Unity 7 Has ALL THESE FEATURES?! (Unity Roadmap 2024)

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  • เผยแพร่เมื่อ 14 ต.ค. 2024

ความคิดเห็น • 59

  • @random_precision_software
    @random_precision_software 4 วันที่ผ่านมา +10

    I've been using unity 6 for a few weeks now and it's pretty stable. Can't wait for the official release on the 17th

    • @SpeedTutor
      @SpeedTutor  วันที่ผ่านมา

      What do you think of the new features?

    • @random_precision_software
      @random_precision_software วันที่ผ่านมา

      ​@@SpeedTutor​@SpeedTutor you know what. I haven't used them on this project. Haha it's for the Unity store and I should have used the latest LTS version instead of unity 6.

  • @zimnelredoran9985
    @zimnelredoran9985 4 วันที่ผ่านมา +9

    Unified renderer, new worldbuilding tools and ShaderGraph 2, I would love having those in Unity 6, not 7 : )

    • @SpeedTutor
      @SpeedTutor  วันที่ผ่านมา +1

      Haha, they're slow on the uptake - Sadly you'll have to wait a little longer, as they're fighting with re-writing the engine. As they made a rod for their own back with how some of it was designed, coded and with the multiple pipelines.

  • @mattg1345
    @mattg1345 4 วันที่ผ่านมา +5

    The terrain builder looks incredible if they can pull that off. I feel i need to learn more about Dots and ECS though as this is going to be a game changer

    • @TyrranoLex
      @TyrranoLex 3 วันที่ผ่านมา +1

      I don't know why they shouldn't be able to pull that off. The Microverse Addon on the Unity Asset Store is already making this possible for quite some time now.

  • @apemant
    @apemant 3 วันที่ผ่านมา +2

    What will 6 and beyond mean for shadow casters and shadow resolution? High quality shadows really make things look good, so hoping for improvements in this area.

    • @SpeedTutor
      @SpeedTutor  วันที่ผ่านมา +1

      I don't think anything is on the horizon for that particularly, there may be some improvements in the area but nothing substantial.

  • @GameDev1
    @GameDev1 4 วันที่ผ่านมา +3

    The interesting part is how backwards compatible everything will be. Terrain will definitely be something new.

    • @SpeedTutor
      @SpeedTutor  วันที่ผ่านมา

      I wouldn't hold out too much hope for backwards compatibility, haha. Unless they can keep the pipelines very similar to how they were.

  • @branidev
    @branidev 2 วันที่ผ่านมา +2

    so from 17 October UNITY 6 will be new LTS? Cool i will try to Upgrade my Project to that version (backup up first) if it not breaks hah, biggest pain for me is optimization and long compiling when i change tiny thing in script..

    • @SpeedTutor
      @SpeedTutor  วันที่ผ่านมา

      I don't know if it would be considered LTS just yet as it's not had it's first update, as it will require some patching I imagine. But it is fully released for production on 17th :)

  • @neilfosteronly
    @neilfosteronly 3 วันที่ผ่านมา +2

    Multiple of these improvements Jason Booth assets already do. But nice Unity is adding them. When I found out his shader could do all pipelines was wondering why Unity didn't buy his asset.

    • @SpeedTutor
      @SpeedTutor  วันที่ผ่านมา

      They might have him working on the new system? I have no idea really but it must be an annoyance for him and his work. We will see how well Unitys solution works!

  • @AntiSilence
    @AntiSilence 4 วันที่ผ่านมา +2

    Looking forward to Unity 6 on Thursday, I'll be moving my current project to it (it's not far into development) and there's some great things coming in Unity 7 by the look of things.

    • @SpeedTutor
      @SpeedTutor  วันที่ผ่านมา +1

      What's your project at the moment?

  • @justgamevideos1356
    @justgamevideos1356 3 วันที่ผ่านมา +2

    Some are jaw dropping features for Unity. If they dont make any more blunder, its promising next.

