Very cool, thank you! I loved to see the Yncarne and Avatar on the field. I've been working on a Quins list with the Yncarne right now, so this was really awesome to see.
Quick question: since you were running the Troupe Masters solo, would you ever “upgrade” one to a shadowseer? You have the 5 points and if they are just action/screening monkeys, Shadowseers are faster because they reroll advance and have -1 to hit because of stealth. Just curious because I’m building a very similar list….and it’s irks me when my lists aren’t at exactly 2000 lol. Anyways, love the content and keep it up!!!
@HisDominion all good! I thought about it just to get it on the table😅 but the fusion pistol and opportunity to guarantee a wound with a fate dice is just too good IF I needed it. Grenades plus fusion could be a reasonable 6-8 wounds before combat in melta range. It's a niche scenario but just seemed more valuable that stealth is all. BUT I have a soft spot for my troupe masters so I'm definitely biased haha
@barwachtel5714 thank you! Not quite sure about worst matchup, but I could see death guard with PBCs being rough. Grey knights for least like to play against haha. Especially a few rounds into a tournament. They just seem to have too many rules for to keep track of 😅
So I’m a bit confused as to how I would get around the rule that doesn’t allow me to move the transport, disembark and charge. How do you use the falcon and starweavers effectively when you want to charge your troupes?
@everettcolby8976 just staging them efficiently the turn before your charge is all. You can get about 11 inches of movement between disembark and normal move, then charge. Your opponents, for the most part, will have to come toward you to play the objectives as the natural progression of the game. We do not move, disembark, then charge though. Ever 😅
I'd love to see your harlequins fight a knight list
Very cool, thank you! I loved to see the Yncarne and Avatar on the field. I've been working on a Quins list with the Yncarne right now, so this was really awesome to see.
@@JohnOmanVisuals I'm glad, Thank you so much. I hope the yncarne works well for you!
Love the Battle Reps man!!
Really nice report!
@@Seuchenhexer thank you!
This channel is super inspiring!
@@Trulsrohkig thank you! I'm trying 😅
Keep up the great content!
@kathleenjudge1138 thank you so much! I appreciate the comment
Nice cant wait to see this!
Hope you like it!
@@ExileWargaming I loved it! Had a very similar experience recently against an Ultramarine army built for combat as well!
Quick question: since you were running the Troupe Masters solo, would you ever “upgrade” one to a shadowseer? You have the 5 points and if they are just action/screening monkeys, Shadowseers are faster because they reroll advance and have -1 to hit because of stealth. Just curious because I’m building a very similar list….and it’s irks me when my lists aren’t at exactly 2000 lol.
Anyways, love the content and keep it up!!!
@HisDominion all good! I thought about it just to get it on the table😅 but the fusion pistol and opportunity to guarantee a wound with a fate dice is just too good IF I needed it. Grenades plus fusion could be a reasonable 6-8 wounds before combat in melta range. It's a niche scenario but just seemed more valuable that stealth is all.
BUT I have a soft spot for my troupe masters so I'm definitely biased haha
I need a harlequins vs thousand sons
@@ReconBlast1 me too!
Lets goooooo!!: )
@@slevinlaine !!!!
Great stuff as usual, wanted to ask - whats your hardest matchup or the one you least like to play against?
@barwachtel5714 thank you! Not quite sure about worst matchup, but I could see death guard with PBCs being rough.
Grey knights for least like to play against haha. Especially a few rounds into a tournament. They just seem to have too many rules for to keep track of 😅
New to aeldari, avatar of cegorach is the avatar of Khaine?
@@johngibson826 yup! 😅
So I’m a bit confused as to how I would get around the rule that doesn’t allow me to move the transport, disembark and charge. How do you use the falcon and starweavers effectively when you want to charge your troupes?
@everettcolby8976 just staging them efficiently the turn before your charge is all. You can get about 11 inches of movement between disembark and normal move, then charge. Your opponents, for the most part, will have to come toward you to play the objectives as the natural progression of the game.
We do not move, disembark, then charge though. Ever 😅
Great video, still the best bat rep format I've seen. 🫡
@@davidfeline5850 thank you!