Space Busters | Can We Build Artificial Gravity in SE? | Space Engineers

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  • เผยแพร่เมื่อ 3 ก.พ. 2020
  • Space Engineers has a few different kinds of gravity generators you can build. But these seem to work on magic alone. Can we build a machine that produces artificial gravity in Space Engineers using just physics? In this episode of Space Busters, that's what we're here to find out!
    Artificial Gravity via Rotation. It theoretically works in real life, but what about in Space Engineers? The first part of this video is building and exploring if artificial gravity works. The second part of this video is an explanation for how the rotational artificial gravity works in real life. Enjoy :)
    Wanna try it out for yourself? Subscribe to the workshop blueprint! I've added buttons in the wheel to help control the movement from inside. Enjoy!
    steamcommunity.com/sharedfile...
    If you like the video, be sure to leave comments and hit that like button! That's how I know to make more of these!
    ******************************************************************
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ความคิดเห็น • 702

  • @Kampftroll
    @Kampftroll 4 ปีที่แล้ว +685

    I did that back when there where no magnetic boots, it was way better, it literally pushed you feet first to the ground, it was super awesome!

    • @xaddox7524
      @xaddox7524 4 ปีที่แล้ว +59

      he could have also have put on a super weak gravity generator so the boots would not turn on

    • @ianmeade7441
      @ianmeade7441 4 ปีที่แล้ว +16

      You wouldn't have been able to actually walk though, so how was it better?

    • @qdmc12
      @qdmc12 4 ปีที่แล้ว +9

      Same, I was attempting to build a Dyson ring.

    • @thewindowsexperience489
      @thewindowsexperience489 4 ปีที่แล้ว +4

      I think I saw a mod once that prevents the magnetic boots from activating.

    • @markp8295
      @markp8295 4 ปีที่แล้ว +7

      If you'd like to make a more in depth analysis. Jump when running in the same direction as the rotation and compare to jumping if you're running against the direction of rotation.
      This is a problem with rotating rooms on Earth. Also your feet and head will be under different levels of artificial gravity.

  • @bmking1015
    @bmking1015 4 ปีที่แล้ว +627

    You don't need to jump up and down to know how many g's you generate, all you need is the radius (which, if you built it, shouldn't be too hard), and your tangential velocity (which should be equal to the velocity shown by the game itself). If you know this, your g-force is equal to:
    g-force = v²/(rg)
    Where v is your tangential velocity, r is the radius, and g is standard gravity (9.81 m/s²).
    At around 13:10, we can see that the tangential velocity is v ~103 m/s
    Judging by how the ship looks, I estimate the outer radius to be ~21 blocks from the COR. Considering every block is 2.5m, this gives us r ~52.5m.
    This gives us everything we need to calculate the g-forces your character would experience:
    g = (103 m/s)²/(52.5m * 9.81 m/s²) = 20.599g, or over 20 times the force of gravity on earth. Yes, you'd be dead indeed.

    • @bobthetomato7005
      @bobthetomato7005 4 ปีที่แล้ว +51

      Aaaaand we got a physicist here

    • @jtjames79
      @jtjames79 4 ปีที่แล้ว +60

      Nope.
      That's how you figure it out in the real world. Video games do things strangely sometimes.
      Physics libraries don't do physics.
      Easiest way to confirm this is to drop something, old school Newton.
      As they said in the original edge case notation vernacular "Here there be dragons."

    • @nathanpfirman625
      @nathanpfirman625 4 ปีที่แล้ว +5

      BM King I don’t under stand anything you just said also when you say yes you’d be dead is it bye all the science or the strength of gravity

    • @Darkataran
      @Darkataran 4 ปีที่แล้ว +1

      You have big brain

    • @puddingofdoom
      @puddingofdoom 4 ปีที่แล้ว +7

      @@bobthetomato7005 See, we can't all be as resistant to education as people so insecure that they have to mock knowledge and intelligence to cover their weaknesses. You know, like people who can't even spell "tomato" correctly.

  • @codeconduit1576
    @codeconduit1576 4 ปีที่แล้ว +231

    You can’t navigate it too well because of the coriolis effect. It’s also why, when you jumped, you moved. Look it up, it’s pretty cool.

    • @puddingofdoom
      @puddingofdoom 4 ปีที่แล้ว +17

      This requires that the physics engine is actually capable of modeling that correctly. We'll probably never know.

    • @blueninja012
      @blueninja012 4 ปีที่แล้ว +12

      @@puddingofdoom it seemed like it was doing it to me

    • @MouseGoat
      @MouseGoat 4 ปีที่แล้ว +7

      @@puddingofdoom Well we will, because we gonna build it in real life someday soon. :) but also its pretty easy to calculate.
      Reason it works so well is because noting weird is going on. physics engines a made to simulate normal earth G, but it's the same math that also gives you spinning G.

