam.com/video/-6OiHfPDjmI/w-d-xo.html
Bro fun fact I tested BeamNG for a science project about downforce in the science fair and won 2nd place. BeamNG is that good. Edit: How do you open the vehicle editor?
BeamNg needs to step away from making graphics updates and work on getting the soft body model spot on and detailed. BeamNg should be the base of every racing sim. it needs to forget about the mini games and how they look. becuase they look terrible. with objects and smoke phasing through the car and trees glitching in and out. why not some soft body objects and terrain. BeamNG needs to become like the UE of racing games.
We watched this in physics at school as a little introduction to soft-bodies! Lol
Wow I’m feeling honoured!
@@SkyFall4839 the whole class likes u :)
@@lofiya5030 money:wasted
@@what-l5s Bruh it is fun
@@smudger372 fr its definitely not a money waste
Other car sims have to rely on basically spitting pre-existing data back at you. BeamNG potentially allows a carefully modeled non-existent vehicle to be accurately simulated.
From the amount of time tire temp wear is taking I assume they are going well beyond the approximations used by other sims.
Since I’ve been on a Snowrunner kick and also would like to have a true earth-mover sim, Id love to see some kind of deformable dirt in BeamNG but I won’t be holding my breath.
I feel like I should be giving money to BeamNG more than my $24 initial payment for all this dev work.
We can’t show enough appreciation to these amazing devs
thats one of the only things i am missing from beamng, i want my car to dig into the soil a bit when it lands in a nose dive like in real life
I know right? I bought BeamNG on sale for like 10 bucks, and I feel like I'm ripping the devs off.
I also agree and would love to leave ruts behind my Stambecco as I carve through the sand and mud.
This is a banger vid. Well explained, and just overall high quality. I feel that this is gonna get many views
I honestly thought the non-existent car models would deter me from trying the game. But I gave it a chance & it's one of the most fun I had, not just with cars but with gaming in general. The game is so good its def worth more than the price.
It's not a game about stroking car companies' egos. It's a game about driving.
yeah if the car companies don't want to license their cars to games which will allow us to wreck them, then I don't want to use their cars. Only took a few hours and I'm attached to the made up car brands now.
beamng is very mod friendly and you can download actual car models to drive in game
There's a reason why BeamNG and Factorio are the two games I really love and the only games I really respect the devs of. For BeamNG it's so ahead of its time. I used to play those crappy phone games without knowing about it and once I saw what it is it changed my entire understanding of games.
There's a bunch of tiny details that add to the immersiveness of the game and there's lots of stuff missing, but it's just a piece of art incredibly ahead of its time.
The biggest missing features are paint scratches, material tearing (there's some crappy tearing which I think got fixed, currently a bumper can detach from its attachment points, but tearing will let it break up in multiple places), tire wear, dynamic surfaces, weather, proper character and to finish the career mode. So excited to see where this game is going to go in the future! Especially since the motion blur update which made the game look absolutely insane (I think they tweaked the lighting as well).
The fact that they can make the car stay held with just screws is impressive
the fact you put probably thousands of lines of code into a 6 minute video is honestly really cool, especially since it explains everything.
Uploader didn't make any lines of code in this video! BeamNG has features built in to the game that allows you to view the physics of the vehicle you are currently driving. AT LEAST I THINK (as a BeamNG Player). Please let me know if I am wrong. Video was still super cool and informative though!
@@cocoazi916probably didn't clarify correctly. what i meant is that he summed up BeamNG's code up into a 6 minute video, and you aren't wrong, there is keys that you can use to reveal the physics (you can go to controls then debug to see what the keys are i'm pretty sure).
@@vipjammer3237 ooooh, okay. 👍 sorry for the misunderstanding
I hope someday they are able to add part rupture. For now, individual parts simply stay in one piece when you crash, rather than break into pieces.
well they can kind of rupture. most apparent when you stretch parts like the hood parts of it start to dissappear. not real rupturing tho. problem is real rupturing would make the game so much more complicated and create thousands of new bugs. i dont think the game and the world are ready for that yet
Your i5 cpu would explode
I would love to drive under a trailer and have a convertible but crappy
@Lennart Six You would also need a supercomputer to handle the insane number of physics calculations for the individual pieces *and* the already extremely detailed vehicle/physics simulation.
@@marinesole2 oh god i have an i5
this game deserves a guinness world record
the process of soft body they have may used is springs there is a whole soft body video talking about the use of springs in soft body (I think thats what makes the car parts bounce)
Been playing beamng since 2013, when there were only 4 cars and maybe 3 maps. I'd recommend this game to anyone!
I wanna eat that jelly tetris 😂
4:02 Reason 2 is the same reason why a lot of train simulators throw a game over when you derail, the companies don’t want depictions of their trains being destroyed. Derail Valley doesn’t do such a thing because it uses an entirely fictional company with partially fictional trains.
