Bloodborne Alpha :: The Great Bridge :: Unseen Details and Cut Content

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  • เผยแพร่เมื่อ 29 ธ.ค. 2024

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  • @bertiebrown581
    @bertiebrown581 6 ปีที่แล้ว +913

    It would’ve been amazing to have that Amygdala casting a shadow, but remaining unseen until you had the necessary insight.

    • @fsmjolnir
      @fsmjolnir 6 ปีที่แล้ว +67

      that would have been so amazing

    • @Malpheance
      @Malpheance 6 ปีที่แล้ว +86

      Bertie Brown it would have been even better if you tried to locate the source of the shadow and see a barely visible silhouette

    • @shinkicker404
      @shinkicker404 6 ปีที่แล้ว +11

      yeah that would have been cool, it being invisible and all.

    • @esper6119
      @esper6119 5 ปีที่แล้ว +73

      I sincerely expected that when he turned around and looked up, there would be nothing there
      I *wanted* it

    • @AdrianArmbruster
      @AdrianArmbruster 5 ปีที่แล้ว +36

      New players could even, conceivably, mistake it for the nearby tree branches the first time around, only to be surprised once they come back with insight.
      The fact that there's no real reason to come back to that plaza once you clear this area is the only reason i can think of why this Amygdala was cut.

  • @nn6404
    @nn6404 6 ปีที่แล้ว +298

    I'm glad they cut the early amygdala. The mindfuck you get midgame is pivotal to what makes this game work so well.

    • @nn6404
      @nn6404 6 ปีที่แล้ว +79

      Tom Wallace this is why the oedon chapel amygdala works. I just wish they would have used the amygdala shadow trick mentioned in the video cause that was neat.

    • @Shin_FTW
      @Shin_FTW 5 ปีที่แล้ว +49

      It actually would've been really cool if that Amygdala were there, while still invisible until you have either 40 Insight or have beaten Rom, but if you could still see its shadow the whole time regardless. Imaging _that_ mindfuck.

    • @ConfettiCasket
      @ConfettiCasket 4 ปีที่แล้ว +20

      @@nn6404 I remember that amygdala pissed me off so much before I knew it was there. I was just thinking "WHY IS THERE A RANDOM DEATH VORTEX? THERES NO REASON FOR IT TO EXIST"
      I was wrong

    • @fuckinantipope5511
      @fuckinantipope5511 5 หลายเดือนก่อน

      It should have been like the other Amygdalae and appear when you have 40 insight or after defeating Rom

    • @TheFirstCurse1
      @TheFirstCurse1 4 หลายเดือนก่อน

      ​@@Shin_FTWNo. It would completely ruin the twist.

  • @sanctionedangel
    @sanctionedangel 6 ปีที่แล้ว +419

    Aw man, that Gascoigne npc made me realize how much cooler it would've been to see other hunters in action while we're just wandering around, rather than having to summon them with a bell. Could've been a bunch of random civilian hunters (human, not beast versions) and you could choose to either help them fight or whatever, mini questlines like that would've made yharnam feel more lively and more like it had a fighting chance before defeating Rom. I also wish there was more interaction with the npcs behind the doors, honestly. Don't know how that would've played out but I've always been craving that since I first played the game, kinda sad that you only get 1 or 2 lines of dialogue and then they're silent once the blood moon starts.

    • @SuperEvilduck
      @SuperEvilduck 6 ปีที่แล้ว +52

      The reason why they cut Gascoine as an NPC is probably so he can't accidentally die before his bossfight. I would've loved to see more roaming hunters that aren't just aggressive. I remember early coverage of the game talked about that stuff as well, but it all seems to have been cut sadly.

    • @nortron_zero8994
      @nortron_zero8994 6 ปีที่แล้ว +48

      Roaming hunters are something in the Old Hunters DLC. They are still hostile to you though. It was really cool to play that and see the monster in-fighting that doesn't take place in the base game. Kind of added a new mechanic. Lots of hunters taking on beasts. You can sit by and wait to pick off the survivors. Clearly it was something they wanted in the base game but probably couldn't figure it out, then managed to throw something together for the DLC.

    • @callum6224
      @callum6224 6 ปีที่แล้ว +19

      Yeah I think that was saved for the DLC and wouldn’t make as much sense lore wise if there were still friendly hunters around, aside from Eileen.. I guess that’s why you can summon the NPCs, and why Gascoigne is a summon instead of how he is in this alpha.

    • @sanctionedangel
      @sanctionedangel 6 ปีที่แล้ว +26

      Yeah, I meant friendly hunters specifically. I do agree that seeing the hunters vs. beasts in the DLC is pretty awesome. I'm guessing they wanted Yharnam to seem desolate and overrun by beasts in the base game, which makes sense from a lore perspective, as it's the longest/worst hunt they've had in a long time.

