UE5.3 landscape blend material paint with displacement (Tutorial)

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  • เผยแพร่เมื่อ 21 ก.ย. 2024
  • UE5 took us to another level of creating... #unrealenginetutorial
    Default Engine:
    r.Nanite.AllowTessellation=1
    r.Nanite.Tessellation=1
    ______________________________________________________________
    Materials:
    xdfeahp
    vjdqcba
    wdppfcs
    ______________________________________________________________
    ✉: lonewolf.netmail@gmail.com
    Discord: discord.gg/KdAmkXaG6y

ความคิดเห็น • 111

  • @franklinfisher8419
    @franklinfisher8419 10 หลายเดือนก่อน +7

    Also, a little tip for those of you who may not know. If you're playing in third person and your feet are clipping into the ground. Change the center value from default 0.5 to 1. It will allow your character to not clip as much through the ground.

    • @86Dina
      @86Dina 6 หลายเดือนก่อน

      Thanks a lot for your tip! I had no idea what to do with this problem...

    • @86Dina
      @86Dina 6 หลายเดือนก่อน

      But also the level of feet is different on each parts of landscape depending on whether you brushed other layers on the first layer 🤔

  • @Professor_Vince
    @Professor_Vince 5 หลายเดือนก่อน

    I recognize the Portal ambient music.
    Good choice

  • @unrealhabitat
    @unrealhabitat 4 หลายเดือนก่อน

    Thank you, I was having trouble cause of Substrate Materials in my project, it works great now! In Unreal 5.4 :)

  • @hoproduction8207
    @hoproduction8207 9 หลายเดือนก่อน

    Yes Yes Yes, Very Easy and Function. Thank You Man.

  • @robertdouble559
    @robertdouble559 ปีที่แล้ว

    GREAT tute! Clear and to the point.

  • @smallspacesbrewing468
    @smallspacesbrewing468 11 หลายเดือนก่อน

    ive been looking for this for ages! thanks. subscibed!

  • @Baleur
    @Baleur ปีที่แล้ว +1

    With normal blending between the layers, this could be amazing

  • @wolfiedgr8t
    @wolfiedgr8t ปีที่แล้ว

    Excellent, thank you 👍

  • @andreytrukhachev7417
    @andreytrukhachev7417 ปีที่แล้ว

    Thanks for tutorial!

  • @milasagot9401
    @milasagot9401 6 หลายเดือนก่อน

    You just saved my life

  • @luigi.montagna
    @luigi.montagna 7 หลายเดือนก่อน

    Man, I love you

  • @kfirkfir
    @kfirkfir ปีที่แล้ว

    Very good tut!

  • @zatlanibrahim5438
    @zatlanibrahim5438 7 หลายเดือนก่อน

    Thank you !

  • @leoviolet5827
    @leoviolet5827 ปีที่แล้ว

    Very Helpfull ! Thx man

  • @SnepzDesigns
    @SnepzDesigns หลายเดือนก่อน

    how can i adjust the height of one material? for example i want to make tall stones. Thanks for tutorial

  • @shashwatkauraw8085
    @shashwatkauraw8085 ปีที่แล้ว

    Subscribed Immediately

    • @lonewolf_studio
      @lonewolf_studio  ปีที่แล้ว

      I am glad you love the videos! Thank you so much for your support 🤗

  • @sorog.online1378
    @sorog.online1378 7 หลายเดือนก่อน

    hello, I love your videos, I'm a member of your channel, I was wondering if you know how to blending the textures using height and weight with displacement ?
    also can you tell us how do you get only one landscape in the outliner, I have the streaming proxy and its annoying working with it.
    if you have any sort of tips or video I would love to take a look, cheers !

  • @darrenj.griffiths9507
    @darrenj.griffiths9507 11 หลายเดือนก่อน +2

    Hoorraayy Unreal has brought back its constant crashing. Enjoy everyone 🙂

  • @anapple.4338
    @anapple.4338 11 หลายเดือนก่อน +1

    great video, but the background noise was to harsh imo.

  • @86Dina
    @86Dina 6 หลายเดือนก่อน

    Is that correct, that the level of this displaced landscape over the ground will be different in parts where you draw other layers on the surface of the first layer? I have this places higher. Not understanding what to do with that...

  • @KRX01
    @KRX01 11 หลายเดือนก่อน

    If u have try to paint, u get blank dark squares, its bc the lumen.

  • @jackula4903
    @jackula4903 7 หลายเดือนก่อน

    Is it possible to do this as an RVT so that meshes placed can take on the base colour of the landscape? Great tutorial BTW!

