Seeing Gordon walk like a player while everyone else walks like an npc is way too funny for some reason. you gotta do a version of Gordon bunny hoping everywhere
Honestly the idea of a "Non-Citizen", someone who managed the impossible and slipped through the cracks of the Combine occupation is probably terrifying to any who collaborate with the Combine. Could be the reason why those Metro Cops were staying back and seemingly a little bit scared of an unarmed man is because they know that the Combine could decide to blame anyone of them for how someone was able to not get registered as a citizen.
Add that to the fact that Gordon is most likely not acting like everyone else, either. His "vibe" would be completely different than the sedated and compliant citizens around the city that the cops have been used to seeing for 20 something years. It must strike an unsettling and uncanny chord with all of them.
yeah he may be a self sufficient man that somehow evaded combine in the outlands full of antlions and headcrabs or a member of an underground rebel movement. somehow decided to hitch a ride in a train going directly into a heavy combine controlled area. either way a very dangerous man.even scarier that he passed all those security checkpoints. it could have been a terrorist attack from the metrocop perspective. not a pushover guy you are dealing with here. even seemingly unarmed. not suprising at all that they dont directly stop him but watch him and even waiting for a better opportunity, a better place to catch him for sure. but overwatch orders metrocops to engage anyway. overwatch knows how serious this is.
Sometimes overwatch will refer to the player as "Individual". That's because the Combine doesn't see the humans under its rule as individuals, but as cells in a larger organism. It refers to the storming of apartment blocks as "inoculation" and when rebels get evasive the Civil Protection units are ordered to "Isolate, expose, administer" like it's a wound that's been infected, with the only choice to have it found and treated. You could argue that the doublespeak of "Administering judgement" and "inoculation" give a cold judicial and medical edge to the distinct brand of totalitarianism the combine employ. Ergo, only humans that fight back are "Individuals". They aren't part of the one that is the Combine's Universal Union. They are other individuals.
@@CorwinTheOneAndOnly I imagine the icy look of pure hate and scorn in his eyes disturbs them too, as opposed to looking and acting like a beaten dog.
The most concerning thing about this scenario is that is Gordon Freeman we're talking about, the poor guy still have the Black Mesa incident events fresh on his memory, the guy saw his colleagues die at the hands of aliens and the military while he had to defend himself from them. The last thing he saw before being put on stasis after killing a powerful ancient alien was a man on a suit and a portal.
Gordon was in City 17 barely 5 minutes after his stasis and already the scanners, Overwatch, Metro Cops and everyone involved in the Combine imperium acknowledged his presence and that he was not in the system. I was sure that Gordon could hide for days, even weeks before being noticed but Earth was in much deeper shit than I thought.
Makes a lot more sense that they go "hold up this guys not in the system and just randomly appeared out of thin air." i thought he could've just slipped right on through had he not drawn attention to himself.
Not just that, they had Airwatch count people in the entire block in mere seconds and realised there was a "miscount". It's terrifying. No privacy whatsoever.
@@NavidIsANoob Then you realise that Airwatch had to go to that exact block, count every citizen, compare numbers, realise something wasn’t right, go back to Overwatch about it, then Overwatch updates every CP unit in the area and gets them ready to inoculate every citizen in that block while also trying to catch Freeman. In four seconds.
Most of Earth's problems were due to xen flora/fauna, it's only in major cities (specifically 17) where things are tightly controlled like this, hence why they were able to build a nuke etc.
For anyone wondering why the civil protection didnt just stop Gordon as soon as he was called out by overwatch, in the game the metrocops get notified about gordon as soon as you exit the train station but are confused and asks for updates and or confirmation assuming its a mistake of some sort since they keep count of everyone who enters the border.
I never realized up until now that WE were the reason that apartment was raided. Or better say, the thought that the metro cops were just looking at us pass, but just quietly reporting and waiting for orders. This is why I love half life. They never outright tell you what is going on, but there is always more beneath the surface that you can figure out by observing the world.
yeah a lot of rebel camps get raided because of you too. we know from half life 1 that the suit has trackers in it. you're probably the reason black mesa east got attacked.
@@rogerphone481 you constantly engage with their troops, scanners, cars and helicopters. I don't even think it's the suit that's tracking Gordon, just basic intel gathering. I mean for god's sake, before you enter black mesa east they knew where you last were even without Judith leaking data. They have the resources to intercept you.
I bet Barney's initial reaction to the visual download of Gordon would be akin to seeing a ghost. His best friend, missing since single-handedly ending the Xen invasion of Black Mesa, never to be heard of for 20 years and presumed long dead just _appearing_ out of nowhere, and to paraphrase Kleiner "without warning". No wonder he would drop everything in his current situation and help out Gordon, since for all we know he's the one good memory he has untouched by the PTSD of Black Mesa and the Combine rule.
And if it’s the same Barney Calhoun you play in blue shift, the last time he saw Gordon, Gordon was being dragged away by 2 marines talking about killing and disposing the body of Gordon.(I’m basing this off of blue shift because yes it’s canon as valve endorses the expansions as canon.)
This is actually insane, I want to imagine what this would look like if Gordon had custom animations displaying his bewilderment to this new environment, and we got to see it from the metro cop perspective
After everything Gordon saw just moments before in Black Mesa, I doubt he'd be visibly bewildered. Just moving forward because that's all he's been doing since the start of the incident.
This is an incredibly realistic explanation! If a metrocop runs after any random citizen they might be bait to lure them away. Of xourse they just report and wait for a standby team to assemble!
