Sorry if my voice is a little shaky/ airy in the video. I’m still feeling some of the pain from the surgery so it’s hard to talk for prolonged periods, but it’s getting better 😎
They could (but they won't) add developer build, like with MLBB where they can soft release features that may or may not make it to the official servers, where players can test out experimental features so there wouldn't be as much imbalance and bugs in the base game...
@@VospoGD yeah that would be amazing of them to do, but since they wont, maybe someone in the natics community that know how to do something like that could make it work. i know that would be a lot of work but maybe they could make a video on it or something idk, something to promote it afterwards to maybe get something for doing it
@@W1ntumn as much as we want the community to make something like that (since Supercell deffo wouldn't) that's against Supercell's ToS it would get taken down immediately and the creator maybe even sued
Ladies and Gentlemen, it has finally arrived, and the wait was definitely worth it, overall i'd say this is a fantastic rework, my only "issue" (which isn't really an issue for me, moreso for the average player) is that this would make an already hard to understand/learn brawler even harder to, though i've always loved Ash for his complexity to both play and learn, so this is an absolute 10/10 rework👏👏 ABSOLUTELY worth the wait (Thought i feel like if supercell was to actually rework Ash they'd probably give him the Chester treatment and give him Mad as heck in the base kit and MAYBE a faster swing speed depending on how angry you are, which could very well be the "replacement" star power)
I feel like this might reduce his skill cap by alot, since u no longer need to manage 2 factors . Especially if you are already really good at gettung ur shots in as ash
We need a third brawler in castle courtyard trio that trio has been completely forgotten since Grom unlike this update we completed deep sea and candy land
I play Ash quite a lot, and I really like his rage mechanics, removing the bar would ruin his appeal to me tbh, it really feels fun trying to balance his bar. I would give him either a range buff or an hp buff or something in his base stats. A hypercharge would really help too
UPDATE IDEA: All brawlers should have hypercharges now [even if it is stat boost only] hypercharge supers can still be released every update… its just unfair to not have stat boosts for other brawlers
I love this rework so much, probably more than any other rework that you have made. I think ash would be my main if this got added. There is one thing i want to say though, i would like to see a mechanic for his hyper harge or something where his rats are now invincible but take damage over time (idk how long would be balanced but i would think like 5.0 seconds, same as hypercharge length), so the enemy would have to run away and wait out the rats or just take the hits. I thought about it being a star power but that would be too unbalanced so i think making it the hypercharge would work
I dont really like these ideas. Rage mechanics always walk a fine line between actually taking skill and being risky or being annoying comeback mechanics. This rework turns him into an annoying, tanky spawner with the latter. Apart from the spawner part, to fight, hed be eerily similar to what frank is now
Sorry to hear you didn’t like this one and yeah rage mechanics are definitely one of the more tricky mechanics to try to work around. Similar to true damage and life steal one wrong change and it can completely ruin an otherwise balanced brawler. I hope you enjoy some of my other rework concepts though 👍🏿
@@Natics_BS what i enjoy about ashs rage is that it requires you to think and make risky plays as youre trying to balance out your health and damage output. Balancing his rage purely around his health streamlines his playstyle to mindlessly rushing into fights, because only taking damage now rewards you with incredible speed and damage potential. Its a snowball that rewards you for something you can barely avoid instead of playing skillfully. Meanwhile enemies at any range are more or less punished for trying to fight him as hes able to quickly close in and 2-3 shot them. And this on a brawler with over 10.000 hitpoints.
I’ll be honest, while I love your reworks usually. I think this one misses the mark. Balance wise I don’t have any strong opinions, but imo… this kinda just robs ash of what makes him special. Frank and bull’s starpowers do his entire gimmick. I think the complexity of ash’s bar makes him special, so losing that just kinda makes him… nothing. I respect the idea, but I think this isn’t the right way to go with Ash
However, I don’t wanna just tear you down without adding anything of my own. So, here’s my idea’s for how to change ash I think the big issue with ash is simply the delay, it feels much more punishing since his attack is so narrow, so I think the delay should be cut in half, not removed, his range is too good for that, but made smaller. I also wanna make full of rage base kit. I think it’s a good starpower, and even if first bash is better, I think it’ll mesh with his base kit better, allowing him to keep his rage up easier once he gets it. As for what replaces it, the starpower I have is called adrenaline: When Ash’s rage is fully maxed out, he heals 15% of his missing HP. Has a cooldown of 10 seconds. I think giving ash more healing would help him a ton, as he needs to get hit to reach his full potential, so this will help that be more safe, but not overbearing thanks to the cooldown. As for his gadgets, I think chill pill could be buffed to only take away half his rage, and I’m not gonna touch rotten banana since it just got buffed
@@thegreatkiwibeast2591 Personally I think the problem for ash is just his first bash starr power. It is simply too problematic to balance, as he can get his rage way too easily. This would also help his rotten banana gadget, as his rage would not be as easy to fill up. I love your starr power idea, so I would replace his first bash starr power with the adrenaline starr power. Next I would change his rage bar to only fill up half of his normal rage gain rate when his damage taken comes from getting healed from another brawler. After that I would buff him a bit. Ash gets his super faster from 16.8% to 20% per hit in his first stage. Ash's hp is going from 10800hp to 12000 hp. Ash's rage bar is going to get easier to fill up by taking damage by 20%. Ash's chill pill gadget is going to take away less rage from 100% to 66%.
