There's a fairly large content drop coming at the beginning of next month. It'll offer new weapons, enemies, progression, consumables, and supposedly a new area and boss. I'd stay tuned~
The shooting design reminds me a lot of destiny, always happy to see a game putting the solid destiny gunplay into a game that actually isn't a soulless live service game
I think the animation for hunger is just a carbon copy of the animation for destiny Handcanons , im not gonna complain about that though. Dont fix what ain't broken I think the saying goes.
This video kinda sold me on the game. I think it might scratch the same itch that Destiny does. I've seen other comments be confused about this comparison so let me explain: In boomer shooters you're constantly moving fast and spraying bullets, while enemies attack you either in melee or through projectiles that you can dodge, and you gain health back with healing items. Military shooters are generally slower and more methodical with a focus on ironsights aiming and landing headshots where you can. Enemies there have hitscan weapons which makes it impossible to avoid all damage, so you have regenerating health and you're forced to hide from enemies from time to time in order to wait for it to kick in. What is special about Destiny is that when you're on the offensive it's like a military shooter with ironsights aiming, but when you're on the defensive all enemies are either melee or have projectile attacks so you can dodge them. The game also has regenerating health just in case, but a lot of the time I didn't need it. Destiny is my favorite FPS because it's this perfect blend of weaving and dodging projectiles, and then I can still pull up a handcannon, aim down sights to line up my next shot, and get that perfect headshot, enhanced by the huge audio and visual feedback you get on landing that shot. This game seems to be going for the same thing. Melee and projectile based enemies keep you on the move and give you room for skillfully avoiding damage without having to break line of sight. The weapons are all hitscan, have ironsights aiming, and you get critical hits on headshots. It even has the magical powers (and double jumping at the last second to avoid damage)! I've always wished there were more FPS games that followed the hybrid model of Destiny. Particularly in the FPS roguelike space, where most games go for more of a boomer shooter or imsim approach.
I really did like the combat of the game. Many players think it's a little difficult (I'm on their Discord), but personally I think it nails the difficulty level to be challenging but not super frustrating. You can get overwhelmed by enemies through no fault of your own, but fighting your way out of an unlucky situation has created some of the more memorable moments in the game for me. You definitely have moments of going aggressive and playing defensive in this game. You work around your spells, the enemies present and obviously your weapons too.
Love the explanation on what and how each shooter genre plays. Thanks for that. I'm not a fan of Destiny because it's an online only game. The ideas for that game was good, but I don't like the fact that it's online only, where you need a team to beat bosses. In a single player campaign game, you can beat the bosses by yourself, or if there is a co-op option? a friend can join you if they want to of course, make the game more fun and easier. Basically, Bungee messed up by making Destiny online only. If there was an offline campaign mode, I would agree with everything that you said. Remember, Halo was Offline. Still though, I will agree with you that Destiny has very good gameplay, I do like the interesting world design and the team base gameplay but, I still can't get over the fact that it's online only. So when servers shut down, that's it for the game. It's gone. I won't be able to enjoy the game in the future with my kids because the game will be gone forever.
Glad you're branching out and doing more content that you're into! I enjoy your approach to the review - the game looks interesting and once it hits Steam I will wishlist it. Great discussion on "I'd rather it work great than be spotlessly beautiful". A solid, but underappreciated, take!
Not a game for me, but I appreciate the review and am commenting to support your non-FFXIV work. I especially appreciate that you said the graphics are a bit low res but it runs solidly - I'd much rather have that than boring games with poor performance and 4K hyper-realistic textures. It shows that the developers have the right priority going forward.
Correction on the calamity event that you mentioned: If it spawns on the other side of the map, you are not screwed and you do not have to run to it in order to survive. It will spawn a random challenge that you can alternatively complete at your own location to stop the event, such as killing 15 horde enemies before the time runs out etc.
