Destruction Fx || Blender RBD & Mantaflow Simulation | Sci-fi scene | RBDLab Addon
ฝัง
- เผยแพร่เมื่อ 2 ส.ค. 2024
- This project is aimed at developing fairly advanced destruction workflow using Blender, RBDLab addon and Davinci Resolve.
RBDLab stats:
Total # of rigid bodies: 12k
Total # of constraints: 27k
Smoke domain resolution: 512 (adaptive)
Render time: 1 min per frame (see below)
Thanks to the following youtube channels for helpful ideas:
RBDLab, Raffo VFX, FxForge & Hang Yuri Yang
RBDLab addon for Blender:
For now, please visit official RBDLab channel for relevant information/tutorials.
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Materials and HDRIs:
Polyhaven
Simulations:
RBDLab (Blender Market)
Building, spaceship & portal models:
BlenderKit addon
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Blender version: 3.6 LTS
Render Engine: Cycles (Optix)
Lighting: Nishita Sky Texture & HDRIs
Samples: 512 samples with Optix Denoise @ 1080p resolution.
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Laptop: Acer Predator Helios 300
CPU: Intel® Core™ i7-12700H Processor
GPU: Nvidia GeForce RTX3070 Laptop GPU
RAM: 64 GB DDR5
Digital Pad: Ipad pro 2020 & Duet Display app
Cloud: AWS EC2 (Amazon Web Services)
Audio and Video recording: Dolby IO app on iPhone 12 Pro max and iPad Pro 2020
Editing: Davinci Resolve 18.5
#blender #b3d #blenderanimation #render #cinematic
Music: Epidemic Sound - ภาพยนตร์และแอนิเมชัน
Giving Houdini a run for their money
🙂 RBDLab has a lot of potential and I’m just getting started! Thank you so much and stay tuned for more.
This gives me inspiration also to create more on RBD lab nice video
Thank you so much!
How do you have the objects get activated by the sphere?
In the RBDLab addon, under activators, I used the sphere activator which when scaled, converts kinematic objects into rigid bodies and then using force, we can guide the rigid bodies appropriately. RBDLab youtube channel has a similar video explaining the concept step by step. Hope that helps.