@@tylerlundstrom193maybe but in real life against a Knight hes very helpless maybe if his shield was bigger he could hide behind it all the time and swing around it just turteling through the battle😂
A point of realism should be taken off every single one because the flail would not do that. Its a ball on a string, not a mace. As soon as it hits something, it loses all momentum and goes limp, or bounces unpredictably.
5:07 I noticed that Conq used the shield to stop the flail at the end of the strike by blocking it instead of working harder to reduce the momentum. I think that's pretty cool.
Small detail I adore about the second Exe is that Conqueror uses the shield s/he carries to stop and redirect the momentum of h(is/er) flail before bringing it down to strike. On Spine Twister for Efficiency, I'd argue it's 4 for me. The way Conq turns and swings the flail creates a threat radius around them which well offsets the time it would take, and with the opponent already incapacitated by the shield strike to the throat, even without the follow up strike to finish, Conq could continue fighting other opponents and (if we allow for your criteria of "open battlefield" utility) a fellow combatant could quickly finish the downed opponent if Conq couldn't catch up to deliver the final blow. On Pop Top: I've seen a flail take the head off a sim torso. That was on horseback, at speed, and it hit straight into the neck and tore. But just standing and swinging? Hell no.
24:50 crushing, severing, or breaking that part of the spine paralyzes your diaphragm. You’d suffocate. Also, like whips, flails can get stuck in the flesh and pull chunks. That’s a kill
I do feel like the Dislocater would be a lethality 4 out of 4 because yes, you'd be able to treat an arm getting cut off but it's not cut off it's ripped off. The arm would've been unevenly torn making it kinda near impossible to stop the bleeding (If we take into the medieval time of For Honor). If it was a clean cut then yes, it would be totally survivable with the right help but I doubt the arm being torn off would be treatable because of the tissue being so damaged and not finely cut
But hold on... a turnequet could still be applied to the shoulder right? Assuming rapid response, isn't it potentially possible for the person to survive (but be crippled, so therefore out of the fight anyways)?
@@Dragonspirit223 yeah you could but it would still be extremely hard to fix considering the medieval techniques... They would probably apply a tourniquet and cut off part of the arm to create a smooth surface which you just risk to die from shock and pain as well as further blood loss despite the tourniquet
You could cauterize the wound if gotten to quickly enough. But the real problem starts after. We are burning the skin, flesh and Nerves to staunch the bleeding. You may be able to stop the bleeding but that warden would either die of infection or blood poisoning soon after I would think.
Conq has superhuman strength to be able to rip body parts off. He might be as strong as Shoguki or Lawbringer, if not stronger. My man is not cutting them off. He PULLS then off
23:00 if you change the perspective, I would argue that the flail goes a bit higher then the groin, so instead of crushing his private parts, Conq just makes a messy spaghetti out of Warden's intestines
For spiked punch and relisme, that punch wouldn't work cause the handel would start flying around the place and not stay back as nicely. I know from expierence I have tryed this move. The throw backward would take some skill, but it can be done like that. Also for the spikes on a flail I agree with you it's unlikely they dig in deep enough to actuely get stuck to the degree they show. I agree with you.
14:08 "in this one the warden's head just kinda get's jerked" dude if a punch jerks a head like that, the victim is going to be asleep for sure, (imagine with a flail). Also did you notice where the windup start's? if you pause in the right time? that's a powerful swing. I love the way you broke down the second one, IT IS the perfect conqueror execution
I would say that spine twister would get a realism score of 1 or 2 at best since it's impossible to send people flying with a flail, since there's no kinetic link from the body to the end of the flail to direct the force into the ennemy, it would only deflect.
Man... for For Honor and Glory, imagine the interaction between a Conquer and a Sister Repentia. They'd probably argue over the necessity of the shield, but it'd be great.
Raven when it comes to the flail getting stuck, you have to take physical strength into consideration, because if you hit something hard with some things, it might get stuck
When it comes to a flail, you have to consider the fact that the strength of the flail comes from velocity. This isn’t like an axe where the striking point is connected directly to the shaft you are holding. A flail’s striking point is on a chain and thus physical strength can only build velocity, but you can’t drive the flail deeper using your physical power like an axe or sword. Once the velocity and swinging force meets an obstacle, that’s it. There’s no more force to push it any further. This means flails will have a harder time embedding themselves in objects than an axe or a sword which can be driven deeper into an object thanks to physical exertion from the holder.
They can turn their opponents into marketable miniature figures, summon portals out of nowhere and decap someone with a kick. The signs were there all along.
