I saw Japanese VTuber struggling to play ps2 AC games so I gave her some similar tips for certain missions. I told her to use the tank legs and chaingun for the arenas because of how powerful Chainguns were in early PS2 AC games.
a notable thing to look out is lock types FCS matching and " pararell sights". Lock types are a soft indicatino of the type of weapon and can be: - ND(Narrow and Deep): often used for sniper weapons and long range back cannons. - WS(Wide and shallow): short range weapons and weapons meant for skirminshing like machine guns -Standard: mid range weapons like rifles(non AST) - Special: mostly for energy weapon and weapons that have the AST tag(burst fire weapons) and all missile types. all this matters because each FCS in the game favors a certain type of weapon and weapons that match the fcs enjoy a bonus ot the lock box size(based on the FCS's dimensions listed as Width and lenght). Some FCS units arealso specialist units with unique Horizontal(meant for ground combat) and vertical lock types(meant for air combat). mismatching the FCS to the weapons your AC wants comes with a major penalty of lock box size. and lastly you got pararell sights, a stat that only shows in the game where you have the ability ot equip two different weapon on each arm(that isnt a mandatory blade): this stat affects how the lock types of the arm weapon interact and can lead to some unique bonuses/penalties like extending the size of a ND lockbox:the core here is that a larger value on this stat means that your offhand weapon has less of a penalty if said weapon mismatches the FCS type and if this havlue is high enough you can even get the benefit of that weapon's lock type calculated into the lockbox.
Another tip; since playing on emulator make you control much more easier, try dual wielding guns for arena especially machine guns. No ammo cost, faster kill.
Tip number whatever: Try using everything to establish what "clicks" with your own playstyle. I highly advise keeping one of every leg type AC in the garage if your game permits it. For example, original AC 1 only has 1 garage slot, Nexus has 3, Last Raven has 5. If you feel that you want some extra builds readily available in the endgame, simply save your progress on a new memory card block. Also Josh, you got yourself pretty great clutch footage at the very end of tips. :]
If you are playing the VITA core games you can map the right stick. You do this when you are in game. You press and hold the “home” button on the vita and select “right stick” and map it to any buttons you want, I use it for looking up and down.
A tip I really recommend is that out of all parts in an AC legs are probably the most important, so google what they do exactly if you need to, specially since the games never tell you important information such as the fact quad and tank legs are the only way to use heavy back mounted weapons while moving pre 4th gen.
Tip 11, your repair costs are based on the total value of your AC and the percentage of missing armor at the end of missions. Tank legs are good because the cheapest are VERY cheap and still come with a ton of armor. Not equipping thrusters with them is a benefit in that regard since it lowers the cost further. You lose a lower percentage of health per hit taken and the cost is lower even if you end up missing the same percentage of health at the end of a mission. Since many times killing enemies quickly is the major factor in reducing incoming damage rather than outright dodging, this helps tremendously... Probably... Don't use treads to fight enemy ACs, though...
Been playing AC since 2003, been loving the hype around the series since the announcement of 6. This video is super helpful for returning players for sure
Some other things: For Answer is a great game to start, it's much simpler and easier than the PS1 and PS2 games, even starting equipment can carry you pretty far. It is a bit harder to play, with more complicated mobility, but even if you don't understand it very well, you can still get halfway through the game without much problem. If you still have a PS3, the first Armored Core for PS1 and Verdict Day are still up on the PSN Store, and they are quite cheap. Unfortunately I think those are all the games still officially available to buy.
AC4 didn't really have "complicated" mobility, in the sense that mobility was pretty much standardized in AC4, unlike other AC games where mobility varies depending on legs and weapons.
Dude, I freaking love you for the first part of this video. I bought a copy of both armored core 2 and 3 but due to the price Last Raven is definitely going to be emulated.
I have to say THANK YOU!!!!!!! I've been struggling with Armored Core 2 (just coming after For Answer) and your suggestions helped me out a lott! The remapped controls you suggested at 1:35 helped me out espcially as I disliked the base controls a lot. And now I can say that I'm really enjoying the game (funny thing is I was stuck at that exact same mission the person at the beginning was raging at but now I'm thankfully past that)
For controls. If you're gonna play on an emulator I say ditch the stupid gamepad and just use the keyboard. Thank me later. Instead of cramping your hand claw style on an uncomfortable D-pad, it's better to just configure you're keyboard so you can make full use of all your 10 fingers. This is my setup, that I found to be the most comfortable and enjoyable: *keep in mind that I'm using a regular qwerty keyboard not that shorty crap some people use without a numpad* Left Hand - W,A,S,D for moving forward/backward, left/right, Q for changing weapons, E for melee/use and space for jump/boost, and shift for R3 over-boost and C for extension. Right Hand - Directional keys for looking left/right, up/down, END for map, Enter for Pause menu, Ctrl for shooting. When I need to drop parts I just press A,D, Up, Down + q, e, or c depending on what's needed, I've heard people managed to do macros so they can do these with 1 button press. I'll never go back to gamepads ever again for classic Armored Core. I also found it easier in general to play it in first person mode, because I don't like it when I'm targetting off-screen. But FPS mode isn't easy to access. Games like Armored Core 3, require you to have a previous Armored Core 2 + Another Age save on the same memory card with Armored Core 3 in order to access First Person mode. And on top of that you have to input the worst and most difficult series of buttons just to access it. It sucks. I don't get why From Software makes it difficult to easily access such a useful feature. In Armored Core 1 it was so easy to access First Person mode by just pressing triangle, square and enter in that order. Granted it still was stupid that I have to do THAT. Why couldn't it just be a button press or a mode in the options menu for the rest of the series ? Why do AC players have to go through this monkey and dance routing just to use a view ?
I assing one key to right and left weapon at same time,for single key I shot two weapon For dropping part assing 1,2 and 3 for single push idropped weapon
@@RippahRooJizah Hey to each his own. Me personally I cannot find gamepads to be comfortable for my hands. Period. Resting both of my hands on a keyboard and making full use of my fingers is objectively better. If I want to use face buttons or d-pad on a gamepad, I have to move my oversolicited thumbs off the movement/look functions to acces those. On a keyboard I can configure everything around the movement look buttons in such a way that I never have to lose control. With a gamepad you always move or the game needs systems like autolock to compensate for this exact problem.
@@ripoutyourprejudice I don't play many shooters where an auto lock is necessary. If I need to use a keyboard, I will use one, but I typically default to controller. And I'm a guy who has played fighting games using a keyboard before.
This may count as cheating but when the arena ranker AI is cheating too (like having H+/OP-I capability when you're not) and you don't care with playing fair and square you can use your advantage of choosing the stage for arena match. Easiest example is to pick a stage with low ceiling like the parking lot for enemies that love to jump and fly around raining death from above. As AI is inflexible and unable to adapt, they will get confused and keep trying to jump helplessly turning themselves into easy target. It's a very specific scenario and not all games have exploitable arena stages like that, but whenever available you can use all advantages you have.
