The Urban Legends of Fallout 4

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  • เผยแพร่เมื่อ 8 ก.พ. 2025

ความคิดเห็น • 474

  • @AmashiYakashi
    @AmashiYakashi หลายเดือนก่อน +443

    This gives me an idea for a mod. Title "I don't know what this mod does" it adds a bunch of creepy pasta type shit but doesn't tell the player anything it does. Has a wide range of "ok that has to be the mod" to "that could be base game" sort of events.

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +66

      Could be proper spooky! Or make a mod that SEEMS totally innocent and adds stuff too. Would be even more surprising.

    • @AmashiYakashi
      @AmashiYakashi หลายเดือนก่อน +46

      @@shadesofslay Oooh even better! Bake it into something like a flora or weather overhaul, maybe a really cool armor/weapon mod. That'd be a lot of work, would be a lot of fun though.

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +18

      @@AmashiYakashi 100%. I'd LOVE it

    • @Bloomer24769
      @Bloomer24769 หลายเดือนก่อน +9

      That sounds buggy as hell

    • @Dark_X_Wolf_17_MD
      @Dark_X_Wolf_17_MD หลายเดือนก่อน +12

      I seee I do make mods so don't mind me taking notes

  • @TKsMantis
    @TKsMantis หลายเดือนก่อน +128

    Great idea for a video, and you covered it very well, Shades!
    Hope you have a great holiday!

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +21

      Thank you! Really appreciate that! Took me bloody forever to get this one finished 😂 and - right back atcha - have a great Christmas and new year!! 🎅

  • @Jolis_Parsec
    @Jolis_Parsec 29 วันที่ผ่านมา +22

    I have a funny story to tell regarding this subject. On the Fallout 4 board on Game “Frequently Asked Questions” back when the game first launched, we had somebody swear up and down that they had a disembodied voice following their character around telling them to “Punish ze child!” While we all had a good laugh at their claims thinking they were telling us a yarn, it ultimately turned out that they were correct and it was an obscure glitch involving the Miss Nanny Factory’s quality assurance map that would cause the Miss Nanny’s lines that were only supposed to play in that area to haunt you across the map if you left before completing the entirety of the quality assurance unmarked quest.

    • @shadesofslay
      @shadesofslay  18 วันที่ผ่านมา +1

      Ha! So they were eventually vindicated! Thanks for sharing this little tale!

  • @Inquisitor-Beals
    @Inquisitor-Beals หลายเดือนก่อน +25

    Whenever I walk on the train tracks in game, I always worry and feel like a train is going to come barreling down the tracks.

    • @shadesofslay
      @shadesofslay  18 วันที่ผ่านมา +3

      I've felt that, myself!

    • @Inquisitor-Beals
      @Inquisitor-Beals 18 วันที่ผ่านมา +6

      @ probably because we were taught to be aware while walking on them irl

    • @shadesofslay
      @shadesofslay  18 วันที่ผ่านมา +2

      @ Indeed. A good instinct to have.

  • @macbriggs6397
    @macbriggs6397 หลายเดือนก่อน +26

    I used to play fallout 4 so much man. I remember one time I found out there were some settlers that were kill-able, and after completing the main story I was pretty bored so I would just sneak into my settlements and try to take out whichever NPCs weren’t invincible. There was one time I killed somebody in sanctuary hills and started making My way to concord and I had the flashing “DANGER” title whenever I crouched. Then I heard codsworth say “come to daddy” as he tried to butcher me

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +1

      Codsworth sounds like a horror movie villain in this 😂 reminds me of Predator mimicking human lines. “Want some candy?”

  • @Morigale
    @Morigale หลายเดือนก่อน +54

    10:15
    The fact that THAT version of The Expressionless is the one that's survived makes me insane. There was an older version that didn't have people vomiting in terror, no dead kitten, nothing. Just a weird expressionless mannequin woman who showed up, said ominous things and vanished. Then some cretin went 'ThAt'S NoT sCaRy EnOuGh' and scribbled all over it with red crayon.
    ... sorry. Good video, I always love hearing gaming urban legends.

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +8

      I'd love to read the original Expressionless... do you know where I could find it? And - thank you :)

    • @Morigale
      @Morigale หลายเดือนก่อน +7

      @@shadesofslay Unfortunately, no. :( I saw it on a tumblr horror blog ages ago before this version started circulating and tumblr search is... really obnoxious nowadays.

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +6

      @@Morigale Aw - shame! If you ever find it, lemme know!

    • @rawrdino7046
      @rawrdino7046 หลายเดือนก่อน

      The one I read had her say "I am god' or something and biting one dude

  • @KefkeWren
    @KefkeWren หลายเดือนก่อน +51

    Something to note about the mannequin; There's a petrol can at its feet and a lighter in its hand, and the bones are in a circle of char - implying that it set them ablaze.
    ...though, of course it could also have been done with the flamer on the counter.

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +9

      Absolutely - strange that the mannequin didn't melt if it was there all along tho!

  • @joshrodgers9366
    @joshrodgers9366 หลายเดือนก่อน +15

    At 38:00 I've got well over 2500+ hours in fallout 4 but I've never thought about that codsworth line in that way before. I'll never hear that dialog the same again. Makes total sense now. I thought he was just bugging and remembering events from 200+ years ago but makes more sense that he mistaked a ghoul as a costume.

    • @shadesofslay
      @shadesofslay  18 วันที่ผ่านมา +2

      It's amazing how perspective can shift even after so many hours playing a game, eh!

  • @ImaginaryTerrie3
    @ImaginaryTerrie3 หลายเดือนก่อน +23

    I was doing the asylum mission when I paused the game in one of the narrow hallways. When I came back I noticed a huge ghostly face in the background. It took a moment for me to realize that the window in the door I was look through had perfectly framed the holes in the wall to make a face.

    • @roymustang5922
      @roymustang5922 หลายเดือนก่อน +3

      Edward should have been a possible companion after the Cabot house quest.

  • @AndyJP
    @AndyJP หลายเดือนก่อน +66

    I've always wanted to know what's happening when you load into the commonwealth and off in the distance a car is randomly falling off an overpass.

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +12

      Yes, the mystery of the falling cars... I should have covered that!

  • @milowadlin
    @milowadlin หลายเดือนก่อน +13

    The radscorpions falling from the sky reminded me of the cows and horses that would rarely fall from the sky in Skyrim.

