This one is a little later because buying a new house means your life turns upside down for months! Haha. Let me know if you're using Unity 6! 🎁Unity Sale: tinyurl.com/UnitySalesHub 🎁$1500 Game Dev Unity Assets Humble Bundle: humblebundleinc.sjv.io/OrGdXK 🎁Get OVER 225+ scripts & projects on my: bit.ly/SpeedTutorPatreon
What stopped me from upgrading at 2018 was the edittor speed. Every misclick become a dread of freezing, every opening of a transform became a loading screen. The joy of experimentation was gone. I know this happened for different people at different versions at random, not even having much to do with PC performance. If they really clear up the editor, this might make me to finally advance, get all those fancy tools from Unity Store. Funny enough, many assets are backward compatible, but since they are published in a certain year from a certain version, unity marks them as not compatible and does not allow instal, forcing people to manually circumvent the whole thing. I am just happy to be finally able to move on.
Hopefully with a aim to reduce all of those load times, wait times and issues we'll see vast improvements to domain reload and such. We can hope, as it just needs to get faster and more efficient for the tooling you actually want to use.
Honestly it's crazy how good that demo looks. Can't wait to test it on my Lenovo laptop from 2012 if I can find the power supply for it. Thanks for this video, nice recap. I just hope that most of my tool assets are compatible with Unity 6.
I tested unity 6 too, a bit unstable (it had crashed on me a few times) but I successfully managed to make a mobile hdrp build with a 200km map and an advanced car controller, pretty good performance if you ask me, I'm surprised
@@SpeedTutor Haven't got too deep into it, just impressed of the new interface for the build settings and package manager tabs, easier builds for VR, and better performance
Funny thing is, I did actually turn the volume up for this video. I don't know if it's the acoustics of my new room but it's being really difficult recently.
"this is very similar to Gaia" ... you really should try MicroVerse because what they show is not similar, it's exactly like MicroVerse which already has existed for quite some time and will for Unity 6. No need to wait for some next-gen Unity whenever that may come 😁
Haha, I meant to say MicroVerse actually! You're on the money there. We've had the tools from third parties for a long time but I guess this gives people the tooling out of the box, rather than buying plugins. Unless of course, they've got some of those terrain teams working with Unity at this point? As it's kind of killing their market.
Even though it was a stupid move from Unity about the fees, I am pretty sure that 95% of the people complaining never ever published a game in any store. Having access of all of it without paying a cent to download the software is awesome. I hope the best for this game engine.
Thanks for the recap! There's one thing that I didn't understand, though. Will there be anything new (compared to the Unity 6 Preview) when Unity 6 releases in a few days? Or are all these features (except those in the "What's Next?" chapter, of course) already in the editor?
The newest additions will be in the 6.1 update which is coming up in the coming up. I can't remember if that's early next year or not but I'll create the other video when I've re-read my notes :)
@@SpeedTutor This one stuck, but I made two others about struckd that vanished...!? Can you see them from your end perhaps - did they get flagged for something!? They were sitting there until I refreshed the page, and poof, they were gone.
My 10+ years of experience in unity have through me, that when you open a unity "demo" scene you basically get a forked unity version that is unrelated to any current or future unity engine, usually a waste of time...
based, the best free and opensource engine ever made! *if you need the source code so much just buy the industry license with the profit from your game, bro!
This one is a little later because buying a new house means your life turns upside down for months! Haha. Let me know if you're using Unity 6!
🎁Unity Sale: tinyurl.com/UnitySalesHub
🎁$1500 Game Dev Unity Assets Humble Bundle: humblebundleinc.sjv.io/OrGdXK
🎁Get OVER 225+ scripts & projects on my: bit.ly/SpeedTutorPatreon
I'm overwhelmed. It's a lot to try to wrap my head around - but try I will
What do you need clarification on? :)
What stopped me from upgrading at 2018 was the edittor speed. Every misclick become a dread of freezing, every opening of a transform became a loading screen. The joy of experimentation was gone.
I know this happened for different people at different versions at random, not even having much to do with PC performance. If they really clear up the editor, this might make me to finally advance, get all those fancy tools from Unity Store. Funny enough, many assets are backward compatible, but since they are published in a certain year from a certain version, unity marks them as not compatible and does not allow instal, forcing people to manually circumvent the whole thing.