    • @puddingofdoom
      @puddingofdoom 4 ปีที่แล้ว +6

      @@MouseGoat I specifically meant the in-game implementation which can be anything from incomplete to inaccurate or faulty, even. Physics engines are made by humans after all; physics, however, not so much. Nature never breaks her own rules.

    • @TheArtikae
      @TheArtikae 4 ปีที่แล้ว +9

      Pudding of Doom you don’t need to model Coriolis force. It’s not a real force, it’s just a result of how the rules work. As long as your tangential velocity doesn’t change from a jump, you’ll experience the Coriolis effect.

  • @Flame4206
    @Flame4206 4 ปีที่แล้ว +175

    haven't tuned into one of these episodes in a while. Glad I decided to come back, great video!

    • @AndrewmanGaming
      @AndrewmanGaming  4 ปีที่แล้ว +10

      It's the first one I've made in awhile :)

    • @gaalidas4836
      @gaalidas4836 4 ปีที่แล้ว +2

      Indeed, you probably haven't tuned in since the last one was released.

  • @BallChainGaming
    @BallChainGaming 4 ปีที่แล้ว +148

    Love it, Andrew. Now make a pressurized functional spin spacecraft!

    • @AndrewmanGaming
      @AndrewmanGaming  4 ปีที่แล้ว +28

      Haha good luck! In survival, you'll have to pay super close attention to the safety features lest you find yourself smushed against a wall!

    • @BBDoesTheThing
      @BBDoesTheThing 4 ปีที่แล้ว

      Yessss

    • @masterSageHarpuia
      @masterSageHarpuia 4 ปีที่แล้ว +5

      He should make a habitation cylinder instead.

    • @BallChainGaming
      @BallChainGaming 4 ปีที่แล้ว +1

      @@masterSageHarpuia that would be easier than a spinship.

  • @RAFMnBgaming
    @RAFMnBgaming 4 ปีที่แล้ว +15

    I remember back in the day when the legendary HOCgaming did his artificial gravity station series in KSP. He kinda had the opposite problem to magnet boots, kerbals just won't walk under non-planetary gravity. So to test it he used a rover and drove around his ring. That could be a good workaround to the magnetboots thing, providing space engineers wheels work that way.

    • @AndrewmanGaming
      @AndrewmanGaming  4 ปีที่แล้ว +4

      Good idea! I've heard that vehiclea have a harder time staying in the wheel but it's worth a try!

    • @RAFMnBgaming
      @RAFMnBgaming 4 ปีที่แล้ว

      @@AndrewmanGaming besides, what could possibly go wrong?

  • @Byter09
    @Byter09 4 ปีที่แล้ว +14

    Now build the Nauvoo (The Behemoth) from The Expanse, with buildings and atmosphere in it. :D
    Also: SPIN THE DRUM!
    (At 960m with 0.75 RPM you'd get 0.3g!)

    • @300kdping
      @300kdping ปีที่แล้ว

      I vote for building RAMA

  • @edenb329
    @edenb329 ปีที่แล้ว

    this was a great video that i watched a few years ago that helped me understand how you could mimic gravity well enough in a static space-time where gravity from planets seemed more linear

  • @sergenbostan116
    @sergenbostan116 4 ปีที่แล้ว +7

    I love this series of yours :)

  • @cumguzzler8537
    @cumguzzler8537 4 ปีที่แล้ว +117

    Ya dingus.
    There are supposed to be TWO wheels to counteract the rotation on the main body.

    • @MistahFox
      @MistahFox 4 ปีที่แล้ว +6

      or some gyros (same thing in concept)

    • @cumguzzler8537
      @cumguzzler8537 4 ปีที่แล้ว +8

      @@MistahFox that would take up massive amounts of electricity.

    • @gorgofdoom
      @gorgofdoom 4 ปีที่แล้ว +7

      There are two wheels. Three in fact. The front of the "ship" is spinning & using thrust to allow the middle to spin the other direction. OP could have just used an anchor grid w/ rotor or gyros on a simple wheel, but to each their own.
      This is sort of what "there is no spoon" means to me.

    • @abevankeulen
      @abevankeulen 4 ปีที่แล้ว +1

      After seeing this I really want to make my OPA Behemoth drum spin. Though so far clang has been paying a lot of visits already.

    • @Invizive
      @Invizive 4 ปีที่แล้ว

      Or you could just make a ring with thrusters turning it without axle

  • @caiuspostumiusturrinus1024
    @caiuspostumiusturrinus1024 4 ปีที่แล้ว

    Thank you sooo much for time lapsing your builds. Sitting there for hours, and watching one block being put up at a time can get rather... Stale.

  • @JescoLincke
    @JescoLincke ปีที่แล้ว

    Three days after asking myself that same question, I get recommended this video from years back.
    Not sure right now whether I should be concerned that the YT algorithm now reads my thoughts or happy this actually works!

