The Complete Evolution of Limit Breaks

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  • เผยแพร่เมื่อ 26 ก.ย. 2024

ความคิดเห็น • 407

  • @lysanderxx1664
    @lysanderxx1664 3 ปีที่แล้ว +293

    I like how Cloud's limit break in Smash Bros evolved when Sephiroth was released, making it so Cloud's FFVII outfit used Omnislash, and his Advent Children outfit used Omnislash V.2.

    • @V-Jes
      @V-Jes 3 ปีที่แล้ว +40

      *Omnislash Version 5

    • @ScottRevengeanceZX
      @ScottRevengeanceZX 3 ปีที่แล้ว +2

      @@V-Jes I prefer the original

    • @TheFlipsideShow
      @TheFlipsideShow 3 ปีที่แล้ว +9

      @@V-Jes V.6 when it’s blue*

    • @OrganizationXIII
      @OrganizationXIII 2 ปีที่แล้ว

      Ok

    • @m4rcin847
      @m4rcin847 2 ปีที่แล้ว +2

      Wow, you used word "like" instead of "love". Rare view these days.

  • @cereyza
    @cereyza 3 ปีที่แล้ว +258

    There is no better feeling than being the last person standing in a trial/raid and doing a healer LB3.

    • @cantdestroyher7245
      @cantdestroyher7245 2 ปีที่แล้ว +6

      Nah tanking a raid with RDMs flash bang LB is a slightly better feeling😂

    • @robsusername1042
      @robsusername1042 2 ปีที่แล้ว +16

      Red Mages wipe the whole alliance raid?
      Delubrum Reginae remembers.

    • @jakekgfn
      @jakekgfn 2 ปีที่แล้ว +5

      Naw the best feeling is someone says LB!!! And you as a tank use it to troll

    • @oceanwolf4912
      @oceanwolf4912 2 ปีที่แล้ว +1

      I recently was the only healer left in an aliance raid and I decided to raise the healers of alliance a and b so they can lb. sadly I died before I could lb but the other 2 carried :)

    • @luispalacios8423
      @luispalacios8423 2 ปีที่แล้ว +1

      @@cantdestroyher7245 no

  • @tinkerer3399
    @tinkerer3399 2 ปีที่แล้ว +93

    FF6's limit break will always hold a special place in my heart because of how hidden they were. I was 11 years old and fighting Dullahan on my second playthrough. My entire party had been wiped out except for Celes who was out of MP. I knew the boss wasn't anywhere near death so I decided just to attack since I was dead anyway. All of a sudden Celes pulls out this never before seen mechanic and wipes out the boss. That memory is burned into my mind.

    • @dbycrash
      @dbycrash 2 ปีที่แล้ว +2

      Cool story bro

    • @eddy5097
      @eddy5097 2 ปีที่แล้ว +1

      Yeah same thing happened to me but it was Locke who saved the day awesome

    • @sabeanz_gaming
      @sabeanz_gaming 2 ปีที่แล้ว

      I went to the cacti enemy that only always takes 1 damage and had my team in low health and watched all of these attacks for each character.
      Always maintaining Life 3 to make sure I get revived every time.

    • @SlayerRunefrost
      @SlayerRunefrost 2 ปีที่แล้ว +2

      Lol, until this video I didn't even know they existed in FF6

    • @carlosgil1469
      @carlosgil1469 6 หลายเดือนก่อน

      ​@@SlayerRunefrosti managed to finish the game and only got to see one (Tiger knee from sabín) the entre run.

  • @Pantherblack
    @Pantherblack 3 ปีที่แล้ว +72

    FFX's Overdrive remains my favorite incarnation.

    • @DeathGodRiku
      @DeathGodRiku 3 ปีที่แล้ว +6

      Same. They don't disappear after battle

    • @Cressx
      @Cressx 3 ปีที่แล้ว +2

      Thats one of the best, but hated how you could store up overdrives on all your characters and even Aeons to make bosses a lot easier.
      FF9's Trance would be my favorite if you could decide when to use them. I've always been a sucker for transformations.

    • @randumo24
      @randumo24 2 ปีที่แล้ว +2

      @@Cressx FFX has the best system with it though. You can basically customize your difficulty level. You can save all your overdrives to use against bosses and overlevel a ton; or you can literally never level up your characters at all and beat the game with a ton of strategy.

  • @migjordanpayawal7856
    @migjordanpayawal7856 3 ปีที่แล้ว +42

    The final DMW sequences in Crisis Core was amazing. Zack's DMW gauge breaking always sends chills down my spine.

    • @TotalNightmarexxx10
      @TotalNightmarexxx10 3 ปีที่แล้ว +11

      Same. That whole ending part of CC was perfectly crafted to hit you right in the feels. A perfect surge of emotions. Even coming into the game knowing his fate from playing the original 7...They still managed to hit me with a gut punch of emotion.

  • @DerortLightBringer
    @DerortLightBringer 3 ปีที่แล้ว +162

    Limit Breaks are definitely a highlight of FFXIV, especially when a healer uses a Limit Break 3 to raise every other player in a raid.

    • @zidaryn
      @zidaryn 3 ปีที่แล้ว +14

      Yea, those can be real clutch. Other than that LB's are mainly used by a melee dps as extra damage.
      And there are rare mechanics where the tank one is good.

