Be sure to watch until the end! Also check out my other videos, especially my newest video on mods (It features commentary! :) ) Check it out here: th-cam.com/video/krxlxcFSEfw/w-d-xo.html
People always said this was cut EP1 content, and I always was confused as of why, since the animation looked MUCH better than what we got. It being actually EP2 content much more sense. Thanks for the video.
It does look more destructive but you have to take in account of how they presented the dark matter core which was the thing that blew up the citadel, dark matter was presented to not destroy anything inorganic and only disintegrating any organic tissue it touched, and considering the citadel is made out of unknown metal it would not really explode in that way And instead would disintegrate most matter as a traditional nuclear bomb.
It's honestly really epic how the Citadel blows up from the bottom and keep on hanging up, almost as if being pulled up from the explosion rather than down by gravity.
I absolutely love this, the way it gets ripped into fragments (at least to me) shows how powerful that one portal is, ripping apart a massive structure we previously thought was tougher than anything humans could've made, but I'm not a game critic so I dont know much about that stuff, I'm just rambling at this point bye and good luck
It's more like just a pre-recorded physics animation, doubt that causes pc lag, since episode two opens up with a bridge collapse of the same effect, without using source physics objects.
Yeah, I think the main concern with the model would be polycount more than anything, though it swaps in right when it's basically the only big-budget object in the scene, so it's a bit odd tbh
@@1lucia Right. not to mention in the commentary mode, they talk about two bridge sections when they were experimenting with the newfound visual effects industry programs, to turn multiple 'effect' models into in-sync animations. the train bridge being about 700 moving parts. The cut citadel explosion though, I'm not sure how many objects/effects it uses, so I guess you're right on that.
Now that we have proper Workshop support in HL2 and the episodes, someone should probably add this in the base EP1 finale. The destruction isn't on screen for a lot of time because of the whiteout but what little is on screen makes the explosion that much more dramatic.
This really looks incredible, ngl it really makes the scene way more impactful, as you can see the citadel, probably the biggest structures in the entire Half life 2 world, be blown to bits right in front of you, instead of just seeing debris float to your face (which doesn't even affect the train you're riding on by one bit, even if it's a car).
I find it interesting that the leaked EP2 map shows the changes to make the scripted sequences of HL2 much more sophisticated than they previously were. Theatricality is put to the forefront, camerawork and directing are now closer to cinematic level than they previously were. You can also see this shift when comparing the Episode 2 G-Man speech and the base HL2 G-Man speeches. Shame we probably won't see another singleplayer game from Valve again soon.
@@Concon12316 Half-Life: ALyx is exclusive to VR only, which means that the majority of people will never get to play it. And Aperture Desk-Job also requires the user to have a controller of sorts, which most people don't have by default either. So yeah, it truly is a shame that we won't see another singleplayer game from Valve again soon.
Okay, I see that my comment from over 2 months ago wasn't exactly accurate, and I apologize for that, but I do think that my point still stands. I'm not saying that these games aren't "real games" just because it's not on pc (and I have no idea why you would even think that I would imply that), all I am saying is that a lot of people just don't get the chance to experience these games as they're made for a specific kind of console (as far as I am aware, feel free to correct me if I am wrong). They're games, they're real, just not everyone can afford to play them. I think. I apologize for my wording from over 2 months ago, I did not mean to imply anything.
Honestly the model swap looks pretty obvious, maybe that was a reason to consider. It's more likely though that it would just be a hassle to do a full throwback to EP1 ingame insteaf of just mashing up a video of the events, which was later removed on the PC version.
Maybe it was cut because from Gordon's perspective every new game starts exactly where previous one ended. While Ep1's opening flashback could be explained as a hallucination induced by G-Man or vortigaunts, the Citadel destruction couldn't have the same excuse.
HL2 EP1's ending is extremely well made, especially for its time (2006), wish they keep the cut opening for Ep2, I never get bored watching citadel goes haywire.
