[TF2] In Defense of the Pain Train

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  • เผยแพร่เมื่อ 24 ต.ค. 2022
  • If a lawyer suddenly started speaking in defense of a board with a railroad spike and nails shoved through it, everyone would think he's insane.
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  • เกม

ความคิดเห็น • 975

  • @kayoh9364
    @kayoh9364 ปีที่แล้ว +3239

    It's always fun to see someone thinking they were just going to takedown some backcapping scout and then meet them with a bazooka.

    • @bruschetta7711
      @bruschetta7711 ปีที่แล้ว +315

      RED team: We have a lvl3 sentry and nobody is in the vicinity of the kart and there's 5 seconds left
      Me with a pain train, sticky jumper, and a loch n load, single handedly taking the the point

    • @flamingscar5263
      @flamingscar5263 ปีที่แล้ว +231

      "hey scout can you run to E and kill that back capping scout"
      "yea su-" gets killed by the direct hit instantly

    • @zanwrightmfwr756
      @zanwrightmfwr756 ปีที่แล้ว +116

      Engie: "Hey Scout, an enemy scout is backcapping"
      Scout: "Oh hell yea. We're doing th-"
      *dies to a sticky trap

    • @benitoswagolini9650
      @benitoswagolini9650 ปีที่แล้ว

      @@zanwrightmfwr756 didn't you see the bloody balls?

    • @natersumkatanuar7631
      @natersumkatanuar7631 ปีที่แล้ว

      @@bruschetta7711 And then you got killed by Uganda, classic.

  • @beanz6970
    @beanz6970 ปีที่แล้ว +3802

    Direct upgrade to stock on offense.
    Direct downgrade to stock on defense.
    Perfectly balanced

    • @aVeryAngryMoth
      @aVeryAngryMoth ปีที่แล้ว +165

      As all weapons should be

    • @miimiiandco.8721
      @miimiiandco.8721 ปีที่แล้ว +212

      I wouldn't call it a direct upgrade, as bullet vulnerability is somewhat significant.
      Though, I guess it's a stock-Blutsauger situation.

    • @theproblemmustbeinyourpant5910
      @theproblemmustbeinyourpant5910 ปีที่แล้ว +50

      Only on offence payload, since cart heals will offset the damage vulnerability.

    • @PoggusAmogus
      @PoggusAmogus ปีที่แล้ว

      just like my balls

    • @youknowwhoitis5279
      @youknowwhoitis5279 ปีที่แล้ว

      @@theproblemmustbeinyourpant5910 Based rin pfp

  • @Timeward76
    @Timeward76 ปีที่แล้ว +2135

    The problem with talking about damage thresholds, is that it works in a vaccuum, but youre almost never at full health.

    • @BryantVonMiller
      @BryantVonMiller ปีที่แล้ว +25

      Love the pfp Timeward!

    • @turmspitzewerk
      @turmspitzewerk ปีที่แล้ว +409

      yeah like. who on earth is ever hitting full ramp up meatshots on every single fight ever? shotgun damage is SUPER variable thanks to pellet spread and extreme differences in rampup and falloff. at lot of the time when you use a shotgun you'll be hitting 40-60 damage shots here and there. just think about all the time you've escaped a fight with

    • @Starweardo
      @Starweardo ปีที่แล้ว +56

      As a Demoknight submain, this is statement is super relevant.

    • @davidbonney9841
      @davidbonney9841 ปีที่แล้ว +174

      Agreed. Especially considering the two classes equipping this weapon are the two best known for self-damage through sticky/rocket jumping.

    • @hoonterofhoonters6588
      @hoonterofhoonters6588 ปีที่แล้ว +156

      No, bro. You don't understand. I always take exactly 90 damage from every shotgun blast without exception.

  • @ThatGuyLachlan
    @ThatGuyLachlan ปีที่แล้ว +916

    Want to be *The* offence Soldier?
    Pain train
    Battalion’s Backup
    Direct Hit
    The capping capabilities of a Scout, the building destruction of a Demoman, and the mobility of a Roamer.
    I have faced this load out as an engie multiple times before, I still have nightmares about it

    • @privatetrolldier5640
      @privatetrolldier5640 ปีที่แล้ว +17

      Nice load out man!

    • @rettwat
      @rettwat ปีที่แล้ว +25

      maybe the gunboats instead of the backup, interchangeable

    • @privatetrolldier5640
      @privatetrolldier5640 ปีที่แล้ว +10

      @@rettwat but of course it depends on the situation.

    • @John-el1ki
      @John-el1ki ปีที่แล้ว +34

      I was thinking of the same thing but instead of the direct hit it’s the beggars bazooka or stock since both of them can hit multiple buildings at once including the engineer

    • @starmaker75
      @starmaker75 ปีที่แล้ว +10

      Well given there so many battle engie running around with uncle Dane’s battle engie video,

  • @thomaskolar90
    @thomaskolar90 ปีที่แล้ว +512

    The actual downside of the pain train is that you need to remember to switch off of it when it's useless.

