This took a really long time to make, so if this was helpful in anyway, please like, subscribe, and leave a comment! If there was anything I could've done better, please let me know in the comments :) pt2 is out! th-cam.com/video/mXmbqApzDug/w-d-xo.html
Very good instruction, I would like to transfer the video for more players to see and learn from. I will tag the link and author of the video, if you allow me to do so, thank you.
My aerodynamics don't have wing angles but rather a Downforce level customizable from Very Low to Very High, and Front/Rear wing gap customizable from -2 to +2. Do you have any idea why is that?
I believe that is because you have the physics mod. I currently run the car without the physics mod. I believe that also changes the setup parameters as well. If you have a few more questions, feel free to ask the people in the RaceSimStudio Discord, I'm sure they'd be more than happy to help you out.
I'm not sure whether I understand your question but I'll try to clarify the battery settings. MGU-h is when you're full throttle, and there's a part that generates battery in the exhaust. If you want it to give you more power, you choose Motor, or if you want to to charge the battery, you choose battery. MGU-k is how the battery is deployed, and the names are somewhat self-explanatory. 'No Deploy' means you're not using any energy, 'Build' means you're using minimal energy to try and harvest more battery. Balanced means you're balanced between harvesting and deploying battery. Hot-lap and Attack are similar, though attack tends to be more aggressive in the higher gears.
Great overview. I don't think AC has a sophisticated enough tire model for things like diffuser stall. What ends up happening with too low of a ride height is that you end up limiting the amount of force that would otherwise be supported by the tires, thus lowering the overall traction limit. It would feel like a diffuser stall, but many aspects of the physics model is kind of dated after all these years.
Thank you for your comment! I agree with your points, it's pretty cool to see what the community is trying to do to keep the game up to date. One thing the community tried to do to add 'realism' was the Custom CSP Physics, which tried to add things like porpoising (of which happens because of diffuser stall) into the simulator. It worked pretty well for a first attempt, though it left a lot to be desired. As for your point about the ride height, I found that when the car (2022/23) would bottom out, it would just completely lose traction. Kind of like running a car over a tall kerb. If it happened in the corners, I would lose the rear end and crash the car. I guess in some ways, it's realistic - refer to Hamilton 2022 Baku, losing the car T18-19 due to excessive porpoising. I think since the FIA had released their Technical Directive #39 (just before Spa 2022), the cars basically ran a higher ride height. RSS models the cars pretty realistically, so I haven't found any issues (yet) with running a low rear ride-height.
This was recorded on V1. Setup philosophy would still be the same between V1 and V2, and V1 setups should work on V2 and vice versa. Only differences will be in time.
@@wmitko Yes 115 does shorten brake distance. I use that in my Monza setup but not Silverstone, as there's quite a lot of trail braking that makes it easy to lock up.
@@amberlea1470 I think the only way you can "switch" between the 2 versions is to have both of them, and just install/uninstall each version depending on what you want to use.
@Aero-Studio So it doesn't work for all of them. If you're looking for heave damper description, you can refer to the normal damper settings. Only difference between heave dampers and dampers is that heave dampers work when the whole axle (front or rear) is moving, as opposed to dampers, that work on individual wheel.
This took a really long time to make, so if this was helpful in anyway, please like, subscribe, and leave a comment!
If there was anything I could've done better, please let me know in the comments :)
pt2 is out! th-cam.com/video/mXmbqApzDug/w-d-xo.html
Very good instruction, I would like to transfer the video for more players to see and learn from. I will tag the link and author of the video, if you allow me to do so, thank you.
you literally improved my lap time by over a second with these tips, thanks bro
That's brilliant dude, well done! Very informative!
Thank you for sharing and make the game better. and you finally updated
Man, thats what noobs like me need!!!
Very helpfull and keep doing the voiceovers!!!