Yes! Airborne computer ACs are so hard to fight. Pretty much every match is in the garage level. I cheese the entire arena with a tank AC the most powerful guns I can get and unload since they can't dodge me. Only time this is a problem is when they have the same setup lol
@@greyspot00 best strat i found was to get the strong plasma beam arms, use a wide rectangular fcs, build a decent AC around them (no shoulder weapons) then add the fastest legs that can carry it, go into a non-vertical map and just run circles around the enemy while you keep blasting.
Play it right an your subscriber count will be huge when 6 launches. Lore, parts and and being of an older generation you can bring more than you already are with online discourse on Armored core. Pretty much beat a dead horse is my feedback. Alot of people just want content and you make good content. I had a wild hair up my ass and look for armored core on here cause i wanted to play again and your channel was the best i can find. Do more build guides too, explain the parts. Put a picture together for newcomers trying to build mechs and what each part does. i know part of AC is figuring that shit out on your own, but with how streaming and shit is you should reveal this stuff anyways, its not spoiling the game just think of yourself as an old school game guide, but you're going for views not magazine sales.
I only ever played the first game when it came out, but I've just started playing the others and these tips were really helpful. I'm hoping to get through the whole series before AC6 comes out.
Another good tip for new players: Try to find a copy of the game's manual somewhere, and read it before you play. They told you about dropping your weapons in the manual. Same with the games that have breakable AC parts or weapons. That's why they never mention those mechanics anywhere in the actual game. Remember, the PS1&2 games are old enough that manuals were still a thing when they came out. That's part of what makes these games seem so inscrutable to people only playing them now. Like most games of the era, they didn't have tutorials, because the manual taught you how to play instead. And personally, I would NOT recommend changing the controls in the old games. Yes, they do take some getting used to, but I think its worth it. Mastering your AC is not just about learning the in-game mechanics, its also about learning the controls themselves. The early struggles make the eventual mastery much more satisfying. And its an experience that is completely lacking in modern games with standardized control layouts.
Regarding the default controls, I use the claw method so that I can shoot and boost at the same time. Is there a better way or is the claw my only hope??!
AC1 Vet: The purpose of your Armored Core will guide your setup through hundreds of parts. Choose it well. Getting better means asking tougher and tougher questions about its purpose. Your best theory will evolve after being in a fetal position for 2 weeks, because the game switched on a hidden unlockable (non-selectable) difficulty mode that will wipe all of your creations without you knowing it has been turned-on. Do not fear the previous wisdom; by the time it happens to you, you'll already be able to craft Armored Cores in your head without playing the game. Enjoy The Tinkering.
One more thing about bunny hopping- if you did a variation of this where you boosted back down immediately and kept going (as often as needed) you could easily confuse the FCS tracking of literally everything shooting at you, making dodging gunfire and missiles easier, as they would try to lead the jump or the landing and had a higher probability of missing all together
It was lightly touched upon but I feel it CANNOT stressed enough how important it is prioritizing your generator, booster and FCS over anything else. (Also look into radiators if you are playing any of the games before AC4) Mistakes new players make is they immediately upgrade their weapons and external parts, only to find their energy depleting too fast or regenerating too slow, their boosts being too weak or they can't lock onto anything. You might fold under the lightest hits and it'll take longer to kill things, but you will stay alive longer and actually hit your targets if you can move.
Some tips from my personal experience for For Answer mainly. Against foes like Fragile who use more or less exclusively machineguns on a Light build, don't use missiles if you have them until he runs out of ammo especially if you bring a Kojima missile or similarly powerful "One-Hit-Wonder" missile to the fight since there is a good chance it will be shot down the second you fire it heavily damaging you instead, and use a Heavy Build with strong resistance against bullets, his NEXT is aptly named and if he runs out of ammo and your still alive (and he doesn't have someone who conserves ammo better like Ostdarva fighting alongside him), you can destroy Fragile at your leisure (almost he will still try to evade) since you should have around 13k health left. Use a versatile loadout until your ready to dedicate to a style of play, this just lets you try as many weapon types as possible, personally I found I liked to bring a Minigun, Rocket Launcher, Sniper Cannon and a Missile or two to a fight and a par of Laser Blades as backup weapons, on a Heavy build with balanced Resistances, and optimized for mobility, so despite being pretty bulky I can still catch flies like Fragile and No-Count (Patches) relatively easily, and hurt them far more then they can hurt me. Always carry at least one Laser Blade, these do NOT run out of ammo, unlike even the Physical and Kojima blades, and even the weaker ones deal very good damage, Fragile who I have mentioned a lot does NOT carry any blades (despite being able to fit at least one of the lighest ones of either Physical or Energy), so when he runs out of ammo all he can do is run away, and unless your using weapon arms like how Raiden uses Grenade Launcher arms, you have no excuse to leave yourself that defenceless, so if you can fit a Laser Blade into a hanger slot or one in both slots, I highly recommend doing so, not to mention even some of the most highly resistant NEXTs still tend to take heavy damage from Blade attacks. Don't try to face tank everything or anything, this is something I found out the hard way, but there are attacks that come from mainly Arms Forts or other NEXTs that will pretty much destroy all but the heaviest of units in a single hit and even the heaviest units normally just barely survive the first hit, like if a NEXT looks like it is about to go Nuclear clear out, unless you want to get destroyed, since that is Assault Armor your introduced to it in the tutorial but every NEXT more or less plays by the same rules (though a lot of them are a bit overweight and the A.I just ignores that), pretty much a personal "I want everything near me to die" button, and some NEXTs in particular Torus ones have more powerful AA then others as well as the durability and normally also the speed to get close enough to you to use it, if you see AA charging, assume your options are avoid it or die, but if they miss the AA then they are left wide open as it also uses your sort of "shield" to power the explosion.
Here’s one certain games you can use animation locking shoulder mounted canons in the air to avoid most of the animation lock on bipedal legs, it’ll throw you back a bit from recoil, otherwise quad, hover, or tank are only option to avoid brace for recoil animation lock :3
I've always loved AC games but haven't played them as much as I would like. These tips were awesome. I had no idea about hidden parts or that you can buy/sell for the same price.
Good set of tips, you checked off everything I would say except I would also explain the bunny hop for earlier games, and timed quick boost for later. For those unfamiliar, up until AC4, a good avoidance technique is to fetter your booster while strafing to one side and turning opposite to your direction of travel. If you are doing it right, you should look like you are hopping around the enemy while tracking them, with a smooth landing each time that doesn't lose you speed. Later games added the quick boost which replaces this method, and by hitting the quick boost with perfect timing/pressure it greatly increases in strength (and animation).