    • @Blockhaj
      @Blockhaj 11 หลายเดือนก่อน +7

      skill issue

    • @tabula_rosa
      @tabula_rosa 4 หลายเดือนก่อน +4

      that is the actual reason nobody uses it. if you gave it an extra effect for defense (prevents capping in an AOE -- which everyone can already do so also make the paintrain make you unable to be contested by non-paintrainners) people would use it

    • @Bobo-ox7fj
      @Bobo-ox7fj 4 หลายเดือนก่อน +1

      So didn't they add loadouts for this exact purpose like, ten years ago?

    • @-RandomStranger-
      @-RandomStranger- 2 หลายเดือนก่อน +1

      ​@@tabula_rosa being unable to contest against a paintrain would be a little overpowered and force other soldiers and demomen to use it too. And dont forget its your melee, meaning you can still use stuff like the batallions backup to safely cap a point, the gunboats to backcap the enemy, and maybe even the rocket jumper and shotgun for a buff scout, and a great backcap ability

    • @mewmew8932
      @mewmew8932 28 วันที่ผ่านมา +1

      @@Bobo-ox7fj they sure did

  • @TheGhostThatWas
    @TheGhostThatWas ปีที่แล้ว +949

    i only wish the pain train had univerasal use; usable in all gamemodes and both teans. it could give a speed boost while carrying the intel. and for attack/defence, it could give some stat boost to red while standing on the objective. its just a bummer how often i have to unequip it

    • @jacob5169
      @jacob5169 ปีที่แล้ว +124

      I could see it having something where on defense it helps push offense's bars back. Like, standing on a captured point causes the other side's meter buildup to drain faster and standing next to an unoccupied cart causes it to move backwards slightly faster.

    • @numbcrep
      @numbcrep ปีที่แล้ว +18

      I think a speed boost less than the escape plan but enough to make a difference but that might be a bit to powerful

    • @sebastianherrera6514
      @sebastianherrera6514 ปีที่แล้ว +1

      Teans.

    • @anonymouskaiju9101
      @anonymouskaiju9101 ปีที่แล้ว +23

      Maybe standing near a cart on defense could speed up the time it takes to start rolling back and on attack defend you can reduce the capture rate on the point more quickly if they failed to take it

    • @Pacca64
      @Pacca64 ปีที่แล้ว +15

      On defense it could increase the range you have to block the capture. Being able to stop capture from twice as far away would help you defend without getting dangerously close, especially with the explosives demo and soldier use. Would work in both attack defend and payload.

  • @grfrjiglstan
    @grfrjiglstan ปีที่แล้ว +336

    8:40 I'd like to mention that this is exactly one of those situations where the damage vulnerability caused you to die inches away from a health pack that would've saved you.

    • @TertiaryGuyFieri
      @TertiaryGuyFieri ปีที่แล้ว +42

      He was getting lasered by a heavy anyway, he'd probably survive 1 more bullet and die while getting even closer to the health pack lmao

    • @notster7114
      @notster7114 ปีที่แล้ว +43

      @@TertiaryGuyFieri heavy was on high ground, after picking up the health kit he wouldve lost line of sight and its not like he can chase him down either so no, he wouldve definitely survived

    • @sonny4978
      @sonny4978 ปีที่แล้ว +7

      No one gonna talk about how the pain train has a 10% damage vulnerability on WEARER. That means if it's equipped, like the bushwaka or the powerjack

    • @nobleradical2158
      @nobleradical2158 ปีที่แล้ว +19

      @@sonny4978 that’s because it’s upside is also on wearer

    • @notster7114
      @notster7114 ปีที่แล้ว +17

      @@sonny4978 thats literally what the video is about bro

  • @BeamtheCat
    @BeamtheCat ปีที่แล้ว +490

    Can’t wait to see the pain train in game for a month

    • @elgatochurro
      @elgatochurro ปีที่แล้ว +15

      I use it on demo all the time

    • @5JSX5
      @5JSX5 ปีที่แล้ว +20

      Can't wait to equip it on demo, unequip it when I'm not on BLU anymore and then forget it exists

    • @peika8324
      @peika8324 ปีที่แล้ว +3

      As the seventh heavy enjoyer in the world, this bring smile to my face

    • @Hell_O7
      @Hell_O7 ปีที่แล้ว

      What happened after a month?

    • @5JSX5
      @5JSX5 ปีที่แล้ว +4

      @@Hell_O7 nothing, nobody knows this weapon exists lmao

  • @PeacefulRises
    @PeacefulRises ปีที่แล้ว +487

    You either learn the ways of the Pain Train or you ride it. Wait... is that what the spike is for?
    *My lawyers have advised me not to finish this comment*

    • @gialdinolanceclaveria4755
      @gialdinolanceclaveria4755 ปีที่แล้ว +9

      yes

    • @Mr.Taco1111
      @Mr.Taco1111 ปีที่แล้ว +19

      Sounding in team fortress 2 has always seemed like a strange case to me

    • @tbone2416
      @tbone2416 ปีที่แล้ว +15

      @@Mr.Taco1111 One one hand if you like the way it feels but don't like the way it looks,its nice to have an option to change it.

