Thanks to MANSCAPED for sponsoring today's video! Get 20% OFF + Free Shipping with my promo code "NERDSLAYER20" at mnscpd.com/nerdSlayerStudios . The series is still in a bit of a transitional phase as we had to satisfy some obligations and make a living. But the good news is stay tuned because we will continue to make the series better, and these changes overall will be good. Things like the final segment, and clues will be making a comeback.
It’s a bad sign for the gaming industry that these videos went from covering decade old games to year (or less)-old games in the span of a couple years
Godfall: “Look At how next gen we look! Wow! Look as us! We’re so cool!!!!” Monster Hunter World: “Yeah you do look good. But guess what? Not only to we look good too…” Monster Hunter Rise: “We’re actually fun to play!”
I was confused for the entire segment he was talking about the devs. I thought "wait, isn't this that game Platinum Studios released recently that has only 5 players?" And then I finally remembered Skillup's thumbnail changing the name to "Godawful."
I feel like that's not true, based solely on what developer and publisher combination you talk about. ((Keep in mind that some devs also self publish and some publishers have in-house teams of gimp developers)) Some publishers will simply have developers take out already finished content and pay wall it, others will rush developers to shit out half baked crap, if the game isn't already rushed, and then of course we have developers who get fucked over by publishers, their game tanks, and because of negative feedback they're obligated to spend more time on something that's already been buried. For example, remember Battlefield 4 and its absolutely disastrous launch, despite having a working MP beta, so DICE literally had to spend the next few years fixing the game to even work first, then adding a bunch of free multiplayer content, because had they made it paid DLC like they planned to there would have been literal riots?
I was willing to defend Godfall as they released it as a PS Plus title, as soon as I realised they segmented the endgame and took out the entire campaign/progression aspect, limiting it to one mode as a “Full PS5 title”. Offering a paid upgrade to get the actual game. That was their last chance, instead they fell to greed.
I played for a few hours on PS Plus. Only a cult following could have kept the game alive. No one cares about a soulless greedy cash grab enough to play mediocre combat for 300 hours as endgame.
@@lanathebeholder9813 idk if even a cult following could save the game. Extremely high graphics but janky combat puts the game in this uncanny valley of quality.
I remember back in the day when Godfall was being whispered around as a Duelyst Expansion. And then Duelyst was shut down by Counterplay. I would add in that a lot of us Duelyst players felt betrayed and abandoned by Counterplay. I was not wanting to play Godfall. Because I wanted Duelyst back.
"I hate my brother" < world's most lowkey yandere mom has child Stand user soldiers kill space cancer patients, capitalists, space ligma patients, and laser beyblades
@@Psycorde yeah I’m in the same boat, been playing ever since 2015 and I’ve pretty much done everything. I just don’t find any enjoyment out of it anymore, I’ve already gotten all the prime warframes and weapons that I wanted; along with all of the content update specific frames and weapons. The story is good but the fact that the later story specific missions are so spread out makes it seem like a hassle, especially when it requires you to find something that might not spawn initially. Before I left the game I’d done all of the main and side story quests up to new war and the one before it, and I had zero motivation to complete that one or new war. I think instead of just releasing the same big open space with different textures and assets like cmon plains and fortuna were already enough, they should add more diverse planets and mission types not linked to story quests like they did back in the day.
Rule of diminishing returns. The further you go into improving something the more work is needed to get even further. So in order to really stand out in a category that is very popular (graphism) you need an insane amount of work, work that is not going to go in other areas that are also very much needed.
I always look forward to these videos. It's so fun and informative to watch and the Detective Conan music is just the cherry on top. That music is so nostalgic for me and it's so good too.
bought the ultimate edition with 2 friends some time ago for 40 bucks and we had a ton of fun...we got the platinum trophy and all the extra dlc trophies and put around 150h into the game...it had some great buildcrafting and fun combat mechanics...overall it was a fun game for us
Maybe this is just me but all my interest dies looking at how overdesigned it is. I'm so sick of these games with characters covered in 800 armor plates, blinking lights and waves of "go faster" lines just to show off how mind bending the graphics card is supposed to be. If the game is meant to be about LOOT then making the gear easily identifiable against one another should be priority one
Yeah this game feels like the contrary of less is more, they just added so much shit on characters and environment, it looks 10 times worse than Marvel's Thor stuff (Which I already find to be way too busy visually most of the time). Talking about God of War, that's an example of less is more, take Kratos for example. The dude is so simple yet it makes sense visually, I remember interviews about the original GoW designs from way back and they often talked about how Kratos was an armored mess before they started taking out parts of the armor, with each piece going off somehow making him cooler and cleaner to look at. Hell, I think even Warframe which sometimes gets way too busy visually on the 'frames is more cohesive and simple that whatever Godfall tried to do.
Looks like one of those over designed mobile games that focuses on form over function, instead of going for stylised looks they just go for full "badass" over the top gear
I would've rolled the dice and gave it a try on launch if it was on Steam. When are these companies going to get the message and stop with the year long Epic Games exclusivity?
I played it on launch it was bad, the game was super fucking bright like all the time. The weapons felt like they had zero weight behind it, poor UI, poor quest design.
If you really hate Epic exclusivity, then try viewing it the way some choose; Epic customers pay to beta test a game for the year before its full release on Steam. Besides, you likely got to save a fair bit of money when a hyped or promising game turns out to be a bit too mediocre. As for why companies go for the exclusivity deals despite the complaints, Epic gives them a guaranteed advance on sales. Some companies just want the money, others actually need the money to stay active or even *finish the game*. Then a year later, the company gets to release the game again on Steam, selling it to the people who refused to buy it on Epic.
Godfall, one of those games when you look at it you say : "damn what a waste" Because you feel that it could've been better and had potential but those at the head of it did sh*t. And it was quite pretty to look at.
I'm glad you brought back the notepad back at the end of the video. But man, I was so pumped about this game in the beginning, then the reviews came out and I never played it.
Even though Outrider's will have their upcoming Expansion/DLC coming out soon, I could see them falling to the same fate. They took a huge hit weeks after launch due to their own bungles. Doesn't help that like Godfall it too was an always online required looter-shooter type game
@@GordKeen Anthem was the cause of it's own demise. I don't know if Warframe counts to be in the same genre (probably not, but it does get compared to destiny at times) though that's still kicking. Borderlands 3 turned out to be pretty meh. The market for this genre really isn't that big, and Destiny is still and has been the top dog for awhile.
@@emulation2369 Thanks for mentioning that, I knew I forgot a relatively important title/series to mention. Also I agree with you regarding Outriders, the only reason they did well initially is because it was good timing on their part for release, it wasn't anything revolutionary to the genre. If anything they were basically a third person looter shooter borrowing ideas and concepts from Diablo 3 hoping to get market share from other games (Borderlands, The Division, Destiny) in the genre.
Back to Back Death of a Game?!? I feel spoiled. Will absolutely miss the detective aesthetic from the previous videos, but I can definitely see if that was too cumbersome to edit. At least we got the music to maintain as a constant. Keep up the great work, loving the video so far!
One of the problems of AAA games being so visually stunning is that visually stunning is all they have going for it. Sure, it could LOOK great, but if it’s boring to play no one will
@@Doctor-Infinite game died the moment people saw its trailer, it wasn't stillborn, it was condomed. the art design alone tells people it's an overdesigned destiny wannabe with no abmitions to be an experience, only a routine. doesn't take a genius to figure out it won't catch on.
