Space Busters | Breaking Space Engineers Planet Physics | Space Engineers

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  • เผยแพร่เมื่อ 12 เม.ย. 2019
  • Today we're trying 4 crazy experiments with planets to see what happens! If you ever needed a comprehensive guide to breaking the physics of Space Engineers, this is it. Although what really did I expect by increasing a planet's gravity to 1,000,000 Gs?
    Mini Planets File: steamcommunity.com/sharedfile...
    If you like the video, be sure to leave comments and hit that like button! That's how I know to make more of these!
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ความคิดเห็น • 801

  • @AndrewmanGaming
    @AndrewmanGaming  5 ปีที่แล้ว +267

    The audio in this video is slightly messed up. I got a new mic and didn't set the EQ settings properly before recording and any 'p' sound basically sounded like a tactical nuke. I tried fixing it in editing with some level of success but you might still notice points where your ears get blasted with super bass. Sorry bout that and I will properly test my mic next time!

    • @You-px8oq
      @You-px8oq 5 ปีที่แล้ว +3

      You sound good still though 🤝

    • @Cosmical_Comet0477
      @Cosmical_Comet0477 5 ปีที่แล้ว +4

      Phew though it was my headphones for a second then XD

    • @fahrimertdincer8421
      @fahrimertdincer8421 5 ปีที่แล้ว +2

      You nuke my ears im listening on full volume 😖

    • @AndrewmanGaming
      @AndrewmanGaming  5 ปีที่แล้ว +2

      @@fahrimertdincer8421 Sorry!!!

    • @ozzy9410
      @ozzy9410 5 ปีที่แล้ว

      P or T

  • @Jessie-vm6kq
    @Jessie-vm6kq 5 ปีที่แล้ว +279

    What you did when you crossed through the 1,000,000 g planet, was cross the event horizon of a black hole, congrats! You made it to another dimension!

    • @supergold3080
      @supergold3080 4 ปีที่แล้ว +8

      Queue Interstellar theme

  • @candibunny
    @candibunny 5 ปีที่แล้ว +299

    Congratulations, you have achieved warp! without a ship.

  • @crazycat1380
    @crazycat1380 5 ปีที่แล้ว +129

    19:00 You overflowed the velocity meter. Velocity exceeds 21,474,836.48 m/s and it turns into -21,474,836.48 m/s then positive then negative back and forth.
    19:52 You hit an asteroid.

    • @RAFMnBgaming
      @RAFMnBgaming 4 ปีที่แล้ว +7

      Velocity meter just reading. In code, velocity is single precision 3 dimensional floating point Vector. This is Havok physics. The overflow here probably happened because of how space engineers moves things between multiple Havok simulations to allow a much larger world without precision problems. There's a blog post about it on keen's website. Didn't know they were using integers for that but I guess so.

    • @Mazephyr
      @Mazephyr 4 ปีที่แล้ว

      He was going about 200,000 m/s when it happened. He simply hit an asteroid and it bounced him back.

    • @dragondrone7980
      @dragondrone7980 4 ปีที่แล้ว

      He was going 102.000.000 mph so warp 10 in star trek words

    • @ineednochannelyoutube5384
      @ineednochannelyoutube5384 3 ปีที่แล้ว +2

      @@Mazephyr Collisions dont register above 500mps, much less at 200kmps.

    • @ineednochannelyoutube5384
      @ineednochannelyoutube5384 3 ปีที่แล้ว +2

      @@RAFMnBgaming The speed immediately reversed, so there clearly was an overflow.
      I do not know what the location precision of the game is, but his speed was a litle over 3000 meters per tick when it reversed.
      32 bit integer is something like 4 billion, so if the precision is to the micrometer, and chunks are 3 kilometers across, that would explain it.

  • @H3zzard
    @H3zzard 5 ปีที่แล้ว +114

    1,000,000 gravities = Windows 95 screensaver.
    Up until it gets all Farlands and the integers flail about anyway...