I experimented with the control scheme and started thinking of the game like a driving sim almost. L1+R1 are strafe L2+R2 Forward and reverse D-UP + D-Down look up and down D-Right + D-Left Turn left and right Leave everything else stock. Otherwise Triangle-Look up X-Look Down Square-Turn Left Circle-Turn Right D-UP: Forward D-Down: reverse D-Left: Strafe left D-Right: strafe right L1-blade/left weapon L2-Boost R1-Switch weapon R2-Fire weapon
I guess I could almost be considered a "new vet" of the series. I started my playthrough last year and I'm up to Silent Line (only one I haven't beat is Another Age, but I'm taking it slow there). I wish I had had a video like this before I started. It would have saved me so much pain not having to figure out the majority of these tips on my own. Except I didn't know about dropping stuff in AC3, that blew my mind. I had been watching the AC3 opening cutscene thinking back to how I didn't know about core functions like overboost until after I'd finished AC2 even though it was in the opening cutscene and thinking it would have been cool if FromSoft had made it possible to drop your stuff like the big AC does before the fight at the end of the AC3 cutscene. That's almost a tip: pay attention to the cutscenes, FromSoft is almost always showing you new features and themes in the details. Other than that, these are all pretty much the top tips I've been giving to my homies who are now getting into it with AC6 around the corner. It can be a frustrating series, but also a very rewarding one. The last bit of advice I'd give is to experiment and figure out your own style, but don't be afraid to deviate from it when it isn't working out. I struggled sometimes with trying approaches other players recommended to me because I couldn't make the playstyle work. Like the Souls series, you will develop your own unique, favored AC builds and playstyle the more you play. And the games have so much depth that there are always multiple viable approaches to any given problem.
Currently playing through Armored Core 3 Portable on PPSSPP after getting back into the series. This helps a lot for a chickling Raven such as I. Thank you so much for creating this video, and I hope for a part 2!
If you had asked me for tips in 1997-2002 I could have filled a while video. The only tip I can give now is to have fun with an the different armor sets. Play with the set that is extra tough against laser weapons etc. Don't get stuck in just one type because it's comfortable.
On saving the game, I recommend using save states (after actually saving the game after a mission) on the emulators right before accepting a mission for a faster restart than loading the save from the game.
I couldn't make the keys remapping work properly on my controller (Xbox Series X) for whatever reason on AC3, but i solved it by lowering the buttons deadzone to 20% for each of these, including the up, down, square and circle ones, and now it works just fine. Thanks for the tip btw, much appreciated!
I've beaten AC 1, PP, and AC2 so far with a little over 50% progress on 2:AA. It's been a while since I last played, but after playing so much it's kinda hard to forget how to play. The controls in the earlier games beat into you how rough and bulky the AC's can be, especially when going into the Test Arena and trying out different combinations. Going from a Beefy Bulge core on Thicc Boye legs to the aerodynamic Minecraft Box Core on Slim Jim legs made a world of difference, and it's even more apparent once you find out that difference FCS's have different reticle speeds in AC2.
I had no clue you could adjust the sensitivity on just the top and bottom look keys. I have been playing on the default deadzone and sens and I gotta say thats gonna make a difference (especially with the ace fight in 3).
I'd be interested to see how the series will translate to mouse and keyboard tbh. My hopes are that they give it the same depth as controller without putting weird restrictions on it. For instance I strongly dislike controls where turncaps are hampered even when you use the mouse. Still very much looking forward to how Fires of Rubicon will turn out.
It'll probably be something like Warthunder where you can look in the direction you want to face, but you still have to wait for your AC to actually turn and face that direction.
Turn speed and aim speed won't be as fast as you can move a mouse. They are giant robots. They don't turn and aim immediately, that would be super broken
The Last Raven arena is also free to participate in, given that the save/load options are in the same menu and there's nothing stopping you from just reloading the game if you lose.
Find your own style is the only advise I can give. I actually spent more time in the garage more than in combat. Also: Armored Core Nexus and Last Raven Micro missile spam with the basic laser rifle paired with an EO core. You're welcome.
Armored Core is one of the best gsming franchises ever created. And Fromsoft has done great timing to announce it's release after the massive success of Elden Ring. Now more people have been made aware of this (no longer hidden) gem.
@@aboveaveragegaming6120 That is my intention :D but with work and the soulslike stuff i had already promised... i gotta find some time to stick it in there somewhere xb
Another thing to mention is that with a few special exceptions, there is no healing in mission. So I like to build as light and fast as possible outside of where tonk is necessary, and dodge incoming fire rather than trying to rely on a finite (regardless of how large) pool of AP to tank the damage.
Having a modded PS3 is also a great way to play them considering the prices of the PS3 entries are also rising in value. I'm currently playing Armored Core V on a PS3Hen modded console, using Multiman. Also, Armored Core Verdict Day is available digitally on PSN and Xbox Live. That being said, thanks for the tips. I'm coming back to this series after really only playing the first one and being really bad at it. Trying to prepare myself for Armored Core VI.
In Armored Core 1, you are also able to rebind your controls as well. In my case, I used the D-Pad as my main source of looking around and the Shape Pads for moving around.
Xenia Canary runs all 4th gen from 4 to VDay it'll freeze sometimes in missions but that is just it loading stuff after the once you won't have to worry.
@@aboveaveragegaming6120 yeah, I remember it specifically because of Metal Gear Solid 2 and 3. MGS2 lets you "lean" left or right while in first person mode, and how far you lean depends on how hard you're pressing the button down, while both MGS2 and 3 let you "hold up" an enemy soldier by lightly pressing down the square/fire button. The Xbox port of MGS2 and the HD remasters on Xbox does away with this and gives you a dedicated "aim down" button you can toggle. The DS3 still has pressure sensitive buttons, so the PS3 remasters doesn't need a dedicated button for it(Which is why playing the games on PSNow on PS4 feels Janky AF).
@@aboveaveragegaming6120 it was used a lot in racing games to control throttle, but most people would use the right stick for more accurate control anyway.
As a vetaren player of the game, i like your tips. The most important thing is they need to master the controls. Ac ps1 and ps2 have the similar control. AC4 and 5 are a bit different.
Honestly my advice would be to try sticking with the default controls. Trust me I know its not fun (the claw method is pretty much mandatory to fire and boost at the same time) but the satisfaction when you finally master it is immense while also selling the fantasy that ur a pilot inside a giant cumbersome mech. Not to mention, if you get used to this, you won't have to bother reconfiguring the controls all over again in every new AC game so that's a bonus 😅.
I really tried to focus on tips that would help for most of the games. I know limit release was only in 2nd gen so I couldn't justify putting it in. I should talk about it and other not so noticeable features sometime though
Another tip to know, energy weapons works differently in 4th gen do to primal armor. It hits harder, but with fewer ammunition and slower fire rate with the only exception to that rule being the pulse guns.