I have to say, for the execution around the 8:00 mark, I heavily disagree on your point for efficiency, that shield bash was needed. If they didn't do that, the person couldn't have been flung because they would have been standing, which would've made it unrealistic. And the Conq would be turning their back to the enemy which is a big no no, and they could just back off if not winded from that throat chop and out of the reach of Conq
After the character unique executions, are you gonna do a video on the universal executions?(Excluding ones like the minification ones?) Edit: I'm pretty sure "Head in the Clouds" implies you're just sending their head flying, you just don't see where it lands, at least judging by the name of the execution
That's honestly harder to do than obliterating the skull. Since they would have to produce enough force to literally RIP the meat apart, and completely sever the spinal cord. All without the skull actually taking most of the force when getting directly hit.
Thing is, about the chain wrapping around the neck in Garrot, I don’t think that’s entirely necessary, because look at the size of conqueror’s flail head. That shit looks like it’s getting hooked around the bottom edge of warden’s helmet, and actually using that as leverage rather than the chain itself. If you grabbed warden by the bottom of his faceplate from behind and wrenched it to the side, or straight back, you could break the neck, assuming of course he has the chinstrap on and he’s flipped down the little hook thing that holds the visor of the traditional Barbuta helmet in place. But with unhelmed characters, or characters that don’t wear full helms like the Vikings, it wouldn’t be as effective. You might dislocate their jaw or something, but that’d be the worst of it.
Yeah! My favorite Heavy and second favorite character (barely behind PK). Most likely low overall, his flail is very magnetic, and tends to take a while to wind up. As for lethality I think it'll generally be 3 or 4. And Cool... I don't know, I personally think the executions are cool and neat, though its by far the most subjective so I'll go with 2 for average.
Raven the wrap around the neck one could actually work in a way no tear the head off obviously but notice he lands on it and conquerer pushes Down. It could tear his throat or something
@@James-nt8ww Which one? Modified Hangman or Garrot? Because I have a simple explanation, the flail would unwrap and just slip off. Not to mention the fact that the devs didn't have the tear of the throat in mind, it was supposed to decap/break the neck which cannot happen.
If everyone who lost a limb had an infection, none of them would live, which is not the case. I don't know what you've seen, but people who had just lost a limb didn't just roll their stubby appendage around in the muck.
alot of the effeciencies on the conq felt wrong to me, she is swinging the flail around her, keeping the shield close to her chest, she can take all the time she wants nobody gonna interrupt her due to her just swapping target with the flail and her lethality, all her killing moves are in the head so absolutely 100% lethal
I have to disagree, especially for a lot of the ones where she locks her chain around the opponents neck or arm. Also the long time she takes only stalls her from the battle, and she isn’t always swinging it around her for defense purposes. And as for hits to the head? No they are not 100% lethal all the time.
@@RavenKnightYT The one thing I take issue with is that some executions with a charged strike receives a worse rating despite it being roughly the same time, the Conq isn't doing anything differently so why is the rating different?
I feel he’s to harsh on the lethality grade because I feel the executions are mainly used to put them out of commission not kill, but they are literal executions so they should kill but if you take someone’s arm off on a battlefield they probably won’t try and fight back.
Lethality means to kill, he said it himself, it's not the "out of commission" grade, it's to KILL with NO CHANCE that the opponent can receive medical attention and survive.
Having watched it now, Conq had more good ones than I remember, but god the bad ones are so damn bad lmao. Conq's good ones tho are amazing, we need more good conq executions.
I really like Eat Dirt as an execution. The notion that you have to get back to combat quickly so instead of trying too hard to k*ll an opponent you just make sure they're no longer a threat before going back to the fight is interesting to me. K*ll an enemy and you will have taken out one foe, but if you wound them that takes THEM out of combat and whatever amount of people it takes to help them if they decide to help them. Pretty cool!
I don't want to add on to the crap you deal with that almost made you quit. I promise. I'm supportive of these videos and most of them are understandable. Alot of them are I get it. But I am saddened how if it isn't a 4 you don't seem to enjoy it very much or you sound as if you don't like it at all. Despite the rating. I mean this in a respectful way. It's confusing I'm not upset about it but I understand my opinion shouldn't affect yours.
I disagree sometimes with things like the head coming off or such in the context of the game world. These are fighters that can swing through multiple minions in a single swing so hitting someone with flail hard enough for the head to uhh..depart, or Goki slamming his Kanabo down on someone's chest being lethal is fine to me. But that's just me
In the context of the videogame? Yes it is fine. But in the context of real world physics? I’m afraid not. That’s always been my aim: to look at these executions from a realistic viewpoint (even if I’m alone in that. Hahaha)
Disagree; Besides, Afeera already wields a mace. On top of that, thematically, Conqueror being equipped with a flail actually plays into their lore: They're conscripted criminals, and because the flail is arguably just as dangerous to the wielder as it is to the target, it fits in with the whole position of Conquerors in the lore of For Honor.