    • @RiOSquINTos
      @RiOSquINTos ปีที่แล้ว +4

      💀

    • @AgentArabian
      @AgentArabian ปีที่แล้ว +5

      Cursed chat go brr

  • @evangelos4346
    @evangelos4346 8 หลายเดือนก่อน +21

    "You're just using the most crutch loadouts"
    Ah yes, because The DIRECT HIT of all weapons is a crutch

    • @Looona_fan
      @Looona_fan 19 วันที่ผ่านมา +1

      Fish be like: "This weapon is a crutch."
      Then it turns out to be one of the most balanced weapons in the game.

    • @evangelos4346
      @evangelos4346 19 วันที่ผ่านมา

      @@Looona_fan Was referring to the comment he got in the video

    • @Looona_fan
      @Looona_fan 19 วันที่ผ่านมา

      @@evangelos4346 Oh

  • @Ilikewater-andice
    @Ilikewater-andice ปีที่แล้ว +158

    I hope that CP joke is gonna age well

  • @BlinchixOfRivia
    @BlinchixOfRivia ปีที่แล้ว +191

    Never underestimate a pain train user, because YOU CANT STOP THE TRAIN FROM COMING THROUGH

    • @ToonLinkHox
      @ToonLinkHox ปีที่แล้ว +5

      Like a steam locomotive, yeah?

    • @BlinchixOfRivia
      @BlinchixOfRivia ปีที่แล้ว +7

      I'm burning hot
      Like a steam locomotive, yeah

    • @Bazinguh
      @Bazinguh ปีที่แล้ว +14

      CANT STOP THE PAIN TRAIN BABY

    • @niaford690
      @niaford690 ปีที่แล้ว

      SUPLEX THE TRAAAAAAIN

    • @themphantom9138
      @themphantom9138 ปีที่แล้ว

      CHOO CHOO MOTHERFUKA!

  • @IttarraOda
    @IttarraOda ปีที่แล้ว +255

    "I can reflect" *Proceeds to lose every engagement*. Great video btw Fish, I was always curious why PT was always such a non pick cause it really turns class roles on their head mostly. Also do not forget that in Medieval mode this is just a straight upgrade across the board because there's no bullets to worry about.

    • @Eye_Of_Odin978
      @Eye_Of_Odin978 ปีที่แล้ว +26

      @@Spyachungus Yeah but those weapons are burst damage anyways, so the downside wouldn't really matter either way.
      If you get headshotted by a Huntsman, you're dead. Doesn't really matter what you had on you.

    • @thomaskolar90
      @thomaskolar90 ปีที่แล้ว +15

      except that on defense, it's both a straight upgrade and a straight downgrade, making it maybe tf2's only straight sidegrade that isn't just a reskin :D

    • @lukeperkins9013
      @lukeperkins9013 ปีที่แล้ว

      ​@@thomaskolar90 Third Degree? Idk

    • @TaRAAASHBAGS
      @TaRAAASHBAGS 10 หลายเดือนก่อน +3

      My hatred of random crits will always be the lesser of two evils compared to Soytopia servers.

    • @TheKeppler22
      @TheKeppler22 9 หลายเดือนก่อน

      "Straight upgrade" except it's literally useless on DemoKnight (who has another 5 'straight upgrades' in terms of swords and Soldier who's just plain BAD in medieval mode and you're just better off using a Scout for x2 cap rate or the Equalizer/Disciplinary action is just better ) Even the Half Zatoichi is better for Soldier in Medieval Mode

  • @stag1739
    @stag1739 ปีที่แล้ว +165

    I’ve been hearing people singing the praises of the pain train for quite a while, so it’s nice to finally see a high quality, in-depth guide, and overview of the weapon

    • @Battaton912
      @Battaton912 ปีที่แล้ว +1

      Yea its a good weapon, its just that people use it poorly, same with the scottish resistance!

  • @blu3796
    @blu3796 ปีที่แล้ว +57

    The Pain Train will always have a special place in my heart thanks to a single game I had years ago where the match lasted too long and ended in a draw, so it turned into a melee-only team deathmatch to decide who wins.
    By the end it was just me, a lone Soldier carrying a board with a nail on the BLU Team VS an Engineer, a Spy, a Scout, and a Medic on the RED Team. Some sick dodges and many missed swings later, I was victorious, the last swing being a crit that obliterated the Spy as he attempted to trickstab me.
    Felt just like the Mayor of Train Town.

    • @airplanemaniacgaming7877
      @airplanemaniacgaming7877 ปีที่แล้ว +9

      you took em down to the pain train station in train town.......*drunken Scottish gibberish*

  • @brazenduke8164
    @brazenduke8164 ปีที่แล้ว +72

    I feel like another point for the pain train is not only does it only work best on offense, but only if you’re playing with your team. If you’re playing as a roamer or trying to back cap, the bullet vulnerability means a lot more. With your mobility options taking away from your hp, and no medics or cart to keep you topped off, those burst damage options can become deadly a lot sooner.

    • @duncanchillake8024
      @duncanchillake8024 ปีที่แล้ว +3

      Well, you could always sacrifice one of your weapons for mobility, rocket jumper as soldier is immensely punishing, sticky jumper as demo will make you fly across the map in a single jump and you will still have a primary weapon + close range self defense, or trimp with the tide turner if you are solarlight

    • @Duothimir
      @Duothimir ปีที่แล้ว +1

      A whole 9 HP sooner, max.