  • @narwhale632
    @narwhale632 4 ปีที่แล้ว +8

    Well, thank you for getting me back into space engineers. You got me into it in the first place and now I am going to play again.

    • @chloe_gospinny
      @chloe_gospinny 4 ปีที่แล้ว

      I really want to play this game, but I don't have a good enough graphics card):

    • @skyline5265
      @skyline5265 4 ปีที่แล้ว

      kg22backup What kind of cars do you have? Might be able to get by on lowest settings..

    • @chloe_gospinny
      @chloe_gospinny 4 ปีที่แล้ว

      @@skyline5265 both computers that I have access to do not have proper graphics cards. From the research I've done, both graphics cards are worse than even the minimum.

    • @skyline5265
      @skyline5265 4 ปีที่แล้ว

      @@chloe_gospinny Ah, I'm sorry to hear that. I hope someday you can run this game, and then you will be stuck confused because of how complicated it is. Or maybe I'm just stupid, idk lol.

    • @chloe_gospinny
      @chloe_gospinny 4 ปีที่แล้ว

      @@skyline5265 once I get enough money I'll buy a new graphics card and the game.

  • @spaasm717
    @spaasm717 4 ปีที่แล้ว +3

    This has inspired me to change my base cruiser's design, I need a living area with this spinning gravity.

    • @ryno4ever433
      @ryno4ever433 4 ปีที่แล้ว

      Make the Nauvoo/Behemoth

  • @Rossilaz58
    @Rossilaz58 4 ปีที่แล้ว +1

    This video was my first introduction to space engineers
    I got the game myself this week

  • @jmatya
    @jmatya 4 ปีที่แล้ว +29

    that paint picture made me spit out my coffee :D

  • @tsbggaming5442
    @tsbggaming5442 4 ปีที่แล้ว +74

    If you attach a gravity generator and set it to the lowest setting, it will turn off your gravity boots

    • @AndrewmanGaming
      @AndrewmanGaming  4 ปีที่แล้ว +32

      That's good to know for the future!

    • @mbexotic0
      @mbexotic0 4 ปีที่แล้ว +6

      or you can press x

    • @kal9001
      @kal9001 4 ปีที่แล้ว +3

      @@mbexotic0 As soon as he said that in the vid I was like... wtf, press x... it even has an 'x' on the icon in the UI... -_-

    • @markderuijter2346
      @markderuijter2346 4 ปีที่แล้ว +11

      @@kal9001 that just turns the jetpack back on

    • @tsbggaming5442
      @tsbggaming5442 4 ปีที่แล้ว +8

      @@kal9001 X turns on the jetpack, not the gravity boots

  • @John-qh5dv
    @John-qh5dv 4 ปีที่แล้ว +1

    00.54 that transition was so smooth!!😍😍

  • @MikeTheMike-om9rv
    @MikeTheMike-om9rv 4 ปีที่แล้ว

    I'm so glad that Space Busters is back!

  • @EchoNovemberDelter
    @EchoNovemberDelter 4 ปีที่แล้ว +73

    if you click x when walking on the ground when your boots when turn of/on. You can see it if you look at where the jetpack symbol usually is but only when you are on the ground with no gravity. update: HEART!!!!!!!!!!!!!!!!!

    • @DamanD
      @DamanD 4 ปีที่แล้ว +30

      If you edit your comment your heart dissapears lmfao

    • @diridibindy5704
      @diridibindy5704 4 ปีที่แล้ว +8

      You sure didn't play Space Engineers. Pressing x while using boots will just turn on the jet pack.

    • @faraway6626
      @faraway6626 4 ปีที่แล้ว

      Mr Grey I think you don’t play buddy you would know if you played the game for a while

    • @OdinJrthesecond
      @OdinJrthesecond 4 ปีที่แล้ว +1

      @@faraway6626 You think he doesn't play but I play space engineers and I know for a fact that pressing X, while either in the air, on the ground, or using the boots, will toggle the jetpack. Therefore, Mr Grey is not wrong, and he's probably played more space engineers then you have.

    • @faraway6626
      @faraway6626 4 ปีที่แล้ว

      Joseph Quiray 3k hours sure

  • @goblinRa2a
    @goblinRa2a 4 ปีที่แล้ว

    okay, I doubted this so hard but this blew my mind. amaizing!

  • @tolkien6666
    @tolkien6666 4 ปีที่แล้ว +71

    This is your mandatory Interstellar reference comment

    • @AndrewmanGaming
      @AndrewmanGaming  4 ปีที่แล้ว +4

      I was thinking of intersteller when we were spinning super fast and looked outside at the ship which was also spinning super fast!

    • @Space_Maniac
      @Space_Maniac 4 ปีที่แล้ว +2

      Cooper, this is no time for caution !

