Attention to Detail | BeamNG drive #16

แชร์
ฝัง
  • เผยแพร่เมื่อ 29 ธ.ค. 2024

ความคิดเห็น • 49

  • @antoniaheerberg2644
    @antoniaheerberg2644 2 ปีที่แล้ว +43

    I think there’s no other game that simulates EVs this good

    • @Atlas.Brooklyn
      @Atlas.Brooklyn ปีที่แล้ว +10

      There is no other game that simulates any vehicles this well.

    • @bootyboy43
      @bootyboy43 ปีที่แล้ว

      @@Atlas.Brooklyn asseto corsa

    • @vermazz7354
      @vermazz7354 ปีที่แล้ว +6

      @@bootyboy43 The damage and suspension is much better in beamng. Asseto corsa is still a great game though.

    • @zappy_ne
      @zappy_ne ปีที่แล้ว

      Who cares? EVs suck

  • @adammace935
    @adammace935 ปีที่แล้ว +23

    The whole game is a masterpiece

  • @possibleproblem479
    @possibleproblem479 ปีที่แล้ว +15

    I'm always amazed at the level of detail in this game. I honestly didn't know that bypass shocks were actually simulated

    • @llllllllllllllllllllllllll4313
      @llllllllllllllllllllllllll4313 ปีที่แล้ว

      what about scrathes? or particles after crash (that was in 0.01 - 0.05 version of the game) that made even game that was in 0.01 have better crashes than the 0.27 one

    • @possibleproblem479
      @possibleproblem479 ปีที่แล้ว

      @@llllllllllllllllllllllllll4313 personally I think a lot of the newer vehicles have better jbeam making crashes look a lot better. But it's not solely a crashing game anymore; the devs have improved the driving and handling of cars a ton.
      Also remember that realistic crashes aren't always the best looking. Cars don't crumple like a tin can irl like they do in movies or other video games.
      As for scratches, if I remember correctly they are working on that. It's an extremely difficult mechanic to implement because of how the physics engine works. Same with dirt and mud splashing and radial blur to a certain degree.
      But we should see it in the future. Not only do they have to figure out how to implement it, they have to figure out how to optimize it so it's not like jet fuel for your PC.

    • @llllllllllllllllllllllllll4313
      @llllllllllllllllllllllllll4313 ปีที่แล้ว

      @@possibleproblem479 i agree with you, i meant that particles made it more realistic and they removed idk why. When beamng gonna have 1.0 version then oh man.

    • @smolltaco5667
      @smolltaco5667 ปีที่แล้ว +1

      @@possibleproblem479 cars do crumble, and they are meant to, in the event of a crash they use the engine as a crumble zone to absorb the impact, i assume you didnt know this

    • @possibleproblem479
      @possibleproblem479 ปีที่แล้ว

      @@smolltaco5667 I'm aware of crumple zones, I'm referring to roll overs or the general durability of cars in general.

  • @Armi1P
    @Armi1P ปีที่แล้ว +2

    I think this might be the only game which simulates automatic transmissions accurately. Most games make the car always shift at redline basically, but in BeamNG when you drive gently, it will keep the revs down. Older cars will shift much more sluggishly, even if you floor them they will think for a while and only then shift, while newer ones will keep you in the power range for longer if you have driven them aggressively for some time.

  • @alxti
    @alxti 2 ปีที่แล้ว +2

    3:07 not only is that bloom, that is also boom.

  • @muhammadkhairanrozan9428
    @muhammadkhairanrozan9428 2 ปีที่แล้ว +10

    You should show a bloom effect on the reflection of the sunlight on the car which is pointing at the camera

  • @164BiloKytes
    @164BiloKytes ปีที่แล้ว +4

    The whole video had crazy attention to detail, you really put work into making it all fit together perfectly

  • @Cyrstall
    @Cyrstall 2 ปีที่แล้ว +1

    Another ATD! Let’s go!

  • @slitheryguy
    @slitheryguy 2 ปีที่แล้ว +2

    3:28 this is extremely cool

  • @c-dawg2145
    @c-dawg2145 ปีที่แล้ว +1

    Such a well made video, awesome job!

  • @getrickrolled492
    @getrickrolled492 2 ปีที่แล้ว +1

    Lovely transitions!

