This is how you do a devlog, inspirational the amount of effort you feed into your content let alone your game. Looking forward to future updates, I'm.. hooked.
Good job! And I'd love the idea of raising and multiplying fishes by breeding in an aquarium, do you planning some feature like that? For an idle game loop theme it would be great in my opinion :P
It'd be cool if there were some rare fish that couldn't be caught with the autofisher to incentivise not completely afking at endgame. You could add to the journal achievements for certain things too - but like useful achievements are cool and not used very much and would incentivise wanting to achievement hunt. For example if you've caught 500 dirt fish over time you could get an achievement for that fish that gives a small sell rate multiplier or if you catch 1000 dirt fish you could unlock the ability to add it to an aquarium or display(I think in the first devlog you mentioned pets but I could be misremembering).
I did plan for achievements to give buffs to the player when unlocked but, I like the idea of each achievement giving a unique upgrade. I also like the rare fish idea. Maybe it would be fun to have these rare fish that have certain requirements to be caught along with being rare.
Hi again, I've got some good ideas There is a tactic of simulator games in Roblox The luck factor and ranking These two almost make you addicted to the game you can add them if you want Also, I think you decided that the game should be original Then combine it with pokemon (upgrade to stats or something) And a few more suggestions are to breed fish(production as AFK though) , add an aquarium, Throwing bait into the water That's what I'm thinking of right now Use what you like
What if combo bars where in a different position, even for the same type of fish. Like, one time it's in the center, another time it's more to the right or left. This creates different dynamics as you'll have different, easier and harder fishing times, creating diversity on the fishing mechanic.
For the CSV list of fish, the IO of the users computer / game engine might get slow or laggy or decrease frames, especially if you're editing the file (idk if you are). Would saving the data in a data structure IN the code not work?
Currently I'm loading the data from the CSV on startup. Then storing it in memory in a structure. I thought this method would make it pretty to read but, maybe it would just be more efficient to store in a structure in the first place
This is how you do a devlog, inspirational the amount of effort you feed into your content let alone your game.
Looking forward to future updates, I'm.. hooked.
Love watching, keep it up! I’m starting to learn game dev myself so I’m doubly invested in your journey.
Loving the series so far. Looking forward to the finished game
Good job! And I'd love the idea of raising and multiplying fishes by breeding in an aquarium, do you planning some feature like that? For an idle game loop theme it would be great in my opinion :P
I didn't have anything planned like that yet but, I'll take it into consideration!
The last year joke was great!
great video, looking forward to the next one!
It is indeed winter or something.
Keep it up!! I love this video style
u deserve more subs
quality is insane
It'd be cool if there were some rare fish that couldn't be caught with the autofisher to incentivise not completely afking at endgame. You could add to the journal achievements for certain things too - but like useful achievements are cool and not used very much and would incentivise wanting to achievement hunt. For example if you've caught 500 dirt fish over time you could get an achievement for that fish that gives a small sell rate multiplier or if you catch 1000 dirt fish you could unlock the ability to add it to an aquarium or display(I think in the first devlog you mentioned pets but I could be misremembering).
I did plan for achievements to give buffs to the player when unlocked but, I like the idea of each achievement giving a unique upgrade. I also like the rare fish idea. Maybe it would be fun to have these rare fish that have certain requirements to be caught along with being rare.
Hi again, I've got some good ideas
There is a tactic of simulator games in Roblox
The luck factor and ranking
These two almost make you addicted to the game you can add them if you want
Also, I think you decided that the game should be original
Then combine it with pokemon (upgrade to stats or something) And a few more suggestions are to breed fish(production as AFK though) , add an aquarium, Throwing bait into the water That's what I'm thinking of right now Use what you like
I like some of these ideas! I'll see what works!
What if combo bars where in a different position, even for the same type of fish. Like, one time it's in the center, another time it's more to the right or left. This creates different dynamics as you'll have different, easier and harder fishing times, creating diversity on the fishing mechanic.
You should add frogs to the games, especially ones with ushanka’s 😉😉
Interesting idea, Ill take it into consideration!
@ thank you, can’t wait for the next devlog. Great videos, especially for somebody who just started
what if there was a upgrade on each area that unlocks a boat that takes you out to a deeper spot where you can catch rarer fish
For the CSV list of fish, the IO of the users computer / game engine might get slow or laggy or decrease frames, especially if you're editing the file (idk if you are). Would saving the data in a data structure IN the code not work?
Currently I'm loading the data from the CSV on startup. Then storing it in memory in a structure. I thought this method would make it pretty to read but, maybe it would just be more efficient to store in a structure in the first place
@ I mean if it's only on load I don't think it's even worth your time fixing it. Good luck with the game!!
last year lmao