    • @hoennfanboy
      @hoennfanboy 2 วันที่ผ่านมา +1

      In my recent skyrim save ive had mammoths fall from the sky and die multiple times, it doesnt even phase me im just like "lol thats funny"

  • @elvingearmasterirma7241
    @elvingearmasterirma7241 หลายเดือนก่อน +13

    The skeleton head and arms slightly moving reminds me of my first time experiencing the mannequins moving before snapping to their pedestals in Skyrim.
    Things that is normal for the code and that youre not meant to see but you do. And it makes you jolt

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +1

      Yeah the mannequin thing scared the absolute bejesus out of me when I was playing way back, before it was known!

    • @elvingearmasterirma7241
      @elvingearmasterirma7241 หลายเดือนก่อน

      @@shadesofslay I was ten when I played the game for the first time. I cannot remember if I screamed or anything, I just know I wailed on those mannequins until i was sure they wouldnt move
      I then didnt touch the game for a while after that and went back to playing sims 3 for a bit. It was fine and dandy until my family got an imaginary friend doll for the newborn sim. Which really didnt help ten year old me's nerves since I didnt know that if you take the doll out of the sim's inventory and just put it down. Itll teleport around the house without warning and it may even stare at your sims. You also cannot delete the item and the sandbox trick where you buried it to get rid of it was patched out. They made it claw its way out of the sandbox like some zombie rising from the grave.
      the mannequins in skyrim didnt seem so bad after that honestly

  • @rpsmith2990
    @rpsmith2990 หลายเดือนก่อน +26

    The ringing phone has a movie reference point. If the memory serves correctly, in The Omega Man, Charlton Heston's character has a moment in the middle of a now unoccupied downtown Los Angeles in which he hears a phone ringing, and has to tell himself that there is no phone ringing.

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +1

      Very cool. You reckon there’s a potential Easter egg reference going on there?

    • @rpsmith2990
      @rpsmith2990 หลายเดือนก่อน

      @@shadesofslay That would be my guess.

    • @incredibleflameboy
      @incredibleflameboy 12 วันที่ผ่านมา +2

      You're right. Fallout has a load of references to the twilight zone too. I bring it up because Richard Mathesons who wrote "I am legend" on which "the omega man" is based wrote a lot of twilight zone episodes. Off my head I can't think of one in particular that he wrote with a phone ringing (possibly "where is everybody") but something tells me that the devs love for it spills over into anything connected with it.

  • @Toadette8394
    @Toadette8394 หลายเดือนก่อน +16

    Here are my thoughts on a few of these:
    Pre-War figure: The weirdest part about this is that the blinds normally cover that window fully, you can see this in some of the footage for this part. To be honest I didn’t know there was even a model for the bare window. So it’s 100% some weird mod or a hoax.
    Skeleton: I can attest that in my many hundreds of hours playing this game I’ve seen this exact thing happen probably dozens of times, skeleton physics are just like that.
    Headless gunner: Idk if they’re using it, but I know this is an issue with the Live Dismemberment mod if you tweak the settings in a way that lets you decapitate enemies without killing them.
    Ole Peg: I agree it was likely cut along with 20 Leagues Under the Sea, npcs referring to cut content is extremely common in these games.
    Stitch mannequins: On a side note, Whispering Hills add actual living mannequins among the regular mannequins that do come alive when you get too close. Getting caught off guard by them is terrifying.
    USS Consitution: Honestly, I’m kind of surprised most people HAVEN’T tried to ride it. When I first did the quest the first thing I did was reload a save and hop on lol… didn’t know you could survive it, though.
    Preston: This falls apart very quickly when you realize you can just have him as a companion 24/7 lol
    Vault-Tec Sanctuary: This is actually really interesting and I think it might actually be true, although I’m pretty sure denying people entry was just because they had a limited number of pods. And I don’t really believe they picked people based on ghoulability either, that’s kinda outside the scope of the experiment.
    Ghost Kellogg: If you’ll remember, after Dangerous Minds, Nick Valentine briefly talks like Kellogg. This is never brought up again and was 100% cut content. An interesting thing though is there’s an upcoming mod, Mind Games, that apparently is going to make a whole quest about that. From what I’ve seen it looks pretty cool imo. Only kind of related just thought it was interesting lol.
    Face on the Wall: Definitely just a mapping glitch, the proportions are because its the unwrapped face texture (it looks wide because normally it wraps around the head) and the weird colors are because its the normal map for it
    Crying baby: Considering that it happened over multiple playthroughs, a mod probably didn’t uninstall correctly or something and one of the files somehow got mixed up with the baby crying sound. This is a PSA to always reinstall Fallout 4 when you start a new game with a different mod list.
    Stalked: While this is likely just a long string of coincidences, I will say I HAVE encountered invisible enemies (in my case feral ghouls) due to messing up my mods badly enough. If that was the case here they’d probably have gotten hit eventually but yknow just putting it out there.
    Elevator: I’ll tell ya, trying to make an elevator work in the CK is pretty annoying. Just having the elevator model itself is only one part of the whole thing, so I agree the model probably just appeared there somehow and didn’t work because there’s a bunch of intricate stuff that goes into making it function.
    Spooky Shaun: Not as extreme, but Kellogg will sometimes look at you in a few of the memories while he isn’t doing anything.

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +1

      Really interesting takes here! I especially agree on the Vault-Tec Sanctuary point - the limited pods explanation makes the most sense, and the "ghoulability" theory does feel like a bit of a stretch, now that you mention it.
      That bit about Nick channelling Kellogg is fascinating, though. I wish I'd addressed that in the video! Mind Games sounds like a mod worth keeping an eye on for sure.
      As for the Whispering Hills mannequins... nope, just nope. That’s nightmare fuel right there. 😅
      Love seeing all these comments, detaiils, theories - thanks for taking the time to write out all of this!

  • @hobiedoh7057
    @hobiedoh7057 หลายเดือนก่อน +87

    7:20 so the guy Is real but just from a mod. It's called path of a psycho and seems to be a neat little horror mod, definitely cool though

    • @AtomicFlounder42
      @AtomicFlounder42 หลายเดือนก่อน +11

      I was gonna say, ive had that mod on a few playthroughs, its nice, but a little hard to follow

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +13

      Ah thank you! Someone else said the same too :) I'm gonna read into the mod a bit now!