    • @Hc2p3n4t4rp
      @Hc2p3n4t4rp 3 ปีที่แล้ว

      specially against Bahamut just before he cass Megaflare wipping the entire party...

    • @zomotw4482
      @zomotw4482 3 ปีที่แล้ว +4

      Or in a certain trial in 5.3

    • @DerortLightBringer
      @DerortLightBringer 3 ปีที่แล้ว +4

      @@zomotw4482 I only recently did that one for the first time and it is indeed amazing, especially since the group wanted me to do it since I was playing DRK and I presume they wanted to indulge me.

    • @cantdestroyher7245
      @cantdestroyher7245 2 ปีที่แล้ว

      Nothing compares to the RDMs limit break though…

  • @jamesmcgowan8898
    @jamesmcgowan8898 3 ปีที่แล้ว +24

    Lionheart is my favorite limit break ever but everyone's on 8 was pretty cool. Especially desperado.

    • @Cloud971
      @Cloud971 3 ปีที่แล้ว

      I really like Squall 's Lion Heart, Rinoa's Phantasm and Zell's Global Wave for me. Outerspace is good looking too. ;) I'm not really a fan of Irvine.

    • @tasselhoff1293
      @tasselhoff1293 3 ปีที่แล้ว +3

      Zells burning rave was always my fav in 8 :)

    • @Souljahfalife
      @Souljahfalife 3 ปีที่แล้ว

      @@Cloud971 zell's my final heaven you mean right?

  • @Karifean
    @Karifean 3 ปีที่แล้ว +29

    Worth mentioning that while the Zodiac versions of FF XII separated the Mist gauge from the MP bar, it would still be restored by MP recovery items such as Ethers, and Elixirs fully restore it. Bit of a weird oversight(?) but helpful for the player.

  • @flamendless
    @flamendless 3 ปีที่แล้ว +40

    For me, ff8's limit break is the best. Has awesome mechanics

    • @Cloud971
      @Cloud971 3 ปีที่แล้ว

      It's broken, hell yeah. I've realized that in my earliers plays and i abused using them totally annihilating all the game especially when you know the existence of Meltdown magic. x)

    • @lolRNG
      @lolRNG 3 ปีที่แล้ว +5

      Meltdown on the enemy, followed by Aura on Squall was completely busted lol.

    • @AscendantStoic
      @AscendantStoic 3 ปีที่แล้ว +1

      It's definitely the most interactive one.

  • @johnstrelley3917
    @johnstrelley3917 3 ปีที่แล้ว +60

    You forgot to mention that FFX's Overdrives could also be gifted from one character to another using the Entrust special ability.

    • @alibaba3568
      @alibaba3568 2 ปีที่แล้ว +3

      Only the Overdrive bar, not the techniques.

    • @venti9925
      @venti9925 2 ปีที่แล้ว +1

      @@alibaba3568 Ty for including this. John just had me mind blown until your correction. John should delete this.

  • @parissmith5727
    @parissmith5727 3 ปีที่แล้ว +9

    Props to the new editor. The music choice and timing of these recent videos is outstanding.
    I do want to mention one gripe I have with the editor's choice of obscuring gameplay with text boxes and blurbs. I personally don't think the boxes are necessary, but if I were editing, I would move fullscreen gameplay to one side of the screen, use my duplicated layer blurred, and put my text towards the bottom of other side. The editor also chose to include game logos, which I would put towards the top of the side with the text. Other than that, I think the editor is doing a great job.

    • @xmarksthespot1372
      @xmarksthespot1372 2 ปีที่แล้ว

      Do you know the name of the music playing?

    • @hairglowingkyle4572
      @hairglowingkyle4572 2 ปีที่แล้ว

      @@xmarksthespot1372 On Our Way, it's in the intro

  • @Ragnay977
    @Ragnay977 3 ปีที่แล้ว +65

    For me despite the change of genre I think Dissidia 012 has pretty much the best of both types of limit breaks. You get a sick hyper form then you get to pull off extremely iconic moves that looked amazing despite being on a PSP. Not to mention a lot of them have multiple outcomes depending on your input timing making them engaging as well. Some of my favorites are Gilgamesh and Golbez.

    • @darkberserker94
      @darkberserker94 3 ปีที่แล้ว +12

      And sometimes the ex form had little changes depending on the skin you were using, so a character could have different forms, that was a clean detail

    • @Ragnay977
      @Ragnay977 3 ปีที่แล้ว +8

      @@darkberserker94 I kinda forgot about that good call. Man that game was way better than it had any right to be.

    • @cereyza
      @cereyza 3 ปีที่แล้ว +7

      @@Ragnay977 still holding out for a remaster, or port at least 😭

    • @an3582
      @an3582 3 ปีที่แล้ว +3

      Dissidia 012 is best dissidia

    • @illyahrthebard3303
      @illyahrthebard3303 2 ปีที่แล้ว +1

      Gilgamesh: This is not the ultimate sword!

  • @a.z.pantera5577
    @a.z.pantera5577 3 ปีที่แล้ว +6

    I do like how, in Dissidia, characters pre-6 were given special Limit Breaks. Like how Onion Knight actually had 2 EX Burst for Ninja and Sage based on what kind of HP attack he hit the opponent with.