@@LordVader1094 i think he'd look... off. still moving on, but not casual. closed in body posture, looking down, barely making eye contact. i don't think he's particularly mentally healthy after all he's done and seen.
love how it had a slow escalation at first, all of them just subtly corralling freeman, then you hear the miscount alerts become more frequent, and then overwatch gives the terminal verdic go ahead and the metros just spring into action. it went from 0 to 100 real fast
I love how they slowly realize that the anticitizen is still out there because they keep getting 647e readings, at first almost treating it like an error, but eventually noticing that they're still out on the loose
5 minutes into the game, you're already being guided to Nova Prospekt because they recognize you as a miscount. Then they keep seeing the alerts, and they must not think it's real because, well, we _just_ got rid of that miscount, right? And he wasn't with Officer Calhoun, so he must be on the train, right? But Overwatch sends them images, and that's when they start blockading the apartment and the alleyways. They make sure he only has one place to go, and that he can't get out. But he's just barely resourceful enough to evade them. For a moment.
noncitizen* i think there's a difference in noncitizen and anticitizen noncitizen being unregistered person in combine's cities anticitizen being an active rebel
@@Resi1ience It's really interesting because you can only do so much to evade what is basically crumbs of an interdimensional alien empire. half life 2 is so epic
if you haven't already, you absolutely owe it to yourself to play through HL:A or at the very least watch a commantary-less playthrough of it. If you like HL2...
@@libertarianterminator practical gameplay is good and all, of course, but story and world building is way worth it to poke around and see just how vibrant HL:A is - it outshines most games full stop in the construction of visuals.
Ive always thought a half life game from the perspective of the metrocop going up against Freeman would be actually quite scary. You'd be going up against basically an apex predator whos bodybagged tons of your buddies already, and if you survive but fail to kill him, you're probably going to lose "family cohesion" or suffer "permanent offworld reassignment" You couldn't be more fucked if you said "I'm only three days away from retirement!" out loud.
@@memescavenger8612 I was thinking more along the lines of something that captures the absolute sphincter-tightening terror of the SA-X appearances in Metroid Fusion. But yeah I’ve heard that mods really good.
I think this recontextualizes that first chapter in a really good way. I always assumed that they weren't quite "onto me" especially after Barney helps you give them the slip. But this is much more interesting, it indicates that they're absolutely ontop of you the whole time, just waiting for the right moment to grab you. It'd work too if not for intervention from Alyx.
I don't think they are 'onto you' as Gordon Freeman until Breen sees you after the teleport mishap. Rather, you are a much more standard anomaly, simply a face that hasn't been registered by the Overwatch before.
@@imperatorvegetarius True, that's also why the Combine refers to Gordon as the much more standard "non-citizen" and "individual" than the serious "anticitizen" and "anticitizen one" in later chapters.
I imagine wearing glasses is what caused the scanner to immediately flag him as he stepped off the train. Glasses don't seem like the kind of personal property you'd be able to keep between the constant relocations citizens go through, and that probably attracted the system's attention right away.
I love how it shows how fast Overwatch and the CPs react to Freeman. He’s immediately identified and tracked by city scanners and CPs constantly keep an eye on his location. The detail of the CPs calling the one citizen that blocks the door an “accomplice” and the correct usage of voice lines and codes really help make it seem more believable. Love the video, keep up the good work.
@@chibisayori20 says that it's against policies even though who tf is going to type child porn into chat gpt. It doesn't realize that it means civil protection or club penguin
I see a lot of people saying this would work as horror, but honestly, I'm glad you didn't do that-I feel horror, especially analog horror, is pretty overdone with stuff like this. I like this new perspective of enemy NPCs confronting the player in a sensical manner; no comedy, no horror, just how this segment of the game probably did work in-universe, with great editing at that. One thing I want to single out that might seem odd to praise is how Gordon acts while walking from the plaza to the alleyway. I don't know, something about how he stops and stares evokes some player in 2004 getting immersed and looking around into the room the metrocop is guarding or at the scenery down the street-before clocking that's not where the level progresses and moving on when prompted-yet it does so without having Gordon hop around or try and shove his way through like an actual player probably would. I don't know why, but I liked that.
You hit the nail on the head. Also, i was that player in 2004, taking it all in (and trying to force my way through random spots on the 2nd playthrough, haha)
looking at it from this perspective made me realise why they were waiting to push on freeman, they assumed he may have been some sort of rebel spy or informant due to having no identification in their records and they were tracking his movements to see what destination he was heading to, and since he arrived at that specific apartment block overwatch assumed it to be linked to the resistance in some way which is why they were punishing the whole block
I love how the massive scale and ruthless efficiency of the Combine is shown as both a strength and a flaw. They're giant and have procedures for everything, but that also makes them predictable and causes them to overlook the small things or things outside of their routines.
@@trevorshark16Fr, I like to believe it was like 5 seconds for him, so gordon basically has been on all out war path for 2 days straight fighting through black mesa with no sleep and now he’s back to more running and fighting. Poor man can’t catch a break.
I just realized the way the voices are garbled and obscured _does_ actually make it so your brain fails to pick up on relevant details of a conversation by just overhearing it. I suddenly see the value in this system. You don't understand it unless you are listening on purpose.
Please read the description! If you guys wanted to understand the metrocops better, I've added custom captions to understand them better! (Hopefully you can see them it's probably a bit iffy on mobile.)
G-Man is a real Comedian. He placed Gordon back in the world and mere seconds after his arrival he is starting a chainreaction like that one Atom that starts the nuclear fission.
This is incredible. I'd love to see a full-length version or more small segments from later moments in HL2. It could also be interesting to see a view from one of the aliens invading Black mesa - either get killed by Freeman, get killed by Marines, or get killed when the G-Man's nuke goes off (if you take OPFOR as part of the story)
He's just a ticking time bomb. That first picture just makes him look like a normal citizen but with a terrifying presence, like a sleeper agent that you know is about to wake up any minute now.