    • @dumbfish97
      @dumbfish97 6 ปีที่แล้ว +20

      Nah it spoils the horror and theme. The loneliness of the game is important and countless NPCs would be a totally different experience

  • @patrickweller5254
    @patrickweller5254 6 ปีที่แล้ว +266

    Kinda miss the old lighting and fog gates

    • @bonecoldplays8518
      @bonecoldplays8518 5 ปีที่แล้ว +15

      Same I honesty think it looks cooler than the final project imo

    • @TheFirstCurse1
      @TheFirstCurse1 4 หลายเดือนก่อน +2

      The lighting here really helps to hide the game's horrible graphics and makes it look so much better. And yeah the old gates are way cooler.

  • @tudorcostea1
    @tudorcostea1 6 ปีที่แล้ว +195

    Man, the architecture and layout of Yharnam are fascinating. It looks so much like a real city when seen from above, i'd love to see more videos just showcasing the scenery.

    • @eldritchenigma5492
      @eldritchenigma5492 6 ปีที่แล้ว +20

      Borim Maibe look up the gothic architecture of czechoslovakia,miyazaki actually took his time to explore the region and observe the age old architecture as an inspiration for his game design.

    • @eldritchenigma5492
      @eldritchenigma5492 6 ปีที่แล้ว +1

      Ñîggā Ü Gæŷ miyazakis prime inspiration were gothic structures.

    • @eldritchenigma5492
      @eldritchenigma5492 6 ปีที่แล้ว

      Ñîggā Ü Gæŷ of czech

    • @clintbeasthood9758
      @clintbeasthood9758 5 ปีที่แล้ว +5

      @@eldritchenigma5492 Actually, From Software said London, and it's Victoran Era is what Yarnam is based on.

    • @clintbeasthood9758
      @clintbeasthood9758 5 ปีที่แล้ว +3

      This game does indeed have some gothic themes, but the architecture is Victorian London.

  • @Geroen-XP
    @Geroen-XP 6 ปีที่แล้ว +281

    The shadows, water reflection and blood splatter on the ground look much better in the alpha version. Perhaps a necessary downgrade as the game barely handles (stable) 30fps on the vanilla PS4.

    • @Apocalyptic343
      @Apocalyptic343 3 ปีที่แล้ว

      @DawnWatch h zum sohn

    • @3st3st77
      @3st3st77 3 ปีที่แล้ว +2

      @DawnWatch I think he wanted to call you a son of a bitch in German but didn't dare write the whole word. As to his intentions.. no idea. Probably just some weirdo.

  • @les8947
    @les8947 6 ปีที่แล้ว +124

    I find the lighting in alpha more pleasing

    • @bonecoldplays8518
      @bonecoldplays8518 5 ปีที่แล้ว

      Same

    • @napalmkitty6686
      @napalmkitty6686 4 ปีที่แล้ว

      Same noticed right away

    • @Krystalmyth
      @Krystalmyth 4 ปีที่แล้ว +2

      Well, it's blue and you're human so yeah. You're meant to. It's a primordial affection.

  • @BabushkaKing
    @BabushkaKing 6 ปีที่แล้ว +195

    God I'm glad bloodborne has a live orchestra. The midi version of the cleric beast theme is so much less dramatic

    • @Breakspearr
      @Breakspearr 6 ปีที่แล้ว +39

      I still find it quite good though. It sounds really demonic

    • @cthulhuhoops
      @cthulhuhoops 6 ปีที่แล้ว +44

      I love the final version as well, but there's something really sinister and terrifying about the midi version.

  • @balaam_7087
    @balaam_7087 6 ปีที่แล้ว +301

    I can’t be the only Bloodborne fanatic that desperately wants to see what the infamous Byrgenwerth trapdoor hides. Please cover this in a future video, please give us a definitive glimpse that ends the speculation once and for all!

    • @madscientistshusta
      @madscientistshusta 6 ปีที่แล้ว +10

      Balaam _ omfg il die happy if this happens someone cut turn off clipping and tell us!!!

    • @Bones_
      @Bones_ 6 ปีที่แล้ว +49

      My guess: nothing anymore because below Byrgenwerth is the Rom boss arena, but until we see something that says otherwise I believe that's where the recently discovered in cut content, slug princess would've been held captive. After all she is bound and blindfolded, and the people that made the expedition to the Hamlet where the other slug women are was Byrgenwerth so it makes sense that a cut room would house a cut NPC, and I can't find a better thing that could be in that room or a better place for the slug princess to be, especially blindfolded which implies imprisonment. She may have even had her eyes taken out, as that could also be an implication of the blindfold.

    • @jhonoudeis4402
      @jhonoudeis4402 6 ปีที่แล้ว +2

      Balaam _ ohhhh I know that f door is crazy how much I wanted to know

    • @eldritchenigma5492
      @eldritchenigma5492 6 ปีที่แล้ว +17

      Balaam _ im quite sure it leads to the pthumerian dungeons.

    • @VonBoche
      @VonBoche 6 ปีที่แล้ว +19

      I thought it was leading to the lecture hall which we can only go to a nightmare version of.

