After stabilizing Kazakhstan, I’d recommend you try to get into a federation with Canada and Mexico so you can later unite the whole of North America for relatively small amounts of admin points.
Perhaps needs a bit of rebancing... But it is america. I mean the lobbying is probably just telling the truth straight up as it is. Aliens crashed on other of world and seek to take over your brains. So vote for us!
In this episode of Terra Invicta: The fight for opinion! Alien strongholds! The american takeover! Orbital operations! A hostile takeover! Success! And securing our position!
One small correction, the "Pollyanna" trait only makes the *apparent* loyalty always be maximum. These people basically always smile and nod and enthusiastically agree with anything you say no matter what they think under the surface.
@@garr_inc If the AI doesn't recognize it it's an amazing trait, because it'll think both its councillors and yours are perfectly loyal and so can't be turned away from them or to their side, so you don't need to worry about loyalty. If it does recognize the trait it's net negative because it's harder to get a read on loyalty and that gets even worse later in the game when you may have legitimately pushed loyalty on some up to 25 and miss one of your top operatives gaining or having Pollyanna.
@@garr_inc More at the whims of game design. I haven't tested it and haven't seen if anybody tested it, so as far as I'm concerned it could be either way, but it's going to only be one way or the other.
Pollyanna doesn't set the councilor's loyalty to 25, it sets the councilor's apparent loyalty to that value so you can never be sure of their actual loyalty.
@@Aex3f4 Amusingly, many of the youtubers who did Humanity First end up powering out a bunch of wonderful democracies and generally making the world a nice place.
While it may sound counter-intuitive, rolling low actually makes perfect sense in a percentile system, especially if the RNG is always a 1-100 value. After all, a 75% on a 1-100 RNG is anything between 1-75, so it becomes extremely intuitive to know what numbers are good.
I don't tend to comment on videos often, but I must say that both this game, as well as series done by you absolutely fascinates me. I am *hooked*, and I tend to watch basically every series you out up. I'm on the edge of my seat for the next episode! Amazing content as always, Lord Pravus!
Yep, any time you would spend a space resource and have none left you spend boost. In fact, aside from certain buildings that expressly create boost. The main purpose of boost is to act as a “wild” resource to use before you have an established space industry
@@owentucker6215 Yep. The stuff becomes more or less unimportant once you get your mining operations going. Early game however, it's absolutely critical to your expansion. Without boost, you can't get HABs operational in space, without space HABs, you can't build warships, without Warships, you'll be unable to combat the aliens, and will eventually lose the war.
This is correct. Initially, your resource shortfall will be paid in boost, because Earth has essentially infinite resources. If you run out of boost, *then* the shortfall transfers to your cash reserves. The Boost payment is minimal comparable to the shortage. The cash hurts quickly. Especially since you pay for hab upkeep in cash anyway.
So far out of the people I’ve watched play this you’ve got the best grasp of what to do and I like that. Granted I haven’t watched a whole lot of people play this and I quit watching them after they floundered around too much. But I’m enjoying watching you play, and you seem to have a better grasp than I’ve gotten so far so I’d like to keep learning from you.
Some advice - I know you said that you didn’t want to take Russia, but I would absolutely recommend doing so. You would control 90% of all world nukes and be able to consolidate the Eurasian union, bringing Kashakstan into the fold and being able to control the entire iron curtain with a lower control point need than if you had them separately.
Another tip is to not get too attached to your councilors in the early game. I would periodically check to see if there are better councilors for your situation.
when I looked at the USA I thought that would take too long; so I took over New Zealand & Australia instead. So I have Rocket Lab doing my orbital stuff.
I dont recomend building up satelites first without space mining - save up your boost for first space mine on moon (ideally site with water and metals), which is very expensive to do and you have to do anyway, but after that, its costs only fraction of boost to set up satelites as you dont have to fire up heavies materials to build and upkeep those satelites .
It pains me that you haven't immediately lunched a probe to moon once the "mission to moon" tech was finished while also wasting your boost on the orbital station. It's gonna cost you early dominance of the moon, and subsequently in later development.
1 thing I recommend is keeping your public support in Mexico and Canada high. It will make it harder for others to grab them and later on you can combine them with the USA. Look up the great nation technology's.