It's also worth mentioning the XBOX 360 and PS3 versions did a weird thing and had a pre-rendered video (made in an old ass version of SFM) of the events that happened in Episode 1 for whatever reason. Maybe removed due to 360 performance? (XBOX 360 had a very small memory pool and also had a shared memory usage so it may of caused lots of issues, that or was removed for a video on XBOX 360 and PS3?)
@@Flashyface Probably because originally it had been a while since Ep1 so Valve wanted to catch everyone up. These days it's not really much of a problem.
what's more, Episode 1 used to end with a trailer for Episode 2, which was only partway through development at the time. The trailer teased the 'Alyx falling' scene which doesn't appear in the released game, and in the commentary tracks they explained that because the game changed so much in development, they decided not to include an Episode 3 trailer in Episode 2. The reality is they probably didn't have enough material to put together a trailer, so in a way the writing was always on the wall
@@GlassyDusty yeah i all saw that trailer when i had my pirate copies many years ago, that was so cool! (now i have all offical games dont worry! jeje)
Overall, it looks interesting and I honestly would like it to look like this in the end. As for the animation itself, it's probably the same one used by the author of the "Citadel destruction" map at the Garry's mod workshop, although I don't recall that many large objects falling to the ground near the Citadel itself. I honestly wish someone would recreate this animation but... it's a bit better that it doesn't look so basic.
Edit: Bluz0r already said it first. I do not think it crashing hammer is a strong case for "lag." I doubt "lag" (ugh do I hate the misuse of that term, if there's no network involved do not bring up lag please) is the reason for it to be cut. The big tech push in Episode 2 was prebaked (blendable?) rigid body simulations. It's how marque moments like the bridge collapse, wood circling around an advisor, and barns exploding into bits were done on 2007 era hardware, to include consoles. The citadel collapse does not look any more involved than any of those, so I doubt performance was the issue. Rather, this being cut might be one the first hints that Valve's monoculture and stacked ranking were causing lapses in judgement among the "not-leadership" of Valve. E.G. the people who made the long tram opening in Half-Life and the monologue opening in Half-Life 2 could have had a collective brain fart and decided the player must be in control sooner.
I don’t think the lag thing is presumed from it crashing hammer. But yes it is true that prebaked physics were used a lot in this game, so I also doubt that’s right. My personal theory is that they wanted to save the first prebaked physics moment for the bridge collapsing :P
Honestly, Valve should update Ep1's finale to include this version as it's so much cooler and more violent. It actually looks like it's being torn to bits effortlessly by an alien dark matter tech incident.
It was probably cut for pc to save on resources, notes how the Debary uses less props in the finel and keep in mind that pc's at the time were not as good as they are now.
It looks really cool but I can see why they would remove it for technical reasons. They also could have cut it so that the reveal of the destroyed citadel has a bit more impact.
Personally I think it looks a bit goofy. The chunks simultaneously look too big and too small. Given the size of the citadel, one of those chunks would be absolutely enormous, but the look of them, and the details of them, looks off. The way the chunks have all these girders sticking out of them, but at the scale of the citadel those girders would be the size of a house. And the way the pieces move looks odd too, they move as if they don't have the correct amount of weight for something of that scale.
I think that's probably why they gave up on it. The poly count on this model was enormous for 2007 and likely made any edits slow and painful. I'd like to see someone remaster this sequence with a cleaned up model and improved animation on modern hardware
@@Pacman009 He just meant that the advisor flash is used to hide the fact that the model got switched out; the model swap is exactly when the advisor flash happens.
The explosion looks awesome, but is it physobjects being scattered, or an animation? If it's Physobjects, why couldn't they have recorded their trajectories in software and turn that into a prebaked animation? I know Source '08 was capable of it.
i know they won't add it in, but damn is this cool af and i kinda wish they'd updated the game to add it. Way more cathartic than the flash of light before it fades to white.
That would make sense if they show that in episode one and episode two your journey begins at the train wreck. And this is also random but the linking park parody of half-life that person kinda predicted the ending?
I wonder if it would have done performance issues. I mean, in the finale fight, the Striders blew buildings and the rocket shilo up. And I had no problame with an AMD Athlon 64.