Looks very interesting. I love the atmosphere of games like demon's souls/dark souls/elden ring and pain killer. However, unfortunately i dont have a beast pc to run it. Therefore my question: will this also be released on Geforce now or the PS5? Thanx in advance!
I want this game in Spanish, and also with new added enemies like werewolves & some Frankenstein monsters in it, some flying enemies like shape shifting crow deaths, I will also want some new abilities like summoning more characters & some spikes from the ground..
One thing you did not mention was that every time you level up a stat, new enemies, events and traps start appearing on the map. That basically means, as you get stronger, the game becomes harder.
Have been looking forward to this since it was announced. However on just learning it's roguelike, I don't know what to think. I only played one roguelike and could not complete the game. Have not touched another one since.
The cricket is by far my favorite weapon. You get a free reload by dashing after a kill from second mysterium then third mysterium gives you a damage boost every time you consecutively get a kill and dash and it stacks so if you strategize you can use little enemies to build your damage and then melt the big guys
Great video, but I have a question, you mention that there are 2 maps available, do you treat hermitorium as a map in this video? If yes, I think this might be a bit misleading, as hermitorium isn't really playable, it's more like a elaborate menu than an actual map. I am asking in case there is actually a second playable map (excluding hermitorium) and the game bugged for me, not showing it. I highly doubt that tho, as it appears that all of your footage is either from hermitorium or that first environment with a mill.
Let me begin by saying that I have played all games that are considered hard, from old games like Nightmare Creatures and Tenchu, to Ninja Gaiden and Souls games. I feel that Witchfire takes the cheap/bullshit way to be difficult. Every modifier on the map works against you, the calamities, the warden, the mushrooms. Also, fights are not really rewarding. You kill a bunch of enemies only to drop a key that will give you two feathers 90% of the time. But what is a deal breaker for me, is that you lose the Arcana when you get back without dying. Finally, even though I absolutely love the weapons, I hate that enemies don't follow the same rules mechanically as you. If you hit someone from afar you will deal 3 damage while they will obliterate you. The All Seeing Eye is also terrible, too slow, no good damage in long range.
How come you are starting the video saying that the game released "out of" early access a few days ago, but to all of the sources I can find the game is still in early access.
I've been excited to get it since it was teased. Got it when it released for EA. Played it a few days and returned it. Want to get the full experience first rather then doing the limited features and then waiting for updates /;
after playing Demon Souls, Dark Souls 1 and Dark Souls 2. THE ONLY games that I could play without wanting to throw my PC out the window was THE SURGE 1 and THE SURGE 2 Dark Souls quite literally ruined video games for me because of how HIGH my standards went up for video games in general and WITCHFIRE is the FIRST time in a LONG time where I can finally enjoy a video game again this game feels like a fromsoft game that was made on a low budget its so complex without feeling convoluted.. its so simple without feeling shallow.. and its punishing in the fairest way exactly like dark souls~ so whoever made this game.. thank you for rekindling my love for video games~ btw I'm playing version 0.1.0 i did not like any of the changes made after this version and I'm quite worried about the final product if these horrible changes reflect the outcome of what this game is going to become at vanilla
That is no longer true. The devs have recently put out an article stating that the enemies do not get stronger as you level. When you level, the distribution of enemies will change, but they won't be stronger. For your playstyle some distributions might be easier though. The only thing that actually affects difficulty is your Gnosis level. So if you want an easier time, you can farm some levels before raising your Gnosis level.
I think you should correct the "...released out of early access..." because I thought the game was already 1.0, to find it's still IN early access. I think you should've instead said "...released IN early access..."
I'm convinced they designed this game for me specifically. It has every mechanic I love and none that I hate. Stamina was annoying at first but keeping an eye on it in the chaos is fun.
i'm trying the beta, and look VERY repetitive, going to the same map over and over again, not to mention that we get out of ammo really quick. i was hoping it to be more like metro exodus, farcry, i mean, not a linear gaem, but this looks more like vermintide on smaller maps. i was very excited from first images, reminded me a lot of painkiller (same developers) and hoped to be like it, but not linear, im desapointed after playing it for 30 minutes.
