How Damage Falloff is Calculated

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  • เผยแพร่เมื่อ 14 พ.ค. 2024
  • Exploring the implementation of damage falloff in Overwatch, how Tracer's damage falloff was broken during season 1, and some miscellaneous observations about this system.
    These techniques are not unique to Overwatch, so you can apply these concepts to most other games. Furthermore, these functions are typically not hand-written and are instead abstracted away in math libraries, e.g. Mathf.Lerp() in Unity.
    CORRECTION: My comment at 7:54 is not true, since Orisa did not have damage falloff in Overwatch 1. (thanks Juan Ayala)
    TIMESTAMPS:
    • 0:00 Introduction
    • 1:00 Step 1: Distance
    • 3:12 Step 2: Normalization
    • 4:29 Step 3: Linear Interpolation
    • 6:47 Tracer's Broken Falloff
    • 7:23 Interesting Gamer Observations™
    REFERENCES:
    • Camera Height of Every Overwatch Hero - • Camera Height of Every...
    • Overwatch Wiki - overwatch.fandom.com/wiki/Ove...
    MUSIC:
    • Kirby 64: The Crystal Shards
    ME:
    • Twitch - / marblr
    • Twitter - / marblrr
    Footage captured on game versions 2.1.2.0.107076 and 2.2.0.2.107804
  • เกม

ความคิดเห็น • 475

  • @shooshiwhooshi8736
    @shooshiwhooshi8736 ปีที่แล้ว +2154

    This felt like a math class but I loved every second of it

    • @whamham6117
      @whamham6117 ปีที่แล้ว +42

      Are you implying you don’t like math class? -your math teacher in 8th grade

    • @billrules110
      @billrules110 ปีที่แล้ว +9

      Applied mathematics

    • @meowcow21
      @meowcow21 ปีที่แล้ว +50

      It's more programming since the math is really simple

    • @pantuternik
      @pantuternik ปีที่แล้ว +8

      This is what they should do in math class, yes

    • @mfn1311
      @mfn1311 ปีที่แล้ว +2

      @@meowcow21 true

  • @juanayala863
    @juanayala863 ปีที่แล้ว +1260

    Orisa used to not have fall off either. It was only added if OW 2

    • @Marblr
      @Marblr  ปีที่แล้ว +504

      oh damn. not sure how I missed this. thanks, added to the description.

    • @MoiraPrime
      @MoiraPrime ปีที่แล้ว +114

      @@Marblr In OW1 the real killer for Orisa's weapon was her spread along with the dumb pattern of her projectiles. Made it hard to hit far off targets even though it didn't have falloff.

    • @josewolf9884
      @josewolf9884 ปีที่แล้ว +33

      she was the go-to hero when you wanted to shut down turrets and brig

    • @kasm7870
      @kasm7870 ปีที่แล้ว +19

      *Technically* Reinhardt’s Firestrike also has no falloff, but I’m not sure we’re counting that

    • @tommyIT
      @tommyIT ปีที่แล้ว +43

      @@kasm7870 his normal weapon doesn't have falloff too xD

  • @GoatZilla
    @GoatZilla 8 หลายเดือนก่อน +19

    i feel like you could have made a 1 minute video by just saying it was a step function, but then realized your audience is gamers.

  • @ClaraBennett
    @ClaraBennett ปีที่แล้ว +321

    8:52 I have been wondering how they animated Sojourn’s backwards slide to have her legs go behind her without breaking her back. Kinda hard to see exactly in-game, but now I know!

    • @RochRich.
      @RochRich. ปีที่แล้ว +30

      Pause on the frames when she's about to hit the deck

    • @snewp_e2139
      @snewp_e2139 ปีที่แล้ว +14

      I mean, she IS pretty robotic.

    • @aguyontheinternet8436
      @aguyontheinternet8436 ปีที่แล้ว +10

      @@snewp_e2139 And, as rochrich showed, made out of rubber

    • @thinix396
      @thinix396 ปีที่แล้ว +4

      They could’ve just had her lower torso twist backwards 180 degrees since she’s mostly cybernetic

    • @rever4217
      @rever4217 2 หลายเดือนก่อน +1

      @@RochRich.Bro, that's elastigirl shit right there.