I'm having a mandela effect right now. i thought this Citadel explosion was in the ep1. I swear! I remember when i saw it's complete destruccion when i played it for the 1st time
to much lag? isnt the entire point of using animated models to negate the lag of physics? i doubt the most recent gens couldnt handle it back then. im more willing to agree that they cut this for the sake of it being too cool like alot of missed content from the beta that was also cool and still somewhat fit the game yet we never got
I like the old one a lot better, it could use some minor fixes, but I also feel it would mess up continuity between the episodes, as the ep 2 ruins are much more intact
you can spawn it in gmod if you have ep 2 mounted, spawn the citadel model and check if they have animations with easy animation tool then use the animation and boom
Be sure to watch until the end! Also check out my other videos, especially my newest video on mods (It features commentary! :) ) Check it out here: th-cam.com/video/krxlxcFSEfw/w-d-xo.html
more on episode one itself?
People always said this was cut EP1 content, and I always was confused as of why, since the animation looked MUCH better than what we got. It being actually EP2 content much more sense. Thanks for the video.
It does look more destructive but you have to take in account of how they presented the dark matter core which was the thing that blew up the citadel, dark matter was presented to not destroy anything inorganic and only disintegrating any organic tissue it touched, and considering the citadel is made out of unknown metal it would not really explode in that way And instead would disintegrate most matter as a traditional nuclear bomb.
It should be retored into EP1 ending tho.
@@EstebanGilChillington well it did explode, and it took all of city 17 as you can clearly see in ep2's begginning
@@robot6346 let me correct myself
@@robot6346 "striders really tore the hell out of this place"
It's honestly really epic how the Citadel blows up from the bottom and keep on hanging up, almost as if being pulled up from the explosion rather than down by gravity.
DUDE THIS LOOKS SICK, I wish they would have put it into some trailer or whatever
@@vtresa Nice thx, just a shame Valve never used it
@@vtresa and the mod name is?
freeeeerf
Would love to see someone somehow mod this into Episode 1. The destruction of the Citadel is so much more satisfying.
half life 2 overcharged did this lol
@@-hu3m2 overcharged is a disaster though
@@-hu3m2 still not worth the shitty enemy placements, HIGHLY inconsistent weapon model quality, etc.
@@jab7474and constant crashes, don't forget about them!
The best way to see this is to play the dangerous world short campaign as it uses this destruction effect.
An old mod called "Dangerous World" did add a destruction sequence to it's ending, similar to this cut one
If you are a fan of mods you should check out my mods series! :)
This literally gave me chills. That is an impressive visual.
It’s a shame, because this makes for a much stronger opening to episode two.
I absolutely love this, the way it gets ripped into fragments (at least to me) shows how powerful that one portal is, ripping apart a massive structure we previously thought was tougher than anything humans could've made, but I'm not a game critic so I dont know much about that stuff, I'm just rambling at this point bye and good luck
It's more like just a pre-recorded physics animation, doubt that causes pc lag, since episode two opens up with a bridge collapse of the same effect, without using source physics objects.
Yeah, I think the main concern with the model would be polycount more than anything, though it swaps in right when it's basically the only big-budget object in the scene, so it's a bit odd tbh
@Omega exactly. The polycount on the model Crash the editor, and would’ve most likely caused lag. Then again this is only presumed
@@1lucia Right. not to mention in the commentary mode, they talk about two bridge sections when they were experimenting with the newfound visual effects industry programs, to turn multiple 'effect' models into in-sync animations. the train bridge being about 700 moving parts. The cut citadel explosion though, I'm not sure how many objects/effects it uses, so I guess you're right on that.
Seems to be a similar effect to the payload explosion in TF2.
The bridge collapse was laggy though
Now that we have proper Workshop support in HL2 and the episodes, someone should probably add this in the base EP1 finale. The destruction isn't on screen for a lot of time because of the whiteout but what little is on screen makes the explosion that much more dramatic.
This really looks incredible, ngl
it really makes the scene way more impactful, as you can see the citadel, probably the biggest structures in the entire Half life 2 world, be blown to bits right in front of you, instead of just seeing debris float to your face
(which doesn't even affect the train you're riding on by one bit, even if it's a car).
