I actually like to use "Face orientation" setting and using 100% transparent color for the normal faces (in interface preferences) and bright red color for the backfacing faces. That way I can keep using that option all the time and I'll automatically get red highlight at any time the normals are reversed.
It was the scale problem for me, i had no idea what was causing it,i checked the face orientations but thank GOD found the right video,thanks a lot man
Thank you. There may be a different issue in your case, can you please share your blend file so that we can try to identify what could be the cause? Our contact details (Email IDs) are given in the About section of this channel. Thanks!
@@5MinutesBlender thanks, I had cut holes in the object using a boolean modifier, so I think that had a lot to do with it. So I started over and used the bevel modifier on the cube before I started changing the mesh. so this way if anything causes problems with the bevel I would know immediately. Until I get more experience I'll probably make that a habit. Thanks for the help
Hello Derek. I have a problem in 12:10 with the bevel modifier, it is not working correctly. There is showing more connections with other faces and other stuff. Could you say waht is the problem?
There can be some specific issues with specific models, hard to guess. But if none of the stated methods solves your problem, you can select all in the edit mode and try to do a Limited Dissolve. If still not able to resolve, you can send your blend file as-is to us at 5minblender@gmail.com and we will investigate it. Thanks!
Thanks bro, yesterday i was facing this problem, now i get to know. But one issue also i was facing that i do shade smooth but faces are not getting smooth, they have line of meshes vertical, why is it so.
Shade smooth may not give correct result if the geometry of your object is not clean. Incorrect normals, or duplicate vertices can be some of the issues. Please inspect around the area where shade smooth fails. You can go into the edit mode and check what is wrong.
Hello and thank you for the video. I have had a problem with Bevel modifier. This modifier was connecting the vertices that were not connected normally and disconnecting some of the vertices that were making a face together. None of the sollutions you have told were working for this problem, the vertices were correct, normals were also for each face and scaling was not an issue. Then I tried to add bevel with using edit mode menu (also for all the object) and there was no such troubles. Do you know what could be a possible reason for this? Thank you.
I have experienced this too. There is one difference between the Edit tool and the modifier although the underlying functionality is almost the same. The modifier uses a "Limit Method" which determines which edges or which vertices to be included into the bevel (and this may not be always the same as what we intend to do) whereas the same tool in the Edit mode uses an explicit edge selection i.e. it includes only the edges we specifically selected for this operation. I guess this may be a reason why you saw a difference in the results from both of these methods, although I must say that some beveling issues can be too complex to explain, at least in my experience.
Just made my object bevel even worse after trying tip 1 and 2. I already had tried tip 3 from prior research. Not sure why a default cylinder would be so jacked up with nothing done to it.
We covered some common use cases, but an object can have other type of issues that may need some specific handling. We can help you further if we get to see your blend file. Our contact details are given in the About section of this channel. If you can send your blend file, we will look into it and suggest a fix. Thank you!
Eh didnt work. Removed vertices but yet when i try to add bevel to an edge on the object it makes segments but only on one of the faces of the corners, instead of both, keeping it flat.... doesnt make sense
There may be some rare cases outside the common errors we have discussed in this tutorial. For each of such cases, the solution may be different. So if you can send your model to us (5minblender@gmail.com) we will be able to investigate the issues and suggest a fix. Thank you!
Look thank you.....but really do wish Blender stuck to the same blimmin format of bevelling, like all other softwares. It shouldnt be worthy of finding a solution on the internet to do a basic 45 degree bevel.
Completely agreed with you. I don't have enough experience with other modelling software, but I know why Blender struggles with this. Blender uses a polygon-based approach for mesh objects. Instead, if we use a curve-based or a vector-based approach, it becomes a simple task. For example, if you try to bevel any text field (before you convert them into mesh), you'll notice how beautifully and how effortlessly it is done in Blender. In fact, I am thinking of creating an add-on that can make this bevel job easier by shifting the bevel part to a vector-based algorithm.
@@5MinutesBlender One more thing that sticks in my ass is Blender's really crappy UV layout system. It's really bad. They dont even have a 'relax' function, which splays out the entire mesh like Maya does it. I've got a really complex shape to do a spiral column, and no matter which function I press, it's impossible to have the UV grid to be squarish. So I have to map out section by section using the (project from view) patch it up like a jigsaw puzzle. So annoying. You'd think the function of using the (mark seam) then unwrap would work, but it just doesnt. With Maya, you could select the whole thing, and press relax, and it would splay it out in a second! It'll take me about 2 hours to do a basic job. Argh. The pain.
