How Damage Falloff is Calculated

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  • เผยแพร่เมื่อ 5 ก.พ. 2025

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  • @shooshiwhooshi8736
    @shooshiwhooshi8736 2 ปีที่แล้ว +2461

    This felt like a math class but I loved every second of it

    • @whamham6117
      @whamham6117 2 ปีที่แล้ว +47

      Are you implying you don’t like math class? -your math teacher in 8th grade

    • @billrules110
      @billrules110 2 ปีที่แล้ว +11

      Applied mathematics

    • @meowcow21
      @meowcow21 2 ปีที่แล้ว +57

      It's more programming since the math is really simple

    • @pantuternik
      @pantuternik 2 ปีที่แล้ว +9

      This is what they should do in math class, yes

    • @mfn1311
      @mfn1311 2 ปีที่แล้ว +2

      @@meowcow21 true

  • @juanayala863
    @juanayala863 2 ปีที่แล้ว +1488

    Orisa used to not have fall off either. It was only added if OW 2

    • @Marblr
      @Marblr  2 ปีที่แล้ว +565

      oh damn. not sure how I missed this. thanks, added to the description.

    • @MoiraPrime
      @MoiraPrime 2 ปีที่แล้ว +139

      @@Marblr In OW1 the real killer for Orisa's weapon was her spread along with the dumb pattern of her projectiles. Made it hard to hit far off targets even though it didn't have falloff.

    • @josewolf9884
      @josewolf9884 2 ปีที่แล้ว +39

      she was the go-to hero when you wanted to shut down turrets and brig

    • @kasm7870
      @kasm7870 2 ปีที่แล้ว +23

      *Technically* Reinhardt’s Firestrike also has no falloff, but I’m not sure we’re counting that

    • @tommyIT
      @tommyIT 2 ปีที่แล้ว +48

      @@kasm7870 his normal weapon doesn't have falloff too xD

  • @Newslnside
    @Newslnside 2 ปีที่แล้ว +1053

    The great thing about Marblr is that in addition to being a great dev with experience from what you can see, he still leaves the bubble of most devs and knows how to explain very clearly each point he is going to explain, without ''internal'' jargon of developer and knows how to communicate with the end user :D
    by the way, I would love to see an explanation of how the game itself makes it easier for cheaters to appear and how they could mitigate this if the commands were not on the client side and hardware protection

    • @AhsanEU
      @AhsanEU 2 ปีที่แล้ว +2

      He's a dev?! Of what game(s)!?

    • @0osk
      @0osk 2 ปีที่แล้ว +18

      @@AhsanEU He's a dev for Marble It Up and used to be the producer for TF2.

    • @MarvelousButter
      @MarvelousButter 2 ปีที่แล้ว +7

      @@0osk titanfall 2 of team fortress 2?

    • @0osk
      @0osk 2 ปีที่แล้ว +36

      @@MarvelousButter OG TF2. I love titanfall but Team Fortress 2 is TF2.

    • @nicholasahrens2756
      @nicholasahrens2756 2 ปีที่แล้ว +4

      His simplicity should not to be confused with a lack of understanding, he dumbs it down for us

  • @Azraelbtw
    @Azraelbtw 2 ปีที่แล้ว +388

    Marblr could post a 10 hour video just reading the source code and I’d still watch it

    • @Static-EN-
      @Static-EN- 2 ปีที่แล้ว +22

      a great voice can sell a video on its own

    • @joshp3446
      @joshp3446 ปีที่แล้ว +6

      @Marblr, You heard 'em, start reading

  • @ClaraBennett
    @ClaraBennett 2 ปีที่แล้ว +395

    8:52 I have been wondering how they animated Sojourn’s backwards slide to have her legs go behind her without breaking her back. Kinda hard to see exactly in-game, but now I know!

    • @RochRich.
      @RochRich. 2 ปีที่แล้ว +34

      Pause on the frames when she's about to hit the deck

    • @snewp_e2139
      @snewp_e2139 2 ปีที่แล้ว +16

      I mean, she IS pretty robotic.

    • @aguyontheinternet8436
      @aguyontheinternet8436 2 ปีที่แล้ว +10

      @@snewp_e2139 And, as rochrich showed, made out of rubber

    • @thinix396
      @thinix396 2 ปีที่แล้ว +5

      They could’ve just had her lower torso twist backwards 180 degrees since she’s mostly cybernetic

    • @rever4217
      @rever4217 11 หลายเดือนก่อน +1

      @@RochRich.Bro, that's elastigirl shit right there.