  • @TarisRedwing
    @TarisRedwing 5 ปีที่แล้ว +81

    I'd love to have a server where everyone has there own 5-10km planets and jetpacks disabled lol

    • @MrPablosek
      @MrPablosek 5 ปีที่แล้ว +6

      Omg that would be so awesome

    • @orion5470
      @orion5470 2 ปีที่แล้ว +1

      That would be awesome

    • @Salt_discriminater
      @Salt_discriminater 2 ปีที่แล้ว

      That would be awsome

    • @doodleboodle
      @doodleboodle 2 ปีที่แล้ว

      @@MrPablosek that would be awesome

  • @rydymsdeim4486
    @rydymsdeim4486 5 ปีที่แล้ว +302

    So... You know how you said that you couldn't completely cover/mine out a planet, because that would require way too many blocks/time?
    Well... How about you try to cover/mine out one of those small planets?

    • @laviwastaken9845
      @laviwastaken9845 5 ปีที่แล้ว +4

      You can't dig completly out a planet. Near core wierd things happen.

    • @yopassthefuckinsalt922
      @yopassthefuckinsalt922 5 ปีที่แล้ว +11

      How about making a cavity in the core and fill it with explosives?

    • @smcfadden1992
      @smcfadden1992 4 ปีที่แล้ว +1

      @@laviwastaken9845 build a sphere in the center so you have ground to stand on, it should pull you towards the center

    • @Cuteseals2
      @Cuteseals2 4 ปีที่แล้ว

      @@smcfadden1992 or just use a sphereical grav gen

    • @SciStarborne
      @SciStarborne 4 ปีที่แล้ว +1

      What if you attatched engines to one of those small planets..?

  • @splowski
    @splowski 5 ปีที่แล้ว +125

    A bit over 7 times the speed of light is the natural maximum velocity in the Space Engineers Universe. Interesting.

    • @simonfrohlich7766
      @simonfrohlich7766 4 ปีที่แล้ว +3

      That would be assuming the speed goes up to 2^31 m/s which wouldn't make sense as it is either not an integer or an integer devided by some number (as you can have decimal values)

    • @UltimatePerfection
      @UltimatePerfection 4 ปีที่แล้ว +2

      @@simonfrohlich7766 Would be in range of the 64bit float though.

    • @ineednochannelyoutube5384
      @ineednochannelyoutube5384 3 ปีที่แล้ว +2

      @@simonfrohlich7766 Its likely the gane doesnt denote speed, just the delta in coordinates each tick, abd extrapolates the speed.

  • @whitiewhite1
    @whitiewhite1 5 ปีที่แล้ว +137

    You could now tunnel through all of the planets and moons by train

    • @nopegaming2117
      @nopegaming2117 5 ปีที่แล้ว +4

      We need this

    • @whitiewhite1
      @whitiewhite1 5 ปีที่แล้ว +1

      @@m3rl1n_w1zar6 i would like to see this also

    • @foto19881
      @foto19881 5 ปีที่แล้ว

      I couldn't believe it, that he wouldn't drill through the small earth.

  • @ToaDrakua
    @ToaDrakua 5 ปีที่แล้ว +52

    Here's a challenge: Actually construct an accurate Ringworld using this method.

    • @phantomaviator1318
      @phantomaviator1318 5 ปีที่แล้ว +1

      HALO

    • @akunboneka3127
      @akunboneka3127 4 ปีที่แล้ว +2

      *Halo theme intensifies*

    • @NextWorldVR
      @NextWorldVR 4 ปีที่แล้ว +3

      HMM,. The best way, would be to Mod the game, and make it use a TOROID / DONUT shape in place of a sphere!

    • @miletilblight2181
      @miletilblight2181 4 ปีที่แล้ว +1

      I'm all for that
      Could probably do it in detail with a map editor

    • @lvisuara4040
      @lvisuara4040 4 ปีที่แล้ว

      here's one:
      steamcommunity.com/sharedfiles/filedetails/?id=2005921451&searchtext=ringworld

  • @zrty6512
    @zrty6512 5 ปีที่แล้ว +145

    You keep hitting the 32 bit integer limit, so funny seeing it visually

    • @wildspycrab7255
      @wildspycrab7255 5 ปีที่แล้ว +4

      Zachary Rivera I believe that's how a rocket crashed irl. I don't remember which one

    • @pequod3782
      @pequod3782 5 ปีที่แล้ว +4

      Seeing it visually :3

    • @userPrehistoricman
      @userPrehistoricman 5 ปีที่แล้ว +9

      Old versions of Windows (I think 95 did this) would lock up after 47 days of uptime due to integer overflow.

    • @thatsweetlilthing2
      @thatsweetlilthing2 5 ปีที่แล้ว

      This was my guess :^)

    • @RAFMnBgaming
      @RAFMnBgaming 4 ปีที่แล้ว +1

      I wonder what space engineers is using integers for?