  • @giulianoabbagliato393
    @giulianoabbagliato393 2 ปีที่แล้ว +6

    During the last fight in FFXIV Endwalker it is revealed that the Limit Break is charged via a second type of energy called Dynamis (instead of aether). This one is a energy that is linked to the emotions of a person.

  • @MythrilZenith
    @MythrilZenith 3 ปีที่แล้ว +14

    "FF7 G-Bike"
    Okay, we're going super-niche here. This is the content that I like to see.

  • @StormEcho
    @StormEcho 3 ปีที่แล้ว +49

    I think some of my favorite iterations of limit breaks come from the Kingdom Hearts franchise, since it's a more action-focused RPG series using limits is always a rush! Special consideration to large battles where you can Trinity several heartless at once. So much fun!

    • @primosdesegundograu1204
      @primosdesegundograu1204 3 ปีที่แล้ว +7

      Using Comet against Larxene's clones in KH2FM looks absolutely spetacular, there's also some pretty wild Duckflare abuse in speedruns.

    • @StormEcho
      @StormEcho 3 ปีที่แล้ว +2

      @@primosdesegundograu1204 omg yes DUCKFLARE is so good!! Always reliable for clearing out a tough boss arena full of mooks, I remember abusing it quite a bit in the harder battles!

    • @primosdesegundograu1204
      @primosdesegundograu1204 3 ปีที่แล้ว +2

      It also helps that duckflare is super busted in the english versions, in japanese versions it's nerfed.

    • @hemrainsford6920
      @hemrainsford6920 3 ปีที่แล้ว +2

      Very true! And although I love any of the limit breaks in KH2, the Trinity Limit in re: Chain of Memories is one of my favorites

    • @OrganizationXIII
      @OrganizationXIII 2 ปีที่แล้ว +2

      Don’t compare FF to KH please!

  • @MichaelNealeYT
    @MichaelNealeYT 3 ปีที่แล้ว +12

    I really liked Trance in Final Fantasy IX but it was frustrating if it was activated at the end of a normal battle, especially if a boss was right after. I think X's Overdrive system was the best one

    • @mitchmediak
      @mitchmediak 2 ปีที่แล้ว +1

      Same. I always ended up going into it on some random encounter no matter how hard I tried to save it

  • @ZombieSlayerTakashi
    @ZombieSlayerTakashi 2 ปีที่แล้ว +2

    Love the use of the Death Blossom scene from The Last Starfighter when explaining a desperation attack. Such a one hit wonder of a movie.

  • @reiddutchess9955
    @reiddutchess9955 3 ปีที่แล้ว +14

    It was best in 7 and 10, total control of when you can utilize the ability and straight forward manner to full gauge for limit or overdrive.

    • @joncliffmckinley5868
      @joncliffmckinley5868 3 ปีที่แล้ว

      Just once when you've got a full bar is not total control. Neither is 8's system, but you can use limits much more frequently in 8 with proper system manipulation, so I feel its much closer to total control.

    • @reiddutchess9955
      @reiddutchess9955 3 ปีที่แล้ว +1

      @@joncliffmckinley5868 I meant once you earn the capability you are in total control, but yes, with Aura or maintaining lower HP, you can consistently and predictably use your “limit breaks” in 8 more so than 7 and 10.

    • @joncliffmckinley5868
      @joncliffmckinley5868 3 ปีที่แล้ว +1

      @@reiddutchess9955 in 7, once your bat was full you also couldn't hold the limit and do an attack instead, which hurt its flexibility

  • @hexshadowman
    @hexshadowman 3 ปีที่แล้ว +13

    Always loved Limit Breaks. A well-timed Catastrophe or Ragnarok could turn the tide of a difficult battle.

    • @ScottRevengeanceZX
      @ScottRevengeanceZX 3 ปีที่แล้ว +1

      In my opinion
      Catastrophe is like Goku's kamehameha

  • @nabra5231
    @nabra5231 3 ปีที่แล้ว +10

    These evolution videos are incredible, thank you for them

  • @Tanooki88
    @Tanooki88 3 ปีที่แล้ว +17

    Selphie's "The End" was possibly the best limit break ever. (a bit cheap though, killing literally anything in the game)

    • @Walamonga1313
      @Walamonga1313 3 ปีที่แล้ว +2

      I cheesed Omega Weapon with it, got it on the first action too lol. I recorded it just in case. It was also the first time I ever saw that move

    • @Jorge-pg4uc
      @Jorge-pg4uc 3 ปีที่แล้ว

      Nah red mage lb3 vermillion scourge is probs the best because not only can it kill the enemy but it can also kill your allies lol

    • @randumo24
      @randumo24 2 ปีที่แล้ว

      Nah, I'd say that Rikku's Mix is the best. It's considered to be the easy mode if you don't ban using it from the 'No Sphere Grid' runs. It should tell you how OP that overdrive is when it makes the game easy even when not leveling up. 64 different combination results though, so you can look up what all of them are lol.

