Unity 7 Has ALL THESE FEATURES?! (Unity Roadmap 2024)

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  • เผยแพร่เมื่อ 15 พ.ย. 2024

ความคิดเห็น • 70

  • @random_precision_software
    @random_precision_software หลายเดือนก่อน +12

    I've been using unity 6 for a few weeks now and it's pretty stable. Can't wait for the official release on the 17th

    • @SpeedTutor
      @SpeedTutor  หลายเดือนก่อน

      What do you think of the new features?

    • @random_precision_software
      @random_precision_software หลายเดือนก่อน

      ​@@SpeedTutor​@SpeedTutor you know what. I haven't used them on this project. Haha it's for the Unity store and I should have used the latest LTS version instead of unity 6.

  • @GameDevBuddies
    @GameDevBuddies 29 วันที่ผ่านมา +2

    Can't wait to see what Unity has in store for us!

  • @mattg1345
    @mattg1345 หลายเดือนก่อน +7

    The terrain builder looks incredible if they can pull that off. I feel i need to learn more about Dots and ECS though as this is going to be a game changer

    • @TyrranoLex
      @TyrranoLex หลายเดือนก่อน +1

      I don't know why they shouldn't be able to pull that off. The Microverse Addon on the Unity Asset Store is already making this possible for quite some time now.

  • @zimnelredoran9985
    @zimnelredoran9985 หลายเดือนก่อน +13

    Unified renderer, new worldbuilding tools and ShaderGraph 2, I would love having those in Unity 6, not 7 : )

    • @SpeedTutor
      @SpeedTutor  หลายเดือนก่อน +2

      Haha, they're slow on the uptake - Sadly you'll have to wait a little longer, as they're fighting with re-writing the engine. As they made a rod for their own back with how some of it was designed, coded and with the multiple pipelines.

  • @AntiSilence
    @AntiSilence หลายเดือนก่อน +2

    Looking forward to Unity 6 on Thursday, I'll be moving my current project to it (it's not far into development) and there's some great things coming in Unity 7 by the look of things.

    • @SpeedTutor
      @SpeedTutor  หลายเดือนก่อน +1

      What's your project at the moment?

  • @neilfosteronly
    @neilfosteronly หลายเดือนก่อน +2

    Multiple of these improvements Jason Booth assets already do. But nice Unity is adding them. When I found out his shader could do all pipelines was wondering why Unity didn't buy his asset.

    • @SpeedTutor
      @SpeedTutor  หลายเดือนก่อน

      They might have him working on the new system? I have no idea really but it must be an annoyance for him and his work. We will see how well Unitys solution works!

  • @GameDev1
    @GameDev1 หลายเดือนก่อน +3

    The interesting part is how backwards compatible everything will be. Terrain will definitely be something new.

    • @SpeedTutor
      @SpeedTutor  หลายเดือนก่อน

      I wouldn't hold out too much hope for backwards compatibility, haha. Unless they can keep the pipelines very similar to how they were.

  • @LEACKIM
    @LEACKIM 26 วันที่ผ่านมา +1

    I just wait for CoreCLR, that will increase iteration speed and performance a lot
    Thanks for this good video !

    • @SpeedTutor
      @SpeedTutor  26 วันที่ผ่านมา

      You're very welcome, my friend. Do you do a lot of programming?

    • @LEACKIM
      @LEACKIM 26 วันที่ผ่านมา

      @@SpeedTutor I've been using C# and other languages for several years now. I've only just got my hands on Unity, which I think now has real potential

  • @apemant
    @apemant หลายเดือนก่อน +2

    What will 6 and beyond mean for shadow casters and shadow resolution? High quality shadows really make things look good, so hoping for improvements in this area.

    • @SpeedTutor
      @SpeedTutor  หลายเดือนก่อน +1

      I don't think anything is on the horizon for that particularly, there may be some improvements in the area but nothing substantial.

  • @justgamevideos1356
    @justgamevideos1356 หลายเดือนก่อน +2

    Some are jaw dropping features for Unity. If they dont make any more blunder, its promising next.

    • @SpeedTutor
      @SpeedTutor  หลายเดือนก่อน +1

      What features are you most excited about?

  • @branidev
    @branidev หลายเดือนก่อน +2

    so from 17 October UNITY 6 will be new LTS? Cool i will try to Upgrade my Project to that version (backup up first) if it not breaks hah, biggest pain for me is optimization and long compiling when i change tiny thing in script..

