Well demolition is almost always satisfying, the more realistic the better. But I agree, the game runs so much more, making realistic races and physics planes. BeamNG is a masterpiece of a simulator.
Beamng IS my racing sim.. nothing else works the way beam does for me, as an added bonus, I will never run out of vehicles thanks to automation.... infinite fun!
It’s amazing too see that nearly everything is simulated, I thought only the car are but the water is also simulated and I think with tire simulation and tire thermals BeamNG is going to be the best and accurate simulator that exists
@@SkyFall4839 I think this is the only game that developers put so much work in, I just started BeamNG and a new hot fix came out and it says that the anniversary livery on the scintilla got updated 🤔
@@SkyFall4839 I just look at the the anniversary livery and I can’t find the bendy bus Wentward maybe the Wentward is getting remaster together with the t-series
3:06 they implode, the oposite of explode, explode is when their forced outwards and rip itself apart, implode is the oposite, the water pressure crushes it, causing it to implode
All I want is a few physics objects in the world. It doesn't even have to be complicated. I just want to be able to knock over that smallish sign instead of wrapping my entire vehicle around it.
I think the three things to be added to the game to make it the best sim ever 1 tire thermals-tire wear 2 deformation on terrain 3 scratches and dirt marks on vehicles when needed
4:00 I think BeamNG does have a little tire wear simulaton, because i turned my Bastion into a drift car and after drifting around for a while my rear tires would just explode
i think i know why beamng devs wont add destructible enviorments: 1. puts a strain on low-end computers (some pcs cant even run beamng, and the addition of destructible enviorments will make it less playable) 2. hard to code, hard to make (can you even imagine what beamng devs have to go through when making a new vehicle? yea...) 3. detailing (how can you make gas pumps explode on impact? sounds easy on paper, but its probably very hard to make it ingame) 4. different building sizes, etc. (yea so you pretty much have to make every map, every little building on the map make it destructible, AND make the hitbox match the size of the actual building or something like that) there are millions, probably trillions of other reasons that the beamng devs wont add destructible enviorments to the game, but im not gonna list them all :P
for the tire wear, i think it should be an optional feature in the settings because if you are just trying to explore beamng in a fast car to get around the maps it could be a bit annoying but that's just my opinion
BeamNG Drive cannot be beat by any other racing game, no matter what, the physics are %100 accurate to real life, as well as the tuning, visual modifications, sound design, environments, the freedom to make and add your own mods, right out of the gate, and last but not least, the dev team worked on this game for over 10 years. Now THAT'S dedication, right there! 😎👌🏻🔥
Great video!! But deformable and destructible environents would kill the optimization and would be almost imposible to add. Also isn't this unrealistic? 4:44 Btw I totally agree with the overhaul of tires physics, but I don't think that the devs are planning to add it yet
I think destructable invironments would be nice if you had the option to turn it of. And yes the crash was unrealistic but it's probably only a simple mod.
I'm sorry if the heading "To be added" was missunderstandable, I meant things that we'd like to see in BeamNG. And yeah, the crash was probably exaggerated, but that's because it's just a mod :)
The only thing I don’t like is how small trees and signs are absolutely anchored. If I could fold a stop sign over instead of folding around it, it’d be the most immersive game for me.
although the physics are great, i personally think all cars should have double the nodes, like for example the d series has many spots where there are no nodes and the roof has like 8, when you roll over the windshield turns into a spike almost
That would be nice but i think that if they do add it there should be a way to change how detailed the jbeams are so that you can still run the game on lower end pcs
yeah sometimes when you crash there are spikes but there actively working on fixing stuff like that i dont really see it on official cars more modded cars
Just how complex for the modders beamng is but how easy is for the players, that's why making beamng mods are hard to make i think. Also what happend to physeam? long time no see something related to it.
The problem is that it almost seems too strong. Crashes that would total modern cars (40 mph or so) barely dent beam ng. Accurate for 1960s-1980s but not past....