  • @floopdawooop3633
    @floopdawooop3633 ปีที่แล้ว +330

    Marblr could post a 10 hour video just reading the source code and I’d still watch it

    • @Static-EN-
      @Static-EN- ปีที่แล้ว +19

      a great voice can sell a video on its own

    • @joshp3446
      @joshp3446 ปีที่แล้ว +3

      @Marblr, You heard 'em, start reading

  • @Newslnside
    @Newslnside ปีที่แล้ว +995

    The great thing about Marblr is that in addition to being a great dev with experience from what you can see, he still leaves the bubble of most devs and knows how to explain very clearly each point he is going to explain, without ''internal'' jargon of developer and knows how to communicate with the end user :D
    by the way, I would love to see an explanation of how the game itself makes it easier for cheaters to appear and how they could mitigate this if the commands were not on the client side and hardware protection

    • @DatAhsan
      @DatAhsan ปีที่แล้ว +2

      He's a dev?! Of what game(s)!?

    • @0osk
      @0osk ปีที่แล้ว +15

      @@DatAhsan He's a dev for Marble It Up and used to be the producer for TF2.

    • @MarvelousButter
      @MarvelousButter ปีที่แล้ว +6

      @@0osk titanfall 2 of team fortress 2?

    • @0osk
      @0osk ปีที่แล้ว +30

      @@MarvelousButter OG TF2. I love titanfall but Team Fortress 2 is TF2.

    • @nicholasahrens2756
      @nicholasahrens2756 ปีที่แล้ว +3

      His simplicity should not to be confused with a lack of understanding, he dumbs it down for us

  • @realchiknuggets
    @realchiknuggets ปีที่แล้ว +41

    "Baptiste is the only support with a hitscan weapon" - immediately shows Ana

    • @ArchSchizo
      @ArchSchizo ปีที่แล้ว +20

      Ana's noscope is a projectile, though. I assume he meant Bap was the only support with range falloff.

    • @realchiknuggets
      @realchiknuggets ปีที่แล้ว +2

      @@ArchSchizo yeah, I just thought the irony was funny

  • @iheizeus
    @iheizeus ปีที่แล้ว +150

    8:10 "Baptiste is the only support with damage falloff since he's the only one with a hitscan weapon"
    *Immediately cuts to the other support with a hitscan weapon USING her hitscan weapon*
    I love these videos lmao

    • @huntedperson3147
      @huntedperson3147 ปีที่แล้ว +61

      The funny thing is that Ana most probably does have falloff as well, it's just that her impact damage is 0, but she applies a burn status effect for 70 damage over .6s

    • @Overqualification
      @Overqualification ปีที่แล้ว +16

      Ana does not have hitscan at all. In fact the bullet is quite slow.
      Edit: I’m half right. It’s hitscan when zoomed in, projectile when not.

    • @Overqualification
      @Overqualification ปีที่แล้ว +7

      @@huntedperson3147 She doesn’t have falloff since like you said, it just applies a burn effect. It does have a heavy bullet drop though so you shouldn’t be doing it from far.

    • @justaguy1304
      @justaguy1304 ปีที่แล้ว +1

      The projectile doesn’t do any damage though, so I don’t think it really matters

  • @Wintercat1
    @Wintercat1 ปีที่แล้ว +97

    The most surprising part about this video was not just learning that Widowmaker's sniper rifle has falloff, but that S1 Sojourn's minimum railgun damage was _almost twice as high_ as Widow's minimum sniper damage.
    What the heck were they thinking when they made Sojourn?

    • @Imitationist
      @Imitationist ปีที่แล้ว +16

      Let's nerf gengu since soj is so op! #blizzardlogic

    • @hierarchyofmood1220
      @hierarchyofmood1220 ปีที่แล้ว

      So this proof that soljuorn is broken

    • @Trevelyan04
      @Trevelyan04 9 หลายเดือนก่อน

      They were thinking ‘how can we move more of these s1 battle passes?’

