Which one is YOUR favorite? (I am so sorry, FFXI, it's hard to cover and get footage of you 😭) Some may be missing, some may not be included because felt redundant to show every single animation, I didn't consider worthy or not cool looking (honestly, that's the priority to include them) etc., Of course
But that means it's not "EVERY" Limit Break as you've decided to put it in all caps. When I read "EVERY Limit Break", I intend to see every single one of them. Your personal opinion doesn't exempt what is and what isn't, and what should and shouldn't be included. There are so many things that aren't here in this video. I get that obtaining footage can be pretty hard but that doesn't make it an excuse to just skimp out. I wouldn't have minded if you just did each entry and extensively covered everything piecemeal - posting different videos at a later date. That way, you can just skip the entries you don't care to go through the effort of covering and no one will bat an eye. But you compiled everything you had in one video and called it what it wasn't.
I remember playing ff6 as a kid fighting kefka in the narshe snowfields. After multiple attempts to get by the imperial forces I was finally able to beat them all and get to kefka. The fight was close for a bit, then my characters were killed one by one. It was down to just locke who had around 50 hp left and was one hit from death. I hit attack, and next thing I know, "mirager" appeared at the top of the screen. Locke did over 2000 damage and kefka died. One of my absolute favorite memories playing any RPG ever.
Damn, that's so cool. I'm sure that when they created that attack it was in the hope of moments like this to happen to someone so that's funny. Those clutch moments are always memorable
Well just to mention rinoa dog limit which carry enemy and thrown up to sky and spin and fall one doing to omega weapon was the moment I think her limit break was "woah"😂
It's actually pretty cute how limit breaks in 7R are replicated, imagine Cid's dragons and airship participating (Man, Yuffie go bonkers in hers in OG 7, I never got to unlock them before)
I was surprised when I saw them together, I expected some brand new limits in Rebirth, but with the appropiate JP name I could see the similarities. Nanaki jumping and body slamming you while Earth shatters everywhere was surprisingly accurate for example
I remember as a kid I never got to see Aeriths limit breaks but my friends at school swearing she had them and didn’t see any of them until I was about 10 years older
Makes sense kinda. I was paying attention to the 3rd ones specially while recording this and jesus, some of those feel like an overkill animation wise 😅, Basch with his dozens of giant swords or Ashe summoning a god of thunder from a black hole or whatever, I like it
I was surprised when I see them all together with how accurate they ended up being, despite the added flashyness some may have, they still have key points of the original ones. Iss cute
I actually have a correction for FFXV The only possible way to break limit in that game is by using the item called Rare Bit, from Omega in the Royal Edition. The rare bit allows noctis, and only noctis, to break 9999 damage on any given attack. Pair this with a food item that gaurantees critical hits, as well as the Armiger Unleashed, and you have a recipe for mass destruction. Be careful, though, as the Rare Bit reduces Noctis' health and defense by a great amount. Quick note: I challenged myself and used the Rare Bit in the secret 8 dungeons (the ones behind the vault doors). Quite the fun challenge! Make sure to stock up on Elixers, Phoenix Downs, and Hi-Potions. As for crit hit food, the Golden Tail Soup is the best one to use, but the ingredients are very expensive.
I wouldn't be surprised if some of his transformations happen in special moments like Galian Beast did. Like imagine seeing the flashback of Lucrecia and Vincent turning into Frankenstein there etc. With Cid I hope there's some highwind action in some way, honestly seeing them all together made me realize how accurate some of these ended up being, even some over the top like Barret asking for a Satellite to throw laser beams.
There are so many great ultimate abilities on offer; it's hard for me to pick one particular favourite. So, I'll just say I had the most fun using the ones from Final Fantasy VI, VII, and the XIII trilogy. I had the best time and the best strategies with those. 😊
My heart usually go for the cool animations even if I don't know what the proper right usage of it 🤣 But maybe my favorite is Rinoa throwing Angelo as a cannon, has to be
Why not include the rest of Quistis' limit breaks? And Selphie's other unique spells like Full Cure and Wall? Your video title is already wrong and misleading.