If this animation had existed in 2006, many people would probably no longer have a computer at home.
I find it interesting that the leaked EP2 map shows the changes to make the scripted sequences of HL2 much more sophisticated than they previously were. Theatricality is put to the forefront, camerawork and directing are now closer to cinematic level than they previously were. You can also see this shift when comparing the Episode 2 G-Man speech and the base HL2 G-Man speeches. Shame we probably won't see another singleplayer game from Valve again soon.
half-life alyx was 3 years ago, what do you mean
and even if it's a short tech demo, aperture desk job was released only 1 year ago
@@Concon12316
Half-Life: ALyx is exclusive to VR only, which means that the majority of people will never get to play it.
And Aperture Desk-Job also requires the user to have a controller of sorts, which most people don't have by default either.
So yeah, it truly is a shame that we won't see another singleplayer game from Valve again soon.
@@MrGermandeutsch "muhh it's not a real game if its not on pc"
@@ImJustBob
But... it is on PC? I don't understand what you're trying to say.
Okay, I see that my comment from over 2 months ago wasn't exactly accurate, and I apologize for that, but I do think that my point still stands.
I'm not saying that these games aren't "real games" just because it's not on pc (and I have no idea why you would even think that I would imply that), all I am saying is that a lot of people just don't get the chance to experience these games as they're made for a specific kind of console (as far as I am aware, feel free to correct me if I am wrong).
They're games, they're real, just not everyone can afford to play them. I think.
I apologize for my wording from over 2 months ago, I did not mean to imply anything.
damn pcs back then, we didn't not see this cool animation in release :(
Honestly the model swap looks pretty obvious, maybe that was a reason to consider. It's more likely though that it would just be a hassle to do a full throwback to EP1 ingame insteaf of just mashing up a video of the events, which was later removed on the PC version.
someone should add this version to EP1's finale
hl2 overcharged did
@@amateur_sticknodes_animatorYeah but everyone’s saying that mod sucks.
@@kaj7135the sun is leaking
Bruh. Valve always knows how to play with destruction
Maybe it was cut because from Gordon's perspective every new game starts exactly where previous one ended. While Ep1's opening flashback could be explained as a hallucination induced by G-Man or vortigaunts, the Citadel destruction couldn't have the same excuse.
the thought of something THAT BIG crumbling to pieces right in front of you is such a neat idea
The reason it was cut wasn’t performance as far as I am aware, but rather the entire intro bit being cut.
that actually looks stunningly cinematic, shame it was cut
HL2 EP1's ending is extremely well made, especially for its time (2006), wish they keep the cut opening for Ep2, I never get bored watching citadel goes haywire.
It's also worth mentioning the XBOX 360 and PS3 versions did a weird thing and had a pre-rendered video (made in an old ass version of SFM) of the events that happened in Episode 1 for whatever reason. Maybe removed due to 360 performance? (XBOX 360 had a very small memory pool and also had a shared memory usage so it may of caused lots of issues, that or was removed for a video on XBOX 360 and PS3?)
back in the day this also played on the pc version
@@GlassyDusty ah, wonder why it was removed.
@@Flashyface Probably because originally it had been a while since Ep1 so Valve wanted to catch everyone up. These days it's not really much of a problem.
what's more, Episode 1 used to end with a trailer for Episode 2, which was only partway through development at the time. The trailer teased the 'Alyx falling' scene which doesn't appear in the released game, and in the commentary tracks they explained that because the game changed so much in development, they decided not to include an Episode 3 trailer in Episode 2. The reality is they probably didn't have enough material to put together a trailer, so in a way the writing was always on the wall
@@GlassyDusty yeah i all saw that trailer when i had my pirate copies many years ago, that was so cool! (now i have all offical games dont worry! jeje)
This would've fit right into Episode Two, since that game LOVED to show pre-calculated destruction events. Definitely needs to be an Episode One mod.