  • @robert_lemon5942
    @robert_lemon5942 ปีที่แล้ว +161

    the editing here looks really neat, keep it up dude!

  • @RamsteinBus
    @RamsteinBus ปีที่แล้ว +68

    There is something so satisfying about learning information like this. I have like no use for it, but its cool. I love your videos

  • @jonahkey9313
    @jonahkey9313 ปีที่แล้ว +20

    I’ve noticed something since overwatch 2 actually. For projectile heroes specifically, they don’t shoot from their cameras anymore like they used to, they shoot from their weapon within a very close range and, which then centers to their crosshair shortly after. It’s hard to describe, but it’s especially obvious with Torbjörn’s primary fire, since it has a trail. It shoots from the barrel of his rivet gun and will hit any objects in its path, then once it gets to the center of your screen it goes straight, basically making a turn midair. Just something i thought was interesting.

    • @bluefake_or_smt
      @bluefake_or_smt ปีที่แล้ว +3

      I can imagine that this is solely the visuals that behave this way. In most games, people shoot from the cameras center, but the shooting trail gets rendered from the weapons barrel towards the point they aim at. This is why if the weapon is behind an object like a wall, you can see how the trail goes through the object. They probably implemented that projectiles visuals quickly go towards where the projectiles hitbox is for visual clarity for enemys who might want to dodge the projectile
      Edit: Rephrase to make it clearer

  • @willduncan6909
    @willduncan6909 ปีที่แล้ว +26

    You’re to Overwatch 2 what shounic is to Team Fortress 2. I don’t even play, but the way you explain the inner workings of different mechanics is utterly captivating. Keep it up!

  • @sir_rhubarb
    @sir_rhubarb ปีที่แล้ว +60

    The quality of these videos is by far the best on this platform for any content like this. Absolutely love this

  • @PH0B0PH1L1A
    @PH0B0PH1L1A ปีที่แล้ว +14

    perfect for my break at work, great content!

  • @georgenikitin3532
    @georgenikitin3532 ปีที่แล้ว +5

    I always find your videos helpful, thank you so much for making me understand something probably won't need it in my life, but thank you!

  • @cooldud3521
    @cooldud3521 ปีที่แล้ว +1

    Bro you breakdown these concepts so well. You make everything so digestible.

  • @Wravnen
    @Wravnen ปีที่แล้ว +14

    Love these videos

  • @pachanas703
    @pachanas703 ปีที่แล้ว +1

    The presentation on your videos is always phenomenal.

  • @kipitrash9403
    @kipitrash9403 ปีที่แล้ว +3

    Hey man. Love your videos and editing style. Keep up the good work

  • @Klenzer
    @Klenzer ปีที่แล้ว +1

    Dude, you editing is insane! Good video

  • @ForkGenesis
    @ForkGenesis ปีที่แล้ว +1

    Your videos are top-notch. I can't even comprehend how much time and passion is in every second of it.

  • @titobobby5511
    @titobobby5511 ปีที่แล้ว

    Your videos editing is so good I would love seeing you explain a wider variety of things

  • @Vandassar
    @Vandassar ปีที่แล้ว

    Only found out about you recently. Loving these videos. Even if it's something I already understand. Having it visualised helps a lot with extra understanding.

  • @kfed9834
    @kfed9834 ปีที่แล้ว +1

    These videos are so strangely addictive, then again I love learning about weird number calculations, thanks for the vids

  • @Sir-J-Raposo
    @Sir-J-Raposo ปีที่แล้ว +70

    Hey, Marblr, have you made a video about Armor changes? The one that the damage reduction decreases as the amount of armor decreases

    • @Marblr
      @Marblr  ปีที่แล้ว +66

      no, but that is a good idea! demonstrating the change visually would be great.