Man... for For Honor and Glory, imagine the interaction between a Conquer and a Sister Repentia. They'd probably argue over the necessity of the shield, but it'd be great.
He dies a little inside every time he has to give a bad decapitation a 4/4 lethality
“Use your shield to beat them off”
Well, if you insist
RAH RAH RAH RAH RA HR AH RAH RAH RAH RAH RAH RAH RAH RAH- Repeated Ad Nosium for an entire match.
Wouldn’t surprise me if most of the executions didn’t get a good score on realism or efficiency
Idk about realism
My issue is that the footman flail was a useful weapon. Did tragic concussion damage. And was basically impossible to block
@@tylerlundstrom193maybe but in real life against a Knight hes very helpless maybe if his shield was bigger he could hide behind it all the time and swing around it just turteling through the battle😂
A point of realism should be taken off every single one because the flail would not do that. Its a ball on a string, not a mace. As soon as it hits something, it loses all momentum and goes limp, or bounces unpredictably.
12:28 “use your shield to beat them off” 😮👀 😂 okay Raven, I’ll keep that in mind next time I use this execution lmao
"you don't need to keep yanking..." Lol
It'd get a 1 for efficiency thats for damn sure.
5:07 I noticed that Conq used the shield to stop the flail at the end of the strike by blocking it instead of working harder to reduce the momentum. I think that's pretty cool.
Small detail I adore about the second Exe is that Conqueror uses the shield s/he carries to stop and redirect the momentum of h(is/er) flail before bringing it down to strike.
On Spine Twister for Efficiency, I'd argue it's 4 for me. The way Conq turns and swings the flail creates a threat radius around them which well offsets the time it would take, and with the opponent already incapacitated by the shield strike to the throat, even without the follow up strike to finish, Conq could continue fighting other opponents and (if we allow for your criteria of "open battlefield" utility) a fellow combatant could quickly finish the downed opponent if Conq couldn't catch up to deliver the final blow.
On Pop Top: I've seen a flail take the head off a sim torso. That was on horseback, at speed, and it hit straight into the neck and tore. But just standing and swinging? Hell no.
So basically conq has the strength of a speeding horse.
One day, we'll get centurion. One day.
I’m still waiting for Jorgen lol
We got him now
24:50 crushing, severing, or breaking that part of the spine paralyzes your diaphragm. You’d suffocate. Also, like whips, flails can get stuck in the flesh and pull chunks. That’s a kill
I do feel like the Dislocater would be a lethality 4 out of 4 because yes, you'd be able to treat an arm getting cut off but it's not cut off it's ripped off. The arm would've been unevenly torn making it kinda near impossible to stop the bleeding (If we take into the medieval time of For Honor). If it was a clean cut then yes, it would be totally survivable with the right help but I doubt the arm being torn off would be treatable because of the tissue being so damaged and not finely cut
And its a war/battle in context tho personally I dont like it
But hold on... a turnequet could still be applied to the shoulder right? Assuming rapid response, isn't it potentially possible for the person to survive (but be crippled, so therefore out of the fight anyways)?
@@Dragonspirit223 yeah you could but it would still be extremely hard to fix considering the medieval techniques... They would probably apply a tourniquet and cut off part of the arm to create a smooth surface which you just risk to die from shock and pain as well as further blood loss despite the tourniquet
@@patrichbrandt fair enough, fair enough.
You could cauterize the wound if gotten to quickly enough. But the real problem starts after.
We are burning the skin, flesh and Nerves to staunch the bleeding. You may be able to stop the bleeding but that warden would either die of infection or blood poisoning soon after I would think.
“And then Squidward scream” god this gets me every time😂😂
"... when you could use the shield to BEAT them off..." -- Raven Knight, 2023
Ay, yo... Raven, save it for a special lady.
Modified hangman and garrot are my favorite execution in all of for honor. I’ve always loved garrot since the beta
Well, that's a lot more than what I expected. I expect most of them to be lower.
Conq has superhuman strength to be able to rip body parts off. He might be as strong as Shoguki or Lawbringer, if not stronger. My man is not cutting them off. He PULLS then off
Im making a Conqu cosplay and the second execution i will definitley have to try it !