    • @papa_andy4497
      @papa_andy4497 4 ปีที่แล้ว

      AndrewmanGaming I watched that movie last night lol

    • @bobbycrofts9241
      @bobbycrofts9241 4 ปีที่แล้ว

      Its necessary

  • @jarrodsteers8991
    @jarrodsteers8991 4 ปีที่แล้ว +8

    This was really cool. I'm getting flashbacks of Interstellar.

  • @RetroPlus
    @RetroPlus 4 ปีที่แล้ว +1

    That's so impressive, this game is incredible! Also, thanks for the free lesson on physics, any video where i learn something is a good video.

  • @CiphecDec
    @CiphecDec 4 ปีที่แล้ว

    sir i have been waiting for you to bring this series back. Glad to see a new video

  • @monkewarcriminal
    @monkewarcriminal 4 ปีที่แล้ว

    This video is legit just you building a space station that can spin, wow so cool XD

  • @BBDoesTheThing
    @BBDoesTheThing 4 ปีที่แล้ว +3

    The spinning wheel of awesomeness looks like a hat!

  • @ScalarYoutube
    @ScalarYoutube 4 ปีที่แล้ว +12

    Another top quality episode Andrew. P.S congrats on 20k

  • @morphman86
    @morphman86 4 ปีที่แล้ว +1

    That ship looks a lot like Space Station V, the transfer station from 2001, A Space Oddysey, featuring that iconic drawn-out, silent scene of the main character just walking. Interestingly enough, the film that brought this very concept into the mainstream.

  • @ShepardCommander
    @ShepardCommander 4 ปีที่แล้ว

    I did a school project with this exact topic for my physics course. Wish I had this video back then.

  • @SpartanChief17C
    @SpartanChief17C 4 ปีที่แล้ว +2

    @AndrewmanGaming You should try building the Endurance from the film "Interstellar". It's got the same spinning mechanism, plus living quarters and 4 detachable landing craft. Give it a go!

    • @for265
      @for265 ปีที่แล้ว

      If he builds it someone has to do the docking scene

  • @WinternGhost
    @WinternGhost 3 ปีที่แล้ว +1

    This guy needs a hella more subscribers

  • @Spoon80085
    @Spoon80085 4 ปีที่แล้ว +3

    If you wanted to stop both ships spinning, add gyroscopes to the main ship

  • @Walroose64
    @Walroose64 4 ปีที่แล้ว +6

    Just binged this entire series, and holy crap the stuff you do here is insane
    Creating an elevator through the Earth? Setting gravity to 1,000,000g and casually overflowing the integer limit? *Driving from the Earth to the freaking Moon??*
    On paper, everything you do here seems dumb, like it would never work. Yet, in practice, somehow you always manage to make it work every time, and I'm just addicted to seeing what you're gonna do next. This is the most entertaining series I've ever seen about just simply exploring physics (or at least, the physics of a game). The presentation, the editing, the ideas, the execution of said ideas, it's just so insane and out of left field that I can't stop watching. I mean seriously, why haven't I heard of you before?
    Anyways, I absolutely adore this series, and I'll be sure to check out more stuff from you; keep making fantastic content!

    • @AndrewmanGaming
      @AndrewmanGaming  4 ปีที่แล้ว

      Thank you Walroose! I'm glad you enjoy this series :)

  • @TheZilo77
    @TheZilo77 4 ปีที่แล้ว +1

    Spacebusters AND physics lessons in one? Is it my birthday? What did I do to deserve this?

  • @justinnentwich2779
    @justinnentwich2779 4 ปีที่แล้ว

    Been playing since bata and wondered in the back of my mind if this wa as possible. Great job

  • @shade7367
    @shade7367 2 ปีที่แล้ว +6

    This doesn't just simulate gravity, it also provides a unique circumstance where you have "gravity" (perceived) and mag boots at the same time! Somewhere hiding in the gameplay there's got to be some use case that makes this valuable

  • @lurts9820
    @lurts9820 4 ปีที่แล้ว +8

    I think you could've put down a very weak gravity generator (like 0.01g or the minimum it allows) and then the mag boots shouldn't be active anymore.
    The gravity would be weak enough to not really alter results but the annoying mag boots are gone

  • @christopherg2347
    @christopherg2347 4 ปีที่แล้ว

    Now that you described it, of course it works: Space Engineers does track speed in vectors. It did so, back when Intertial Dampers were first introduced.
    The ID's are simply firing engines, to try to make the speed along all 3 vectors +/-0.
    The movement of every object in SE (or realy any 3D game), can be represented by just speeds along 3 vectors.

  • @greendragoun5824
    @greendragoun5824 3 ปีที่แล้ว

    Your explanation made more sense than my teachers

  • @lockretvids
    @lockretvids 4 ปีที่แล้ว

    I didn't think the physics engine was this sophisticated. Space Engineers keeps amazing me every time.