    • @bruschetta7711
      @bruschetta7711 ปีที่แล้ว

      i can say it only matters when you don't destroy a sentry fast enough or when the Heavy is looking up, which almost never happens
      besides if one intends to use the pain train to make full use of that cap speed they commit, so sticky jumper instead of stock and direct hit/loch n load to eadily deal with any type of sentry, and they know they are going to die, but the cap speed is enough for them to cap before that happens
      in short the pain train is the most valuable weapon if you intend to clutch the point, it's always worth switching to if the kart is very close to the point, and if you won without expecting it it's because some brave soul kept jumpin on that kart while some others were too busy getting their pick
      sometimed people forget there is an objective even in servers like uncletopia, which triggers me more often than i would like to say, it's like they completely forget that all classes are able to cap or push the kart and believe they can't help because an engi has to care of his buildings or a medic needs to wait for someone to heal

    • @ammi5311
      @ammi5311 ปีที่แล้ว +1

      @@Duothimir wrong that's what happen if you don't play the game but spelling out number .
      i can also say you take 5 damage x N (5x30) ,since 5.5 will count as 6 by tf2 it end up 180(6x30) , A WHOLE 30HP = dead demo .
      don't forget overheal/heal/1vN/range/long period of time (capping).
      the truth is when other edge out an hard fought fight with 10/20 HP you don't , you are either fighting a noob can't even lay a finger on you or you get stomp so hard you die anyway .

    • @TertiaryGuyFieri
      @TertiaryGuyFieri ปีที่แล้ว +3

      Going on a backcap is a huge suicide mission nonetheless, and it's mostly soldiers and demos that jump back to the point to protect it from being backcapped (speaking from experience) and the bullet vulnerabilty ends up not even coming to play, and capping the point 40% faster while getting 10% more damage is a more than worthy tradeoff (since backcapping is almost a suicide mission, 40% faster capping might be the only thing that actually gets you the point). I've saved some lobbies by acknowledging and doing exactly this, so yeah. Pain train good

  • @StickMaster500
    @StickMaster500 ปีที่แล้ว +45

    It's a shame that one downside of taking slightly more damage from bullets kill the fun of people using it. Tried it earlier and had a blast playing with it!

    • @airplanemaniacgaming7877
      @airplanemaniacgaming7877 ปีที่แล้ว +2

      havent seen you in a while.

    • @vivelespatat2670
      @vivelespatat2670 ปีที่แล้ว +1

      I wonder how people can have a blast using a weapon that doesn't change how you play the class you're on, you just capture the point slightly faster and die to bulletq slightly faster.

    • @frostbite6431
      @frostbite6431 ปีที่แล้ว +6

      @@vivelespatat2670 I wonder how people forget everyone has fun in different ways than one another

    • @Artician
      @Artician หลายเดือนก่อน

      ​@@vivelespatat2670So basically Heavy in a nutshell

  • @ALouisae
    @ALouisae ปีที่แล้ว +64

    14:01 i just went through so many emotions at once

    • @z1u512
      @z1u512 ปีที่แล้ว +10

      We will never get another series like that... sooner or later this will happen to the how it feels series... if only valve updates the game....

    • @ALouisae
      @ALouisae ปีที่แล้ว +2

      @@z1u512 what

    • @turkishjanitor3666
      @turkishjanitor3666 ปีที่แล้ว +11

      @@z1u512 thats great actually, stereotypes series overall aged poorly from my perspective

    • @TheNorfAndOnly
      @TheNorfAndOnly ปีที่แล้ว +1

      @@turkishjanitor3666 And from SoundSmith’s, too

  • @edfreak9001
    @edfreak9001 ปีที่แล้ว +28

    That little bit at the very end amuses me so much
    I love those moments of "wait I know we're on opposite teams but how did YOU lose that what the hell"

    • @plastiktuten3866
      @plastiktuten3866 ปีที่แล้ว +1

      it was a perfect homage to Soundsmith I agree

  • @lunarfox581
    @lunarfox581 ปีที่แล้ว +14

    Pain train inflicts pain to anybody on defense, and any salty Uncletopia player that has the audacity to play 5CP!

  • @CaptianKatsura
    @CaptianKatsura ปีที่แล้ว +28

    I've been running the Pain Train on my Offensive Demoman loadout for years, for exactly the reasons you said: it's the only real option outside of Stock.

    • @r.ndomperson
      @r.ndomperson 2 หลายเดือนก่อน +1

      clearly the Scottish Handshake is on top

  • @Cthulhunoms
    @Cthulhunoms ปีที่แล้ว +80

    The best part about the Liberty Launcher is that you still have fun with it, besides the damage decrease. It definitely keeps pyros on their toes.

    • @FiereTheCatBoy
      @FiereTheCatBoy ปีที่แล้ว +1

      It's also good as an alternate trolldier primary. It does less damage meaning less self damage with extra push force for further rocket jumps, while still having the emergency capability. The extra ammo helps too. You do have to heal, but that can be done easily if you have a medic or are retreating to get more ammo. Just make sure to watch your health or you will die rocket jumping.

