How to STOP Drive Rush in SF6

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  • เผยแพร่เมื่อ 6 มิ.ย. 2023
  • #sf6 #streetfighters #streetfighter6
    In this video i will be showing you guys how you can better defend yourself against drive rush
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ความคิดเห็น • 79

  • @MCMuraFGC
    @MCMuraFGC  ปีที่แล้ว +26

    That's why having an reversal will be a very big deal in SF6, shotos DP are pretty much perfect for this.

    • @divadsimhall2098
      @divadsimhall2098 9 หลายเดือนก่อน

      Hey! Did you know you spend less bar if you press forward, drive, forward instead of drive forward forward? It comes out quicker as well.
      Looking at your clip you seem to perform it by holding parry, then forward forward, which is sub-par.
      Sorry if I'm wrong, and you are in fact pressing forward, drive parry, forward.
      Edit: In the first seconds when you showcase Cammys drive rush you do actually input wrongly and it drains more than one bar. Sorry again to be a stickler. Maybe this function was in a recent update and the video is outdated.

  • @geneticjen9312
    @geneticjen9312 ปีที่แล้ว +1

    Great video! A few things I hadn't realised

  • @jettmanas
    @jettmanas ปีที่แล้ว +1

    I was wondering about this in theory (still hope to get SF6). Good, short vid w/some answers, such as EX reversal or Drive Reversal before it.

  • @SkillBasedGamer
    @SkillBasedGamer ปีที่แล้ว +4

    OR, MvC3 input nullification so that your attack ignores the screen freeze and comes out first leading to a counter hit.

  • @sometingclever
    @sometingclever ปีที่แล้ว

    Thanks for making the video!

  • @PiCh62
    @PiCh62 ปีที่แล้ว +6

    When I see a flashy move I throw my Sumo Headbutt on instinct. Yeah, I'm a typical Honda player.

    • @junior1388666
      @junior1388666 ปีที่แล้ว

      What if the flashy move is a drive impact lol

    • @Aprilschnee
      @Aprilschnee ปีที่แล้ว

      ​@@junior1388666 Sumo headbutt

  • @midnightisnice
    @midnightisnice 9 หลายเดือนก่อน

    Exactly what I needed. Perfect

  • @Pjotre
    @Pjotre ปีที่แล้ว

    Hey man thank you for the content! Pretty nice to see you putting out this stuff on release! Could you please make a video how to deal with JP and / or Manon?

  • @KillahManjaro
    @KillahManjaro ปีที่แล้ว +1

    Thanks for the info.

  • @alkalinemk1588
    @alkalinemk1588 ปีที่แล้ว +1

    Hmm I'm deciding between chun lis st Lk or Fwd MP to interrupt raw drive rush. And glad you made a club I'm definitely joining when I get home!

    • @Jonfgc
      @Jonfgc 8 หลายเดือนก่อน

      Did you decide yet?

  • @andrewiyer
    @andrewiyer ปีที่แล้ว

    really nice video

  • @AdamSmasherReal
    @AdamSmasherReal ปีที่แล้ว +4

    I feel like the only thing they should change with drive rush is the parry version costing just 1 bar. Its way too cheap to use and spammable imo.

  • @stafo_abc
    @stafo_abc ปีที่แล้ว +1

    This is eye-opening

  • @tryme113
    @tryme113 9 วันที่ผ่านมา

    Thank you!!!

  • @1000Tomatoes
    @1000Tomatoes ปีที่แล้ว +2

    I may be wrong but I read somewhere that the frame you can cancel out of rush is different whether you're doing the 1 bar parry version or the 3 bar special cancel version.

    • @MCMuraFGC
      @MCMuraFGC  ปีที่แล้ว +1

      1 frame later out of the parry version

  • @gabrienator28
    @gabrienator28 ปีที่แล้ว

    How do you deal with drive rush on wake-up, like they do knockdown to me and they are far away, while my char is standing they do it and whatever I press I doesn't come out except DI e parry it's like the screen freezes and whatever I pressed it doesn't come out when they do it idk if it's a ps4 bug

  • @heretickishyt
    @heretickishyt ปีที่แล้ว +2

    Why would they nerf dr

  • @Ming1975
    @Ming1975 ปีที่แล้ว +1

    Neutral jump? Unless the drive rusher has super reaction to hit you off the air😅.

  • @elrasho24
    @elrasho24 ปีที่แล้ว +1

    Thank you totally forgot about drive reversal, do I just press mk + mp?

