#AD
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- เผยแพร่เมื่อ 28 ส.ค. 2024
- Labelled as #AD as I was given a PC DLC Game Key from Dotemu and early access to the newest build. This video is not a paid sponsor.
Made a slight blooper as I used the wrong text files for these two clips at the very start:
Raphael's old taunt is actually 1.43 secs long
Michelangelo's old taunt is actually 1.47 secs long.
DIMENSION SHELLSHOCK.
I am back with a new series of TMNT Shredder's Revenge videos.
The second video is going to be covering a fair majority of the tweaks made to the existing mechanics. Ranging from buffs, nerfs and universal changes.
Due to the lack of patch notes documents given out, there's a good chance there is a change that wasn't mentioned on this video. I tried my best to cover as much as I can but I think what I got is very significant.
The video was done on PC to take advantage of swapping the maps to play the training level instead of the first main level.
Made a slight blooper as I used the wrong text files for these two clips at the very start:
Raphael's old taunt is actually 1.43 secs long
Michelangelo's old taunt is actually 1.47 secs long.
Biggest Winner;
Mikey's Ground Super
Biggest Losers:
Fast taunters and Dive Super's slam area of effect
Just say upgraded or reduced or even down graded. what do you think i am black lives matter you have to put "nerf buff" terms. childish language like the video was was produce by a child.
Thanks for sharing the updates !
I'm so happy about Michaelangelo's buffs and a bit upset about Raphael's nerfs because they are my 2 favorite turtles in this game
No wonder I had such trouble in the Survival Mode. They nerfed two of the best tools! Geez!
@@final_boss1715
No, because "buff" and "nerf" uses up less letters when making a title for this video, especially TH-cam's 100 character limit.
I love that you can play story mode with the new characters.
Why wouldn’t you be able too??..your comment makes no sense.
You can play story mode with any character in SR and always have been able to. The turtles aren't the only playable characters and never have been.
@@jackcoleman1784 I am talking about the 2 new ones from the DLC.
@@zagariasbooysen7401 I'm aware of that genius my point is that there has never been a playable character in the game you couldn't play the story mode with so why wouldn't you be able to play the story mode with the new characters? That's like being amazed that you can actually use a new character in a match in a fighting game and not just training mode. It's basically the entire point of the content. It would be more surprising and/or out of the ordinary if you COULDN'T play them in story mode. THEN you could be amazed and it would make sense.
@@jackcoleman1784take your meds schizo
This is the great patch. Everyone is really good now, and the turtles are closer to each other in terms of strength. Supers have been sped up all around, so the duration has been reduced. Donnie and Casey's neutral super dont smother everyone else's now, and the combat is less laggy with all the super freezes.
I am very happy with the changes.
I main Raphael so I immediately noticed the change in taunt time
Raph is my 2nd fave after Don, I was worried they would ruin him, but a taunt nerf in exchange for even better supers is totally acceptable for me.
@@danielpayne1597 honestly the hard custom modifiers gave me a higher appreciation for Donatello
@@danielpayne1597 I just started playing the other day, so I only know the game post-patch. Raph has been amazing so far.
He's such a good time. I just wish he could throw his sais. @@bigbuffguy9589
I came back to the game today and knew Mikey felt different, better, so I was looking for balance info and found this video. Great job!
Was just looking for some sort of list of patchnotes, you are a saviour!
I don't get why they make everyone basically the same character now with the time and damage output, I think it was what gave the game some choice, pick who you think is best, now looks like, pick anyone, there's no difference.
I see your point, but now is more balanced, before this patch Casey and Donatello's ground supers were much more strong than Mike and Leo's ones, for example.
@@carlosaurio3257 this ain't a pvp, do we really need balance? Why can't one be the fastest, strongest, etc? I don't see a point in this, does this make the game better?
Maybe they wanted every character on par for the survival mode, so not every match is the same character multiple times, but in my opinion this was a step back, I feel we didn't needed a change like this, I love how it was, rapha being the fastest to charge, it was a unique character, with individuality, now, just pick a random, they all the same.