Every day that passes by closer to AC6, I'm convinced I'm the only player who realized they could cheese a lot of foes with the missile pods in 2 and 3, and hitting targets with the pods themselves counted all the individual missiles inside's damage to the target if they didn't fire out yet. There's only a handful of enemies this doesn't hard effect by playing like a coward. Given this was like 20 years ago I did this.
I forget the AC game, either 2 or 3 but if you get over a total money amount loss in the first mission or any mission (its been a minute since ive played) you'll trigger secrest upgrades
He mentioned Human Plus in the video, although not necessarily how to get it. The money loss can be done at any point before beating the game, and it was in 1 and 2. 3 had OP-Intensify which was basically Human plus, but as an Optional Part.
@@Rekrap_nilyaD I can assure you, that was not AC3. That was in 1 and 2. And it didn't have to be the first mission, you just needed to accrue the debt. I do believe it had to be before you beat the game. At least in AC2, because I had a clear game save with no Human Plus, and it didn't activate when I went into debt.
the only correct way to play AC is using the starter equipment till the end wtihout buying or upgrading anything, and also getting S rank on all mission. If you don't do that, your game clear wasnt legit and you are a casual who needs to gitgud
I use to play Another Age on emulator. I had an app that let me assign button inputs to my joysticks and it had a setting that made the input analog as well. I just cant remember the name. If I remember, I will post it in the Discord
V and Verdict day are now pretty playable in emulator. Kinda like 4 it crashes (post mission if you don't update it, into the workshop after a mission if you do) but it's no longer impossible
ON NO XD why you gotta do Ruikiki like that XD he's actually getting better. In his AC 3 gameplay he's bunny hopping to a degree and realized the machine guns are S tier
@@aboveaveragegaming6120 funny enough he gives you a shout out in his most recent video. Your videos are definitely helping newer fans ease into the games. Good job dude :)
Pro tip for AC1: The Karasawa is insanely overpowered, it could even make the game less fun by using it. Still won't save you from the level design :^)
Raise up fellow Machine Gun Raven, Our times to shoot endlessly continued at rubicon. seriously if you suck at timing, aiming, and managing ammunition then just use machine gun with the most ammunition availlable. just put 'as long as above 50% paycheck' policy
AC3 *kind of* "mentions" dropping parts by showing it in the pre-rendered intro, but they don't exactly tell you how outside the manual and definitely never mention it in-game.
For me what was struggling was choosing better equipment, there was no arrow or color coding to indicate if a peice was better or not and instead had nerd charts wich didn't make sense to me
Guessing you played the Gen 1 titles? Because I do know most AC games do tell you if your stat's value changed, and how it did so. But, IIRC, it's a feature that came in AC2.
armored core 3's test mode hidden part is only based on hitting targets in the psp version. for ps2 version you can just fire at one target with R weapon and just afk for the rest of the test for the part lol
Found out the other day that you can acctualy still buy verdict day on the 360 store, it's like £20 but it's one of the few games still available, and i managed to get a copy of 4 for like £12 As for for answer I know I've seen listings on CEX for £40-60 which is alot but it's one of the better offers if you're desperate
Armored Core is all about Miyazaki's vision of saving money on the core mechanics of the game trying to save credits using energy and apply that in real life because FromSoft releases FULL games and zero microtransactions
There's no single AC build that works for every mission and Arena match. More often than I'd like I spent countless hours stuck optimizing my gameplay against one boss only to find out that by using an entirely different loadout I could crush them. I got the closest to that on FA with an AC that I love, but in pretty much every other game switching between drastically different AC types is mandatory. As a general rule try to outmaneuver your opponents until they're just too mobile to even try, then switch to the biggest tank you can find and just eat their fire and swat them back with that one OHKO cannon/ missile the game has.
Hey AAG, big fan of your AC videos even though i disagree with some of them (Nexus is good dammit!), the prices of AC games only got high when VI was announced and idiots on reddit started hyperventilating cause they wanted to be part of the latest FromSoft thing, I've re-bought most of them for my PS2 collection a year or so ago CIB for under 25 each, the only games that were like 70-90$ were the CIB PS1 trilogy, for those wanting to play the games nowadays i suggest sticking to FreeMcboot or PCSX2, the prices will doubtless get back to normal after the honeymoon period of VI passes.
I saw Japanese VTuber struggling to play ps2 AC games so I gave her some similar tips for certain missions. I told her to use the tank legs and chaingun for the arenas because of how powerful Chainguns were in early PS2 AC games.
Can you give me the name of the Vtuber? I wanna go see this stream now.
Vtuber Name?
@@DarkstarArchangel Twitch or TH-cam?
Ew tank legs? Why?
@@alextsukishima7666 youtube
a notable thing to look out is lock types FCS matching and " pararell sights".
Lock types are a soft indicatino of the type of weapon and can be:
- ND(Narrow and Deep): often used for sniper weapons and long range back cannons.
- WS(Wide and shallow): short range weapons and weapons meant for skirminshing like machine guns
-Standard: mid range weapons like rifles(non AST)
- Special: mostly for energy weapon and weapons that have the AST tag(burst fire weapons) and all missile types.
all this matters because each FCS in the game favors a certain type of weapon and weapons that match the fcs enjoy a bonus ot the lock box size(based on the FCS's dimensions listed as Width and lenght). Some FCS units arealso specialist units with unique Horizontal(meant for ground combat) and vertical lock types(meant for air combat). mismatching the FCS to the weapons your AC wants comes with a major penalty of lock box size.
and lastly you got pararell sights, a stat that only shows in the game where you have the ability ot equip two different weapon on each arm(that isnt a mandatory blade): this stat affects how the lock types of the arm weapon interact and can lead to some unique bonuses/penalties like extending the size of a ND lockbox:the core here is that a larger value on this stat means that your offhand weapon has less of a penalty if said weapon mismatches the FCS type and if this havlue is high enough you can even get the benefit of that weapon's lock type calculated into the lockbox.
These details are exactly why I looked up a video like this. Thanks Teixas well done
Was about to comment about FCS being left out in this video! +1 yeah FCS matters alot
Another tip; since playing on emulator make you control much more easier, try dual wielding guns for arena especially machine guns. No ammo cost, faster kill.
Tip number whatever: Try using everything to establish what "clicks" with your own playstyle. I highly advise keeping one of every leg type AC in the garage if your game permits it. For example, original AC 1 only has 1 garage slot, Nexus has 3, Last Raven has 5. If you feel that you want some extra builds readily available in the endgame, simply save your progress on a new memory card block.
Also Josh, you got yourself pretty great clutch footage at the very end of tips. :]
If you're coming from the souls series; don't be married to a loadout, switch up often.
If you are playing the VITA core games you can map the right stick. You do this when you are in game. You press and hold the “home” button on the vita and select “right stick” and map it to any buttons you want, I use it for looking up and down.