I didn’t know it was even possible to have MORE respect the writing and creation of HL2. The character of the combine being terrifying alien overlords while maintaining the jargon and behavior of human military/police, it’s chilling. Glad Gordon gummed up the works. This was such a great video!
I seriously love this! I love this kind of "civil protection helmet cam footage" Its really cool to see this in a civil protection perspective. I honestly would love to see more of these. maybe even before freemans arrival?
This adds a whole new layer of tension to Half Life 2 The Civil Protection all know you're not supposed to be there, you're a wanted target. They're all just waiting for you to corner yourself and watching you like a hawk while they're at it. EDIT: OK FINE I CHANGED IT
this is way better, and scratches an itch I had on what it looks like being the enemies you mow down in hl2 accurately, what you just said is cliche and cringe tbh.
This is amazing! Having played through the games a few times now, it never dawned on me that Gordon had been tagged and tracked from the minute he steps out of the train. The game makes you feel like you're blending in with with everyone else and we're just unlucky to stumble into that apartment raid, when in reality the Combine had been following your movements from the start.
ciunic’s videos are absolutely everywhere he could be posting a video about a really funny half life meme and then all of a sudden go “okay here’s a photorealistic found footage animation about the black mesa incident” I love it
holy shit this is amazing. i love how you portrayed the combine in this. the moment Freeman stepped off the train the combine knew something was wrong and every cp officer in the general area was commanded to look out for Freeman and report sightings. i also really like the detail of the cp officers being able to see a photo of Freeman from the scanners perspective on their hud. genius. this is the most well made half life content ive seen IN A WHILE. would love to see more
Super cool edit, I don't think I've ever put too much thought into the inner workings of the Civil Protection's prosecution during this bit of the game.
I’ve said something similar on another video with the radio transmissions, but this also showcases how _routine_ the Civil Protection views instances like Gordon’s, where someone who isn’t supposed to be in a City gets in. It also shows how goddamn *fast* they are to crack down on Gordon when Barney helps him slip past the security at the station. Right up until Gordon teleported into Breen’s office, the Combine just viewed him as just another dissenter to be taken care of, quick and quiet, a simple blip on the radar, and the fact they, through Civil Protection, do so with such nonchalance shows how little they care for humanity, let alone those who actively resist. It was only when Breen confirmed who he was that the Combine started to view Dr. Gordon Freeman as a threat, likely due to knowledge of the events of Black Mesa...somehow. Then, and only then, did they start doing everything in their power to utterly destroy him.
I love the style of this video. It gives an air of unease, as it should given what Freeman is capable of, but It feels like a horrorless analog horror, It's like...analog action or something. Super nifty.
This whole time at the beginning of the game, from the moment you got past the checkpoint, the Civil Protection were readying to grab you, and waiting for the right time to do so. Never crossed my mind while playing. I swear, learning new stuff about this game even years later.
i didnt notice until now how scary combine is for the metrocops as well, holding your "family cohesion" hostage constantly and giving it as a "reward" after every successful task, no wonder they really had to comply.
This video really shows the exact reason why i wish the metrocops, soldiers, and overwatch voice had subtitles on their dialogue in game(if you have subtitles on). Its really interesting playing through that chapter and realizing you are the thing everyone is talking about in the radio chatter you overhear, which can seem indecipherable when you just hear it in passing. Its also really fun to see the combine's utter confusion about the means you're using while breaking into nova prospekt later in the game. Just lets you more easily apreciate the tiny details the devs put in. Thankfully i know there is at least 1 mod that subtitles this stuff where it can.
awesome video... so many little details that do so much for immersion, like all of the transmitted images having to load (and being of varying quality) as well as the faint hexagons of the Metrocop eyes.
I never realised that that citizen that told you to run died right after you left. Does that actually happen in the game if you wait long enough or was it a creative liberty?
yeah its canon, u dont have to wait long enough you just go to the rooftop and it will trigger as a scripted event, Im pretty sure you can hear the gunshots quite clearly even you just move straight forward.
@@JackRogers-x9e Technically, every NPC in HL2 is named, the names aren't just necessarily revealed to the player and have to be found through the files. It's a neat touch. Also, all the Shorepoint Base guys might survive, since they don't have any on-screen death. Winston is injured, but - unless the player specifically waits until they die to intervene - the other three are unharmed.
dude id be honestly wlling to see the entire game from this second person perspective, this is really cool, really does put some sense into how organized the combine is
I remember the first time I got off the train in City 17. If the metrocops had been watching my Freeman, they'd have seen him carrying around a basket of telephones he'd collected because he was so impressed with physics.
Ok this is actually an amazing video, the perspectives are so well done. Also i love how in-lore it feels that even with the combine, half-human tech still uses ctr type resolutions for photos
This video really opened my eyes and made me realize how actually important chapter one is. I always thought that the cps chased you because you were just in the apartment at the wrong time but it completely makes sense, they are not after other people they are after you instantly.
I’d like to imagine that’s why the Civil Protection is on high alert for Gordon, not because he is THE Gordon Freeman that ended the Black Mesa Incident but rather because they just hear some madman rambling about his overqualified set of skills and displaying onset symptoms of schizophrenia
"Reward notice: Protection team member, your family cohesion is preserved." followed by a stiff "Copy" as if he was replying to orders, is such a subtle implication of this setting and world. It shows a mastery over the art of world building. Unbelievably good.
I like to think the player character movement Gordon makes has some kind of Jamrock Shuffle-esque explanation, like there's a reason he moves around so weirdly in comparison to the NPCs.