Because those are spells that you find in almost every game that has Blue Magic. That shows that Quistis limit breaks is blue spell magic in the same vein that Kimahri's overdrive is having blue magic. There's a pinned message disclaimer for a reason
funny how Satellite Beam and Catastrophe basically swapped places in FF7 Rebirth, Catastrophe was Barret's ultimate Limit Break in OG but his lvl 2 limit in Rebirth
I thought the same thing. I was always surprised with how accurate they ended up being despite the over the topness of OG limits (which also makes me uncertain of what he has left for part 3)
Well, the emphasis on EVERY "Limit Break" Ability is weird. 8 misses some of Zell's and only includes one each from Irvine and Quistis, and they were the weakest ones. Why not Pulse Ammo and Shockwave Pulsar? Same with Khimari in 10. In 9, you didn't include some of Zidane's and most of Freya's and missed Kuja, and you didn't include Dagger, but you did include (some of) Yuna's in 10. I get why you didn't do Vivi or Eiko; they're just multiple casts of regular spells. But then I don't get why you included Lulu's. I'm not sure how you'd do 11, there are *hundreds* of "Weapon Skills". Even if you only did the REMAP (ultimate weapon) Weapon Skills, that's still about a hundred and I can't imagine the difficulty of tracking down the owners of all of them and having them demonstrate for the camera. But that's a huge part of EVERY that isn't there. I liked the video. It looks good and I'm sure it was a lot of work, but I think you should adjust the title.
To answer your inquiry in all honesty, the reason is: Marketing. To add in the title something like "except some variations I don't think they are worthy because they are repetitive or redundant or simply just don't look cool for me to include animation wise" or similar is not convenient, that's why the pinned message exists as the disclaimer for that. (Other than that, I might be wanted to capitalize limit break instead & I didn't realize, but still works)
That's actually a great question. My first answer would be I don't know, but that was a modded version of the original game that fixes/changes some script translation, so might be because of that
Last time I played FFVII was probably 20 years ago so my memory is foggy but why is Cloud doing damage beyond 9999. I could have sworn there was no way of breaking 9999 in a single hit until FFX with the special weapons (and armor) that have that thing that lets you go beyond 9999 and also the summons. The only exception was the Eden GF in FFVIII
FFVIII Zell still have a few move not included here like "Different Beat" & "My Final Heaven". Also Quistis Blue Magic "Degenerator" which was insta-kill wasn't here
Plus, the Endwalker and Dawntrail limit breaks aren't here either. Valefor has a second limit break. Anima, Yojimbo, and Magus Sisters aren't here either.
FF13-2 You missed Lightning's Legion of one (Dlc battle/feral link), and another very cool Army of one in Lightning Return, I call it Omnislash Lightning ver.
Fair. I do love Lightning and to have more of her but I feel the Feral link would be more of a "monster"/companion thing rather than traditional LB mechanic, XIII was like a bonus addition for unique attacks they had. She goes hard in LR, tho
It's a modded rom. I think the one I used was only a re translation one which I only assume included that for some reason, but if not, you can use the Mod manager "7th heaven" to play different versions with slight changes like that
I don't have a clear answer, only that my footage is from a retranslated mod/rom, so I always assume that they changed that too, but didn't check properly
Whilst I appreciate the work and effort that went into this, it isnt EVERY limit break like you said. Video is unforunsyely misleading and some of the cooler and more obscure limit breaks that I love and would have liked to see arent included. (The majority of Quistis Blue Magic for example)
Well, if you need an answer, it would be that: Quistis Limit Break IS Blue Magic. Blue magic is what's considered the enemy skills you can use, so they are not fully unique to her. The Limit Break is that which allows her to use these spells, not the spells themselves that appear in other instances. Same with Selphie, Kimahri, Lulu or Rikku etc, their limits allow them to do something specific, and among this specific option they can use a range of different already known abilities (Kimahri with more Blue Magic, Rikku with 128000 combination of item throwing, Lulu with multiple spell casts etc). That's the logic, not every single option INSIDE the corresponding Limit. If animations are cool I threw it in there tho
It's actually footage from a retranslated mod/rom which apparently (I assume) did that change with the damage break thing. At least that's my guess, I didn't even know it did that
You are not wrong my friend, I probably see them all only by making this footage and trying many times 🤣 It's more like a surprise to tell someone about it during school breaks
Why's the audio in Japanese? Why is it crisis core reunion and not crisis core? Why is it not the ps3 version of ff13 and 13-2? Why wasn't it armiger unleashed or the other party member abilities for ff15? Why wasn't it the console version of ff15? Why was ff16 in Japanese?