  • @Cakez509
    @Cakez509 6 ปีที่แล้ว +80

    Something unnerving about the Cleric beast trying to get through the fog door

  • @GoodVulture
    @GoodVulture 6 ปีที่แล้ว +127

    bell maidens still will rarely cast that attack but without the purple tendrils coming out of the ground

    • @Ne0MT
      @Ne0MT 6 ปีที่แล้ว +6

      so in other words, they dont cast that attack

    • @mirandag7668
      @mirandag7668 6 ปีที่แล้ว +46

      It's the same attack, but just missing those dark things.

    • @shehzadk123
      @shehzadk123 6 ปีที่แล้ว +32

      Yea, I remember getting hit by that attack, its rare and occurs randomly, effects are removed

    • @mirandag7668
      @mirandag7668 6 ปีที่แล้ว +15

      First time I saw it was in a Chalice Dungeon, but I don't think location would matter most likely? The one that did it to me summoned double pthumerian goons. I believe it was lower pthumeru root chalice.

    • @WarriorCicada
      @WarriorCicada 6 ปีที่แล้ว +10

      I mostly notice them doing it in the Yahar'gul the unseen village area,but the black tendrills are not there.

  • @MS.on.YouTube
    @MS.on.YouTube 6 ปีที่แล้ว +51

    Umbasa. Bloodborne will forever be Demon's Souls universe's future as far as I'm concerned.

    • @217adaptiveperspective
      @217adaptiveperspective 6 ปีที่แล้ว +11

      Mr. Lister
      That's seems to be what was originally intended.

  • @knowdudegamingshow2962
    @knowdudegamingshow2962 6 ปีที่แล้ว +31

    Oh dude, that AOE bell attack was NOT removed. It is very rare, but I have had bell ringers hit me with it, and it is devistating.

    • @mylesfrost335
      @mylesfrost335 6 ปีที่แล้ว +1

      did you record it?

    • @Syrus2006
      @Syrus2006 5 ปีที่แล้ว +10

      Nah he's right; I've been hit by that shit in a Chalice Dungeon. Fucking takes you out so goddamn quick.

    • @draw2death421
      @draw2death421 5 ปีที่แล้ว

      @@mylesfrost335 Hes correct ive been hit By it few times

  • @dukejorgas3693
    @dukejorgas3693 6 ปีที่แล้ว +104

    I'd say that this alpha version has some interesting differences, and the main game would be better with them. That Amygdala shadow would be great, especially since it would be invisible at first. Seeing Father Gascoigne out in the city would be great, especially if you could only fight him after the Cleric Beast. I'm not sure if the Bell Maiden would be a good idea for so early, due to it revealing the fact that there's some magic stuff going on.
    Even the lighting is better. It being midnight just seems to fit the area better, especially with the lit candles on the statues near the Cleric Beast. I'm still not sure why they made the start of the game at Sunset/RedMoon.

    • @Rammkommando
      @Rammkommando 6 ปีที่แล้ว +12

      to be fair you can fight the cleric beast after the night phase has started, he is an optional boss, but yeah the lighting looks a bit better here

  • @DebugMenu
    @DebugMenu  6 ปีที่แล้ว +74

    I hope you watched to the end, sorry there were no *HUGE REVELATIONS* in this one, but sometimes it's all just about showing you the little details that change along the way, you know? :D If you want a clean feed of the Cleric Beast theme from the alpha, you'll find it right here! th-cam.com/video/snNBQIQkk8Y/w-d-xo.html
    Enjoy!

    • @GUIHome09
      @GUIHome09 6 ปีที่แล้ว

      Once you've explored the whole alpha version, it would be great to compile all discoveries such as the chair mechanic or the chime maiden hidden attack in one video.

    • @Nami-Swwaaan
      @Nami-Swwaaan 6 ปีที่แล้ว +3

      Lance McDonald am i the only one who wanna know how to kick in the alpha

    • @agonycity1754
      @agonycity1754 6 ปีที่แล้ว

      If you get behind the old beasthunters, you can see through his mask and at face and teeth, and they look pretty rad. Don't know if people already know or it may not be that interesting, but it's neat.

    • @jhonoudeis4402
      @jhonoudeis4402 6 ปีที่แล้ว

      Lance McDonald
      bloodborne comics just came out do something haha lol please its seems legit

    • @thiagofguedes86
      @thiagofguedes86 6 ปีที่แล้ว

      Lance McDonald your videos are amazing. I'm glad that are a huge base o fans that still digging the game till your bases to show us everything that this beautiful goth game has.

  • @grimmSOL
    @grimmSOL 6 ปีที่แล้ว +8

    I love seeing all this, as BB is one of my fave games ever, but more so I love that you take your timed exploring and showing these things. Its not only how I play Soulsborne games, but very much appreciated when showcasing this cut content.