It is fascinating to see hl2 from another perspective and the amount of detail VALVe put into it. Also it really shows how bad the hl2 universe is, even for the metrocops. They are given rewards and those rewards are things that in our lifes we take for granted, and receive punishments such as amputation for not being able to catch Freeman. Great video.
This video is Amazing, I love how all the perspectives are from Metropolice and the Scanners. It would be really cool if you had a video that takes place in nova prospect when Gordan breaks in, With the same style as this video. I really enjoyed watching this and I hope you keep up the good work!
An Analog Horror from the perspective of the Metrocops and Combine Soldiers having to live and face against shit like Freeman, Headcrabs, Zombies, Antlions and everything else
This reminds me of the part in episode 2 where you escort the citizens to the train. In both of these, the combine is just how alyx describes them. slow to wake, but when they are up you are screwed. I like seeing how the situatin slowly escilates
3:11 COPS is filmed on location with the men and women of combine law enforcement all criminals are guilty regardless of crimes viewer discretion is advised
1:03 when he said “pick up that can” I fully expected a “no fuck off” followed by immediate static
th-cam.com/video/1vRpWjrMgFo/w-d-xo.html
:)
@@Ciunics no way
Tbh the cut to black was funny for me because it gave the implication that gordon beat the living shit out of that combine
@@V0IDWARE Lol Same! What made it even funnier was the slow head turn and eye contact before it fucking SKIPS to the next scene! 🤣
@@Ciunics aint no way 😭😭
Seeing Gordon walk like a player while everyone else walks like an npc is way too funny for some reason. you gotta do a version of Gordon bunny hoping everywhere
Please don't.
@@Jaye1013Please do.
THAT WOULD BE GREAT
"Suspect is now moving high speed"
suspect is flying down the streets at mach 10, proceed with caution
Honestly the idea of a "Non-Citizen", someone who managed the impossible and slipped through the cracks of the Combine occupation is probably terrifying to any who collaborate with the Combine. Could be the reason why those Metro Cops were staying back and seemingly a little bit scared of an unarmed man is because they know that the Combine could decide to blame anyone of them for how someone was able to not get registered as a citizen.
Add that to the fact that Gordon is most likely not acting like everyone else, either. His "vibe" would be completely different than the sedated and compliant citizens around the city that the cops have been used to seeing for 20 something years.
It must strike an unsettling and uncanny chord with all of them.
yeah he may be a self sufficient man that somehow evaded combine in the outlands full of antlions and headcrabs or a member of an underground rebel movement. somehow decided to hitch a ride in a train going directly into a heavy combine controlled area. either way a very dangerous man.even scarier that he passed all those security checkpoints. it could have been a terrorist attack from the metrocop perspective. not a pushover guy you are dealing with here. even seemingly unarmed.
not suprising at all that they dont directly stop him but watch him and even waiting for a better opportunity, a better place to catch him for sure. but overwatch orders metrocops to engage anyway.
overwatch knows how serious this is.
Sometimes overwatch will refer to the player as "Individual". That's because the Combine doesn't see the humans under its rule as individuals, but as cells in a larger organism. It refers to the storming of apartment blocks as "inoculation" and when rebels get evasive the Civil Protection units are ordered to "Isolate, expose, administer" like it's a wound that's been infected, with the only choice to have it found and treated. You could argue that the doublespeak of "Administering judgement" and "inoculation" give a cold judicial and medical edge to the distinct brand of totalitarianism the combine employ.
Ergo, only humans that fight back are "Individuals". They aren't part of the one that is the Combine's Universal Union. They are other individuals.
@@CorwinTheOneAndOnly I imagine the icy look of pure hate and scorn in his eyes disturbs them too, as opposed to looking and acting like a beaten dog.
The most concerning thing about this scenario is that is Gordon Freeman we're talking about, the poor guy still have the Black Mesa incident events fresh on his memory, the guy saw his colleagues die at the hands of aliens and the military while he had to defend himself from them. The last thing he saw before being put on stasis after killing a powerful ancient alien was a man on a suit and a portal.
Gordon was in City 17 barely 5 minutes after his stasis and already the scanners, Overwatch, Metro Cops and everyone involved in the Combine imperium acknowledged his presence and that he was not in the system. I was sure that Gordon could hide for days, even weeks before being noticed but Earth was in much deeper shit than I thought.
Makes a lot more sense that they go "hold up this guys not in the system and just randomly appeared out of thin air."
i thought he could've just slipped right on through had he not drawn attention to himself.
Not just that, they had Airwatch count people in the entire block in mere seconds and realised there was a "miscount". It's terrifying. No privacy whatsoever.
@@NavidIsANoob Then you realise that Airwatch had to go to that exact block, count every citizen, compare numbers, realise something wasn’t right, go back to Overwatch about it, then Overwatch updates every CP unit in the area and gets them ready to inoculate every citizen in that block while also trying to catch Freeman.
In four seconds.
@@thedemolitionsexpertsledge5552Aliens bureaucrats know their stuff
Most of Earth's problems were due to xen flora/fauna, it's only in major cities (specifically 17) where things are tightly controlled like this, hence why they were able to build a nuke etc.
For anyone wondering why the civil protection didnt just stop Gordon as soon as he was called out by overwatch, in the game the metrocops get notified about gordon as soon as you exit the train station but are confused and asks for updates and or confirmation assuming its a mistake of some sort since they keep count of everyone who enters the border.
And the citizens are aware of another person or persons who are already about to be "processed" who have no relation to Gordon.
werent they sending you to nova prospekt immediately
@@dkskcjfjswwwwwws413 Im assuming that all males are sent to Nova Prospekt while Undesirables are left with security for "questioning."
@@NoNameTaken117 No, some males live in City 17 just fine as you can see. I think Nova Prospekt is only reserved for political prisoners lol.