  • @pineapple9408
    @pineapple9408 2 ปีที่แล้ว +1

    I never noticed the last one, but that’s actually cool

  • @snowylasacape6059
    @snowylasacape6059 2 ปีที่แล้ว +4

    This update brought so many new details!

    • @LeynardMOU2222
      @LeynardMOU2222 2 ปีที่แล้ว

      The AI that turn on the lights at night was in 0.25 too

  • @luanr.desatoigo3002
    @luanr.desatoigo3002 ปีที่แล้ว

    SO cool that they've made a refueling system, but i've never drived a car for that long without ripping it apart lmao

  • @yukitaubenguz1527
    @yukitaubenguz1527 2 ปีที่แล้ว +2

    I appreciate your work

  • @tomsterbg8130
    @tomsterbg8130 ปีที่แล้ว +1

    When the exhaust rips off the sound changes to reflect the lack of mufflers, exhaust backfire is simulated realistically to reflect whether your engine is burning oil and it can be used as a damage diagnosis, the tires collapse when you go so low under water that the water pressure is greater than the tire pressure, sometimes you can notice crash welding which mimics material getting tangled up, there's like a cushioning effect with collisions which helps when you spawn inside terrain or hit a wall extremely fast which is noticeable only in slow motion freecam as the nodes go inside the material they hit for a short moment, hypermilling is very realistic when you're low on fuel and the engine starts choking, not sure, but I think when the engine is choking it also simulates the angle of the car which can sometimes lead to fuel that's still there, but inaccessible by the engine, only problem with hypermilling I found before the ignition update is you can have a high final gear ratio and just let the starter motor pull the car in max gear up hills to save fuel, don't try this since irl it would destroy the starter motor belt and gear

  • @beamenthusiast6771
    @beamenthusiast6771 2 ปีที่แล้ว +1

    I’ll look for them now!

  • @BoschMultipointFuelInjection
    @BoschMultipointFuelInjection ปีที่แล้ว

    the transition between the blue and orange car was amazing

  • @mamyou2998
    @mamyou2998 2 ปีที่แล้ว +1

    3:20 does the wind make the fire burn harder because of the more oxygen?

    • @SkyFall4839
      @SkyFall4839  2 ปีที่แล้ว

      I don’t think so. But to be sure I’d need to try it out

  • @WhoWantsToKnow81
    @WhoWantsToKnow81 ปีที่แล้ว

    I wish traffic AI would turn on their lights automatically in tunnels - or do they do that already?

  • @tomv3361
    @tomv3361 ปีที่แล้ว

    I need a second life just to play this game.

  • @Paco_Gaepedores
    @Paco_Gaepedores ปีที่แล้ว

    BeamNG ❤️

  • @Redstoneprofi01
    @Redstoneprofi01 ปีที่แล้ว

    AI doesnt only turn on the lights at night, also in tunnels.

  • @uncolored2060
    @uncolored2060 ปีที่แล้ว

    How do you drive so smoothly? Every time I drive (even with a controller) the car goes ⬅️➡️⬅️➡️💥

    • @SkyFall4839
      @SkyFall4839  ปีที่แล้ว

      I’m using a steering wheel, maybe that’s the reason

    • @uncolored2060
      @uncolored2060 ปีที่แล้ว

      @@SkyFall4839 oh, that makes sense
      Still, you drive really well, I usually crash (with or without premeditation) after 1 minute of driving

    • @smolltaco5667
      @smolltaco5667 ปีที่แล้ว +1

      Dont just smash the gas bruh

    • @gh0stfe4
      @gh0stfe4 ปีที่แล้ว

      @@smolltaco5667 he cant stop smashing the gas
      the gas button on the controller isnt like a pedal

    • @smolltaco5667
      @smolltaco5667 ปีที่แล้ว

      @@gh0stfe4 cant you press it half way on the controller? And if so you could let off and press again like keyboard

  • @stefano4533
    @stefano4533 2 ปีที่แล้ว +1

    I'm second

  • @stancelife_
    @stancelife_ ปีที่แล้ว

    I was wondering if you could test wind while being in the utah mines or when you have a car next to a big rock and the wind is coming from the other side like 🚘⛰< wind (would the cars move? Would it not?)

    • @SkyFall4839
      @SkyFall4839  ปีที่แล้ว

      It would most likely because the wind simulation is very easy

    • @stancelife_
      @stancelife_ ปีที่แล้ว

      @@SkyFall4839 well, beamng now knows what to make more realistic next update