Hey, that's surprising. May I know which version of Blender are you using? And can you also send me a screenshot so that I can check? Our contact details are given in the About section of this channel. Thanks!
Sometimes it may be really difficult to get the bevel effect corrected due to the underlying geometry (or better to say, every geometry has a threshold up to which a bevel will work and beyond which the bevel will break). There are some advanced mesh editing that can help in some cases apart from the common techniques we discussed here, but there are always some 5-10% cases that are impossible to solve without remodeling 🙁
If you liked this tutorial, please consider making a small donation, it will help us!
𝐘𝐨𝐮 𝐜𝐚𝐧 𝐬𝐞𝐧𝐝 𝐲𝐨𝐮𝐫 𝐝𝐨𝐧𝐚𝐭𝐢𝐨𝐧 𝐡𝐞𝐫𝐞 👉 donorbox.org/5-minutes-blender
After being frustrated for hours on why the bevel wouldnt work, This particular tutorial worked. The explanation is amazing
Really glad that it helped 😊 Cheers! 💝💝
You're the goat man this bevel was making me crazy and the solution was so simple THX A LOT
Glad it helped! Cheers bro 💝💝
I actually like to use "Face orientation" setting and using 100% transparent color for the normal faces (in interface preferences) and bright red color for the backfacing faces. That way I can keep using that option all the time and I'll automatically get red highlight at any time the normals are reversed.
Thanks for these nice tips! 👍
perfection, even after 2 years!
Glad it helped! 😊❤️❤
thank you for your help, I've been struggling with the last problem for a very long time
Glad that it worked, happy to help! 😊💝💝
Thx so much, words cannot express how grateful I am
You are so welcome, I'm glad that it helped! 😊💝💝
4:43 you can also tick "face orientation", which might be more convenient for this situation
Yes, thanks for this suggestion 👍
i was stuck for so long its embarrassing. thank you for the video!!!!!!
Glad I could help! 😊
Now this is a good guide for bevels. Just had some troubles with the bevels and it is now working fine. This is good guide.👍
Glad it helped! Cheers! 😊
You saved my day! This was that normals thing!
I'm glad it helped! 😊💝💝
All of them worked !! Thanks for discussing the cause in depth and giving the perfect solution 👌
Glad it helped! 😊
You are legend. You saved me from giving up on learning Blender
Glad I could help! 😊
You save my day, thank you!!!!❤
Happy to help 😊💝💝
thank you so much, That's very helpful for me. Now I understand is the scale problem for my model using bevel tool.
Glad it helped!
You saved me from complete insanity - thank you!
Glad to know that it helped! 😊💝💝
Thank you so much for this informational video!!! This helped me a lot to complete my project in time.
Cheers! I'm glad that it helped 😊💝💝
Thank you so much ☺️… After two days of frustrating
Happy to help 😊💝💝
Amazing life-saver video!
Glad it helped you!
The only solution that really worked
Glad it helped 😊😊
Many Thanks, and wishing you a Great New Year!!
subscribed to your page because this is the second time I needed an answer to something and your page was the one to answer it, clutch thank you
Glad to know that I could help, twice! 😊💝💝💝
Finally found the solution to my problem, thanks for sharing
Glad to know that it helped!
Thank you very, very much. you saved my project
Glad it helped you 😊💝💝
Awesome I was so confused, but this video fixed my issue.
Glad it helped! Cheers!
thank you very much
Dude, I'm a beginner boy and you just saved my life =.=' new sub here ^_^
I'm really glad that it helped you! 😊💝💝
my problem was fixed within the first 3 mins of the video, thank you!
Great! 😊
Big big thanks!
Thank you too! 😊💝💝
Bro thank you so much. i literally love you
Glad it helped you! 😊💝💝
Absolutly Amazing
Thank you so much! 💝💝 Glad it helped 💝
Life saver!
Thanks for your help ❤
Glad it was useful for you 😊💝💝
thank you so much, i had 50 extra vertices unnecessarily. this helped me so much
Glad it helped 😊 Cheers!
It was the scale problem for me, i had no idea what was causing it,i checked the face orientations but thank GOD found the right video,thanks a lot man
Glad that it helped you! Cheers!
