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Beastmen Unit Roster Tier Ranking

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  • เผยแพร่เมื่อ 30 ก.ค. 2024
  • Tier list of all Beastmen units recruited in Total War: Warhammer 2 excluding regiments of renown, heroes, and lords. Check out link below to post your own ranking of the Beastmen roster.
    tiermaker.com/create/total-wa...
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    0:00 Intro
    2:14 Infantry
    9:33 Cavalry
    12:17 Monsters
    Please note this is an unofficial video and is not endorsed by SEGA or the Creative Assembly in any way. For more information on Total War, please visit www.totalwar.com

ความคิดเห็น • 401

  • @Witch_King
    @Witch_King 2 ปีที่แล้ว +1014

    >recruit some Manticores, Giants and Chaos Spawns
    Who are you and what have you done to Legend?

    • @PanzerblitzRnR
      @PanzerblitzRnR 2 ปีที่แล้ว +73

      Seeing Legend rate Manticores and Giants that high legitimately blew my mind.

    • @christophercarson6634
      @christophercarson6634 2 ปีที่แล้ว +4

      Horses for courses i suppose. If it's viable...

    • @LordBloodpool
      @LordBloodpool 2 ปีที่แล้ว +34

      Those units have good synergy with the rest of the roster in the beastmen armies, but the same can't be said for other factions.

    • @benjaminsorensen9334
      @benjaminsorensen9334 2 ปีที่แล้ว +39

      Quick recruitment that costs nothing helps an awful lot.

    • @danielfraiz74
      @danielfraiz74 2 ปีที่แล้ว +26

      Giants? Tier 3, they definitely are much more convenient than the tier 5
      Manticores? They fill a mobility hole in the roster

  • @PanzerblitzRnR
    @PanzerblitzRnR 2 ปีที่แล้ว +808

    The Beastmen redesign was so crazy that they even made Giants and Manticores viable for Legend.

    • @Adierit
      @Adierit 2 ปีที่แล้ว +39

      @@mcmarkmarkson7115 you aren't wasting resources on them, as they're well placed in the building list, you HAVE to make the giant/manticore building because you WILL want the tier 5 units from them, unlike other races which they have a special building for them

    • @BobMcBobJr
      @BobMcBobJr 2 ปีที่แล้ว +4

      @@Adierit He's talking about the dread spent on capacity.

    • @Adierit
      @Adierit 2 ปีที่แล้ว +9

      @@BobMcBobJr I know, but they're still something you're going to recruit anyways, and you will get TONS of dread as beastmen to the point in which you can easily field armies of every type of unit just due to them becoming the cheapest dread option available

    • @florians9949
      @florians9949 2 ปีที่แล้ว +2

      And chaos spawn as well.

    • @indrickboreale7381
      @indrickboreale7381 2 ปีที่แล้ว

      @@Adierit Or races that have better units in these buildings, for example Greenskins have them in troll building

  • @kalemuteki
    @kalemuteki 2 ปีที่แล้ว +482

    Saving the best for last I see?
    Imagine saying that a year ago about the Beastmen.

  • @holdinmcgroin8639
    @holdinmcgroin8639 2 ปีที่แล้ว +324

    Perhaps the most balanced roster now. Used to be that almost everything was crap except cygors

    • @mandu6665
      @mandu6665 2 ปีที่แล้ว +36

      Minotaurs have always been awesome.

    • @Qatrebew
      @Qatrebew 2 ปีที่แล้ว +49

      Gors are one of the best mid game infantry units
      The entire BM roster was strong; it was their campaign mechanics that were weak

    • @321AlterSchwede
      @321AlterSchwede 2 ปีที่แล้ว +10

      @@Qatrebew Indeed. When i played beastman yeras ago, i struggled with money. I won the campaign, but money always was to be considered.

    • @deathshealer9102
      @deathshealer9102 2 ปีที่แล้ว +3

      The campaign aspect of Beastmen was the problem not the units

    • @Buzzy_Bland
      @Buzzy_Bland 2 ปีที่แล้ว +8

      What’s funny is that the units haven’t really changed much at all. It was the standard horde mechanics that were just god-awful.

  • @VSO_Gun_Channel
    @VSO_Gun_Channel 2 ปีที่แล้ว +191

    I was waiting for this video to start a beastmen campaign. Thank you

    • @wardvos7925
      @wardvos7925 2 ปีที่แล้ว

      Same lol

    • @CynterDOW
      @CynterDOW 2 ปีที่แล้ว

      Same xD

    • @Kohlenkai
      @Kohlenkai 2 ปีที่แล้ว +10

      yeah why use ur own brain lol.