    • @Entropiccthyarlotep6141
      @Entropiccthyarlotep6141 หลายเดือนก่อน +7

      OH! I THOUGHT THAT CAME FROM SIM SETTLEMENTS AND IT WAS MAGNUSSON!!

    • @crayonchomper1180
      @crayonchomper1180 22 วันที่ผ่านมา

      was disappointed I didn't get to kill him at the mod's climax

  • @dekudude8888
    @dekudude8888 หลายเดือนก่อน +30

    One of the weirdest glitches I've had happened to me was a settler dying but reviving out of nowhere with a severed leg they'd just walk on as if it was still there. It was mainly funny, but I can't imagine the other settlers were too pleased seeing a gory one legged woman walking around on a phantom limb while they were trying to eat

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +6

      Yeah that'd put anyone off their dinner!

    • @f82usa61
      @f82usa61 หลายเดือนก่อน +3

      It's happened to me a few times but that's because I had a mod installed called realistic blood and gore so it might just be a mod issue

  • @madamefluffy4788
    @madamefluffy4788 หลายเดือนก่อน +11

    The shadowed figure at the window in the prologue is an obvious altered screenshot from the game; as the blinds in Shaun's bedroom are never open in the prologue.
    I do like the theory that the sole survivor is a synth - as it really doesn't make sense that only Shaun and the sole survivor were the only people in the cryopods that were considered uncontaminated by radiation. It also makes Father's logs about wanting to see what his surviving parent would do after being released from their pod make more sense - as why wouldn't his surviving parent go above and beyond to find him? (doesn't matter that he was raised in the sterile environment of the institute - it's not going to make him blind/naive to how family units work).

  • @Vandal_Savage
    @Vandal_Savage หลายเดือนก่อน +80

    The skeleton in the vault-tec lab coat @8:00 is probably the only skeleton in the game that can be manipulated by the player using the grab function. There's one in the wing of the crashed aeroplane near the cemetery that can be moved in this way....

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +5

      ISSSSSS it! Do you reckon that's what was happening in the vid? It didn't look like it... but, it's interesting that it's possible! What do you think?

    • @Vandal_Savage
      @Vandal_Savage หลายเดือนก่อน +4

      @shadesofslay definitely, try it for yourself. I was doing it myself when I discovered it the other day.
      I used the grab function to get a hold on the skeletons head and then used the right and left mouse buttons to spin it around (I play on pc).
      You can also switch between the x,y and z axes of rotation to position skeletons (and corpses) as you wish.
      One of Crickets (the gun dealer) guards died the other day really close to one of my settlements. So I picked him up and positioned him somewhere both comfortable (and handy) so I could loot the ever respawning items in his inventory.
      I put him in a bathtub with a pillow behind his head to make it look as natural as possible...

    • @panzerjagertigerporsche
      @panzerjagertigerporsche หลายเดือนก่อน +1

      ​@@Vandal_Savage "as natural as possible" yes, because it is super natural to sleep in a bathtub instead of a bed/mat

    • @Vandal_Savage
      @Vandal_Savage หลายเดือนก่อน +2

      @@panzerjagertigerporsche personally I have slept in several bathtubs at various points throughout my life. Those who have led a much more sheltered life than mine wouldn't know how blooming uncomfortable it is to do so ( even with a pillow or a cushion )...
      Besides there's several examples in the game of bathtubs being used as beds, one of which inspired me - I forget where it is but it has a half dozen or so straw pillows arranged in the bottom of it to form a rudimentary mattress...

    • @ethanthomas8087
      @ethanthomas8087 26 วันที่ผ่านมา

      It’s not the grab function, otherwise the activate skeleton wouldn’t be visible, it’s likely it got affected by another object and the physics engine acted up.

  • @nootnoot9230
    @nootnoot9230 หลายเดือนก่อน +41

    I keep finding groups of gunners that have gen 1/2 synth voices and dialog, the captions still say typical gunner lines but the actual lines and voices are the synth ones. It's happened twice now and its where gunners typically spawn.

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +3

      That is so weird! Sounds creepy as heck!

    • @EA_SP0RTCENTER
      @EA_SP0RTCENTER หลายเดือนก่อน

      bout to look into fo4edit and debunk this. things have to exist in the game files for them to actually happen.

    • @crayonchomper1180
      @crayonchomper1180 22 วันที่ผ่านมา

      verify your game files

  • @Pyro_Shark___
    @Pyro_Shark___ 28 วันที่ผ่านมา +4

    I just wanted to give you props, it’s hard to stand out in the sea of TH-camrs but somehow your lore videos go above and beyond. They’re extremely detailed and good to listen to while you work. The editing isn’t bad at all, especially for someone with less than 11k subscribers. I just subbed. Glad I found this channel, keep doing amazing lore videos and I’ll keep watching.
    Thank you for taking the time to read this comment

    • @Pyro_Shark___
      @Pyro_Shark___ 28 วันที่ผ่านมา +1

      I mean seriously, tbh I’m kinda in a trance with that accent. It’s nice to zone out and work while learning something I didn’t know. Seriously Slay, you gotta keep this up, I’m genuinely excited to see what comes of your channel

    • @shadesofslay
      @shadesofslay  18 วันที่ผ่านมา

      Thank you for these comments, I really appreciate them! It really encourages me to keep going. I still can’t believe so many people have been watching my videos.

  • @romulusnuma116
    @romulusnuma116 หลายเดือนก่อน +12

    Apparently the ghost Kellogg encounter is a random event but it was cut so the strange part is how it happened to people without mods had it happen for them

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +3

      Thanks for giving us all a wee bit more info :) and yes, it is rather mysterious...

  • @Scrimmus
    @Scrimmus หลายเดือนก่อน +23

    5:10 it's a mod called "path of a psycho" it's a pretty good dlc! I haven't played it in a while but I know it has horror elements

    • @AudreyLudlow
      @AudreyLudlow 28 วันที่ผ่านมา +1

      It's pretty clear it's always either a mod, or a hoax. The blinds are always closed, which he showed, so there is no way to believe that was intended by Bethesda. I don't understand why creators add these things to videos like these.

    • @shadesofslay
      @shadesofslay  18 วันที่ผ่านมา +2

      Because it's all in good fun?

  • @NicheShowRedux
    @NicheShowRedux หลายเดือนก่อน +6

    Js the hour long videos with how soothing your voice is.. a simply perfect combination. Looking forward to more!