@@5MinutesBlender 👍🏻👍🏻😊
Thank you so much bro for this video
Glad it helped! 😊💝💝
thank you so much.
Happy to help! 😊💝💝
thanks
Amazing, thanks
Thank you so much 😊💝💝
THANK YOU HEAPS, just saved 8 hours of work
Glad it helped 😊 Cheers!
Thanks mate, it worked. You earned a subsriber .
Glad it helped! Thanks for the sub 💝
gotta be one of the best videos
Thank you so much 💝
so helpful!
Glad it was helpful! 😊
Thanks for a great tutorial
Glad you liked it!
Thank your🙏♥️ my problem the 1st one., thankyou again ✨
Glad it helped! 😊💝💝
Had to flip a bunch of Normals, and it worked XD Thank you so much
Glad it helped! Cheers bro!!
Thank you so much 😁
You're welcome! 😊
If you are using instances in geometry nodes you need to realize instances or the bevel modifier will not work
thanks very much
You're welcome! 😊
You solved my problem with the Bevel modifier! Thank you! (I gave you a small donation)
Glad we could help you 😊 Yes, we have received your donation, thank you so much 💝💝💝
thank you brother
You're most welcome! 💝💝
Thank you so much. you are my hero :)
Glad I could help 😊💝💝💝
THAAAANKS wow this errors got me mad!
Glad to know it helped! 😊
Thank you brother🤜🤛
Cheers bro!!
Thank u :)
i faced the issue and works fine with the first method thank you so much really apricated it.
Glad it helped! Cheers!
You are the man bro ,
Thank you bro! 💝💝
I did all 3 of these before I even came here, still no luck. But I will bookmark the video since it has the most common problems. thanks
Thank you. There may be a different issue in your case, can you please share your blend file so that we can try to identify what could be the cause? Our contact details (Email IDs) are given in the About section of this channel. Thanks!
@@5MinutesBlender thanks, I had cut holes in the object using a boolean modifier, so I think that had a lot to do with it. So I started over and used the bevel modifier on the cube before I started changing the mesh. so this way if anything causes problems with the bevel I would know immediately. Until I get more experience I'll probably make that a habit. Thanks for the help
very very useful tips for bevel , thank you!
Glad it was helpful! 😊
thanks to much for this video :)
Glad to know that it helped! 😊
thanks a lot! i solved my problem !
Glad it helped! Cheers!
THANK U!!!
❤️❤️❤️
now everything is clear to me, thanks!
Great! Cheers bro!
Thank you! You’re the best, that is all
Thank you so much 💝💝
thank you ;)
Glad it helped! 😊
THE BEST!!!!
Thank you so much 😊💝💝
Not all heroes wear capes. God speed.
appreciate
U save my nerve. THANKS!
Glad to know that it helped! Cheers 👍
So helpful! thanks!
Glad it was helpful! 😊
Very Great Tutorial !👏Thank you so much !
Glad you liked it! 💝💝
you save my day 😍😘🥰
Glad it helped! 😊💝💝
this was so helpful!!! thank you !!
Thank you too 😊😊 Glad it was helpful!
good
Thank you! 💝
Many many huge thanks! It was sooooo frustrating!
Glad you found it useful!
@@5MinutesBlender haha ))) I was ready to pull my hair out, it was so frustrating 😅🤦🏻♂️
...........finally, thank you........
Glad it helped! 😊
I like the results, when it worked. but I would just give up. @@5MinutesBlender
TE AMO, gracias :'D
Glad it helped! 😊💝💝
wow, this was really helpful. Thank you :)
Glad it was helpful! 😊
Hello Derek. I have a problem in 12:10 with the bevel modifier, it is not working correctly. There is showing more connections with other faces and other stuff. Could you say waht is the problem?
There can be some specific issues with specific models, hard to guess. But if none of the stated methods solves your problem, you can select all in the edit mode and try to do a Limited Dissolve. If still not able to resolve, you can send your blend file as-is to us at 5minblender@gmail.com and we will investigate it. Thanks!
this was very helpful
Glad you liked it!
very helpful
Thanks!
Thanks for solving this problem. It is so helpful!
Glad it helped! Cheers!
Well explained , keep going
Thank you bro 💝
This is gold
Thanks a lot! 💝💝
tq so much for solution .... uwu
Thank you too 😊
omg it worked. Thx alot XDDD
Glad it helped! 😊💝💝
Fuuuuuuc**** thaaaaaanksssssss!!!!!!!!!!!