  • @grayishcolors
    @grayishcolors 5 ปีที่แล้ว +168

    The number got big enough that it overflows
    Computers can’t handle big numbers 😉
    Oh you said it

    • @__mk_km__
      @__mk_km__ 5 ปีที่แล้ว +13

      Actually, as he also said that applies only to integers. Floats, while can also overflow into "infinity", always have a sign.
      However there are stuff like float precision errors, which can result in something like: a big number - almost equally big number = a number not even close to zero. I guess an example of this can be how in Kerbal Space Program having a craft at a very high velocity can result in the Earth becoming a polygon mess.
      Though in this case, the explanation can be much simpler. The game just happened to register a collision with a yet invisible asteroid. Then you just bounce off, hitting other asteroids on your way back, so random direction changes.

    • @AndrewmanGaming
      @AndrewmanGaming  5 ปีที่แล้ว +17

      @@__mk_km__ Hmmmm, maybeee. I really don't know. Personally I think it's the number overflow thing because we did hit other asteroids and they did not cause a complete reverse in direction. When we finally did fully collide with something (the planet), it crashed the game. Still, it caught me wayyy off guard!

    • @__mk_km__
      @__mk_km__ 5 ปีที่แล้ว +8

      AndrewmanGaming
      Well, at such high speeds, its hard to calculate collisions accurately. This is known as a bullet-through-paper problem.
      So yeah, I don't know the code used for collision checking, but at such speeds, due to asteroid loading timing, float imprecision, and other stuff, whether collision occurs or not is effectively random

    • @grayishcolors
      @grayishcolors 5 ปีที่แล้ว +1

      Mk Km all math operations done with bits can overflow without protection on the cpu level

    • @Koplerio
      @Koplerio 5 ปีที่แล้ว +3

      It may also be that (even though I don't think possible at those speeds) he hit a rock in space...
      Might make sense, since you've seen a rock in the view right before heading the other direction (2nd time changing direction): around 19:51 (it's literally 1 ingame frame)
      It's also weird, since the speed increased from around 100km/s to around 700km/s when going backwards the first time...
      But then after starting to fly backwards, the number increased to 800km/s … which shouldn't happen if it was an overflow of the speed…
      that would suggest that you didn't reach an overflow…
      Though- It may be that there's a smaller intiger limit to the planets gravity and the overflow actually happens with the gravity and not the speed… would explain why it suddenly changes from positive 100km/s to "negative" 700km/s.

  • @Graytail
    @Graytail 5 ปีที่แล้ว +4

    As you were saying "we're not falling towards THAT earth" a line from the hitchhikers guide to the galaxy (novel) came to mind.
    "The secret of flight is easy, all you have to do is throw yourself at the ground, and MISS."
    You sir, have achieved HHGTTG flight.

  • @StarAIwolf
    @StarAIwolf 5 ปีที่แล้ว +47

    101 ways to brake space engineers

  • @TheAshran
    @TheAshran 5 ปีที่แล้ว +15

    You went so fast your speed got into the negatives, so you instantly started going backwards that's amazing

    • @Mazephyr
      @Mazephyr 4 ปีที่แล้ว

      No, he hit an asteroid and bounced off of it. It was also pretty obvious, as he wasn't going nearly fast enough to get into the integer limit. Besides, if that happened it would switch to a negative number, which would actually just stop him instantly, rather than send him backwards.

  • @jedig2560
    @jedig2560 5 ปีที่แล้ว +39

    I want those tiny planets so bad. :D
    You should post the world to the Steam Workshop.

  • @jand.4737
    @jand.4737 5 ปีที่แล้ว +9

    21:10 I know that from the game Titan quest, when your damage becomes too high, the game shows a negative number, at which point you kill anything wit one hit.