*-Video Starts*
*-Praises BeamNG*
*-Roasts Other Car Games Politely*
*-Praises BeamNG Even More*
*-Video Ends*
Fantastic video. The game's incredible. I have the urge to show it to everyone
You can share this video with as much persons as you want :)
This is sooooo underrated
good to know it was worth buying it! (i really love that game, and looked videos at it from other youtubers when i didn't have it, and i tought there are better care games what i think there are, but for me: nothing tops beamNG!)
Imagine if all games have soft body physics, that would be so cool
they should, and beamng needs to get better tire physics and polish what it already has and be a foundation for modern sims.
This was very well made. Enjoyed it quite a lot.
Glad to hear that!
Many may say that games like assetto corsa are more realistic in terms of handling dynamics etc etc, but imo BeamNG has the best steering feel out of all of those games, especially when it comes to communicating weight transfer.
BeamNg needs to become the foundation of these games.
The lines you show at 1:56 are actually lines of the mesh, not the jbeam, But great video anyway!
Oh apologies for the mistake! Thank you!
Beams and nodes are together from the name BeamNG which has 2 meanings. Beam Node Group and Beam Next Generation.
0:15 how can you see the vehicle meshes
At 0:15 I showed the JBeam, which you can either activate in the settings or just with Ctrl + B on your keyboard! For the actual mesh enable the wideframe mode in the settings!
@@SkyFall4839 i will try thanks!
this channel is so underrated
That's why it's called beamng drive!
i want to ask you something. is there a way to seriously simplifie a car physic kinda like a normal android car crash physyic? cause i hope i can spawn like 100 car with 59fps or something
Yup, I’m pretty sure it’s in the gameplay tab in settings I forget what it’s called exactly. But it disables the crash physics.
@@Veno1999 bruh that is just a no crash in between the other car and still it crash like real and even it is simplified i dont want a NO CRASH IN BETWEEN OTHER car
Sadly there’s no other way than to toggle the “simplified crash physics”. Hopefully the devs improve that feature!
Phones in 2045 i think they gonna run BeamNG drive
>Tells about beams and nodes
>Shows wireframe of the final mesh and not actual beams and nodes.
Yes my bad :(
I mixed up some recordings, sorry for that!
That's why car mod is so hard to make.
Very nicely made in imovie
GTA need those physics
definitely the best car game ever and never gonna be one better or same
🐐🐐🐐👑👑👑
We watched this in physics bro! That's just insane bruh! #WestClermontSchoolDistrict
Damn that’s cool!
@@SkyFall4839 Woah! was not expecting a responce from someone as famous as you! keep up the good word dude! your acually the reason i just bought beamNG!
how is this map called 0:04
It’s the Car Jump Arena! www.beamng.com/resources/car-jump-arena.1362/
@@SkyFall4839 thanks
@@Master-ov5qi you’re welcome!
you can actually see the engine moving in the car if you rip off the hood
Awesome video explaining it.
Glad it was helpful!
And the part that suprises me tgat the devs target for experience not money
i wish cars had the heaviness they did in the first versions of the game
I think that cars got heavier feel. The old crash sounds were shit, without the additional bending and flexing sounds. It just sounds so satisfying.
but they do need to fix mesh clippin
Incredible video mate, thanks for the information on my favourite game, do you do any tutorials on the physics manipulation maybe?
I’ll look what I can do
this didnt really explain the physics for me, i came here expecting what methods and techniques they use to get such a good running, complicated softbody deformation
This video is extremely outdated, I’m sorry. I remade it recently, explaining how soft-body physics actually work: th-cam.com/video/-6OiHfPDjmI/w-d-xo.html
Beam ng beats any sim car game ngl
Bro fun fact I tested BeamNG for a science project about downforce in the science fair and won 2nd place.
BeamNG is that good.
Edit: How do you open the vehicle editor?
Ctrl+w
@@npc_citizen9276thats the parts selector
And more more physics
Beautifly said
Very good
Thank you! :)
I wish this was on console
The developers will probably consider a console version as soon the PC one is out of early access :)
Oooooh that's why it's called beam ng 🤦♂️
BeamNg needs to step away from making graphics updates and work on getting the soft body model spot on and detailed. BeamNg should be the base of every racing sim. it needs to forget about the mini games and how they look. becuase they look terrible. with objects and smoke phasing through the car and trees glitching in and out. why not some soft body objects and terrain.
BeamNG needs to become like the UE of racing games.
W vid
Thank you! :)
thats why it's called BeamNG aka Beam Next Generation !
OMG ❤
#skyfalliscool
😁
Total waste of time, how do you expect viewers to read the text and watch the video, why can't you just be normal and talk?
Check out my recent videos before commenting that on an age-old video of mine.
omg wow this was a life changing moment truely one of the moments of all time