    • @CynterDOW
      @CynterDOW 2 ปีที่แล้ว +7

      Because my brain played 100 hours not 12k 🤣

    • @SeventhSolar
      @SeventhSolar 2 ปีที่แล้ว +2

      I’ve been in the middle of a Beastman campaign for a month, and I’ve been waiting for this video. I haven’t spent a single Dread on Minotaurs yet, even though I have two armies fully outfitted with +10%-Minotaur-damage Gorebulls and Beast Wizards, and all the Minotaur red buffs and Training passives.

  • @marius8269
    @marius8269 2 ปีที่แล้ว +261

    Hero tier ranking next please :)

    • @Horus_the_Wanderer
      @Horus_the_Wanderer 2 ปีที่แล้ว +4

      For each faction or overall? For the most part hero's should either compliment the army you're building or provide something from just existing (like the high elf economy cheese)

    • @darklyslord9960
      @darklyslord9960 2 ปีที่แล้ว +3

      He made a Magic Tier list thats Basicly a Hero Ranking

    • @souppiyas6987
      @souppiyas6987 2 ปีที่แล้ว +1

      May be both compare inside faction and compare between factions of the same role. There are not many hero types in each faction anyway.

    • @grigorirasputin6443
      @grigorirasputin6443 2 ปีที่แล้ว +7

      @@darklyslord9960
      No, clearly not

    • @GhostOfBuscemi
      @GhostOfBuscemi 2 ปีที่แล้ว +1

      Heros are pretty self explanatory and if you need a tier list for them you may wanna get some more experience in campaigns.

  • @AshenVictor
    @AshenVictor 2 ปีที่แล้ว +191

    The other thing that helps save Giants for the Beastmen is that they have a tech that gets them up to about 42-45 speed. Speed was always the Giant's biggest weakness, they just can't close to the enemy in time to not get shot to buggery.

    • @jacobburch7555
      @jacobburch7555 2 ปีที่แล้ว +7

      Also tretch is closeby and you can get his 10% army speed. Not much but a small boost.

    • @deathshealer9102
      @deathshealer9102 2 ปีที่แล้ว +8

      @@jacobburch7555 close by ? He’s only really close to taurox

    • @jacobburch7555
      @jacobburch7555 2 ปีที่แล้ว +3

      @@deathshealer9102 sorry i meant to say with taurox.

    • @InahaFrost
      @InahaFrost 2 ปีที่แล้ว +3

      With SFO, Khazrak has a +30% speed, +20% ward save for giants skill

    • @AshenVictor
      @AshenVictor 2 ปีที่แล้ว +17

      @@InahaFrost With mods you can just give all your units 90% ward save so I'm not sure why they're relevant?

  • @tomasplanicka2539
    @tomasplanicka2539 2 ปีที่แล้ว +73

    I love beastmen now, their T5 units feel like a T5, giants are not T3, actually fun to use now, centigors went down a lot in tech tree too. It is as if CA really did their homework on balancing the game with beastmen. I really hope new ballance changes to other civs will do the same and make more units viable.
    Overall, I love this recruit system, I kinda wish that all civs adopt a system where you are encouraged to recruit all unit types.

  • @hakon1027
    @hakon1027 2 ปีที่แล้ว +73

    I really love the beastmen update. Their game mechanics are fun and make sense now. Units like Menticores/giants/chaos spawns are finally viable with them. They have a balanced roster Good job for ranking. Funny that Giants a tier 3 unit for them, one turn to recruit and can be buffed, while for the most other races its a tier 5 unit, which needs an extra building and several round to recruit. All giants should be tier 3 units without an extra building.
    By the way Minataurs with shield were alway be the best Minataur unit.

    • @beachballism
      @beachballism 2 ปีที่แล้ว +1

      I dunno, I think you need the unit cap for tier 3 giants to be balanced, how ridiculous would it be for tier 3 Norsca to come barreling down the empire with multiple doomstacks of giants

    • @hakon1027
      @hakon1027 2 ปีที่แล้ว +2

      ​@@beachballism Norsca can't really afford a such doomstack in the early-mid game. Their eco can't handle this. Especially more then one army full of them.
      And on higher level difficulty, they would just die against crossbows, pikes & cannons of the empire. So you would only win with high casualties. Even a balanced army would be better. You get mammoths @tier 4. Even the feral mammoths are far superior to giants
      .