Ash is literally so fun, i don't get why he's so unpopular. Sure he sucks but so does Edgar. Also you're killing people with actual garbage, you're essentially letting them know that they mean absolutely nothing to you
Sorry if my voice is a little shaky/ airy in the video. I’m still feeling some of the pain from the surgery so it’s hard to talk for prolonged periods, but it’s getting better 😎
Get well soon bro 🎉🎉
Hope you get better soon, surgery recovery feels pretty goofy
Also thanks for still putting out a video while recovering from surgery
yea thanks
get well soon!
ash is actually one of my fav brawlers to play, he's just so fun
the bad part is when the meta changes and every brawler stills counters ash
Same
I remember trying to play him during the charlie, rosa, maisie, spike, lou hypercharge meta 😵💫😵💫
Fr 😭
primo, bibi, doug or bull. they are all more fun cause you crave rage and always get hit, you need a healer
FINALLY, ITS BEEN SO LONG WAITING THIS VIDEO! Also, Great video as always buddy :D
I really like these changes honestly Frank did brought this new idea of less HP = More Power and Ash fits in this category very well!
dude, your reworks are the best. They sound perfect in paper, I will love to see them in game ✌
I wish there was an app that we could just put these reworks into so we can see how they a tually play out, that would be cool
They could (but they won't) add developer build, like with MLBB where they can soft release features that may or may not make it to the official servers, where players can test out experimental features so there wouldn't be as much imbalance and bugs in the base game...
@@VospoGD yeah that would be amazing of them to do, but since they wont, maybe someone in the natics community that know how to do something like that could make it work. i know that would be a lot of work but maybe they could make a video on it or something idk, something to promote it afterwards to maybe get something for doing it
@@W1ntumn as much as we want the community to make something like that (since Supercell deffo wouldn't) that's against Supercell's ToS it would get taken down immediately and the creator maybe even sued
@@VospoGD we could try get it verified by supercell, idk it was just a thought
Someone put this guy on the dev team, you’re really awesome for trying to help out more forgotten brawlers
Ladies and Gentlemen, it has finally arrived, and the wait was definitely worth it, overall i'd say this is a fantastic rework, my only "issue" (which isn't really an issue for me, moreso for the average player) is that this would make an already hard to understand/learn brawler even harder to, though i've always loved Ash for his complexity to both play and learn, so this is an absolute 10/10 rework👏👏
ABSOLUTELY worth the wait
(Thought i feel like if supercell was to actually rework Ash they'd probably give him the Chester treatment and give him Mad as heck in the base kit and MAYBE a faster swing speed depending on how angry you are, which could very well be the "replacement" star power)
I feel like this might reduce his skill cap by alot, since u no longer need to manage 2 factors . Especially if you are already really good at gettung ur shots in as ash
We need a third brawler in castle courtyard trio that trio has been completely forgotten since Grom unlike this update we completed deep sea and candy land
Fr I thought Draco would've been the third Member of the Castle Courteyard Trio instead of having his own Trio
We got em!!!!!
EKiller here! Im just here to say good game from the match earlier.
I play Ash quite a lot, and I really like his rage mechanics, removing the bar would ruin his appeal to me tbh, it really feels fun trying to balance his bar.
I would give him either a range buff or an hp buff or something in his base stats.
A hypercharge would really help too
As a ash main i can confirm that yes, the only thing he needs to be in meta + get new skin + hyper
Bro, you are seriously so gawd damn underrated.
