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Rhino3d Tutorial - Engine Cover - Adding Local Detail (2 of 3)

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  • เผยแพร่เมื่อ 16 ส.ค. 2024
  • Simply Rhino’s senior trainer, Phil Cook, has created a series of videos examining the creation of a styling model for an engine cover that will ultimately be exported into SolidWorks.
    In this video, the second in the series, Phil examines adding local detail to the engine cover model created previously. In modelling the air duct detail there are two main considerations. First, it’s important to create a seamless transition between the main surface and the lead in to the duct and second it’s important to control the edge blends so that they transition between a relatively straightforward corner blend to run out completely into the main engine cover surface. These are both common situations in 3D surface modelling even though the specific context might be different. With the duct detail completed, Phil looks at creating the centre blend to join the two symmetrical engine cover halves before checking that the geometry is optimised for exporting.
    Simply Rhino are the UK's most popular supplier of Rhino3d Software including all plug-ins for Rhinoceros - if you'd like to learn more about the software we can supply, the training we offer and of course the expert support we give for all the products we sell then visit our website at www.simplyrhino.co.uk

ความคิดเห็น • 58

  • @jeremydemarco8697
    @jeremydemarco8697 2 ปีที่แล้ว +1

    Learned a lot !!! NURBS are definitely the noble part of 3D design

  • @abhishekgaur6449
    @abhishekgaur6449 4 ปีที่แล้ว +1

    I really liked your video tutorials and how you explain. I don't know why good stuff is always have less likes and subscriptions.

  • @carlfogarthy6508
    @carlfogarthy6508 ปีที่แล้ว +1

    Great! Thanks

  • @asian1nvasion
    @asian1nvasion 8 ปีที่แล้ว +1

    Was looking around the channel for the 3rd part of this tutorial. Can't wait to see the workflow between Rhino and Solidworks.

  • @chenteliu1550
    @chenteliu1550 3 ปีที่แล้ว +1

    You're a great teacher with the most clear tutorial!
    Thank you soooo much for this channel, it really helps.

    • @SimplyRhino3D
      @SimplyRhino3D  3 ปีที่แล้ว

      Great, glad you enjoyed our video and find our channel useful, thanks for watching!

  • @NitroMani
    @NitroMani 7 ปีที่แล้ว +3

    The best Rhino training i’m aware of. Thanks!

  • @SimplyRhino3D
    @SimplyRhino3D  8 ปีที่แล้ว +2

    Hi everyone, Number 3 in the series just published - this completes the engine series - enjoy!

  • @alex630710
    @alex630710 7 ปีที่แล้ว +8

    Simply the best!!!!
    Great tutorials, thanks a bunch.

  • @pedrohenriquefigueiredomag6849
    @pedrohenriquefigueiredomag6849 8 ปีที่แล้ว +2

    Thank you Phill Cook and SimplyRhino for making these videos. This series is amazing !

    • @SimplyRhino3D
      @SimplyRhino3D  8 ปีที่แล้ว

      Glad you're enjoying the series Pedro, the final one in this series will be posted in July!

    • @pedrohenriquefigueiredomag6849
      @pedrohenriquefigueiredomag6849 8 ปีที่แล้ว +1

      Great ! Hope you keep doing these kinds of videos after this series. Thanks again for the very clear and thorough explanation.

  • @tegan71969
    @tegan71969 8 ปีที่แล้ว +1

    Great tutorials so far. Looking forward to No 3 in the series coming out soon.

  • @FleckGuitar
    @FleckGuitar 6 ปีที่แล้ว +2

    Thank you! You simplify the complex so easily.

  • @fernandopinto5464
    @fernandopinto5464 2 ปีที่แล้ว

    This is simply great. I've been looking for something like this for a long time

  • @mack7207
    @mack7207 5 ปีที่แล้ว +1

    Excellent Explanation as always

  • @TessierWork
    @TessierWork 8 ปีที่แล้ว +2

    This is so informative. Thank you so much. Can't wait to see part 3

    • @SimplyRhino3D
      @SimplyRhino3D  8 ปีที่แล้ว

      Part 3 now published - enjoy!