    • @SpeedTutor
      @SpeedTutor  วันที่ผ่านมา +1

      What features are you most excited about?

  • @flamart9703
    @flamart9703 วันที่ผ่านมา +1

    When they first introduced these features, I thought they would be in Unity 6, and when they said they would be for Unity 7, I was a bit disappointed. But anyway there is a lot to learn and I will finish my next few projects in Unity 6. I hope that the new features aren't just a publicity stunt and Unity will successfully incorporate them.

    • @SpeedTutor
      @SpeedTutor  วันที่ผ่านมา +1

      I hope so, as they've been needing some of these tools for a very long time. Which ones are you most looking forward to?

    • @flamart9703
      @flamart9703 16 ชั่วโมงที่ผ่านมา

      ​@@SpeedTutor I'm tech artist and generalist and like all new things, but mostly focused on high quality 3D graphics, so anything related to visual quality and performance, but what is possible for a real game, not just for tech demo.

    • @SpeedTutor
      @SpeedTutor  6 ชั่วโมงที่ผ่านมา +1

      I completely agree with your sentiment because that's exactly like me, haha. I prefer the proof be in the pudding because tech demos are very much superficial for most of us.

  • @njerurichard3581
    @njerurichard3581 2 วันที่ผ่านมา +1

    I've heard for a while now about a chinese only version of Unity having a nanite kind of feature. I guess meshlod is that. That and APVs will save me insane amounts of time. Honestly glad I didnt jump ship. Unity is really getting better.

    • @SpeedTutor
      @SpeedTutor  วันที่ผ่านมา +1

      I think the chinese version does have some features we don't but it's an entirely different version of the engine. Managed by other teams and such, so you will most likely never see crossing features :)

    • @njerurichard3581
      @njerurichard3581 วันที่ผ่านมา +1

      @@SpeedTutor So that team is not directly under the management of Unity? Interesting information. Whatever the case I'm just happy my workload as a single dev just reduced by at least 30 percent

    • @SpeedTutor
      @SpeedTutor  วันที่ผ่านมา

      Don't quote me as gospel but I have heard that it's entirely different from the Western version and it's not under the same umbrella for whatever reason. Whether that changes in the future, who knows but it's not something I've heard much about :)

  • @FyresGames
    @FyresGames 2 วันที่ผ่านมา

    Got more info about GUI deprecate? What will replace it?

    • @SpeedTutor
      @SpeedTutor  วันที่ผ่านมา

      UI Toolkit will replace it as far as I know. I don't have information yet but I imagine it will be announced for deprecation in Unity 7.

  • @VFusioN69
    @VFusioN69 3 วันที่ผ่านมา

    what about unity 6 on mac , i have pretty limited storage and thinking i am gonna download unity 6 is it worthit in my macbook?

    • @SpeedTutor
      @SpeedTutor  วันที่ผ่านมา +1

      I don't have any details on that because I've never used a Mac myself, sorry I can't be more helpful!

  • @5PsycheGames5
    @5PsycheGames5 3 วันที่ผ่านมา

    I didn't understand a little. It turns out that I won’t get MeshLOD at the launch of Unity 6, but will I get it only when Unity 6.1 comes out?

    • @Agispsi
      @Agispsi 3 วันที่ผ่านมา

      No, not until what he was saying might be Unity 7, which theoretically is a couple years out. Im guessing that it will actually be a later version of Unity 6 though as they did not specifically say it would be 7. Dont expect it anytime soon though.

    • @5PsycheGames5
      @5PsycheGames5 3 วันที่ผ่านมา

      @@Agispsi Well... not cool.. Thanks for the clarification.

    • @Agispsi
      @Agispsi 3 วันที่ผ่านมา

      @@5PsycheGames5 it is unfortunate for sure.