@martinramirez9647 I agree they shouldn't of made them the same. Having each character with their strengths and weaknesses gave the game variety.
@@martinramirez9647I agree. I liked the variation in characters.
@@martinramirez9647
The only big differences right now are the utility in jab combos and dash attacks (probably slides too).
Leo's combo for example hits 6 times making him the best meter builder (16 hits regardless of power fills up a bar).
Same with Raph's Dash attack hitting twice which is amazing with dead enemies getting hit from his attack such as a group of Mousera.
The higher ranked survival mode enemies can have 15 HP which 2 of Splinter's Supers can deal if all hits connect giving him a slightly bigger niche that say "I do more dmg against bosses".
*you are not wrong about the super buff, it's a double edged sword adjustment*
Was kinda hoping there was more with Splinter in terms of buffs but I will take what I will get
Yes, I want to see more of Splinter being the true master.
What about April? Apparently she’s been left out being buffed, all she’s got was extra color, and maybe the taunt speed boost.
@@whitewolf3051 Wasn't April already pretty good?
@@HartleySanYea. April was slightly better than the turtles. Only one on par with her was Raph.
Just pause a second and appreciate of what high quality this comparison and update videos are made!
Love your work!
I love how they sped up the body slam, but I wish they would go back and give Donatello more effort. His side special, slide attack and dodge follow-up are all the exact same animation.
Excellent work as always 🔥
Been playing this on my arcade cabinet… such a good game
Cabinet? What?
@@jouflowThey playing that shit in narnia
@@GoCrazy69 lmao
Karai stats make a little more sense now. It felt like she was faster and weaker than Usagi. That darn rabbit seems like poetry in motion if you can Crack the code and avoid hanging him out to dry with some of his moves at the wrong time. Devastating one moment and bodied the next.
Usagi is high risk high reward. Amazing air game, but you cannot roll dodge up there.
Goddamn stop nerfing raph
"I like easy mode and am now angry"
@@OhNoTheFace i wish you the worst nerfs! Like doing 0.5 damage per hit!
I didn’t know you could use Rise of the TMNT skins in the update! That’s awesome.
This was a fantastic video! Thanks for all the info!
A couple more things I noticed
*Are heavy swing charge times equalized now too? April seems to take a little longer to confirm the fast charge after a flying attack and Donatello very obviously charges way faster.
*Don in general seems to have a very obvious all around attack/recovery speed increase. His dash attack can be looped much more freely and easily.
*Attack box size has been extended on the forward + attack first combo hit for Leo and Casey, which I felt immediately since those have always been a honey trap button on those characters for me.
Well, there's a ton more than listed here such as i-frames durin start-up, distance and when active frames begin of f,f,3 slides and f,f,1 maneuvers, especially if they pop up or provide juggle for combo, as well as Y- and Z-frame hit boxes of player vs AI, especially with manhole tosses, foot whips and plunger shots. I mean, I can go on...but I thought you were gonna do that lol
There were no patch notes on game mechanic changes. So figuring things out with limited resources was hard. Damage output and taunt speeds were the most notable changes despite not being mentioned in the patch notes when it was released.
Thanks for the comprehensive presentation.
Nice changes on Leo and Mikey! Poor Raph's taunt speed though!
I had zero idea that there was a balance with the new dlc, thank you for this great video
The taunt was a coll thing,maybe they did that to balance the survival with longer taunt but is a bad thing in my opnion,the air thing was too powerfull but i think is too hard to undertand the hit box now
Yeah the hitbox is a little confusing from Greenalink's demo. Like is it more triangular, or is it RNG??
I get it. They want all taunts of the vanilla warriors to synch up, with some slightly faster than others. So we can pick them more. But there is still a slight damage difference between some more than others and that’s also ok. But they should still let some characters like Ralph, he unique so people can specialize in that character, but overall this update is meant to help more than harm. Especially Raph players who dislike the Taunt nerf and another nerf that I forgot but not game changing to me. Cuz I play casually.
Just the video I've been waiting for!