    • @racheltoothaker3259
      @racheltoothaker3259 ปีที่แล้ว +1

      I honestly don’t think the liberty launcher is bad

    • @dkoda840
      @dkoda840 11 หลายเดือนก่อน +1

      @@racheltoothaker3259It is factually, I mean you can enjoy it but there’s no situation it’s better than any other rocket launcher except for against the rocket jumper in damage.

  • @coffee0093
    @coffee0093 ปีที่แล้ว +17

    I wish the pyro could use it too, funnily enough he's the class it was originally designed for

  • @lucdaniel1020
    @lucdaniel1020 ปีที่แล้ว +16

    9:51 dont we just all love the tf2 community? Truly some of the best people in the whole wordl

    • @lucdaniel1020
      @lucdaniel1020 ปีที่แล้ว

      @@wilymuppet8941 Ehm I wasn’t talking about that, check the chat

  • @Hedgpig
    @Hedgpig ปีที่แล้ว +45

    When I tried the Pain Train out I thought the 10% would be too little to matter, but I ended up definitely noticing it, dying just that crucial little bit earlier than my gamer instincts told me I should. I think damage thresholds don't matter with bullet damage because bullets are the games filler damage; tons of classes have it and use it for reliable hitscan spam, meaning you're always taking it in dribs and drabs, and that 10% ends up mattering.

  • @dirtmaster2290
    @dirtmaster2290 ปีที่แล้ว +13

    "God endorces the Pain-Train only" -CasualTF2

  • @knuxenglish
    @knuxenglish ปีที่แล้ว +7

    If you have played Well then you may have gotten some *pain* caused by a *train*

  • @ha2kon539
    @ha2kon539 ปีที่แล้ว +8

    While it doesn't directly cross damage thresholds on shotguns, shotguns rarely do max damage (due to needing to be extremely close). The extra damage you take let's the enemy kill you at longer range or if random bullet spread made some of their pellets miss. I do generally agree that pain train is better then most people think

  • @sevrengrey3689
    @sevrengrey3689 ปีที่แล้ว +8

    12:23 that poor spy lol.

  • @Roebloz
    @Roebloz ปีที่แล้ว +17

    I love using the Pain Train with the Sticky Jumper to jump on the point in Koth and destroy everyone with the Iron Bomber.

  • @LugborG
    @LugborG ปีที่แล้ว +9

    Just a heads up, it should be +10% vulnerability in the graphic. Minus vulnerability is adding resistance to damage.

  • @BreadTeleporter002
    @BreadTeleporter002 ปีที่แล้ว +6

    dude hit me back to reality with that one single word, Stereotype.

  • @Pixelflame5826
    @Pixelflame5826 ปีที่แล้ว +17

    One issue I could see is that if you're on the objective, almost every member of the opposing team in the area is going to be targetting you. Damage numbers don't mean much of anything when you're being shot by a heavy, scout, and multiple others at once.

  • @fastrockproductions9788
    @fastrockproductions9788 ปีที่แล้ว +19

    I knew that this video was in the works for several weeks via the community posts. So I started to use the Pain train in various fashions. Pain train Knight was something that was originally cursed but I think started to gravitate towards it after I realized that while I might not be contributing to the amount of total kills my team has the added bulk of being a Demo Knight allowed me to survive defensive pushes by the enemy team and continue to push the cart faster than if I was stock. The goal of offense on payload is to get the cart to the end, if a weapon helps with that then why not run it if you have the ability to make a difference in that. I feel like more supportive roles in tf2 are overlooked by most players as it's not as fun to be passive. (Every team can use a medic, yet most people even when bottom scoring don't even consider switching to it) While the pain train is niche it does that niche well

    • @airplanemaniacgaming7877
      @airplanemaniacgaming7877 ปีที่แล้ว

      I love being one of the guys who will try to help the team in a _TEAM_-based game.

    • @FiereTheCatBoy
      @FiereTheCatBoy ปีที่แล้ว +1

      We don't need 4 gibus spies on competitive 5cp can at least 3 of you switch of spy please I don't want to pocket the sol- GOD DAMMIT THE SOLDIER WENT GIBUS SPY

    • @Madaseter
      @Madaseter 5 หลายเดือนก่อน

      Nobody can stop the pain train baby!

    • @cyanideytandcuriousseadogg4160
      @cyanideytandcuriousseadogg4160 27 วันที่ผ่านมา

      It’s an objective stick.

  • @Nagasakevideo
    @Nagasakevideo ปีที่แล้ว +35

    Having discussions about damage threshold often seems like a white room theory crafting thing to me. It's like, most fights in TF2 aren't simple onesie ones at full health. Often you're fighting multiple guys at once who are like half fighting you, and you're all bunched together around the payload

    • @bottleoftide4657
      @bottleoftide4657 ปีที่แล้ว +2

      damage thresholds come up often in competitive settings and when you know your opponent is at full health, its something ingrained in your head when you play classes for a certain amount of time. its important to know how many shots maximum it will take to end an enemy gamer

    • @captainweekend5276
      @captainweekend5276 ปีที่แล้ว +4

      "Onesie ones" do... do you mean 1v1s?