    • @SpeedTutor
      @SpeedTutor  หลายเดือนก่อน

      I don't know if it would be considered LTS just yet as it's not had it's first update, as it will require some patching I imagine. But it is fully released for production on 17th :)

  • @flamart9703
    @flamart9703 หลายเดือนก่อน +1

    When they first introduced these features, I thought they would be in Unity 6, and when they said they would be for Unity 7, I was a bit disappointed. But anyway there is a lot to learn and I will finish my next few projects in Unity 6. I hope that the new features aren't just a publicity stunt and Unity will successfully incorporate them.

    • @SpeedTutor
      @SpeedTutor  หลายเดือนก่อน +1

      I hope so, as they've been needing some of these tools for a very long time. Which ones are you most looking forward to?

    • @flamart9703
      @flamart9703 หลายเดือนก่อน

      ​@@SpeedTutor I'm tech artist and generalist and like all new things, but mostly focused on high quality 3D graphics, so anything related to visual quality and performance, but what is possible for a real game, not just for tech demo.

    • @SpeedTutor
      @SpeedTutor  หลายเดือนก่อน +1

      I completely agree with your sentiment because that's exactly like me, haha. I prefer the proof be in the pudding because tech demos are very much superficial for most of us.

  • @njerurichard3581
    @njerurichard3581 หลายเดือนก่อน +1

    I've heard for a while now about a chinese only version of Unity having a nanite kind of feature. I guess meshlod is that. That and APVs will save me insane amounts of time. Honestly glad I didnt jump ship. Unity is really getting better.

    • @SpeedTutor
      @SpeedTutor  หลายเดือนก่อน +1

      I think the chinese version does have some features we don't but it's an entirely different version of the engine. Managed by other teams and such, so you will most likely never see crossing features :)

    • @njerurichard3581
      @njerurichard3581 หลายเดือนก่อน +1

      @@SpeedTutor So that team is not directly under the management of Unity? Interesting information. Whatever the case I'm just happy my workload as a single dev just reduced by at least 30 percent

    • @SpeedTutor
      @SpeedTutor  หลายเดือนก่อน

      Don't quote me as gospel but I have heard that it's entirely different from the Western version and it's not under the same umbrella for whatever reason. Whether that changes in the future, who knows but it's not something I've heard much about :)

  • @holdthetruthhostage
    @holdthetruthhostage 24 วันที่ผ่านมา

    My question is about multiplayer is it still an unaffordable nightmare to set up

    • @SpeedTutor
      @SpeedTutor  23 วันที่ผ่านมา

      I've never used any of the services myself but they're trying to make it more accessible, looking at this. So hopefully. Haha.

  • @FyresGames
    @FyresGames หลายเดือนก่อน

    Got more info about GUI deprecate? What will replace it?

    • @SpeedTutor
      @SpeedTutor  หลายเดือนก่อน

      UI Toolkit will replace it as far as I know. I don't have information yet but I imagine it will be announced for deprecation in Unity 7.

  • @VFusioN69
    @VFusioN69 หลายเดือนก่อน

    what about unity 6 on mac , i have pretty limited storage and thinking i am gonna download unity 6 is it worthit in my macbook?

    • @SpeedTutor
      @SpeedTutor  หลายเดือนก่อน +1

      I don't have any details on that because I've never used a Mac myself, sorry I can't be more helpful!

  • @5PsycheGames5
    @5PsycheGames5 หลายเดือนก่อน

    I didn't understand a little. It turns out that I won’t get MeshLOD at the launch of Unity 6, but will I get it only when Unity 6.1 comes out?

    • @Agispsi
      @Agispsi หลายเดือนก่อน

      No, not until what he was saying might be Unity 7, which theoretically is a couple years out. Im guessing that it will actually be a later version of Unity 6 though as they did not specifically say it would be 7. Dont expect it anytime soon though.

    • @5PsycheGames5
      @5PsycheGames5 หลายเดือนก่อน

      @@Agispsi Well... not cool.. Thanks for the clarification.

    • @Agispsi
      @Agispsi หลายเดือนก่อน

      @@5PsycheGames5 it is unfortunate for sure.

    • @SpeedTutor
      @SpeedTutor  หลายเดือนก่อน +2

      As far as I know MeshLOD will be part of the Unity 6.1 update which will launch around April 2025. :)

    • @Agispsi
      @Agispsi หลายเดือนก่อน

      @@SpeedTutor Oh nice, I read notes on 6.1 and didnt see it in there. Exciting stuff.