  • @Mistellesonn
    @Mistellesonn 4 ปีที่แล้ว +3

    I would have loved if maybe Gascoigne had greeted you outside the clinic when you first started the game, and he gave you a hint or two on how to play. You then could encounter him again on the bridge to deal with those werewolves, and you think he is maybe going to be a friendly hunter you will bump into throughout the game. And then you having to fight him as a boss would be a great introduction to the idea of hunters falling to bloodlust. Maybe if you met Eileen before going to the boss fight she would warn you to be wary of other hunters you met (so you are concerned: do you trust the man you met outside the clinic? Or this woman who tells you to be wary of everyone?).

  • @iWillWakeYouUp
    @iWillWakeYouUp 6 ปีที่แล้ว +89

    Is it just me or does the alpha version have better overall visuals? The lighting is better, right? From what I can see it is not the exact same lighting conditions as the "midnight" lighting in the final version (after killing Vicar Amelia). The game underwent several downgrades it seems from the very first trailers, which featured realtime dynamic shadows (like Dark souls 2's torch - a feature which was removed from Bloodborne and Dark Souls 3, in which the torch nor any other light except for a tiny few exceptions, cast realtime shadows; in DS3 it's pretty much only bonfires, but only if you are not Hollow in any way).

    • @corruptedmilk2481
      @corruptedmilk2481 6 ปีที่แล้ว +51

      Game doesn't run fantastically so it may have been a necessary downgrade

    • @NiroToxicMC
      @NiroToxicMC 6 ปีที่แล้ว +6

      They also probably toned down the lighting to make it more dark and dreary

    • @iWillWakeYouUp
      @iWillWakeYouUp 6 ปีที่แล้ว +21

      I don't think you understand what I meant. Lighting doesn't necessarily refer to "light", but the lighting conditions and how light is used. Removing realtime shadows does not make the game more dark and dreary, it just removes realtime shadows which add a lot of realism.

    • @iWillWakeYouUp
      @iWillWakeYouUp 6 ปีที่แล้ว +6

      Of course it was necessary, I don't debate that. They could've enabled realtime shadows for DS3's PC version though. I'm beginning to think it's a technical limitation of their engine. They got two different engines after all, the one for DS2 which was "next gen ready" and the heavily modified Demon's Souls/Dark Souls 1 engine, which they used for DS3 and Bloodborne if I'm not mistaken. I remember reading this somewhere. Could be wrong and it's all the same tech, but I also remember watching interviews about DS2 and they mentioned the new engine.

    • @NiroToxicMC
      @NiroToxicMC 6 ปีที่แล้ว +6

      I get what you mean now, and yeah it’s very possible it’s a technical limitation

  • @MisterRagdoll
    @MisterRagdoll 6 ปีที่แล้ว +6

    I always thought that the 2 werewolfs at bridge were rather high difficulity spike at that point of game. If they planned to have NPC fight them that actually explains rather a lot

  • @BanChan17
    @BanChan17 6 ปีที่แล้ว +70

    What happened with friendly Gascoigne after the werewolves were defeated?

    • @DebugMenu
      @DebugMenu  6 ปีที่แล้ว +41

      We wanders back and forth, you can see him in the flyover at the end.

    • @BanChan17
      @BanChan17 6 ปีที่แล้ว +9

      Lance McDonald shame he didn't have any dialogue eh? I see him in the flyover, neat!

    • @shinluis
      @shinluis 6 ปีที่แล้ว +5

      ahh, Ostrava style, but badass

  • @kumasukoshi
    @kumasukoshi 6 ปีที่แล้ว +5

    This series is honestly the coolest thing I’ve seen in a very long time. Please keep this wonderfull series coming!

  • @davidp5784
    @davidp5784 6 ปีที่แล้ว +48

    The alpha boss music is so demonic.

    • @notsogreatsword1607
      @notsogreatsword1607 5 ปีที่แล้ว +3

      was not expecting those male bass tones! Super sick

  • @nortron_zero8994
    @nortron_zero8994 6 ปีที่แล้ว +3

    It is amazing that this exists. It is really interesting for archiving and preservation . Also giving insight into how games are made and change during development. Great work.

  • @aphidamas1
    @aphidamas1 6 ปีที่แล้ว +10

    That chime maiden AOE attack looks very similar to the purple blast attack that I see the chalice dungeon maidens do except that it has WAY cooler looking effects and stamina damage. In my level 5 playthrough I would see them use the regular attack all the time since I couldn't do enough damage to kill them quickly. When the attack hit me it would make the player character model twitch the same way as here.
    Great work once again. I'm bummed that the Amygdala you found wasn't in the released version of the game. I can imagine coming across that shadow but not being able to see the actual Amygdala until the blood mood or having enough insight. Would have been such a cool moment.