  • @phreak811
    @phreak811 2 ปีที่แล้ว +29

    Beastmen went from my least favored and never played race to the one I have the most Success and fun with now. Of course the cheese helps with that and Malagor being just OP as crap as well but they are all fun and viable now. LOVE it!

  • @SonofAlbion
    @SonofAlbion 2 ปีที่แล้ว +7

    I was literally just looking for this in the playlist! My thanks

  • @orcdragon60
    @orcdragon60 2 ปีที่แล้ว +2

    I must say, thanks for these awesome tier lists!
    With your explanation with the reason behind all your choices does help a lot!

  • @triarii9257
    @triarii9257 2 ปีที่แล้ว +1

    These are always so entertaining. Love the explanations for each unit

  • @joejuarez9551
    @joejuarez9551 2 ปีที่แล้ว +11

    Beastmen now feel like what Chaos was supposed to be like.

  • @CranAss
    @CranAss 2 ปีที่แล้ว +1

    I've loved these tier lists! Look forward to seeing what you do next

  • @stevenschafer7778
    @stevenschafer7778 2 ปีที่แล้ว +37

    the last one
    my heart is broken😭

  • @stevekelly6190
    @stevekelly6190 2 ปีที่แล้ว +4

    Absolutely love these tier lists they help me out a lot in my campaigns

  • @kristoforperkola6923
    @kristoforperkola6923 2 ปีที่แล้ว +33

    I'll say this for gors: they actually have a really good charge bonus for infantry. Makes up a bit for their average-to-good melee stats.
    Also: pretty sure that the poison warhounds also have missile resistance.

  • @rodlopes4327
    @rodlopes4327 2 ปีที่แล้ว +22

    While I get the need for more difficulty, I feel like playing on very hard battle mode kinda ruins the strategic aspect of the game. It kinda becomes "how long can you protect your ranged for", instead of the rock paper scissors of melee ranged and cav.

    • @andjusticeforall2893
      @andjusticeforall2893 20 วันที่ผ่านมา

      It doesn't ruin melee infantry, it's just that enemy infantry units in melee are buffed to the moon. The primary difficulty comes from Legendary and not battles, because if you want a good result of a battle, the solution is usually the same regardless of battle difficulty.

  • @icaindianen
    @icaindianen 2 ปีที่แล้ว +90

    Imo the Ungor Raider shouldn't have unlimited capacity and should be swapped with the Ungor Herd or something. Infinite free archers is just too good even if they're shitty.

    • @edwin5145
      @edwin5145 2 ปีที่แล้ว +7

      That would make the ungor spearman superfluous

    • @kommentier9884
      @kommentier9884 2 ปีที่แล้ว +4

      @@edwin5145 Isn't that already the case?

    • @edwin5145
      @edwin5145 2 ปีที่แล้ว +1

      @@kommentier9884 it is more in the sense of "they are already dead! There is no need to kill them harder!"

  • @knightshade3d51
    @knightshade3d51 2 ปีที่แล้ว +2

    Loved this series. Hoping to see a hero tier list (I know that’s a hell of a lot of work, but this has proven quite helpful).

  • @kierangray6291
    @kierangray6291 2 ปีที่แล้ว

    I started watching your channel years ago from a Medieval Total war 2 "tier list" and you've had me hooked since. Keep up the amazing work M8, looking forward to Warhammer 3 stuff :)

  • @sinclairo3349
    @sinclairo3349 2 ปีที่แล้ว

    No more unit tier lists? I loved this. If not for the achievements I play on normal/normal to have themed RP-Fun-Armies, but appreciate your inside of the game every time.
    Well, now I am for spell or lord tier lists. Kepp the good work up!

  • @mxfoedl5448
    @mxfoedl5448 2 ปีที่แล้ว

    I realy love those Tier lists. Realy glad to hear that there is still more to cover ;>