    • @bruschetta7711
      @bruschetta7711 ปีที่แล้ว +4

      they are very important because it's when it matters, he mentioned in the video that the times where the 10% vulnerabilty would mean something it's chip damage at medium range, because in other scenarios you are too far to die even with the pain train equipped or too close to survive even without a pain train, people just see a downside and easily become scared of it, but 10% is really nothing, especially for what you are supposed to do with the pain train

    • @Nagasakevideo
      @Nagasakevideo ปีที่แล้ว +2

      @@captainweekend5276 yes, I have an accent and I was using voice-to-text

    • @captainweekend5276
      @captainweekend5276 ปีที่แล้ว +2

      @@Nagasakevideo lol sorry, I thought it was a very odd malapropism.

  • @rorbee
    @rorbee ปีที่แล้ว +6

    Pain train having guaranteed mini-crits while defending an objective (caps, cart, even against intelligence suitcase carriers why not) would be a fun addition to at least complement using it on defense in the non-ctf modes it is designed for.
    Would allow for some stylish explosive jump into mini-crit pain train landing defends too

  • @ng855
    @ng855 ปีที่แล้ว +9

    With this the enemy will contract tetanus and will freeze every now and then

  • @jammyantom5366
    @jammyantom5366 ปีที่แล้ว +3

    Only issue I have with this is with the shotgun examples. Yes, there are no changes in break points with meatshots, but meatshots are only the ideal scenario for dealing damage. Most of the time you're going to only be landing Most of the pellets, which usually means you're going to be a couple dozen health short of a kill. The pain train's damage vulnerability requires less pellets to connect for a two shot, meaning you're going to be getting two shot more often

  • @jackdague1792
    @jackdague1792 ปีที่แล้ว +1

    Now that "In Defense Of" is a series that Fish is putting more effort in, I will wait patiently for In Defense Of the Dalokohs Bar.

  • @LucasSantos-si4nd
    @LucasSantos-si4nd ปีที่แล้ว +5

    Time to fat scout as Solider and Demoman

  • @sirreginaldfishingtonxvii6149
    @sirreginaldfishingtonxvii6149 ปีที่แล้ว +4

    Always felt this about the pain train, glad to see someone do a proper analysis of it!

  • @privatepessleneck
    @privatepessleneck ปีที่แล้ว +6

    I think the pain train's problem is a combo of being only usable on select gamemodes, as mentioned. But also for not being an engaging item, like things from the market gardener, swords, even caber, do things when you hit people with them. but the pain train just sits in your pocket and does all the work. So its not really 'fun' So as you said its just really a weapon for when you want to win select gamemodes on select teams, otherwise you have to unequip it lest you be a little more fragile than normal.

  • @jaimelkor8054
    @jaimelkor8054 ปีที่แล้ว +10

    The only problem I have with the pain train is that when I rocket jump or sticky jump I tend to take a lot of damage and then proceed to somehow fly into a heavy that randomly has perfect tracking and is always revved up.

    • @dkoda840
      @dkoda840 11 หลายเดือนก่อน +2

      The pain train made no difference in the situation tho you’d be dead regardlesslol

    • @mrstudent9125
      @mrstudent9125 3 หลายเดือนก่อน

      You'd die either way

  • @asxp2433
    @asxp2433 ปีที่แล้ว +2

    8:39 "which is not great for *close self-range defense* "

  • @Error_Detected404
    @Error_Detected404 ปีที่แล้ว +6

    I'm gonna go ahead and buy a strange pain train now before they skyrocket in price after this video

  • @zachlewis9751
    @zachlewis9751 ปีที่แล้ว +3

    The pain train is a perfect example of a balanced weapon that isn’t actually balanced. Direct upgrade on offense, direct downgrade on defense, and completely useless all together because people play Team Deathmatch 2, not Team Fortress 2.

  • @andresfgp13
    @andresfgp13 ปีที่แล้ว +2

    the pain train its like an umbrella, pretty useful when you need it, and useless when you dont, and makes you look like an idiot if you use it when it doesnt benefics you.

  • @systemisdead
    @systemisdead ปีที่แล้ว +2

    >being akrei
    >playing sniper
    >getting mad at loch n load and quickiebomb
    >changes class
    >playing pyro
    >getting mad at direct hit
    >says he can reflect
    >he couldn't
    >gets mad again
    >"I just" - "like kids" (???)
    >calls cringe
    >states he has women
    >couldn't reflect a rocket again
    >refuses to elaborate further

    • @turkishjanitor3666
      @turkishjanitor3666 ปีที่แล้ว

      I was reading the things he and Fish were saying in chat while doing impressions of Milton Waddams and Vincent Price respectively. Try it out, it's fun.

  • @thepyroUwU
    @thepyroUwU ปีที่แล้ว +3

    the pain train is incredibly broken in medieval mode, due to the complete lack of bullets.

  • @ryanymous2138
    @ryanymous2138 ปีที่แล้ว +14

    Pain Train is meta in Mediveal Mode if you're on the offensive trying to capture points!

    • @Ascorbean
      @Ascorbean ปีที่แล้ว

      So? No long range, no heads?, no skullcutter "random" crits?, no gain 50% base health on kill? and this is for one shitty downside 1+ capture rate on wearer that only better in cp, payload maps and for the memes? Not worth it

    • @ryanymous2138
      @ryanymous2138 ปีที่แล้ว

      @@Ascorbean Smartass, there are NO BULLETS NOR SYRINGES NOR FLARES in Mediveal Mode. It's what makes it MEDIVEAL MODE! The downside is non-existant for CHRIST'S sake!