    • @Bence3
      @Bence3 ปีที่แล้ว +3

      awesome idea dude

    • @Harevald
      @Harevald ปีที่แล้ว +2

      @@Marblr Also please check out stacking effects. I know that Ramattra block stacks with armor but I don't know how much

    • @dubby_ow
      @dubby_ow ปีที่แล้ว +1

      @@Harevald his block is a flat 75% dmg reduction, i believe it stays at 75% no matter if you have armor or nano applied, because normally dmg reduction is capped at 50%, there was a bug with doomfist, that lowered his block to 50% if he got nano, because of this rule, but its fixed now

  • @reibuyoru2514
    @reibuyoru2514 ปีที่แล้ว +6

    This content is so refreshing and impressive to watch
    Just seeing 90% of the comment section being praise is insane, keep it up

  • @samhhhhh
    @samhhhhh ปีที่แล้ว +1

    As always, fantastic breakdown. Super interesting stuff.

  • @Jacket197
    @Jacket197 ปีที่แล้ว

    Very high quality as usual! Great work!

  • @randomcommentor
    @randomcommentor ปีที่แล้ว +1

    out with another BANGER
    keep it up, dude!

  • @TroutFN
    @TroutFN ปีที่แล้ว +1

    Every single one of your videos is always so interesting

  • @teku6266
    @teku6266 ปีที่แล้ว +21

    Top tier content as always!

  • @W00zl3
    @W00zl3 ปีที่แล้ว

    These videos are absolutely fantastic. Each and every one of them.

  • @KirbyUaufixD
    @KirbyUaufixD ปีที่แล้ว

    Love your videos, also, shoutouts to the Kirby 64 music, it fits so well !

  • @twisted6177
    @twisted6177 ปีที่แล้ว +1

    This video has greatly helped me understand game making technics, even though I havent started making 3d games (or any where close to doing so), This has greatly opened my mind to how a lot of technics work and I have since made my own damage fall off system on a 2d scale. Thank you! 🙏

  • @JackeryPumpkin
    @JackeryPumpkin 11 หลายเดือนก่อน

    I LOVE these deep dives into mechanics

  • @Oddiffyart
    @Oddiffyart 4 หลายเดือนก่อน +3

    7:43 “Tank heroes, on the other hand, do have projectile range falloff”
    Well that aged well

  • @DaBumo
    @DaBumo ปีที่แล้ว +9

    Marblr is the Overwatch equivalent to Tf2's Shounic. (Or Shounic is Tf2 equivalent to Ow's Marblr, however you want to look at it.)
    Both make real nice thumbnails, both have this relaxed voice when talking, both overanalyse certain game features and bugs (and why they happen) and every once in a while making fun video.

  • @Toon444
    @Toon444 ปีที่แล้ว

    Incredibly professional video. I enjoyed it a lot!

  • @S0LXH_
    @S0LXH_ ปีที่แล้ว

    I don’t comment very often, but damn, i’m in love with your editing dude 😍

  • @josewolf9884
    @josewolf9884 ปีที่แล้ว

    Amazing video as always. I love the kirby 64 music so much.

  • @arshadsiddiqui9071
    @arshadsiddiqui9071 ปีที่แล้ว +4

    And now tracer is 5.5 dmg

  • @markes7cc
    @markes7cc ปีที่แล้ว +1

    Your best video yet 10/10

  • @itaypooO
    @itaypooO ปีที่แล้ว

    Great video. Helpful for my game development

  • @asgharabbas9885
    @asgharabbas9885 ปีที่แล้ว

    Your content is so amazing!

  • @Theotherone12
    @Theotherone12 ปีที่แล้ว

    Great video as usual!

  • @YasielReyes
    @YasielReyes ปีที่แล้ว

    I hope you get the 1 mill play button 1 day, your videos are so good and high quality i love watching them so much

  • @cheddartaco
    @cheddartaco ปีที่แล้ว +1

    the way it calculates the percentage of the minimum and maximum damage to deal is really clever, hats off to whoever came up with it

  • @Iteration456-8_codename_goblin
    @Iteration456-8_codename_goblin ปีที่แล้ว +8

    Math but in a language I as an American can understand: firearms

  • @alireza0019
    @alireza0019 ปีที่แล้ว

    Love your work 👌🏻

  • @gunnercat8045
    @gunnercat8045 ปีที่แล้ว

    istg shounic and u gave educational video that burns brains but yet felt like a guilty pleasure

  • @mr_ALG
    @mr_ALG ปีที่แล้ว

    Thank you for this explaination .