    • @1000Tomatoes
      @1000Tomatoes ปีที่แล้ว

      I think it's the same as impact just in blockstun

    • @MCMuraFGC
      @MCMuraFGC  ปีที่แล้ว +1

      Forward HP+HK while blocking

    • @elrasho24
      @elrasho24 ปีที่แล้ว

      @@MCMuraFGC thank you

  • @vg4917
    @vg4917 ปีที่แล้ว

    Intro was kimberly quote

  • @txta786
    @txta786 ปีที่แล้ว +2

    What's the input for drive reversal?

    • @hobs325
      @hobs325 ปีที่แล้ว +2

      Forward+HP+HK while in block stun

    • @Brawlatron
      @Brawlatron ปีที่แล้ว

      @@hobs325 And since the Drive Impact button is just a HP+HK macro, you can just think of it as forward + DI

  • @franky.378
    @franky.378 ปีที่แล้ว

    Just do it!

  • @waynotyper4101
    @waynotyper4101 ปีที่แล้ว +1

    Full name of the club?

  • @r0flcopter
    @r0flcopter ปีที่แล้ว +1

    Can you jump over drive rush or is it too slow?

  • @lxvxiex
    @lxvxiex 9 หลายเดือนก่อน +1

    does anyone know a good marisa button to stop drive rush

    • @MCMuraFGC
      @MCMuraFGC  9 หลายเดือนก่อน +1

      St.MP

    • @lxvxiex
      @lxvxiex 9 หลายเดือนก่อน

      @@MCMuraFGC thx bro

  • @Bushmaster_Neku
    @Bushmaster_Neku ปีที่แล้ว

    And what if your character does not have OD.DP with invul frames?

    • @Brawlatron
      @Brawlatron ปีที่แล้ว

      The Drive Reversal is our only option sadly. It's still basically 2 bars vs. your opponent likely spending 3 Rush Cancel, so you're technically winning the interaction

    • @MCMuraFGC
      @MCMuraFGC  ปีที่แล้ว

      You can usr a lvl 1 super

    • @Bushmaster_Neku
      @Bushmaster_Neku ปีที่แล้ว

      @@MCMuraFGC Are you sure that lvl1.super is garanty?

    • @MCMuraFGC
      @MCMuraFGC  ปีที่แล้ว

      @@Bushmaster_Neku Depends on the startup, etc

    • @retrocartsstore9563
      @retrocartsstore9563 11 หลายเดือนก่อน

      Raw drive rush is too cheap for its benefits

  • @powerstone756
    @powerstone756 ปีที่แล้ว +1

    The wrost part about drive rush is it sets up a long ass combo its very unbalance i kinda stop doing it cause it makes the game not fun

    • @ruudygh
      @ruudygh ปีที่แล้ว +1

      In SF7 you might be able to go from start to KO in one single combo

  • @metalgear475
    @metalgear475 ปีที่แล้ว +2

    I think a good balance is to remove the option to drive impact after using drive rush once a new combo is started. There should be more give and take.

    • @alexmaganda5827
      @alexmaganda5827 ปีที่แล้ว

      No you are still paying with your drive gauge

    • @Agent_A_Graham
      @Agent_A_Graham ปีที่แล้ว

      And somehow they can burn meter and never run out. And they take your meter for hitting you too! Insane how people defend this mechanic. And DI also stuns even on block in the corner!

  • @killercore007
    @killercore007 9 หลายเดือนก่อน

    Bit of a shower thought, but what if it was made so you couldn't drive rush cancel off of lows?

  • @jerriemaese4771
    @jerriemaese4771 ปีที่แล้ว +1

    You can drive impact out of drive rush. I believe lol

    • @MCMuraFGC
      @MCMuraFGC  ปีที่แล้ว +1

      You can and that will punish the ex dp but its a very hard callout and that loses to drive reversal

  • @oxygenrailway
    @oxygenrailway ปีที่แล้ว

    Did you republish this? major deja vu

  • @lamMeTV
    @lamMeTV ปีที่แล้ว

    dont know what drive reversal is ;_;

    • @lukanonymous5210
      @lukanonymous5210 ปีที่แล้ว

      after you block an attack you hit forward and drive impact at the same time

  • @darksiders2002
    @darksiders2002 ปีที่แล้ว +1

    Getting knowledge now to improve once I get the game :)
    ps. I think I'll avoid using Drive altogether. Seems problematic for me.