  • @party4lifedude
    @party4lifedude 4 ปีที่แล้ว +3

    that tiny earth that you spawned in was honestly what I expected planets to be when I first learned they were being added to space engineers. I'm glad they were larger. you should have made a drilling ship that can eat the entire planet and then see what kind of ores you get

  • @DPzINSANITY
    @DPzINSANITY 5 ปีที่แล้ว +25

    It's sunny on this side and it's dark on the other side... yeah like on a normal planet 😂

  • @etstudios
    @etstudios 5 ปีที่แล้ว +37

    For the Star Trek fans out there, I believe he had an encounter with Q

    • @zrty6512
      @zrty6512 5 ปีที่แล้ว +2

      et studios I'm a Star Wars fan so I don't know what that is

  • @pseudonymity0000
    @pseudonymity0000 5 ปีที่แล้ว +5

    18:50 Your right, You were going so fast, the variable that deals with your speed overflowed into the negatives.
    EG:
    If you have one byte to work with (0000 0000) you can do two things. You can use the hole lot to count up from 0 to 255
    Or, You can reserve the last bit to signal if the byte is a positive or negative value, and if it is negative, the numeric logic is reversed.
    0000 0001 = 1,
    1111 1111 = -1
    So, what happen was the following, your speed ended up being 0111 1111(127), then ticked over to 1000 0000(−128).
    The more you know. :)

    • @Mazephyr
      @Mazephyr 4 ปีที่แล้ว

      No, he hit an asteroid and bounced off of it. It was also pretty obvious, as he wasn't going nearly fast enough to get into the integer limit. Besides, if that happened it would switch to a negative number, which would actually just stop him instantly, rather than send him backwards.

  • @phobics9498
    @phobics9498 4 ปีที่แล้ว +1

    That planet collision at 1000m/s is a good showcase as to why you should never go that fast lol

  • @hobgoblinuk5100
    @hobgoblinuk5100 5 ปีที่แล้ว +1

    Best space busters episode ever. Love the little planets.
    Think i would try slightly larger so the terrain isn't glitched but still very small. Would definitely be fun.

  • @rc09890
    @rc09890 5 ปีที่แล้ว +1

    you know that at some point you had over 3,173 million km/h, meaning over 800,000 m/s. I imagine that the developers never imagined that someone would try to do 1 mil m/s. It was absolutely hilarious though and you do the crazies things ever with this game ... I absolutely love your videos.

  • @itsnotvulpex
    @itsnotvulpex 5 ปีที่แล้ว +7

    Did you know you can stack gravity generators?
    You can actually counteract the gravity of some planets

    • @TonyEvans96
      @TonyEvans96 5 ปีที่แล้ว +3

      Not true. Artificial gravity doesn't function in planetary gravity.
      The stronger the P grav the weaker the a grav. Only if upper atmosphere would you be able to stack a grav. As soon as you got 1.0 p grav a grav becomes useless

  • @rachelzimmerman9131
    @rachelzimmerman9131 5 ปีที่แล้ว +1

    Congratulations. By increasing your velocity to 88MPH you've managed to go back in time.

  • @BotAurelionSol
    @BotAurelionSol 5 ปีที่แล้ว +10

    You should voxel-remove half o a planet and make it a flat earth.
    Wonder if removing a whole planet and left only the grav. and athmos

    • @edwardboatman4554
      @edwardboatman4554 5 ปีที่แล้ว

      I hope you can, as well as enlarge the remaining bit since it would be cool to use to make 'gas giants' or even 'nebulars'

  • @whitiewhite1
    @whitiewhite1 5 ปีที่แล้ว +1

    Really liking your space busters series bro. some really good ideas in the comments. this could be a long running series. look forward to the next episode.

  • @ArgelTal_
    @ArgelTal_ 5 ปีที่แล้ว +6

    First thought while seeing the thumbnail:
    great, he made halo in Space engineers, but the halo looks like a miserable bagle.
    4:30 ... jeah ... its a bagle ... or a donut But basically i love the idea of having a halo world. :D
    Anyways overall really cool demonstration of the physics - thanks for showing. :)

  • @jeanmouloude
    @jeanmouloude 5 ปีที่แล้ว +1

    Good video, i love doing experiences too in space engineer, and you talked about halo so its a bonus

  • @TheTyrori
    @TheTyrori 4 ปีที่แล้ว +3

    My theory for the reversal is that you hit the largest possible number that the game could write to the spedometer for your character. The game simply cannot count higher and therefore could not accelerate you any further and you encountered a classic overflow error, resetting your speed and causing your character to go in reverse away from the planet.

  • @byrt7270
    @byrt7270 5 ปีที่แล้ว

    This channel is so nerdy!!
    I love it!

  • @TestTubetheUnicorn
    @TestTubetheUnicorn 4 ปีที่แล้ว +1

    I wanna see a video with those small planets, where you see a ship flying towards it, and everything looks normal, but then then they crash into it way sooner. It'd be so funny.