14:00 at least that warden is knocked out cold
Is he definitely dead though? You can't say for sure, so it can't be perfectly lethal.
"i may not end you, but i ended your entire generations" -conqueror
I think this is up there in terms of Raven ranting at things that don't make sense in his Executions Graded series.
23:00 if you change the perspective, I would argue that the flail goes a bit higher then the groin, so instead of crushing his private parts, Conq just makes a messy spaghetti out of Warden's intestines
For spiked punch and relisme, that punch wouldn't work cause the handel would start flying around the place and not stay back as nicely. I know from expierence I have tryed this move. The throw backward would take some skill, but it can be done like that. Also for the spikes on a flail I agree with you it's unlikely they dig in deep enough to actuely get stuck to the degree they show. I agree with you.
14:08 "in this one the warden's head just kinda get's jerked" dude if a punch jerks a head like that, the victim is going to be asleep for sure, (imagine with a flail). Also did you notice where the windup start's? if you pause in the right time? that's a powerful swing.
I love the way you broke down the second one, IT IS the perfect conqueror execution
I would say that spine twister would get a realism score of 1 or 2 at best since it's impossible to send people flying with a flail, since there's no kinetic link from the body to the end of the flail to direct the force into the ennemy, it would only deflect.
"Grab the ball and the stick" 💀
Man... for For Honor and Glory, imagine the interaction between a Conquer and a Sister Repentia. They'd probably argue over the necessity of the shield, but it'd be great.
Raven when it comes to the flail getting stuck, you have to take physical strength into consideration, because if you hit something hard with some things, it might get stuck
When it comes to a flail, you have to consider the fact that the strength of the flail comes from velocity. This isn’t like an axe where the striking point is connected directly to the shaft you are holding. A flail’s striking point is on a chain and thus physical strength can only build velocity, but you can’t drive the flail deeper using your physical power like an axe or sword. Once the velocity and swinging force meets an obstacle, that’s it. There’s no more force to push it any further. This means flails will have a harder time embedding themselves in objects than an axe or a sword which can be driven deeper into an object thanks to physical exertion from the holder.
@@RavenKnightYT yeah that actually makes sense, also your content is amazing and when are you gonna do gryphon?
@@Karmathebrit Since the grade videos seem to depend on votes, it depends if the community likes Gryphon.
I feel like This is how the grading works for the opponent execution exam. Shit it’s tomorrow morning and I haven’t revised my technique
I’d love for conq to put the handle through the shields straps and just kill warden by having a high speed shield flying at them
like i said before, most if not all the hero's are superhumans of some kind lol
They can turn their opponents into marketable miniature figures, summon portals out of nowhere and decap someone with a kick.
The signs were there all along.
6:40 you’d paralyze someone by severing the nerves there
I have to say, for the execution around the 8:00 mark, I heavily disagree on your point for efficiency, that shield bash was needed. If they didn't do that, the person couldn't have been flung because they would have been standing, which would've made it unrealistic. And the Conq would be turning their back to the enemy which is a big no no, and they could just back off if not winded from that throat chop and out of the reach of Conq
Exactly, that was one of the issues I saw too, and he gives a 4 in efficiency for an execution that basically does the same as well.
After the character unique executions, are you gonna do a video on the universal executions?(Excluding ones like the minification ones?)
Edit: I'm pretty sure "Head in the Clouds" implies you're just sending their head flying, you just don't see where it lands, at least judging by the name of the execution
That's honestly harder to do than obliterating the skull. Since they would have to produce enough force to literally RIP the meat apart, and completely sever the spinal cord. All without the skull actually taking most of the force when getting directly hit.
Thing is, about the chain wrapping around the neck in Garrot, I don’t think that’s entirely necessary, because look at the size of conqueror’s flail head. That shit looks like it’s getting hooked around the bottom edge of warden’s helmet, and actually using that as leverage rather than the chain itself. If you grabbed warden by the bottom of his faceplate from behind and wrenched it to the side, or straight back, you could break the neck, assuming of course he has the chinstrap on and he’s flipped down the little hook thing that holds the visor of the traditional Barbuta helmet in place. But with unhelmed characters, or characters that don’t wear full helms like the Vikings, it wouldn’t be as effective. You might dislocate their jaw or something, but that’d be the worst of it.
Yeah! My favorite Heavy and second favorite character (barely behind PK).
Most likely low overall, his flail is very magnetic, and tends to take a while to wind up.
As for lethality I think it'll generally be 3 or 4. And Cool... I don't know, I personally think the executions are cool and neat, though its by far the most subjective so I'll go with 2 for average.