I do wish they kept it. It looked so cool
even if im sick i will always watch your vids
Damn that's sick. Once again Valve was limited by the technology of their time.
they also get limited by no hierarchy in their dev team, i really wish for them to learn to count to 3
That is honestly super cool, I really wish that shipped with the game.
That looks wayy more cooler and cinematic, but yeah, they probably cut it out because performance issues.
Wow, what a shame this wasn't used. At least we got to see it.
Overall, it looks interesting and
I honestly would like it to look like this in the end.
As for the animation itself, it's probably the same one used by the author of the "Citadel destruction" map at the Garry's mod workshop,
although I don't recall that many large objects falling to the ground near the Citadel itself.
I honestly wish someone would recreate this animation but...
it's a bit better that it doesn't look so basic.
My favorite scene in the game, and the cut version i enjoy more, it tells you "Holy shit we did that!?"
Edit: Bluz0r already said it first. I do not think it crashing hammer is a strong case for "lag."
I doubt "lag" (ugh do I hate the misuse of that term, if there's no network involved do not bring up lag please) is the reason for it to be cut. The big tech push in Episode 2 was prebaked (blendable?) rigid body simulations. It's how marque moments like the bridge collapse, wood circling around an advisor, and barns exploding into bits were done on 2007 era hardware, to include consoles. The citadel collapse does not look any more involved than any of those, so I doubt performance was the issue.
Rather, this being cut might be one the first hints that Valve's monoculture and stacked ranking were causing lapses in judgement among the "not-leadership" of Valve. E.G. the people who made the long tram opening in Half-Life and the monologue opening in Half-Life 2 could have had a collective brain fart and decided the player must be in control sooner.
I don’t think the lag thing is presumed from it crashing hammer. But yes it is true that prebaked physics were used a lot in this game, so I also doubt that’s right. My personal theory is that they wanted to save the first prebaked physics moment for the bridge collapsing :P
lag? network? buddy, theres network lag, and low fps counts, both generally are called by the same name.
This looks stunning
imagine experience ep 1 again but this time you witness the entire citadel torn to pieces, signaling the start of the end of Combine's reign.
Honestly, Valve should update Ep1's finale to include this version as it's so much cooler and more violent. It actually looks like it's being torn to bits effortlessly by an alien dark matter tech incident.
Another idea to why it was cut, because it didn't make much sense for the whole citidel to crumble then come back slanted in hl2 episode 2
It was probably cut for pc to save on resources, notes how the Debary uses less props in the finel and keep in mind that pc's at the time were not as good as they are now.
That explosion looks insane I would love it if there was a mod that added that back into the game.
Well now is a great opportunity to add this now that Half Life 2 has Workshop, I'm definitely looking forward to this mod
It looks really cool but I can see why they would remove it for technical reasons. They also could have cut it so that the reveal of the destroyed citadel has a bit more impact.
Personally I think it looks a bit goofy. The chunks simultaneously look too big and too small. Given the size of the citadel, one of those chunks would be absolutely enormous, but the look of them, and the details of them, looks off. The way the chunks have all these girders sticking out of them, but at the scale of the citadel those girders would be the size of a house. And the way the pieces move looks odd too, they move as if they don't have the correct amount of weight for something of that scale.
I think that's probably why they gave up on it. The poly count on this model was enormous for 2007 and likely made any edits slow and painful. I'd like to see someone remaster this sequence with a cleaned up model and improved animation on modern hardware
With the technology we got now, I'm sure Valve will have no problem adding that back in and updating it.
...I genuinely for a moment thought it was going to be some joke about the citadel being sucked into a leak in the map.
Well that explains why the cidadel falled like that in EP2
*fell
1:51 what is this soundtrack?
Inhuman Frequency from Half-Life 2 Episode Two
Woah, what a spectacle! They should have left it in.
This is very interesting, good video :D
so while the transmission did go out, it most likely wasn't complete due to *BIG ASS EXPLOSION*
All those poiple
All those hamboigahs
why was this not in the game?! it looks SOOOOOOO much better
also wdym about the advisor flash thing? the regular one has it too?
Yes, but on the leaked one it’s used to swap the citadel model
@@Pacman009 He just meant that the advisor flash is used to hide the fact that the model got switched out; the model swap is exactly when the advisor flash happens.