@@Sheridan2LT What about random male citizens also going to Nova Prospekt when trying to enter City-17?
I never realized up until now that WE were the reason that apartment was raided. Or better say, the thought that the metro cops were just looking at us pass, but just quietly reporting and waiting for orders. This is why I love half life. They never outright tell you what is going on, but there is always more beneath the surface that you can figure out by observing the world.
To quote some random person, it makes it feel more realistic. This is how dictatorships rule over their own people, through fear.
Me too. Hl2 makes more and more sense. Free man.
yeah a lot of rebel camps get raided because of you too. we know from half life 1 that the suit has trackers in it. you're probably the reason black mesa east got attacked.
I am the 500th like, do I win a prize?
Also, I agree. This is why hiring proper writers (like they did with the first game too) is really important.
@@rogerphone481 you constantly engage with their troops, scanners, cars and helicopters. I don't even think it's the suit that's tracking Gordon, just basic intel gathering. I mean for god's sake, before you enter black mesa east they knew where you last were even without Judith leaking data. They have the resources to intercept you.
I bet Barney's initial reaction to the visual download of Gordon would be akin to seeing a ghost. His best friend, missing since single-handedly ending the Xen invasion of Black Mesa, never to be heard of for 20 years and presumed long dead just _appearing_ out of nowhere, and to paraphrase Kleiner "without warning". No wonder he would drop everything in his current situation and help out Gordon, since for all we know he's the one good memory he has untouched by the PTSD of Black Mesa and the Combine rule.
Nice interpretation.
DAMN!! Probably almost had a heart attack when he saw it lol
Love how this video implies Barney has to act quickly in order to save Gordon from going to Nova Prospekt
And if it’s the same Barney Calhoun you play in blue shift, the last time he saw Gordon, Gordon was being dragged away by 2 marines talking about killing and disposing the body of Gordon.(I’m basing this off of blue shift because yes it’s canon as valve endorses the expansions as canon.)
@@youtubeguy5454There is only one Barney
This is actually insane, I want to imagine what this would look like if Gordon had custom animations displaying his bewilderment to this new environment, and we got to see it from the metro cop perspective
After everything Gordon saw just moments before in Black Mesa, I doubt he'd be visibly bewildered. Just moving forward because that's all he's been doing since the start of the incident.
This is an incredibly realistic explanation! If a metrocop runs after any random citizen they might be bait to lure them away.
Of xourse they just report and wait for a standby team to assemble!
@@LordVader1094 i think he'd look... off. still moving on, but not casual. closed in body posture, looking down, barely making eye contact. i don't think he's particularly mentally healthy after all he's done and seen.
@@mccperin Which is why he'd fit right in with all the other citizens of City 17
@@LordVader1094I think there'd be more confusion instead
love how it had a slow escalation at first, all of them just subtly corralling freeman, then you hear the miscount alerts become more frequent, and then overwatch gives the terminal verdic go ahead and the metros just spring into action. it went from 0 to 100 real fast
I love how they slowly realize that the anticitizen is still out there because they keep getting 647e readings, at first almost treating it like an error, but eventually noticing that they're still out on the loose
5 minutes into the game, you're already being guided to Nova Prospekt because they recognize you as a miscount. Then they keep seeing the alerts, and they must not think it's real because, well, we _just_ got rid of that miscount, right? And he wasn't with Officer Calhoun, so he must be on the train, right?
But Overwatch sends them images, and that's when they start blockading the apartment and the alleyways. They make sure he only has one place to go, and that he can't get out. But he's just barely resourceful enough to evade them.
For a moment.
noncitizen*
i think there's a difference in noncitizen and anticitizen
noncitizen being unregistered person in combine's cities
anticitizen being an active rebel
@@Resi1ience It's really interesting because you can only do so much to evade what is basically crumbs of an interdimensional alien empire. half life 2 is so epic
@@j09k06 it’s the greatest game of all time
I never knew Half Life 2 had these details/Voice lines in it. It really shows how much the Valve team put into making this game scarily realistic.
Can't say that it didn't lose a bit of stability at one point.
if you haven't already, you absolutely owe it to yourself to play through HL:A or at the very least watch a commantary-less playthrough of it. If you like HL2...
@@abraxis_602 I got that game but never finished it. I like it, but I guess that Boneworks just outshines it for me when it comes to VR.
@@libertarianterminator amen
@@libertarianterminator practical gameplay is good and all, of course, but story and world building is way worth it to poke around and see just how vibrant HL:A is - it outshines most games full stop in the construction of visuals.
Ive always thought a half life game from the perspective of the metrocop going up against Freeman would be actually quite scary. You'd be going up against basically an apex predator whos bodybagged tons of your buddies already, and if you survive but fail to kill him, you're probably going to lose "family cohesion" or suffer "permanent offworld reassignment"
You couldn't be more fucked if you said "I'm only three days away from retirement!" out loud.
that coment is truth and truth only
hjkejejejejejejejejej
Yeah there’s a nod called entropy zero it where you play as a metro cop never played my self but heard it was good.
@@memescavenger8612 I was thinking more along the lines of something that captures the absolute sphincter-tightening terror of the SA-X appearances in Metroid Fusion.
But yeah I’ve heard that mods really good.
İ love this people doing this videos.
I think this recontextualizes that first chapter in a really good way. I always assumed that they weren't quite "onto me" especially after Barney helps you give them the slip.
But this is much more interesting, it indicates that they're absolutely ontop of you the whole time, just waiting for the right moment to grab you. It'd work too if not for intervention from Alyx.
Def. In my playthrough I ran into the room, then ran back out and got tag teamed by them. White screen and all but Alyx helped me
@@Kiralmao That happens for every single player, it's an scripted event.