    • @cosmicsage911
      @cosmicsage911 7 หลายเดือนก่อน

      Omnislash still has my vote

  • @wojwoj3124
    @wojwoj3124 3 ปีที่แล้ว +5

    Definitely FF VIII for me. Each was unique and required a different approach to squeeze the max damage out of it. Lionheart was a spectacle of its own, but Zell's My Final Heaven took the cake. You'd have to memorize the combos and navigate through the combo list in a specific way to trigger it, to a jaw dropping final move, worthy of a Dragon Ball boss episode. Not for damage though, just pure funsies. Good times 😊

  • @buddah1978egypt
    @buddah1978egypt 3 ปีที่แล้ว +9

    I loved FFX-2 battle system. To me it is one of the best turn based systems out there.

    • @golgariblightwarlock
      @golgariblightwarlock 2 ปีที่แล้ว

      Agreed. The game itself overall wasn't great, but the dress sphere version of the job system, and the combat itself was amazing

  • @idminister
    @idminister 2 ปีที่แล้ว +2

    For Final Fantasy XIV
    the recent Endwalker expansion adds significant lore to limit break

  • @egateqa1351
    @egateqa1351 3 ปีที่แล้ว +2

    16:00
    Chaos......
    I‘m here to Chaos.

  • @CidZAER
    @CidZAER 2 ปีที่แล้ว +1

    Seeing the DMW break at the end of Crisis Core was a really emotional thing for me. You know how the story ends, but when you see literally everything start to fall apart when you arrive at that point really hits you in the feels.

  • @j800r_aswell
    @j800r_aswell 3 ปีที่แล้ว +7

    I miss classic Limits as they were in VII and VIII. You can call it a mainstay but they've never been the same since. They've never felt as special or powerful. In particular Cloud's Omnislash and Squall's Lionheart.

  • @forceofnature26
    @forceofnature26 ปีที่แล้ว

    I always love when the limit break is built into the storyline, like how Kuja's plan in FF9 is trying to figure out how to activate his own Trance, or how the DWM starts breaking down in Zack's last stand in Crisis Core

  • @Beadiman
    @Beadiman 6 หลายเดือนก่อน

    Can’t believe Iv only just discovered this channel, great FF content

  • @BigaloMax
    @BigaloMax 2 ปีที่แล้ว

    You Forgot Tactics Advanced Combo mechanic of using a special team attack by gaining Judge points in battle by obeying the laws and setting team members near the opponent you wanted to combo

  • @starryknight5555
    @starryknight5555 3 ปีที่แล้ว +3

    Thank you for making a video on this subject, limit breaks are so fucking cool and seeking them all out is one of my favorite things to do playing a FF game.

  • @jamesmcgowan8898
    @jamesmcgowan8898 3 ปีที่แล้ว +3

    Thank you for all your videos. I'm doing a ff based dnd game and your videos really help me remember parts of the stories and have helped me work out how to implement certain systems, like the limit break. Thanks again!

    • @jjackjenkins
      @jjackjenkins 3 ปีที่แล้ว +1

      I’ve spent years working on both D&D and the genesis system for FF. Hope it’s works well for you as I’ve gotten stuck many times!

    • @jamesmcgowan8898
      @jamesmcgowan8898 3 ปีที่แล้ว +1

      @@jjackjenkins Thanks! I made a dragoon class archetype for the fighter class and it was pretty fun to play. Now ive got to make a gunblade wielder and a red mage. Also, gotta figure out how to implement summons.

    • @jjackjenkins
      @jjackjenkins 3 ปีที่แล้ว

      @@jamesmcgowan8898 that’s a tough one. I always like if you want to make the summons feel powerful in any edition of D&D rules you would want to implement a concentration or summon control for the summoners action. It makes it so the summoner has to spend their actions commanding the summon and cannot also take their own regular actions. It balances the action economy while also letting the summoner call higher CR creatures without it making them feel broken. In 5e for example a 5th level spell only lets you summon a CR5 elemental for 1 minute and I feel like Ifrit and Shiva deserve a bit more respect then that 😂.

  • @mattsully2238
    @mattsully2238 3 ปีที่แล้ว +5

    Ff12 multiple quickening chains. God willing, that killed your hunt. Defeated many a foe I had no business beating

  • @bradreed4414
    @bradreed4414 3 ปีที่แล้ว +5

    Did I just see a scene from The Last Starfighter?!

  • @i_watch_everything
    @i_watch_everything 3 ปีที่แล้ว +1

    Omnislash and Lionheart is just so good to look at

  • @TRECTADACTYL
    @TRECTADACTYL 3 ปีที่แล้ว +1

    Another thing worth noting about the ff14 limit break is that its effect varies wildly based on your role. Melee DPS does massive damage on a single enemy, ranged DPS does a line AoE, magical DPS does a circle AoE, tanks buff the party, and healers heal or even revive the entire party. It's very easy to waste, but very effective and versatile when used right.

    • @Theinfinitewell
      @Theinfinitewell 3 ปีที่แล้ว +1

      This channel always seems to gloss over ff14...

  • @blumiu2426
    @blumiu2426 3 ปีที่แล้ว +47

    Man, I haven't associated limit breaks with mainline since XII. Renzokuken + Lion Heart is still the most amazing flurry of attacks I've seen with a limit break.

    • @vDorgengoa
      @vDorgengoa 2 ปีที่แล้ว

      I never counted 12.