  • @Nodjia
    @Nodjia 2 ปีที่แล้ว +3

    I am loving the tier lists, and explanations for unit choices, it gives a glimpse into the mind of someone who has mastered the game on the hardest difficulties. Though I am sad that the harpies still get the shaft, even with bonuses from the crow-father himself and free recruitment/upkeep.
    I feel like they get looked down on because they take a lot of damage if they get in extended fights, despite the free recruitment in a beastmen faction. While they may not inflict losses quickly, they have a lot of utility that make them a serious threat to early-mid game armies for the foes that the beastmen will encounter (orks, dwarves, empire, brettonia and wood elves, not so much dark elves and rats for Taurox but he has minotaurs for that). Since beastmen armies are largely going to be "crap stacking" for most of the game with only 1 or 2 truly powerful doomstack armies, it makes sense to have easy access to low tier requirement flyers that can give a decisive edge against armies which rely heavily on their ranged combatants or artillery, even if sometimes that means sacrificing a flyer to do it.
    Personally I think of them in the same way I think of dryads for the wood elves, they are a response unit that relies on resistance and mobility to avoid damage while reducing enemy morale by rear charging and fear effects. A basic army with 12 or so archers, some harpies and some dogs can do really well in the early and mid game.
    They actually have a decent amount of Pro's compared to the Con's of recruitment.
    Pros:
    + flying at 82 speed they can avoid ground interception and position for rear-charges easily, even just 1 unit can fly over 3 to 4 enemy archers and force the "skirmish" movement to prevent them from firing without even engaging (this can allow ground forces to fight without receiving missile damage)
    + 22/38 attack and defense makes them more defensive than offensive, so they have a bit more staying power against archers despite not "killing quickly", less losses means more likely victory XP from decisive.
    + 32/12 damage and AP allows them to inflict a bit more damage to armored opponents (like dwarf quarrelers) than most low level flyer units (like bats), they are on-par with other T2 infantry in the roster for damage per hit, and 20 charge damage helps on their initial dive to break morale.
    + Tech and Lord bonuses allow for Missile Resistance, Physical Resistance, AP damage, Speed, and Charge bonus, and can increase their melee attack to improve their otherwise lackluster melee attack from 22 to 30, along with Legendary lord bonuses to CAP and either Armor or Weapon strength. (I know armor isn't valued much, but against the archer opponent they are most likely to face, getting upwards of 30 to 45 armor can actually mitigate a reasonable amount of damage, or bonus to damage applying to reasonably good numbers is acceptable)
    + In a blob they often cause an immediate route on a targeted enemy if ordered to all charge at the same time, good charge bonus, and cause fear all mean that they decimate AI on walls with little effort. (this is kind of the same effect as with bats or griffons, though they do not cause the crowd control knockdowns of griffons)
    + They share a dread CAP with manticores and increase by 2 per dread level, the manticores are another good "throw-away" flying siege unit that can be used to tie up any annoying enemy unit while the rest of the army wins the fight.
    + They are the only recruitable early game unit that reliably trivializes the _early game_ siege battles for the non-taurox beastmen factions, by removing the archers on the walls and disabling the towers, it allows less losses on your archers as they approach from vanguard. Late game this is trivialized by spells, heroes and large monsters. (Malagore can fly over and win early siege battles with flock of doom as well, but not every army has Malagore).
    Cons:
    - If you don't have Malagore, they don't get as many bonuses from lord options.
    - They will take losses from extended fights or careless flight paths to engage enemy archers, which may lower battle XP levels, so they have to be micro-managed (but so does cavalry and chariots, these just fly so there is actually a little "less" to worry about).
    - Their building is mildly inconvenient, since it's likely you will want bray shaman/chariot building before it (But I will offer the counterpoint that they can be recruited from any herdstone at T2 without requiring individual armies to have the building early on)

  • @Elliott13
    @Elliott13 2 ปีที่แล้ว +18

    Beastmen are actually fun to play now ever since the update.

  • @albertotejedorgauna
    @albertotejedorgauna 2 ปีที่แล้ว +66

    shouldn't all the beastmen be considered as monsters?

    • @henryviiifake8244
      @henryviiifake8244 2 ปีที่แล้ว +16

      Only if you consider cows to be "monsters" 🤭

    • @enachescuserban1097
      @enachescuserban1097 2 ปีที่แล้ว +6

      @@henryviiifake8244 there's a "yo mama" joke in there that's too obvious to make

    • @AjaxAlexander
      @AjaxAlexander 2 ปีที่แล้ว +1

      Cows kill more people every year than sharks do.
      This is because we interact with them far more often than sharks, but is still technically accurate.

  • @pawsitive4418
    @pawsitive4418 2 ปีที่แล้ว

    i would love a series of videos on how you build doomstacks for each race, which traits to get, wich unit to support them & maybe ranking them all on a tier list

  • @Arwcwb
    @Arwcwb 2 ปีที่แล้ว

    These videos are really really helpful thank you very much.