Hey, Pollyana does not mean he is always loyal, it just means you have no idea where his loyalty really stands. Trait that gives you super loyalty is fanatic. How you were undecided between tech moguls you had there - two big pro for mogul with lower stats overall was being from china - if you dont want to go for china, its handy to have councilors from china and other big countries because often those countries have good orgs you can only buy if you have councilor from there or control point there. Second reason why take him is age - he was very young, will stick with you till end.. Also, after few years you will collect enough orgs (with little bit of focus on it, i recomend do it) to max out any councilor in admin points (must have to fit orgs, also easy to do) and his main att, nearly no matter what his initial attributes were
I sense the wheels of Pravus' brain running hard for this game. It looks like your enjoying this. I'm good with watching you play it. And of course joining your group. Have a great day. And wheres the star of your channel yeah the cute one?
It's generally best not to go into making satellites till you have a mine operating on the moon as the boost cost of maintaining them can really hamstring your space industrialization.
This game looks kinda interesting. For some reason it has a similiar feeling to the good old UFO-games (well it's not a round based tactics game - but I mean the feeling this game gives me). It also reminds me a bit on Alpha Centauri with its ideology based factions ... yeah and Masters of Orion to a degree as a 4X game... So all in all - some of my favorite titles of the past rolled into one... me likey :D
I really enjoy watching this game and your approach. It makes me worried that you are putting so much into that station without having space mining. Every resource you need but don't have you have to pay for. Not with money, but BOOST. It is very much not worth the cost until you get mines on the moon or Mars. Cool to reserve a spot with MC but it's going to cripple your ability to send stuff off of earth if you're not careful.
they also passively fight unrest and defend your asset like boost sites and mission control. But yes, they are pretty damn expensive to have sitting around. But will take about 80 months with no use before break even on disbanding and rebuilding later. (60 IP for new army + 100 for navy/2IP upkeep)
Not sure you needed that space station at that time, kind of a resource drain on your already limited resources for only a 3% bonus on space science and 5 research points... and the having the goal of mining the Moon should not be a priority, you should be saving up for Mars, which has more more resources. Grabbing a spot on the Moon is fine but I wouldn't worry about getting more than one this early.
Build just the center of a platform in high earth orbits and trade whit another faction whitout platforms for lots of orgs In my playthrough I got 10 orgs
Here me out: play as the servants, secure nukes for yourself (Just a cuople from like the UK or france) and then you initiate war between Russia, China and the US so the aliens have the easiest time possible as there aren't any global powers
If you don't want no one to take Russia then do a public campaign in Russia to increase the people support in you and decrease the support in other functions
Exodus want to flee, Humanity First are cooler Resistance, Academy want aliens to believe we are equals and get out of our lawn, Initiative have a VERY interesting attitude towards alien methods, Servants gaslight aliens into reverse Stockholm Syndrome, Protectorates are a joke. Factions actually really make sense once you play them
@@solwilkinson8551 Exactly. As you will pretty much always have a use for more boost and there is enough resource production in space. Well, if you look at the right places and can take them.
Famous and mega star are horrible attributes. They can never be unseen by enemies. You should have taken the scientist. They had quick learner, meaning much faster lvl growth.
Many regions consisting of smaller states find themselves being "flattened" either into unions meant to represent them (IE many of the coastal west african countries) or get kinda shoved into neighboring larger countries (hence why you don't see European microstates). Seems the game devs saw to represent Cyprus as part of Greece along the latter logic, presumably picking Greece over Turkey due to the fact that most Cypriotes would identify as being Greek over being Turkish.
There's also the diplomatic game of unifying everything into super-states - the game tends to have fewer independent nations over time. If you want to prevent that consolidation in your enemies' hands, you need to pay a lot of attention to what they're doing, rather than just relying on the popup notifications :D
After stabilizing Kazakhstan, I’d recommend you try to get into a federation with Canada and Mexico so you can later unite the whole of North America for relatively small amounts of admin points.
6 months in - already have control over a superpower. That's some impressive lobbying.
Well just post a picture of Washington riding Velociraptor shooting aliens
Perhaps needs a bit of rebancing... But it is america. I mean the lobbying is probably just telling the truth straight up as it is. Aliens crashed on other of world and seek to take over your brains. So vote for us!
Yeah I mean turbotax did it in a day
@@thegrimghoul this makes me irrationally angry because its true... they know how much tax you owe but you gotta figure it out... what
@@jacksmith-vs4ct mandatory mathematics for profit
In this episode of Terra Invicta: The fight for opinion! Alien strongholds! The american takeover! Orbital operations! A hostile takeover! Success! And securing our position!