  • @SaberShadow002
    @SaberShadow002 2 ปีที่แล้ว +2

    Funny that FFXIV has now In game lore as to why Limit break works the way it does

  • @Nosretep
    @Nosretep 3 ปีที่แล้ว +2

    Cosmo Memory and All Creation should've been 14 multi hit attacks.
    And each of Tifa's Limit Break should hit twice instead of once.
    Vincent needs better Limit Breaks.

  • @scottwagner2566
    @scottwagner2566 2 ปีที่แล้ว +1

    I beat FFVI on the SNES back in the 90s, and never knew about the desperation attacks until I played it again in the 2010s.

  • @WayToDawn72
    @WayToDawn72 3 ปีที่แล้ว +1

    7 was my first final fantasy so naturally Its my favorite. It definitely gave each character more depth and even played callbacks to job classes

  • @jackycheung2781
    @jackycheung2781 3 ปีที่แล้ว +1

    Here's some additional info that FF Union forgot to add in the FFRK section, since I played FFRK:
    In regards to FFRK's Soul Break, there's another type of limit break that was introduced later on which it's actually called Limit Break. Unlike Soul Breaks, Limit Breaks uses its own gauge for the whole party rather using the individual's soul gauge. The Limit Break Gauge is divided into three bars and fills up over time. To add on, there are two types of LB relics that uses the LB Gauge which are Limit Break Flash/Glint and Limit Break OverFlow/Overstrike. The latter type functions more like what you described: " more damage as more bars consumed ( maximum of 3).
    To add on, FFRK also features soul break honing which is how it sounds. Certain type of SBs can be strengthen depending how much you hone. These buffs can be from faster cast times, more damage, lower SB gauge cost, or even an additional use of SBs with limited uses (1 use in this case since it's applied to AASBs , or Awakening Arcane Soul Breaks, only)

  • @kingdansk642
    @kingdansk642 3 ปีที่แล้ว +2

    Those clutch healer Lb3 in FFXIV are just so we'll deserved

  • @robinthrush9672
    @robinthrush9672 3 ปีที่แล้ว +2

    I played a paladin in FF11. My 2-hour was used as a desperation to give my healer time only a bit more than it was used to give my party a chance to run away while I held the line.

  • @sofaris576
    @sofaris576 2 ปีที่แล้ว +1

    I know Trance is a bad limit breake system but I like the trance designs a lot. I love Vivis Trance form. He looks like an acomplished wizard while still being adorable.

    • @nolongeraperson
      @nolongeraperson 6 หลายเดือนก่อน

      One of the best thing about the modern re-releases is they included a Battle Boost system. So every time I lost a Trance right at the end a random scrub battle I said hell nah and clicked that button and brought it back for the next fight. 😂

  • @saladinboss2507
    @saladinboss2507 3 ปีที่แล้ว +2

    Lion Heart....suck on that, Omega!

  • @bentvk2248
    @bentvk2248 3 ปีที่แล้ว +3

    I love those FFVIII limit breaks. I remember them being super busted

  • @bearberserker
    @bearberserker 3 ปีที่แล้ว +1

    It is interesting to see how it changed over the years, especially when it appears to be more difficult to activate.

  • @jonathangoebel3769
    @jonathangoebel3769 3 ปีที่แล้ว +2

    Great video and commentary. Was wondering if you guys could do a Complete Evolution of Ultimate Summons. I know you've done ones on Bahamut and Ifrit but how about Knights of the Round, Eden, Ark, etc?

  • @efesti2986
    @efesti2986 ปีที่แล้ว

    I bought ff7 in 1998 and JUST NOW I've realised why in the final battle is the limit break gauge that fills instead of the atb. God I love this games

  • @Lordx718
    @Lordx718 3 ปีที่แล้ว +4

    The final Modulating Phase in Crisis Core is the best use of the Limit Break system, and just one of my favorite gameplay mechanics in a story moment in gaming.

  • @kevindangelo1091
    @kevindangelo1091 3 ปีที่แล้ว +1

    Thank u for going into the more obscure and mobile titles. I've always wondered how they handled limit breaks but had no desire to play them

    • @lancelindlelee7256
      @lancelindlelee7256 3 ปีที่แล้ว

      The Dissidia one is actually incredibly generous with free resources. Only ever spent $6 over the 3 years. Been able to complete every end game content over the past 2 years.

  • @rrudeljr
    @rrudeljr 7 หลายเดือนก่อน

    I remember the first time we saw a Desperation Attack in FF3. We had almost no clue what had happened at the time.

  • @AngelofPaz
    @AngelofPaz 3 ปีที่แล้ว

    X,XIV and VII are my favorites. IX's system is so inconvenient and a lot of the time you find your character going into trance against a random flan than the boss. Wish X-2 had better limit breaks but I guess maybe the special dresspheres count. Great video as always!