Great game! I loved it and have been waiting 3 years for this I just wish it had more content. I know its in early access but damn is it lacking in content
Devs were inspired by Destiny gunplay and mechanics according to their old dev blogs. And it really shows! Gunplay and mechanics feel like a marriage of Doom and Destiny. Exactly what I've wanted for years lol Funny that others don't seem to think so.
I do wish there was a more tactical approach you could take, sneaking or planning doesn't really do much to help you along. Also not a fan of the calamity system which feels pretty random and seemingly punishes you for just existing. Otherwise yeah, it has satisfying gunplay.
I didn't even realize the hitboxes are so generous. They can defnitely tighten that up to make it a little bit more challenging. Great game though. It's been years since I got so hooked on a FPS. Also. I have literally never used gold so far and I'm on the second map.
Release the game in early access to disable metacritic reviews, keep the game out of steam to get rid of player reviews. Thanks for the review, but I will wait for full release (more content) and steam reviews.
Honestly the roguelite progression mechanic is to keep things fresh and give you a boost if you’re struggling mid game. If you really hate rogue lites you can go beat every enemy on the map without picking up any buffs and it’s suddenly only a souls like extraction shooter
I don't know why people hate the Epic Game Store so much. Is it that hard to open a different app other than Steam? Lol The Epic Game Store launcher is not even that bad. I get to my game in like 2 clicks. Yes 95% of my game library is on Steam but its not a big deal to have a couple games on Epic
Maybe because it has less features and is only worth it just because epic throws alot of money to the devolopers but without that it is much worse than steam or gog.
Yes, but if the developers (here in the case 12) do not get any money because everyone runs to key sites, people do not have to wonder that they only get shit put in front of them. I also do not mind where I play what.
The first area was thought out well. The second area is complete ass to play. The area where it blocks you off and makes you fight 50 swordsmen before you can continue is a definite no for me. So boring to have to do this every time you want to play the map. So you're stuck playing the first map over and over gah.. it just sucks.
Starfield is not a small title ! It's the next game made by bethesda studios which make some of the best games of all times like Morrowind, Oblivion, Skyrim and Fallout 3
It’s OKAY. The gameplay loop is TERRIBLE and difficulty scaling with level means the primary resource you farm for is USELESS, and as a result who cares if you die? And each level up provides an insanely minuscule benefit. Like, +4 health per level useless.
Ah yes nobody is playing/talking about the game that chose to be a timed exclusive to the marketing black hole that is EGS, gotta get that money bag tho ....
yea just look at hades which had familiar early access on epic game store for few months or a year. On other hand Hades while being 2d game was more developed game, with story, more system and being clear, easier at beggining.
There's a fairly large content drop coming at the beginning of next month. It'll offer new weapons, enemies, progression, consumables, and supposedly a new area and boss. I'd stay tuned~
Also new character classes 😊
The shooting design reminds me a lot of destiny, always happy to see a game putting the solid destiny gunplay into a game that actually isn't a soulless live service game
Well, if it has bungie gunplay that is an incredible compliment. Looks like I found what I will be downloading next.
I think the animation for hunger is just a carbon copy of the animation for destiny Handcanons , im not gonna complain about that though. Dont fix what ain't broken I think the saying goes.
correct... its a soulless game indeed.
Im pretty sure the astronauts were inspired by destiny, I think they said it
To bad destiny sucks lol Same exact gameplay loop for 10yrs 😂
This video kinda sold me on the game. I think it might scratch the same itch that Destiny does. I've seen other comments be confused about this comparison so let me explain:
In boomer shooters you're constantly moving fast and spraying bullets, while enemies attack you either in melee or through projectiles that you can dodge, and you gain health back with healing items.
Military shooters are generally slower and more methodical with a focus on ironsights aiming and landing headshots where you can. Enemies there have hitscan weapons which makes it impossible to avoid all damage, so you have regenerating health and you're forced to hide from enemies from time to time in order to wait for it to kick in.