Ikr? Probably the first time I used them were for this footage (they are attacks when at low health, but it happens at chance when you attack normally, no indicator or something)
Yes limit break was introduce at ff 6 , to activate it you must in near death . Terra has unique limit called trance like zidane and other in FF 9 change appearence . Also this trance use for limit break called for FF 9
They do one of two things depending on the character: either deal a metric ton of magic damage or instant death. Of course, if the enemy is immune to instant death, then the instant death limit breaks are useless.
My Cloud is a rebel. The footage is also from a retranslated mod/rom which apparently (I assume) did that change with the damage, at least that was always my guess
That's true, I pass on a couple of "limits" if they feel too redundant or things like blue magic and variations of the same power etc, but it's certainly cooler
I knew they existed but never got them either 😅 You have to be on red health and simply attack, but there's a small % of getting that attack, is not fixed.
Technically they aren't her moves as shes a blue mage and has to learn them from an enemy. Eye laser is the only one she knows by default. Same goes for Khimari as a blue mage/dragoon hybrid, he only knows jump by default and every other move is learned from an enemy. Selphie has the same "Rage" type limit as Lulu where they just spam a spell multiple times but Lulu doesn't have The End, which works on anything including the final boss and optional super bosses.
@@Ziggaton considering its not just ultimecia quistis can learn it from, it doesn't tie just to her, and since quistis is the only playable character who can learn and use it in your party, it becomes her move
I was also confused, but I'm pretty sure it's the modded version I played to record the footage (it's a script mod, but I assume did something else on that stuff), so my Cloud and Yuffie are cracked apparently
Which one is YOUR favorite? (I am so sorry, FFXI, it's hard to cover and get footage of you 😭)
Some may be missing, some may not be included because felt redundant to show every single animation, I didn't consider worthy or not cool looking (honestly, that's the priority to include them) etc., Of course
But that means it's not "EVERY" Limit Break as you've decided to put it in all caps. When I read "EVERY Limit Break", I intend to see every single one of them. Your personal opinion doesn't exempt what is and what isn't, and what should and shouldn't be included. There are so many things that aren't here in this video. I get that obtaining footage can be pretty hard but that doesn't make it an excuse to just skimp out. I wouldn't have minded if you just did each entry and extensively covered everything piecemeal - posting different videos at a later date. That way, you can just skip the entries you don't care to go through the effort of covering and no one will bat an eye. But you compiled everything you had in one video and called it what it wasn't.
by far Lionheart will always be the best one loll , not even close , I like My final heaven from Tifa , Desperado !!!
It's a pity I'm not a fan of Selphie. Because her limit "The End" Always makes me laugh.
Say what you want about FF8, but they had the best limit breaks (and bahamut summon).
They had many amazing things, I think the cinematic direction of the game is one of the best to begin with
And great OST
I remember playing ff6 as a kid fighting kefka in the narshe snowfields. After multiple attempts to get by the imperial forces I was finally able to beat them all and get to kefka. The fight was close for a bit, then my characters were killed one by one. It was down to just locke who had around 50 hp left and was one hit from death. I hit attack, and next thing I know, "mirager" appeared at the top of the screen. Locke did over 2000 damage and kefka died. One of my absolute favorite memories playing any RPG ever.
Damn, that's so cool. I'm sure that when they created that attack it was in the hope of moments like this to happen to someone so that's funny. Those clutch moments are always memorable
Rinoa's dog cannon still remains unbeatable to me what can i say
While yes, absolute favorite one, I also have to acknowledge her riding Angelo and breaking the space-time plane is impressive
For me, it's Selphie banishing ANY enemy to a flowery plain. FFVIII had the absolute wildest limit breaks.
@@senatorcthulu1815 Completely valid, it's pretty funny for some reason
Well just to mention rinoa dog limit which carry enemy and thrown up to sky and spin and fall one doing to omega weapon was the moment I think her limit break was "woah"😂
@@keropifong9390 A perfectly accurate showing of someone's potential when working together with your dog.