  • @canineatnight6026
    @canineatnight6026 6 หลายเดือนก่อน +12

    Now juno came to the picture, she is the first hero with healing fall off

  • @Oddiffyart
    @Oddiffyart ปีที่แล้ว +6

    7:43 “Tank heroes, on the other hand, do have projectile range falloff”
    Well that aged well

    • @Draze_999
      @Draze_999 6 หลายเดือนก่อน

      8:19 "There are no healing sources in the entire game that are affected by range-based falloff" did aged well since Juno

  • @robert_lemon5942
    @robert_lemon5942 2 ปีที่แล้ว +163

    the editing here looks really neat, keep it up dude!

  • @Wintercat1
    @Wintercat1 2 ปีที่แล้ว +116

    The most surprising part about this video was not just learning that Widowmaker's sniper rifle has falloff, but that S1 Sojourn's minimum railgun damage was _almost twice as high_ as Widow's minimum sniper damage.
    What the heck were they thinking when they made Sojourn?

    • @Imitationist
      @Imitationist 2 ปีที่แล้ว +20

      Let's nerf gengu since soj is so op! #blizzardlogic

    • @hierarchyofmood1220
      @hierarchyofmood1220 2 ปีที่แล้ว

      So this proof that soljuorn is broken

    • @Trevelyan04
      @Trevelyan04 ปีที่แล้ว +2

      They were thinking ‘how can we move more of these s1 battle passes?’

  • @realchiknuggets
    @realchiknuggets 2 ปีที่แล้ว +85

    "Baptiste is the only support with a hitscan weapon" - immediately shows Ana

    • @ArchSchizo
      @ArchSchizo 2 ปีที่แล้ว +39

      Ana's noscope is a projectile, though. I assume he meant Bap was the only support with range falloff.

    • @realchiknuggets
      @realchiknuggets 2 ปีที่แล้ว +2

      @@ArchSchizo yeah, I just thought the irony was funny

  • @iheizeus
    @iheizeus 2 ปีที่แล้ว +159

    8:10 "Baptiste is the only support with damage falloff since he's the only one with a hitscan weapon"
    *Immediately cuts to the other support with a hitscan weapon USING her hitscan weapon*
    I love these videos lmao

    • @huntedperson3147
      @huntedperson3147 2 ปีที่แล้ว +65

      The funny thing is that Ana most probably does have falloff as well, it's just that her impact damage is 0, but she applies a burn status effect for 70 damage over .6s

    • @Overqualification
      @Overqualification 2 ปีที่แล้ว +18

      Ana does not have hitscan at all. In fact the bullet is quite slow.
      Edit: I’m half right. It’s hitscan when zoomed in, projectile when not.

    • @Overqualification
      @Overqualification 2 ปีที่แล้ว +7

      @@huntedperson3147 She doesn’t have falloff since like you said, it just applies a burn effect. It does have a heavy bullet drop though so you shouldn’t be doing it from far.

    • @justaguy1304
      @justaguy1304 2 ปีที่แล้ว +2

      The projectile doesn’t do any damage though, so I don’t think it really matters

  • @sir_rhubarb
    @sir_rhubarb 2 ปีที่แล้ว +61

    The quality of these videos is by far the best on this platform for any content like this. Absolutely love this

  • @WooYewMing
    @WooYewMing 5 หลายเดือนก่อน +25

    please mark this as partially outdated! orisa's primary fire now has no falloff anymore, and the new character juno has healing fall-off in addition to her damage fall-off.

    • @Bence-en3wq
      @Bence-en3wq 2 หลายเดือนก่อน

      @@WooYewMing This was over a year ago, be fr.

  • @willduncan6909
    @willduncan6909 2 ปีที่แล้ว +33

    You’re to Overwatch 2 what shounic is to Team Fortress 2. I don’t even play, but the way you explain the inner workings of different mechanics is utterly captivating. Keep it up!

  • @RamsteinBus
    @RamsteinBus 2 ปีที่แล้ว +70

    There is something so satisfying about learning information like this. I have like no use for it, but its cool. I love your videos

  • @PH0B0PH1L1A
    @PH0B0PH1L1A 2 ปีที่แล้ว +14

    perfect for my break at work, great content!

