Is this blend setup possible to do in a material blend layer system? And most importantly is it possible to stack it up with 4 or five layers in a material blend setup? I just made I high blended material I material layered system but it’s far from perfect. It works though. Using upset 7 to pass trough the height. This setup u made looks much better. :). Thank you 🙏
They want verification of my bank account. Sent them 20 times all the documents still locked. Talked with support no answer. I just gave up at that point and switched to patreon.
Im trying to create a particular material. It has 16 materials functions working with 4 ID color map as a mask (rgbw) i paint each mesh in substance painter then i apply one of the color as a mask to create a id map of 4 colors , this allows me to tile the texture in unreal according to my needs, now by applying your tutorial to my material i can also control the blend between each of this 16 material functions with its displacement, but i have a little problem, i will like to make this blend to happen in a linear way from right to left, up to down for exemple. I tried using linear gradient without success. Do you have any idea? Thanks in advance.
Do you think landscape displacement is worth using right now? I've tried and found that it's quite buggy(Landscape disappeared or jagged mesh or something like that). But maybe it's because I did something wrong lol. Love your tutorials, you've enlightened me a lot, especially on landscape technique. Thank you!
ive been looking for this kind of tutorial! this is amazing thank you for all your effort and work!
You're very welcome!
Is this blend setup possible to do in a material blend layer system? And most importantly is it possible to stack it up with 4 or five layers in a material blend setup? I just made I high blended material I material layered system but it’s far from perfect. It works though. Using upset 7 to pass trough the height. This setup u made looks much better. :). Thank you 🙏
Dude! Your videos are great. Why was it demonetized? Sorry to hear it.
They want verification of my bank account. Sent them 20 times all the documents still locked. Talked with support no answer. I just gave up at that point and switched to patreon.
@@CGDealers that's awful. I hear they can be quite difficult to deal with.
Im trying to create a particular material. It has 16 materials functions working with 4 ID color map as a mask (rgbw) i paint each mesh in substance painter then i apply one of the color as a mask to create a id map of 4 colors , this allows me to tile the texture in unreal according to my needs, now by applying your tutorial to my material i can also control the blend between each of this 16 material functions with its displacement, but i have a little problem, i will like to make this blend to happen in a linear way from right to left, up to down for exemple. I tried using linear gradient without success. Do you have any idea? Thanks in advance.
Do you think landscape displacement is worth using right now? I've tried and found that it's quite buggy(Landscape disappeared or jagged mesh or something like that). But maybe it's because I did something wrong lol.
Love your tutorials, you've enlightened me a lot, especially on landscape technique. Thank you!
No. Its still buggy. Wait until they fix it maybe in 5.4/5.5
@@CGDealers I lost my most recent project because of displacement....closed the project and when I wanted to reopen it, it just crashes on and on 😥
why my alpha doesnt work? ue says that is wrong and it has to be linear color
Then change it to linear color. Maybe your texture is the problem. Join our discord server so we can help you out there.
can you share the lkink please?
@@CGDealers
I have zero respect for people with a keyboard with no numpad