  • @AloneInSpace545
    @AloneInSpace545 หลายเดือนก่อน +1

    These are all great, but all I want is for Unity to move to double-precision floats :(

    • @ZedDevStuff
      @ZedDevStuff หลายเดือนก่อน

      Wouldn't that eat more RAM and CPU? Tho I guess it's fine with CoreCLR being faster than Mono

  • @Lilrock2033
    @Lilrock2033 หลายเดือนก่อน

    I wonder how assets like Procedural Worlds Gaia Pro 2023 will stack up against Unity's 7 built in terrain/world building features?

    • @SpeedTutor
      @SpeedTutor  หลายเดือนก่อน

      That will definitely be interesting, I will be interested to know too. Glad we have more features but I worry about those developers :o

  • @ebogdan1037
    @ebogdan1037 หลายเดือนก่อน +1

    Me learning unity in 2020 version 😂😂😂😂

    • @SpeedTutor
      @SpeedTutor  หลายเดือนก่อน +1

      Haha, everyone starts somewhere!

  • @Injabsful
    @Injabsful 29 วันที่ผ่านมา

    i hope they get rid of that animation of shit we have now, should add morion matching by default same as ue does . and add a decent floating point shift for big open worlds..

    • @SpeedTutor
      @SpeedTutor  28 วันที่ผ่านมา

      The new animation system claims to be a revelation, but we shall see. So many things within the engine need pulling out and re-doing!

  • @LEACKIM
    @LEACKIM 26 วันที่ผ่านมา

    I just dont understand why he's deprecating ugui, because ui toolkit is a mess and miss a lot of features right now like custom ui shader and better performance for dynamic rendering 🤷

    • @SpeedTutor
      @SpeedTutor  26 วันที่ผ่านมา

      I hope UI toolkit does come a long long way because I don't like it. But they will add UI shaders and better performance but who knows if a more user friendly solution will rise up

    • @LEACKIM
      @LEACKIM 26 วันที่ผ่านมา

      ​@@SpeedTutor I think it would be interesting to incorporate Razor into Unity. This would make it possible to have a complete solution using C# and a web base
      But it's true that the ui toolkit is a bit disappointing at the moment, I find it much less intuitive and powerful than the Unreal Engine ui builder

  • @chosencode5881
    @chosencode5881 หลายเดือนก่อน +2

    yoyooyoyooyo wasssssssup G

    • @SpeedTutor
      @SpeedTutor  หลายเดือนก่อน +1

      Hey there!

  • @eduardomoura2813
    @eduardomoura2813 หลายเดือนก่อน

    6:47
    I hope this don't break compatibility with assets.
    I have old assets working for years even the devs that made stopped supporting it, changing the code kills 90% of the engine usability

    • @SpeedTutor
      @SpeedTutor  หลายเดือนก่อน

      This is what I worry about honestly, but it's a step that is required to push the engine forward. I imagine most assets will need updates but it depends what changes.

  • @Ashley-xb1dz
    @Ashley-xb1dz หลายเดือนก่อน +1

    This is a bit misleading as a bunch of this stuff already exists, I'm playing with the multi-player template in 2022 so it's not some new unity 7 thing...

    • @BarelyTryingStudio
      @BarelyTryingStudio หลายเดือนก่อน +3

      Thats because what you can use now in unity 6 is a preview not the full release

  • @vaughanmacegan4012
    @vaughanmacegan4012 หลายเดือนก่อน

    So Unity 7 is actually Unity 6.0?!? I don't follow!

    • @GameDragon2k
      @GameDragon2k หลายเดือนก่อน

      The video goes over the Unity 6 stuff (officially releasing on the 17th), the upcoming 6.1 update, and from @4:07 and onwards it's solely about the new stuff coming to Unity 7.

    • @vaughanmacegan4012
      @vaughanmacegan4012 หลายเดือนก่อน

      @@GameDragon2k So, if this is just Unity 6.1 releasing in 5 days then how far off is Unity 7?

    • @GameDragon2k
      @GameDragon2k หลายเดือนก่อน

      @@vaughanmacegan4012 Unity 6.0 is releasing in 5 days, not 6.1.
      6.1 is still months away. 7 is we don't have a time frame yet, but expect around 2 years or so.

    • @vaughanmacegan4012
      @vaughanmacegan4012 หลายเดือนก่อน

      @@GameDragon2k Sorry for getting that wrong. 2 years, hmmm, maybe a bit too early to be talking about features, maybe when it's 4-5 months out and we know a little more about whats actually in it. I know one guy was getting hyped for it in the Godot Forum know that I know it a long time away I might tell him to calm down.

    • @SpeedTutor
      @SpeedTutor  หลายเดือนก่อน

      I think you can have my job! You've got all the knowledge! :P