  • @jonahkey9313
    @jonahkey9313 2 ปีที่แล้ว +36

    I’ve noticed something since overwatch 2 actually. For projectile heroes specifically, they don’t shoot from their cameras anymore like they used to, they shoot from their weapon within a very close range and, which then centers to their crosshair shortly after. It’s hard to describe, but it’s especially obvious with Torbjörn’s primary fire, since it has a trail. It shoots from the barrel of his rivet gun and will hit any objects in its path, then once it gets to the center of your screen it goes straight, basically making a turn midair. Just something i thought was interesting.

    • @bluefake_or_smt
      @bluefake_or_smt ปีที่แล้ว +10

      I can imagine that this is solely the visuals that behave this way. In most games, people shoot from the cameras center, but the shooting trail gets rendered from the weapons barrel towards the point they aim at. This is why if the weapon is behind an object like a wall, you can see how the trail goes through the object. They probably implemented that projectiles visuals quickly go towards where the projectiles hitbox is for visual clarity for enemys who might want to dodge the projectile
      Edit: Rephrase to make it clearer

  • @dawnieedreams
    @dawnieedreams 6 หลายเดือนก่อน +4

    "there is no healing sources effected by falloff"
    *juno enters the chat*

  • @ranarman5866
    @ranarman5866 11 หลายเดือนก่อน +7

    1:00 nah dude you didn't have do us dirty like that 😭😭😭

  • @Iteration456-8_codename_goblin
    @Iteration456-8_codename_goblin 2 ปีที่แล้ว +28

    Math but in a language I as an American can understand: firearms

  • @kfed9834
    @kfed9834 2 ปีที่แล้ว +1

    These videos are so strangely addictive, then again I love learning about weird number calculations, thanks for the vids

  • @Wravnen
    @Wravnen 2 ปีที่แล้ว +14

    Love these videos

  • @cheddartaco
    @cheddartaco 2 ปีที่แล้ว +1

    the way it calculates the percentage of the minimum and maximum damage to deal is really clever, hats off to whoever came up with it

  • @Neogears1312
    @Neogears1312 2 ปีที่แล้ว +7

    0:18 then to 5.5 because blizzard hates commitment.

  • @GoatZilla
    @GoatZilla ปีที่แล้ว +61

    i feel like you could have made a 1 minute video by just saying it was a step function, but then realized your audience is gamers.

    • @justwingingit8110
      @justwingingit8110 7 หลายเดือนก่อน +6

      To be fair non programmers probably won’t understand step functions anyways

  • @georgenikitin3532
    @georgenikitin3532 2 ปีที่แล้ว +5

    I always find your videos helpful, thank you so much for making me understand something probably won't need it in my life, but thank you!

  • @fortidogi8620
    @fortidogi8620 5 หลายเดือนก่อน +1

    Youre a really good educator.

  • @cooldud3521
    @cooldud3521 2 ปีที่แล้ว +1

    Bro you breakdown these concepts so well. You make everything so digestible.

  • @reiballen
    @reiballen 2 ปีที่แล้ว +6

    This content is so refreshing and impressive to watch
    Just seeing 90% of the comment section being praise is insane, keep it up

  • @ForkGenesis
    @ForkGenesis 2 ปีที่แล้ว +1

    Your videos are top-notch. I can't even comprehend how much time and passion is in every second of it.

  • @princesscadance197
    @princesscadance197 2 ปีที่แล้ว +1

    Ah yes, these are totally calculations I can quickly run in my head before each shot.

  • @markes7cc
    @markes7cc 2 ปีที่แล้ว +1

    Your best video yet 10/10

  • @Teku69420
    @Teku69420 2 ปีที่แล้ว +21

    Top tier content as always!

  • @IzzyIsntReal
    @IzzyIsntReal 2 ปีที่แล้ว +13

    I love seeing the natural TH-camr progression in which you slowly start to put more and more of your personality into your fact based videos. Very awesome ❤

  • @supermobileman6055
    @supermobileman6055 5 หลายเดือนก่อน +2

    8:22 This is no longer accurate, due to the introduction of Juno, which is the first here to have healing fall-off.

  • @randomcommentor
    @randomcommentor 2 ปีที่แล้ว +1

    out with another BANGER
    keep it up, dude!

  • @HPsawus
    @HPsawus 2 ปีที่แล้ว +1

    “Baptiste is the only one with a hitscan weapon”
    >immediately shows ana scoped shots
    😂😂

  • @smilejakoby
    @smilejakoby 5 หลายเดือนก่อน +1

    The insane damage falloff cassidy has is easily my least favorite part of his kit.