  • @grijo_
    @grijo_ 3 ปีที่แล้ว

    I've always loved the videos this channel puts out and the evolution videos are always outstanding. I was a little disappointed to see War of the Visions get left off this video considering its been appearing in more of your videos lately. Their limit break system is pretty simple: almost all UR rarity units have a limit break (and one MR, the protagonist's basic in game unit), it's leveled up separately using a special type of item, and it costs a resource (AP) like all other attack moves (just a pretty heavy amount in comparison to normal moves and can only be used once per combat). I really enjoy the short scenes that play for each limit burst and the effects they have, the developers are definitely putting their all into making each limit break unique to say the least. Almost every UR unit has a signature equipment piece that has a unique ability as well that usually had some kind of small to large impact on how the battle will go as well, with a lot of them fitting the character's theme in some way. I'm sure not many people will read this but it's a pretty decent way to plug limit breaks into a mobile FF title, though I might just be plugging the game in the ill fated hopes of Square Enix seeing the game be massively popular and deciding to release another Tactics game. 😂

  • @Makuro_XIII
    @Makuro_XIII 3 ปีที่แล้ว +2

    Great breakdown on the Limit System :-). FFIX's Trance system had potential, but too bad that we couldn't control its activation. My favorite one is still FFX's Overdrive system for now. But I look forward to FFXVI's own take on it (maybe it will be tied with the Eikon abilities?).

  • @dosito86
    @dosito86 3 ปีที่แล้ว

    1:30 sick call back to the last starfighter! Death blossom is such a badass name

  • @khianidude
    @khianidude 2 ปีที่แล้ว

    Something you forgot to mention concerning FF14's Limit Breaks is that in some raids, Limit Breaking is a REQUIRED mechanic in order to survive a raidwide attack (Alexander) or using all 4 Role Limit Breaks to simply to progress (Ultima Weapon Ultimate). They've become such an integral tool to raiding that modern raids are designed around them by making certain sections require a limit break, or making certain wipe scenarios unsalvageable by a cheeky healer Limit Break.

  • @robbyrobot3303
    @robbyrobot3303 3 ปีที่แล้ว +1

    LUFIA 2 had 'limit breaks' before FF7.
    It was tied to equipment, though. It functioned much like limit breaks where your IP bar was filled as you took damage.

    • @darksidebluez5966
      @darksidebluez5966 ปีที่แล้ว +1

      One of the reasons to defeat Gades early to get his sword and us Octo-attack. Yes sir.
      Edited for spelling

  • @BostonWells
    @BostonWells 6 หลายเดือนก่อน

    Bruhh noctis fighting style is literally the best out of all final fantasy games I want more 😂😂 teleportation 13 swords out at once all going crazy bro is op

  • @gorimbaud
    @gorimbaud 3 ปีที่แล้ว +1

    Arcane Overstrikes haven't been the strongest kind of soul breaks in FFRK for like 3 years. There's Awakenings, Syncs, and Arcane Dyads ahead of them. In fact, they've also incorporated a second gauge for Limit Breaks, which are shared across the entire party. Unlike the soul gauge, which fills depending on the amount of damage a character deals or receives, the limit bar only fills over time, and Limit Breaks tend to be stronger depending on how full the limit gauge is when they're used.

  • @FFgamesftw
    @FFgamesftw 2 ปีที่แล้ว +1

    The first time I ever saw a desperation attack in FFVI it took me completely by suprise as I had played this game for many years and never had this happen before. It also ended up being a net negative as I was so far in the game that my character had Offering and Genji Glove equipped and normally did far more than 9999 damage but since I got a desperation attack instead (enemy had used fallen one after I had already ordered attack command) I instead just did the normal max damage.

  • @Nosretep
    @Nosretep 3 ปีที่แล้ว +1

    Death Joker,Great Gospel,Omnislash,Doom of the Living,High Wind and Angermax were the best ones in FF7.

  • @PointOfLightProds
    @PointOfLightProds 3 ปีที่แล้ว

    You missed Brave EXVIUS: War of the Visions. You gain TP to unlock the limit by doing actions.

  • @sophiathekitty
    @sophiathekitty 2 ปีที่แล้ว

    The desperation attacks sound like they were almost a dynamic difficulty system.... Basically having extra powerful attacks that you only get access to if you've demonstrated you're struggling.

  • @Desocupad0
    @Desocupad0 2 ปีที่แล้ว

    FFT had limit breaks.
    They were reaction abilities that required being in critical health after being damaged.
    Critical quick is a straight forward example.

  • @nolongeraperson
    @nolongeraperson 6 หลายเดือนก่อน +1

    I had no idea FF6 had Desperation Attacks. I've only played it 3 times but they damn sure never triggered for me. I thought this video was gunna start at 7 😂

  • @Arkholt2
    @Arkholt2 3 ปีที่แล้ว

    I didn't expect you to mention it... but it would have been neat to point out Cloud's ability to do limit breaks in his Smash Bros. appearances. The bar fills up by either taking damage or by doing his down special, and when the bar is full any special will turn into a more powerful version. All of his specials are, of course, based on limit breaks from FF7, and his final smash is Omnislash.