  • @mikey6004
    @mikey6004 ปีที่แล้ว

    Another banger video. He does it everytime.

  • @Fraaaaaaaank
    @Fraaaaaaaank ปีที่แล้ว

    another banger as always

  • @qudruplem8570
    @qudruplem8570 ปีที่แล้ว

    thanks for this, great video

  • @vekethegamer3786
    @vekethegamer3786 ปีที่แล้ว

    These videos help in game dev so much :D

  • @olezha8269
    @olezha8269 ปีที่แล้ว

    Awesome as usual!:)

  • @lucalucaa__
    @lucalucaa__ ปีที่แล้ว +3

    i love this guy
    these videos are so informative and expertly designed
    i even understand the tech stuff because of the way it's explained

  • @hashemvo8841
    @hashemvo8841 ปีที่แล้ว

    please never stop making these kind of videos.

  • @Onlyvideocoments
    @Onlyvideocoments ปีที่แล้ว

    Amazing content as always. If I may suggest a subject for the next video is: how does the new competitive rank system works, it's still a mystery as we can't track our SR anymore, I think not even the Blizzard devs know how it works..

  • @fagnerjb
    @fagnerjb ปีที่แล้ว +1

    Great video! As always! I have a suggestion: how "headshots" are calculated for non-standards powers? Like, a few days ago, a Reinhardt "headshot me" with Earthstrike o.O

  • @vornamenachname554
    @vornamenachname554 ปีที่แล้ว

    good video. one thing im missing is a list of every heroes max/min damage plus the range values like u showed with cassidy. also anas scoped in weapon is hitscan.

  • @TheSodaWave
    @TheSodaWave ปีที่แล้ว +2

    Conclusion. Nerf Sojourn.

  • @myseglis
    @myseglis ปีที่แล้ว +10

    If all my programming classes were explained that well, I would've actually loved coding

  • @zivi3862
    @zivi3862 ปีที่แล้ว

    Godlike editing

  • @Guarrow
    @Guarrow ปีที่แล้ว

    Awesome video as always. I didn't get all the math right away but I might watch again another time, are you into maths in general or did you just got into this stuff because of the video ?
    Great choice of osts for the background too. I always have a thing for Nintendo games osts in TH-cam videos. I don't know why but to me they just have something that some other background musics don't have ... Maybe because they aren't specifically made for TH-cam, yet they work great. Or probably because I just recognize them.
    Anyway, very interesting stuff, I'll share it as always, hope you're doing good

  • @IzzyIsntReal
    @IzzyIsntReal ปีที่แล้ว +13

    I love seeing the natural TH-camr progression in which you slowly start to put more and more of your personality into your fact based videos. Very awesome ❤

  • @gwynbleidd8723
    @gwynbleidd8723 ปีที่แล้ว

    my favorite video in my subscribed feed

  • @phoenixjedi9889
    @phoenixjedi9889 ปีที่แล้ว

    I’m glad you posted this because i headshot a pharah with widow to 16 hp was so confused

  • @BLUDHOUNDZ
    @BLUDHOUNDZ ปีที่แล้ว

    Just sourced this video for one of my final papers, thank you for all you do Marblr

  • @aceviscontl8650
    @aceviscontl8650 ปีที่แล้ว

    the ways these videos are structured remind me of shounic which i love

  • @maowtf_
    @maowtf_ ปีที่แล้ว

    easily the most interesting overwatch youtuber

  • @ScoutOW2
    @ScoutOW2 ปีที่แล้ว +1

    Heres 2 ideas id like to see in a video!
    How does Mai's attack work? Is it a line trace with a particle thats all for show, or is it like Pyro in TF2 where the particles are supposed to be the hitboxes?
    How does the spawn room collisions work? Like the door has a texture displaying where the door is, but if thats separate to a box collider in spawn, it feels always perfectly aligned. Which would be hard to do since door frames poke out alot in OW and theres no map to my knowledge where you can get the healing properties by smothering a spawn wall on the outside.