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +1

      Thank you 🙂 lots more to come!

  • @ninjanyangaming2924
    @ninjanyangaming2924 หลายเดือนก่อน +38

    A few years ago my uncle who was playing Fallout 4 on his ps4 had encountered a weird bug after playing the Automatron DLC after clearing the General atomics building and getting killing the robobrain there then leaving only to hear the audio lines from the nani bot (curies voice) constantly saying randomly “ punnish the child” “please punish Timmy” while he was out and about, I of course knew where it originated from and he mentioned that he never did the part where he had to enter the room where this event is supposed to happen from. It started to drive him nuts because even though he would reload his save game it would still happen. I have tried since to try and trigger this simply because I found it hilarious and because I love curies voice, but it was to no avail

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +5

      Proper creepy voicelines to have repeated over and over with no context!

  • @gobbo1917
    @gobbo1917 หลายเดือนก่อน +13

    People really rag on the settlement system but I think it's a natural progression of the game's mechanics.
    Honestly I don't think they took it far enough, I think it should have been a whole faction creation system.
    Your enemies, deciding on who they are, have their own resources, allies, hidden bases to skulk and plan from. You need those as well. It doesn't make sense that one guy, no matter how bad axe, can take on armies upon armies of people. Unified by a person or cause, fully resourced and outfitted. You need those allies as well, and you need them to be as fitted and as resourced up as them.
    Not to mention, the logistics of actually creating a bigger 30 to 50 settlers settlement in an area that hasn't been inhabited in probably 100 plus years.
    The power vacuum being filled is so immense that any good, large settlement could be considered its own faction. Like a city state. 😅

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +2

      This is why I absolutely love Sim Settlements 2! It basically allows for that - it's so amazing. One of my fave mods ever - it's an astounding achievement.

  • @drospoter5022
    @drospoter5022 หลายเดือนก่อน +13

    I have a weird story to tell. It happened to me while playing Fallout 76 (yes I know it is a glitchy game but it is still worth telling), I was looking for a perfect spot for my camp in the ash heap. Then I stepped upon one of the many blood eagle outposts, everything was normal until an empty power armor frame attacked me. It had a raider power armor set on but there was no user. I don’t know if someone else has ever found something similar but it certainly was a funny spooky glitch. I took some pictures of it with the camera.

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +1

      Love that! I’m gonna be trying to cover 76 as well but I actually have to play it properly first 😂 I have a fallout first sub that’s been accruing for ages now but haven’t had the time to sit down and play it

  • @wow_wee
    @wow_wee หลายเดือนก่อน +6

    you deserve so much more attention, Your voice is so great to sit and draw to. I cant help but get lost into the video yet still pay attention to what you're saying. Props to ya fellow fallout enjoyer!

    • @shadesofslay
      @shadesofslay  18 วันที่ผ่านมา +1

      Thank you, I really appreciate this - glad to help an artist relax and do their work :)

  • @sealake7935
    @sealake7935 หลายเดือนก่อน +9

    Always a pleasure when you upload! Love these urban legends videos so much

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน

      Thanks for this, really appreciate it :) glad you're loving the series!

    • @sealake7935
      @sealake7935 หลายเดือนก่อน

      No problem!!!

  • @video-luver769
    @video-luver769 หลายเดือนก่อน +8

    Yes, I had a ghost elevator appear in the lobby of Mass Fusion when I was looking for the Beryllium Agitator.
    Completely static, just floating near the front door.

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน

      What is it with all these rogue elevators all over the place?? It's an epidemic!

  • @AsianOtaku100
    @AsianOtaku100 หลายเดือนก่อน +7

    Another banger of a video, brother! Wasn't able to watch it last night, but it made for a great coffee time in the morning for Christmas Eve. Hope you have a happy holidays and a Merry Christmas, Shades! Much love, brother 🙌🎄

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +2

      Thank you - I'm glad you enjoyed it with your morning Christmas Eve coffee! Same to you - hope you have an amazing Christmas and New Year :)

  • @thatfierytas2699
    @thatfierytas2699 หลายเดือนก่อน +27

    13:20 it's just a case with mods, as the weapon they are using indicates that, it's most definitely from the mod Live dismemberment or another mod that adds live dismemberment.

    • @fecalunfunny7109
      @fecalunfunny7109 หลายเดือนก่อน +13

      most of these myths are just people forgetting the mods they have

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +1

      Thanks for the clarification! :)

    • @kaibaiarrio1299
      @kaibaiarrio1299 หลายเดือนก่อน +2

      I have that mod and its still terrifying occasionally seeing a headless person/ghoul make a b-line directly at you

    • @jigglebiscuit3117
      @jigglebiscuit3117 หลายเดือนก่อน +1

      Not entirely, I've encountered this during vanilla play through on a ps4

  • @jonathancunningham8739
    @jonathancunningham8739 หลายเดือนก่อน +4

    Also that skeleton moving is very common skeletons are npcs that have been program to be "Dead" yet the rag doll physics stay so it sometimes bugs out.

  • @incredibleflameboy
    @incredibleflameboy 12 วันที่ผ่านมา +2

    I used the Preston Garvey Theory in a fallout 2D20 campaign. It wasnt Preston himself but it was a high ranking member of the minutemen who was orchestrating events by hiring raiders and gunners (I threw talon company in there too) to rise the ranks and carve out his own little empire. The best part, he paid for raiders to wound him, got the players to chase the raiders and was gone when they returned. From there on in he was a synth and it took them weeks to figure it out even though his personality changed.

  • @lordcrunchy4821
    @lordcrunchy4821 27 วันที่ผ่านมา +3

    One bug I’ve encountered that blurs the line between fun, annoying, and terrifying happened to me on my first visit to the Kingsport Lighthouse.
    I remembered seeing the place in a video and thinking it was one of the coolest settlement locations in the game, so upon spotting it in the distance on my way to Salem, I immediately took a detour to claim it as my own. Upon beginning the process of evicting the Children of Atom, however, something strange happened. In the middle of combat, the two preachers standing guard outside the house would just sort of fade into intangibility, becoming invisible and unable to be hit while still shooting me with their gamma guns. Reloading the save several times, I was able to reproduce the bug, proving to myself that they weren’t using Stealth Boys as they played no activating animation beforehand, their models instead just becoming increasingly transparent until eventually fading away entirely, and they lacked the distinct shimmering effect as other enemies when using Stealth Boys. Eventually, I was able to drop the two before they pulled their disappearing act and then got on with taking the lighthouse without further incident.
    This being my first Fallout game, I initially thought that this was just something that the Children of Atom could do once they reached a high enough level. It seemed pretty in-line with their belief in alternate universes that Atom would just grant them the ability to cross freely between other realities, so I didn’t question it much. I only found out later while talking to some friends that this is in fact not something the Children are supposed to do and that my encounter with the preachers was likely a bug.