  • @Fuudo_123
    @Fuudo_123 9 หลายเดือนก่อน +1

    Honestly, FFVI back then I didn't even know HAD limit breaks/Desperation Attacks, I will never attack when near death and would always heal before attacking again and so on, it was only last year when I found out it even existed

    • @hydreigonLol
      @hydreigonLol 8 หลายเดือนก่อน +1

      There was a house in the 1 city that I think explained the mechanic, but lets be honest , did anyone spend 1 hour reading all of the dialogues there? 😅😅
      Even the Sabin Mechanic was weird to pull off, I always missed it

    • @Fuudo_123
      @Fuudo_123 8 หลายเดือนก่อน

      @@hydreigonLol Yooo, back in the GBA days I could not for the life of me do it haha, I will always remember old youtube with that video of how to actually do it XD
      I was always inputing it while animation was playing, but we were supposed to do it before even confirming haha

    • @nolongeraperson
      @nolongeraperson 6 หลายเดือนก่อน

      I didn't know they existed until this very video just now.

  • @zidarose
    @zidarose 3 ปีที่แล้ว +1

    Very much enjoyed this video. Thanks for it!

  • @GCJACK83
    @GCJACK83 7 หลายเดือนก่อน

    FF11 also has, aside from the WS system, the formerly 2 hour (now down to 1 hour) recast abilities. If a player is a Mastered level of their job, the 1 hour recast is trimmed to 45 minutes.

  • @nilsonpetrin1882
    @nilsonpetrin1882 3 ปีที่แล้ว

    FF Explorers for 3ds have a limit brake like bar. In FFEx you can choose one of a few "summons" to use in battle. Each summon raises your stats differently and gives you a different "limit". It has the most common summons like Ifrit but you can choose from heroes like Bartz, Cecil, Cloud, Lithnin, etc.

  • @sakazuki9515
    @sakazuki9515 3 ปีที่แล้ว +1

    I think you Omitted Final Fantasy Tactics Advanced with the "Combo" system. Which very much acts as a Limit Break/Desperation Attack along with summoning the Totemas.

    • @KenBladehart
      @KenBladehart 3 ปีที่แล้ว +1

      Yea, surround an enemy at all sides and unleash Combo
      I love toying with enemies 😂

    • @sakazuki9515
      @sakazuki9515 3 ปีที่แล้ว

      @@KenBladehart I should've also mentioned Opportunity Commands in FFTA2.

  • @UnderratedSheet
    @UnderratedSheet หลายเดือนก่อน

    I was today years old when i learned that ff6 had limit breaks/desperation attacks

  • @TheStandardBearer
    @TheStandardBearer 2 ปีที่แล้ว

    Wow! The Last Starfighter!? You are a man of culture, sir. 🤜💥🤛

  • @youtubeuser4221
    @youtubeuser4221 2 ปีที่แล้ว +1

    FFXI WHM Benediction was hardly a get out of jail free card. That thing cemented you at the top of the enmity list unless a Paladin blew Invincible.

  • @Bruce_Mazi
    @Bruce_Mazi 2 ปีที่แล้ว +9

    The craziest part about Clouds final limit break is the jumping overhead slash is a reference to the decisive blow in Miyamoto Musashi vs Sasaki Kojiro legendary final battle (there's even a stature of it at the beach where they fought). Nomura even stated that those twos rivalry was the inspiration for Cloud (musashi) & sephiroth (kojiro) . Its doubly funny cause Brave fencer musashi contained a demo for FF7 in the US iirc

    • @ShadowAngle
      @ShadowAngle ปีที่แล้ว +1

      I remember that demo disk that came with BFM. It was actually a FF8 demo

    • @MrERLoner
      @MrERLoner ปีที่แล้ว

      Was his sword called the drying pole?

  • @KenjiShiratsuki
    @KenjiShiratsuki 3 ปีที่แล้ว +5

    I wanna throw out another really awesome one, but SPOILER WARNING for FFXIV: Shadowbringers Patch 5.3
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    During the final encounter with Elidibus, he channels the power of the hero worship across all existing shards, the power and prayer of those who have faith in the Warriors of Light, and became a dark version of the original Warrior of Light from FF1. During the battle, he uses the same limit breaks as the party can, with the level 1 Melee DPS limit break, Braver, level 2 Ranged Physical DPS limit break, Desperado, and the Level 3 Magic Ranges DPS, Meteor, used. Furthermore, upon completing the Active Time Maneuver during the mid-battle cutscene, Elidibus would summon other Warriors of Light in spirit to support him and charge FOUR limit gauges, before using an extreme damage move called Ultimate Crossover. The only way to avoid the massive damage was by the tank class level 3 limit breaks, Last Bastion, Landwaker, Dark Force, and Gunmetal Soul. It was an extremely cool moment and in my particular case, made me so awed I, and my fellow tank, completely missed the chance to use the limit break ourselves.

  • @James-wy3hj
    @James-wy3hj 2 ปีที่แล้ว

    god knows if you will see this message, but limit break in FFXI would be the 2 hour abilities, not the weapon skills. Those were the skills used in desperation and to turn a fight around

  • @Firestar4041
    @Firestar4041 2 ปีที่แล้ว

    I think Zacks DMW really nailed it, feeling and story wise; gameplay wise, the luck/slot machine style, really was a more aggravating than anything.
    But along with that, it made me kinda wish we had a single player focus 14 style game; like having the options and choices to really make the character, and limit break, your own. Could be a good way to test out all sort of Limit Break ideas i think.
    Side note: I'd be interested to see what a system would be like if you were able to utilize most, if not all, the elements.
    Would be cool to see, if not just utterly broken and or janky.