  • @MangoMarco
    @MangoMarco ปีที่แล้ว +1

    what a surprise, the damage is calculated exactly how you think it would what a great video

  • @gidkid100
    @gidkid100 ปีที่แล้ว

    A small critique on the script for this video. When speaking about the normalized distance between targets you were explaining it correctly, but what was happening on screen actually lined up to be opposite of what you were saying when you were saying it. This could confuse some people and it would be better to switch it or double check the timing when talking about something similar in the future.
    Super informative though. 👍🏼

  • @burneraccount7052
    @burneraccount7052 ปีที่แล้ว

    You're like AsumSaus for overwatch. That is a high compliment .

  • @princesscadance197
    @princesscadance197 ปีที่แล้ว +1

    Ah yes, these are totally calculations I can quickly run in my head before each shot.

  • @godbibo
    @godbibo ปีที่แล้ว

    Always great videos! How do you produce it ?

  • @Kodiac
    @Kodiac ปีที่แล้ว

    You are such an important part of this game. I wish you were more well supported blizzard or others !

  • @unoriginalcontent1514
    @unoriginalcontent1514 ปีที่แล้ว

    Love these thecnical ow vids reminds me of shounic

  • @kombokonina5623
    @kombokonina5623 ปีที่แล้ว

    Great explanation, was hooked right after seeing the thumbnail (no pun intended).
    Also, while making in-game dynamic statistics, what do you use? I mean, workshop is removed and there is no solution on the internet to be found. At least by me

    • @Marblr
      @Marblr  ปีที่แล้ว

      although the workshop editor is disabled, you can still import workshop codes in the custom game settings. so in a way the workshop is partially accessible.

  • @aqueleRu
    @aqueleRu ปีที่แล้ว +5

    Overwatch 2 has so many bugs that Marblr will have content forever.

  • @Chmmr
    @Chmmr ปีที่แล้ว

    fun fact, mei icicles used to have damage falloff, being the only non-tank projectile with falloff
    also i had no idea tanks had falloff on their projectiles, it seemed like design-wise that was the balance tradeoff for hitscan vs projectiles. hitscan have no travel time so its easy to hit far away but to balance it they do less damage, projectiles are harder to hit at range so they do more

  • @TheLiverX
    @TheLiverX 11 หลายเดือนก่อน

    Regarding Tracer bug, it is very simple. If-else statement will behave as such if min and max are flipped.
    If-else algorithm first checks if the current distance is OUTSIDE the linear interpolation range. If min and max are flipped, any distance is outside and either one of the edge values are always chosen, hence the sudden change. It is easy to test by taking 3 points: to the left, within, and to the right of interpolation.
    What's more amusing, this can also be implemented by clamping the interpolation coefficient within 0-1 range, removing the need of in-range checks. In that case if min and max were flipped Tracer's damage falloff would have been reversed. I'd love to see how'd that play out.

  • @AARON-xt9lm
    @AARON-xt9lm ปีที่แล้ว +1

    This chanel is awesome

  • @Fearaligator123
    @Fearaligator123 ปีที่แล้ว

    These graphics are incredible and help me visualize everything so well

  • @myster1ousdemon
    @myster1ousdemon ปีที่แล้ว

    wow. someone's good at explaining things

  • @HmongHeroo
    @HmongHeroo ปีที่แล้ว

    This really made me sit back and wonder why I was watching this. It's as if this was something I was going to be tested on.