    • @AndrewmanGaming
      @AndrewmanGaming  4 ปีที่แล้ว

      Ikr me neither! But when it was possible with the theme park ride, I had an inkling that this would be possible too :)

    • @squirblenurble481
      @squirblenurble481 4 ปีที่แล้ว

      Based on the explanation in the video, it shouldn't need to be more sophisticated. The fact that rotors apply velocity to things instead of just spinning them as well as the fact that the rotors Klangyness can be affected by them spinning was evidence even without the tests that were done in the video. Still good that it was tested though. (:

  • @307Gareth
    @307Gareth 4 ปีที่แล้ว

    I would put the gyro in the ship to keep it stable and won't spin but will make the ring spin a lot faster, plus i'd put the control panels in the middle and outer ring to control the rotor if you struggled to jet back up in the centre point (thumbs up)

  • @antoniofrugone7093
    @antoniofrugone7093 4 ปีที่แล้ว

    With the rock going in a direction randomly, I cant remember exactly, but I believe that it when an a 90-degress direction from when you let go.

  • @Frizzleman
    @Frizzleman 4 ปีที่แล้ว

    This is very cool I’m gonna have to try it

  • @falcothegreat5470
    @falcothegreat5470 4 ปีที่แล้ว

    That looks super fun

  • @lionnejosey9797
    @lionnejosey9797 4 ปีที่แล้ว

    Dude, you gotta do building tutorials, specifically on creating circular shapes. Your stuff looks awsome

  • @squirblenurble481
    @squirblenurble481 4 ปีที่แล้ว +2

    alongside what was stated in the video, because the earth is rotating, you actually do have some of that sideways velocity you just don't notice it because of just how big Earth is, and how fast you get pulled back to the ground. Also, I am not an expert on this subject so I could have things a little (or a lot) off, that is just my understanding of it.

    • @puddingofdoom
      @puddingofdoom 4 ปีที่แล้ว

      Nope, that's perfectly correct, and don't let anyone tell you otherwise. When in contact with the rotating heavy body, circumferential speed has no say in the forces that keep the body attached or flying off, it's only the rate at which the rotation makes you change direction, and that's (if speaking of Earth) still just 360 ° per day.

  • @overloader7900
    @overloader7900 4 ปีที่แล้ว +37

    13:10 i mean, 100m/s is no joke
    Actually, is it like 20g? If it spins once every 2 sec?

    • @P2873
      @P2873 4 ปีที่แล้ว

      Overloader7 yes

    • @spartanwar1185
      @spartanwar1185 4 ปีที่แล้ว

      Yikes, that's alotta force

    • @overloader7900
      @overloader7900 4 ปีที่แล้ว

      Sun is 27g

    • @SWAGCOWVIDEO
      @SWAGCOWVIDEO 4 ปีที่แล้ว +1

      The equation is a = v^2 / r. So if we estimate the radius of the wheel to be 20 meters, (100^2)/20 = 500, or about 51 Gs. BUT THAT'S JUST A THEORY

    • @overloader7900
      @overloader7900 4 ปีที่แล้ว +1

      @@SWAGCOWVIDEO I was thinking that if it takes 1 sec for half of a turn, and half of a turn completely negates and reverses the speed its 200m/s^2... Although it doesnt take into account sideways force so you're probably right

  • @lostbabel7668
    @lostbabel7668 2 ปีที่แล้ว

    thank you for testing! :)

  • @monochrome_soft9472
    @monochrome_soft9472 4 ปีที่แล้ว +1

    i feel like the part at 20:00 could be used to make a really cool sci-fi fight scene! imagine a space station using this artificial gravity ring gets raided, but the attackers are able to get in without touching anything, so while everyone else is bound to the station normally, the attackers are all floating in the air flying past everyone lol

    • @jakekarreofficial
      @jakekarreofficial 4 ปีที่แล้ว

      Why does it remind me of those music videos?

    • @guard13007
      @guard13007 4 ปีที่แล้ว

      Except the air is being spun with the ship, they would have to be thrusting against the air constantly, at whatever the tangential speed is.

  • @zebrin
    @zebrin 4 ปีที่แล้ว +1

    you can turn the mag boots off in the same way you turn off the jetpack. It's the X key, when the shoes are showing in the bottom left.

  • @banintz
    @banintz 4 ปีที่แล้ว +1

    Jaja It is not that you go back down because the gravity, it is that the section of the spinning ship comes to you because it is moving!

  • @William_Kyle-Yuki_Yuuki
    @William_Kyle-Yuki_Yuuki 3 ปีที่แล้ว +1

    before watching... I think this will work. I have been tossed around by friends rotating their ships near me.