0:35 This right here is exactly why I avoided this game. "It's like God of War, Monster Hunter..." and the trailers with the devs were saying "It's like Devil May Cry...". I hate hate hate it when games compare themselves to other existing titles especially in it's marketing. Why should I buy it? "Because it's like your other favorite games duh!" It was annoying as hell
To me, one of the main reason that Godfall failed is because they are competing (knowingly or not) with Warframe, A free to play game, with pretty similar combat on top of Gunplay, partly similar Aesthetic and most of importantly, tons of contents and some of the better loot systems in the genre. When Godfall was announce, I ask a lot of my friend if they were interested, most of them say: why pay for Warframe when Warframe is already free.
and in much better way , the vid review is just bad, blablas some meaningless stuff and feels like it just filled with infos gathered from the net imho all you need to do is look at the style of this game , it is super garbage at least for me with its glowing eyes and colored lights armors + eye bleeding effects everywhere , who the hell wants to play a game like that ?:O Lead artists failed
@@raychii7361 The graphics are good, but the art style is atrocious. Half of the screen is pure white sometimes as the characters and environment glitter and gleam like fucking prisms. It hurts to look at. Seeing actual Satan in this video was quite a surprise because I think he's the only thing in the entire game that isn't a shining, overdesigned knight. I was like "Wow, is that skin?".
Oh man, after learning the timing of the combat, I REALLY enjoyed my time with Godfall. Most games that have tried to blend 'God of War' style combat with Diablo style loot have struggled, but I do think there was something fun here that most people missed. I got into this watching Ms5000Watts streaming it on Twitch.
People always say the 'visuals are stunning' in Godfall. I agree the graphics and lighting can be nice but man I find the design of the characters ridiculously garish.
Warframe! Warframe is such a key player that was left out from the video IMO. They paved the way for the market model Godfall should've followed - In fact, not only monetization decisions, but game design altogether - , and is a prime example of a very very similar game doing very very well. Regardless, great job on the video! Love the channel!
Was about to say. Godfall looks like a fantasy Warframe had they kept the game model similar to they're that would've made money even if the gameplay was boring. That's my thought at least
its hard to compare a failed game to a failing game as if it were successful. Warframe has been on a downhill slide for years and the process is only getting expedited by poor decisions and terrible content updates, while major portions of the game itself are still entirely abandoned and many promises still unfulfilled years after mentioning them. It will be awhile before it faces a mass exodus like world of warcraft for example, but at this rate the gameplay loop for it can only keep so many people interested for so long.
@@fireraid9173 Huhh.. I haven't played warframe for a while now because I haven't had the time, but from my experience (and I played up until the new infected open world map, I think), it was doing very well, and was a very competent game, which btw improved A LOT compared to where it started at.
Warframe’s a bit of a middle ground. Sure it enthralls people way longer than godfall ever will but the problem is that there really IS no endgame to it. Most players who quit quite literally have nothing to do other than to wait and pray the next content update keeps them afloat. That’s at least where i’m at for the game rn.
I think SkillUp said it the best in his review of this game. "Most of looter shooters come out unfinished but most of them have something that ticks with the players, Destiny had good gunplay, Anthem had flying but Godfall has nothing unique, nothing thats done super well and stands out"
Yeah. I don't particularly like Skillup's take on this game but I can't disagree with that statement specifically. It just irked me how he continued to lambast the game in future videos despite never going back to it. Most people don't know all of the quality of life updates and fixes the devs made to the game. I don't think it's nearly as bad a game as people say, just kind of a nothing game
@@judsonhester1407 i lost respect for skill up when he defended destiny 2 bs, because it was bungie. no matter how bad or how insulting bungie schemes got, he still went back to defend it, and yet, he thinks no man sky didnt deserve the rendemption it got. which is even worse when you realize nms got like this, without asking for anything from its players besides to give it another chance, while destiny is too busy milking and killing its own fanbase just because they made a few halo games.
I remember being hyped for GodFall during the first PS5 announcement when they showed this the trailer excited me I'm like wow this game looks like it would be a lot of fun! Then the game released and I heard it isn't as good as it seems. I would give them this at least the Characters designs aren't bad.
This is obviously subjective, but I personally really disliked the character designs almost above all else, the game felt like it was having an aesthetic identity crisis, somewhere between destiny, warhammer and gods of Egypt... the movie 💀
It's aesthetic is a mish mash of conflicting ideas. Making it all look bland. Not to mention that the armor designs has the same problems as Warframe's designs. They look "cool" but not appealing.
This was one of those games that really looked like a next-gen console launch title - so much shine and graphical effects everywhere that the end results was borderline off-putting and gaudy. One gripe on the script, though; labelling the devs saying there wouldn't be post launch support after a while as a bad thing? I call it honesty. Look at every single big budget game that boasts to have a post launch support and failing to deliver. I'd rather see more of this than the absolutely hilarious 'this is a ten year project' statements like with Destiny 1 and Anthem. Edit: Also worth noting that a dev not having previous CV-proven experience in a specific role or field doesn't mean much, not in an ever-evolving, super-creative multi-media like games. Look at, say, Hugo Martin. He was mainly a concept and matte artist until he got the gig as the design lead of a little game called DOOM '16, with which he ended up re-writing the rulebook for the entire genre.
Yes, these long term games usually are left alone for months after release because "we are going to support this game for years" and because the game is only half done It dies within a month, i will always choose a game that tells me "hey, we are going to left the game for a few months, please have faith" because for this to work the game needs to be finished
I agree with all except Doom didn't rewrite anything, nonetheless it's a great game and boomer shooter but it doesn't do anything different from other boomer shooters.
@@Talking_Ed Well, it kind of did. The biggest differentiator for all the various eras of FPS gaming in my mind is how they handle 'health', or more specifically regaining of it. Until DOOM '16 and its Glory Kills, regaining health was simply a pure pause in action - whether you were backtracking for medkits or sticking a thumb up your rectum and waiting for regeneration. With DOOM '16 there is no pause, the only way to regain health is to jump headfirst into the mayhem - and with the soundtrack, it feels like jumping in for crowdsurfing in a metal concert. And like with crowdsurfing, it can go horribly wrong, but pulling it off is glorious.
@@PenguinDT Yeah but that's kinda normal in old arena shooters, you won't stop to heal, you just keep killing, clearly I'm not saying they didn't added any new mechanic or the game game bad, just that the influence isn't that widespread. Biggest pro is that since Doom 2016 many boomer shooters got released thanks to the genre being slightly revitalised! Overall I'm happy.
I was extremely hyped for Godfall prerelease, because it was the same studio as the ones who made one of my favorite games of all time, Duelyst (which is also covered on the DOAG series on this channel) and I really wanted this studio to have a success, but the rocky launch alone was enough to kill it and it didn't matter that they fixed a majority of the issues after that. People made up their minds, and it's so sad to to see the failure that it is now. I hope the studio is able to stay afloat. If they've learned from their failures, they may still be able to have a hit yet. Edit: Hadn't watched the video yet but I'm super excited to see that Nerd Slayer acknowledged Duelyst again, even if passing.
Definitely enjoyed the full intro song as opposed to it being cut off in the New World video. (Still loved the old animated intro, but enjoy the new.) Can't wait to see how the series changes when this "transitional phase" reaches completion!
I actually enjoyed my time with Godfall tbh, probably gonna go back and play it more later. Combat’s flashy, the voice acting is solid, and the bosses are genuinely shockingly good. To me it’s less a multiplayer game and more a single player hack and slash with a multiplayer component. Though, I can absolutely see why some wouldn’t care for it, and it being online required is lowkey stupid.