  • @sheepdog90
    @sheepdog90 7 ปีที่แล้ว +2

    great tutorial - thanks for the in-depth explanation!

  • @AlbertDegin
    @AlbertDegin 5 ปีที่แล้ว

    Thank you very much. Very nice tutorial.
    You have a pleasant voice) It is good for attentive listening

  • @faye9756
    @faye9756 6 ปีที่แล้ว

    Excellent teacher! Enjoyed every minute of your lesson!

  • @bobbycheng4458
    @bobbycheng4458 2 ปีที่แล้ว

    I am new user in rhino,thx for your video,it is very useful!

    • @SimplyRhino3D
      @SimplyRhino3D  2 ปีที่แล้ว

      Great, thanks for watching and enjoy learning with Rhino!

  • @maniteja332
    @maniteja332 2 ปีที่แล้ว

    Just excellent !!

  • @fernandoprieto1340
    @fernandoprieto1340 7 ปีที่แล้ว +1

    extremely useful

  • @ssoyoming9306
    @ssoyoming9306 4 ปีที่แล้ว

    amazing ....
    thank you for this video!!

  • @bigerosk
    @bigerosk 6 ปีที่แล้ว

    thank you for this video i have understand a lot of phylophy how works with rhino

  • @PorscheMonster
    @PorscheMonster 7 ปีที่แล้ว +1

    Bravo!

  • @BrunoSedja
    @BrunoSedja 8 ปีที่แล้ว +1

    amazing video!!

  • @oB19o
    @oB19o 3 ปีที่แล้ว +1

    what if we had a predefined max height/depth for the "scoop"?

    • @SimplyRhino3D
      @SimplyRhino3D  3 ปีที่แล้ว +1

      Hi Joao. In this case I’d use a 2D reference with the heights defined so that I could snap geometry to it.

  • @zaromit
    @zaromit 4 ปีที่แล้ว +1

    Thanks 35:07

  • @seancowell2991
    @seancowell2991 8 ปีที่แล้ว

    Excellent Phil... really enjoyed that, great example of tween curves.
    Enjoyed the first one too, reminds me of Tolkien's trilogy... i hope the 3rd one comes out before Christmas :-)
    Is it always good practice to run the intersection command prior to trim?

    • @SimplyRhino_UK
      @SimplyRhino_UK 8 ปีที่แล้ว

      Thanks Sean, next one coming in July, so well in time for your Christmas stocking.
      In answer to your question 'Is it always good practice to run the intersection command prior to trim?' Then I would say where the geometry becomes more challenging and more complex surfaces are generated it is often the case that trimming with an intersection curve will generate a result where trimming surface to surface will not. Hope that answers your query?

  • @bernardocriscuoli6359
    @bernardocriscuoli6359 4 ปีที่แล้ว +1

    Congratulations!! Your tutorials are amazing! I have a question though... When I use the trim tool and I tipe "crv", Rhino asks me to draw the line and not to pic one the edges... do you know why? Maybe I have a modern version so the commands are different?
    Thanks and congrats again!

    • @SimplyRhino3D
      @SimplyRhino3D  4 ปีที่แล้ว

      Hi Bernardo. Thanks for your comments. The commands are the same in the latest version of Rhino. Just to be clear, the command sequence is this:
      Trim
      Enter to run Trim
      You should see this prompt ‘Select cutting objects ( ExtendCuttingLines=No ApparentIntersections=Yes Line )’
      Don’t select any options but type in ‘Crv’
      Enter
      You should see this prompt again ‘Select cutting objects ( ExtendCuttingLines=No ApparentIntersections=Yes Line )’ now you can only select curves or surface edges

  • @ArchiCraft-3D
    @ArchiCraft-3D 5 ปีที่แล้ว

    Do you know why i can't choose "Rail curve options" when i choose "Do not simplify" ?? You can in the video but for me it not allows me. When i choose Rebuild with or Refit within it works (37:08)

  • @Mitsui_to
    @Mitsui_to 2 ปีที่แล้ว +1

    Excuse me, this might seem like a stupid question but, what is the difference between blend edge and fillet edge?