  • @Klenzer
    @Klenzer 2 ปีที่แล้ว +1

    Dude, you editing is insane! Good video

  • @twisted6177
    @twisted6177 2 ปีที่แล้ว +1

    This video has greatly helped me understand game making technics, even though I havent started making 3d games (or any where close to doing so), This has greatly opened my mind to how a lot of technics work and I have since made my own damage fall off system on a 2d scale. Thank you! 🙏

  • @pachanas703
    @pachanas703 2 ปีที่แล้ว +1

    The presentation on your videos is always phenomenal.

  • @Sir-J-Raposo
    @Sir-J-Raposo 2 ปีที่แล้ว +71

    Hey, Marblr, have you made a video about Armor changes? The one that the damage reduction decreases as the amount of armor decreases

    • @Marblr
      @Marblr  2 ปีที่แล้ว +70

      no, but that is a good idea! demonstrating the change visually would be great.

    • @Bence3
      @Bence3 2 ปีที่แล้ว +3

      awesome idea dude

    • @Harevald
      @Harevald 2 ปีที่แล้ว +2

      @@Marblr Also please check out stacking effects. I know that Ramattra block stacks with armor but I don't know how much

    • @dubby_ow
      @dubby_ow 2 ปีที่แล้ว +1

      @@Harevald his block is a flat 75% dmg reduction, i believe it stays at 75% no matter if you have armor or nano applied, because normally dmg reduction is capped at 50%, there was a bug with doomfist, that lowered his block to 50% if he got nano, because of this rule, but its fixed now

  • @TroutFN
    @TroutFN 2 ปีที่แล้ว +1

    Every single one of your videos is always so interesting

  • @PixelGM
    @PixelGM 3 วันที่ผ่านมา +1

    Wow! This is the best video learn about Lerp! :O

  • @Vandassar
    @Vandassar 2 ปีที่แล้ว

    Only found out about you recently. Loving these videos. Even if it's something I already understand. Having it visualised helps a lot with extra understanding.

  • @MangoMarco
    @MangoMarco 2 ปีที่แล้ว +1

    what a surprise, the damage is calculated exactly how you think it would what a great video

  • @TakadoGaming
    @TakadoGaming ปีที่แล้ว +3

    8:33 Widow’s falloff range is no longer accurate with Season 5

  • @hashemvo8841
    @hashemvo8841 2 ปีที่แล้ว

    please never stop making these kind of videos.

  • @chuchionsocials
    @chuchionsocials 2 ปีที่แล้ว +1

    6 5 6 and now they’re like uh yeah 5.5

  • @myseglis
    @myseglis 2 ปีที่แล้ว +10

    If all my programming classes were explained that well, I would've actually loved coding

  • @Power0nGames0
    @Power0nGames0 2 ปีที่แล้ว

    that subtle roast of landing a shot being the hardest part

  • @haniyasu8236
    @haniyasu8236 6 หลายเดือนก่อน +1

    I know this is over a year old now, but _another_ possible source of the bug could be accidentally swapping the max and min falloff distances.
    Like you said, the game checks if the shot distance is less than the min, and then sets the damage to max if it is. Well, if the distance _intended_ to be the max is instead used as the min, the game will effectively use the highest damage value for the whole falloff range. It's only once you reach the very end of that range that the effect isn't there anymore, and the damage can fall down to the min again.
    Hopefully that makes sense, I had an embarrassingly hard time trying to explain that ngl.

  • @titobobby5511
    @titobobby5511 2 ปีที่แล้ว

    Your videos editing is so good I would love seeing you explain a wider variety of things

  • @YasielReyes
    @YasielReyes 2 ปีที่แล้ว

    I hope you get the 1 mill play button 1 day, your videos are so good and high quality i love watching them so much

  • @clairedcaptions
    @clairedcaptions 11 หลายเดือนก่อน +1

    I prefer the linear interpolation algorithm a+(b-a)*t, it’s the most straightforward to me, personally.

  • @maowtf_
    @maowtf_ 2 ปีที่แล้ว

    easily the most interesting overwatch youtuber

  • @kipitrash9403
    @kipitrash9403 2 ปีที่แล้ว +3

    Hey man. Love your videos and editing style. Keep up the good work

  • @JackeryPumpkin
    @JackeryPumpkin ปีที่แล้ว

    I LOVE these deep dives into mechanics

  • @samhhhhh
    @samhhhhh 2 ปีที่แล้ว +1

    As always, fantastic breakdown. Super interesting stuff.