Ash might be getting a SpongeBob skin soon and if he does supercell will obviously buff him or rework him
Can’t wait for the SpongeBob collab we need a squidward brawler
@@Natics_BS haha I don't know who could work as Squidward. Maybe squeak
UPDATE IDEA: All brawlers should have hypercharges now [even if it is stat boost only] hypercharge supers can still be released every update… its just unfair to not have stat boosts for other brawlers
W video, also I think I played w you today, I’m zant. Bye have a good day
Yeah you were the goat 😎
@@Natics_BS you too man
The day Ash gets buffed is the day the Trash Knights rain supreme! 🍌🥤🐀
I love this rework so much, probably more than any other rework that you have made. I think ash would be my main if this got added. There is one thing i want to say though, i would like to see a mechanic for his hyper harge or something where his rats are now invincible but take damage over time (idk how long would be balanced but i would think like 5.0 seconds, same as hypercharge length), so the enemy would have to run away and wait out the rats or just take the hits. I thought about it being a star power but that would be too unbalanced so i think making it the hypercharge would work
What are your opinions on the recent design of the latest brawlers?
Friend, I just found you in a game, you play very well, I sent you solitaire
Sorry about that last game my phone died during the last 30 seconds 💀
I dont really like these ideas. Rage mechanics always walk a fine line between actually taking skill and being risky or being annoying comeback mechanics. This rework turns him into an annoying, tanky spawner with the latter. Apart from the spawner part, to fight, hed be eerily similar to what frank is now
Sorry to hear you didn’t like this one and yeah rage mechanics are definitely one of the more tricky mechanics to try to work around. Similar to true damage and life steal one wrong change and it can completely ruin an otherwise balanced brawler. I hope you enjoy some of my other rework concepts though 👍🏿
@@Natics_BS what i enjoy about ashs rage is that it requires you to think and make risky plays as youre trying to balance out your health and damage output. Balancing his rage purely around his health streamlines his playstyle to mindlessly rushing into fights, because only taking damage now rewards you with incredible speed and damage potential. Its a snowball that rewards you for something you can barely avoid instead of playing skillfully. Meanwhile enemies at any range are more or less punished for trying to fight him as hes able to quickly close in and 2-3 shot them. And this on a brawler with over 10.000 hitpoints.
Can you make a video about Charlie besides she fell off so try to make a video to rework Charlie's to be balanced
Finally i was waiting for my main to make a aperience
💚
Good video
Can we get an Ruffs rework?
your pronunciation is interesting
I’ll be honest, while I love your reworks usually. I think this one misses the mark. Balance wise I don’t have any strong opinions, but imo… this kinda just robs ash of what makes him special. Frank and bull’s starpowers do his entire gimmick. I think the complexity of ash’s bar makes him special, so losing that just kinda makes him… nothing.
I respect the idea, but I think this isn’t the right way to go with Ash
However, I don’t wanna just tear you down without adding anything of my own. So, here’s my idea’s for how to change ash
I think the big issue with ash is simply the delay, it feels much more punishing since his attack is so narrow, so I think the delay should be cut in half, not removed, his range is too good for that, but made smaller.
I also wanna make full of rage base kit. I think it’s a good starpower, and even if first bash is better, I think it’ll mesh with his base kit better, allowing him to keep his rage up easier once he gets it.
As for what replaces it, the starpower I have is called adrenaline:
When Ash’s rage is fully maxed out, he heals 15% of his missing HP. Has a cooldown of 10 seconds.
I think giving ash more healing would help him a ton, as he needs to get hit to reach his full potential, so this will help that be more safe, but not overbearing thanks to the cooldown.
As for his gadgets, I think chill pill could be buffed to only take away half his rage, and I’m not gonna touch rotten banana since it just got buffed
@@thegreatkiwibeast2591 Personally I think the problem for ash is just his first bash starr power. It is simply too problematic to balance, as he can get his rage way too easily. This would also help his rotten banana gadget, as his rage would not be as easy to fill up. I love your starr power idea, so I would replace his first bash starr power with the adrenaline starr power. Next I would change his rage bar to only fill up half of his normal rage gain rate when his damage taken comes from getting healed from another brawler. After that I would buff him a bit.
Ash gets his super faster from 16.8% to 20% per hit in his first stage.
Ash's hp is going from 10800hp to 12000 hp.
Ash's rage bar is going to get easier to fill up by taking damage by 20%.
Ash's chill pill gadget is going to take away less rage from 100% to 66%.
I love ash :D
Hey i love ash i have his mastery
As the only Ash main, I declare that all Ash mains like femboys and catboys
💀
@@Natics_BS i have so much power
Ash is literally so fun, i don't get why he's so unpopular. Sure he sucks but so does Edgar. Also you're killing people with actual garbage, you're essentially letting them know that they mean absolutely nothing to you
Welikeunatics
I eould nerf his hp by 600 and buff the rage he gets from being dammaged by 20%
I play ash I have him master and natics let’s play
Why would I play ash? He has NO range.
I wanna play him. Also cute voice
Malísimo