  • @notstarproduction
    @notstarproduction 11 หลายเดือนก่อน

    Thanks for tutorial! This is awesome!
    I have question regurding different displacement. Can I control somehow displacement magnitude for each paint material through parameters? Thanks

    • @lonewolf_studio
      @lonewolf_studio  11 หลายเดือนก่อน

      Yes of course. You only have to add some more nodes. I am not sure now but there is a way. Join our discord and If I find a way when I can I will tell you!

  • @watus1992r
    @watus1992r 8 หลายเดือนก่อน

    I'm 7:40 into the video, and when I click "build data", the landscape becomes transparent.
    Without enabling nanite, painting works, but there are no displacements.
    What is wrong?

  • @UnchartedWorlds
    @UnchartedWorlds 10 หลายเดือนก่อน

    Can you fix that camera cliping somehow? Could you test cell-bombing technique on 1 material to see if it can get rid of tiling effect that is visible in the distance?

  • @JordanShipEnt
    @JordanShipEnt 3 หลายเดือนก่อน

    Hello, does it work on Mac Intel too? I have tried several times with no success... Thanks!

  • @avenoma
    @avenoma ปีที่แล้ว

    Awesome and to the point, thank you. Im having trouble adding a MF_MapAdjustments node. Or something that will allow color variation for each texture =/

    • @lonewolf_studio
      @lonewolf_studio  ปีที่แล้ว

      Thank you! Why are you having trouble? You can’t find it?

  • @dirtbags-R-Us
    @dirtbags-R-Us 8 หลายเดือนก่อน

    Hey, what if the r.Nanite.AllowTessellation options from when you opened "default engine" are not showing up. Did they remove this sometime after you uploaded this?

  •  6 หลายเดือนก่อน

    All these landscape related nodes work also for a landscape made inside another DCC like Blender or MAYA?

  • @shucayb-code
    @shucayb-code ปีที่แล้ว

    great tutorial
    ps; the displacment doesn't work on normal planes or rectangles?

  • @hasancaskurlu906
    @hasancaskurlu906 15 วันที่ผ่านมา

    6:23 my displacement connection's color is gray. not working. i cant go.

  • @denissarto7700
    @denissarto7700 11 หลายเดือนก่อน

    Everything works fine, except for one thing. When i start painting the materials the landscape becomes checkered and stays that way. what should I do? Thanks

    • @lonewolf_studio
      @lonewolf_studio  11 หลายเดือนก่อน

      Please join the discord channel so I can help you!

  • @BoratPitt
    @BoratPitt 8 หลายเดือนก่อน

    great! woh i can change my texture color please?

  • @Stoermy_
    @Stoermy_ 11 หลายเดือนก่อน

    Hey Mate, u made a good tut but, i dont have the Displacement on the last Node 6:23. I added the two Files to the Ini but no Displacement at the Landscape_Material(Brown) thing :)

    • @lonewolf_studio
      @lonewolf_studio  11 หลายเดือนก่อน +1

      Please join discord so we can figure this out

    • @Stoermy_
      @Stoermy_ 11 หลายเดือนก่อน

      Hey, i found the Problem :D Its rly Stupid, but i left a Blankspace at the line and that was the prob :D But thx anywhays ;)@@lonewolf_studio

    • @andy80sdrums
      @andy80sdrums 10 หลายเดือนก่อน

      Same issue here.

  •  ปีที่แล้ว

    Great tutorial! Thanks for this. Is it also possible to make a blend material with displacement for example a damaged road?

    • @lonewolf_studio
      @lonewolf_studio  ปีที่แล้ว +1

      Thank you! Yes of course any material can work perfectly!

    • @shaiy9480
      @shaiy9480 ปีที่แล้ว +1

      Cool! I saw your “old” tutorial about the asphalt road with vertex painting and different materials. Would be great if you could update that one with displacement. If you have the time ofcourse 😊

    • @lonewolf_studio
      @lonewolf_studio  ปีที่แล้ว +1

      Will definitely check this out! Already on my list🙌

    •  ปีที่แล้ว

      Mmm it seems that vertex painting does not work ( yet ) on a static mesh with nanite enabled, only for landscape for now i guess? Or maybe you have a different solution perhaps?@@lonewolf_studio

    • @lonewolf_studio
      @lonewolf_studio  ปีที่แล้ว +1

      I wish I could help you right now. I think you’re right until I try and find another way!

  • @attar-j2552
    @attar-j2552 หลายเดือนก่อน

    does it work for static mesh like plane?