    • @loopseeker
      @loopseeker ปีที่แล้ว +4

      i bet youll have more fun and wins if you figure out how to drive rush before anything

    • @darksiders2002
      @darksiders2002 ปีที่แล้ว

      ​@@loopseekerI'm not sure. There is a problem with my right hand that prevents certain complex inputs being performed. Even in SFV I avoided using V-trigger due to same issue. Basically played a very simple game without specials, and mostly footsies.

    • @Brawlatron
      @Brawlatron ปีที่แล้ว +1

      ​@@darksiders2002 Ah, that sucks. Maybe you can sample a different controller style to see if it'd open the door to other playstyles? I know Rooflemonger made the switch to leverless/hitbox-style due to hand issues.
      Regardless, hope you have fun with the game

    • @darksiders2002
      @darksiders2002 ปีที่แล้ว +1

      ​@@BrawlatronI'm planning to do that for a longest time now, but most of pro players I asked said it's a bit tricky to adjust. Similar problem I have with Soulcalibur VI, but due short combos and slide motion, I managed to get by.
      All in all, I'll try to simplify my gameplay by using less complex approach and see how it goes.
      Thanks. I'll try.

  • @littlesebastian4389
    @littlesebastian4389 ปีที่แล้ว +3

    I wish my reactions were quick enough to spot the danger and react with anything. For some dumb reason my instinct is to low jab everything. That comes from playing too much MK . If in doubt dick punch.

  • @KaitouKaiju
    @KaitouKaiju ปีที่แล้ว

    Kimberly, she has no dp

    • @CheshireSwift
      @CheshireSwift ปีที่แล้ว

      Nor does Manon, JP, etc. Not every character has every tool.
      I haven't played Kimberly yet; does OD Bushin Senpukyaku have any invincibility?
      Edit: looks like no, supers are her only invincible reversals.

    • @snap_drama346
      @snap_drama346 11 หลายเดือนก่อน

      Kimberly standing mk is very good to stop it

  • @Lee-vz1xt
    @Lee-vz1xt ปีที่แล้ว

    Seems everyone can beat the drive rush…. Except ryu… poor guy has no range and his moves start so slow lol 😢

    • @ekwensu8797
      @ekwensu8797 ปีที่แล้ว

      Use heavy punch and sweep at the right distance.

  • @virdictj
    @virdictj ปีที่แล้ว +1

    I'm an odd one out here but the drive meter is a bunk mechanic IMO, it's basically a stamina bar and punishes action. Not a fan off all these cinematic interruptions during the fight as well, and unfortunately for me everyone is doing them now. I'd really prefer something cleaner (less unnecessary particles), more fluid (no freezing, stamina bars, or cinematics), and more complex (WAY more moves in character move pools). I like the "Drive" abilities (rush, parry, etc.), but believe they would have been more fun if bound to difficult commands rather than a separate meter.
    I'll just wait for Tekken.

    • @AdamSmasherReal
      @AdamSmasherReal ปีที่แล้ว

      You say you don't like the cinematic shit and particle effects but then you say you're going to play Tekken lol

    • @virdictj
      @virdictj ปีที่แล้ว

      @@AdamSmasherReal like I said, everyone is doing it now unfortunately. Tekken is at least 3D and has decent sized move pools.

  • @littlesebastian4389
    @littlesebastian4389 ปีที่แล้ว +2

    Or just pick Marisa and armour through everything. Lol

    • @Agent_A_Graham
      @Agent_A_Graham ปีที่แล้ว +1

      But that's what makes this game so boring. All smash smash smash mechanics make it feel like we are all playing as the Hulk. Every character. It doesn't feel like SF at all. But mention this on the subreddit of SF and watch how fragile SF fans are

  • @bioswat96
    @bioswat96 ปีที่แล้ว

    Drive reversal would be perfect if it wasn't 2 bars against dr's only 1. That's total bs

  • @ZanghFei
    @ZanghFei ปีที่แล้ว

    I dont even thing drive rush need to be nerfed. Its balanced and everyone has access to this tool

    • @SonicBoyster
      @SonicBoyster ปีที่แล้ว

      I won’t argue it should be nerfed but the mechanic favors some characters over others, and that’s where we might see some tuning. Zangief’s drive rush feels very different from Deejay’s.

    • @nairdacnalbel
      @nairdacnalbel ปีที่แล้ว +1

      ​@@SonicBoyster as it should. Do you really want gief to run like deejay??

    • @killercore007
      @killercore007 9 หลายเดือนก่อน

      ​@@nairdacnalbelI'm more thinking having Gief already moving forward during the freeze could work. Not by too much obviously.