  • @buzzhillestad1593
    @buzzhillestad1593 ปีที่แล้ว +3

    If you think of Harpies as disposable then they are extremely useful for distracting missle and artillery units. They fly and can get to the back ranks easily. I would classify them under recruit some. For their ability to take enemy fire off you main units alone is a godsend.

    • @El.Barrent
      @El.Barrent 5 หลายเดือนก่อน +1

      Legend is infamous for putting viable units into trash.

  • @flukeweaver8454
    @flukeweaver8454 2 ปีที่แล้ว

    Thanks for these great tier lists I hope you do them for warhammer 3!

  • @benjaminsorensen9334
    @benjaminsorensen9334 2 ปีที่แล้ว +33

    It's interesting, for those saying "Manticores are useful" the other day, that with the Beastmen, Legend agrees, once you no longer have to pay to replace them when they die. :)

  • @stelaras22
    @stelaras22 2 ปีที่แล้ว

    Loved the series hope to see more tier list for similar stuff like heroes comparison (melee heroes from all factions and magic heroes from all factions

    • @stelaras22
      @stelaras22 2 ปีที่แล้ว

      You could also do one for hero mounts

  • @vincentvanhal3891
    @vincentvanhal3891 2 ปีที่แล้ว

    Tier list

  • @norad1
    @norad1 2 ปีที่แล้ว

    Make a tier list of your tier lists lol. But for real, I don't play on legendary and have still really enjoyed these vids, even learned a thing or two along the way. Keep up the great work!

  • @oomsou5018
    @oomsou5018 2 ปีที่แล้ว +5

    It warms my heart to see how good the beastmen have finally become. It was a long time coming and look at that a lot of there units are actually viable.

  • @RockAndStoner445
    @RockAndStoner445 2 ปีที่แล้ว +1

    The one we have been waiting for

  • @cambion444
    @cambion444 2 ปีที่แล้ว

    Giants, chaos spawn, and manticores finally get their time to shine... sort of... it feels appropriate that beastmen take whatever they can get, and make it work. Thanks for all the faction tier lists, Legend. I enjoyed the series, and look forward to what will come next.

  • @dragour8723
    @dragour8723 2 ปีที่แล้ว

    A Hero tier list would be great, knowing which hero is better in battles or on campaigns etc, and the best trait for the best situations

  • @the_malefactor
    @the_malefactor 2 ปีที่แล้ว +15

    Minotaurs definitely steamrolled everything in my campaign and they felt like a doomstack - admittedly, the campaign was over too fast to compare it to much of anything else.

    • @JoshSweetvale
      @JoshSweetvale 2 ปีที่แล้ว +1

      Minotaur lord, some Minotaur heroes, and _lots_ of Minotaur infantry. With a few Cygors and Ghorgons for anti-seige and anti-large.
      Only other stacks you'd want are L.L. gimmick stacks.

  • @iamnamednicholas
    @iamnamednicholas 2 ปีที่แล้ว

    thought i just had as i was watching, would have been helpful if orgre mercs had been included in all the tierlists to get an idea how good they are in which factions. enjoying the content and hope you're doing well Legend

  • @Khornebrzrkr1
    @Khornebrzrkr1 2 ปีที่แล้ว

    Giants and bestigors turned out to be absolutely crucial for me in a few defensive battles against brettonian LL’s at ungarrisoned herdstones. They’re really surprisingly good in the right situation!

  • @trobbity5685
    @trobbity5685 2 ปีที่แล้ว

    Hey legend I was wondering if you could do a video for each race showcasing the most effective army compositions for early/mid/late game and how to use them in standard fights that would help a lot!

  • @bificommander7472
    @bificommander7472 2 ปีที่แล้ว +2

    I think those poison wolves could go up to recruit one. They don't seem worse that the regular variant, so you might as well use the capacity you start with.

  • @gregoryshinn9805
    @gregoryshinn9805 2 ปีที่แล้ว

    Thanks for the video

  • @tylertherex2464
    @tylertherex2464 2 ปีที่แล้ว

    Love these videos, can you do lords and heroes and regiments of renowned next?

  • @ecargfosreya
    @ecargfosreya 2 ปีที่แล้ว +7

    Make a doom stack with half minotaurs with shields and half mentors with great weapons. It's one of the funnest doom stacks I've ever made. You run the ones with the shields in the middle and front to absorb missile fire and the great weapons are on your flanks to deal with cavalry.