  • @sqvd4256
    @sqvd4256 10 หลายเดือนก่อน

    i have a big problem , i have two Edit layers and nothing happen when i paint , if i delete one of the layers the map will go higher or lower and also nothing happen when i paint , dont know what to do. Maybe someone can help me

  • @smfknj6010
    @smfknj6010 6 หลายเดือนก่อน

    Now my project won’t open. Keeps crashing on start. I deleted the added lines to project engine. Now what?

    • @smfknj6010
      @smfknj6010 6 หลายเดือนก่อน

      Assertion failed: !HasAnyFlags(RF_NeedPostLoad) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Materials\MaterialInstance.cpp] [Line: 2444]
      UnrealEditor_Engine
      UnrealEditor_Engine
      UnrealEditor_Engine
      UnrealEditor_Engine
      UnrealEditor_Engine
      UnrealEditor_Engine
      UnrealEditor_Engine
      UnrealEditor_Engine
      UnrealEditor_Landscape
      UnrealEditor_Landscape
      UnrealEditor_Landscape
      UnrealEditor_CoreUObject
      UnrealEditor_CoreUObject
      UnrealEditor_CoreUObject
      UnrealEditor_Engine
      UnrealEditor_Engine
      UnrealEditor_CoreUObject
      UnrealEditor_Engine
      UnrealEditor_CoreUObject
      UnrealEditor_CoreUObject
      UnrealEditor_CoreUObject
      UnrealEditor_CoreUObject
      UnrealEditor_CoreUObject
      UnrealEditor_CoreUObject
      UnrealEditor_UnrealEd
      UnrealEditor_UnrealEd
      UnrealEditor_UnrealEd
      UnrealEditor_Core
      UnrealEditor_Engine
      UnrealEditor_UnrealEd
      UnrealEditor_UnrealEd
      UnrealEditor_UnrealEd
      UnrealEditor_UnrealEd
      UnrealEditor_UnrealEd
      UnrealEditor
      UnrealEditor
      UnrealEditor
      UnrealEditor
      UnrealEditor
      kernel32
      ntdll

  • @mindped
    @mindped ปีที่แล้ว

    Another question... can stuff like this be done for nanite meshes instead of terrain? I have some complicated materials using parallax occlusion and would lvoe to replace wiht tesselation..

    • @lonewolf_studio
      @lonewolf_studio  ปีที่แล้ว

      This is something else! Nanite meshes I guess not only if there’s a way I don’t know.

    • @АндрейКошкарев-х1г
      @АндрейКошкарев-х1г 11 หลายเดือนก่อน

      It does work with any nanite mesh. Tested it, + commands that were added to DefaultEngine.ini don't even mention landscape. It's a thing that's made to work specifically with nanite

  • @UnrealComparison
    @UnrealComparison 11 หลายเดือนก่อน

    Is there any chance to paint with macro variation? Without repeating textures

  • @gamingentertainment4025
    @gamingentertainment4025 11 หลายเดือนก่อน

    because my pc amd cpu +vega internal graphic card , but not work nanite feature

  • @WarriorOfModernDeath
    @WarriorOfModernDeath ปีที่แล้ว

    My landscape for some reason becomes invisible. I've tried this multiple times today and I've followed the steps precisely.

    • @lonewolf_studio
      @lonewolf_studio  ปีที่แล้ว

      Yes some are having this problem. I will check this out.

    • @WarriorOfModernDeath
      @WarriorOfModernDeath ปีที่แล้ว

      Yeah. I suspect it might be due to having AMD RX580. I reinstalled drivers and all. Checked if the file integrity of my engine install was okay but it is still the same :V Thanks a lot!

    • @WarriorOfModernDeath
      @WarriorOfModernDeath 10 หลายเดือนก่อน

      From what I figured its probably because the card doesn't support DirectX12 Ultimate.

  • @gamingentertainment4025
    @gamingentertainment4025 11 หลายเดือนก่อน

    Hii Bro What are the specification of your computer

  • @natgeo1416
    @natgeo1416 หลายเดือนก่อน

    what wrong with background music?

  • @mindped
    @mindped ปีที่แล้ว

    how does this handle memory? Is it generating a mesh that is streamed in? Or is it like old school tesselation?

    • @lonewolf_studio
      @lonewolf_studio  ปีที่แล้ว

      No definitely not like old school plus the it changes the landscape to Nanite. But not as much memory as you think.