What is special about Destiny is that when you're on the offensive it's like a military shooter with ironsights aiming, but when you're on the defensive all enemies are either melee or have projectile attacks so you can dodge them. The game also has regenerating health just in case, but a lot of the time I didn't need it. Destiny is my favorite FPS because it's this perfect blend of weaving and dodging projectiles, and then I can still pull up a handcannon, aim down sights to line up my next shot, and get that perfect headshot, enhanced by the huge audio and visual feedback you get on landing that shot.
This game seems to be going for the same thing. Melee and projectile based enemies keep you on the move and give you room for skillfully avoiding damage without having to break line of sight. The weapons are all hitscan, have ironsights aiming, and you get critical hits on headshots. It even has the magical powers (and double jumping at the last second to avoid damage)!
I've always wished there were more FPS games that followed the hybrid model of Destiny. Particularly in the FPS roguelike space, where most games go for more of a boomer shooter or imsim approach.
I really did like the combat of the game. Many players think it's a little difficult (I'm on their Discord), but personally I think it nails the difficulty level to be challenging but not super frustrating. You can get overwhelmed by enemies through no fault of your own, but fighting your way out of an unlucky situation has created some of the more memorable moments in the game for me. You definitely have moments of going aggressive and playing defensive in this game. You work around your spells, the enemies present and obviously your weapons too.
Love the explanation on what and how each shooter genre plays. Thanks for that. I'm not a fan of Destiny because it's an online only game. The ideas for that game was good, but I don't like the fact that it's online only, where you need a team to beat bosses. In a single player campaign game, you can beat the bosses by yourself, or if there is a co-op option? a friend can join you if they want to of course, make the game more fun and easier. Basically, Bungee messed up by making Destiny online only. If there was an offline campaign mode, I would agree with everything that you said. Remember, Halo was Offline. Still though, I will agree with you that Destiny has very good gameplay, I do like the interesting world design and the team base gameplay but, I still can't get over the fact that it's online only. So when servers shut down, that's it for the game. It's gone. I won't be able to enjoy the game in the future with my kids because the game will be gone forever.
This is the best review of this game I’ve seen. I had no idea about the hit box
So glad to hear someone appreciating good performance with good art direction instead of horrendous stuttering for "peak" graphics
Glad you're branching out and doing more content that you're into! I enjoy your approach to the review - the game looks interesting and once it hits Steam I will wishlist it.
Great discussion on "I'd rather it work great than be spotlessly beautiful". A solid, but underappreciated, take!
Not a game for me, but I appreciate the review and am commenting to support your non-FFXIV work. I especially appreciate that you said the graphics are a bit low res but it runs solidly - I'd much rather have that than boring games with poor performance and 4K hyper-realistic textures. It shows that the developers have the right priority going forward.
Correction on the calamity event that you mentioned: If it spawns on the other side of the map, you are not screwed and you do not have to run to it in order to survive. It will spawn a random challenge that you can alternatively complete at your own location to stop the event, such as killing 15 horde enemies before the time runs out etc.
Great review. I've been loving this game and look forward to future updates.
Looks very interesting. I love the atmosphere of games like demon's souls/dark souls/elden ring and pain killer. However, unfortunately i dont have a beast pc to run it. Therefore my question: will this also be released on Geforce now or the PS5? Thanx in advance!
I want this game in Spanish, and also with new added enemies like werewolves & some Frankenstein monsters in it, some flying enemies like shape shifting crow deaths, I will also want some new abilities like summoning more characters & some spikes from the ground..
One thing you did not mention was that every time you level up a stat, new enemies, events and traps start appearing on the map. That basically means, as you get stronger, the game becomes harder.
yeah that was one of the features that caught me off guard and glued me to the screen for multiple hours.
this is the most important thing, I was at level 20 and the first map was super hard, I started a new game and beat it at level 11
He does mention it, just briefly. 3:07
he did mention it lol
He said this
Great review, thank you for posting.