@@norwegianboyee ah ok. first time ive ever played so i dont know
I don't think they are 'onto you' as Gordon Freeman until Breen sees you after the teleport mishap. Rather, you are a much more standard anomaly, simply a face that hasn't been registered by the Overwatch before.
@@imperatorvegetarius True, that's also why the Combine refers to Gordon as the much more standard "non-citizen" and "individual" than the serious "anticitizen" and "anticitizen one" in later chapters.
Can't believe you managed to get Gordon's VA for the video. What a brilliant and flexible artist.
For real dude
Truly an astonishing achievement!
@@Anatloe Funny how Gordon's VA also voices Link.
Wait where do you hear that
@@theecoolestdogthesecond353Not to be that guy, but...
r/woooosh
I imagine wearing glasses is what caused the scanner to immediately flag him as he stepped off the train. Glasses don't seem like the kind of personal property you'd be able to keep between the constant relocations citizens go through, and that probably attracted the system's attention right away.
This could make an incredible horror series
On it
@@stekingtv Nah.. Good luck bro
An arg series...
Maybe if you're a metrocop lol, Gordon melts anything in front of him
Especially microwaved casserole
" *THE ANTICITIZEN 1 FILES* "
I love how it shows how fast Overwatch and the CPs react to Freeman. He’s immediately identified and tracked by city scanners and CPs constantly keep an eye on his location. The detail of the CPs calling the one citizen that blocks the door an “accomplice” and the correct usage of voice lines and codes really help make it seem more believable. Love the video, keep up the good work.
stealth was never an option
Never ask chatgpt what a CP sounds like
@@raiden.real6218 what will it say tho?
@@chibisayori20 says that it's against policies even though who tf is going to type child porn into chat gpt. It doesn't realize that it means civil protection or club penguin
@@raiden.real6218 non mechanical reproduction simulation
:)
I see a lot of people saying this would work as horror, but honestly, I'm glad you didn't do that-I feel horror, especially analog horror, is pretty overdone with stuff like this. I like this new perspective of enemy NPCs confronting the player in a sensical manner; no comedy, no horror, just how this segment of the game probably did work in-universe, with great editing at that.
One thing I want to single out that might seem odd to praise is how Gordon acts while walking from the plaza to the alleyway. I don't know, something about how he stops and stares evokes some player in 2004 getting immersed and looking around into the room the metrocop is guarding or at the scenery down the street-before clocking that's not where the level progresses and moving on when prompted-yet it does so without having Gordon hop around or try and shove his way through like an actual player probably would. I don't know why, but I liked that.
I think a better term for this kind of genre would be something like "tension"
@@СергейДементьев-ы9рAnalog Tension
@InvictusMatrix Analog Stress
You hit the nail on the head. Also, i was that player in 2004, taking it all in (and trying to force my way through random spots on the 2nd playthrough, haha)
is called "thriller" .@@СергейДементьев-ы9р
Finally, an NPC POV video where it doesn’t make Gordon freeman into a joke, but rather an actual person, bravo!
looking at it from this perspective made me realise why they were waiting to push on freeman, they assumed he may have been some sort of rebel spy or informant due to having no identification in their records and they were tracking his movements to see what destination he was heading to, and since he arrived at that specific apartment block overwatch assumed it to be linked to the resistance in some way which is why they were punishing the whole block
I love how the massive scale and ruthless efficiency of the Combine is shown as both a strength and a flaw. They're giant and have procedures for everything, but that also makes them predictable and causes them to overlook the small things or things outside of their routines.
to be fair idk if theres much of anyone who could account for "36 year old man magically appears in the middle of the fucking capital"
I love the idea that the whole intro of the game every metro cop's been made aware of you and every one you bump into is just funneling to a trap
doesn't seem like an idea, it's the main intention from the devs, "game was rigged from the start"
0:04 bro got the face of someone who just rolled outta bed after 20 years in the vortavoid
Those 20 years could've been 5 seconds in Gordon's real time perspective
@@kazuma8486I mean, when you think about it, it makes a lot of sense.Because well he was in the void
@@theplush4041 Which would be worse; being in stasis for 20 years, or 20 seconds?
@@trevorshark16Fr, I like to believe it was like 5 seconds for him, so gordon basically has been on all out war path for 2 days straight fighting through black mesa with no sleep and now he’s back to more running and fighting. Poor man can’t catch a break.
@@trevorshark16 jesus fuck i hope it was stasis because the man deserves some goddamn sleep
I just realized the way the voices are garbled and obscured _does_ actually make it so your brain fails to pick up on relevant details of a conversation by just overhearing it. I suddenly see the value in this system. You don't understand it unless you are listening on purpose.
and even harder to understand if you dont listen to this on a regular basis, from what you'd get used to the garbling
I couldn't understand a word the Combine said until I watched a video with all of their voice lines.
Please read the description!
If you guys wanted to understand the metrocops better, I've added custom captions to understand them better! (Hopefully you can see them it's probably a bit iffy on mobile.)
Pin it
İ love this people doing this videos.
Can you make mores ? Please. :-)
the captions are bugged and show up at the beginning, ALL OF THEM DO. and it covers the entire screen
@@pyroplays599 Aww man...
G-Man is a real Comedian. He placed Gordon back in the world and mere seconds after his arrival he is starting a chainreaction like that one Atom that starts the nuclear fission.
This is incredible. I'd love to see a full-length version or more small segments from later moments in HL2.
It could also be interesting to see a view from one of the aliens invading Black mesa - either get killed by Freeman, get killed by Marines, or get killed when the G-Man's nuke goes off (if you take OPFOR as part of the story)
How would that work?