  • @vaevictis6990
    @vaevictis6990 2 ปีที่แล้ว

    So I know this is an old video, but I've just discovered this Playlist after watching your space engineers seasons. At first I learned a lot about how to play the game after your vids, but this vid was the most educational yet. Where were you when my instructor was going over engineering physics at college? Lmao took me forever to wrap my head around it in 1st year physics. Is it wrong I finally get it know after watching this vid? 😅 you're awsome. Just don't bring up Cos and Sin math lmao

    • @AndrewmanGaming
      @AndrewmanGaming  2 ปีที่แล้ว

      Haha I'm glad I was able to teach something! Sometimes all it takes is a familiar example for it to click.

  • @Zane-TheToiletSalesman
    @Zane-TheToiletSalesman 4 ปีที่แล้ว

    Your spinning wheel of Awesomeness looks like a Sumbrerro

  • @Kenionatus
    @Kenionatus 4 ปีที่แล้ว

    I recommend putting an antenna on it and remote accessing it for the next time. Makes for a lot less running and can be edited out or sped up without continuity breaks.

    • @AndrewmanGaming
      @AndrewmanGaming  4 ปีที่แล้ว

      Good idea! Yeah in survival, it would be really tough to get in and out of the wheel without dying, so the button that activates it from inside would save you a lot of heartache!

  • @jakekarreofficial
    @jakekarreofficial 4 ปีที่แล้ว

    Haven't fully watched the video, but I know that clang will get its revenge, Andrew!

  • @gidoiurafael
    @gidoiurafael 4 ปีที่แล้ว +1

    very epic science experiment

  • @jakekarreofficial
    @jakekarreofficial 4 ปีที่แล้ว +2

    Another idea for artificial gravity is kind of like this, You have a moving platform that moves up, therefore since newtons laws (I can't remember which one,) it appears you are falling because of 'gravity'

    • @11darklight11
      @11darklight11 4 ปีที่แล้ว +2

      Well that upward moving platform will need to be perpetually accelerated cause if it has fixed upward speed, as soon as you jump up you won't touch it ever again

    • @tolkien6666
      @tolkien6666 4 ปีที่แล้ว +1

      This is actually how ships in the tv and book series The Expanse create gravity. The ships are built like skyscrapers with engines on the bottom and then use their engines to constantly accelerate at around 1G (as long as an object is experiencing constant thrust, it will accelerate)

    • @MouseGoat
      @MouseGoat 4 ปีที่แล้ว

      @@11darklight11 Yeah that idea is crazy stupid, and you run into the problem that the universe has a speed limit of light.
      once you hit that, you will once again have no gravity. (well actually what would happen is all of the universe time will happen in the blink of a eye, as you time would be stretched to infinity. or think of it as your time stopping)
      Unless...
      You turn around and slow down, in that case you could have a space craft that speeds up and slows down. that way you only have to experience a slight loss of gravity every time it turns.
      but... id not want to be on a space platform hurtling though space with more than half the speed of light , knowing that at one small dust particle is enough to create a deadly explosion Also, all the energy needed to just accelerate the platform with 1 earth G, you would be burning though stars faster than a fan made death star.

    • @JNelson_
      @JNelson_ 4 ปีที่แล้ว

      @@MouseGoat I mean you can keep on accelerating forever it just you won't get to the speed of light as viewed from someone elses reference frame. Your artificial gravity will remain the same though.

  • @shadeofsound23
    @shadeofsound23 4 ปีที่แล้ว +5

    I remember back when you could turn mag boots off with M or something.

    • @ryno4ever433
      @ryno4ever433 4 ปีที่แล้ว

      You can still turn them off.

  • @cornellwilliams3341
    @cornellwilliams3341 2 ปีที่แล้ว

    I love this!

  • @SuperPolak91
    @SuperPolak91 4 ปีที่แล้ว

    Holy shit! That's sick!

  • @mikekeyser7870
    @mikekeyser7870 4 ปีที่แล้ว

    Not to nerd out too much but centrifugal force (pronounced centrifigal) isn't a real force. Basically what is happening with centripetal force is that you (or any other object for that matter) wants to stay in the path and velocity that it is currently heading. When an outside opposing force reacts to it, that is the change (the bumping you were experiencing). Same thing happens when you are in a car. Turn left hard and your body reacts to the right as well as the air freshener hanging from your rear view mirror because it intended to stay in the straight line path. Sorry for the nerd out. LOVE your vids. Especially love Space Engineers because I feel they are trying to get the science right. Makes it a grinding game but I guess that's why a lot of people love/hate it. Thanks for indulging me...

  • @alexrainbow1882
    @alexrainbow1882 4 ปีที่แล้ว +1

    Been there, done that. Try a spherical gravity generator at the lowest setting, it will disable your boots. Also try using a station as an anchor instead of a ship. Sadly you slide so weirdly :T i hood they fix that

    • @guard13007
      @guard13007 4 ปีที่แล้ว

      Alex Rainbow There's nothing to fix, that's how it works. Pay attention to the explanation at the end. Edit: Unless you meant while standing still?