    • @JoshSweetvale
      @JoshSweetvale 2 ปีที่แล้ว +1

      Always have one or two Cygors. They can open a hole for seiges and provoke the enemy into leaving their high ground.

  • @jjyyffee
    @jjyyffee 2 ปีที่แล้ว

    Hero tier ranking pls, also could do a LL tier ranking 👍. Keep the good work going 👍

  • @svenbrede6151
    @svenbrede6151 2 ปีที่แล้ว +1

    Legend, you are our bestigor

  • @bingbawng
    @bingbawng 2 ปีที่แล้ว

    The comment about Giant missile resistance at Oak of Ages had me wondering if you could do a video on strong unique landmarks for each race across the world map that players may not know about?

  • @austinschumacher5795
    @austinschumacher5795 2 ปีที่แล้ว +5

    Rank Heros from different factions, put them in tiers like you did with magic, that would be cool.

  • @Grivehn
    @Grivehn 2 ปีที่แล้ว

    Watched this video while waiting for Legend for GBOG+ Loremaster of Sotek's podcast. :D

  • @chloe6546
    @chloe6546 2 ปีที่แล้ว +1

    My old tabletop army. Still feels weird to see all the love that they've been given recently.

  • @earlofsandwich2850
    @earlofsandwich2850 2 ปีที่แล้ว +4

    This is why I love Legend! Despite his natural bias against Giants he has to acknowledge that Beastmen are awesome now

  • @scooterwango
    @scooterwango 2 ปีที่แล้ว

    I hadn't played Beastmen until yesterday with the new patch, and it's like night and day. Went from a really tedious experience to an absolute power trip of a campaign.

  • @Zegrest6062
    @Zegrest6062 2 ปีที่แล้ว

    I actually quite like harpies even above warhounds because I think harpies can do more damage and have no problem with space on underground maps and can activate archer skirmish mode without having to be in combat and wait until they are alone to kill them. I just feel like it's more difficult with warhounds to move freely and do their job.
    For this reason I would swap the position of harpies and warhounds in the tierlist, but it is just my opinion from my experience ^^. Nice tierlist, I agree with the rest. NIce job!

  • @Dradolan
    @Dradolan 2 ปีที่แล้ว +1

    I also like that the beastmen giants are the only giants that have woodsman. So I stick them in the trees and they do just fine, which is great because herdstone defenses tend to have trees from most of the battles I've come across. Woodsman isn't that great, but it does mean they can fight in trees no prob (as far as I know). Going with that 10% missile resistance is also great.

    • @shanethesmith443
      @shanethesmith443 2 ปีที่แล้ว +1

      I agree. Being able to put the giants in the forest helps quite a bit with enemy missiles, plus it gives them an edge against most large units.

  • @psy2112
    @psy2112 2 ปีที่แล้ว +4

    I have a suggestion for new tier lists. AI unit tier list, which units are the most dangerous/useful in the hands of the AI.
    Rankings could go from easy to fight to avoid if fighting if possible.

  • @bigobigo5045
    @bigobigo5045 2 ปีที่แล้ว +1

    The Beastmen almost have a bell-shaped curve for their unit distribution, you love to see it

  • @jackjohnson6044
    @jackjohnson6044 2 ปีที่แล้ว

    A ranking of the most usefull animations would be intresting.

  • @darko-man8549
    @darko-man8549 2 ปีที่แล้ว +1

    I did make fun use of harpies with Malagor as he buffs them a bit. In VH/VH they were murder machines vs light infantry. They were very useful vs HE,DE & Empire.
    But of course that was only under Malagor

    • @JoshSweetvale
      @JoshSweetvale 2 ปีที่แล้ว +2

      I'm beginning to learn that LLs want custom stacks to maximize their utility.

  • @1Flyffer1
    @1Flyffer1 2 ปีที่แล้ว

    lists for generic lords and or heroes would be great if you keep making these tier list videos

  • @Tachii31
    @Tachii31 2 ปีที่แล้ว

    One other thing with the cap for spawn/giants is that you can get a dread discount from the blood moon events.

  • @kennethcole4691
    @kennethcole4691 2 ปีที่แล้ว +1

    Please consider making a doomstack tier list!

  • @shanethesmith443
    @shanethesmith443 2 ปีที่แล้ว

    Razorgores and Poison warhounds can both be surprisingly good. In a recent VH/VH campaign, I used them in several armies, and was surprised that the warhounds usually got more kills than the razorgores (probably because the hounds are faster.) I was mostly fighting empire and using them in packs to clean up ranged units after the rest of the army charged in and engaged the melee troops. They have enough speed that they don't have to fight fair, and Wargores, Great Bray Shamans, and Khazrak can all buff them.