    • @SpeedTutor
      @SpeedTutor  วันที่ผ่านมา +2

      As far as I know MeshLOD will be part of the Unity 6.1 update which will launch around April 2025. :)

    • @Agispsi
      @Agispsi 23 ชั่วโมงที่ผ่านมา

      @@SpeedTutor Oh nice, I read notes on 6.1 and didnt see it in there. Exciting stuff.

  • @Lilrock2033
    @Lilrock2033 3 วันที่ผ่านมา

    I wonder how assets like Procedural Worlds Gaia Pro 2023 will stack up against Unity's 7 built in terrain/world building features?

    • @SpeedTutor
      @SpeedTutor  วันที่ผ่านมา

      That will definitely be interesting, I will be interested to know too. Glad we have more features but I worry about those developers :o

  • @AloneInSpace545
    @AloneInSpace545 3 วันที่ผ่านมา +1

    These are all great, but all I want is for Unity to move to double-precision floats :(

    • @ZedDevStuff
      @ZedDevStuff 3 วันที่ผ่านมา

      Wouldn't that eat more RAM and CPU? Tho I guess it's fine with CoreCLR being faster than Mono

  • @ebogdan1037
    @ebogdan1037 วันที่ผ่านมา +1

    Me learning unity in 2020 version 😂😂😂😂

    • @SpeedTutor
      @SpeedTutor  6 ชั่วโมงที่ผ่านมา +1

      Haha, everyone starts somewhere!

  • @eduardomoura2813
    @eduardomoura2813 3 วันที่ผ่านมา

    6:47
    I hope this don't break compatibility with assets.
    I have old assets working for years even the devs that made stopped supporting it, changing the code kills 90% of the engine usability

    • @SpeedTutor
      @SpeedTutor  วันที่ผ่านมา

      This is what I worry about honestly, but it's a step that is required to push the engine forward. I imagine most assets will need updates but it depends what changes.

  • @Ashley-xb1dz
    @Ashley-xb1dz 4 วันที่ผ่านมา +1

    This is a bit misleading as a bunch of this stuff already exists, I'm playing with the multi-player template in 2022 so it's not some new unity 7 thing...

    • @BarelyTryingStudio
      @BarelyTryingStudio 3 วันที่ผ่านมา +3

      Thats because what you can use now in unity 6 is a preview not the full release

  • @chosencode5881
    @chosencode5881 4 วันที่ผ่านมา +2

    yoyooyoyooyo wasssssssup G

    • @SpeedTutor
      @SpeedTutor  วันที่ผ่านมา +1

      Hey there!

  • @vaughanmacegan4012
    @vaughanmacegan4012 3 วันที่ผ่านมา

    So Unity 7 is actually Unity 6.0?!? I don't follow!

    • @GameDragon2k
      @GameDragon2k 3 วันที่ผ่านมา

      The video goes over the Unity 6 stuff (officially releasing on the 17th), the upcoming 6.1 update, and from @4:07 and onwards it's solely about the new stuff coming to Unity 7.

    • @vaughanmacegan4012
      @vaughanmacegan4012 3 วันที่ผ่านมา

      @@GameDragon2k So, if this is just Unity 6.1 releasing in 5 days then how far off is Unity 7?

    • @GameDragon2k
      @GameDragon2k 3 วันที่ผ่านมา

      @@vaughanmacegan4012 Unity 6.0 is releasing in 5 days, not 6.1.
      6.1 is still months away. 7 is we don't have a time frame yet, but expect around 2 years or so.

    • @vaughanmacegan4012
      @vaughanmacegan4012 3 วันที่ผ่านมา

      @@GameDragon2k Sorry for getting that wrong. 2 years, hmmm, maybe a bit too early to be talking about features, maybe when it's 4-5 months out and we know a little more about whats actually in it. I know one guy was getting hyped for it in the Godot Forum know that I know it a long time away I might tell him to calm down.

    • @SpeedTutor
      @SpeedTutor  วันที่ผ่านมา

      I think you can have my job! You've got all the knowledge! :P