    • @SimplyRhino3D
      @SimplyRhino3D  2 ปีที่แล้ว +1

      Hi Timotius. In simple terms Fillet Edge creates a tangent continuous fillet which is arc based whereas Blend Edge creates a curvature continuous blend that is spline based. Hope this helps.

  • @xilefx
    @xilefx 6 ปีที่แล้ว

    that enviroment map zebra ocd though

  • @3Prelude
    @3Prelude 4 ปีที่แล้ว

    Reference around 2:30, why didn't you just use project crv instead of extract iso crv? Or even extrude the original curve and cut using that?

    • @SimplyRhino3D
      @SimplyRhino3D  4 ปีที่แล้ว

      Hi. Thank you for your question, I did try to explain this in the video but I used the Iscocurves because I wanted curves that followed exactly the topology of the surface in both U and V. This will allow the intake shape to follow that of the engine cover and, perhaps more important, will give me the best possible chance of creating the smooth seamless transition at the leading edge of the intake.

  • @xilefx
    @xilefx 7 ปีที่แล้ว

    how are your handles so big?

  • @christophermichaels8148
    @christophermichaels8148 2 ปีที่แล้ว

    Do you offer downloadable training classes

    • @SimplyRhino3D
      @SimplyRhino3D  2 ปีที่แล้ว

      Hi, thanks for your question. Currently our training all takes place live and online, those attending the live training sessions get a recording of their sessions to refer to. Our upcoming courses are shown here: simplyrhino.co.uk/training/training-events-schedule

  • @under2641
    @under2641 8 ปีที่แล้ว

    Can I ask why did you trim the base surface with half of bottom line (right side) in 31:45?
    And is the extended curve on surface clean enough?

    • @under2641
      @under2641 8 ปีที่แล้ว

      And in 38:40, does it mean that "join" change the geometry of surface?

    • @SimplyRhino3D
      @SimplyRhino3D  8 ปีที่แล้ว

      Hi Yusuke,
      The fillets that built initially did not complete so there was no surface trimming. I used the parts of the fillets that were correct and curves (some extended) from the usable edges of the parts that didn’t build properly to give me a set of curves to trim with.
      Whether you have trim with curves, surface edges or extended curves, the result is always a trim fitted to a tolerance (ie the curve will have more control points than the surface it’s based from). I would try to avoid this for major surface features but it’s a not a major problem on areas like this.

    • @SimplyRhino3D
      @SimplyRhino3D  8 ปีที่แล้ว

      Hi Yusuke,
      Thanks for your question - I didn’t make this clear in the video. Joining doesn’t change the surface geometry. The surface analysis tools (including Zebra) are mesh based - they give a representation of the surface. The mesher in Rhino will display smoother transitions if surfaces being analysed are joined so it’s worth joining surface edges before analysis.

  • @tuscanland
    @tuscanland 3 ปีที่แล้ว

    Hi, do you do work upon commission for third parties?

    • @SimplyRhino3D
      @SimplyRhino3D  3 ปีที่แล้ว

      Hi, Normally we train individuals or teams on how to model in Rhino for themselves. But, if you want to contact us at Simply Rhino with details of your project, please do so and we’ll then discuss how best we can help. Thanks.

  • @aktastaban3673
    @aktastaban3673 6 ปีที่แล้ว

    Hi Phil
    You fixed the Blend Edges that rhino couldn't do. With Rhino 6, that fixing isn`t necessary? Does Rhino6 finish the all that work at the moment 22:30?
    Thank you

    • @SimplyRhino3D
      @SimplyRhino3D  6 ปีที่แล้ว

      Hi Aktas, the Solid Fillets and Blends are more robust in v6. I haven’t tested v6 with this particular example though.