    • @spiceforspice3461
      @spiceforspice3461 ปีที่แล้ว

      @@Ascorbean So, no head?

    • @Ascorbean
      @Ascorbean ปีที่แล้ว

      @@ryanymous2138 did i said something about the downside?

    • @Ascorbean
      @Ascorbean ปีที่แล้ว

      @@spiceforspice3461 No heads?

  • @reagansido5823
    @reagansido5823 ปีที่แล้ว +1

    14:01 I just got PTSD flashbacks from just those few music notes.

  • @dr.beastmode6376
    @dr.beastmode6376 ปีที่แล้ว +2

    Bro that poor spy @ 12:52 lmao

  • @cordogminner9077
    @cordogminner9077 ปีที่แล้ว +6

    I think the real reason that the pain train is bad/underused is because the benefit does not increase your combat capabilities at all, and most people don't actually care about winning the match, they just want to kill the enemy deader

  • @ShadowSkryba
    @ShadowSkryba ปีที่แล้ว +4

    WE HAVE BEEN OVERLOOOKED FOR FAR TOO LONG. OUR TIME HAS COME.

  • @TARINunit9
    @TARINunit9 ปีที่แล้ว +1

    I love the subtle "giving SoundSmith PTSD" sound effect you slipped in there

  • @GodOfGunz
    @GodOfGunz 8 หลายเดือนก่อน +2

    ”Wait”
    ”What”
    ”How did you die”
    ”MAAAGIC”
    😂

  • @S1eepy0w1
    @S1eepy0w1 ปีที่แล้ว +2

    Or a CP to… top 10 last things before the end

  • @KannonandSwitch
    @KannonandSwitch ปีที่แล้ว +1

    You're a legend for this one Fish, I've been trying to tell people about the pain train for YEARS! If not demoknighting, there is basically no reason to not use this on attack or on koth maps, and its crit animation is weirdly satisfying. 😩

  • @WD--de4hf
    @WD--de4hf ปีที่แล้ว

    thank you so much, my favorite melee is finally seen

  • @legitimo1788
    @legitimo1788 ปีที่แล้ว

    I love this thing, It's very good for captures in the last seconds

  • @alo61997
    @alo61997 ปีที่แล้ว +2

    Just hearing that little jingle in the video was enough to make me nostalgic

  • @artificialexecution
    @artificialexecution ปีที่แล้ว

    Cool video but what I'm really loving is the RaC 2 soundtrack usage, I love the Tabora Desert music!

  • @Mottenprophet
    @Mottenprophet ปีที่แล้ว +1

    It's a perfect example of a sidegrade, it's exceeds in some situations and lacks in others

  • @jaysbadatgaming
    @jaysbadatgaming ปีที่แล้ว

    14:02 I love how you used the bgm from the Soundsmith video for that reference lol

  • @robertcontento7748
    @robertcontento7748 ปีที่แล้ว

    This was an interesting vid. Glad it was recommended.

  • @cheezemonkeyeater
    @cheezemonkeyeater 15 วันที่ผ่านมา

    "The point is the point of the pain train. Specifically the capture point."
    Also the nail.

  • @Darkmage1293
    @Darkmage1293 ปีที่แล้ว +1

    2:30 - can we drop the Pain Train conversation to just say what a solid Battalion Backup play that was? Love to see a teamworking Soldier.

  • @corphoenix5579
    @corphoenix5579 ปีที่แล้ว +1

    in defense of my pain train:
    its hales own
    that is all

  • @knives7688
    @knives7688 ปีที่แล้ว

    i love how u use the clips running in the background to show upsides and downsides of the weapon

  • @RedShocktrooperRST
    @RedShocktrooperRST ปีที่แล้ว

    "you only play the most crutch loadouts"
    gets smacked by the liberty launcher

  • @drnoname2098
    @drnoname2098 ปีที่แล้ว

    great videos as always! Thank you

  • @Lukman52
    @Lukman52 ปีที่แล้ว

    I always thought the pain train was awful. You really do make great points, and started making me use it on Offense.

  • @blastmole299
    @blastmole299 ปีที่แล้ว

    Me using a set of Black Box, Battalion's Backup, and Pain Train : "What bullet vulnerability?"

  • @thedootlord
    @thedootlord ปีที่แล้ว

    This is one of the best birthday presents ever,ty

  • @endruv_2287
    @endruv_2287 ปีที่แล้ว +1

    That stereotype music cue certainly gave me an emotion

  • @Spahki
    @Spahki ปีที่แล้ว +1

    Payload? Control points? Map Objectives? What even are those? I only understand senseless violence

  • @Priincipal-pe9mp
    @Priincipal-pe9mp ปีที่แล้ว

    Thanks for the video, I've always tried to search for some information for the Pain Train, but there was nothing

  • @horsesteam9173
    @horsesteam9173 ปีที่แล้ว +2

    I'm not completely sure, but a fully drawn huntsman shot should kill a pain train wielding demoman if it minicrits, as damage vulnerabilities stack with minicrits and the huntsman's 162 bullet damage (it uses bullet damage) would go to 178

  • @DeutschesSoldat1916
    @DeutschesSoldat1916 ปีที่แล้ว +1

    Strange Pain Trains are now $0.18. Thank you, Fish

  • @TimesChu
    @TimesChu ปีที่แล้ว

    Love seeing the Pain Train get love. Can't tell you how often I've captured a point at double speed, utterly baffling the enemy team, who usually send one poor soul expecting a squishy scout to deal with me.
    Kaboom.