  • @spirto1279
    @spirto1279 2 ปีที่แล้ว

    The literal final trial of XIV Endwalker actually explains what limit breaks truly are

  • @timalice-2833
    @timalice-2833 3 ปีที่แล้ว

    In FFXIV when it was just a realm reborn, all level 3 limit breaks for jobs very visually the same too. For instance, all melee dps used final heaven and all casters summoned meteor. In later expansions this changed so now the function is the same (melee dps do single target damage and healers raise the party) but every job’s limit break is visually different. Monks still use final heaven while dragoon’s use dragonsong dive. Black mages summon meteor while summoners grow bahamut’s wings and blast lasers from them.

  • @cammoore___
    @cammoore___ 3 ปีที่แล้ว +15

    Video/series request: Could you do timeline/lore explained videos for each Mainline FF Universe?

  • @bestgirlaqua7856
    @bestgirlaqua7856 2 ปีที่แล้ว

    man i miss mobius ff. that game was fun as hell and amazing. played right until the end

  • @extra4542
    @extra4542 3 ปีที่แล้ว +4

    I hated 12’s quickenings. They felt so out of place and not at all related to the characters doing them, they were just flashy special effects that could’ve been done by anyone and you wouldn’t know the difference. They also just felt weak and the name quickening sounds dumb too lol

    • @buddah1978egypt
      @buddah1978egypt 3 ปีที่แล้ว

      FF12 is my favourite, but I agree the quickenings were out of place.

  • @hyperspace2752
    @hyperspace2752 3 ปีที่แล้ว +2

    X is my favorite implementation. The customizability is just fun.

  • @DawnofRoxas101
    @DawnofRoxas101 3 ปีที่แล้ว

    Final fantasy vi having desperation attacks is entirely new to me I don’t think I’ve ever seen one trigger before because my immediate response to low health is healing not fighting

  • @joemace4325
    @joemace4325 3 ปีที่แล้ว +5

    The EX gauge charges faster through skill uses in DFFOO not due to damage.

  • @aaronstreet1054
    @aaronstreet1054 3 ปีที่แล้ว

    FF Tactics limits for Cloud can be supplemented with the Support Ability: Quick Charge, learned from the Time Mage class. This shortens his wait for attacks, increasing his utility a little more. 👍🏻👍🏻

  • @cosmicsage911
    @cosmicsage911 7 หลายเดือนก่อน

    Love that remix of lockes theme

  • @Walamonga1313
    @Walamonga1313 3 ปีที่แล้ว +3

    What about Final Fantasy Explorers? You guys never cover it.

    • @SweetyMiki
      @SweetyMiki 3 ปีที่แล้ว +1

      I mean to be fair, they get all their info from FFWiki, which has pretty much 0 info on FFE, since none of the staff there actually played game.

    • @Walamonga1313
      @Walamonga1313 3 ปีที่แล้ว

      @@SweetyMiki I think they mentioned it on one video a while ago but haven't seen it since. Wish they did though, I think that game is insanely overlooked. It's not particularly great but it's alright, better than expected. And having mobile games and other obscure titles but not Explorers in these videos always feels weird.

  • @Leondrius
    @Leondrius 2 ปีที่แล้ว +1

    I wonder what my real-life limit break would be. 🤔

  • @morethanpichusgaming
    @morethanpichusgaming 2 ปีที่แล้ว

    I always got the impression that LBs were a DPS exclusive mechanic in XIV, as any time I would use it in a support class, would result in being yelled at. Then, the party would kick me. It didn't matter where or when I used it.
    This is also why I like individualized LBs in my games, as it doesn't revolve around a teamwork aspect or exclusivity to certain roles. It also felt like individual growth if they changed or more were unlocked over time. This is why FFVII through FFX felt like characters were growing in terms of battle skills and how to deal with ever increasing threats and the stress associated with those threats.

    • @kratosgow342
      @kratosgow342 2 ปีที่แล้ว

      Most of the time DPS LB3 is always the top priority cause tank outside of some of scriped moment it doesn't use that much and healer LB3 is recommend when the party nearly get wiped in trial or raid

  • @fefyfona4318
    @fefyfona4318 2 ปีที่แล้ว

    I was so hyped when I hit 7777 with tifa on emerald weapon. It kinda felt like an alt limit break. I never knew such a thing existed until then. Too bad it didn't carry over to other FF as far as i know

  • @Havoc10K
    @Havoc10K 2 ปีที่แล้ว

    War of the Visions - Final Fantasy Brave Exvius.
    They have rather impressive Limit Breaks there.

  • @music8419
    @music8419 2 ปีที่แล้ว

    I still remember the first time i use an item that unlock clouds lv4 limit break omnislash... And use it the first time.. man.. i feel like .. SO COOL.. and 12.. ah nostalgia

  • @brianl8481
    @brianl8481 2 ปีที่แล้ว

    VI had the best because you couldn’t rely on the Break, unlike every other version after.

  • @helgaformo2054
    @helgaformo2054 3 ปีที่แล้ว +1

    the greatest limit break of all time is Akuma's Raging Demon.

  • @chrisramsteck5866
    @chrisramsteck5866 3 ปีที่แล้ว

    Oh yeah, there's that sweet sweet baritone I've been waiting for