  • @luisguerra6827
    @luisguerra6827 6 ปีที่แล้ว +25

    Man i love this game

  • @Tofilux
    @Tofilux 6 ปีที่แล้ว +113

    Ive always wondered where the door near the cleric beast lead to

    • @rookiebe8700
      @rookiebe8700 6 ปีที่แล้ว +91

      Git Gud it leads to a locked door behind the room with all the pots in the cathedral wards. Behind the giant with the ball and chain and the trolls guarding the monocular :00

    • @rookiebe8700
      @rookiebe8700 6 ปีที่แล้ว +44

      It doesnt open from either side unfortunately

    • @metalliclark86
      @metalliclark86 6 ปีที่แล้ว +89

      ''When The hunt Began, the Healing Church left us, blocking the great bridge to Cathedral Ward, as Old Yharnam burned to the ground that moonlit night."
      That's why the cleric beast bridge is locked from both sides yet it still has the prompts to open. It's not a glitch or cut content, just interactive lore lol

    • @nigelblythe6627
      @nigelblythe6627 6 ปีที่แล้ว +29

      It was originally meant that you can get to the Cathedral Ward either after Gascoigne or after Cleric Beast, that drops the key to the door behind him.

    • @Tofilux
      @Tofilux 6 ปีที่แล้ว

      Ooooh i never knew that thanks guys! :D

  • @thefunkyrolo
    @thefunkyrolo 6 ปีที่แล้ว +16

    I wish they used the alpha version of the song for the cleric beast then the release version for vicar amelia

  • @jouchikitsune
    @jouchikitsune 6 ปีที่แล้ว +3

    the way the lighting in alpha looks here is more akin to the cover art we get and a lot of the concept art, part of me really likes how it looks here. I adore the original but This ones really lovely looking too. kinda wish the Amygdala was left in maybe once mergos cry is heard. plus that fog gate looks pretty rad

  • @Call0045
    @Call0045 6 ปีที่แล้ว +3

    I just love how the alpha version lightining is, it's really beautiful. It remind me so much of the lightining from the opening cinematic. I wonder if that's why the cinematic looks like that in the first place and not daytime like the beginning in the final version of the game..

  • @liammcvea9859
    @liammcvea9859 6 ปีที่แล้ว +1

    amazing video man. didn't even know you could do stuff like this! I'd love to see more of this magic

  • @CMDRBonbon
    @CMDRBonbon 6 ปีที่แล้ว +19

    Do you know if there's any cut content for the Forbidden Woods? Or the Suspicious Beggar?

  • @sekaion5914
    @sekaion5914 6 ปีที่แล้ว +10

    I want that cleric beast music version so bad!

  • @gabrigode3655
    @gabrigode3655 6 ปีที่แล้ว

    3:53 I love the sound effect it plays and the Amygdala on that tower when we get on the brigde. Makes a good lovecraftian feelings.

  • @RunningDownMidAsTechies
    @RunningDownMidAsTechies 6 ปีที่แล้ว +5

    That aoe attack cast by the bellmaiden is in the final game but kind of rare, the effect is completely different too.

  • @SkarrGaming
    @SkarrGaming 6 ปีที่แล้ว +1

    5:50 I've been hit by an AOE attack from her before just recently. The visual effect was different though, it was more like shockwaves coming out from the bell she's ringing.

  • @lara_erin
    @lara_erin 6 ปีที่แล้ว +1

    thanks for your work with these amazing videos! keep going! love them!
    the bloodborne is my all time ultimate fav!

  • @GerhortMAlford
    @GerhortMAlford 6 ปีที่แล้ว +2

    The bell maidens do have a similar attack in the current game but the texture is different. Still does a lot of damage.

  • @aghostbro
    @aghostbro 6 ปีที่แล้ว +37

    I wish that Chime Maiden had made it into final game, even if only in NG+, low level PVP would really spice up Central Yharnam.

    • @yanih7
      @yanih7 6 ปีที่แล้ว +5

      There is still a Chime Maiden in Central Yharnam, she spawns by where you first meet Eileen the Crow.

    • @aghostbro
      @aghostbro 6 ปีที่แล้ว +6

      A Chime Maiden can appear if you initiate co-op but I mean it would be cool if the Chime Maiden was already spawned in so invasions could occur like in Mergo's Loft and the Nightmare Frontier.

    • @yanih7
      @yanih7 6 ปีที่แล้ว +4

      It can happen when you ring the Sinister Resonant Bell and have a boss still open (Father Gascoigne or the Cleric Beast) and it can also happen if you are above level 30 and have summoned co-op with a boss still open in which case she will then appear automatically.
      Wow your edit completely changed your comment haha. Anyway, yeah I get what you mean, automatic Chime Maidens are awesome, it's a shame they disappear after you kill the boss of an area and that they only appear in certain areas. One thing to note though is that you have to be at least BL30 before Chime Maidens appear automatically in those areas.

  • @DarkSoulsJef
    @DarkSoulsJef 6 ปีที่แล้ว +1

    Awesome video, I've been waiting for people to get into the details of Bloodborne like this for a while. Have you ever considered doing an out of bounds video of Bloodborne like taking the camera to some of the areas only visible to the player such as the outside view of Yharnem from Cainhurst or along the road in Hemwik or even just to the strange looking mountains outside of Yharnem?