How can I play on my vita? I have a modded vita but don’t see the armored core games listed in PKGj
@@life_is_gr8You have to play the psp versions through the adrenaline emulator.
Vita owner here and I confirm this works and did the trick for me
@@life_is_gr8 if it wasn't modded they're in the store.
People talk about this a lot but usually explain it horribly, thank you for explaining it well and saving people a headache.
A tip I really recommend is that out of all parts in an AC legs are probably the most important, so google what they do exactly if you need to, specially since the games never tell you important information such as the fact quad and tank legs are the only way to use heavy back mounted weapons while moving pre 4th gen.
or human+ in second gen
Gen 1 also has Human+ augmentations... Only if you are THAT bad in the game.
Tip 11, your repair costs are based on the total value of your AC and the percentage of missing armor at the end of missions.
Tank legs are good because the cheapest are VERY cheap and still come with a ton of armor. Not equipping thrusters with them is a benefit in that regard since it lowers the cost further. You lose a lower percentage of health per hit taken and the cost is lower even if you end up missing the same percentage of health at the end of a mission. Since many times killing enemies quickly is the major factor in reducing incoming damage rather than outright dodging, this helps tremendously...
Probably... Don't use treads to fight enemy ACs, though...
Some cool tips I picked up:
Always, get a good generator early on.
Generator>booster>radiator>weapons
Nexus and beyond radiator should have the same priority as the generator otherwise youll fry in your own boosters.
@@Teixas666 but up to LR, AC4 doesn't have heat mechanism anymore, at least AC4A doesn't for sure. Haven't played 4
Does AC1 have any "radiator" part?! I only see generators, boosters and weapons.
@@dragonandavatarfan8865 9 months late, but NO, it's a feature added in AC2.
Been playing AC since 2003, been loving the hype around the series since the announcement of 6. This video is super helpful for returning players for sure
Thank you so much. The ability to modify the controls saved AC 2 and 3 for me personally. Really nice guide and works great, including the macro
Some other things: For Answer is a great game to start, it's much simpler and easier than the PS1 and PS2 games, even starting equipment can carry you pretty far. It is a bit harder to play, with more complicated mobility, but even if you don't understand it very well, you can still get halfway through the game without much problem.
If you still have a PS3, the first Armored Core for PS1 and Verdict Day are still up on the PSN Store, and they are quite cheap. Unfortunately I think those are all the games still officially available to buy.
AC4 didn't really have "complicated" mobility, in the sense that mobility was pretty much standardized in AC4, unlike other AC games where mobility varies depending on legs and weapons.
Dude, I freaking love you for the first part of this video. I bought a copy of both armored core 2 and 3 but due to the price Last Raven is definitely going to be emulated.
The extended first tip is heavily appreciated.
I recently started with For Answer, it is amazing i can already tell this series will be something truly special to me.
I have to say THANK YOU!!!!!!!
I've been struggling with Armored Core 2 (just coming after For Answer) and your suggestions helped me out a lott! The remapped controls you suggested at 1:35 helped me out espcially as I disliked the base controls a lot. And now I can say that I'm really enjoying the game
(funny thing is I was stuck at that exact same mission the person at the beginning was raging at but now I'm thankfully past that)
For controls. If you're gonna play on an emulator I say ditch the stupid gamepad and just use the keyboard. Thank me later.
Instead of cramping your hand claw style on an uncomfortable D-pad, it's better to just configure you're keyboard so you can make full use of all your 10 fingers.
This is my setup, that I found to be the most comfortable and enjoyable: *keep in mind that I'm using a regular qwerty keyboard not that shorty crap some people use without a numpad*
Left Hand - W,A,S,D for moving forward/backward, left/right, Q for changing weapons, E for melee/use and space for jump/boost, and shift for R3 over-boost and C for extension.
Right Hand - Directional keys for looking left/right, up/down, END for map, Enter for Pause menu, Ctrl for shooting.
When I need to drop parts I just press A,D, Up, Down + q, e, or c depending on what's needed, I've heard people managed to do macros so they can do these with 1 button press.
I'll never go back to gamepads ever again for classic Armored Core.
I also found it easier in general to play it in first person mode, because I don't like it when I'm targetting off-screen. But FPS mode isn't easy to access.
Games like Armored Core 3, require you to have a previous Armored Core 2 + Another Age save on the same memory card with Armored Core 3 in order to access First Person mode.
And on top of that you have to input the worst and most difficult series of buttons just to access it. It sucks. I don't get why From Software makes it difficult to easily access such a useful feature.
In Armored Core 1 it was so easy to access First Person mode by just pressing triangle, square and enter in that order. Granted it still was stupid that I have to do THAT.
Why couldn't it just be a button press or a mode in the options menu for the rest of the series ? Why do AC players have to go through this monkey and dance routing just to use a view ?
I assing one key to right and left weapon at same time,for single key I shot two weapon
For dropping part assing 1,2 and 3 for single push idropped weapon
I'd rather use a controller. If I wanted to use a keyboard with a mech title I'd play Mechwarrior again.
@@RippahRooJizah
Hey to each his own.
Me personally I cannot find gamepads to be comfortable for my hands. Period.
Resting both of my hands on a keyboard and making full use of my fingers is objectively better.
If I want to use face buttons or d-pad on a gamepad, I have to move my oversolicited thumbs off the movement/look functions to acces those.
On a keyboard I can configure everything around the movement look buttons in such a way that I never have to lose control.
With a gamepad you always move or the game needs systems like autolock to compensate for this exact problem.
@@ripoutyourprejudice I don't play many shooters where an auto lock is necessary.
If I need to use a keyboard, I will use one, but I typically default to controller. And I'm a guy who has played fighting games using a keyboard before.
As we all wait for 6. The hype is real
Great video covering basic. Other than a few other stuff, this pretty much covers everything you would need to know across most armored core games👍
This may count as cheating but when the arena ranker AI is cheating too (like having H+/OP-I capability when you're not) and you don't care with playing fair and square you can use your advantage of choosing the stage for arena match. Easiest example is to pick a stage with low ceiling like the parking lot for enemies that love to jump and fly around raining death from above. As AI is inflexible and unable to adapt, they will get confused and keep trying to jump helplessly turning themselves into easy target. It's a very specific scenario and not all games have exploitable arena stages like that, but whenever available you can use all advantages you have.
Yes! Airborne computer ACs are so hard to fight. Pretty much every match is in the garage level. I cheese the entire arena with a tank AC the most powerful guns I can get and unload since they can't dodge me. Only time this is a problem is when they have the same setup lol
@@greyspot00 best strat i found was to get the strong plasma beam arms, use a wide rectangular fcs, build a decent AC around them (no shoulder weapons) then add the fastest legs that can carry it, go into a non-vertical map and just run circles around the enemy while you keep blasting.
Parking Lot and Arena are my fav arenas for defeating the enemy ACs easily.