  • @ctje1638
    @ctje1638 ปีที่แล้ว +2

    I always use the pain train on offense. On symmetrical gamemodes I don’t like it much

  • @CrashGordon94
    @CrashGordon94 ปีที่แล้ว +1

    It's quite a simple weapon, but I've been a fan in the places it works for.
    Two of my Demo loadout presets are "Stock" and "Stock except for Pain Train", depending on which side I'm on (since I like Payload best). The other two are Demoknight setups.

  • @Legorunner
    @Legorunner ปีที่แล้ว +1

    14:00 man just turned into Soundsmith.

  • @Paulunatr
    @Paulunatr ปีที่แล้ว

    Yup, agreed with all of the above. Good vid.
    Just a quick addendum cuz it's important:
    If we're talking the context of competitive sixes, especially on 5CP, it's probably best NOT to equip the Pain Train if you're playing the role of Pocket Soldier. Your primary job in that position is protecting the Medic and keeping Ubercharge building, not capping points. The Escape Plan is a better tool for that job, as the penalty to healing keeps Ubercharge building at maximum for much longer, and lets you keep up with the Medic without breaking the heal beam, again maintaining that charge rate. The Pain Train is probably the best melee option for Roamer Soldier and Demo in this format- Roamers can use it to back-cap like a Scout in a pinch, and Demoman's job is pushing enemies back anyway, so you might as well cap faster while you're doing it.

  • @thepiratedoggo1996
    @thepiratedoggo1996 ปีที่แล้ว +2

    it's one of the few instances of damage vulnerability actually not being crippling for once. but yeah, pain train is nice, it deserves more notice and use.

  • @matsuringo24
    @matsuringo24 ปีที่แล้ว +2

    Easy balance fix: The Pain Train’s effects are only active in game modes its effect could work on and only on attack in the case of A/D. Otherwise it’s just reskinned stock. Don’t have to unequip it now unless you really want to use another weapon for a different effect.

  • @user-kj9lz1hg6j
    @user-kj9lz1hg6j ปีที่แล้ว +1

    haven't heard much about the pain train before, but it will probably be my favorite demo melee now

  • @Nitrome333
    @Nitrome333 11 หลายเดือนก่อน

    one of my favorite "subclasses" that i believe ive come up with is the demokart. its just demoknight but you use the pain train and you completely ignore everything except the cart. its especially fun if you yell at people for capping the cart with out you and telling people not to push the cart because you got it. I have no idea if im the first one to come up with this but i havent seen anyone else do something similar.

  • @xeanderman6688
    @xeanderman6688 ปีที่แล้ว

    Celebration and glad noises, it be another "In Defense of..." video, celebration and glad noises!

  • @androidmk5987
    @androidmk5987 9 หลายเดือนก่อน

    I always have this one wonderful memory where I helped my team win on degree keep by hiding at the final capture point with it. And I just waited the whole time until i capped the point as quick as possible and everyone was suprised.

  • @lu7ky
    @lu7ky ปีที่แล้ว +2

    While i agree with nearly everything you said, don't forget, tf2 is not a vacuum. You wont always be at full hp with only 1 target shooting at you. I am going to use the pain train more now though.

  • @Davtwan
    @Davtwan ปีที่แล้ว +1

    Yeah, you could say the biggest downside for Soldier is the opportunity cost of not equipping three of his other most powerful melees.

  • @SpeshQuest
    @SpeshQuest 10 หลายเดือนก่อน

    Loving the Endako ost in the background.

  • @protol5683
    @protol5683 ปีที่แล้ว

    I think hearing “stereotype” at the end activated my flight or fight response

  • @dumbvillage9253
    @dumbvillage9253 ปีที่แล้ว +2

    Why is the thumbnail of a wooden stick with a nail on it made me so excited

  • @pyrarius1598
    @pyrarius1598 ปีที่แล้ว

    Funni Loadout - Base Jumper, Sticky Jumper, Pain Train, Airplane Costume. They are duking on the point meanwhile I soar through the sky majestically onto the point

  • @THE1vbLLover69_
    @THE1vbLLover69_ ปีที่แล้ว

    0:30 I was not expecting that amusing quip

  • @TUWANN
    @TUWANN ปีที่แล้ว +1

    on damage thresholds: as we know soldier and demoman are at max health 100% of the time and every shotgun shot does max damage all the time

  • @Ne1vaan
    @Ne1vaan ปีที่แล้ว

    You're forgetting one big upside: it's a frickin board with a huge nail in it. Cool!

  • @splicer1158
    @splicer1158 ปีที่แล้ว +1

    It’s basically a straight upgrade on offense medieval mode