    • @shadesofslay
      @shadesofslay  18 วันที่ผ่านมา +1

      Children of Atom literally phasing out of reality! Love it!

  • @nathanbritt5515
    @nathanbritt5515 หลายเดือนก่อน +6

    I encountered a dead doppelganger of my character, but it happened to me in vault 111. I had a mod that turned every creature legendary, including the vault radroaches. I was on survival and hadn't reached the room where you get the gun so I died a few times since the roaches do a lot of damage when they mutate. One of my deaths occurred at the doorway to the room with the reactor that shoots lightning (I was trying to kite the roaches into the reactor and take shelter by closing the door that leads to that room but I missed the door and was killed). This was like my 4th or 5th death, but when I respawned and got back to that room, I saw Nora's corpse in a vault suit with an extra police baton beside her. I chalked it up to a glitch, maybe I respawned to quickly and too frequently, maybe the game bugged out because it's unusual to rack up so many deaths in the vault, I don't know. But hearing other people encountered it elsewhere, especially in a whole other dlc area makes this feel a lot creepier now

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +1

      Thanks for sharing that detailed account! And yes - it is pretty creepy - it almost feels intentional...

  • @koa6820
    @koa6820 หลายเดือนก่อน +9

    My first thought on the skeleton at 33:49 is that its a predator reference

  • @Evarakeus
    @Evarakeus 3 วันที่ผ่านมา +1

    While there's no way a retexture could trigger what's detailed in the mannequin story, everything is otherwise very achievable through a plugin. Honestly, the idea of a seemingly innocuous mod being a secret horror overhaul is a really good one

  • @AndyJP
    @AndyJP หลายเดือนก่อน +14

    I remember playing Nuka World when it was first released and inside the Nuka Cola Bottling Plant there was a room that involved floating (I think my character did the swimming animation). I'm doubtful that it was a bug because other items like Nuka cola bottles and wooden crates were floating too. I think this was a reference to the part in Willy Wonka & the Chocolate Factory where they have drinks that make them float. My guess is that it was removed early on because it was really buggy.

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน

      That's so weird - never heard of that phenomenon before! Also, I like your theory... you never know, it could be the case!

  • @justinlynch3
    @justinlynch3 หลายเดือนก่อน +16

    I wonder what the mystery is surrounding there being no female Trappers. There are female Settlers, Raiders, Gunners, Minutemen and even synths. But Trappers? All men. That is always the oddest thing that sticks out to me in Far Harbour.

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +9

      They're like the dwarves from Lord of the Rings!

    • @Gus_95
      @Gus_95 หลายเดือนก่อน

      Maybe trappers are insanely conservationists ("conservatives"? English ain't my first language, sorry) and their women are locked inside or something 🤷🏻

  • @nicosyoutubelife8968
    @nicosyoutubelife8968 หลายเดือนก่อน +3

    the skeleton glitch has been a glitch from the beginning, since 2015

  • @UNSCMarine117
    @UNSCMarine117 หลายเดือนก่อน +13

    2:22
    "Shes just standing there, menacingly!"

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +1

      Was hard to recreate the report from the player :P

    • @beepboop9712
      @beepboop9712 หลายเดือนก่อน +1

      Get out of there SpongeBob!!!

  • @ursiak4719
    @ursiak4719 หลายเดือนก่อน +9

    every time you said figure around the 5th minute i thought you said "fecker" 😭

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +1

      Ha! I say that IRL but never in videos :P

  • @philosoqueen17
    @philosoqueen17 หลายเดือนก่อน +4

    Worth the wait! I thought I was going to see a lot that I've heard about before, but to me, this was fun from the first lore story to the last, and so well written, of course. Even if there were a few stories I heard before, your narrative kept me hooked. I especially appreciate the fact that you are specific about the year when discussing player stories as well. I'll leave you with an inquiry-- have you made a video on the Far Harbor DLC? It felt unique to me as far as DLCs go. Happy Holidays, Slay, and thanks for this! ❤❤

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +1

      Thank you, I really really appreciate this :) I'll try to continue being specific with the years!! And - I haven't made a video specifically on that DLC yet, but I have a plan to look at DLC's as a group for each of Bethesda's games! Thank you and happy holidays to you too :)

  • @Kai_Flufftail
    @Kai_Flufftail หลายเดือนก่อน +3

    You just keep making pure bangers wow keep it up man

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +1

      Thank you - just enjoying making vids about stuff I enjoy! ❤️

  • @othosos
    @othosos หลายเดือนก่อน +2

    I mean the mannequin is holding a cigarette throwing a lighter and has gas cannister with it so... I think it's pretty safe to assume it's responsible.

    • @shadesofslay
      @shadesofslay  18 วันที่ผ่านมา

      Homicidal mannequin-iac

  • @NathanWeeks
    @NathanWeeks หลายเดือนก่อน +3

    I've had the unkillable BoS pilot a couple of times, once in the Slog and once in a mod added land. Alwyas nude, unkillable, and settlers are hostile. I'm sure I fould a reddit post calling it a know glitch. I believe I just used console "Disable" on the pilot.

  • @detectivemadoka69420
    @detectivemadoka69420 หลายเดือนก่อน +2

    YES! I've been waiting for this one for a hot minute now.

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน

      Hope you enjoyed it!

  • @ethanthomas8087
    @ethanthomas8087 26 วันที่ผ่านมา +1

    Synth sole survivor counter argument:you have no natural resistance outside of perks

  • @SuprememessageNG
    @SuprememessageNG หลายเดือนก่อน

    Love these vids, they're so cozy.
    I had a pretty unsettling experience in Fallout 4 recently. I was in Far Harbor and I sniped a Trapper who was kneeling by a campfire. They didn't ragdoll and instead their arms started undulating/pulsating in a pretty unnerving way and the splatter sound from their head getting blown off looped. I fast travelled away and the sound the corpse was making continued so I had to restart my game.
    Obviously a physics bug but was pretty creepy isolated in the Far Harbor wilderness out in the fog.