Play it right an your subscriber count will be huge when 6 launches.
Lore, parts and and being of an older generation you can bring more than you already are with online discourse on Armored core.
Pretty much beat a dead horse is my feedback. Alot of people just want content and you make good content. I had a wild hair up my ass and look for armored core on here cause i wanted to play again and your channel was the best i can find.
Do more build guides too, explain the parts. Put a picture together for newcomers trying to build mechs and what each part does. i know part of AC is figuring that shit out on your own, but with how streaming and shit is you should reveal this stuff anyways, its not spoiling the game just think of yourself as an old school game guide, but you're going for views not magazine sales.
Maybe do YT shorts of your best arena footage...
I'd watch that.
This is my go to AC channel!! No elitism
I only ever played the first game when it came out, but I've just started playing the others and these tips were really helpful. I'm hoping to get through the whole series before AC6 comes out.
Informative video, as someone who ate shit when playing armored core these were things I wish I knew before or not
Also holding lock on for a few seconds to maximise accuracy.
Another good tip for new players: Try to find a copy of the game's manual somewhere, and read it before you play.
They told you about dropping your weapons in the manual. Same with the games that have breakable AC parts or weapons. That's why they never mention those mechanics anywhere in the actual game.
Remember, the PS1&2 games are old enough that manuals were still a thing when they came out. That's part of what makes these games seem so inscrutable to people only playing them now. Like most games of the era, they didn't have tutorials, because the manual taught you how to play instead.
And personally, I would NOT recommend changing the controls in the old games. Yes, they do take some getting used to, but I think its worth it. Mastering your AC is not just about learning the in-game mechanics, its also about learning the controls themselves. The early struggles make the eventual mastery much more satisfying. And its an experience that is completely lacking in modern games with standardized control layouts.
Regarding the default controls, I use the claw method so that I can shoot and boost at the same time. Is there a better way or is the claw my only hope??!
AC1 Vet:
The purpose of your Armored Core will guide your setup through hundreds of parts. Choose it well.
Getting better means asking tougher and tougher questions about its purpose.
Your best theory will evolve after being in a fetal position for 2 weeks, because the game switched on a hidden unlockable (non-selectable) difficulty mode that will wipe all of your creations
without you knowing it has been turned-on.
Do not fear the previous wisdom; by the time it happens to you, you'll already be able to craft Armored Cores in your head without playing the game.
Enjoy The Tinkering.
came for the armored core, stayed for the nujabes bg music
One more thing about bunny hopping- if you did a variation of this where you boosted back down immediately and kept going (as often as needed) you could easily confuse the FCS tracking of literally everything shooting at you, making dodging gunfire and missiles easier, as they would try to lead the jump or the landing and had a higher probability of missing all together
It was lightly touched upon but I feel it CANNOT stressed enough how important it is prioritizing your generator, booster and FCS over anything else. (Also look into radiators if you are playing any of the games before AC4) Mistakes new players make is they immediately upgrade their weapons and external parts, only to find their energy depleting too fast or regenerating too slow, their boosts being too weak or they can't lock onto anything. You might fold under the lightest hits and it'll take longer to kill things, but you will stay alive longer and actually hit your targets if you can move.
Some tips from my personal experience for For Answer mainly.
Against foes like Fragile who use more or less exclusively machineguns on a Light build, don't use missiles if you have them until he runs out of ammo especially if you bring a Kojima missile or similarly powerful "One-Hit-Wonder" missile to the fight since there is a good chance it will be shot down the second you fire it heavily damaging you instead, and use a Heavy Build with strong resistance against bullets, his NEXT is aptly named and if he runs out of ammo and your still alive (and he doesn't have someone who conserves ammo better like Ostdarva fighting alongside him), you can destroy Fragile at your leisure (almost he will still try to evade) since you should have around 13k health left.
Use a versatile loadout until your ready to dedicate to a style of play, this just lets you try as many weapon types as possible, personally I found I liked to bring a Minigun, Rocket Launcher, Sniper Cannon and a Missile or two to a fight and a par of Laser Blades as backup weapons, on a Heavy build with balanced Resistances, and optimized for mobility, so despite being pretty bulky I can still catch flies like Fragile and No-Count (Patches) relatively easily, and hurt them far more then they can hurt me.
Always carry at least one Laser Blade, these do NOT run out of ammo, unlike even the Physical and Kojima blades, and even the weaker ones deal very good damage, Fragile who I have mentioned a lot does NOT carry any blades (despite being able to fit at least one of the lighest ones of either Physical or Energy), so when he runs out of ammo all he can do is run away, and unless your using weapon arms like how Raiden uses Grenade Launcher arms, you have no excuse to leave yourself that defenceless, so if you can fit a Laser Blade into a hanger slot or one in both slots, I highly recommend doing so, not to mention even some of the most highly resistant NEXTs still tend to take heavy damage from Blade attacks.
Don't try to face tank everything or anything, this is something I found out the hard way, but there are attacks that come from mainly Arms Forts or other NEXTs that will pretty much destroy all but the heaviest of units in a single hit and even the heaviest units normally just barely survive the first hit, like if a NEXT looks like it is about to go Nuclear clear out, unless you want to get destroyed, since that is Assault Armor your introduced to it in the tutorial but every NEXT more or less plays by the same rules (though a lot of them are a bit overweight and the A.I just ignores that), pretty much a personal "I want everything near me to die" button, and some NEXTs in particular Torus ones have more powerful AA then others as well as the durability and normally also the speed to get close enough to you to use it, if you see AA charging, assume your options are avoid it or die, but if they miss the AA then they are left wide open as it also uses your sort of "shield" to power the explosion.
Here’s one certain games you can use animation locking shoulder mounted canons in the air to avoid most of the animation lock on bipedal legs, it’ll throw you back a bit from recoil, otherwise quad, hover, or tank are only option to avoid brace for recoil animation lock :3
ah i was struggling with controls since AC 1 but with the mapping guide I'll be able to suffer a little less in AC 2, thank you!
I've always loved AC games but haven't played them as much as I would like. These tips were awesome. I had no idea about hidden parts or that you can buy/sell for the same price.
Good set of tips, you checked off everything I would say except I would also explain the bunny hop for earlier games, and timed quick boost for later.
For those unfamiliar, up until AC4, a good avoidance technique is to fetter your booster while strafing to one side and turning opposite to your direction of travel. If you are doing it right, you should look like you are hopping around the enemy while tracking them, with a smooth landing each time that doesn't lose you speed. Later games added the quick boost which replaces this method, and by hitting the quick boost with perfect timing/pressure it greatly increases in strength (and animation).
I experimented with the control scheme and started thinking of the game like a driving sim almost.
L1+R1 are strafe
L2+R2 Forward and reverse
D-UP + D-Down look up and down
D-Right + D-Left Turn left and right
Leave everything else stock.