  • @Jacket197
    @Jacket197 2 ปีที่แล้ว

    Very high quality as usual! Great work!

  • @JigglinJewels
    @JigglinJewels 5 หลายเดือนก่อน +2

    8:20 As of Juno's release, this is no longer the case! :D

  • @obscurelyf
    @obscurelyf 2 ปีที่แล้ว

    This is higher quality production than we deserve for a video game breakdown. You’re great at what you do!

  • @gunnercat8045
    @gunnercat8045 2 ปีที่แล้ว

    istg shounic and u gave educational video that burns brains but yet felt like a guilty pleasure

  • @F6NL
    @F6NL 5 หลายเดือนก่อน

    love this guy, he just basically tells me which one is the best to play

  • @lucalucaa__
    @lucalucaa__ 2 ปีที่แล้ว +3

    i love this guy
    these videos are so informative and expertly designed
    i even understand the tech stuff because of the way it's explained

  • @HmongHeroo
    @HmongHeroo 2 ปีที่แล้ว

    This really made me sit back and wonder why I was watching this. It's as if this was something I was going to be tested on.

  • @S0LXH_
    @S0LXH_ 2 ปีที่แล้ว

    I don’t comment very often, but damn, i’m in love with your editing dude 😍

  • @W00zl3
    @W00zl3 2 ปีที่แล้ว

    These videos are absolutely fantastic. Each and every one of them.

  • @Toon444
    @Toon444 2 ปีที่แล้ว

    Incredibly professional video. I enjoyed it a lot!

  • @Steleaf
    @Steleaf 2 ปีที่แล้ว

    Love your videos, also, shoutouts to the Kirby 64 music, it fits so well !

  • @DaBumo
    @DaBumo 2 ปีที่แล้ว +9

    Marblr is the Overwatch equivalent to Tf2's Shounic. (Or Shounic is Tf2 equivalent to Ow's Marblr, however you want to look at it.)
    Both make real nice thumbnails, both have this relaxed voice when talking, both overanalyse certain game features and bugs (and why they happen) and every once in a while making fun video.

  • @thatonedesperateguythatask1880
    @thatonedesperateguythatask1880 2 ปีที่แล้ว

    There were so many opportunities for you to sneak in a “21 can you do sum for me”

  • @josewolf9884
    @josewolf9884 2 ปีที่แล้ว

    Amazing video as always. I love the kirby 64 music so much.

  • @Dasbulldoge
    @Dasbulldoge ปีที่แล้ว

    Loves these videos, and always love hearing Kirby 64 music! One of my favorite games growing up and hearing the excellent music is a blast from the past.

  • @xlegiofalco
    @xlegiofalco 2 ปีที่แล้ว

    i didn't plan on waking up today and doing math. i am still committed to this, i like your funny words mr magic man

  • @phoenixjedi9889
    @phoenixjedi9889 2 ปีที่แล้ว

    I’m glad you posted this because i headshot a pharah with widow to 16 hp was so confused

  • @fagnerjb
    @fagnerjb 2 ปีที่แล้ว +1

    Great video! As always! I have a suggestion: how "headshots" are calculated for non-standards powers? Like, a few days ago, a Reinhardt "headshot me" with Earthstrike o.O

  • @kurvakardos
    @kurvakardos 2 ปีที่แล้ว

    Now he hit the griddy too... Can't believe it

  • @khaledahmed9136
    @khaledahmed9136 2 ปีที่แล้ว +1

    Top tier math class, I love knowing how the game works even if I can't apply that

  • @itaypooO
    @itaypooO 2 ปีที่แล้ว

    Great video. Helpful for my game development

  • @mikey6004
    @mikey6004 2 ปีที่แล้ว

    Another banger video. He does it everytime.

  • @Theotherone12
    @Theotherone12 2 ปีที่แล้ว

    Great video as usual!

  • @aqueleRu
    @aqueleRu 2 ปีที่แล้ว +6

    Overwatch 2 has so many bugs that Marblr will have content forever.

  • @fouxe1731
    @fouxe1731 4 หลายเดือนก่อน

    I'm not playing overwatch at all, I just wanted the damage fall off formula and I got it. Perfect.