    • @mindped
      @mindped ปีที่แล้ว

      @lonewolf_studio i mean 100k or so is like 5 mb luke a 2k normal map... so if every meter or 2 is another 5 mb or more.. is geometry streaming efficient enough..? espeaciall6 if i want it working on a gtx 980

    • @lonewolf_studio
      @lonewolf_studio  ปีที่แล้ว

      Gtx 980 was reales in 2014. Now am not sure but you might be right 2K can be good for it.

  • @trauma2980
    @trauma2980 ปีที่แล้ว

    Do you think it's possible to blend the terrain material with object/mesh (to create a transition with the grounds) ?

    • @lonewolf_studio
      @lonewolf_studio  ปีที่แล้ว +1

      I think it could be possible but I am checking to make a tutorial about this

    • @Samuele_Lini_ARS
      @Samuele_Lini_ARS ปีที่แล้ว

      @@lonewolf_studio you mean with rvt? Would be great!

    • @Samuele_Lini_ARS
      @Samuele_Lini_ARS ปีที่แล้ว

      Just one last question: does tessellation works with path tracing render? At the moment it seems not working to me...

    • @lonewolf_studio
      @lonewolf_studio  ปีที่แล้ว

      @@Samuele_Lini_ARS no no I don’t think so.

    • @Samuele_Lini_ARS
      @Samuele_Lini_ARS ปีที่แล้ว

      @@lonewolf_studio oh ok...we'll wait for the next release :)

  • @StudentzSyjamu
    @StudentzSyjamu ปีที่แล้ว

    I found out it only works if you set up directX 12. It does not works on directX 11

  • @keterbinah3091
    @keterbinah3091 9 หลายเดือนก่อน

    did evrything correct, but the enable nanite is greyed out ? so i cant Build Data !

    • @dannydragunov1624
      @dannydragunov1624 9 หลายเดือนก่อน

      Heyy I am having the same problem!! please tell me you fixed it and how??

    • @keterbinah3091
      @keterbinah3091 9 หลายเดือนก่อน

      @@dannydragunov1624 i didnt find a way to fix it , so i went back to 5.2

  • @derptweaker945
    @derptweaker945 11 หลายเดือนก่อน

    Anyone got this to work with Virtual Textures yet?

  • @istealpixel7371
    @istealpixel7371 ปีที่แล้ว

    need auto slope for this material^^

  • @claudioivanferrazzi546
    @claudioivanferrazzi546 11 หลายเดือนก่อน

    ue crash every time i press build data, you know what can be?

    • @lonewolf_studio
      @lonewolf_studio  11 หลายเดือนก่อน

      Did you add any asset or anything? Sometimes when we add things ue crashes so we have to delete them from the file. Or maybe it is GPU problem.

    • @claudioivanferrazzi546
      @claudioivanferrazzi546 11 หลายเดือนก่อน

      i add a lot of asset in the file, not in the scene, and days before i allow tessellation. In the scene there's only a giant landscape from Gaea with the master landscape mat as yours . @@lonewolf_studio

  • @Belarus9000
    @Belarus9000 11 หลายเดือนก่อน

    7,01 how to delete this layers now (sculp-Paint)

    • @lonewolf_studio
      @lonewolf_studio  11 หลายเดือนก่อน

      Hold Alt or Shift then paint

  • @Mixpro3D
    @Mixpro3D ปีที่แล้ว

    How can I apply this on MacOS?

    • @lonewolf_studio
      @lonewolf_studio  ปีที่แล้ว

      Sadly I never use Mac for Unreal Engine 5 but I am sure there are tutorials which can help!

  • @ZenShadow-pl7zj
    @ZenShadow-pl7zj 11 หลายเดือนก่อน

    8.20. How to delete this material layers?

    • @lonewolf_studio
      @lonewolf_studio  11 หลายเดือนก่อน

      By holding CTRL or SHIFT

    • @ZenShadow-pl7zj
      @ZenShadow-pl7zj 11 หลายเดือนก่อน

      Dont work...@@lonewolf_studio

  • @samaustin3579
    @samaustin3579 ปีที่แล้ว

    *promo sm*

  • @hexen9946
    @hexen9946 ปีที่แล้ว +1

    Hi your tutorial works, thanks! But I got black spots on my landscape after enabling Nanite. Something like we can get when enabling it on static meshes, but there we can adjust Fallback Relative Error and those spots were gone. But for landscape I can't find any solution:(

    • @lonewolf_studio
      @lonewolf_studio  ปีที่แล้ว

      This is true. On landscape it is so different. I don’t know why even shadows are not soft.

    • @hexen9946
      @hexen9946 ปีที่แล้ว

      @@lonewolf_studio yea. Hope Epic will fix that. I even disabled Cast Shadow thing for landscape but those spots are still here(