I love how Gordan moves like an actual player even if the camera is on one of the civil protection guys
This is sick, dude. The visuals and perspective give it a charm that you can't find much place else anymore. Also since Half Life 2 is a great game.
He's just a ticking time bomb. That first picture just makes him look like a normal citizen but with a terrifying presence, like a sleeper agent that you know is about to wake up any minute now.
the coordination of the metrocops stalking Gordon patiently waiting for him to get cornered is amazing and scary
I didn’t know it was even possible to have MORE respect the writing and creation of HL2. The character of the combine being terrifying alien overlords while maintaining the jargon and behavior of human military/police, it’s chilling. Glad Gordon gummed up the works. This was such a great video!
I seriously love this! I love this kind of "civil protection helmet cam footage" Its really cool to see this in a civil protection perspective. I honestly would love to see more of these. maybe even before freemans arrival?
4:03 alyx jumpscare
0:57 the last viewing of a combine soldier before getting obliterated by a massive roast
this needs more recognition, its really good!
fr
It's awesome to see these new perspectives on this iconic sequence
This adds a whole new layer of tension to Half Life 2
The Civil Protection all know you're not supposed to be there, you're a wanted target.
They're all just waiting for you to corner yourself and watching you like a hawk while they're at it.
EDIT: OK FINE I CHANGED IT
Just say civil protection bro please I beg of you
There's a lot things that CP can stand for, like Cheese Pizza, Cute Pictures and... more... Using full form (Civil Protection) is strongly advised.
NOOOOOOO HANNNNNNK!!!!!!!!!!! DONT ABREVIATE CIVIL PROTECTIONNNNNNNNNN!
The WHAT??????
Morons
I was kind of expecting an analog horror-esk video where we see how npc's would respond to a player using no clip / god mode.
Still pretty analog horror-esque, just with dystopian surveillance tech
this is way better, and scratches an itch I had on what it looks like being the enemies you mow down in hl2 accurately, what you just said is cliche and cringe tbh.
Seeing noclip irl would probably be like seeing a 4th dimensional being phasing in and out of reality.
This is amazing! Having played through the games a few times now, it never dawned on me that Gordon had been tagged and tracked from the minute he steps out of the train. The game makes you feel like you're blending in with with everyone else and we're just unlucky to stumble into that apartment raid, when in reality the Combine had been following your movements from the start.
ciunic’s videos are absolutely everywhere
he could be posting a video about a really funny half life meme and then all of a sudden go “okay here’s a photorealistic found footage animation about the black mesa incident”
I love it
my videos are a lottery lol
i really hope this is a series this is so fucking cool! combine voices give my brain dopamine
I wish I was a combine
@@mrscruffles801no you don’t
@@EmperorAmbrose YES
@@mrscruffles801would you enjoy pernament off-world relocation?
@@howisthisnamenottakenyet Only failed units face that. I do not fail.
holy shit this is amazing. i love how you portrayed the combine in this. the moment Freeman stepped off the train the combine knew something was wrong and every cp officer in the general area was commanded to look out for Freeman and report sightings. i also really like the detail of the cp officers being able to see a photo of Freeman from the scanners perspective on their hud. genius. this is the most well made half life content ive seen IN A WHILE. would love to see more
Super cool edit, I don't think I've ever put too much thought into the inner workings of the Civil Protection's prosecution during this bit of the game.
i like the detail in the captions where different voices have different colors
Some lines that really hit me for some reason:
0:11 the way she says “report, please.”
3:22 all the “he’s up there!”s
3:28 “firing to expose target”
1:30 made me suddenly aware of how COMPLETELY suspicious we must be looking at scenes like the arrest for the first time. Damn tourists.
I really want to watch a full game playthrough like this, through enemy perspective, only reverting to freeman in scenes with no enemies
I like how this shows that they had actually specifically planned to trap Gordon in the apartment block before bringing the hammer down
I’ve said something similar on another video with the radio transmissions, but this also showcases how _routine_ the Civil Protection views instances like Gordon’s, where someone who isn’t supposed to be in a City gets in. It also shows how goddamn *fast* they are to crack down on Gordon when Barney helps him slip past the security at the station. Right up until Gordon teleported into Breen’s office, the Combine just viewed him as just another dissenter to be taken care of, quick and quiet, a simple blip on the radar, and the fact they, through Civil Protection, do so with such nonchalance shows how little they care for humanity, let alone those who actively resist. It was only when Breen confirmed who he was that the Combine started to view Dr. Gordon Freeman as a threat, likely due to knowledge of the events of Black Mesa...somehow. Then, and only then, did they start doing everything in their power to utterly destroy him.
This is awesome. You've really built upon Valve's subtle worldbuilding. Excellent work
"Your family cohesion is preserved."
Chilling.
California
"Bro leave your phone at home so the FBI can't track you"
The feds in question:
I love the style of this video. It gives an air of unease, as it should given what Freeman is capable of, but It feels like a horrorless analog horror, It's like...analog action or something. Super nifty.
This game is nearly 20 years old and it still doesn't cease to impress me.
0:50 his shadow is holding the crowbar ☠️
I like to see it as foreshadowing lmao
@m15tly pls shut up im listening something
@Ciunics I just imagined a combine Is like "why is this shadow holding a crowbar? And why is the shadow in a h e v suit ?"
@@Ciunicsfr i do Think it like that
@@Ciunics forSHADOWing
I'm dead inside.
Finally. 2nd person Half-Life
This whole time at the beginning of the game, from the moment you got past the checkpoint, the Civil Protection were readying to grab you, and waiting for the right time to do so.
Never crossed my mind while playing. I swear, learning new stuff about this game even years later.
i didnt notice until now how scary combine is for the metrocops as well, holding your "family cohesion" hostage constantly and giving it as a "reward" after every successful task, no wonder they really had to comply.