Have been looking forward to this since it was announced. However on just learning it's roguelike, I don't know what to think.
I only played one roguelike and could not complete the game. Have not touched another one since.
The cricket is by far my favorite weapon. You get a free reload by dashing after a kill from second mysterium then third mysterium gives you a damage boost every time you consecutively get a kill and dash and it stacks so if you strategize you can use little enemies to build your damage and then melt the big guys
Good review!
Really good coverage. Thank you for sharing. I'll be taking a look at it when it lands on Steam
Just got this game and it absolutely fucks. So happy with my purchase!
It also came out on EGS. Games releasing there may as well not release at all when it comes to online awareness.
I love dark fantasy rpg fps’. Always looking for new ones to play. Any got some recs?
Perfect review, thank you for sharing. Looks like the game I'll enjoy.
Would this game work with co-op multiplayer?
You said you are getting around 170 fps with the rtx 3070ti, right? Is that on 1440p or 1080p? Thanks for the vid btw!
Looks great, when it comes to steam Ill give it a try.
Looks amazing will try it on release
Great review!
Thank you for this video man
this looks awesome. but no third person view? Unfortunately, slight motion sickness. Loved the small title Starfield with the POV switch
first person is better for realistic look and approach ı guess
Will our progress during early access carry over to the final build of the game or are they planning reset?
unless they change something major, i'd assume they'd just let you keep all your progress and keep progressing as content comes out.
I remember at first being super excited for this because I thought it had a normal campaign.
Great video, but I have a question, you mention that there are 2 maps available, do you treat hermitorium as a map in this video? If yes, I think this might be a bit misleading, as hermitorium isn't really playable, it's more like a elaborate menu than an actual map.
I am asking in case there is actually a second playable map (excluding hermitorium) and the game bugged for me, not showing it. I highly doubt that tho, as it appears that all of your footage is either from hermitorium or that first environment with a mill.
There is a second playable map right now, with an additional boss. I just didn't show it to spoil as little as possible
@@Jolsn okay, thanks, in that case I think I might have a bug :C
You could try going on their Discord, the developers are very active there and will probably help you out@@jajebie3861
@@jajebie3861Have you already beaten the first boss? You can only go to Iron Gate Castle after beating Scarlet Coast.
@@ZAPcon I played the game yesterday and it seems the location is unlocked now, I am not sure what happened here, but it works, thanks y'all!
is it harder than remnant 2? i wanna buy this game but my friend says its too hard for me...
Thank you for the review!
is this game complete or just some levels,i mean it has alot of time to play or just two three bosses and areas and thats it...
Awesome review.
at last I found a good review. thank you
Let me begin by saying that I have played all games that are considered hard, from old games like Nightmare Creatures and Tenchu, to Ninja Gaiden and Souls games.
I feel that Witchfire takes the cheap/bullshit way to be difficult. Every modifier on the map works against you, the calamities, the warden, the mushrooms.
Also, fights are not really rewarding. You kill a bunch of enemies only to drop a key that will give you two feathers 90% of the time. But what is a deal breaker for me, is that you lose the Arcana when you get back without dying.
Finally, even though I absolutely love the weapons, I hate that enemies don't follow the same rules mechanically as you. If you hit someone from afar you will deal 3 damage while they will obliterate you. The All Seeing Eye is also terrible, too slow, no good damage in long range.
looks really good.....will be keeping an eye on this one.....Two eye's if i can spare them.
does this game have pvp or plan on it ?
Great game, worth supporting, especially the price is fairly low
I remember seeing a trailer for this like 3 years ago. How do they keep funding their own game for this long?
publishers, investers
or they jsut rich
How come you are starting the video saying that the game released "out of" early access a few days ago, but to all of the sources I can find the game is still in early access.