  • @TokarevArtyom
    @TokarevArtyom 2 ปีที่แล้ว +2

    CHaos spawns have incredibly high AR reiting. You can pack full army of them and just AR every encounter. So even if their value on battlefield is not that high, you can utilise it in long campaign pretty decently.

    • @JoshSweetvale
      @JoshSweetvale 2 ปีที่แล้ว +1

      I'm Morghur and I'm mutating you as we speak!

  • @TheCurler66
    @TheCurler66 2 ปีที่แล้ว

    i still would like a cheese tier list with legends favourite or perhaps the easiest cheese strategies in the game or whatever

  • @DIEGhostfish
    @DIEGhostfish 2 ปีที่แล้ว +1

    Beastmen can honestly make decent use of their manticores and I love that.

  • @karolkwiecjasz9356
    @karolkwiecjasz9356 2 ปีที่แล้ว

    I'd argue with the Baconators, I found them to be excelent for poor (beast)man's crapstacks that focus on fast attack to support main armies. They are easy to mix with centigors and help in sieges as you shatterstone an extra opening for them as the main army either goads the AI to one side or hits a side of the map so the fast army on the other side forces the enemies to retreated off walls - easiest siege battle you can imagine in the current climate.

  • @Metamarble
    @Metamarble 2 ปีที่แล้ว

    Interesting to see how the base game is balanced as someone who likes to primarily play SFO but will be playing vanilla for a while when TWWH 3 comes out!

  • @user-lv7wp1ez1h
    @user-lv7wp1ez1h 2 ปีที่แล้ว +1

    Hey Legend, how about streaming at aussie daytime? I miss watching your newest streams before going to bed evry night and I wouldnt mind watching the playback

  • @dmitriyk.2890
    @dmitriyk.2890 2 ปีที่แล้ว

    I generally give doomstack to each LL for them and fill all other armies with Great Bray Shaman, siege attacker and a lot of riders.

  • @fiendishrabbit8259
    @fiendishrabbit8259 2 ปีที่แล้ว +2

    1. Razorgor herds should be one tier up. They're great units for running around the backline and crushing everything that isn't elite, and the boosts they get from anti large and the wargor means that they're a great mobile reserve for helping your other break the enemy. 2. Giants should also be one tier up. They're great units in the beastmen roster (especially under a great shaman) and unlike the other single entity units they can be recruited from a tier 3 herdstone (Cygors can be recruited from the top level, but that takes a while). Which means they're ideal for new armies without a lot of buildings. 4 giants can bolster an otherwise trash army by quite a bit. 3. Cygors are really good at provoking the enemy into fighting on your terms. Want to lure in enemies into that bestigor ambush? Cygor is your guy. He's not fast, but he's not as slow as artillery and he's got a lot of range.

  • @lawrence4301
    @lawrence4301 2 ปีที่แล้ว +4

    Evil Legend be like: recruit giants and bestigores

  • @ryansanger525
    @ryansanger525 2 ปีที่แล้ว +1

    Cygors can be summoned with an item and with spells. I Never recruit them but spamming 19x2 with items, and another 10 or so with spells is very effective.

  • @julianpourdanesh3339
    @julianpourdanesh3339 2 ปีที่แล้ว

    I would love to see a hero’s or legendary lord tier list

  • @danielgolas180
    @danielgolas180 2 ปีที่แล้ว

    I would like to add something to those who play on normal dif.
    You can definitely recruit ungor spearman and its actually fun. Just spam them and zerg swarm everything. In cities go straight for the city center.(you also need mage)
    But raiders are still better choise

  • @FA-qk4eh
    @FA-qk4eh 2 ปีที่แล้ว

    Legend not sure if you will see this but could we have a tier list of best to worst hero’s and traits ? Not sure if you would do them all together or do them faction by faction. Thanks !

  • @bpruett1225
    @bpruett1225 2 ปีที่แล้ว

    The Beastmen rework has been so awesome! Hopefully Norsca gets something similar in scale to help their economy.