  • @gidkid100
    @gidkid100 2 ปีที่แล้ว

    A small critique on the script for this video. When speaking about the normalized distance between targets you were explaining it correctly, but what was happening on screen actually lined up to be opposite of what you were saying when you were saying it. This could confuse some people and it would be better to switch it or double check the timing when talking about something similar in the future.
    Super informative though. 👍🏼

  • @vekethegamer3786
    @vekethegamer3786 2 ปีที่แล้ว

    These videos help in game dev so much :D

  • @arshadsiddiqui9071
    @arshadsiddiqui9071 2 ปีที่แล้ว +5

    And now tracer is 5.5 dmg

    • @ciach0_
      @ciach0_ 8 หลายเดือนก่อน

      aged like milk

  • @neartheplumtree
    @neartheplumtree 2 ปีที่แล้ว

    i feel like i was just tricked into learning maths with this one

  • @leinadlink
    @leinadlink 2 ปีที่แล้ว

    "Baptiste is the only support with a hitscan weapon"
    Ana would like to have a word with you

  • @ScoutOW2
    @ScoutOW2 2 ปีที่แล้ว +1

    Heres 2 ideas id like to see in a video!
    How does Mai's attack work? Is it a line trace with a particle thats all for show, or is it like Pyro in TF2 where the particles are supposed to be the hitboxes?
    How does the spawn room collisions work? Like the door has a texture displaying where the door is, but if thats separate to a box collider in spawn, it feels always perfectly aligned. Which would be hard to do since door frames poke out alot in OW and theres no map to my knowledge where you can get the healing properties by smothering a spawn wall on the outside.

  • @TheSodaWave
    @TheSodaWave 2 ปีที่แล้ว +3

    Conclusion. Nerf Sojourn.

  • @asgharabbas9885
    @asgharabbas9885 2 ปีที่แล้ว

    Your content is so amazing!

  • @SeisoYabai
    @SeisoYabai ปีที่แล้ว

    That calculation is rather ingeniously designed. It might be "easier" to do something like 21 +(max damage * 1/distance) or solely like that, but youd probably need an if statement so it only takes place after the intended minimum distance. This formula saves a couple lines of code by smushing it all into one equation. Pretty cool!

    • @bluefake_or_smt
      @bluefake_or_smt ปีที่แล้ว

      Many Math libarys already have Linear Interpolation (in short Lerp) implemented as an method/function. It saves time and makes the code more readable to just write it with Lerp. Also, divisions tend to run slower than other arithmetic operations on your CPU. But this is just a small microoptimization that wont impact the game that much
      Edit: He even stated what I said in the description: "These techniques are not unique to Overwatch, so you can apply these concepts to most other games. Furthermore, these functions are typically not hand-written and are instead abstracted away in math libraries, e.g. Mathf.Lerp() in Unity."

  • @Fraaaaaaaank
    @Fraaaaaaaank 2 ปีที่แล้ว

    another banger as always

  • @pokeaust7800
    @pokeaust7800 2 ปีที่แล้ว +1

    Technically Sigma’s projectiles don’t have falloff, though it’s compensated by their limited range since they explode after traveling a set distance.
    I think Ramattra was excluded from the damage falloff on his projectiles because they are relatively low damage unless he’s actively pursuing you which usually only happens up close, getting hit by a stray Ramattra shot isn’t as bad as a stray Orisa shot.

  • @connorflammer8577
    @connorflammer8577 2 ปีที่แล้ว

    Im currently around the school grade where we learn this level of algebra and It's so much more refreshing seeing it used in something I love rather than a sheet of irrelevant paper

  • @ninja_k9041
    @ninja_k9041 2 ปีที่แล้ว

    I learned more math here than I did in a whole Algebra 2 class

  • @Chmmr
    @Chmmr 2 ปีที่แล้ว

    fun fact, mei icicles used to have damage falloff, being the only non-tank projectile with falloff
    also i had no idea tanks had falloff on their projectiles, it seemed like design-wise that was the balance tradeoff for hitscan vs projectiles. hitscan have no travel time so its easy to hit far away but to balance it they do less damage, projectiles are harder to hit at range so they do more

  • @Kodiac
    @Kodiac ปีที่แล้ว

    You are such an important part of this game. I wish you were more well supported blizzard or others !

  • @trigotauro3631
    @trigotauro3631 2 ปีที่แล้ว +1

    You should do a video talking again about assists but in ow2, does doom now gets assists more often? How does kiriko’s cleanse affects the assist timers, does junkerqueen, rammattra, sojourn or kiriko get any special interactions? And now that orisas supercharger is gone, what heroes no longer have the assist privilege? It would be really intresting