  • @Joel-qo6gt
    @Joel-qo6gt 5 ปีที่แล้ว +2

    Integer overflow! Ghandi approves!

    • @ShadowHunter120
      @ShadowHunter120 5 ปีที่แล้ว

      Ah, I get that reference.

    • @Joel-qo6gt
      @Joel-qo6gt 5 ปีที่แล้ว

      @@ShadowHunter120 Glad you do!

  • @Beaneurotic616
    @Beaneurotic616 5 ปีที่แล้ว +2

    I'd actually really enjoy messing around on a survival with those small planets

  • @bobthebox2993
    @bobthebox2993 5 ปีที่แล้ว +1

    Don't take this the wrong way, but thank you so much: your video's are very easy to fall asleep to. I love watching the content, but I also love just putting on a video as I'm about to go sleep and I'll fall asleep in no time

  • @rubyrude.infinite
    @rubyrude.infinite 5 ปีที่แล้ว +11

    I think it tried to pre-calculate you hitting the earth and just broke and bounced you back.

    • @meisterwald3032
      @meisterwald3032 5 ปีที่แล้ว +2

      no binary overflow

    • @Mazephyr
      @Mazephyr 4 ปีที่แล้ว

      @@meisterwald3032 No, he hit an asteroid and bounced off of it. It was also pretty obvious, as he wasn't going nearly fast enough to get into the integer limit. Besides, if that happened it would switch to a negative number, which would actually just stop him instantly, rather than send him backwards.

    • @ineednochannelyoutube5384
      @ineednochannelyoutube5384 3 ปีที่แล้ว

      @@Mazephyr the integer limit applies to his position differential per tick.
      I do not know the exa t precision of the positions in the game, but if its micrometers he definitely overflowed it.

  • @thebloxxer22
    @thebloxxer22 5 ปีที่แล้ว +3

    When you tried to set gravity to 1x10^6 (1 million), you created a black hole and warped time and space.

  • @matyatablet6948
    @matyatablet6948 5 ปีที่แล้ว +7

    Good ol' integer overflow :)

    • @Mazephyr
      @Mazephyr 4 ปีที่แล้ว

      No, he hit an asteroid and bounced off of it. It was also pretty obvious, as he wasn't going nearly fast enough to get into the integer limit. Besides, if that happened it would switch to a negative number, which would actually just stop him instantly, rather than send him backwards.

  • @billybobjohnadamjoe
    @billybobjohnadamjoe 5 ปีที่แล้ว +1

    I still remember when planets were being developed, and how the development that occurred for Medieval Engineers aided the full-on planet creation and implementation for SE.

  • @ok2673
    @ok2673 5 ปีที่แล้ว

    Awesome vid!!!! Love these

  • @Idominusrex
    @Idominusrex 5 ปีที่แล้ว

    Wow, I never thought about this, awesome vid

  • @novasnake2532
    @novasnake2532 4 ปีที่แล้ว +2

    I'm gonna admit, the mini-planets kinda look like stuff in the Outer Wilds

  • @thatguyoverthere9634
    @thatguyoverthere9634 5 ปีที่แล้ว +1

    The mini planets actually could have merit in a survival competition, build the best ship you can with the resources at hand

  • @chrisgaming9567
    @chrisgaming9567 5 ปีที่แล้ว +8

    1:04 *Isaac Arthur wants to know your location*

  • @LarvaSolus
    @LarvaSolus 4 ปีที่แล้ว +3

    It would be amazing to see a group of like 10 have a tiny planet to them selves and have to fight at some point

  • @ianlayton3420
    @ianlayton3420 5 ปีที่แล้ว +1

    The at integer glitch with the million G earth is similar to how Ghandi in the civilization games becomes so nuke happy. He starts off at the most peaceful setting, so when you do things that lower that integer, it ends up making him the most angry man on the planet

  • @Generalistify
    @Generalistify 5 ปีที่แล้ว +21

    Can you make a weapon such powerfull that it can destroy a small planet?????

  • @TReyeHD
    @TReyeHD 5 ปีที่แล้ว

    The moment you loaded up 1 million g and screamed THAT GETS ME EVERY SINGLE TIME! Last time I laughed this much was when I found Patrick Hook Meme

  • @myfatassdick
    @myfatassdick 5 ปีที่แล้ว

    That falling between planets was like a scary dream

  • @SciStarborne
    @SciStarborne 4 ปีที่แล้ว +1

    For the multi-planet tests, I think the word you're looking for is "barycentre", which is the gravitational centre of collective mass.