    • @shadesofslay
      @shadesofslay  18 วันที่ผ่านมา

      Cozy is a vibe I'm happy to create :) and damn, that sounds creepy as hell!

  • @SebastianWood192
    @SebastianWood192 หลายเดือนก่อน +2

    some of these are so creepy. I was genuinely creeped out by them! Love it!

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +1

      I'm glad you enjoyed it :)

  • @darkoak404
    @darkoak404 หลายเดือนก่อน +1

    Those skeletons in the vault move like that in so many of my runs I just thought it happened to everyone

  • @onmilo
    @onmilo หลายเดือนก่อน +3

    The Mannquins, like the crows and the seagulls are synth "Watchers".

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน

      Love this idea! Is it… true? 😒

  • @SamomileTea
    @SamomileTea วันที่ผ่านมา +1

    I've encountered the skeleton one tons of times now. 9 times out of 10 when I start a new file I see it moving. Im fairly certain I've caught it on stream before but I'm not 100 percent certain. Id have to go back and rewatch all my fallout 4 streams to confirm

    • @shadesofslay
      @shadesofslay  17 ชั่วโมงที่ผ่านมา

      It does seem to be a fairly common event, according to the comments!

  • @MrThemanofdoom
    @MrThemanofdoom หลายเดือนก่อน +2

    I remember trying to find stuff underwater when I found that mutated dolphin. So much fun

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน

      Loved finding those sorts of things first time around as well ❤️

  • @Zero-fd5ob
    @Zero-fd5ob หลายเดือนก่อน +4

    Just in time for a rest. I already know this is a good one.

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน

      Hope it helped you have a good rest :)

  • @SalusFuturistics
    @SalusFuturistics หลายเดือนก่อน +1

    The Skeletons move because the Objects are placed by Hand in the Environment, and the Hitboxes are alot bigger than the Objects themself. If anything touches them, they push themself off the Ground and spatically start to move.
    I had a RAD-Hound fall from the Sky once in Fallout 76, so they definetly did not patch it out before copy pasting the Code.

  • @Middlefinger-r7b
    @Middlefinger-r7b หลายเดือนก่อน +3

    The guy in the window is a mod path of a phyco

    • @SadChief
      @SadChief หลายเดือนก่อน

      Ah yes, my phyco score.

  • @UNSCMarine117
    @UNSCMarine117 หลายเดือนก่อน +7

    I see the video finally processed, nice.
    But seriously I'm loving this series and I wouldn't be against it moving onto other game series's one your done with fallout and the elder scrolls games.

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +1

      Yeah took foreverrrrr! And - I've been thinking of doing that too - there's SO MANY that could be covered...

  • @The.ZuyLen
    @The.ZuyLen หลายเดือนก่อน +9

    SCOTLAND FOREVERRRRRRR(you have a very soothing voice and I’m gonna fall asleep to this video)

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +2

      Love the Scotland love :D - and thank you - hope you enjoy it!

  • @ADORCISM
    @ADORCISM 24 วันที่ผ่านมา +1

    I've seen that mysterious figure outside the window somewhere else the rooftops were also glitching around him.

  • @Sindragozer
    @Sindragozer 29 วันที่ผ่านมา +1

    This is a really great video!
    In Fallout 76 Mannequin's are NPC's, and you can use them to activate pressure plates to help you merge objects when building. So they're probably NPC's in Fallout 4 too. So it'd probably be pretty easy to give them some invisible Area of Effect attack without having them move normally, and make them teleport over you when you die. Would be insanely unnerving to come across that though!
    Fallout 76 has a haunted location, "Alpine River Cabins". The paintings on the walls move, and the doors close by themselves. There are also random screams that you can sometimes hear way off in the distance. The first time i saw it, i thought i was going crazy lol. I waited around for quite a while to see if it would happen while i was looking. Eventually it did, then i found a holotape about it in a different cabin. So it wouldn't surprise me if they had some of those in FO4, and maybe turned it up to 11 in FO76 so that you could tell it was intentional and not just a bug.

    • @shadesofslay
      @shadesofslay  18 วันที่ผ่านมา

      Thank you! And that's really interesting about 76 - I really want to get into it. I have an account all ready to go!

  • @rustkitty
    @rustkitty หลายเดือนก่อน +3

    22:14 This is true for all synths who don't know what they are. If the synth theory is true, the meeting with the ghoulified Vault rep only proves that the replication was good enough to fool an ancient ghoul's 200+ years old memory from the worst day of his life. I don't think that the player's recollections are that nuanced either, they could've been constructed memories based on documents from the 2070's (movies, interviews, correspondence by contemporary veterans, etc). I agree with your point that Father wouldn't want a synth director, but that's only a problem if he ordered the synth and it wasn't not a power play or cruel experiment by another scientist. If it was one of the section leaders, then they are trapped by Father's surprise succession announcement. They are still better off going along with the charade hoping to regain control and become the puppet-master, rather than admit to the ruse and risk an outraged Shaun having them executed or exiled. Overall the arguments for a synth Soul Survivor aren't the strongest, but the arguments against it feel flimsier and very superficial.

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +1

      Really enjoyed reading your thoughts and assessment of that section of the video :)

  • @Britt4880
    @Britt4880 หลายเดือนก่อน +2

    Lots of spookiness! 👀 great video as always! 🤍

  • @Based-BunnyGirl
    @Based-BunnyGirl 3 วันที่ผ่านมา

    One of the creepiest things I’ve seen was the giant metal face in one of the quarries underwater.

  • @ForeverWog
    @ForeverWog 20 วันที่ผ่านมา +1

    I was playing the Nuka World DLC well past midnight once when I accidentally cornered the ghost girl in the attic. She just kept standing there, and she was immune to bullets (I reacted badly to jump-scares). The whole experience was definitely unsettling, especially when sleep deprived.

    • @shadesofslay
      @shadesofslay  18 วันที่ผ่านมา

      Yep, sleep deprivation definitely adds to the creep factor!

  • @ViperhawkX
    @ViperhawkX 22 วันที่ผ่านมา +1

    Regarding the giant skeleton in Pine Crest Cavern: if only there were some sort of giant, mutated human subspecies in the Fallout world with a penchant for taking human body parts as food and trophies...