Godfall and Babylon's Fall are so freaking similar. They even failed similarily. I think Godfall might just have 3 more players than babylons, Haha. Good riddance huh?
Yea and I love the genre I mean I am a massive Warframe fan but these companies seem to copy alot of its ideas without understanding that you NEED some core things to get the player invested Early game: A good starting gameplay loop and combat system Mid game: an interesting world, story and sense of progression Late game:(what Warframe suffered from for years not really having) A good grind loop, diverse weapons and abilities and interesting events and story updates along with new enemies who are killed differently. Neither Godfall or Babylonsfall had these
The fact yall think a game yall dont even play is dead or has "3 players" ive been playing godfall since launch and still can easily find people in matchmaking
@@witchdoctorteepo you do realize majority of pc players of the game play on epic right? Nobody who bought it on epic is gonna buy the steam version starting all over and the ps4/ps5 playerbase for the game is very high so yea just because its a low steam number doesnt make the game dead LOL a game is only dead when console players drop it ya know the market that actually matters at the end of the day? A game being good or not will always be opinion based never a fact thats called life many will like what YOU do not. As i said i get teammates easily in matchmaking so clearly the game isnt dead
"they wanted a pat on the back for trying to fix a rushed lackluster game, as if that's doing something commendable, and not what is expected" This. So much this. No Man's Sky spoiled the gaming industry with it's redemption arc. This is why people must acknowledge but not praise fixing a game X years after release. Because then what incentive devs have to release a complete game? none. NMS, Sea of Thieves, Cyberpunk, the list will only get longer, people must stop defending unfinished releases as "it will be good in X years"
No Man's Sky and FF XIV had real improvements and changes, their redemption was legitimate, but now every developer wants to replicate it to get out of a bad spot and gain costumer trust but their efforts aren't honest
Except No Man's Sky was a bad game made awesome after enough time At this time and age most games don't release simply bad,They releases practically unplayable and either die off immediately or kill the devs with it
I got a copy of this game pre-launch with a graphics card that I bought, and played it as soon as it came out. I played it for about 20 minutes and knew it was trash. I quit in the tutorial it was so fucking bad. The game play wasn't even necessarily bad by itself, but everything about it was just so dull.
I got a key for it in the same way, but saw the reviews for it and decided to same my SSD the trouble. Plus I would have needed to install the Epic launcher 🙄
Honestly, the valorplates reminded me too much of Warframe, which had one of the most satisfying action combat and movement systems I've experienced to date. The designs were great, but they constantly reminded me that I could be spending my time on other games that did what it was trying to do better.
I really hated them giving away basically a demo version of this game as a “free game” for ps plus one month, totally disrespectful and just makes me not want to ever play it regardless of what the game even is
Aw kinda miss the crime scene intro but your videos have certainly gotten slicker! Also wow it felt like yesterday this just got announced and it’s dead already? Rip
I decided to try out the game on EGS last year when they had a 50% sale on the game... It took me about a hour to decide to refund it. My first ever refund on a PC game. Not even CP2077 felt that bad and i bought that game on launch. I even completed it. The main issue wasn't so much of the gameplay loop or whatnot, but the performance. In a normal open space, i would get great 100+fps, but if you go inside and look at certain angles... That fps dips down below 20fps. Look away from that angle and its back again. No amount of options would make that much easier, even at lowest, it would not go over 30fps. That was the last straw for me.
@@ninochaosdrache3189 One thing is the game slowing down, the other is skipping frames, they are two completely different things. If you where to skip the frames where an enemy is attacking you ¿how do you evade or block that attack? You can't see it coming, the game skipped those frames, now you have the monsters jaw's on your neck, even if you where to push the buttons for blocking or evading the animation would take too long and wouldn't make it in time. That's why many action RPG's go for at least 30 fps with good framepacing, as it's necessary for the type of combat you are aiming for.
@@ninochaosdrache3189 You’d think, but freezing and stuttering frames can really mess up your inputs as well, making it very hard for you to properly react. It’s complicated stuff I can’t properly explain, but as someone who’s played both DMC and Godfall, I can confirm dropped frames are a pain
I want to say thanks to everyone involved with the production of these videos. Not sure if you do it solo or not. But ive noticed that your making videos faster and they come out more refined and well made. So thanks for all the hard work im sure goes into making these videos. Good work keep it up.
@@AwareWolfOnWheels Ofc, but I think they mean that it's a good sponsorship to achieve that's usually only seen with successful TH-camrs. It's a correlation joke.
I actually really hope that this gets a "spiritual successor" from a developer that actually knows what their doing. Because this game had a TON of cool ideas, but they really just couldn't manage to focus on a single direction.
I feel like I'm going to be watching a video extremely similar to this about Babylon's Fall within a year. Two loot slasher games in a row that I was interested in that sucked out my soul upon playing the demo.
Guys. If you want a skill based looter notshooter go play Nioh 1 and 2. At worst its a soulslike that bit too demanding than usual and at best you can style on enemies with 2 weapons juggle between 3 stances that you can customize yourself and become the greatest weeb next to tom cruise in the last samurai
I've been following your videos for a while now, and every time I see a new "Death of a Game" I get a bit sad, the titles look great but most of the time it just that, great looks. I feel like the industry "big players" are destroying it, pushing underdeveloped games, trying cutting corners to earn more profit, etc. Sadly, in my case, I turned to indie games a few years ago since no mayor AAA game announcement hypes me anymore.
I really like the segment about people who worked on a game and their past experiences. I've been saying for a while now that we shouldn't attribute games primarily to companies and publishers but rather individual people that have the most control over them, whether they are designers, development leads or some other high lvl position, similar to how we do movies with directors and actors.
really like the new production value -- thumbnail art, nerdslayer card, title cards, I've been watching Death of a Game for a long time and you're on a whole new level, I love it
It's a lesson they could have learned from FF14: When you start with a lot of cut corners, you're going to run into a lot of problems. Then your time's going to be spent fixing what you messed up on the first time rather than actually making anything new
xiv problem was completely diferent, the director himself didnt knew what he wanted to do, he was doing the most bizarre decisions for no good reason besides some sence that "it will probably work out". it didnt.
Godfall: Positives - gorgeous! Negatives - basically everything else... The combat is stale after so much as half an hour, weapons of even the highest rarity didn't feel that impactful, valor plates were even less varied and impactful, and yeah... the game feels empty and monotonous. Similar fate to Anthem, gorgeous game with a good concepts but it just fell far short when it came to execution.
I actually got the full game on launch with my GPU right before the price of chips skyrocketed! The game was free, but honestly on release at least it felt more like a mobile game ported with a graphical upgrade. Combat is the most generic I saw, it was heavily games as a service-y, and honestly the art felt uninspired to me... just the generic fantasy shovel stuff you'd see in a bullshotted-trailer for a shitty mobile game or as concept art on someones artstation
I tried this game when they were giving it out for free. It was the first time I actually gave up on a game during the very first mission. It was the most boring experience I have ever had playing any video game ever.
I thought this game was some exclusive tech demo to showcase the power of the PS5 at the console reveal event, and not a full priced title. (When did i hear that before?)
I was actually interested in this game. I wasn't expecting the best game in the world, but it seemed like a good time I could get my money's worth out of. But "Always Online" + "Single Player" is a combination I won't spend money on. If there's a reason for the game to be online, then by all means make it online. But if I'm not playing multiplayer, I don't need to be connecting to your servers. It also felt like you were ragging hard on the game for not being "live service." That's a major plus as far as I'm concerned - it means the dev isn't going to try to nickel and dime me to death with overpriced DLC and / or subscription fees. I'm not going to speculate on who's in the majority here, but I'm definitely not alone.