This video really shows the exact reason why i wish the metrocops, soldiers, and overwatch voice had subtitles on their dialogue in game(if you have subtitles on). Its really interesting playing through that chapter and realizing you are the thing everyone is talking about in the radio chatter you overhear, which can seem indecipherable when you just hear it in passing.
Its also really fun to see the combine's utter confusion about the means you're using while breaking into nova prospekt later in the game.
Just lets you more easily apreciate the tiny details the devs put in.
Thankfully i know there is at least 1 mod that subtitles this stuff where it can.
Trying to gaslight me into thinking valve put this much detail in these often off-screen interactions? Anyway, I LOVE this!
They did for the most part
These are all actual in-game voice lines.
So nice of Gman to put Gordon on stasis and drop him 20 years in the future with his glasses still on.
awesome video... so many little details that do so much for immersion, like all of the transmitted images having to load (and being of varying quality) as well as the faint hexagons of the Metrocop eyes.
That immediate escalation the second overwatch goes "Deliver terminal verdict immediatelty" is so well done.
It'd be awesome if a high-budget movie was made about this universe.
I never realised that that citizen that told you to run died right after you left. Does that actually happen in the game if you wait long enough or was it a creative liberty?
yeah its canon, u dont have to wait long enough you just go to the rooftop and it will trigger as a scripted event, Im pretty sure you can hear the gunshots quite clearly even you just move straight forward.
Everyone you meet dies as long as they’re not a named character. All of those rebels you find in the canals? They die.
@@JackRogers-x9etechnically all of them have names, but yes, just about everyone who aids gordon eventually dies doing so.
@@JackRogers-x9e Technically, every NPC in HL2 is named, the names aren't just necessarily revealed to the player and have to be found through the files. It's a neat touch.
Also, all the Shorepoint Base guys might survive, since they don't have any on-screen death. Winston is injured, but - unless the player specifically waits until they die to intervene - the other three are unharmed.
Alyx:"Over here."
Combine:"wut?"
dude id be honestly wlling to see the entire game from this second person perspective, this is really cool, really does put some sense into how organized the combine is
I remember the first time I got off the train in City 17. If the metrocops had been watching my Freeman, they'd have seen him carrying around a basket of telephones he'd collected because he was so impressed with physics.
Ok this is actually an amazing video, the perspectives are so well done.
Also i love how in-lore it feels that even with the combine, half-human tech still uses ctr type resolutions for photos
This video really opened my eyes and made me realize how actually important chapter one is. I always thought that the cps chased you because you were just in the apartment at the wrong time but it completely makes sense, they are not after other people they are after you instantly.
Imagine this but with Freeman's Mind Voicelines
I’d like to imagine that’s why the Civil Protection is on high alert for Gordon, not because he is THE Gordon Freeman that ended the Black Mesa Incident but rather because they just hear some madman rambling about his overqualified set of skills and displaying onset symptoms of schizophrenia
"Reward notice: Protection team member, your family cohesion is preserved." followed by a stiff "Copy" as if he was replying to orders, is such a subtle implication of this setting and world. It shows a mastery over the art of world building. Unbelievably good.
Little details like these voice lines and their sophistication only serve to make Half-Life 2 better.
I like to think the player character movement Gordon makes has some kind of Jamrock Shuffle-esque explanation, like there's a reason he moves around so weirdly in comparison to the NPCs.
It is fascinating to see hl2 from another perspective and the amount of detail VALVe put into it. Also it really shows how bad the hl2 universe is, even for the metrocops. They are given rewards and those rewards are things that in our lifes we take for granted, and receive punishments such as amputation for not being able to catch Freeman. Great video.
I'd really like the "gonna need some privacy here" from the perspective of the cameras.
This is the best tribute to the story of Half Life 2. This is why I love this game.
This needs a version of a speedruner like bad.
*Dispatch! Suspect is reaching mark 2 speed hopping backwards requesting air support!*
This is unnervingly realistic
Every time a scanner is about to take my picture I turned around so they only see the back of me
the perspecitve of the metro cops looks very cool! Nice working compiling this masterpiece!
I find it funny how they refer to the guy who got killed while blocking the rooftop door as an animal.
This video is Amazing, I love how all the perspectives are from Metropolice and the Scanners.
It would be really cool if you had a video that takes place in nova prospect when Gordan breaks in, With the same style as this video.
I really enjoyed watching this and I hope you keep up the good work!
The scariest part is the shade of the lagendary crowbar from the very beginning
guy at 3:46 musta been high af on whatever they put in the water cuz he ain't hitting shit
This is crazy so they caught onto us from the very beginning, I had no idea
1:40 i just imagine gordans just staring like 🤔
This makes speedrunning hl2 even funnier
This is VERY impressive. I love this. Please, do more of such content!
An Analog Horror from the perspective of the Metrocops and Combine Soldiers having to live and face against shit like Freeman, Headcrabs, Zombies, Antlions and everything else
This is the first time I realised that the metro cops are actually pretty tactical, and had an eye on you the moment you left the train :o
That was probably the most epic episode of 'Cops' ever
Real good stuff man! Loved it!
Hopefully you will grace us with another
"Your family cohesion is preserved."
"Copy."
grim
This is such a cool concept and execution
I'm gonna be honest this is a cinematic masterpiece and it works even without knowing the story of the game imo
this is awesome dude, hope you make more of these
This reminds me of the part in episode 2 where you escort the citizens to the train. In both of these, the combine is just how alyx describes them. slow to wake, but when they are up you are screwed. I like seeing how the situatin slowly escilates
3:11 COPS is filmed on location with the men and women of combine law enforcement all criminals are guilty regardless of crimes viewer discretion is advised