I've been excited to get it since it was teased. Got it when it released for EA. Played it a few days and returned it. Want to get the full experience first rather then doing the limited features and then waiting for updates /;
That's kinda scummy
Cool review
after playing Demon Souls, Dark Souls 1 and Dark Souls 2.
THE ONLY games that I could play without wanting to throw my PC out the window was THE SURGE 1 and THE SURGE 2
Dark Souls quite literally ruined video games for me because of how HIGH my standards went up for video games in general
and WITCHFIRE is the FIRST time in a LONG time where I can finally enjoy a video game again
this game feels like a fromsoft game that was made on a low budget
its so complex without feeling convoluted.. its so simple without feeling shallow..
and its punishing in the fairest way
exactly like dark souls~
so whoever made this game.. thank you for rekindling my love for video games~
btw I'm playing version 0.1.0
i did not like any of the changes made after this version
and I'm quite worried about the final product if these horrible changes reflect the outcome of what this game is going to become at vanilla
We need console port for this game!
Bioshock vibes. Interesting weapon designs😀
That is no longer true. The devs have recently put out an article stating that the enemies do not get stronger as you level. When you level, the distribution of enemies will change, but they won't be stronger. For your playstyle some distributions might be easier though.
The only thing that actually affects difficulty is your Gnosis level. So if you want an easier time, you can farm some levels before raising your Gnosis level.
I think you should correct the "...released out of early access..." because I thought the game was already 1.0, to find it's still IN early access. I think you should've instead said "...released IN early access..."
I'm convinced they designed this game for me specifically. It has every mechanic I love and none that I hate. Stamina was annoying at first but keeping an eye on it in the chaos is fun.
I’m loving it, was searching for a game that made me want to play for the last 6 months lol finally got it
How did you activate god mode? Lol seems like you have it activated many times in the video.
This used to be on Steam. What happened? No wonder I haven't heard of it recently.
The gameplay loop kind of reminds me of void train
game looks pretty fun
thx bro looks great
Looks like Vermintide and was hoping it was multiplayer LFD like lol
Steam?
i'm trying the beta, and look VERY repetitive, going to the same map over and over again, not to mention that we get out of ammo really quick.
i was hoping it to be more like metro exodus, farcry, i mean, not a linear gaem, but this looks more like vermintide on smaller maps.
i was very excited from first images, reminded me a lot of painkiller (same developers) and hoped to be like it, but not linear, im desapointed after playing it for 30 minutes.
Great game! I loved it and have been waiting 3 years for this I just wish it had more content. I know its in early access but damn is it lacking in content
how much does it have thinking about buying it
Hard to say because everyone has different play skills but i prob have 25 hours and ive beaten all the bosses. @@BlankaCentral
Is there a PVP element in this game?
Why do I feel like this is Destiny. Looks pretty decent. 😊
no idea, you don't know any games beside destiny?
@@wiziek it was a rhetorical question pal. No need to troll and be a 🛎️ 🔚
@@ShotThroughKarl so you are writing comments that doesn't make any sense? maybe you should stop being troll and impolite person?
@@wiziek I say it reminds me of destiny and looks good? What are you even talking about you weapon 😂😂😂
Devs were inspired by Destiny gunplay and mechanics according to their old dev blogs. And it really shows! Gunplay and mechanics feel like a marriage of Doom and Destiny. Exactly what I've wanted for years lol Funny that others don't seem to think so.
the gun reminds me of the destiny 2 pistol
Damn, a roguelike/lite? No...! Lol I was hoping they'd make a 3D/ 1st person metroidvania type rpg. Game still looks awesome though-
Little disappointed that it's a rougelike honestly, I thought it would be something like Doom Eternal.
made#7 on top 100 best steam sellers
Reminds me of Painkiller
I do wish there was a more tactical approach you could take, sneaking or planning doesn't really do much to help you along. Also not a fan of the calamity system which feels pretty random and seemingly punishes you for just existing. Otherwise yeah, it has satisfying gunplay.