"Live service" by definition means that it's online-only connect-to-the-game-servers. The "Service" isn't the microtransactions. There are plenty of games that have offline modes, AND microtransactions. The game is "Live", like a Live-aired news broadcast, and the company is doing you a "Service" to keep it that way. If you want a fancy term to refer to whether or not the game has microtransactions, just use the already-existing industry term: "Perpetual Monetization". The Biggest things I hated about this game, was this stupid muddying of the waters regarding the definition of "Live-Service".
I hope you investigate Babylon Fall. That Live Service Bullsh*t game Fall(pun intended) in to smithereens the fastest time that i've ever seen in AAA video game history.
Still waiting on the B4B video... I'm sure you are working on it and can't wait to see it. Should be very entertaining. Such a waste of an opportunity by that dev team to capitalize on such a large cult fanbase.
"Godfall would eventually be regulated to PS+ where it has found smaller levels of success since." I honestly cant believe people downloaded that half-assed trial. My entire friend group boycotted the hell out of it once we heard what they were doing, sad that some people succumbed to actually putting it in their library. I think that's the only game in years I didn't collect from PS+ just because the way they handled the PS+ release.
the challenger edition was brilliant since it made you pay to play the actual game because you only got the post game... but this idea is not very well functioning
Honestly I like the game, however I wouldn't have paid full price at launch for it. Devs need to really decrease the price of games and allocate resources to things thet actually matter and follow the games vision.
About the video: Informative and good as usual although it seemed to take on an aura of condescending criticism opposed to the 'just uncovering the facts' of your previous videos. The 'ughs' also felt very forced. About the new branding: Not a fan. The very unique noir branding has been traded in for 'run of the mill TH-cam gloss'... like the new branding was taking inspiration from the generic feel of Godfall itself. If your metrics show an improvement stick with it but if not... please refine what came before instead of w/e this is. Also the credits can fit within the entirety of the original intro... there are just so many issues with this new branding.
Eh, not really. Warframe's melee system is extremely mediocre and the game is predominantly focused on gunplay and powers. This game wouldn't have competed with it being a brawler style game. Problem with this game was this game.
I remember hearing about Godfall years ago at E3 and I said to myself "I might try this game" but I lowkey forgot bout it till now. I guess I didnt miss nothing lol
I love stormlight archive and I love that Sanderson's books are starting to get into "normal" media but... I can't see it in godfall. Just because they have big, shiny armors are they suppossed to be like shardplates? That's pretty much everything I can relate to them and... that's any fantasy armor.
Thanks to MANSCAPED for sponsoring today's video! Get 20% OFF + Free Shipping with my promo code "NERDSLAYER20" at mnscpd.com/nerdSlayerStudios . The series is still in a bit of a transitional phase as we had to satisfy some obligations and make a living. But the good news is stay tuned because we will continue to make the series better, and these changes overall will be good. Things like the final segment, and clues will be making a comeback.
ah yes, my balls were begging me to cut them. this is very useful thank you
is fallout 76 dead yet?
My balls never looked so good, thanks
You got me stumped on what the next case is...
the production value and uploads going nutty ,keep the content coming boii :D
It’s a bad sign for the gaming industry that these videos went from covering decade old games to year (or less)-old games in the span of a couple years
@@requiemagent3014 it was hyped up as having the most graphics of any video game ever.
@@requiemagent3014 heard about the ps plus version with no campaign on it. I put it in my library but haven't even played it once.
@@Gadtkaz if graphics is so important then why isn't there a graphics 2 yet?
Get rich quick
They bring it on themselves when they enter the “games as a service” industry haha
In all fairness, the scarcity of the PS5 at launch didn't exactly help their situation. One of the risks of being a third party console exclusive.
It still looked very generic and you could pick more apealing titles like demon souls or puyo puyo tetris 2 XD
Also watch Larry's Videos he's a wise man!
@@Goatschiss Bless you Sir :)
@@Larry do you think the industry is facing another crash like in 1983?
@@harrymason4300 If there is, it won't be as bad. All the big companies are either selling out or wanting to merge.
Godfall is one of the those games that I look at and think: "Wow, that's pretty" and then immediately forget about like Anthem.
Godfall: “Look At how next gen we look! Wow! Look as us! We’re so cool!!!!”
Monster Hunter World: “Yeah you do look good. But guess what? Not only to we look good too…”
Monster Hunter Rise: “We’re actually fun to play!”
I was confused for the entire segment he was talking about the devs. I thought "wait, isn't this that game Platinum Studios released recently that has only 5 players?"
And then I finally remembered Skillup's thumbnail changing the name to "Godawful."
heard "loot" and walked away as fast as possible.
the problem i had was the art style. Everything was so epic that it wasn't memorable and boring.
@@raychii7361 Lol that's how I felt about the style too.
At this point, DLC has become the “part of the game that we could not finish before the deadline because we were to ambitious & greedy”
Yup fot these difficult and complicated games that make people mad break they game and end up buying another one
I feel like that's not true, based solely on what developer and publisher combination you talk about. ((Keep in mind that some devs also self publish and some publishers have in-house teams of gimp developers)) Some publishers will simply have developers take out already finished content and pay wall it, others will rush developers to shit out half baked crap, if the game isn't already rushed, and then of course we have developers who get fucked over by publishers, their game tanks, and because of negative feedback they're obligated to spend more time on something that's already been buried. For example, remember Battlefield 4 and its absolutely disastrous launch, despite having a working MP beta, so DICE literally had to spend the next few years fixing the game to even work first, then adding a bunch of free multiplayer content, because had they made it paid DLC like they planned to there would have been literal riots?
I was willing to defend Godfall as they released it as a PS Plus title, as soon as I realised they segmented the endgame and took out the entire campaign/progression aspect, limiting it to one mode as a “Full PS5 title”. Offering a paid upgrade to get the actual game. That was their last chance, instead they fell to greed.
Ouch. No wonder I never really heard of it. Also I don't play on ps mostly pc and switch.
I played for a few hours on PS Plus. Only a cult following could have kept the game alive. No one cares about a soulless greedy cash grab enough to play mediocre combat for 300 hours as endgame.
@@theblackbaron4119 was free on epic, but just endgame, I lost my ti e downloading this shit.
@@lanathebeholder9813 idk if even a cult following could save the game. Extremely high graphics but janky combat puts the game in this uncanny valley of quality.
@@kaingates Oh, that is bad. Uncanny valley usually creeps people out on an often subconscious level. I’ve tried it myself and it really is.
I remember back in the day when Godfall was being whispered around as a Duelyst Expansion.
And then Duelyst was shut down by Counterplay.
I would add in that a lot of us Duelyst players felt betrayed and abandoned by Counterplay. I was not wanting to play Godfall. Because I wanted Duelyst back.
It died so fast we never got godwinter, godspring, or godsummer
I love the style and flair of Godfall. I wont lie, I really like their artistic vision with this game. Shame, that everything else apperantly is bad.
Play Warframe
It's basically Warframe
It's not, give it a try. And to commenters above, as a Warframe player since closed beta, Godfall is far more cohesive.
"I hate my brother" < world's most lowkey yandere mom has child Stand user soldiers kill space cancer patients, capitalists, space ligma patients, and laser beyblades
@@Psycorde yeah I’m in the same boat, been playing ever since 2015 and I’ve pretty much done everything. I just don’t find any enjoyment out of it anymore, I’ve already gotten all the prime warframes and weapons that I wanted; along with all of the content update specific frames and weapons. The story is good but the fact that the later story specific missions are so spread out makes it seem like a hassle, especially when it requires you to find something that might not spawn initially. Before I left the game I’d done all of the main and side story quests up to new war and the one before it, and I had zero motivation to complete that one or new war. I think instead of just releasing the same big open space with different textures and assets like cmon plains and fortuna were already enough, they should add more diverse planets and mission types not linked to story quests like they did back in the day.