I'm surprised someone who totally isn't copy and pasted didn't say as a gas station I can assure you that when people crash into me I say no texture more like no
The fact that modders can create *physics-based* planes is literally incredible 🔥
Even better t
Is the physics based planes passed on cars (especially the ibishu pigeon
@@jwalster9412huh
@@stanleybochenek1862there is a mod called fligeon and it adds a configuration that makes it fly
its how the physics engine works is how you can literally make anything and have realistic physics, Thanks to the nodes
@@dqitwithbrad the beams actually do most of the work.
It’s honestly crazy how much is being simulated in this game… And people still think it’s just a boring crash sim… Amazing introduction sky! ❤
I'm glad you liked it!
Well demolition is almost always satisfying, the more realistic the better.
But I agree, the game runs so much more, making realistic races and physics planes.
BeamNG is a masterpiece of a simulator.
@@SoupEaterK couldn’t have said it any better ❤️
Beamng IS my racing sim.. nothing else works the way beam does for me, as an added bonus, I will never run out of vehicles thanks to automation.... infinite fun!
Car crash sim
3:08 woah the deformation looks so incredibly realistic. Good job devs & hats off sky for this very informative and entertaining video!
Also about the simulation of aerodynamics, the crazy big rear spoiler of the Bolide 320 GTR deforms downwards at above 300 km/h, which is amazing! 😎
It’s amazing too see that nearly everything is simulated, I thought only the car are but the water is also simulated and I think with tire simulation and tire thermals BeamNG is going to be the best and accurate simulator that exists
The devs put so much effort into BeamNG, it's crazy!
@@SkyFall4839 I think this is the only game that developers put so much work in, I just started BeamNG and a new hot fix came out and it says that the anniversary livery on the scintilla got updated 🤔
@@SkyFall4839 I just look at the the anniversary livery and I can’t find the bendy bus Wentward maybe the Wentward is getting remaster together with the t-series
@@Raphael-vh1wvthe bendy bus is just a Mod
I finally got the soft-body part! Thank you so so much! 😃❤
You're welcome!
Nice video! The only thing holding BeamNG back is hardware. Jbeams are the future of racing, trucking and driving simulators.
I'm glad you enjoyed it!
4:05 imagine if they made burnouts raise the temp of the tires and produce extra grip, that would add so much more
That would be epic
I think they actually said they're working on it
@@joli22 that would be awesome
The beamng devs covered so much! Great video skyfall!
You’re welcome! 😁
3:06 they implode, the oposite of explode, explode is when their forced outwards and rip itself apart, implode is the oposite, the water pressure crushes it, causing it to implode
Yes, you’re right. I’m sorry for the mistake, thanks for noticing :)
@@SkyFall4839 :D
sorry if I sounded rude
Your video quality is really good🙂👍🏻
Thank you, I appriciate it :)
Ok ngl destructible environment (buildings, trees, poles, fences, etc) could be one of the best updates
Definitely! It’s not announced yet though and I doubt that it will be in the near future. It’d just not be playable on today’s computers…
@@SkyFall4839rtx 4090 probably could definitely run it on 1080p, just needs a good cpu
that’s the problem, kind of hard to get, very expensive and again no will pay that much to get environment destruction physics
All I want is a few physics objects in the world. It doesn't even have to be complicated. I just want to be able to knock over that smallish sign instead of wrapping my entire vehicle around it.
where did you find that helicopter mod?
need a full race series for it. would be fun to watch good racing.
Very straight forward yet good video. I surley learned something new from this!
I'm glad! Thanks :)
this video made me love the game i just bought even more
if you fall fast enough you can rip your car/plane apart
This is a effect planes suffer from irl as when they go too fast they rip their wings off
i finally understood how it works, thank you, i also didnt know tempatures effected terminal velocity ingame, this game is extremely realistic
I think the three things to be added to the game to make it the best sim ever 1 tire thermals-tire wear 2 deformation on terrain 3 scratches and dirt marks on vehicles when needed
Would be good to include coltris for collisions but a good video for people new to beam 👍
How did you get the destructible environments shown in the video?