The first thing i noticed when i first played the dimension shellshock update was mikey ground super and taunt were faster
Dang I knew something felt different. I wish these were in the patch notes, the new content is awesome but rebalancing some of the weaker moves some characters had is even more exciting to me.
I think the throws are a bit faster more notably Raph's but I'm not 100% sure
Bro what is this music?! It's amazing!!! Is it from the DLC?
Great and insightful video! Thanks!!
This is great! Thanks 🙌
Good video! What is your tier list with these changes and the new characters?
This video was so helpful! Thank you! Do you do more Shredder’s Revenge stuff?
Another huge change: You can't use taunts to stack up to 3 super bars anymore! You can only stack one level with taunts!
That's been a thing since December 2022 update when Custom rules was added to Arcade mode.
Oh no, building more with hitting things
Thank you for the correction. I haven't played for a while and was unaware.@@Greenalink
Full disclosure, I hate the taunt + super rotation. Casey isn't doing anything else and keeps dragging attacking enemies through my hitbox. I cant see the boss to dodge their attacks. Thanks for giving Mikey needed love!
What’s the difference between “Karai max boost” and “karai no boost”, like what does that all mean 👀
th-cam.com/video/s1-k1UDHSR0/w-d-xo.htmlsi=ILTCZIv3uoEZgcl7
The more times her attack hits, the bigger speed boost she gets
More info by looking up unique traits.
Raph already has a shorter range too. its like weird to nerf him more
His power was already making up for that. No one should have half the taunt speed
Glad there’s more survivablity
is there a TMNT Wiki page that has all the health stats for all the enemies in the game?
Can we all admit the newer designs look and play way better than the original
that pose karai is doing, the one legged thing, THATS FROM TOURNAMENT FIGHTERS!!!!
standardized taunt, big nerf for few, buff for a couple.
Buff Leo's bad supers (though a few others seem to have gotten buffs that still go over his)
Mikey buff. the area of his super doesn't seem THAt big to me
wow, Donny's charge one was weak.
Oh wow. so if lots of those disc bots, do dive super. but otherwise AOE of it was nerfed.
I absolutely hate that they made Ralph’s taunt time longer….. Makes it rough during those survival boss segments when tryna build meter.
Try hitting things
What is the name of this song
you have over 35,000 kill points with Raph! wow! how long did that take to get?
Do you know when it will release in mobile
TLDW; every super but Splinter does 10 or 12 damage, taunts all take the same time, they basically just homogenized the cast more, despite them already playing excessively samey. A downgrade.
No achievements or trophies is kind of lame...
You can unlock more skins by grinding survival mode but that's about it.
@@krazyzyko The skins are super cool to they have a comic skin, a 8-bit skin, and the third skin is the best they are different for each character.
Wish they would buff throws or at least reduce damage received when you perform one
Custom arcade rules update back in December last year gave the user invincibility when performing a throw.
Teir list boutta change
Fr
I think it is the worst thing to change parameters so much in an offline game.
Especially the fact that they've reduced the range of the dive attack, which is the most improbable thing I've ever seen.
I really liked this game and it was one that I would continue to play regularly, but this might be an opportunity for me to stop.
If the development staff is watching, I'd like to see them revert to one previous version.
These idiots still exist. . .
Can someone please explain how karai's boost works?
th-cam.com/video/s1-k1UDHSR0/w-d-xo.htmlsi=foWLT0OPMZbRRnGu&t=101
I knew raph's taunt was worse but i thought i just hadn't played the game in a while
This game needs a new patch to fix the trophy glitch...kind annoying that we cant get platinum without buying the dlc because of the complete cast trophy
store.steampowered.com/news/app/1361510/view/3700328914645662719?l=english
They did release a patch. On Steam at least.
Wait a minute hold on.... there are friggin DLC to this game an no one told me ?????
It still kind of sucks. I can't run and jump! If you try a running jump your character power slides. Lame. Also hitting exploding barrels doesn't cause the barrel next to the exploding barrel to explode. 😢 The game still needs lots of fixing 😢
Wait, no nerf or buff for April? She only gets taunt speed boost and extra color palate? So does this mean those main April are short changed?