  • @jebush1733
    @jebush1733 3 ปีที่แล้ว +1

    It would have been so cool and heartwrenching to find Gascoigne as an npc talk to him he might tell you about his family and kill beasts and the Cleric Beast on the bridge just to find him later blooddrunk having to put him down

  • @hxbfilm
    @hxbfilm 6 ปีที่แล้ว

    Duude, i love your Bloodborne videos soooo much. You are doing an awesome job!!

  • @johnsmith-tf8xb
    @johnsmith-tf8xb 6 ปีที่แล้ว +1

    These videos were perfectly timed. With BB being free this month, a lot of new players will search for more content online

  • @davided8289
    @davided8289 6 ปีที่แล้ว +31

    I do not understand why they downgraded the final version in terms of lighting and atmosphere. The alpha version is so beautiful

    • @darksun7263
      @darksun7263 6 ปีที่แล้ว

      Corto Maltese to appeal more to casual players...

    • @DiddyBohlen
      @DiddyBohlen 6 ปีที่แล้ว +40

      Most Alphas have better reflection and lighting. Dead Rising 1 is especially similar in that aspect. They need to cut corners in order to have the game running properly. Bloodborne already has frame rate issues. Can you imagine what it would look like with the alpha lighting?

    • @alalmalal
      @alalmalal 6 ปีที่แล้ว

      Are u joking

    • @SmokeyJoeWooWoo
      @SmokeyJoeWooWoo 6 ปีที่แล้ว +16

      Uhhh... They couldn't... Because of the moon phases... Did you not play the game fully?

  • @hiob8566
    @hiob8566 6 ปีที่แล้ว +2

    Very bone chilling but intensely good this theme! Now I understand why this place with the two wolfs was so hard for beginners... You should have fought with father Gascoigne there. Mind blown! ;)

    • @nightfallalicorn4246
      @nightfallalicorn4246 6 ปีที่แล้ว +1

      He has shown him in a unlisted stream other day. But I believe he's making a separate detailed video about it.

  • @aaronruf8421
    @aaronruf8421 6 ปีที่แล้ว +1

    Duh, the bellmaiden's attack wasn't removed, it simply had a retextured field of activity, which was just dustlike rings

  • @yanih7
    @yanih7 6 ปีที่แล้ว +1

    Thank you for the video, it's always interesting seeing what you've found was cut from the game. Love the Amygdala's shadow and wish that they'd kept it! Just one thing though, I'm not completely sure but I think that the Chime Maiden's AoE attack that you said was cut from the game wasn't actually cut. I think that I've been attacked with that exact move before, but I'm not certain.

  • @boh6575
    @boh6575 6 ปีที่แล้ว +2

    5:07
    Does this mean that you can control each enemy? Even a boss? Could you also do a boss fight with reversed roles?

  • @enobywei1357
    @enobywei1357 6 ปีที่แล้ว +4

    Why didnt they keep that lighting. It's so much more alluring and conventionally gothic.

  • @vansdan.
    @vansdan. 4 ปีที่แล้ว +1

    Are you sure the bell maiden's AOE was cut? She does something very similar in the chalice dungeons, only the visual effects have been changed.

  • @user-ev8xh3wk9s
    @user-ev8xh3wk9s 4 ปีที่แล้ว

    9:59 wow that blood on the bridge with Gascoine and the atmosphere really give me this night of the hunt vibe

  • @seaj_94
    @seaj_94 5 ปีที่แล้ว +1

    It would of been ace to have that Amygdala placement in the final game. As well as seeing father Gascoigne wondering before being a boss would of been amazing! Wish that had kept that in. But for fun on Ng+ i did summon him for the 1st boss. Loving these videos. Been binge watching them today! Bloodborne is my favourite game, so really enjoyed them 😀

  • @DeathxStrike18
    @DeathxStrike18 6 ปีที่แล้ว

    The chime maiden spawns there normally also the purple spirit effect is still present in chalace dungeons if you attack then back off

  • @thefastsnake3015
    @thefastsnake3015 6 ปีที่แล้ว

    5:11 no that attack still exists in the final game. i found a bell ringing woman in yahar'gul doing that attack but it MIGHT have a diferent animation.

  • @eugenez5701
    @eugenez5701 6 ปีที่แล้ว

    I kinda like this alpha version lighting more than the one in the full game because it somehow makes the whole central yharnam look like upper cathedral ward - spooky and mysterious. BTW, looking forward to Byrgenwerth and Upper Cathedral Ward analysis.
    Great video, thanks! Wish I could have been able to hack into Bloodborne the same way, to check alpha stuff.