Thanks bro, yesterday i was facing this problem, now i get to know. But one issue also i was facing that i do shade smooth but faces are not getting smooth, they have line of meshes vertical, why is it so.
Shade smooth may not give correct result if the geometry of your object is not clean. Incorrect normals, or duplicate vertices can be some of the issues. Please inspect around the area where shade smooth fails. You can go into the edit mode and check what is wrong.
@@5MinutesBlender ok, thanks
What computer voice software did you use for this? And which specific voice within that package? Thanks!
goated video
Thank you so much bro! 😊❤️❤️
Hello and thank you for the video.
I have had a problem with Bevel modifier. This modifier was connecting the vertices that were not connected normally and disconnecting some of the vertices that were making a face together. None of the sollutions you have told were working for this problem, the vertices were correct, normals were also for each face and scaling was not an issue. Then I tried to add bevel with using edit mode menu (also for all the object) and there was no such troubles.
Do you know what could be a possible reason for this?
Thank you.
I have experienced this too. There is one difference between the Edit tool and the modifier although the underlying functionality is almost the same. The modifier uses a "Limit Method" which determines which edges or which vertices to be included into the bevel (and this may not be always the same as what we intend to do) whereas the same tool in the Edit mode uses an explicit edge selection i.e. it includes only the edges we specifically selected for this operation. I guess this may be a reason why you saw a difference in the results from both of these methods, although I must say that some beveling issues can be too complex to explain, at least in my experience.
Just made my object bevel even worse after trying tip 1 and 2. I already had tried tip 3 from prior research. Not sure why a default cylinder would be so jacked up with nothing done to it.
We covered some common use cases, but an object can have other type of issues that may need some specific handling. We can help you further if we get to see your blend file. Our contact details are given in the About section of this channel. If you can send your blend file, we will look into it and suggest a fix. Thank you!
Eh didnt work. Removed vertices but yet when i try to add bevel to an edge on the object it makes segments but only on one of the faces of the corners, instead of both, keeping it flat.... doesnt make sense
There may be some rare cases outside the common errors we have discussed in this tutorial. For each of such cases, the solution may be different. So if you can send your model to us (5minblender@gmail.com) we will be able to investigate the issues and suggest a fix. Thank you!
Dio Grazie
😊💝💝
live-safer
Glad to know it helped! Cheers!
Look thank you.....but really do wish Blender stuck to the same blimmin format of bevelling, like all other softwares. It shouldnt be worthy of finding a solution on the internet to do a basic 45 degree bevel.
Completely agreed with you. I don't have enough experience with other modelling software, but I know why Blender struggles with this. Blender uses a polygon-based approach for mesh objects. Instead, if we use a curve-based or a vector-based approach, it becomes a simple task. For example, if you try to bevel any text field (before you convert them into mesh), you'll notice how beautifully and how effortlessly it is done in Blender. In fact, I am thinking of creating an add-on that can make this bevel job easier by shifting the bevel part to a vector-based algorithm.
@@5MinutesBlender
Oh my goodness. That would be so awesome! if you could. Thanks for the reply, have a great weekend.
@@5MinutesBlender
One more thing that sticks in my ass is Blender's really crappy UV layout system. It's really bad. They dont even have a 'relax' function, which splays out the entire mesh like Maya does it. I've got a really complex shape to do a spiral column, and no matter which function I press, it's impossible to have the UV grid to be squarish. So I have to map out section by section using the (project from view) patch it up like a jigsaw puzzle. So annoying. You'd think the function of using the (mark seam) then unwrap would work, but it just doesnt.
With Maya, you could select the whole thing, and press relax, and it would splay it out in a second! It'll take me about 2 hours to do a basic job. Argh. The pain.
@@DominikWysocki-ml2he I can understand bro 🙂
So infuriating. I open the mesh dialogue box and there is no merge function listed.
Hey, that's surprising. May I know which version of Blender are you using? And can you also send me a screenshot so that I can check? Our contact details are given in the About section of this channel. Thanks!
none of these were my problem (wtf is up with my model???)
Sometimes it may be really difficult to get the bevel effect corrected due to the underlying geometry (or better to say, every geometry has a threshold up to which a bevel will work and beyond which the bevel will break). There are some advanced mesh editing that can help in some cases apart from the common techniques we discussed here, but there are always some 5-10% cases that are impossible to solve without remodeling 🙁
E