This sucks for anyone who play with April in this game.
There is no need to adjust playstyle with her. I'm glad that they didn't change her. It wasn't until I started attacking survival with other characters that I realized something was different.
As an April player, I'm super glad that she's left untouched (was honestly scared that they would nerf her when I heard that they patched the game). Her moveset is perfect as it is.
Also, you gotta remember that both her Grounded and Flying Supers have a damage value of 12. Before the update, Leo and Mikey had grounded Supers of 8 and 9 respectively (now all 4 turtles have 12 like her there) and *all* of them had weaker flying supers (whereas now, Mikey and Raph tie with her while Leo and Donny are still weaker at 10).
And keep in mind that April's supposed to have the lowest power rating of the cast (tell that to her DPS and ease of filling out her Ninja meter). So it makes sense that her damage values didn't get *buffed*.
@@mrtable2861 April was the first (and) only character I played as.
When will mobile get updated?
April mid air feeld nerfed to me.
Did they remove their pupils ?
Some palettes they do.
A lot of bad changes 🧐
Seriously it’s a beteamup why the hell would you nerf ANYTHING about the player characters???
THEY ADDED USAGI!?
Super shredder boss got a nerf as well
What nerf?
@@ChiefMedicPururu From what I've experienced his attacks are a bit slower and he takes half a second to decide what he is going to do.
@@inferno9322 Bad or good nerf?
Good
@@inferno9322 He was super fast sometimes you can't even tell if he will hit you so yeah this is a good nerf i mean before the nerf i just spam dodges so i don't get hit.
unpopular opinion: this DLC sucks! all they added was the survival and 2 characters with 1 move set each, compared to what they did in Streets of Rage 4 DLC (all 5 main characters got alternate moves in addition to all the 13 retro characters and all 3 newly added characters all got new move sets too) TMNT DLC is agonizingly underwhelming and that is a fact sadly, as a huge fan of the game
I think SoR4 spoiled us with the price tag. $8 US for just the two characters who play way differently than the original cast and the colors alone make it worth it. Not as much value as SoR4 of course.
So basically made every character even more samey. The nerf on the air super range is a terrible change. Not a fan of this update at all.
@donutsama285 less fun = good nerf?
@@thehillzait's not even that bad stop crying g
@@thehillza these dummies won't understand
The video image is such a bait. "everybody buffed but Raph nerfed" is really just for the taunt duration. Each turtle does more damage now! The flash freeze improvement is such a great quality of life update.
As a speedrunner.
Raphael's strategies were altered because of his slower taunt. His flying super while buffed is only useful to 1 shot Knucklehead Spider. That's why Raph got the nerf arrow.
Fair, but at least the character isn't ruined unless asking a taunt addict. I wish his Super Slam AoE range wasn't nerfed, but this is supposed to be a team game, having one character clear the whole screen with one slam could be problematic. Also, huge hype for Mikey getting his dive kick fixed so he isn't bodied all the time. @@Greenalink
@@danielpayne1597 Survival mode exists too and the dive super was speedy and technically the best air to ground attack with great damage output.
It's a change that not everyone will agree with, I personally am not too upset but will miss some of the cool strats I used to pull off.
Ralph was opaf on Teenage Mutant Ninja Turtles 1 on the Arcade version version I could beat the game with one quarter using him.💙👍🏾😎
For a nonpvp game, balance is pointless. We would rather they spend resources to produce new game mechanics. Such as a new way to play a characters like in diablo2 where socerer can be play as a shape shifter. At the very least give us new skills set like sor4 is better than endless balancing.
Sor4 had a lot of balance tweaks, especially the March 2023 update.
TMNT balance adjustments were done mainly thanks to Survival mode. Longer taunts means that Mikey, Splinter and Raph can no longer get a free bar to fill up as reliably as before and players now have an incentive to use their other 2 Supers as in the past ,dive was used 95% of the time.
I was your 1,000 like 😅
Raph already has a shorter range too. its like weird to nerf him more