It's actually pretty cute how limit breaks in 7R are replicated, imagine Cid's dragons and airship participating
(Man, Yuffie go bonkers in hers in OG 7, I never got to unlock them before)
I was surprised when I saw them together, I expected some brand new limits in Rebirth, but with the appropiate JP name I could see the similarities. Nanaki jumping and body slamming you while Earth shatters everywhere was surprisingly accurate for example
I remember as a kid I never got to see Aeriths limit breaks but my friends at school swearing she had them and didn’t see any of them until I was about 10 years older
I was always very bad with unlocking limits in casual/most runs, so unless I purposely aim for them I had no idea what they were 😅
Still remember being blown away by the quickenings of ff12. Still awesome . So colourfull.. now reminds me of ff16
Makes sense kinda. I was paying attention to the 3rd ones specially while recording this and jesus, some of those feel like an overkill animation wise 😅, Basch with his dozens of giant swords or Ashe summoning a god of thunder from a black hole or whatever, I like it
Squere really did cracks the FF7R limit breaks
Can't wait to see Omnislash and Vincent's Chaos form in Part 3
I was surprised when I see them all together with how accurate they ended up being, despite the added flashyness some may have, they still have key points of the original ones. Iss cute
You forgot my final heaven for Zell
I actually have a correction for FFXV
The only possible way to break limit in that game is by using the item called Rare Bit, from Omega in the Royal Edition.
The rare bit allows noctis, and only noctis, to break 9999 damage on any given attack. Pair this with a food item that gaurantees critical hits, as well as the Armiger Unleashed, and you have a recipe for mass destruction. Be careful, though, as the Rare Bit reduces Noctis' health and defense by a great amount.
Quick note: I challenged myself and used the Rare Bit in the secret 8 dungeons (the ones behind the vault doors). Quite the fun challenge! Make sure to stock up on Elixers, Phoenix Downs, and Hi-Potions.
As for crit hit food, the Golden Tail Soup is the best one to use, but the ingredients are very expensive.
Super interested to see how Cid and Vincent's LBs play in the next rebirth game, especially Vincent.
I wouldn't be surprised if some of his transformations happen in special moments like Galian Beast did. Like imagine seeing the flashback of Lucrecia and Vincent turning into Frankenstein there etc.
With Cid I hope there's some highwind action in some way, honestly seeing them all together made me realize how accurate some of these ended up being, even some over the top like Barret asking for a Satellite to throw laser beams.
What's with the translations of the FFVII limits?
There are so many great ultimate abilities on offer; it's hard for me to pick one particular favourite. So, I'll just say I had the most fun using the ones from Final Fantasy VI, VII, and the XIII trilogy. I had the best time and the best strategies with those. 😊
My heart usually go for the cool animations even if I don't know what the proper right usage of it 🤣
But maybe my favorite is Rinoa throwing Angelo as a cannon, has to be
It made me smile when I saw FFVI at the start. I hate the mechanics behind the desperation attacks, but it's so satisfying when it happens.
The name is fitting, they exist just to have the perfect of timings and potentially save you. But I had to puropsely try many times to record them 😅
Yufie's limit 3-2 is the best. 16 hits. 1 hit more than Cloud. And the bar filled faster too
Why not include the rest of Quistis' limit breaks? And Selphie's other unique spells like Full Cure and Wall? Your video title is already wrong and misleading.
Because those are spells that you find in almost every game that has Blue Magic. That shows that Quistis limit breaks is blue spell magic in the same vein that Kimahri's overdrive is having blue magic. There's a pinned message disclaimer for a reason
funny how Satellite Beam and Catastrophe basically swapped places in FF7 Rebirth, Catastrophe was Barret's ultimate Limit Break in OG but his lvl 2 limit in Rebirth
I thought the same thing. I was always surprised with how accurate they ended up being despite the over the topness of OG limits (which also makes me uncertain of what he has left for part 3)
There are a few ff14 recent limit break additions you missed
Sage, Reaper, Viper and Pictomancer
Also it's worth changing that shot of Brds LB3 the aerial shot is always stunning on that LB
In every FF series im always fight and wait for these limit break appear
They are worthy for the animation or cool-looking power up already, for me
Everyone remembers the first time they used Omnislash...that feeling never fades.
My favorite ones in order: FF8, 12, 7, 13. I didnt get to 14, 15, Type-0, ans 16 yet. Nor had i ever played Tactics.
Well, the emphasis on EVERY "Limit Break" Ability is weird. 8 misses some of Zell's and only includes one each from Irvine and Quistis, and they were the weakest ones. Why not Pulse Ammo and Shockwave Pulsar? Same with Khimari in 10. In 9, you didn't include some of Zidane's and most of Freya's and missed Kuja, and you didn't include Dagger, but you did include (some of) Yuna's in 10. I get why you didn't do Vivi or Eiko; they're just multiple casts of regular spells. But then I don't get why you included Lulu's. I'm not sure how you'd do 11, there are *hundreds* of "Weapon Skills". Even if you only did the REMAP (ultimate weapon) Weapon Skills, that's still about a hundred and I can't imagine the difficulty of tracking down the owners of all of them and having them demonstrate for the camera. But that's a huge part of EVERY that isn't there.