  • @rustynailsoc3516
    @rustynailsoc3516 4 ปีที่แล้ว

    I will 100% play that! Hell yeah man! Post a link in your description!

  • @lordwalker4667
    @lordwalker4667 5 ปีที่แล้ว

    Best game play ever. We need more small planets

  • @NextWorldVR
    @NextWorldVR 4 ปีที่แล้ว

    @23:37 LOL O.M.G. LOL... reminds ne when the leaf fell in the Ants path on the movie 'ANTS' and the lead Ant yells: "I'M LOST!" LOL

  • @HashMyth
    @HashMyth 5 ปีที่แล้ว

    Andrewman: Whhhaaaaaa, what is happening??!! What just happened?!
    Space Engineers: Ludicrous Speed

  • @iterator6558
    @iterator6558 5 ปีที่แล้ว

    Thanks for the world with there small planets. I've just destroyed all them with voxel hands - there is no land, but there is still gravity and atmosphere. Looks so strange!

  • @fl4k71
    @fl4k71 5 ปีที่แล้ว +1

    I think it will be pretty similar to the planet sandwich situation, but you can try to set an universal gravity that always goes in one direction, and kind of stand on the "edge" of the planet

  • @ryanpost13
    @ryanpost13 5 ปีที่แล้ว +2

    Casually humming and singing as his character is traveling at more than 50km a second

  • @RetroPlus
    @RetroPlus 4 ปีที่แล้ว

    This game blows my mind, wow! The engine that runs this game is coded by geniuses!

  • @KaneyoriHK
    @KaneyoriHK 5 ปีที่แล้ว +1

    The gravity was so intense, he literally was slingshotted like a black hole

  • @onyyxxfirehazard8996
    @onyyxxfirehazard8996 5 ปีที่แล้ว +1

    My guess is around 20:00 , when you suddenly started going backwards, you were going so fast that SE couldn't simulate the velocity and it suddenly rolled over and became a negative value (hence moving away from where you were going).

  • @noctisumbra3015
    @noctisumbra3015 5 ปีที่แล้ว +3

    Hmm...Just spit-balling here. But, what if space engineers has a "planetary Slingshot" factor.
    It's a space maneuver where you go around a gravitational body, and by entering and then exiting its gravitational pull, it accelerates you.
    While it should require you to go around the planet first, at such high speed it might be bugging out, unable to tell what "around the planet" means. Hence the "slingshots you directly backwards at random" problem.
    Alternatively, (and definitely way more cool to think of.) The game might be registering that you did in fact bounce off the planet. But you didn't see it because...momentarily...the game might of thought you were traveling more than 299,792,458 meters per second...Also known as THE SPEED OF LIGHT!
    Though the speedometer "maxes out" at 999,999 Meters per second. If you go frame by frame at 18:55 you go from 203,697.70 m/s forward, to 863,241.00 m/s backwards, within the span of a single frame. Then with how the speedometer fluctuated after that, it might be because you were decelerating by the million m/s, but not displaying your exact speed due to the "maximum displayed" only going to the hundred thousand integer, not into the millions, let alone hundred millions. hence why it was so hard to keep track of your speed after "Bouncing off". This is also seen on the second approach, at 20:26.
    While the second one seems improbable(mostly from a physics standpoint, both in game, and irl.). It is theoretically possible, and would explain what is happening better then simply "the game bugged out". Which is definitely a cool thought.

    • @AndrewmanGaming
      @AndrewmanGaming  5 ปีที่แล้ว

      These are both really cool thoughts! I plan on doing more testing with slingshots.

    • @Mazephyr
      @Mazephyr 4 ปีที่แล้ว

      No, he hit an asteroid and bounced off of it.

  • @ExelsEntertainment
    @ExelsEntertainment 4 ปีที่แล้ว +1

    Arrives at planet with max speed
    Clang: Get the hell out of her
    Character: instantly changes direction

  • @rhilianis5811
    @rhilianis5811 4 ปีที่แล้ว +1

    Sorry so late... A few years back i participated in a competition on a mp server which had a black hole mod. Challenge was to buildca working base as close as possible to it. My group won with a base built on an asteroid that was sitting at 22g's. That was tough but very fun!!!