I like the old intro more, I felt like it had more of a personality.
What happened to it?
@@ralzimus8172 probably just wanted to freshen things up but i also miss the og one and think this new one is just ok
Probably because the new one is just a downloadable template.
Yeah it was nice, you could also see which games he already had a video on. It had character too
@@Rocksteady72a Do you know the name of it?
Worst part is, this game is visually mind-blowing! Why is it that some of the best looking games always end up being the worst ones?!
exactly that, they spend too much time allocating on how pretty the game looks and never on the actual gameplay and making sure its fun
Rule of diminishing returns. The further you go into improving something the more work is needed to get even further. So in order to really stand out in a category that is very popular (graphism) you need an insane amount of work, work that is not going to go in other areas that are also very much needed.
Who cares about graphics? go watch a movie or smth.
@@nameputhpong9041 i care, but not to the extreme. this is 2022 and not 1995. did you see what unreal engine 5 can do?
@@SapiaNt0mata have you seen amongus?
I always look forward to these videos. It's so fun and informative to watch and the Detective Conan music is just the cherry on top. That music is so nostalgic for me and it's so good too.
If you like Detective Conan watch Mononoke. Trust me.
bought the ultimate edition with 2 friends some time ago for 40 bucks and we had a ton of fun...we got the platinum trophy and all the extra dlc trophies and put around 150h into the game...it had some great buildcrafting and fun combat mechanics...overall it was a fun game for us
Same, I only played with my oldest Son who was 15 at the time so that was cool
L
You have friends who play games with you?
I smell doo doo
Maybe this is just me but all my interest dies looking at how overdesigned it is. I'm so sick of these games with characters covered in 800 armor plates, blinking lights and waves of "go faster" lines just to show off how mind bending the graphics card is supposed to be. If the game is meant to be about LOOT then making the gear easily identifiable against one another should be priority one
Right!? The characters look... like... I don't even know, they're just goofy looking.
Yeah this game feels like the contrary of less is more, they just added so much shit on characters and environment, it looks 10 times worse than Marvel's Thor stuff (Which I already find to be way too busy visually most of the time). Talking about God of War, that's an example of less is more, take Kratos for example. The dude is so simple yet it makes sense visually, I remember interviews about the original GoW designs from way back and they often talked about how Kratos was an armored mess before they started taking out parts of the armor, with each piece going off somehow making him cooler and cleaner to look at.
Hell, I think even Warframe which sometimes gets way too busy visually on the 'frames is more cohesive and simple that whatever Godfall tried to do.
Looks like one of those over designed mobile games that focuses on form over function, instead of going for stylised looks they just go for full "badass" over the top gear
The Valor plates are their own design. The only gear you get is weapons, accessories, and banners. The armor is stand alone to that plate
Meaningless extra work load for workers. Same thing happened to Guilty Gear. They have to remove so many contents to make 3d models look like 2D
I would've rolled the dice and gave it a try on launch if it was on Steam. When are these companies going to get the message and stop with the year long Epic Games exclusivity?
Yeah, but Steam has a decent refund policy and a transparent review system that would get in the way of them making money.
When they get paid less for it. Companies unfortunately prioritize guaranteed money over potential money.
I played it on launch it was bad, the game was super fucking bright like all the time. The weapons felt like they had zero weight behind it, poor UI, poor quest design.
I don't even know what an "epic" game is
If you really hate Epic exclusivity, then try viewing it the way some choose; Epic customers pay to beta test a game for the year before its full release on Steam. Besides, you likely got to save a fair bit of money when a hyped or promising game turns out to be a bit too mediocre.
As for why companies go for the exclusivity deals despite the complaints, Epic gives them a guaranteed advance on sales. Some companies just want the money, others actually need the money to stay active or even *finish the game*. Then a year later, the company gets to release the game again on Steam, selling it to the people who refused to buy it on Epic.
Wow, never expected to hear Storm Light Archive be referenced for a video game.
No kaladin, 0/10
I don't get how the aesthetic is anything like SLA
I still need to look into reading that series...
@@bigdaddydzzzzzz same dude, you could stretch it and say they look like shard plate but BARELY
@@cryw1092 YOU NEED TO READ IT!
Death aside, these designs are awesome. Big props to the artists.
Its some of the most generic "future fantasy" designs I've ever seen...
@@firstlast6437 chinese mobile game looking ass designs
New intro has all of its soul removed I miss the noire cartoony one 😢😔
Godfall, one of those games when you look at it you say : "damn what a waste"
Because you feel that it could've been better and had potential but those at the head of it did sh*t.
And it was quite pretty to look at.
I'm glad you brought back the notepad back at the end of the video.
But man, I was so pumped about this game in the beginning, then the reviews came out and I never played it.
Even though Outrider's will have their upcoming Expansion/DLC coming out soon, I could see them falling to the same fate. They took a huge hit weeks after launch due to their own bungles. Doesn't help that like Godfall it too was an always online required looter-shooter type game
Tbh with destiny on the market, online looter shooters won't survive
@@GordKeen Anthem was the cause of it's own demise. I don't know if Warframe counts to be in the same genre (probably not, but it does get compared to destiny at times) though that's still kicking. Borderlands 3 turned out to be pretty meh. The market for this genre really isn't that big, and Destiny is still and has been the top dog for awhile.
Outriders is a w
Very good game. Publisher is just too greedy
@@emulation2369 Thanks for mentioning that, I knew I forgot a relatively important title/series to mention.
Also I agree with you regarding Outriders, the only reason they did well initially is because it was good timing on their part for release, it wasn't anything revolutionary to the genre. If anything they were basically a third person looter shooter borrowing ideas and concepts from Diablo 3 hoping to get market share from other games (Borderlands, The Division, Destiny) in the genre.
but outsiders was more of a live service. although tat game is bad in it's core if you'll ask me
Back to Back Death of a Game?!? I feel spoiled. Will absolutely miss the detective aesthetic from the previous videos, but I can definitely see if that was too cumbersome to edit. At least we got the music to maintain as a constant. Keep up the great work, loving the video so far!
What is that music from?
@@blackholemonkey it's the custom jazzy music he has for both his intro & final deduction parts of the video.
@@blackholemonkey its the Detective Conan anime Main Theme
As long as the intro doesn't change I'll be happy. I love the little detective intro that he shows.
It's that why he stopped the Detective theme? Didn't know it was a production issue
One of the problems of AAA games being so visually stunning is that visually stunning is all they have going for it. Sure, it could LOOK great, but if it’s boring to play no one will
The problem is, these launch games are often designed to be just like this
If it never lived can you really say it died?
Right.
the game’s a stillborn
died before it was even born R.I.P
smh
So basically like F.E.A.R Online
@@Doctor-Infinite game died the moment people saw its trailer, it wasn't stillborn, it was condomed.
the art design alone tells people it's an overdesigned destiny wannabe with no abmitions to be an experience, only a routine. doesn't take a genius to figure out it won't catch on.
Stillborn
0:35 This right here is exactly why I avoided this game. "It's like God of War, Monster Hunter..." and the trailers with the devs were saying "It's like Devil May Cry...". I hate hate hate it when games compare themselves to other existing titles especially in it's marketing. Why should I buy it? "Because it's like your other favorite games duh!" It was annoying as hell
You know when this game released I said to myself "can't wait for the death of game video on this one" and here it is.