    • @alexrainbow1882
      @alexrainbow1882 4 ปีที่แล้ว

      @@guard13007 yes I meant while standing still. You still slide along the ground for whatever reason

  • @astro_saturn
    @astro_saturn 4 ปีที่แล้ว

    I am so excited for Xbox SE, I am stoked to make crazy shit like this.
    (Pretty sure you press X when you're on the ground to turn) mag-boots off btw

  • @redvor2486
    @redvor2486 3 ปีที่แล้ว

    Nice teleportation system

  • @H3zzard
    @H3zzard 4 ปีที่แล้ว

    It's been a while since a video made me feel motion sick.
    Fortunately my brain melted during the explanation bit so that took the edge off :p

    • @MouseGoat
      @MouseGoat 4 ปีที่แล้ว

      Because he explained it really bad, its so easy to understand when you see it from outside. no magic.

  • @kitemg
    @kitemg 4 ปีที่แล้ว +3

    omg.... i am sick from only watching the movement xD

  • @koreboredom4302
    @koreboredom4302 4 ปีที่แล้ว +1

    Please make a skyhook! We gotta have skyhooks!

  • @lachlanmccormick3486
    @lachlanmccormick3486 4 ปีที่แล้ว

    Can't you turn on the speed matching dampeners? While looking at an entity object (ship) and pressing Ctrl+Z you match it's speed.

  • @kerrieoakes9048
    @kerrieoakes9048 3 ปีที่แล้ว

    12:32 Congratulations, you have just created a centrifugal force powered particle accelerator.

  • @arthurbuffon430
    @arthurbuffon430 3 ปีที่แล้ว

    Can't wait to make an entire base based on this concept

    • @AndrewmanGaming
      @AndrewmanGaming  3 ปีที่แล้ว +1

      That would be awesome! I'd love to see a fully functioning survival-ready base using this concept!

  • @zacharyhall7466
    @zacharyhall7466 3 ปีที่แล้ว

    Yeah i made one of these when I made the Bebop. Except back then it would eventually blow up or as ive heard it called Klang

  • @lorrdy7640
    @lorrdy7640 4 ปีที่แล้ว

    Love the video

  • @Cantatio411
    @Cantatio411 4 ปีที่แล้ว

    It does look like the game preserves relative motion, but for this to truly work, it would have to have some code added into pressurization with relative motion. You could muddy the math a little bit with play fields created by pressure zones. But to each their own.

  • @toepicsplz9294
    @toepicsplz9294 4 ปีที่แล้ว +1

    So I was doing physics hw and this helped me. is it bad that a guy on youtube explained it better than my teacher?

  • @helix5441
    @helix5441 4 ปีที่แล้ว +1

    *Interdictor class star destroyer intensifies*

  • @avalon2481
    @avalon2481 4 ปีที่แล้ว

    Finally back

  • @lord_kinbote3920
    @lord_kinbote3920 4 ปีที่แล้ว

    I wish that pass-through rotor mod someone made a few years ago still worked.

  • @cameronkramer2367
    @cameronkramer2367 4 ปีที่แล้ว

    yayyyy space busterssss

  • @johnbastion747
    @johnbastion747 3 ปีที่แล้ว +1

    Clang would be impressed.

  • @Peoples_Republic_of_Cotati
    @Peoples_Republic_of_Cotati 3 ปีที่แล้ว +1

    I wonder if this can be down with an outside frame imparting rotation with wheels?

  • @anakarys9278
    @anakarys9278 4 ปีที่แล้ว

    For another video you can try making launchers or stargates using artificial gravity generators

  • @S31Syntax
    @S31Syntax 4 ปีที่แล้ว +4

    make a second ring on the spinning red section GO GO GO DUAL RINGS

  • @jonsouth1545
    @jonsouth1545 3 ปีที่แล้ว

    To make the ship more practical you should have two contra-rotating cylinders this would balance out the torque issue and allow the ship to be functional

  • @A.Person.Who.Exists
    @A.Person.Who.Exists 2 ปีที่แล้ว

    Expanse-style "Acceleration" artificial gravity is also possible in SE. It needs an unlimited speed mod to be practical tho.

  • @minecez
    @minecez 4 ปีที่แล้ว +2

    There is gravity in space, and you would fall towards the earth if you stopped on the orbit, the reason it feels like there is no gravity is that everything is falling sideways at the same speed, and so nothing is actually falling if you are in the same orbit.