Otherwise
Triangle-Look up
X-Look Down
Square-Turn Left
Circle-Turn Right
D-UP: Forward
D-Down: reverse
D-Left: Strafe left
D-Right: strafe right
L1-blade/left weapon
L2-Boost
R1-Switch weapon
R2-Fire weapon
I guess I could almost be considered a "new vet" of the series. I started my playthrough last year and I'm up to Silent Line (only one I haven't beat is Another Age, but I'm taking it slow there). I wish I had had a video like this before I started. It would have saved me so much pain not having to figure out the majority of these tips on my own. Except I didn't know about dropping stuff in AC3, that blew my mind. I had been watching the AC3 opening cutscene thinking back to how I didn't know about core functions like overboost until after I'd finished AC2 even though it was in the opening cutscene and thinking it would have been cool if FromSoft had made it possible to drop your stuff like the big AC does before the fight at the end of the AC3 cutscene. That's almost a tip: pay attention to the cutscenes, FromSoft is almost always showing you new features and themes in the details. Other than that, these are all pretty much the top tips I've been giving to my homies who are now getting into it with AC6 around the corner. It can be a frustrating series, but also a very rewarding one. The last bit of advice I'd give is to experiment and figure out your own style, but don't be afraid to deviate from it when it isn't working out. I struggled sometimes with trying approaches other players recommended to me because I couldn't make the playstyle work. Like the Souls series, you will develop your own unique, favored AC builds and playstyle the more you play. And the games have so much depth that there are always multiple viable approaches to any given problem.
Currently playing through Armored Core 3 Portable on PPSSPP after getting back into the series. This helps a lot for a chickling Raven such as I. Thank you so much for creating this video, and I hope for a part 2!
If you had asked me for tips in 1997-2002 I could have filled a while video. The only tip I can give now is to have fun with an the different armor sets. Play with the set that is extra tough against laser weapons etc. Don't get stuck in just one type because it's comfortable.
On saving the game, I recommend using save states (after actually saving the game after a mission) on the emulators right before accepting a mission for a faster restart than loading the save from the game.
I couldn't make the keys remapping work properly on my controller (Xbox Series X) for whatever reason on AC3, but i solved it by lowering the buttons deadzone to 20% for each of these, including the up, down, square and circle ones, and now it works just fine.
Thanks for the tip btw, much appreciated!
I've beaten AC 1, PP, and AC2 so far with a little over 50% progress on 2:AA. It's been a while since I last played, but after playing so much it's kinda hard to forget how to play. The controls in the earlier games beat into you how rough and bulky the AC's can be, especially when going into the Test Arena and trying out different combinations. Going from a Beefy Bulge core on Thicc Boye legs to the aerodynamic Minecraft Box Core on Slim Jim legs made a world of difference, and it's even more apparent once you find out that difference FCS's have different reticle speeds in AC2.
New armored core trailer just drop, gameplay reveal, it's beautiful!!!
I had no clue you could adjust the sensitivity on just the top and bottom look keys. I have been playing on the default deadzone and sens and I gotta say thats gonna make a difference (especially with the ace fight in 3).
YOU Sir did an excelent job , really everything to know the rest is up to the player
great video! i'm blessed to have a lot of the older games already but the button mapping alone has me pumped to try it on pc. good stuff!
I'd be interested to see how the series will translate to mouse and keyboard tbh.
My hopes are that they give it the same depth as controller without putting weird restrictions on it.
For instance I strongly dislike controls where turncaps are hampered even when you use the mouse.
Still very much looking forward to how Fires of Rubicon will turn out.
especially people who use weird configs with mouse side buttons
We already have that with Daemon X Machina. It is so good and smooth.
It'll probably be something like Warthunder where you can look in the direction you want to face, but you still have to wait for your AC to actually turn and face that direction.
Turn speed and aim speed won't be as fast as you can move a mouse. They are giant robots. They don't turn and aim immediately, that would be super broken
The Last Raven arena is also free to participate in, given that the save/load options are in the same menu and there's nothing stopping you from just reloading the game if you lose.
Find your own style is the only advise I can give.
I actually spent more time in the garage more than in combat.
Also: Armored Core Nexus and Last Raven
Micro missile spam with the basic laser rifle paired with an EO core. You're welcome.
Just what I needed to get ready for Armored Core 6 this August. See you on the battlefield Ravens!!
Armored Core is one of the best gsming franchises ever created. And Fromsoft has done great timing to announce it's release after the massive success of Elden Ring. Now more people have been made aware of this (no longer hidden) gem.
Yeah, thats definitely me xb haha Great Video Man! :D im on the last mission of AC3 already! very fun game!
Awesome dude! It would be sick seeing your first impression of all the dif games like what you've been doing. Ac6 hype!
@@aboveaveragegaming6120 That is my intention :D but with work and the soulslike stuff i had already promised... i gotta find some time to stick it in there somewhere xb
Another thing to mention is that with a few special exceptions, there is no healing in mission. So I like to build as light and fast as possible outside of where tonk is necessary, and dodge incoming fire rather than trying to rely on a finite (regardless of how large) pool of AP to tank the damage.
Having a modded PS3 is also a great way to play them considering the prices of the PS3 entries are also rising in value. I'm currently playing Armored Core V on a PS3Hen modded console, using Multiman. Also, Armored Core Verdict Day is available digitally on PSN and Xbox Live.
That being said, thanks for the tips. I'm coming back to this series after really only playing the first one and being really bad at it. Trying to prepare myself for Armored Core VI.
In Armored Core 1, you are also able to rebind your controls as well. In my case, I used the D-Pad as my main source of looking around and the Shape Pads for moving around.
Xenia Canary runs all 4th gen from 4 to VDay it'll freeze sometimes in missions but that is just it loading stuff after the once you won't have to worry.
what many people forget about the DS2, is that it has pressure sensitive face buttons and shoulder buttons
I had no clue. It's been so long since I played with a ps2 controller
@@aboveaveragegaming6120 yeah, I remember it specifically because of Metal Gear Solid 2 and 3. MGS2 lets you "lean" left or right while in first person mode, and how far you lean depends on how hard you're pressing the button down, while both MGS2 and 3 let you "hold up" an enemy soldier by lightly pressing down the square/fire button. The Xbox port of MGS2 and the HD remasters on Xbox does away with this and gives you a dedicated "aim down" button you can toggle. The DS3 still has pressure sensitive buttons, so the PS3 remasters doesn't need a dedicated button for it(Which is why playing the games on PSNow on PS4 feels Janky AF).
@@aboveaveragegaming6120 it was used a lot in racing games to control throttle, but most people would use the right stick for more accurate control anyway.
As a vetaren player of the game, i like your tips. The most important thing is they need to master the controls. Ac ps1 and ps2 have the similar control. AC4 and 5 are a bit different.