    • @shadesofslay
      @shadesofslay  18 วันที่ผ่านมา

      I think the area it’s buried would be too far in the past to be a Super Mutant. It’s almost like a fossil poking out of the wall.

  • @maksymovcharov6885
    @maksymovcharov6885 หลายเดือนก่อน +2

    12:30 That bug is real. I once had in Railroad. Deacon even sited on the chair like this. This bug was caused by minigun with a legendary effect, which gives a chance to remove opponent's head, but after this effect was trigered some characters survived with 1 hp (but without a head). And also I got into a developer's room when was trying to leave Railroad's base, that place is strange.

    • @shadesofslay
      @shadesofslay  18 วันที่ผ่านมา

      It is VERY strange. When I was a kid it felt like wandering into the back corridors of the matrix.

  • @Cryptic_Bigfoot
    @Cryptic_Bigfoot หลายเดือนก่อน +1

    The East Boston Police Station actually has information in a terminal about a pre-war serial killer putting bottlecaps in his victims eye sockets, I doubt it's related, but it does add to the unnerving atmosphere.

    • @shadesofslay
      @shadesofslay  18 วันที่ผ่านมา +1

      Absolutely does!

  • @mysteryman4915
    @mysteryman4915 หลายเดือนก่อน +1

    I think the general synth question is easy to solve. Teeth.
    From Maccready, most wastelanders have rotten teeth, and I doubt that the institute can naturally replicate years of tooth decay. The only obvious exception are vault dwellers.

  • @AwkwardEdge
    @AwkwardEdge หลายเดือนก่อน +3

    WOOOOO SHADES OF SLAY DROPPED but ima few days late 💔

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +1

      Better late than never :)

    • @AwkwardEdge
      @AwkwardEdge หลายเดือนก่อน

      @ exactly but great video ❤️

  • @bastardcat729
    @bastardcat729 หลายเดือนก่อน +4

    Merry Christmas Slay!

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +1

      Merry Christmas right back atcha! Thank you :)

  • @maineportland4917
    @maineportland4917 หลายเดือนก่อน +10

    How could anyone have the Commonwealth on their map while they are in Nuka-World? 4:01

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +3

      Cos I was lazy and used coc to get there as the game deleted every single one of my saves somehow!

  • @EthanLerner-q1l
    @EthanLerner-q1l หลายเดือนก่อน +1

    The baby crying noises in Vault 114 is a recurring thing with my copy of Fallout 4. Every time I go to Vault 114 I hear it. I think it has something to do with being in combat with trigger-man in the vault because I have heard the crying when fighting trigger-men (rarely) in other locations. Ether way, I'm used to it now and it add to the creepiness of the location.

    • @shadesofslay
      @shadesofslay  18 วันที่ผ่านมา

      Definitely adds to the creepy ambience.

  • @AceXGamer-yb7pv
    @AceXGamer-yb7pv หลายเดือนก่อน +1

    I've actually dealt with a moving skeleton on Fallout 4 as well. I forget where I was searching but in the corner was a female skeleton sitting on I think a barrel and as I turned to walk out I see it flexing it's hand like there's supposed to be a melee weapon there

  • @alekskvas
    @alekskvas หลายเดือนก่อน

    this is the video i have been waiting for for ages

    • @shadesofslay
      @shadesofslay  18 วันที่ผ่านมา

      Hope you enjoyed it :)

  • @FayeHunter
    @FayeHunter หลายเดือนก่อน +1

    Great video. Thank you for your content, it is both interesting even if i have heard it all before, as well as engaging. Lovely to draw to while listening/watching. -Faye⚓

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +1

      Thank you Faye, you are most welcome! I really appreciate you taking the time to share that you enjoyed it :)

  • @joshakins1551
    @joshakins1551 หลายเดือนก่อน +4

    Maybe the man in the window is the Mysterious Stranger keeping an eye on the Sole Survivor

  • @crayonchomper1180
    @crayonchomper1180 22 วันที่ผ่านมา +1

    10:11 immediate post-war corpse disposal, Gunners came later, moved creepy mannequin into the room and locked the door
    the flamer on the counter is the reward for exploration and is guaranteed loot

    • @shadesofslay
      @shadesofslay  18 วันที่ผ่านมา

      Plausible, indeed!

  • @charlesburnett4509
    @charlesburnett4509 วันที่ผ่านมา +1

    the giant skeleton in the cave reminds me of Frank hollgian

  • @poppabless
    @poppabless 13 วันที่ผ่านมา

    12:29 “tis but a flesh wound” - the gunner if he had a head to voice his thoughts

  • @Nautinthislifetime
    @Nautinthislifetime หลายเดือนก่อน +3

    The second one is Path of a Psycho mod. It's a killer that is after you and your family. You track him during the game. The quest nod is fantastic. Spooky, with the constant threat of this man who is still alive, watching you as you follow in his footsteps.

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน

      Yep a couple of folk have said this and I’m curious to check it out!

  • @karsten11553
    @karsten11553 22 วันที่ผ่านมา +1

    Plot twist: The headless gunner was called Roland:D

  • @JayMadman
    @JayMadman หลายเดือนก่อน +1

    Just a typical day in the fo universe lol Thats one of the things i like about 76 they introduced photomode, i get to photograph all gliches and bugs while stricking an awesome pose.

    • @shadesofslay
      @shadesofslay  18 วันที่ผ่านมา

      Yep - it's a charming universe, indeed!

  • @noodlefish8793
    @noodlefish8793 หลายเดือนก่อน

    I saw a synth watching me from the upstairs balcony then it ran away. When I found it again it jumpscared me from a room. Scariest thing I've had happen

  • @PapaRoboto
    @PapaRoboto หลายเดือนก่อน +8

    I've had a rare encounter in Fallout 4.
    I'm not calling it an urban legend, because it wasn't creepy at all.
    I had been playing for a while, a couple of hours, on one of my Survival Games, on the ps4.
    My character was the stock, base Nora, I think I also called her that.
    Anyway, I was at the Castle, messing with something, and I turn around and Codsworth is there, but he's golden.
    I had heard that Codsworth's stats would dramatically lower if I ever selected him on an automatron workbench, Is I made a point to never do so.
    I don't remember for sure what I did, but I'm pretty sure that I decided to modify him on the station, and it gave him his original color back.
    I remember doing some research, and iirc, it had something to do with a forgotten contest that took place back at the game's release.
    Maybe some kind of memory leak made it happen.
    I have a clip of it on my channel. It's in French, though. Still, it's footage from the game so it gets the point across nonetheless.
    Edit: My character wasn't named Nora, but Codsworth did have a bowler hat on. Maybe that's the key?

