Adding Fishing to My Indie Game! | Idle Fisher Devlog #1

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  • เผยแพร่เมื่อ 13 ม.ค. 2025

ความคิดเห็น • 24

  • @Tiddlemesoftly
    @Tiddlemesoftly 9 วันที่ผ่านมา +7

    This is how you do a devlog, inspirational the amount of effort you feed into your content let alone your game.
    Looking forward to future updates, I'm.. hooked.

  • @likeabulletthroughabottle
    @likeabulletthroughabottle 9 วันที่ผ่านมา +2

    Love watching, keep it up! I’m starting to learn game dev myself so I’m doubly invested in your journey.

  • @joumakesgames
    @joumakesgames 8 วันที่ผ่านมา

    Loving the series so far. Looking forward to the finished game

  • @Sokrates_off
    @Sokrates_off 9 วันที่ผ่านมา +2

    Good job! And I'd love the idea of raising and multiplying fishes by breeding in an aquarium, do you planning some feature like that? For an idle game loop theme it would be great in my opinion :P

    • @FishyGamesDev
      @FishyGamesDev  8 วันที่ผ่านมา +1

      I didn't have anything planned like that yet but, I'll take it into consideration!

  • @Ndrici
    @Ndrici 9 วันที่ผ่านมา +2

    The last year joke was great!

  • @jinsawl6055
    @jinsawl6055 9 วันที่ผ่านมา +1

    great video, looking forward to the next one!

  • @cubegaming21
    @cubegaming21 9 วันที่ผ่านมา +4

    It is indeed winter or something.

  • @jcubox3821
    @jcubox3821 9 วันที่ผ่านมา +1

    Keep it up!! I love this video style

  • @Flav_Ice
    @Flav_Ice 9 วันที่ผ่านมา +3

    u deserve more subs

    • @Flav_Ice
      @Flav_Ice 9 วันที่ผ่านมา +2

      quality is insane

  • @oliverb7198
    @oliverb7198 9 วันที่ผ่านมา +1

    It'd be cool if there were some rare fish that couldn't be caught with the autofisher to incentivise not completely afking at endgame. You could add to the journal achievements for certain things too - but like useful achievements are cool and not used very much and would incentivise wanting to achievement hunt. For example if you've caught 500 dirt fish over time you could get an achievement for that fish that gives a small sell rate multiplier or if you catch 1000 dirt fish you could unlock the ability to add it to an aquarium or display(I think in the first devlog you mentioned pets but I could be misremembering).

    • @FishyGamesDev
      @FishyGamesDev  8 วันที่ผ่านมา

      I did plan for achievements to give buffs to the player when unlocked but, I like the idea of each achievement giving a unique upgrade. I also like the rare fish idea. Maybe it would be fun to have these rare fish that have certain requirements to be caught along with being rare.

  • @tuysuzseftali3870
    @tuysuzseftali3870 9 วันที่ผ่านมา +1

    Hi again, I've got some good ideas
    There is a tactic of simulator games in Roblox
    The luck factor and ranking
    These two almost make you addicted to the game you can add them if you want
    Also, I think you decided that the game should be original
    Then combine it with pokemon (upgrade to stats or something) And a few more suggestions are to breed fish(production as AFK though) , add an aquarium, Throwing bait into the water That's what I'm thinking of right now Use what you like

    • @FishyGamesDev
      @FishyGamesDev  8 วันที่ผ่านมา

      I like some of these ideas! I'll see what works!

  • @pepsi3005
    @pepsi3005 7 วันที่ผ่านมา

    What if combo bars where in a different position, even for the same type of fish. Like, one time it's in the center, another time it's more to the right or left. This creates different dynamics as you'll have different, easier and harder fishing times, creating diversity on the fishing mechanic.

  • @Soviet_frog51
    @Soviet_frog51 9 วันที่ผ่านมา +2

    You should add frogs to the games, especially ones with ushanka’s 😉😉

    • @FishyGamesDev
      @FishyGamesDev  9 วันที่ผ่านมา +1

      Interesting idea, Ill take it into consideration!

    • @Soviet_frog51
      @Soviet_frog51 9 วันที่ผ่านมา +1

      @ thank you, can’t wait for the next devlog. Great videos, especially for somebody who just started

  • @TheFerretmancer
    @TheFerretmancer 6 วันที่ผ่านมา

    what if there was a upgrade on each area that unlocks a boat that takes you out to a deeper spot where you can catch rarer fish

  • @jcubox3821
    @jcubox3821 9 วันที่ผ่านมา +1

    For the CSV list of fish, the IO of the users computer / game engine might get slow or laggy or decrease frames, especially if you're editing the file (idk if you are). Would saving the data in a data structure IN the code not work?

    • @FishyGamesDev
      @FishyGamesDev  8 วันที่ผ่านมา

      Currently I'm loading the data from the CSV on startup. Then storing it in memory in a structure. I thought this method would make it pretty to read but, maybe it would just be more efficient to store in a structure in the first place

    • @jcubox3821
      @jcubox3821 8 วันที่ผ่านมา

      @ I mean if it's only on load I don't think it's even worth your time fixing it. Good luck with the game!!

  • @Flav_Ice
    @Flav_Ice 9 วันที่ผ่านมา +1

    last year lmao