One small correction, the "Pollyanna" trait only makes the *apparent* loyalty always be maximum. These people basically always smile and nod and enthusiastically agree with anything you say no matter what they think under the surface.
I am not sure if it is a good or a bad trait...
@@garr_inc
If the AI doesn't recognize it it's an amazing trait, because it'll think both its councillors and yours are perfectly loyal and so can't be turned away from them or to their side, so you don't need to worry about loyalty. If it does recognize the trait it's net negative because it's harder to get a read on loyalty and that gets even worse later in the game when you may have legitimately pushed loyalty on some up to 25 and miss one of your top operatives gaining or having Pollyanna.
@@FonVegen So it is at the whims of enemy AI. Perfect. 😌
@@garr_inc More at the whims of game design. I haven't tested it and haven't seen if anybody tested it, so as far as I'm concerned it could be either way, but it's going to only be one way or the other.
Pollyanna doesn't set the councilor's loyalty to 25, it sets the councilor's apparent loyalty to that value so you can never be sure of their actual loyalty.
I love the Resistance. They provide the most realistic depiction of a multinational united Earth that I have ever seen.
Humanity First: 😈
@@Aex3f4 Amusingly, many of the youtubers who did Humanity First end up powering out a bunch of wonderful democracies and generally making the world a nice place.
@@SephirothRyu 👽👽👽🔫😎✈🛸🎆 It's going to be a nice place.... But not for the aliens.
While it may sound counter-intuitive, rolling low actually makes perfect sense in a percentile system, especially if the RNG is always a 1-100 value. After all, a 75% on a 1-100 RNG is anything between 1-75, so it becomes extremely intuitive to know what numbers are good.
Its not just a 1-100 roll, on close ones it shows the decimals, it appears to be really rolling a d1000 and rounding unless the sig figs matters.
I disagree. Rolling low should always be bad
I don't tend to comment on videos often, but I must say that both this game, as well as series done by you absolutely fascinates me. I am *hooked*, and I tend to watch basically every series you out up. I'm on the edge of my seat for the next episode!
Amazing content as always, Lord Pravus!
From what I've heard, having resource upkeep in space you can't meet consumes boost, presumably representing resupply missions from planetside.
Yep, any time you would spend a space resource and have none left you spend boost. In fact, aside from certain buildings that expressly create boost. The main purpose of boost is to act as a “wild” resource to use before you have an established space industry
@@owentucker6215 Yep. The stuff becomes more or less unimportant once you get your mining operations going. Early game however, it's absolutely critical to your expansion. Without boost, you can't get HABs operational in space, without space HABs, you can't build warships, without Warships, you'll be unable to combat the aliens, and will eventually lose the war.
This is correct. Initially, your resource shortfall will be paid in boost, because Earth has essentially infinite resources. If you run out of boost, *then* the shortfall transfers to your cash reserves.
The Boost payment is minimal comparable to the shortage. The cash hurts quickly. Especially since you pay for hab upkeep in cash anyway.
So far out of the people I’ve watched play this you’ve got the best grasp of what to do and I like that. Granted I haven’t watched a whole lot of people play this and I quit watching them after they floundered around too much. But I’m enjoying watching you play, and you seem to have a better grasp than I’ve gotten so far so I’d like to keep learning from you.
I watched these first two videos. Got the game. Played for like three hours.
I *think* I might be behind, now that I check how much he's gotten done.
This is engaging. Long live the resistance
This is surprisingly awesome. Really enjoying this series and hope for a lot more of it!
Some advice -
I know you said that you didn’t want to take Russia, but I would absolutely recommend doing so. You would control 90% of all world nukes and be able to consolidate the Eurasian union, bringing Kashakstan into the fold and being able to control the entire iron curtain with a lower control point need than if you had them separately.
PRAISE PRAVUS!!!!! Leader of the RESISTANCE!!!!!
Another tip is to not get too attached to your councilors in the early game. I would periodically check to see if there are better councilors for your situation.
when I looked at the USA I thought that would take too long; so I took over New Zealand & Australia instead. So I have Rocket Lab doing my orbital stuff.
For a game this complex so far this has been the best series for a beginner like me trying to figure this out, thanks!