Bummer it’s on epic. They don’t allow you to hide when you’re playing games. That alone made me reject ever playing on it
Great game. Great combat. Go get it.
I didn't even realize the hitboxes are so generous. They can defnitely tighten that up to make it a little bit more challenging. Great game though. It's been years since I got so hooked on a FPS.
Also. I have literally never used gold so far and I'm on the second map.
Only on PC, this is why it’s not talked about it 🤯
Release the game in early access to disable metacritic reviews, keep the game out of steam to get rid of player reviews. Thanks for the review, but I will wait for full release (more content) and steam reviews.
I hate how the game spawns you with no healing. Its just unfair balance.
This game made me purchase a gaming machine
Nobody is talking about it because it released on Epic, so nobody has bought it yet.
Another reason might be it is epic exclusive this why i wait a year.
Rogue-lite? Sigh. I was excited too given they worked on Painkiller.
Honestly the roguelite progression mechanic is to keep things fresh and give you a boost if you’re struggling mid game. If you really hate rogue lites you can go beat every enemy on the map without picking up any buffs and it’s suddenly only a souls like extraction shooter
You make this game look really easy. Is the game really easy or are you just insanely good at it? 😅
No one is talking about it, because it's only on epic.
On steam now
missing thief games it has an similiar atmosphere as well as dishonoured
the graphics are insane? easily better than most AAA games lol what
ue4
Voiceover volume is way too low.
Doomintide...
Under the radar game,but look amazing
Game amazing but very hard.
So im pretty sure A lot people will not be able to enjoy it.
soo hard. I think it will take me way more than 10-20 hours
I don't know why people hate the Epic Game Store so much. Is it that hard to open a different app other than Steam? Lol
The Epic Game Store launcher is not even that bad. I get to my game in like 2 clicks.
Yes 95% of my game library is on Steam but its not a big deal to have a couple games on Epic
Maybe because it has less features and is only worth it just because epic throws alot of money to the devolopers but without that it is much worse than steam or gog.
Yes, but if the developers (here in the case 12) do not get any money because everyone runs to key sites, people do not have to wonder that they only get shit put in front of them.
I also do not mind where I play what.
it also eats a fairly large part of your cpu for a launcher which isnt very cool for a fuckin launcher.
The first area was thought out well. The second area is complete ass to play. The area where it blocks you off and makes you fight 50 swordsmen before you can continue is a definite no for me. So boring to have to do this every time you want to play the map. So you're stuck playing the first map over and over gah.. it just sucks.
Starfield is not a small title ! It's the next game made by bethesda studios which make some of the best games of all times like Morrowind, Oblivion, Skyrim and Fallout 3
It was sarcasm
R/wooosh
It’s OKAY. The gameplay loop is TERRIBLE and difficulty scaling with level means the primary resource you farm for is USELESS, and as a result who cares if you die? And each level up provides an insanely minuscule benefit. Like, +4 health per level useless.
DEV´s released trailer many years ago.
Devs. Never use an apostrophe to pluralize.
people aren't talking about it because its epic exclusive so its effectively dead in the water.
Sucks it's not on the Microsoft store
Looks a helluva lot like Destiny...
Destiny? I don't see the similarity at all
why, is destiny only shooter you played?
@@Jolsnit's probably because both games have a double jump and are shooters
it is not even close to destiny besides gunplay
@@DragonSlayer-706oh shit, did destiny invents those things?
This came out? Hahaha
no, no ones talking about it because its like 2 or 3 levels and nothing new
Ah yes nobody is playing/talking about the game that chose to be a timed exclusive to the marketing black hole that is EGS, gotta get that money bag tho ....
yea just look at hades which had familiar early access on epic game store for few months or a year. On other hand Hades while being 2d game was more developed game, with story, more system and being clear, easier at beggining.
noone cares because its on epic and not on steam.... i never look at epic games so must others. damn exclusives can go to hell even if they are good
Epic exclusive boooo. Nevermond.
It's not on Steam so that is a big issue.