To me, one of the main reason that Godfall failed is because they are competing (knowingly or not) with Warframe, A free to play game, with pretty similar combat on top of Gunplay, partly similar Aesthetic and most of importantly, tons of contents and some of the better loot systems in the genre. When Godfall was announce, I ask a lot of my friend if they were interested, most of them say: why pay for Warframe when Warframe is already free.
That's what I was thinking throughout the video! Story lead based Video Game Single player and some Co-op.
If the game had offline with singleplayer focus it would atleast attract the singleplayer audience compare to warframe.
When I first saw Godfall I felt like it's Warframe, God of war 4 and Mhw combined pretty much
I remember playing this when it launched. Felt like a mobile game but they wanted $60. I solved the case without even watching the video.
The graphics are so good!
But that's the problem. Everywhere the graphics are over the top everywhere is the same. Nowhere memorable.
And EVERYTHING knocks you down. Everything.
and in much better way , the vid review is just bad, blablas some meaningless stuff and feels like it just filled with infos gathered from the net
imho all you need to do is look at the style of this game , it is super garbage at least for me with its glowing eyes and colored lights armors + eye bleeding effects everywhere , who the hell wants to play a game like that ?:O Lead artists failed
I thought it was 70 dollars?
@@raychii7361 The graphics are good, but the art style is atrocious.
Half of the screen is pure white sometimes as the characters and environment glitter and gleam like fucking prisms. It hurts to look at.
Seeing actual Satan in this video was quite a surprise because I think he's the only thing in the entire game that isn't a shining, overdesigned knight. I was like "Wow, is that skin?".
Oh man, after learning the timing of the combat, I REALLY enjoyed my time with Godfall.
Most games that have tried to blend 'God of War' style combat with Diablo style loot have struggled, but I do think there was something fun here that most people missed.
I got into this watching Ms5000Watts streaming it on Twitch.
How far this game has...
fallen
**godfallen
People always say the 'visuals are stunning' in Godfall. I agree the graphics and lighting can be nice but man I find the design of the characters ridiculously garish.
Warframe!
Warframe is such a key player that was left out from the video IMO. They paved the way for the market model Godfall should've followed - In fact, not only monetization decisions, but game design altogether - , and is a prime example of a very very similar game doing very very well.
Regardless, great job on the video! Love the channel!
Was about to say. Godfall looks like a fantasy Warframe had they kept the game model similar to they're that would've made money even if the gameplay was boring. That's my thought at least
Angels of the zariman is a terrible update but the game is alright.
its hard to compare a failed game to a failing game as if it were successful. Warframe has been on a downhill slide for years and the process is only getting expedited by poor decisions and terrible content updates, while major portions of the game itself are still entirely abandoned and many promises still unfulfilled years after mentioning them. It will be awhile before it faces a mass exodus like world of warcraft for example, but at this rate the gameplay loop for it can only keep so many people interested for so long.
@@fireraid9173 Huhh.. I haven't played warframe for a while now because I haven't had the time, but from my experience (and I played up until the new infected open world map, I think), it was doing very well, and was a very competent game, which btw improved A LOT compared to where it started at.
Warframe’s a bit of a middle ground. Sure it enthralls people way longer than godfall ever will but the problem is that there really IS no endgame to it. Most players who quit quite literally have nothing to do other than to wait and pray the next content update keeps them afloat.
That’s at least where i’m at for the game rn.
I think SkillUp said it the best in his review of this game. "Most of looter shooters come out unfinished but most of them have something that ticks with the players, Destiny had good gunplay, Anthem had flying but Godfall has nothing unique, nothing thats done super well and stands out"
"it looks like if Donald Trump made a videogame" just got me lmao, great review
@@fabio4830 XD
Yeah. I don't particularly like Skillup's take on this game but I can't disagree with that statement specifically. It just irked me how he continued to lambast the game in future videos despite never going back to it. Most people don't know all of the quality of life updates and fixes the devs made to the game. I don't think it's nearly as bad a game as people say, just kind of a nothing game
@@judsonhester1407 rather play a bad game than a nothing game, atleast I can laugh at how bad a bad game is.
@@judsonhester1407 i lost respect for skill up when he defended destiny 2 bs, because it was bungie. no matter how bad or how insulting bungie schemes got, he still went back to defend it, and yet, he thinks no man sky didnt deserve the rendemption it got. which is even worse when you realize nms got like this, without asking for anything from its players besides to give it another chance, while destiny is too busy milking and killing its own fanbase just because they made a few halo games.
I remember being hyped for GodFall during the first PS5 announcement when they showed this the trailer excited me I'm like wow this game looks like it would be a lot of fun! Then the game released and I heard it isn't as good as it seems. I would give them this at least the Characters designs aren't bad.
LOL what? They look absolutely wank!
This is obviously subjective, but I personally really disliked the character designs almost above all else, the game felt like it was having an aesthetic identity crisis, somewhere between destiny, warhammer and gods of Egypt... the movie 💀
Did you learn your lesson?
But the Characters are not "ree-lay-tuh-bul hoo-mans!" -_-
It's aesthetic is a mish mash of conflicting ideas. Making it all look bland. Not to mention that the armor designs has the same problems as Warframe's designs. They look "cool" but not appealing.
This was one of those games that really looked like a next-gen console launch title - so much shine and graphical effects everywhere that the end results was borderline off-putting and gaudy.
One gripe on the script, though; labelling the devs saying there wouldn't be post launch support after a while as a bad thing? I call it honesty. Look at every single big budget game that boasts to have a post launch support and failing to deliver. I'd rather see more of this than the absolutely hilarious 'this is a ten year project' statements like with Destiny 1 and Anthem.
Edit: Also worth noting that a dev not having previous CV-proven experience in a specific role or field doesn't mean much, not in an ever-evolving, super-creative multi-media like games. Look at, say, Hugo Martin. He was mainly a concept and matte artist until he got the gig as the design lead of a little game called DOOM '16, with which he ended up re-writing the rulebook for the entire genre.
Yes, these long term games usually are left alone for months after release because "we are going to support this game for years" and because the game is only half done It dies within a month, i will always choose a game that tells me "hey, we are going to left the game for a few months, please have faith" because for this to work the game needs to be finished
I agree with all except Doom didn't rewrite anything, nonetheless it's a great game and boomer shooter but it doesn't do anything different from other boomer shooters.
@@Talking_Ed Well, it kind of did. The biggest differentiator for all the various eras of FPS gaming in my mind is how they handle 'health', or more specifically regaining of it.
Until DOOM '16 and its Glory Kills, regaining health was simply a pure pause in action - whether you were backtracking for medkits or sticking a thumb up your rectum and waiting for regeneration.
With DOOM '16 there is no pause, the only way to regain health is to jump headfirst into the mayhem - and with the soundtrack, it feels like jumping in for crowdsurfing in a metal concert. And like with crowdsurfing, it can go horribly wrong, but pulling it off is glorious.
@@PenguinDT Yeah but that's kinda normal in old arena shooters, you won't stop to heal, you just keep killing, clearly I'm not saying they didn't added any new mechanic or the game game bad, just that the influence isn't that widespread. Biggest pro is that since Doom 2016 many boomer shooters got released thanks to the genre being slightly revitalised! Overall I'm happy.
In current times it looks like we need a "Stillborn of a game" series.