@@Ze_eT oh
They should've updated EP1 to use this.
bro that gave me chills why did valve decide against something this damn cool?? thats crazy
I prefer the cut destruction sequence, it looks a lot more menacing and more disasterous
Some modder restored this?
The explosion looks awesome, but is it physobjects being scattered, or an animation? If it's Physobjects, why couldn't they have recorded their trajectories in software and turn that into a prebaked animation? I know Source '08 was capable of it.
Its ain animation.
WTF, why was this removed!?
What is that flying at 1:24
A combine advisor
i know they won't add it in, but damn is this cool af and i kinda wish they'd updated the game to add it. Way more cathartic than the flash of light before it fades to white.
I understand why it was cut, but I wished this was in the game instead of the compressed recap of ep1
That, and probably it also needs to run on the xbox 360 and ps3.
I had a weak PC back then and it already lagged a lot without the debris flying around. It was a Pentium 4, then upgraded to Core 2 Quad.
That would make sense if they show that in episode one and episode two your journey begins at the train wreck. And this is also random but the linking park parody of half-life that person kinda predicted the ending?
I wonder if it would have done performance issues. I mean, in the finale fight, the Striders blew buildings and the rocket shilo up. And I had no problame with an AMD Athlon 64.
we've had this since 2017
i kinda wish they just updated episode 1 with the better looking ending, wouldnt be the first time they ported episode content to older games
"Bro, it's just a prank"
prank:
This is accurate
I'm having a mandela effect right now. i thought this Citadel explosion was in the ep1.
I swear! I remember when i saw it's complete destruccion when i played it for the 1st time
Honestly, I'm fine with em cutting this one. They realized we would have been playing these 2 episodes back to back p much
looks incredible, but it would've easily melted low end pc's back then
Kinda wish they had put that map in there. Then they switched it out with the recap video.
to much lag? isnt the entire point of using animated models to negate the lag of physics? i doubt the most recent gens couldnt handle it back then. im more willing to agree that they cut this for the sake of it being too cool like alot of missed content from the beta that was also cool and still somewhat fit the game yet we never got
I like the old one a lot better, it could use some minor fixes, but I also feel it would mess up continuity between the episodes, as the ep 2 ruins are much more intact
You can only realise it without explosion effects obscuring the model.
One question, is it possible to do this but for gmod?
you can spawn it in gmod if you have ep 2 mounted, spawn the citadel model and check if they have animations with easy animation tool then use the animation and boom
@@matheusbrian8279 Alright, but the citadel parts are effects and not props
How i can launch this cutscene in game?
I wonder if this caused significant lag or something on lower-end computers. Can't see why they wouldn't use it having rigged it otherwise
Is there any mod to re-add this??
Nice Video! Where can I find the leaked map?
Shame we didn't get this. Better than an FMV - those felt out-of-place in Half Life.
Should’ve been reimplemented when the steampipe update happened. i want this added back in. no one has put it back in, *WHY HAVENT THEY NOT?!*
I wonder why they cut it
The infamous HL2 Cinematic Mod replaced the explosion with this one lol
Huh did it? I recently checked and it wasn‘t there
@@1lucia I may be misremembering. I just remembered the insane shattering animation despite never having seen this scene before
someone 100% needs to either mod this into Episode 1, or Episode 2. I'd prefer episode 1 personally though
Crowbar collective opposing force & half life 2 + the episodes :D
They should've made it 2D to save resources. If the reason was performance, of course.
that looked awesome why would they scrap it..
I wish there was a mod for this
Valve, include this now since everybody has a good pc.
Bruh can someone mod this back in?
Sick
if it was too laggy they just couldve kinda downgrade it at least ,seeing actual destruction wouldve been cool
i need someone to make mod re adding the sequence
Cool!
👾
IT LOOKS INSANE! someone make A mod
we need half life 2 revisited tbh
SOMEONE MAKE A MOD
1:00 Astro Toilet warping sound
Spelling mistake sorry
Yes
Shut UP.
👍🏿