3:40 where can you find those settings in the game I want moon gravity
Press ESC>top taskbar>environment>gravity
4:00 I think BeamNG does have a little tire wear simulaton, because i turned my Bastion into a drift car and after drifting around for a while my rear tires would just explode
what is the map called at 4:43
www.beamng.com/threads/gas-station-experimental-unfinished.57155/
can someone tell me what is this sqeezing box? 1:17
It's called "Large Crusher" and is available in the vehicle selector by default.
4:43 oh look at this highly detailed gas station
4:50 AYO
i think i know why beamng devs wont add destructible enviorments:
1. puts a strain on low-end computers (some pcs cant even run beamng, and the addition of destructible enviorments will make it less playable)
2. hard to code, hard to make (can you even imagine what beamng devs have to go through when making a new vehicle? yea...)
3. detailing (how can you make gas pumps explode on impact? sounds easy on paper, but its probably very hard to make it ingame)
4. different building sizes, etc. (yea so you pretty much have to make every map, every little building on the map make it destructible, AND make the hitbox match the size of the actual building or something like that)
there are millions, probably trillions of other reasons that the beamng devs wont add destructible enviorments to the game, but im not gonna list them all :P
how do you remove the aerodynamics effect is that a mod or something
Very nice and detailed video with good music in the background!
I'm glad you enjoyed it! Thanks :)
I lit one up and this was quite a trip with the music and physics happening
How did you enable that downforce thing with the lines? I need it for testing a car👍
CTRL + B for the beams, CTRL + N for the nodes.
@@SkyFall4839 I did it but I didn’t see it, is there like a order your supposed to do it with or a name?
i’m watching this while playing beamng
4:20 yes there is a public tire wear/thermals mode, just search it up in the repo!
Yeah, I’ve even made a video on it!
This video was released before the release of it though…
for the tire wear, i think it should be an optional feature in the settings because if you are just trying to explore beamng in a fast car to get around the maps it could be a bit annoying but that's just my opinion
1:46 haha funny number
can you give us a list of the mods and maps used in this video?
BeamNG Drive cannot be beat by any other racing game, no matter what, the physics are %100 accurate to real life, as well as the tuning, visual modifications, sound design, environments, the freedom to make and add your own mods, right out of the gate, and last but not least, the dev team worked on this game for over 10 years. Now THAT'S dedication, right there! 😎👌🏻🔥
I 100% agree!
Sun: YOU SHALL NOT PASS
Car: squished
Beaming drive is gaming heaven
This Video is physical!
also the higher you go the more your engines struggles
Great video!! But deformable and destructible environents would kill the optimization and would be almost imposible to add. Also isn't this unrealistic? 4:44
Btw I totally agree with the overhaul of tires physics, but I don't think that the devs are planning to add it yet
I think destructable invironments would be nice if you had the option to turn it of. And yes the crash was unrealistic but it's probably only a simple mod.
I'm sorry if the heading "To be added" was missunderstandable, I meant things that we'd like to see in BeamNG. And yeah, the crash was probably exaggerated, but that's because it's just a mod :)
@@SkyFall4839 that's just my opinion. You don't have to apologize! Very good explanation of the nodes and beams part
1:16 submersible reference
It's already the best driving simulator, nothing else feels as connected.
The only thing I don’t like is how small trees and signs are absolutely anchored. If I could fold a stop sign over instead of folding around it, it’d be the most immersive game for me.
I didn’t know the stunt plane and helicopter mods still worked
although the physics are great, i personally think all cars should have double the nodes, like for example the d series has many spots where there are no nodes and the roof has like 8, when you roll over the windshield turns into a spike almost
That would be nice but i think that if they do add it there should be a way to change how detailed the jbeams are so that you can still run the game on lower end pcs
yeah sometimes when you crash there are spikes but there actively working on fixing stuff like that i dont really see it on official cars more modded cars
@@Xtrachunkyyou could always add a settings where you can choose for higher jbeams or lower
@@blazesmooth5573 that’s what I’m saying
Only the real people will understand how the BeamNG soft body physics work if they play the game like me
Wow! You've came so far! I just realized u had 7.7k subs!