I was extremely hyped for Godfall prerelease, because it was the same studio as the ones who made one of my favorite games of all time, Duelyst (which is also covered on the DOAG series on this channel) and I really wanted this studio to have a success, but the rocky launch alone was enough to kill it and it didn't matter that they fixed a majority of the issues after that. People made up their minds, and it's so sad to to see the failure that it is now. I hope the studio is able to stay afloat. If they've learned from their failures, they may still be able to have a hit yet.
Edit: Hadn't watched the video yet but I'm super excited to see that Nerd Slayer acknowledged Duelyst again, even if passing.
Definitely enjoyed the full intro song as opposed to it being cut off in the New World video. (Still loved the old animated intro, but enjoy the new.) Can't wait to see how the series changes when this "transitional phase" reaches completion!
I actually enjoyed my time with Godfall tbh, probably gonna go back and play it more later. Combat’s flashy, the voice acting is solid, and the bosses are genuinely shockingly good. To me it’s less a multiplayer game and more a single player hack and slash with a multiplayer component.
Though, I can absolutely see why some wouldn’t care for it, and it being online required is lowkey stupid.
Sometimes I’m worried about this series running out of subjects, then I see the industry do this stuff and I’m not sure anymore
This series is how i even know a game died. Sometimes i just forget previously hyped games.
Damn you're always improving your content quality with the recent videos to a point that I wait for a big game to die just for you to cover it
lmaoo
Godfall and Babylon's Fall are so freaking similar. They even failed similarily. I think Godfall might just have 3 more players than babylons, Haha. Good riddance huh?
@@kurosan0079 Godfall is the one that doesnt look like a ps3 game
Yea and I love the genre I mean I am a massive Warframe fan but these companies seem to copy alot of its ideas without understanding that you NEED some core things to get the player invested
Early game: A good starting gameplay loop and combat system
Mid game: an interesting world, story and sense of progression
Late game:(what Warframe suffered from for years not really having) A good grind loop, diverse weapons and abilities and interesting events and story updates along with new enemies who are killed differently.
Neither Godfall or Babylonsfall had these
@@0Synergy I agree with you 100 percent!
The fact yall think a game yall dont even play is dead or has "3 players" ive been playing godfall since launch and still can easily find people in matchmaking
@@witchdoctorteepo you do realize majority of pc players of the game play on epic right? Nobody who bought it on epic is gonna buy the steam version starting all over and the ps4/ps5 playerbase for the game is very high so yea just because its a low steam number doesnt make the game dead LOL a game is only dead when console players drop it ya know the market that actually matters at the end of the day? A game being good or not will always be opinion based never a fact thats called life many will like what YOU do not. As i said i get teammates easily in matchmaking so clearly the game isnt dead
"they wanted a pat on the back for trying to fix a rushed lackluster game, as if that's doing something commendable, and not what is expected"
This.
So much this.
No Man's Sky spoiled the gaming industry with it's redemption arc. This is why people must acknowledge but not praise fixing a game X years after release. Because then what incentive devs have to release a complete game? none.
NMS, Sea of Thieves, Cyberpunk, the list will only get longer, people must stop defending unfinished releases as "it will be good in X years"
there are others, final fantasy xiv did it as well, and even though i hate it, fallout 76 is somehow successfull now(successfull, not good).
No Man's Sky and FF XIV had real improvements and changes, their redemption was legitimate, but now every developer wants to replicate it to get out of a bad spot and gain costumer trust but their efforts aren't honest
The problem with NMS was that they got forced to release it because sony was being a dick, in some cases its a CEO who wants it released to soon
What's wrong with sea of thieves es
Except No Man's Sky was a bad game made awesome after enough time
At this time and age most games don't release simply bad,They releases practically unplayable and either die off immediately or kill the devs with it
I got a copy of this game pre-launch with a graphics card that I bought, and played it as soon as it came out. I played it for about 20 minutes and knew it was trash. I quit in the tutorial it was so fucking bad. The game play wasn't even necessarily bad by itself, but everything about it was just so dull.
Feel bad for the voice actors
Same exact thing but I got the ps plus version
I got soft locked out of the game by being fused inside the tutorial chest after opening it on DAY ONE OF THE RELEASE
I got a key for it in the same way, but saw the reviews for it and decided to same my SSD the trouble. Plus I would have needed to install the Epic launcher 🙄
Honestly, the valorplates reminded me too much of Warframe, which had one of the most satisfying action combat and movement systems I've experienced to date. The designs were great, but they constantly reminded me that I could be spending my time on other games that did what it was trying to do better.
Fax
I really hated them giving away basically a demo version of this game as a “free game” for ps plus one month, totally disrespectful and just makes me not want to ever play it regardless of what the game even is
the irony is, they were basically copying destiny with its "free to play" that is basically a free to start only.
Aw kinda miss the crime scene intro but your videos have certainly gotten slicker!
Also wow it felt like yesterday this just got announced and it’s dead already? Rip
Crazy that this was one of the opening titles to Next Gen consoles
Love the improved quality of the videos, and the deductions are as crisp as ever
I decided to try out the game on EGS last year when they had a 50% sale on the game... It took me about a hour to decide to refund it. My first ever refund on a PC game. Not even CP2077 felt that bad and i bought that game on launch. I even completed it.
The main issue wasn't so much of the gameplay loop or whatnot, but the performance. In a normal open space, i would get great 100+fps, but if you go inside and look at certain angles... That fps dips down below 20fps. Look away from that angle and its back again. No amount of options would make that much easier, even at lowest, it would not go over 30fps. That was the last straw for me.
And with a game like Godfall, where you need to keep an eye on enemy movement to properly counter attack, frame drops are no good
@@ninochaosdrache3189 One thing is the game slowing down, the other is skipping frames, they are two completely different things.
If you where to skip the frames where an enemy is attacking you ¿how do you evade or block that attack? You can't see it coming, the game skipped those frames, now you have the monsters jaw's on your neck, even if you where to push the buttons for blocking or evading the animation would take too long and wouldn't make it in time.
That's why many action RPG's go for at least 30 fps with good framepacing, as it's necessary for the type of combat you are aiming for.
@@ninochaosdrache3189 You’d think, but freezing and stuttering frames can really mess up your inputs as well, making it very hard for you to properly react. It’s complicated stuff I can’t properly explain, but as someone who’s played both DMC and Godfall, I can confirm dropped frames are a pain
I want to say thanks to everyone involved with the production of these videos. Not sure if you do it solo or not. But ive noticed that your making videos faster and they come out more refined and well made. So thanks for all the hard work im sure goes into making these videos. Good work keep it up.
As someone who subbed back when you were less than 10k, i’m proud to see you with manscaped sponsorship. That’s when you know you made it!
Bro, pube trimmers are not a measure of success.
@@AwareWolfOnWheels Ofc, but I think they mean that it's a good sponsorship to achieve that's usually only seen with successful TH-camrs. It's a correlation joke.
@@RemedieX Sponsorships don't pay fuck all, it's a moot point.
@@RemedieX thank you lol
I actually really hope that this gets a "spiritual successor" from a developer that actually knows what their doing. Because this game had a TON of cool ideas, but they really just couldn't manage to focus on a single direction.
The games in DoaG have been here sooner and sooner after thier release date. Game devs need to stop messing around and get back om track
I feel like I'm going to be watching a video extremely similar to this about Babylon's Fall within a year. Two loot slasher games in a row that I was interested in that sucked out my soul upon playing the demo.
The lesson being that putting "Fall" in your game's name is a bad idea.
Well, it's probably all they will remember anyway.