THE NECK IS NOT MADE IUT OF TAPE OR GORILLA GLUE AGGGH!!!!!
Next raven is going to be punching his screen.
12:27 Jeez Raven it's not that kinda game 🤣
Raven the wrap around the neck one could actually work in a way no tear the head off obviously but notice he lands on it and conquerer pushes Down. It could tear his throat or something
Well at least with your flail
@@James-nt8ww Which one? Modified Hangman or Garrot? Because I have a simple explanation, the flail would unwrap and just slip off.
Not to mention the fact that the devs didn't have the tear of the throat in mind, it was supposed to decap/break the neck which cannot happen.
Rah!
I have my own reservations on a majority of conqs executions (mainly negative), but I am curious on your opinion on these.
Use a shield to beat them off. Noted,
3:27
heh nice
12:28 ay yo what did he say
I want to know how cong is gonna do will he good or not?
Also for the blood loss exes there is also infection etc don't forget about that
If everyone who lost a limb had an infection, none of them would live, which is not the case.
I don't know what you've seen, but people who had just lost a limb didn't just roll their stubby appendage around in the muck.
alot of the effeciencies on the conq felt wrong to me, she is swinging the flail around her, keeping the shield close to her chest, she can take all the time she wants nobody gonna interrupt her due to her just swapping target with the flail
and her lethality, all her killing moves are in the head so absolutely 100% lethal
I have to disagree, especially for a lot of the ones where she locks her chain around the opponents neck or arm. Also the long time she takes only stalls her from the battle, and she isn’t always swinging it around her for defense purposes.
And as for hits to the head? No they are not 100% lethal all the time.
@@RavenKnightYT The one thing I take issue with is that some executions with a charged strike receives a worse rating despite it being roughly the same time, the Conq isn't doing anything differently so why is the rating different?
Funny rah man
Raven got so mad at this, bruh 😂
How he talks about the momentum to due damage shouldn't it due more damage in game while in a heavy combo
I give this video on realism a 1
🗿👍🏿
I feel he’s to harsh on the lethality grade because I feel the executions are mainly used to put them out of commission not kill, but they are literal executions so they should kill but if you take someone’s arm off on a battlefield they probably won’t try and fight back.
Lethality means to kill, he said it himself, it's not the "out of commission" grade, it's to KILL with NO CHANCE that the opponent can receive medical attention and survive.
Heh "no" lol
Haven't even started the vid yet, but I'm guessing Conq's scores are gonna be pretty low, tbh I don't like most of his executions XD
Having watched it now, Conq had more good ones than I remember, but god the bad ones are so damn bad lmao. Conq's good ones tho are amazing, we need more good conq executions.
I really like Eat Dirt as an execution. The notion that you have to get back to combat quickly so instead of trying too hard to k*ll an opponent you just make sure they're no longer a threat before going back to the fight is interesting to me. K*ll an enemy and you will have taken out one foe, but if you wound them that takes THEM out of combat and whatever amount of people it takes to help them if they decide to help them. Pretty cool!
I don't want to add on to the crap you deal with that almost made you quit. I promise. I'm supportive of these videos and most of them are understandable. Alot of them are I get it. But I am saddened how if it isn't a 4 you don't seem to enjoy it very much or you sound as if you don't like it at all. Despite the rating. I mean this in a respectful way. It's confusing I'm not upset about it but I understand my opinion shouldn't affect yours.
I disagree sometimes with things like the head coming off or such in the context of the game world. These are fighters that can swing through multiple minions in a single swing so hitting someone with flail hard enough for the head to uhh..depart, or Goki slamming his Kanabo down on someone's chest being lethal is fine to me. But that's just me
In the context of the videogame? Yes it is fine. But in the context of real world physics? I’m afraid not. That’s always been my aim: to look at these executions from a realistic viewpoint (even if I’m alone in that. Hahaha)
I think the conqueror would’ve been better if they gave them something like a warhammer or mace instead of flail.
Disagree; Besides, Afeera already wields a mace. On top of that, thematically, Conqueror being equipped with a flail actually plays into their lore: They're conscripted criminals, and because the flail is arguably just as dangerous to the wielder as it is to the target, it fits in with the whole position of Conquerors in the lore of For Honor.
@@dragonbornexpress5650 Oh yeah forgot about that part of their lore.
@@dragonbornexpress5650 Sure, but you still don't want your soldiers accidentally maiming themselves because of their background.
Man... for For Honor and Glory, imagine the interaction between a Conquer and a Sister Repentia. They'd probably argue over the necessity of the shield, but it'd be great.