Just got armored core 1. I appreciate you man gonna try to config my controls to what you said
Update I got destroyed and the game restarted lmaooo
Honestly my advice would be to try sticking with the default controls. Trust me I know its not fun (the claw method is pretty much mandatory to fire and boost at the same time) but the satisfaction when you finally master it is immense while also selling the fantasy that ur a pilot inside a giant cumbersome mech. Not to mention, if you get used to this, you won't have to bother reconfiguring the controls all over again in every new AC game so that's a bonus 😅.
Ohh nice! A fresh AC video right out of the oven!
And don't forget to practice bunnyhop boosting
great video, but a mention of the "limit release" mechanic in gen 2 would have probably been a good idea to include
I really tried to focus on tips that would help for most of the games. I know limit release was only in 2nd gen so I couldn't justify putting it in. I should talk about it and other not so noticeable features sometime though
Given how this next entri will a Souls like I think I am more than prepared after hundreds of hours sinked into Souls games.
Another tip to know, energy weapons works differently in 4th gen do to primal armor. It hits harder, but with fewer ammunition and slower fire rate with the only exception to that rule being the pulse guns.
Hope solid ammo will be economically viable more now tbh.
2:32 man if only I watched this before I played the first 3 main games
Every day that passes by closer to AC6, I'm convinced I'm the only player who realized they could cheese a lot of foes with the missile pods in 2 and 3, and hitting targets with the pods themselves counted all the individual missiles inside's damage to the target if they didn't fire out yet. There's only a handful of enemies this doesn't hard effect by playing like a coward. Given this was like 20 years ago I did this.
I forget the AC game, either 2 or 3 but if you get over a total money amount loss in the first mission or any mission (its been a minute since ive played) you'll trigger secrest upgrades
He mentioned Human Plus in the video, although not necessarily how to get it.
The money loss can be done at any point before beating the game, and it was in 1 and 2. 3 had OP-Intensify which was basically Human plus, but as an Optional Part.
@@RippahRooJizah it was in 3 where you had to get -50,000 on the first mission to get the pilot enhancements
@@Rekrap_nilyaD I can assure you, that was not AC3. That was in 1 and 2. And it didn't have to be the first mission, you just needed to accrue the debt.
I do believe it had to be before you beat the game. At least in AC2, because I had a clear game save with no Human Plus, and it didn't activate when I went into debt.
the only correct way to play AC is using the starter equipment till the end wtihout buying or upgrading anything, and also getting S rank on all mission. If you don't do that, your game clear wasnt legit and you are a casual who needs to gitgud
Yo new armored code 6 gameplay just dropped bro
You can change control layout in game in the first game, and in emulator can be remapped to analog
I know AC2 & AC2AA have Limiter release. Very useful, look it up.
This was a great video :D
When I made my controls similar to a modern game I had a full on AVGN "what the hell were they thinking!?" event
Great video
I use to play Another Age on emulator. I had an app that let me assign button inputs to my joysticks and it had a setting that made the input analog as well. I just cant remember the name. If I remember, I will post it in the Discord
V and Verdict day are now pretty playable in emulator. Kinda like 4 it crashes (post mission if you don't update it, into the workshop after a mission if you do) but it's no longer impossible
Good timing considering the ac6 gameplay trailer drops a few days later
ON NO XD why you gotta do Ruikiki like that XD he's actually getting better. In his AC 3 gameplay he's bunny hopping to a degree and realized the machine guns are S tier
His ac2 video is what convinced me to make this video so I just had to lol
@@aboveaveragegaming6120 funny enough he gives you a shout out in his most recent video. Your videos are definitely helping newer fans ease into the games. Good job dude :)
Pro tip for AC1: The Karasawa is insanely overpowered, it could even make the game less fun by using it.
Still won't save you from the level design :^)
cool vid
Raise up fellow Machine Gun Raven, Our times to shoot endlessly continued at rubicon. seriously if you suck at timing, aiming, and managing ammunition then just use machine gun with the most ammunition availlable. just put 'as long as above 50% paycheck' policy
AC3 *kind of* "mentions" dropping parts by showing it in the pre-rendered intro, but they don't exactly tell you how outside the manual and definitely never mention it in-game.
Thanks Mandalore gaming. 👍
Shit someone found out I started a new channel XD I can somewhat hear it.
For me what was struggling was choosing better equipment, there was no arrow or color coding to indicate if a peice was better or not and instead had nerd charts wich didn't make sense to me
Guessing you played the Gen 1 titles? Because I do know most AC games do tell you if your stat's value changed, and how it did so. But, IIRC, it's a feature that came in AC2.
armored core 3's test mode hidden part is only based on hitting targets in the psp version. for ps2 version you can just fire at one target with R weapon and just afk for the rest of the test for the part lol
A generalized build guide would be useful... So many parts and stats to keep track of, its daunting...
Found out the other day that you can acctualy still buy verdict day on the 360 store, it's like £20 but it's one of the few games still available, and i managed to get a copy of 4 for like £12
As for for answer I know I've seen listings on CEX for £40-60 which is alot but it's one of the better offers if you're desperate
If you decide to do a part 2, you could give an overview of bunny hopping
👍
i know for a fact when i play older games i'm gonna miss the Repair kit system.
Heh , funny thing is that Daemon X Machina (wich is kinda spinoff) tell you that you can trow weapons realy fast.
Armored Core is all about Miyazaki's vision of saving money on the core mechanics of the game trying to save credits using energy and apply that in real life because FromSoft releases FULL games and zero microtransactions
The number buttons one just keep reading combat inputs, made a personal modification
Nice video
Aaaagh if only i knew about tip 8 years ago!
There's no single AC build that works for every mission and Arena match. More often than I'd like I spent countless hours stuck optimizing my gameplay against one boss only to find out that by using an entirely different loadout I could crush them.
I got the closest to that on FA with an AC that I love, but in pretty much every other game switching between drastically different AC types is mandatory.
As a general rule try to outmaneuver your opponents until they're just too mobile to even try, then switch to the biggest tank you can find and just eat their fire and swat them back with that one OHKO cannon/ missile the game has.
i skipped the part about ps2 controller mapping
Had to do that... on my own
and then i came back to see the same things minus plus a few
Hey AAG, big fan of your AC videos even though i disagree with some of them (Nexus is good dammit!), the prices of AC games only got high when VI was announced and idiots on reddit started hyperventilating cause they wanted to be part of the latest FromSoft thing, I've re-bought most of them for my PS2 collection a year or so ago CIB for under 25 each, the only games that were like 70-90$ were the CIB PS1 trilogy, for those wanting to play the games nowadays i suggest sticking to FreeMcboot or PCSX2, the prices will doubtless get back to normal after the honeymoon period of VI passes.
Gonna do some warm up on PS2 game b4 AC6 came out.
I just bought Verdict Day for the 360 off the 360 market for 20$