  • @balaam_7087
    @balaam_7087 6 ปีที่แล้ว

    Fascinating video. Lots of interesting little tidbits

  • @The_Minds_Butterfly
    @The_Minds_Butterfly 4 ปีที่แล้ว

    The cut chime maiden attack is in the game but it only from my experience happens in the chalice dungeons

  • @No1FGC
    @No1FGC 6 ปีที่แล้ว +5

    this is the beta test if you get to the other area the boss father gascoigne will say umbasa

  • @TheTinyTimmyTimTim
    @TheTinyTimmyTimTim 6 ปีที่แล้ว +1

    Man It would be awesome if devs released their alpha/beta builds as DLC. Theres probably a reason they dont, but man would I love to go through the alpha build myself and see what was different.

  • @nikolay9746
    @nikolay9746 11 หลายเดือนก่อน +1

    5:13 That sound.... and memories go to Vietnam... ehm... Tower Of Latria

  • @emlan3494
    @emlan3494 6 ปีที่แล้ว

    Seeing the wavy shadows and getting met with the visual of an Amygdala high up on a tower in the distance is so impactful thanks for showing it off so nicely! The cut bellmaiden AeE looks like a BS attack so I'm glad we didn't have to deal with it....

  • @ukguy
    @ukguy 6 ปีที่แล้ว

    Loving this series, can't wait to see more.

  • @melmarkama4532
    @melmarkama4532 6 ปีที่แล้ว

    Great job sir. More of this video please.

  • @ethankapolis
    @ethankapolis 6 ปีที่แล้ว

    Alpha songs are super interesting to me. Can't wait to hear more.

  • @TwiztidKlownzTX
    @TwiztidKlownzTX 6 ปีที่แล้ว +1

    Chime maidens in the dungeons still rarely cast that attack. The little squigly animations coming up have been removed from it though.

  • @carlozwart92
    @carlozwart92 6 ปีที่แล้ว

    super awesome this Alpha Footage is

  • @georgeberry1959
    @georgeberry1959 6 ปีที่แล้ว +5

    Hi Lance, what are you playing this on? How do you even go about doing this?

  • @acedragonelf
    @acedragonelf 6 ปีที่แล้ว

    I really love the overhead shots

  • @MkSkribble
    @MkSkribble ปีที่แล้ว

    Unrelated to the video but I've always wondered why there wasn't a bell themed weapon in Bloodborne like a 30 pound bell on the end of a stick that could disconnect from said stick and be swung around like a wrecking ball

  • @colinhall4933
    @colinhall4933 6 ปีที่แล้ว

    Pretty sure the sinister bell maiden has that aoe in the final game. Maybe it was just the chalices but she rings, it hurts. It just doesn't have the black fiery effect

  • @djvoid6194
    @djvoid6194 3 ปีที่แล้ว

    Is there like a basic version of the cut attack? Because earlier today while I was running a fresh ng+ character on a ps4 I got killed by a attack INCREDIBLY similar to the cut attack but without the black wisps

  • @TheAbyssGeek
    @TheAbyssGeek 2 ปีที่แล้ว

    Is this on ps4 of ps5? What settings did you use for the amazing lighting and smooth picture graphics in your TV program? This is outstanding

  • @Big_Dai
    @Big_Dai 6 ปีที่แล้ว

    Cool! Didn't someone keep a copy of the Beta in their PS4? I wonder if someone like you could check the content on it if it is still around..

  • @nbmoleminer5051
    @nbmoleminer5051 6 ปีที่แล้ว +3

    I wish they kept that Amygdala in the game as well.

  • @yuloyt2121
    @yuloyt2121 6 ปีที่แล้ว

    5:20 it wasn't removed, it exists in the game but its very rare

  • @MickyVega
    @MickyVega 6 ปีที่แล้ว

    just wondering how do you do this? is it just a modified ps4 or pc rom kinda thing? that bloodborne alpha was the tits though,always wondered where that amygdala disappeared to in the main game.

  • @Gettwobirdsstonedatonce
    @Gettwobirdsstonedatonce 6 ปีที่แล้ว

    These videos are awesome keep it up.

  • @jeffphisher3801
    @jeffphisher3801 2 ปีที่แล้ว

    That cleric beast song is amazing

  • @gipro1
    @gipro1 6 ปีที่แล้ว

    I really wish From Soft had actually left some of this stuff in the game. Maybe working it in a little more in some places. The Amygdala shadow and messengers in the fog wall add so much to the atmosphere.

  • @vargrath3238
    @vargrath3238 6 ปีที่แล้ว

    This last theme starting at 9:30 is epic

  • @tatwo_
    @tatwo_ 6 ปีที่แล้ว +2

    Can you remove chromatic aberration with your tools? Would love to see Bloodborne with better image quality.

  • @charlesdexterward7781
    @charlesdexterward7781 6 ปีที่แล้ว

    Awesome work

  • @theganjician9272
    @theganjician9272 6 ปีที่แล้ว

    This is really late but, for the part with the shadow of Amygdala it would be awesome if it was still in the game but, when you turn around nothing would be there. To forshadow the things that need insight to be seen and to give you the unnerving presence that something could be there and fear of the unknown. Sadly it's not but, it would be really cool if the shadow was still there.