Thanks man, the rss 2022 car has a bad default tune, so this really helps a lot
You're welcome! The base setup is not "bad" per se, just has a lot of room to improve :)
Excellent video! Helped me a lot ❤
Glad it did! If you have any questions, feel free to drop them down in the comments, and I'll be more than happy to help!
honestly very helpful!
My aerodynamics don't have wing angles but rather a Downforce level customizable from Very Low to Very High, and Front/Rear wing gap customizable from -2 to +2. Do you have any idea why is that?
I believe that is because you have the physics mod. I currently run the car without the physics mod. I believe that also changes the setup parameters as well. If you have a few more questions, feel free to ask the people in the RaceSimStudio Discord, I'm sure they'd be more than happy to help you out.
@@ntst22 It was due to the physics mod, I reinstalled it and it went back to normal so thanks a lot!
Where is Pt 2? We've been waiting a long time, thanks.
Coming in a week. Back from a hiatus :)
Excuse me you say the battery high to make a hot lap for Q and there i mist have battery; or motor; and when i have it Ballance then battery;
I'm not sure whether I understand your question but I'll try to clarify the battery settings.
MGU-h is when you're full throttle, and there's a part that generates battery in the exhaust. If you want it to give you more power, you choose Motor, or if you want to to charge the battery, you choose battery.
MGU-k is how the battery is deployed, and the names are somewhat self-explanatory. 'No Deploy' means you're not using any energy, 'Build' means you're using minimal energy to try and harvest more battery. Balanced means you're balanced between harvesting and deploying battery. Hot-lap and Attack are similar, though attack tends to be more aggressive in the higher gears.
Great overview. I don't think AC has a sophisticated enough tire model for things like diffuser stall. What ends up happening with too low of a ride height is that you end up limiting the amount of force that would otherwise be supported by the tires, thus lowering the overall traction limit. It would feel like a diffuser stall, but many aspects of the physics model is kind of dated after all these years.
Thank you for your comment! I agree with your points, it's pretty cool to see what the community is trying to do to keep the game up to date.
One thing the community tried to do to add 'realism' was the Custom CSP Physics, which tried to add things like porpoising (of which happens because of diffuser stall) into the simulator. It worked pretty well for a first attempt, though it left a lot to be desired.
As for your point about the ride height, I found that when the car (2022/23) would bottom out, it would just completely lose traction. Kind of like running a car over a tall kerb. If it happened in the corners, I would lose the rear end and crash the car. I guess in some ways, it's realistic - refer to Hamilton 2022 Baku, losing the car T18-19 due to excessive porpoising.
I think since the FIA had released their Technical Directive #39 (just before Spa 2022), the cars basically ran a higher ride height. RSS models the cars pretty realistically, so I haven't found any issues (yet) with running a low rear ride-height.
Are there any differences between setup options between Version 1 and 2? And which version are you using here?
This was recorded on V1. Setup philosophy would still be the same between V1 and V2, and V1 setups should work on V2 and vice versa. Only differences will be in time.
@@ntst22 Thanks! Also how are you not struggling with 100% braking power, isn't 115% shortening the brake distance by much more?
@@wmitko Yes 115 does shorten brake distance. I use that in my Monza setup but not Silverstone, as there's quite a lot of trail braking that makes it easy to lock up.
@@ntst22 hey bro, do you know how to switch between versions? im using V2 atm but want to use V1.
@@amberlea1470 I think the only way you can "switch" between the 2 versions is to have both of them, and just install/uninstall each version depending on what you want to use.
How to include a description of a particular part?
If you hover your mouse over an adjustment option, it'll give a brief description of what it does.
@@ntst22 When I hover the cursor it doesn't show me the description. How to fix it?
@Aero-Studio So it doesn't work for all of them. If you're looking for heave damper description, you can refer to the normal damper settings.
Only difference between heave dampers and dampers is that heave dampers work when the whole axle (front or rear) is moving, as opposed to dampers, that work on individual wheel.