I’d say that video could be made as of now
aaaand he did it 9 days ago xD
Guys. If you want a skill based looter notshooter go play Nioh 1 and 2. At worst its a soulslike that bit too demanding than usual and at best you can style on enemies with 2 weapons juggle between 3 stances that you can customize yourself and become the greatest weeb next to tom cruise in the last samurai
Love their series man look forward to you making more of these 👍🏽
I've been following your videos for a while now, and every time I see a new "Death of a Game" I get a bit sad, the titles look great but most of the time it just that, great looks. I feel like the industry "big players" are destroying it, pushing underdeveloped games, trying cutting corners to earn more profit, etc. Sadly, in my case, I turned to indie games a few years ago since no mayor AAA game announcement hypes me anymore.
Such a gorgeous looking game, love the armour and weapons but games are a complex beast and no amount of visual candy can make up for a bad core.
Team Fortress 2 is going to be on here soon at the rate we're going.
Have faith brother, it's not over yet!
And we know who to blame. Valve
I really like the segment about people who worked on a game and their past experiences. I've been saying for a while now that we shouldn't attribute games primarily to companies and publishers but rather individual people that have the most control over them, whether they are designers, development leads or some other high lvl position, similar to how we do movies with directors and actors.
Awesome video! I see you got a new theme. Tbh, I was always a fan of the detective themed layout you had. Though, I'll warm up to this eventually.
Man, I do miss the old detective-style animations you had for your videos.
Aye man, another one! Dude, you kick ass! Thank you for uploading so consistently!
really like the new production value -- thumbnail art, nerdslayer card, title cards, I've been watching Death of a Game for a long time and you're on a whole new level, I love it
Didn't know this game existed. Just from the trailer you could tell it was all style and no substance. Nice video. Keep up the good work.
Godfall is not at all what I expected.. it's so confusing.. no map.. I have no clue what the heck I'm supposed to be doing
It's a lesson they could have learned from FF14: When you start with a lot of cut corners, you're going to run into a lot of problems. Then your time's going to be spent fixing what you messed up on the first time rather than actually making anything new
xiv problem was completely diferent, the director himself didnt knew what he wanted to do, he was doing the most bizarre decisions for no good reason besides some sence that "it will probably work out". it didnt.
The difference between this and anthem, is that I actually beat anthem. I couldn't even be bothered to finish Godfall.
great stuff as always!!! (i do miss the old intro and clue scenes though!)
This is the second time I’ve wanted to play a new gen game, but couldn’t afford it. Years later I find out it flops. Fan. freaking. tastic
Godfall: Positives - gorgeous! Negatives - basically everything else...
The combat is stale after so much as half an hour, weapons of even the highest rarity didn't feel that impactful, valor plates were even less varied and impactful, and yeah... the game feels empty and monotonous.
Similar fate to Anthem, gorgeous game with a good concepts but it just fell far short when it came to execution.
For a game to die wouldn't it have to be alive at some point? Godfall was DOA
I actually got the full game on launch with my GPU right before the price of chips skyrocketed! The game was free, but honestly on release at least it felt more like a mobile game ported with a graphical upgrade. Combat is the most generic I saw, it was heavily games as a service-y, and honestly the art felt uninspired to me... just the generic fantasy shovel stuff you'd see in a bullshotted-trailer for a shitty mobile game or as concept art on someones artstation
Selling this game for 70 was a crazy idea!
I am playing it right now and the game deserved more success the gameplay is amazing
bet youre not playing it right now...
They just announced today that they are not doing any other content updates for the game.
Great video!! Miss your old intro a bit though, had alot more charisma and stood out
No game is worth $70. Most aren't even worth $60.
I tried this game when they were giving it out for free. It was the first time I actually gave up on a game during the very first mission. It was the most boring experience I have ever had playing any video game ever.
I thought this game was some exclusive tech demo to showcase the power of the PS5 at the console reveal event, and not a full priced title. (When did i hear that before?)
I was actually interested in this game. I wasn't expecting the best game in the world, but it seemed like a good time I could get my money's worth out of.
But "Always Online" + "Single Player" is a combination I won't spend money on. If there's a reason for the game to be online, then by all means make it online. But if I'm not playing multiplayer, I don't need to be connecting to your servers.
It also felt like you were ragging hard on the game for not being "live service." That's a major plus as far as I'm concerned - it means the dev isn't going to try to nickel and dime me to death with overpriced DLC and / or subscription fees. I'm not going to speculate on who's in the majority here, but I'm definitely not alone.
So I was watching and as soon as it was brought up that the publisher was gearbox, my bf yells from the other room; "That's a clue!"
"Live service" by definition means that it's online-only connect-to-the-game-servers.
The "Service" isn't the microtransactions. There are plenty of games that have offline modes, AND microtransactions.
The game is "Live", like a Live-aired news broadcast, and the company is doing you a "Service" to keep it that way.
If you want a fancy term to refer to whether or not the game has microtransactions, just use the already-existing industry term: "Perpetual Monetization".
The Biggest things I hated about this game, was this stupid muddying of the waters regarding the definition of "Live-Service".
yeah godfall is a live service, it plays like a live service, its packaged like a live service and its always online like a live service.
I honestly love this games visuals. Really hope the art team finds a new home.
What's the next game? Don't recognize it.
I hope you investigate Babylon Fall. That Live Service Bullsh*t game Fall(pun intended) in to smithereens the fastest time that i've ever seen in AAA video game history.
Still waiting on the B4B video... I'm sure you are working on it and can't wait to see it. Should be very entertaining. Such a waste of an opportunity by that dev team to capitalize on such a large cult fanbase.
Getting better and better with the format and presentation for these videos every time! I love the longer videos too
"Godfall would eventually be regulated to PS+ where it has found smaller levels of success since."
I honestly cant believe people downloaded that half-assed trial. My entire friend group boycotted the hell out of it once we heard what they were doing, sad that some people succumbed to actually putting it in their library. I think that's the only game in years I didn't collect from PS+ just because the way they handled the PS+ release.
the challenger edition was brilliant since it made you pay to play the actual game because you only got the post game... but this idea is not very well functioning
Literally every problem described here makes sense the second you remember the words "Video Game Venture Capital Fund".
Honestly I like the game, however I wouldn't have paid full price at launch for it. Devs need to really decrease the price of games and allocate resources to things thet actually matter and follow the games vision.
Really waiting for a Spiral Knights overview
About the video: Informative and good as usual although it seemed to take on an aura of condescending criticism opposed to the 'just uncovering the facts' of your previous videos. The 'ughs' also felt very forced.
About the new branding: Not a fan. The very unique noir branding has been traded in for 'run of the mill TH-cam gloss'... like the new branding was taking inspiration from the generic feel of Godfall itself. If your metrics show an improvement stick with it but if not... please refine what came before instead of w/e this is. Also the credits can fit within the entirety of the original intro... there are just so many issues with this new branding.
I’m so glad you kept the intro song
Problem with this game: Warframe exists.
And Destiny 2
Eh, not really. Warframe's melee system is extremely mediocre and the game is predominantly focused on gunplay and powers. This game wouldn't have competed with it being a brawler style game.
Problem with this game was this game.
I remember hearing about Godfall years ago at E3 and I said to myself "I might try this game" but I lowkey forgot bout it till now. I guess I didnt miss nothing lol
How did you not even mention the combat system in this video? That's what rlly compounded the problems to kill it
Ngl while a lot of people thought the game looks kind of gaudy, I do like the art style and the general character/environment design.
I love stormlight archive and I love that Sanderson's books are starting to get into "normal" media but... I can't see it in godfall. Just because they have big, shiny armors are they suppossed to be like shardplates? That's pretty much everything I can relate to them and... that's any fantasy armor.