I liked the video. It looks good and I'm sure it was a lot of work, but I think you should adjust the title.
To answer your inquiry in all honesty, the reason is: Marketing. To add in the title something like "except some variations I don't think they are worthy because they are repetitive or redundant or simply just don't look cool for me to include animation wise" or similar is not convenient, that's why the pinned message exists as the disclaimer for that.
(Other than that, I might be wanted to capitalize limit break instead & I didn't realize, but still works)
The single greatest limit break in FFVII is Fury Brand. "Go, my minons! Wreak havoc upon our enemies!"
how did you break the damage in ff7?
That's actually a great question. My first answer would be I don't know, but that was a modded version of the original game that fixes/changes some script translation, so might be because of that
@@DroWarriorOfLight kk thank you for the response
Last time I played FFVII was probably 20 years ago so my memory is foggy but why is Cloud doing damage beyond 9999. I could have sworn there was no way of breaking 9999 in a single hit until FFX with the special weapons (and armor) that have that thing that lets you go beyond 9999 and also the summons. The only exception was the Eden GF in FFVIII
You are remembering well actually. That is part of a re translated mod that I was using for footage, which (I assume) also changed that damage limit 😅
FFVIII Zell still have a few move not included here like "Different Beat" & "My Final Heaven". Also Quistis Blue Magic "Degenerator" which was insta-kill wasn't here
Plus, the Endwalker and Dawntrail limit breaks aren't here either. Valefor has a second limit break. Anima, Yojimbo, and Magus Sisters aren't here either.
No way you just did BASE Armiger bruh
I've played FF6 three times, and I've only seen a limit break happen once per game. And two of those were Setzer. The third was Mog.
FF13-2 You missed Lightning's Legion of one (Dlc battle/feral link), and another very cool Army of one in Lightning Return, I call it Omnislash Lightning ver.
Fair. I do love Lightning and to have more of her but I feel the Feral link would be more of a "monster"/companion thing rather than traditional LB mechanic, XIII was like a bonus addition for unique attacks they had.
She goes hard in LR, tho
What version of FF7 allows for greater than 9999 hits?
It's a modded rom. I think the one I used was only a re translation one which I only assume included that for some reason, but if not, you can use the Mod manager "7th heaven" to play different versions with slight changes like that
Is't there one missing Limit frrom Squall where he jumps in a dash hitting the oponent?
Fated Circle
Also missed horizon zero
Fated Circle is right there so I think you may be referring to Renzokuken normally, I think I put the animations of the 4 finishing moves directly.
@@DroWarriorOfLight yeah, my bad. I may have misremembered his moves recalling his skills in dissidia
basch goes hard
So how are you breaking the 9999 damage limit for the ffvii ones
I don't have a clear answer, only that my footage is from a retranslated mod/rom, so I always assume that they changed that too, but didn't check properly
How dud you break the damage cap in FF7? Looks like an OG rom emulation
Yup, it is a re-translated rom of the OG, so I always assumed that cap was broken because of it.
Whilst I appreciate the work and effort that went into this, it isnt EVERY limit break like you said.
Video is unforunsyely misleading and some of the cooler and more obscure limit breaks that I love and would have liked to see arent included. (The majority of Quistis Blue Magic for example)
Well, if you need an answer, it would be that: Quistis Limit Break IS Blue Magic. Blue magic is what's considered the enemy skills you can use, so they are not fully unique to her. The Limit Break is that which allows her to use these spells, not the spells themselves that appear in other instances. Same with Selphie, Kimahri, Lulu or Rikku etc, their limits allow them to do something specific, and among this specific option they can use a range of different already known abilities (Kimahri with more Blue Magic, Rikku with 128000 combination of item throwing, Lulu with multiple spell casts etc).
That's the logic, not every single option INSIDE the corresponding Limit. If animations are cool I threw it in there tho
Where's that FF16 "devil trigger"?
U missed 4 jobs for ffxiv
Reaper
Sage
Pictomancer
Viper
Yup, I only got to capture the ShB limits myself, so I added in the description a showcase of them all with the latest jobs included
Break damage limit on FF7.... Mind if I ask HOW?