    • @AndrewmanGaming
      @AndrewmanGaming  4 ปีที่แล้ว +2

      That's definitely true. In SE though, gravity cuts off pretty quickly so we were actually in zero g, but yeah irl with our present understanding of gravity, an object's gravity field affects everything in the universe :)

  • @Bruno-xt5np
    @Bruno-xt5np 4 ปีที่แล้ว

    you r the best youtuber

  • @RobertMeany
    @RobertMeany 4 ปีที่แล้ว

    I’m guessing if you had this setup irl and the wheel was pressurized, the atmosphere would have a tendency to move in the direction of wheel rotation... if for some reason you ended up stationary in the air in the wheel, the moving atmosphere would impart a force on you that would eventually ‘drag’ you back ‘down’ to the ‘ground’

  • @sebbes333
    @sebbes333 4 ปีที่แล้ว

    *@AndrewmanGaming*
    You need _identical 2 centrifugal rings,_ spinning in oposite directions, in that way the forces cancel out & the middle part of the ship stays still (relative to the rotation of the rest of the nearby universe).

  • @bobbyflynn6352
    @bobbyflynn6352 4 ปีที่แล้ว

    Spinning doesn't push you outward, (its a good trick though) it pulls you in. The normal force of the wall you are up against is the force you feel pushing on you. For example, if you set up a merge block system on the outside of the wheel, and detach it, it won't fly outward from the wheel, it will fly tangentially from the wheel, because it is no longer being held by centripetal force... should have watched the rest of the video before posting this... Your explanation was mostly correct.

  • @MrPablosek
    @MrPablosek 4 ปีที่แล้ว +1

    Just shows how close space engineers' physics are close to real life

  • @vega1287
    @vega1287 4 ปีที่แล้ว

    if you want to trick the mag boots add a grav gen and have it pull sideways at low strength

  • @mementomori5580
    @mementomori5580 4 ปีที่แล้ว

    If you looked at the interface at the bottom left, the Jetpack symbol becomes a magnetic boots symbol when you stand on something.
    So pressing X would turn off the magnetic boots.

  • @michaelreagan7149
    @michaelreagan7149 4 ปีที่แล้ว

    Great demonstration. You wouldn't want that amount of angular velocity to achieve the force you need however. A much better approach would be to dramatically increase the radius of the arms translating the angular velocity. As I recall the centrifugal force calculation is a R squared relationship . I think I once calculated it so that I could get a 1G value(or maybe it was a Mars G value, I forgot :)) at a radius of 700 meters (1.4 Kilometers diameter) moving at just 3 or 4 RPMs. The advantage of high radius / low velocity is its a lot safer. Unlike this demo using high velocity / low radius, which will cause you to experience a much greater force at your feet than at your head. Not a good thing if you'd like to keep blood in your upper body :). However, I was curious if Space engineers actually had this level of physics. Thanks for showing that it indeed seems to :) Now I need to create my own Hermes in SE using this knowledge you just gave me :)

  • @JeanPGuy3000
    @JeanPGuy3000 4 ปีที่แล้ว

    Idk about in Space Engineers butreal life you would be losing a lot of force since your ship is spinning the opposite direction so if this translates into the game you should be able to fix it using gyroscopes on override to keep the rest of the ship from spinning

  • @prometheus8010
    @prometheus8010 4 ปีที่แล้ว +16

    It would be really cool to see someone try and make the ship from Passengers

    • @thelordofforeheads2839
      @thelordofforeheads2839 4 ปีที่แล้ว +2

      Prometheus 18562 I was thinking the Martian

    • @Prometheus7272
      @Prometheus7272 4 ปีที่แล้ว

      Hey whatsup sorry i took your name.

    • @prometheus8010
      @prometheus8010 4 ปีที่แล้ว

      @@Prometheus7272 Your the reason I need 18562?!

    • @prometheus8010
      @prometheus8010 4 ปีที่แล้ว

      @@Prometheus7272 How do you have over 100 subscribers for playlists and why does it say you play Minecraft but you don't have any videos?

    • @Prometheus7272
      @Prometheus7272 4 ปีที่แล้ว

      @@prometheus8010 I started this channel along time ago.

  • @dnfluffles772
    @dnfluffles772 4 ปีที่แล้ว

    not just sci to! But Wherner Von Braun sent us to space and figured out that you can make artificial gravity using using the to rotating rings called the Von Braun wheel.
    Also he was not the only one to help us get to space.

  • @AndrewmanGaming
    @AndrewmanGaming  3 ปีที่แล้ว

    I made an updated video where we put some of your artificial gravity suggestions to the test! If you want to see what happens when we turn the mag boots off, attempt to drive a car inside the wheel, or spin the wheel the fastest we can get it to go, check out this video! th-cam.com/video/wtQ6bvaBk3Y/w-d-xo.html

  • @Jayfeather13901z
    @Jayfeather13901z 4 ปีที่แล้ว

    I think that ride that you were talking about at 0:25 is called Zero Gravity.