  • @hoshi314
    @hoshi314 2 ปีที่แล้ว

    just started playing the game, went with Taurox and i am glad that the Bull-Man-Group is great

  • @BastosFC2
    @BastosFC2 2 ปีที่แล้ว

    Harpies are good to occupy archers while you advance your army, or for artillery

  • @camipco
    @camipco 2 ปีที่แล้ว

    Legend, I've following your tier lists and none of them work. I'm playing on easy campaign, easy battle difficulty, small unit scale, multiplay and modded. You should redo all these videos, you obviously got all the tiers wrong.
    Seriously, these have been great videos. In these last few, renaming the tiers to be more precise has been very helpful. Thank you for making them!

  • @astralfrost6626
    @astralfrost6626 2 ปีที่แล้ว +1

    It's so crazy how strong their horde mechanic is compared to other horde factions and they have a solid roster. It makes playing other horde factions feel like a handicap now.

  • @OMoanaigh
    @OMoanaigh 2 ปีที่แล้ว +1

    I like using 2 cygors in my main armies just bc I think their additional damage helps break apart armies while I run in with my infantry.

    • @JoshSweetvale
      @JoshSweetvale 2 ปีที่แล้ว +1

      Also good against seiges and artillery factions hiding on a hill.
      Come down into the forest, stunties. Nothing here but a Cygor and some trees...

  • @alexanderfeoktistov6826
    @alexanderfeoktistov6826 2 ปีที่แล้ว

    reupping my request for a tier list or a top 5/top 10 list of most threatening units/factions/heroes when the AI fields them.

  • @Benjaminy2k
    @Benjaminy2k 2 ปีที่แล้ว

    Morghur can give one giant the stalk trait, which really helps it out.

  • @clawhammr666
    @clawhammr666 2 ปีที่แล้ว

    granted I play on easy, now normal.. I went from trying beastmen early, died within turn 10 or 20 and didn't touch 'em until rework and it's probably my favourite army, so much fun to play and agree with the list

  • @FamousZaggy
    @FamousZaggy 2 ปีที่แล้ว

    Will you do the tier list for heroes? I would love to hear your thoughts.

  • @juanbarbosasiguenza5883
    @juanbarbosasiguenza5883 2 ปีที่แล้ว

    I will put poison hounds in recruit once, because even being true that it´s not worth to incresase their number only for poison, chaos warhounds could be upgraded till be very powerfull. Techonlogy gives them armour pierceng and phisical resistance and even more speed, wargor fear and frenzy and khazrak bonus vs infantry, charge bonus and stalk (and if you want even more chargue bonus and mele atack from the generic red line) I find usefull get two or four units of them with khazrak army even in late game, and the two with poison are good choice for this porpouse.

  • @SMT-ks8yp
    @SMT-ks8yp 2 ปีที่แล้ว

    I just noticed that generally-trashy units are bught together like spawns and giants, hounds and razorgors, manticores and harpies. So you won't pay extra for upgrading trash besides useful cap.

  • @altair_animations858
    @altair_animations858 2 ปีที่แล้ว

    You could do tech tree ranking for all the factions.

  • @yanomamo89
    @yanomamo89 2 ปีที่แล้ว

    Man the beastmen overhaul was really the best overhaul any race ever had in this game.

  • @jabloko992
    @jabloko992 2 ปีที่แล้ว

    Gotta love the Vampire Count BGM

  • @Pacster15
    @Pacster15 2 ปีที่แล้ว

    Can you do a lord tier list next? I wanna see what you would rate Malus Darkblade as.

  • @DIEGhostfish
    @DIEGhostfish 2 ปีที่แล้ว

    If you're playing Mixu's mod for Ghorros he can at least give Gors Regeneration and other buffs, but he gives it to Bestigors too, so, yeah.

  • @daviddarner6858
    @daviddarner6858 2 ปีที่แล้ว

    Here's hoping legend can make my tiered wedding cake next

  • @Hawkeye04300
    @Hawkeye04300 2 ปีที่แล้ว +3

    Unironically went from my least favorite to most played faction after the overhaul. So much fun now, never get enough of Taurox.

  • @mateoalvarez6988
    @mateoalvarez6988 ปีที่แล้ว

    Nice heros names for this ranking, almost died of laughter.

  • @marcgw496
    @marcgw496 2 ปีที่แล้ว

    A tier list that follows a trend of tier 5 units towards the top and tier 1/0 units toward the bottom (with the exception of ungor raiders) with everything in between seeming to fall into an appropriate spot. Clearly CA did something right with this beastmen rework.

  • @darko-man8549
    @darko-man8549 2 ปีที่แล้ว

    The Morghur Spawn + jabber stack was real. Especially with their poison attack which they have over WoC.