  • @TheAbyssGeek
    @TheAbyssGeek 2 ปีที่แล้ว

    How would o e be able to add this onto the ps4? Though debating of getting the PC version now because modding seems like it would be easier with that. Still curious If a way

  • @iwillCTE
    @iwillCTE 4 ปีที่แล้ว

    I’ve started playing bloodborne again and because of that I’ve gone down a bb rabbit while of old videos and I’ve just realized, this version of the game looks a lot better, like way better! Colours, textures lighting and overall graphics. It just looks way better. Really makes me wish bloodborne would have gone to PC with missing support just for reshade and texture overhauls

  • @ryanbaltazar5883
    @ryanbaltazar5883 6 ปีที่แล้ว

    The first thing I noticed here is the frame rate and the graphics is much greater than what I have. Is this on Ps4 pro or PC ultra? The colors are also more vibrant. How did you get this copy?

  • @shinkicker404
    @shinkicker404 6 ปีที่แล้ว

    Is that Amygdala there if you come back with really high insight? I assume no. Wait, we get to summon Papa G in the final game? How did i never notice that... ?

  • @robertsides3626
    @robertsides3626 6 ปีที่แล้ว

    Hey, I've been kind of curious.. if you're up for the challenge. Could you explain what was going on behind the scenes that made that old storage duping trick work? I imagine you have access to the hidden values. I've just always wondered why it worked that way. It's been years, so my memory is a little rusty, but it had something to do with a secondary character and buying loads of pebbles. If you're bored enough, would love to hear some theories.

  • @FlameG102
    @FlameG102 6 ปีที่แล้ว

    wait, if I recall, didn't the Gascoigne roaming NPC exist in the network test?

  • @Jormyyy
    @Jormyyy 6 ปีที่แล้ว +1

    Isn't the alpha version of the song basically just the second half of the final song? I guess you don't exactly get to hear it because the cleric beast is usually dead before then.

    • @rotanux
      @rotanux 4 ปีที่แล้ว

      No

  • @TheAdarkerglow
    @TheAdarkerglow 5 ปีที่แล้ว

    Yeah, that door doesn't open from the bridge side. It also doesn't open from the other side. I think the only way that bridge door opens is from the inside.

  • @philthehorror
    @philthehorror 6 ปีที่แล้ว

    That fucking door! Damn you, Miyazaki!

  • @cp.ngoose1178
    @cp.ngoose1178 6 ปีที่แล้ว +1

    Hey Lance, are you thinking of doing another livestream again soon? The last one was really fun btw. It's amazing what the developers were originally thinking before they cut stuff out

    • @DebugMenu
      @DebugMenu  6 ปีที่แล้ว +1

      I'll do my best!

    • @cp.ngoose1178
      @cp.ngoose1178 6 ปีที่แล้ว

      Lance McDonald Thank you! Always appreciated dude

  • @1128nesecret
    @1128nesecret 6 ปีที่แล้ว

    I've seen so much footage of the alpha I'm sure I know most of this. Gotta watch because the alpha holds a special place in my heart. How are you playing btw?

  • @Insanabiliter_In_Linea
    @Insanabiliter_In_Linea 5 ปีที่แล้ว

    Could you do a video in the future of just you messing around controlling NPC's? I'd like to see how that works in Bloodborne and (if it's doable) in Dark Souls 3. Doesn't have to be a particularly serious video, just seeing how far you can get in some areas as various NPC's. Would be really cool to see. I love your videos, by the way! Wish I could play around with these alpha versions, I'm jelly :P

  • @robertsides3626
    @robertsides3626 6 ปีที่แล้ว

    Huh, I always thought the foul smelling pill was just an older version of the beast pellet. Unless I'm mixing it up with another item.

  • @StrangeLeap
    @StrangeLeap 6 ปีที่แล้ว

    What program did you use to make this and how do I get it? You took manual control of the bell maiden, so is it some sort of dev mode? I'd love to further explore yharnam using this feature!

  • @iammr24
    @iammr24 6 ปีที่แล้ว

    I just want to point out something I'm not sure is just me or is meant to be something. Once on the bridge, the Amygdala looks to be casting some sort of shape now that you're on eye level with it. It looks like its positioned in the shape of an upside down hunter rune, or the Heir rune. Something like that. Something just feels like its position is supposed to be a callout to something else in the game.

  • @madscientistshusta
    @madscientistshusta 6 ปีที่แล้ว +2

    The whispering madness in the song is so good, I'm so surprised that myaizaki got insanity so right, if you've ever experienced psychosis this style of whispering is like the first thing you'll experience.

  • @matteoantonini177
    @matteoantonini177 6 ปีที่แล้ว

    Do you think I would be ever possible to play through the entere Alpha version? Would you be able to "release" a playable version?

  • @redtukeguy8968
    @redtukeguy8968 6 ปีที่แล้ว

    The chime maiden was really cool.