I downloaded this game and I am lost af but your videos are helping me ALOT so thank you for letting the $40 I spent be more worth it
I dont recomend building up satelites first without space mining - save up your boost for first space mine on moon (ideally site with water and metals), which is very expensive to do and you have to do anyway, but after that, its costs only fraction of boost to set up satelites as you dont have to fire up heavies materials to build and upkeep those satelites .
It pains me that you haven't immediately lunched a probe to moon once the "mission to moon" tech was finished while also wasting your boost on the orbital station. It's gonna cost you early dominance of the moon, and subsequently in later development.
Yeaa I want multiple series of this game. E we since I've seen the first episode I fell in love with the game
These videos hit spot on please make more of them
1 thing I recommend is keeping your public support in Mexico and Canada high. It will make it harder for others to grab them and later on you can combine them with the USA. Look up the great nation technology's.
Great episode, defo gonna keep watching ya since this is behind my own campaign ;)
Really enjoy this series. Thanks for the content!
Hey, Pollyana does not mean he is always loyal, it just means you have no idea where his loyalty really stands. Trait that gives you super loyalty is fanatic.
How you were undecided between tech moguls you had there - two big pro for mogul with lower stats overall was being from china - if you dont want to go for china, its handy to have councilors from china and other big countries because often those countries have good orgs you can only buy if you have councilor from there or control point there. Second reason why take him is age - he was very young, will stick with you till end.. Also, after few years you will collect enough orgs (with little bit of focus on it, i recomend do it) to max out any councilor in admin points (must have to fit orgs, also easy to do) and his main att, nearly no matter what his initial attributes were
Makemake is a dwarf planet (official designation)
Man....lots better then the Nookrium approach, which is just lets press this button because it feels good lol.
I sense the wheels of Pravus' brain running hard for this game. It looks like your enjoying this. I'm good with watching you play it. And of course joining your group. Have a great day. And wheres the star of your channel yeah the cute one?
we must see our king, gimli!
I think Pravus should be the next president, turning the U.S into a unified full democracy is the dream
Love the warcraft 3 cheat code as a makeshift title XD
Thank you for the zoom in on important text boxes like “they do not come in peace”. #mobileviewers😂
The God Emperor smiles on Pravus
It's generally best not to go into making satellites till you have a mine operating on the moon as the boost cost of maintaining them can really hamstring your space industrialization.
This game looks kinda interesting. For some reason it has a similiar feeling to the good old UFO-games (well it's not a round based tactics game - but I mean the feeling this game gives me). It also reminds me a bit on Alpha Centauri with its ideology based factions ... yeah and Masters of Orion to a degree as a 4X game...
So all in all - some of my favorite titles of the past rolled into one... me likey :D
"I don't want the AI going to the moon. I want the moon. Its for me." - John F. Kennedy giving a speech in Houston, Texas. September 12th, 1962.
"That is why we plan to take over the Soviet space program in addition to our own."
Luna just a steping stone(abandon later), mars is good base - and Ceres if you want a lot of water
I really enjoy watching this game and your approach. It makes me worried that you are putting so much into that station without having space mining. Every resource you need but don't have you have to pay for. Not with money, but BOOST. It is very much not worth the cost until you get mines on the moon or Mars. Cool to reserve a spot with MC but it's going to cripple your ability to send stuff off of earth if you're not careful.
Oh so the rolling is like CoC in this game
Terra Invicta? More like Terra Addicta
This game is so much fun.
Pollyanna does NOT mean 25 loyalty, it means 25 APPARENT loyalty. his real loyalty can be really low.
Makes sense when you know who Pollyanna is/was.
Not the cows but the bunnies.
Perungamingau has an ongoing YT Playlist, provides a crap ton of information.
My friend you can upgrow your control points with research so you can get more countries under your control
16:24
Alien life forms: Invade Germany
Germans:Töte es mit Feuer!!!
another series for a "Mega brutal" xD
Man, seing him actively fighting over control with humanity First instead of letting them spread their wings to protect humanity makes me facepalm.
Bye-kon-ur Cosmodrome. I think you thought the I was an L.
The rising resistance
Praise Pravus! He will surely learn how to control the world soon!
you should make a video 1 hour, so many to catch, it catch my interest about the game alot and the mechanics
Hyped for next ep.