It's just part of the mod I use to record and replay stuff (or at least that's my assumption)
How did braver do 10k damage?
It's actually footage from a retranslated mod/rom which apparently (I assume) did that change with the damage break thing. At least that's my guess, I didn't even know it did that
Love the FFXII sublimations ❤
Actually the FF9 are abilities not Limits
Yup, which is why I only add a couple that are unique for flavor, the rest of them are just enhanced stuff already existing
25:18 mozilla Firefox atack!
It's aesthetically pleasing, I don't blame him for throwing the logo as weapon
In FF6 they almost NEVER trigger even at lv 99 ONE 1 HP left and Vanish used first and enemies fought that don't EVER use spells.
You are not wrong my friend, I probably see them all only by making this footage and trying many times 🤣 It's more like a surprise to tell someone about it during school breaks
each new game i would see maybe 1-2 per game its very rare indeed but you need to select attack to see it tho i believe
Why's the audio in Japanese?
Why is it crisis core reunion and not crisis core?
Why is it not the ps3 version of ff13 and 13-2?
Why wasn't it armiger unleashed or the other party member abilities for ff15?
Why wasn't it the console version of ff15?
Why was ff16 in Japanese?
Because the universe works in mysterious ways
Wait, FF6 has limit breaks? 😮
Ikr? Probably the first time I used them were for this footage (they are attacks when at low health, but it happens at chance when you attack normally, no indicator or something)
Lmao word def found as a kid aint kno wat was goin on
Yes limit break was introduce at ff 6 , to activate it you must in near death . Terra has unique limit called trance like zidane and other in FF 9 change appearence . Also this trance use for limit break called for FF 9
They almost NEVER trigger and Umaro doesn't have one because Gau has Rages replace the Attack/Fight command I believe Gau doesn't have one either.
They do one of two things depending on the character: either deal a metric ton of magic damage or instant death. Of course, if the enemy is immune to instant death, then the instant death limit breaks are useless.
Ah sweet I just got flashbanged by a Red mage
Don't display all of Quistis, Zell and Selphie's limit break 😢
1:20 10 234?? what? I thought 9999 was max per hit
My Cloud is a rebel. The footage is also from a retranslated mod/rom which apparently (I assume) did that change with the damage, at least that was always my guess
FF7❤
U missed alot of ffix trances
You forgot the armiger unleashed in ff xv
That's true, I pass on a couple of "limits" if they feel too redundant or things like blue magic and variations of the same power etc, but it's certainly cooler
I never knew desperation attacks existed after 30 hours of play, how do you get it
I knew they existed but never got them either 😅 You have to be on red health and simply attack, but there's a small % of getting that attack, is not fixed.
Several FF8 limit breaks are missing
So few Quistis moves, like shockwave pulsar
Technically they aren't her moves as shes a blue mage and has to learn them from an enemy. Eye laser is the only one she knows by default. Same goes for Khimari as a blue mage/dragoon hybrid, he only knows jump by default and every other move is learned from an enemy. Selphie has the same "Rage" type limit as Lulu where they just spam a spell multiple times but Lulu doesn't have The End, which works on anything including the final boss and optional super bosses.
@@Ziggaton Can any other member of the party take and learn shockwave pulsar? No? Well then that makes it Quistis' power to use thus it's her ability.
@@MrOrcshaman Personally I associate Shockwave Pulsar more as Ultimecia's move
@@Ziggaton considering its not just ultimecia quistis can learn it from, it doesn't tie just to her, and since quistis is the only playable character who can learn and use it in your party, it becomes her move
I've never been good with monks, some of the inputs to get max damage are hard and time consuming it is not worth it
Funny how all Sabin, Tifa and Zell in a row have a gimmick like that huh? I certainly didn't bother in get all the chains for Zell so I get it 🤣
Faltan muchísimos Límites.
Why is FF7 breaking the damage limit?
I was also confused, but I'm pretty sure it's the modded version I played to record the footage (it's a script mod, but I assume did something else on that stuff), so my Cloud and Yuffie are cracked apparently
Pretty sure Chaos from ff7 had 2 attacks
You are missing many
I used to pretend to cast these abilities as a kid😂
Amazing. I hope no one got hurt in the process 😅
32:02 and then the party wipes 😂
a.k.a. VerFlashBang
The boss take damage while the party takes eye damage