3:57 GoNoob 💀💀💀💀💀
What mod did you use for the Scintilla?
www.beamng.com/resources/scintilla-gt3-racing-parts.23027/
Man the music gives me insane nostalgia...
The game would massively improve with destructible fences guardrails and telephone poles
How many videos are made about this? I'ts still really good that beamng made people understand how advanced softbody works...
Let's be honest, you will need a god-tier pc to handle fully destructible environments.
The no texture when the car crashed in the gas station was obvious
now i know why its called BeamNG Drive
4:50. What map
www.beamng.com/threads/gas-station-experimental-unfinished.57155/
What is the airplane at 1:57?
www.beamng.com/threads/strato-hmx-920-fix-original-uploader-carlosair.85674/
3:58 is this a mod? (im talking about the car)
Yes it is, you can get it here: www.beamng.com/resources/scintilla-gt3-racing-parts.23027/
Is it officially announced that destructible environment is to be added, or is it just your thoughts?
I’m sorry for any confusion caused, “to be added” meant to list things that the community wants to see in BeamNG, nothing is confirmed :)
the only time i use nodes is when i fling AI vehicles lmfaoo
0:02 how did you make that and i wanna make a picture out of that lol
I recorded the same camera path twice, one time with debug on and the other without. I merged both together and here it is! 😄
When is part 2 coming out
whats the background music called
It’s linked in the description :)
@@SkyFall4839 ok
If you download the multiplayer too it becomes the best car game
Just how complex for the modders beamng is but how easy is for the players, that's why making beamng mods are hard to make i think.
Also what happend to physeam? long time no see something related to it.
Didn’t had much time to develop further sadly… It’s not dead tho!
@@SkyFall4839 oh okay!
theres mods for tyre thermals and deformable terrain
4:15 it exist now 😎😎
As a mod, yeah :)
the real problem are youtube shorts
Good video
Thank you!
Only in BeamNG
Great video!
Thank you, I'm glad you like it! :)
2:37 that got me so dizzy 😵💫
Lol, I'm sorry about that xD
@@SkyFall4839 you’re good 😁
The problem is that it almost seems too strong. Crashes that would total modern cars (40 mph or so) barely dent beam ng. Accurate for 1960s-1980s but not past....
the thing that i miss most is scratches, that would make the crashing way more realistic
I got you some news it seems whe are getting those on the next update, leak says 😅
it have tire heat
You mean a mod?
Beamng physics: male driving as difficult as possible
It's just very realistic, not unnecessary difficult.
Kind of weird how beamng doesn’t have tire simulation, even roblox cars have that!
Yeah well the developers only want it perfectly, so it takes time...
In the meanwhile there's this mod: th-cam.com/video/xeh25y30Kpk/w-d-xo.html
Basically finite element
woohoo ❤
I'm surprised someone who totally isn't copy and pasted didn't say as a gas station I can assure you that when people crash into me I say no texture more like no
The building didn't have a cracked glass texture whuch I find funny.
10/10 flying pigon
The one thing i hate about this video. Is its true length is, 4.59.59
The no texture for the broken glass😅
Yeah, the map is kinda outdated. It’s the only one of its kinda though!
"GoNoob" 💀
when in beamng becom drtying
Terrain and building jbeam will stop most of people from playing jbeam due to hardware. Most people dont own a 10 k $ gaming setup
I got it to run fairly well on my mother old work computer so I don’t know what your talking about.
That's how games advance and that's why new hardware is regularly released.
only a boring crash sim? more like realistic vehicle simulation game
im complimenting beamng in case u were wondering
I want deformable things more then tire physics
Beamng physic is great but the ffb is bad and the mass transfers too
Car crashes into petrol station
Petrol station: NO
Lol, the map is outdated xD
It’s the only one with destruction physics I was able to find though :(
So it doesnt really explain anything, ok
I’m planning on completely remaking this video; anything specific you want to have explained?