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +1

      I'll take a look - love the idea of a golden Codsworth - sort of a nod to C3-P0 from Star Wars!

    • @PapaRoboto
      @PapaRoboto หลายเดือนก่อน

      @@shadesofslay after some research, I'm pretty sure my clip is the only evidence of this bug happening to post-war Codsworth.

  • @CODninjarin
    @CODninjarin หลายเดือนก่อน +4

    Oh, we sleeping good tonight

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน +1

      Love this - thank you - I use YT to watch videos to sleep to as well, so I totally love that people use mine for that too!

  • @MausStoleYourCheese
    @MausStoleYourCheese หลายเดือนก่อน +2

    Yeah sure. And I'm the president of The Republic of Dave.

  • @Boo-se7wi
    @Boo-se7wi 27 วันที่ผ่านมา +2

    I myself successfully ride the uss constitution years ago i was really proud of myself

  • @valor1omega
    @valor1omega หลายเดือนก่อน

    I remember coming across Kellogg ghost, once in Sanctuary hills, once in the RR HQ, and a couple of times around the Commonwealth randomly.
    The thing is none of my companions reacted to him nor did anyone in SH or the RR.
    When I put Kellogg down once Curie scolded the SS for randomly firing.
    While Ada asked "sir what are you shooting at?"

    • @shadesofslay
      @shadesofslay  18 วันที่ผ่านมา

      Ada, I was shooting at the guy who kidnapped my son!

  • @jenniferanderson7010
    @jenniferanderson7010 หลายเดือนก่อน +1

    That NPC looked like Lorenzo Cabot in your second glitch, the dude staring through the window.

  • @Batnano
    @Batnano หลายเดือนก่อน +1

    when "hazard" from overwatch makes a fallout video:

  • @fecalunfunny7109
    @fecalunfunny7109 หลายเดือนก่อน +4

    13:09 “haircut” is killing me

    • @shadesofslay
      @shadesofslay  หลายเดือนก่อน

      Ha, heck of a haircut eh? Won't be growing back anytime soon!

  • @MatthewCascoe-norman-i7q
    @MatthewCascoe-norman-i7q 19 วันที่ผ่านมา +1

    For some reason I remember the mannequins being a sort of weeping angel type of enemy..

    • @shadesofslay
      @shadesofslay  18 วันที่ผ่านมา

      Love Doctor Who so I always had that feeling about them too.

  • @Bethy_Tsuki
    @Bethy_Tsuki หลายเดือนก่อน +1

    The creepy dude in the prologue? Probably the mysterious stranger :P

  • @board1666
    @board1666 6 วันที่ผ่านมา

    such an underrated channel!

  • @FayeHunter
    @FayeHunter หลายเดือนก่อน +4

    2:22 Hey why'd you stop moving suddenly? "..............i shid myself......."

  • @Qwerty45559
    @Qwerty45559 27 วันที่ผ่านมา +1

    Regarding Preston, the settlers at Tenpines bluff say they sent word for help with a passing trader.

    • @shadesofslay
      @shadesofslay  18 วันที่ผ่านมา

      Or DID they? 😜

    • @Qwerty45559
      @Qwerty45559 18 วันที่ผ่านมา +1

      [Preston Garvey disliked that.] *Gasp* you’re not going to help my settlements..?

    • @shadesofslay
      @shadesofslay  18 วันที่ผ่านมา

      @ 😂

    • @Qwerty45559
      @Qwerty45559 18 วันที่ผ่านมา +1

      This is not a laughing matter,lol. after 3 loading screens, we’ll show you what the minutemen can do.

    • @shadesofslay
      @shadesofslay  18 วันที่ผ่านมา

      @ Gotta have prep time

  • @Shyguy2727
    @Shyguy2727 28 วันที่ผ่านมา +1

    I had a glitch or something. So I was in the glowing sea looking for the shack where the institute is and when I found, I went for the power armor that’s in there but something about it was wrong, like it was just worn in battle. There was blood stains and the suit had damage on it but I didn’t care so I just put it on and the second I got of of the institutes bunker in the shack the right arm broke, just randomly and I thought it may be just an enemy who broke it but there was nothing. I went to sanctuary to repair it but when I got to sanctuary the power armor took me out of it and all the armor pieces came of. NOTE: I was not using mods

    • @shadesofslay
      @shadesofslay  18 วันที่ผ่านมา

      Sounds like haunted or possessed armour to me!

  • @The-Ent1ty
    @The-Ent1ty 26 วันที่ผ่านมา +1

    16:26
    Bet this was about the weeping angles from Dr. Who

  • @OmegaSutol
    @OmegaSutol หลายเดือนก่อน

    I got video of another mannequin related oddity
    I was testing horror themed mods and while testing Whispering Hills, a Silent Hill Mod. Which yes, adds in the iconic Mannquin enemies, they have their original skins, VATS tag as "Mannequin" sound effects and more
    I was clearing a backyard in Goodneighbor of some Mumblers and thought I saw something in a window, checked it with VATS to see if hostile.
    VATS locked on to a nameless enemy. Puzzled I went to investigate only to find it was targeting a non-Silent Hill mannequin, a vanilla asset.
    To MY recollection VATS wont target friendlies, and will only NPCs with hostile tag, so I entered the house, to investigate, and found the room was filled with three Mannequins, VATS still locking on to the one enemy with no nametag.
    So I did as anyone would, and shot it. It didnt remove the head, but instead bled, it roared and rag dolled. I shot the other two for good measure, both regular, non-bleeding mannequins whose heads just pop off like normal.
    When investigating I came across some unsubstantiated claims that Synths can camouflage as Mannequins, and are rarely discovered. Fine, but why didnt I get any experience for the kill? Every Synth you kill grants EXP. And this False-Mannequin didn't.
    Eventually I wondered if it was a bug in the mod and removed it. Reloading the save still had all three mannequins present, two without heads, and one still unlootable false- mannequin corpse

    • @shadesofslay
      @shadesofslay  18 วันที่ผ่านมา

      That’s proper eerie. The fact that VATS targeted it and it bled when shot is weird. I’ve heard the Synth mannequin theory too. Weird it stuck around after removing the mod.