  • @austingivens244
    @austingivens244 5 ปีที่แล้ว

    The reason it randomly shoots you in a different direction is actually way simpler than you thought: You were hitting asteroids,and bounced. You noticed how it would lag then you'd go in a random direction? That was the game loading in the asteroid, then (I assume) trying to figure out what to do based on the physics. I think if you went in the EXACT other direction, then it would be whatever about hitting max and and going negative. But if you pay attention, it's not the exact opposite direction, it's off by a bit. Especially noticeable the second time you go in a different direction
    Great video, keep it up!

  • @smartgiraffe7998
    @smartgiraffe7998 5 ปีที่แล้ว +1

    Cool Andrew thx you’re best

  • @Leaglestalon
    @Leaglestalon 5 ปีที่แล้ว +1

    what you need to do now is invite a few other people and give them the "fly between the planets" challenge making sure they have no idea what to expect once the challenge starts

  • @zacharywilson9876
    @zacharywilson9876 5 ปีที่แล้ว

    The two planet sandwich setup would be an awesome stage for colony wars

  • @axoodle
    @axoodle ปีที่แล้ว

    16:22 bro spittin straight fire 🔥🔥🔥🔥🔥🔥

  • @BlazinNSoul
    @BlazinNSoul 4 ปีที่แล้ว

    The game engine on this is fantastic. As it really does give you a sense of what works and what doesn't.
    Also don't get too close to the atmosphere of another planet. Unless you damn well know you have enough to escape it's gravity.
    Also don't forget about your ship while in space. I did that while it started to return to the planet at terminal velocity. 😦 It's like trying to catch a pin on the end of a bullet crazy stuff. :b

  • @jaceritchie7948
    @jaceritchie7948 5 ปีที่แล้ว

    Dankest space engineers episode ever

  • @NickPaulsen
    @NickPaulsen 5 ปีที่แล้ว

    that double gravity. Perfect for pvp. When someone attack and did not calculate for 2 x gravity and crash to the ground xD

  • @domesticatedpanda
    @domesticatedpanda 5 ปีที่แล้ว

    4:27 The Planetoid Centipede? What have you done, you monster D:

  • @btCharlie_
    @btCharlie_ 4 ปีที่แล้ว +1

    You should set daytime to ridiculously low, so when you're on a planet it looks like you're living inside a nature documentary timelapse :D

  • @creepercann0n679
    @creepercann0n679 5 ปีที่แล้ว +2

    nice job messing up the gravity of earth man XD but great video man keep it up :)

  • @hahaid2003
    @hahaid2003 5 ปีที่แล้ว +2

    I think you made a space engineer version of a black hole...

  • @madhijz6846
    @madhijz6846 5 ปีที่แล้ว +4

    1:03 "you can't move planets in real life"
    [Isaac Arthur has joined the chat]

    • @LilithBytes
      @LilithBytes 5 ปีที่แล้ว

      [The Doctor has joined the chat]

    • @EEmptyCHUnkGaming
      @EEmptyCHUnkGaming 3 ปีที่แล้ว

      [Gravity has joined the chat]

  • @daedro
    @daedro 5 ปีที่แล้ว +1

    22:05 lol, that tiny planet with screaming sun from Rick & Morty

  • @peppa1492
    @peppa1492 5 ปีที่แล้ว +12

    What if you... Mined the entire planet and the gravity... Stayed there, unchanged!

    • @AndrewmanGaming
      @AndrewmanGaming  5 ปีที่แล้ว +5

      0.0 It's all fake! No planet and still gravity!!!

    • @luke.h9826
      @luke.h9826 5 ปีที่แล้ว +1

      Peppa do this one @Andrewmangaming!

    • @orvishana1210
      @orvishana1210 5 ปีที่แล้ว +2

      You could maybe make random gravity wells like that.

  • @rabbidninja79
    @rabbidninja79 5 ปีที่แล้ว

    You broke the lightspeed barrier. You went back in time. 😂

  • @Spoon80085
    @Spoon80085 5 ปีที่แล้ว

    You bounced off the planet with such vigor that the 1,000,000 gs couldn’t stop you

  • @28kingIV
    @28kingIV 5 ปีที่แล้ว +2

    Haha i can see Marek Rosa facepalm at 13:36

  • @exotictrash2234
    @exotictrash2234 5 ปีที่แล้ว +3

    Man I want a part 2 to this episode lmao

    • @AndrewmanGaming
      @AndrewmanGaming  5 ปีที่แล้ว +1

      Lol what did you have in mind for part 2?

