Great to see as usual! I will say I played a tournament a couple weeks ago and didn’t own the D cannons yet and came up against bully boys….Gaz, Mega Nobz, Medic etc. I bounced hard off them with the Yvraine, Visarch Mob. Even with lance etc it’s worthless against them and the 4+ fnp is beyond broken with them 😅
Thank you! Yea I've run the numbers into the mega mobz and it's not great without the D- Cannons. Even with them it's tough. All you can do is throw bodies in the way until you weather the storm. They're going to get nerfed undoubtedly. 4+++ should never be a thing. Let alone for 2 turns! It's broken in every unit that's ever had them. Can't even pretend we have a good match into them haha
I love this concise 30m format very fun to watch. I'm a Drukhari player so I notice many similarities with my army. Although we are considerably stronger in melee)
Thanks! Skari and Nic Nanavatis sisters play is really what I based alot of my strategy on. When the skysplinter detachment came out, my first impression was that those rules were intended for harlequins but they gave it to drukhari to save the faction haha.
Great report, thanks. What do you kit your troupe out with? Obviously four have the fusion pistols, but what about the others? And what combat weapons?
Thanks! Always harlequin special weapons and Aeldari Powersword. I also run nuero disruptors. The math is just SLIGHTLY better and most often our opponent has cover so the -1 ap on the shuriken doesn't come up to much into 3+ saves
Thank you! I run all haywire bikes though. We have enough of the shuriken Cannons profile anyway so I figure it's best to switch it up a bit. They're just so useful into vehicles
Great battle report! Awesome commentary really helps to understand what you’re doing. I loved the traditional clowns, also love the Yvraine / Visarch combo. What are your thoughts on the DJ, obviously this game he pops off but it seems like even with Fate’s messenger he’ll rarely kill his points back.
Thanks! The DJ is a toss up for me without a farseer. He's undoubtedly good but VERY hit or miss sometimes. His precision is relevant though if you have the fate dice. Being able to put 4 mortals on a character or vehicle is pretty good if you need it but in this list I almost never have the fate dice to spare.
surprising to see how much hurt a small troupe+master can do, even vs hard targets like the demonprince. cant wait to finish my clowns to get them into play
It is! Fusion pistols, grenades, and dev wounds really start to stack up. They don't do much in a single phase but when you combine it all they're pretty decent!
@@ExileWargaming seems like it. on my table, I usually play vs realy tough enemies aka custodes and deathguard. so I'm always hesitent to include melee focues units into play but it seems at least the clowns to realy well. even more so, considering the points
Thank you! And yes the quins are GREAT! At least in my heart 😄. Was actually pretty surprised this game, I thought it was going to come down to the wire
Awesome report an always! I REALLY like this half hour format and analysis!
Thank you so much!
Really appreciate you coming in with a more traditional harlequins list! Nice video 👌
I'd love to see a battle report with your Harlequins taking on a Craftworld Army
Got about 10k points of aeldari just sitting on the shelf right now 😅. Just have to convince someone to pilot it!
Great video! I'm looking forward to hearing your take on the Pariah Nexus update.
Awesome!! So glad to see this can’t wait to watch my friend! Have a game against CSM tomorrow!
Thanks! I was pretty nervous this round. Watched the csm list obliterate Salamanders like 90-20. They're pretty tough! GL in your game!
@@ExileWargaming Thank you my friend! Yes they seem super strong!
Always incredible to see how you pilot the harlequins!
Thanks again, always appreciated!
Great to see as usual! I will say I played a tournament a couple weeks ago and didn’t own the D cannons yet and came up against bully boys….Gaz, Mega Nobz, Medic etc. I bounced hard off them with the Yvraine, Visarch Mob. Even with lance etc it’s worthless against them and the 4+ fnp is beyond broken with them 😅
Thank you! Yea I've run the numbers into the mega mobz and it's not great without the D- Cannons. Even with them it's tough. All you can do is throw bodies in the way until you weather the storm. They're going to get nerfed undoubtedly. 4+++ should never be a thing. Let alone for 2 turns! It's broken in every unit that's ever had them. Can't even pretend we have a good match into them haha
I love this concise 30m format very fun to watch. I'm a Drukhari player so I notice many similarities with my army. Although we are considerably stronger in melee)
Thanks! Skari and Nic Nanavatis sisters play is really what I based alot of my strategy on.
When the skysplinter detachment came out, my first impression was that those rules were intended for harlequins but they gave it to drukhari to save the faction haha.
Great report, thanks. What do you kit your troupe out with? Obviously four have the fusion pistols, but what about the others? And what combat weapons?
Thanks! Always harlequin special weapons and Aeldari Powersword. I also run nuero disruptors. The math is just SLIGHTLY better and most often our opponent has cover so the -1 ap on the shuriken doesn't come up to much into 3+ saves
Awesome report. Great to see some love for the clowns. Do you run your skyweavers with haywire or shuriken?
Thank you! I run all haywire bikes though. We have enough of the shuriken Cannons profile anyway so I figure it's best to switch it up a bit. They're just so useful into vehicles
What are your list plans now that pariah is basically revealed?
I still have to go through the details but I'll most likely make a video on it soon
@@ExileWargamingSweet because I could use the insight since im going to pariach tourny in a couple of weeks xD
Great battle report! Awesome commentary really helps to
understand what you’re doing. I loved the traditional clowns, also love the Yvraine / Visarch combo. What are your thoughts on the DJ, obviously this game he pops off but it seems like even with Fate’s messenger he’ll rarely kill his points back.
Thanks! The DJ is a toss up for me without a farseer. He's undoubtedly good but VERY hit or miss sometimes. His precision is relevant though if you have the fate dice. Being able to put 4 mortals on a character or vehicle is pretty good if you need it but in this list I almost never have the fate dice to spare.
surprising to see how much hurt a small troupe+master can do, even vs hard targets like the demonprince. cant wait to finish my clowns to get them into play
It is! Fusion pistols, grenades, and dev wounds really start to stack up. They don't do much in a single phase but when you combine it all they're pretty decent!
@@ExileWargaming seems like it. on my table, I usually play vs realy tough enemies aka custodes and deathguard. so I'm always hesitent to include melee focues units into play but it seems at least the clowns to realy well. even more so, considering the points
As always I love to see your br keep it up man, your videos are great! (As the quins are)❤
Thank you! And yes the quins are GREAT! At least in my heart 😄. Was actually pretty surprised this game, I thought it was going to come down to the wire
From now on you shouldn t doubt the quins anymore😏
How tf do you take more than 3 units of harlequin troupe? It's not battleline???
If a troupe master is your warlord they become battleline 😅
🫡