I guess the US is going to bring freedom to the solar system? Hopefully the aliens have oil reserves
Can the armies be used for anything besides takeovers? It just seems a waste that he has six armies (and powerful armies at that) just sitting around.
they can be used for conquest, you can see the ukrainian war at the start of the game.
You also need them for fighting alien megafauna later on.
they also passively fight unrest and defend your asset like boost sites and mission control. But yes, they are pretty damn expensive to have sitting around. But will take about 80 months with no use before break even on disbanding and rebuilding later. (60 IP for new army + 100 for navy/2IP upkeep)
Not sure you needed that space station at that time, kind of a resource drain on your already limited resources for only a 3% bonus on space science and 5 research points... and the having the goal of mining the Moon should not be a priority, you should be saving up for Mars, which has more more resources. Grabbing a spot on the Moon is fine but I wouldn't worry about getting more than one this early.
Build just the center of a platform in high earth orbits and trade whit another faction whitout platforms for lots of orgs
In my playthrough I got 10 orgs
In my Alpha playthrough, I traded for an almost finished base on Mars, including a resource extractor. Good times.
Fun!
Nice
Don't know which version you are playing, but the Kazakhstan coup trick did not work for me. Still in Eurasian Union. 😞
love the series but think you're gonna need to utilize more jump cuts to keep it entertaining in the long run cause it's a longggg game
You should probably focus on making America bigger.
Here me out: play as the servants, secure nukes for yourself (Just a cuople from like the UK or france) and then you initiate war between Russia, China and the US so the aliens have the easiest time possible as there aren't any global powers
If you don't want no one to take Russia then do a public campaign in Russia to increase the people support in you and decrease the support in other functions
Pravus go for Russia you don't want all that nukes in other faction hands
So if we know the aliens are gonna attack no matter what, what’s the point of being anything but the resistance?
Exodus want to flee, Humanity First are cooler Resistance, Academy want aliens to believe we are equals and get out of our lawn, Initiative have a VERY interesting attitude towards alien methods, Servants gaslight aliens into reverse Stockholm Syndrome, Protectorates are a joke. Factions actually really make sense once you play them
America not the best at creating unrest, NANI?
cool
if you do not have the resource it costs more boost in spas
Basically you get it from Earth but have to lift it up. Earth's capacity and production for that are considered infinite, right?
@@kaltaron1284 yes but if it is made in spas then you do not yoes boost
@@solwilkinson8551 Exactly. As you will pretty much always have a use for more boost and there is enough resource production in space. Well, if you look at the right places and can take them.
@@kaltaron1284 ok
Bro its Baikonur;) Americans supposed to know this place
Famous and mega star are horrible attributes. They can never be unseen by enemies. You should have taken the scientist. They had quick learner, meaning much faster lvl growth.
Praise Pravus
Pravus should play more democracy 4. i would love to see a hardest difficulty america run. day 46
Baikonur - it's pronounced Bay-kho-noor
Hi
algo
Unite the americas
Russia invading Ukraine and winning ?
This is definitely a fantasy univers 😂
Why do you want to coup to rid alliances? Can you not just remove the alliance of you control the nation?
All I see is that russia is fighting in Ukraine in this game as well....
a
Just a warning, the game starts falling apart once you make it into space.
What is up with the super fake radio voice?
why not just start working with humanity first? try out the diplo-game my man
Does this map include Cyprus as part of Greece? That's kinda strange...
Many regions consisting of smaller states find themselves being "flattened" either into unions meant to represent them (IE many of the coastal west african countries) or get kinda shoved into neighboring larger countries (hence why you don't see European microstates). Seems the game devs saw to represent Cyprus as part of Greece along the latter logic, presumably picking Greece over Turkey due to the fact that most Cypriotes would identify as being Greek over being Turkish.
@@michaelduncan8531 True, if Cyprus joined anyone, it would be Greece. And I didn't even stop to notice Andorra wasn't there.
There's also the diplomatic game of unifying everything into super-states - the game tends to have fewer independent nations over time. If you want to prevent that consolidation in your enemies' hands, you need to pay a lot of attention to what they're doing, rather than just relying on the popup notifications :D
Umm why is Russia attacking Ukraine?
This game's start date is September 30th 2022, where the Russian-Ukraine War is still ongoing.
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They should add something like a HOI4 focus tree to help guide the players decision making... it just seems so open ended at this point
That's the objectives. Each faction is different, and it changes depending on your choices along the way too.
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