    • @exotictrash2234
      @exotictrash2234 5 ปีที่แล้ว +1

      @@AndrewmanGaming Well I'm not the most creative guy but I would love to see the limit you can push overlapping planets, I would also love to see more of the size changing of the planets!

  • @thebloxxer22
    @thebloxxer22 5 ปีที่แล้ว

    Video: *ship crashes due to high gravity and penetrates the crust of the planet*
    Me: "Hi Clang!"

  • @hithere3247
    @hithere3247 5 ปีที่แล้ว

    You absolute madman

  • @johnderat2652
    @johnderat2652 5 ปีที่แล้ว

    Try to drill through the mini planets, or cover them up with blocks, that would be so cool !

  • @Griffon-xm9yg
    @Griffon-xm9yg 5 ปีที่แล้ว

    I want to play on a server with those two planets spawned super close to each other (not the ones touching, but that's be cool too). I wonder what happens to atmospheric thrusters in that weird gravity spot.
    Then planets were available to be modded into the game I once tried to play on a world with 10G and it was impossible to do anything on or escape. I also played on an ice planet with .5G and a low atmosphere, but bigger than the moon. I really enjoyed that one because it had low valleies with steep and high plateaus. With atmospheric thrusters you could escape the atmosphere easy so you had to fly very carefully over the plateaus because you had to fly very low to the surface since the atmo thrusters would stop working just a little bit higher.

  • @freshnessonfire
    @freshnessonfire 4 ปีที่แล้ว +1

    I like the part where he went faster than light so he traveled back in time

  • @nozomi-chan4667
    @nozomi-chan4667 3 ปีที่แล้ว +2

    @andrewmanGaming
    It seems that the number flips at 1,000,000 m/s
    That must mean that they have a 20 bit integer value for the speed. In programming when a number reaches the maximum number value that it can store, instead of throwing out an error it flips to a negative numbers
    So your speed went to -1,000,001 m/s and the code counted back UP to zero

  • @sea_kerman
    @sea_kerman 5 ปีที่แล้ว

    that super high grav thing, what happened there was what happens if you go to the core of a planet in KSP. You swing by in orbit of what is essentially a singularity, and are redirected in the opposite direction by your orbit. You are essentially in an extremely eccentric orbit.

    • @sea_kerman
      @sea_kerman 5 ปีที่แล้ว

      or it's an integer overflow

  • @miguelviola7264
    @miguelviola7264 5 ปีที่แล้ว

    Wow, you just overflowed the float velocity

  • @ellis3768
    @ellis3768 5 ปีที่แล้ว +2

    What if you split the planet into two? Like literally mine right through the center all the way around the planet?

  • @kuuhaku3460
    @kuuhaku3460 5 ปีที่แล้ว

    2:26 looks like an awesome theme for a series - "Climbing the (insert viking realm name here) mountain"

  • @nastykhan7746
    @nastykhan7746 5 ปีที่แล้ว

    4:27 Now that's just terrifying...

  • @Chronostra
    @Chronostra 5 ปีที่แล้ว +3

    100 G planet exist
    Goku : *heavy breathing

  • @bundleoffuck2986
    @bundleoffuck2986 5 ปีที่แล้ว +1

    “Can’t make planets move in real life”
    Tsar bomb: *wheeze*

  • @gaalidas4836
    @gaalidas4836 5 ปีที่แล้ว

    As you created it, I was saying to myself "donut planet!"
    The double planet thing, if it existed would probable have water in the middle area. If not, people would learn how to use gravity, wingsuits, and thrusters to free fall between them.
    Super gravity was always going to phase you. Beyond vanilla max speed, physics can't properly track you.

  • @ineednochannelyoutube5384
    @ineednochannelyoutube5384 3 ปีที่แล้ว

    I think the signed integer of your position differential overflowed, turning your velocity negative.
    Which means its about 180kmps, which would make it 3k meters per tick.

  • @intselec2184
    @intselec2184 4 ปีที่แล้ว

    The first experiment look like real mountain that s perfect

  • @user-ml5ko3fv8m
    @user-ml5ko3fv8m 2 ปีที่แล้ว

    You're like a "Little prince" from a St. Exyperys novel in this last part of video)