I am just happy to be finally able to move on.
Hopefully with a aim to reduce all of those load times, wait times and issues we'll see vast improvements to domain reload and such. We can hope, as it just needs to get faster and more efficient for the tooling you actually want to use.
@@TH-camrUser000 🤞
Truly cant wait for Unity 6 for my current project as i am using the preview version for it right now
Awesome, what are you working on?
@@SpeedTutor working on a racing combat game codename ZFG
Good job Unity!
What's going to be your favourite feature?
Honestly it's crazy how good that demo looks. Can't wait to test it on my Lenovo laptop from 2012 if I can find the power supply for it. Thanks for this video, nice recap. I just hope that most of my tool assets are compatible with Unity 6.
Haha, you've got that stockpile saved up for it? :P
I tested unity 6 too, a bit unstable (it had crashed on me a few times) but I successfully managed to make a mobile hdrp build with a 200km map and an advanced car controller, pretty good performance if you ask me, I'm surprised
Oh awesome, what features did you take advantage of?
@@SpeedTutor Haven't got too deep into it, just impressed of the new interface for the build settings and package manager tabs, easier builds for VR, and better performance
Good stuff for Unity! Seems its future is not bad at all.
Is it something you'll be using?
@@SpeedTutor why not!
Unity 6 looks amazing, Im interested in the new optimization techniques
I'll hopefully create a video about them soon :)
I hope that one day I can hear you without having to turn the volume all the way up 😅😅
Funny thing is, I did actually turn the volume up for this video. I don't know if it's the acoustics of my new room but it's being really difficult recently.
@@SpeedTutor I think it's the accent lol
It's that dodgy version of English that I speak! Haha.
"this is very similar to Gaia" ... you really should try MicroVerse because what they show is not similar, it's exactly like MicroVerse which already has existed for quite some time and will for Unity 6. No need to wait for some next-gen Unity whenever that may come 😁
Haha, I meant to say MicroVerse actually! You're on the money there. We've had the tools from third parties for a long time but I guess this gives people the tooling out of the box, rather than buying plugins. Unless of course, they've got some of those terrain teams working with Unity at this point? As it's kind of killing their market.
Even though it was a stupid move from Unity about the fees, I am pretty sure that 95% of the people complaining never ever published a game in any store.
Having access of all of it without paying a cent to download the software is awesome.
I hope the best for this game engine.
Are you going to continue using it?
@@SpeedTutor for sure
Thanks for the recap! There's one thing that I didn't understand, though. Will there be anything new (compared to the Unity 6 Preview) when Unity 6 releases in a few days? Or are all these features (except those in the "What's Next?" chapter, of course) already in the editor?
The newest additions will be in the 6.1 update which is coming up in the coming up. I can't remember if that's early next year or not but I'll create the other video when I've re-read my notes :)
WOW!
Something you'll be using?
@@SpeedTutor OH YES! Making me excited about Unity again.
Testing....I don't know where my comments keep going 🤷♂
You're here! :)
@@SpeedTutor This one stuck, but I made two others about struckd that vanished...!? Can you see them from your end perhaps - did they get flagged for something!? They were sitting there until I refreshed the page, and poof, they were gone.
Strange because I don't have any in my thing for held for review. That's really weird, sorry about that!
My 10+ years of experience in unity have through me, that when you open a unity "demo" scene you basically get a forked unity version that is unrelated to any current or future unity engine, usually a waste of time...
based, the best free and opensource engine ever made!
*if you need the source code so much just buy the industry license with the profit from your game, bro!
4090 fairly high end, come on..
I'm out of touch with what's out on the market. Are you saying it is or isn't? Haha.
@@SpeedTutor It is very high end, is that the most used gpu thesedays, I doubt it.
What's a "unity"?
The state of being united or joined as a whole. :)
If they implement animation module like in the Blender then I can start using Unity 6
We're yet to see more about the new animation system but I still think it has a way to go. Lets keep our fingers crossed!
bromberg? Rip Unity
Why, give us the low down
From my research he actually has a pretty good track record