  • @schniemand
    @schniemand ปีที่แล้ว +10

    My first thought was that Tracer's normalized falloff value was probably rounded to an integer by mistake
    So it would suddenly go from max damage to min damage

  • @trigotauro3631
    @trigotauro3631 ปีที่แล้ว +1

    You should do a video talking again about assists but in ow2, does doom now gets assists more often? How does kiriko’s cleanse affects the assist timers, does junkerqueen, rammattra, sojourn or kiriko get any special interactions? And now that orisas supercharger is gone, what heroes no longer have the assist privilege? It would be really intresting

  • @khaledahmed9136
    @khaledahmed9136 ปีที่แล้ว +1

    Top tier math class, I love knowing how the game works even if I can't apply that

  • @power0ngames449
    @power0ngames449 ปีที่แล้ว

    that subtle roast of landing a shot being the hardest part

  • @SeisoYabai
    @SeisoYabai ปีที่แล้ว

    That calculation is rather ingeniously designed. It might be "easier" to do something like 21 +(max damage * 1/distance) or solely like that, but youd probably need an if statement so it only takes place after the intended minimum distance. This formula saves a couple lines of code by smushing it all into one equation. Pretty cool!

    • @bluefake_or_smt
      @bluefake_or_smt ปีที่แล้ว

      Many Math libarys already have Linear Interpolation (in short Lerp) implemented as an method/function. It saves time and makes the code more readable to just write it with Lerp. Also, divisions tend to run slower than other arithmetic operations on your CPU. But this is just a small microoptimization that wont impact the game that much
      Edit: He even stated what I said in the description: "These techniques are not unique to Overwatch, so you can apply these concepts to most other games. Furthermore, these functions are typically not hand-written and are instead abstracted away in math libraries, e.g. Mathf.Lerp() in Unity."

  • @HopelessIdeology
    @HopelessIdeology 9 วันที่ผ่านมา

    Getting a random 1 shot with a road hog right click was pretty powerful before the falloff nerf. It still did randomly 1 shot someone but much less for me.

  • @clairedcaptions
    @clairedcaptions 2 หลายเดือนก่อน +1

    I prefer the linear interpolation algorithm a+(b-a)*t, it’s the most straightforward to me, personally.

  • @HPsawus
    @HPsawus ปีที่แล้ว +1

    “Baptiste is the only one with a hitscan weapon”
    >immediately shows ana scoped shots
    😂😂

  • @connorflammer8577
    @connorflammer8577 ปีที่แล้ว

    Im currently around the school grade where we learn this level of algebra and It's so much more refreshing seeing it used in something I love rather than a sheet of irrelevant paper

  • @pokeaust7800
    @pokeaust7800 ปีที่แล้ว +1

    Technically Sigma’s projectiles don’t have falloff, though it’s compensated by their limited range since they explode after traveling a set distance.
    I think Ramattra was excluded from the damage falloff on his projectiles because they are relatively low damage unless he’s actively pursuing you which usually only happens up close, getting hit by a stray Ramattra shot isn’t as bad as a stray Orisa shot.

  • @1CrypticPhoenix
    @1CrypticPhoenix ปีที่แล้ว

    Overwatch? ✅
    Sorta complicated math simplified in a way that makes it easily understandable? ✅
    Crystal Shards music? ✅
    Now *THIS* is quality content.

  • @huntedperson3147
    @huntedperson3147 ปีที่แล้ว +2

    Im pretty sure that no character has a minimum damage, but that there is a specific modifier of 30% of maximum (this theory coming from past patch notes in OW1 where hitscan minimum damage falloff was reduced from 50% -> 30%). Although I do believe that it literally does not matter for majority of people watching this.
    Only part of this that would change would be that for the linear interpolation function, "min" would be ".3 * max" instead of a preconcieved number.
    Having an overarching % instead of a set number per character saves on development time but reduces customizability, it's most probably decided that it's alright to lose this customizability as there's so many other ways to increase or decrease a characters output, should they need to.

    • @Marblr
      @Marblr  ปีที่แล้ว +2

      thank you for the comment, this is entirely possible. I had a feeling they may be using a multiplier for minimum damage since Tracer's minimum damage was upped to 1.80 as her maximum damage was upped to 6.