10 moves you can PUNISH in SF6

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  • เผยแพร่เมื่อ 5 ก.ย. 2024
  • #sf6 #streetfighters #streetfighter6
    In this video i will be showing you guys some moves that you can punish in SF6
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ความคิดเห็น • 182

  • @Supersaxable
    @Supersaxable ปีที่แล้ว +120

    Exactly the kind of content I was looking for

    • @zenymolly
      @zenymolly ปีที่แล้ว

      unfortunately the speaker is tarded

    • @kwasit1055
      @kwasit1055 2 หลายเดือนก่อน

      @@zenymollymura the goat

  • @gmagalalala
    @gmagalalala ปีที่แล้ว +24

    Timestamps:
    1. 0:26 Marisa's Phalanx "Superman Punch" (623P)
    2. 1:28 Ken's Dragonlash Kick (623K)
    3. 1:52 Guile's Sonic Blade (214P)
    4. 2:28 JP's Torbalan "Shadow Projectile" (236K)
    5. 3:13 Blanka's Rolling Attack "Blanka Ball" ([4]6P), E. Honda's Sumo Headbutt ([4]6P) and Sumo Smash ([2]8K), and Lily's Condor Dive (j.PP)
    6. 5:04 Kimberly's Hidden Variable "Teleport" (214P)

  • @DanTheMeek
    @DanTheMeek ปีที่แล้ว +42

    This is the kind of video I'm subscribed for, great stuff! Short and to the point, but lots of useful tips for improving just in a lot of match ups.

  • @jettmanas
    @jettmanas ปีที่แล้ว +12

    Don't have the game yet, but am glad to learn this info ahead of time.
    I'd heard Guile & JP were really tough, & Marissa had some stuff to look out for.
    Solid info on holding back w/parry. Maybe parry timing isn't too rough. Good vid.

  • @billsmith30
    @billsmith30 ปีที่แล้ว +10

    Additional tip i learned last night, you can just DI when Honda tries to headbutt from fullscreen. As long as you press the button before he connects, you'll win. He doesnt recover fast enough to do something else. Not sure about his slam or if it has armor break properties

    • @brennyDoon
      @brennyDoon ปีที่แล้ว +3

      I think you have to start the DI really early otherwise he can DI back at you. I think. It's still quite hard.

    • @pang_xiong_mao
      @pang_xiong_mao ปีที่แล้ว +1

      Heavy and medium headbutts are punishable with DI. A light headbutt from anything other than point blank range leaves time for a counter DI from Honda. Buttslam is plus 1 and can cross up depending on the version so best not drive impacting it.

    • @NoxLegend1
      @NoxLegend1 ปีที่แล้ว +1

      He just said don’t drive impact because he is expecting you to and you will be punished. Players who spam cheesy gimmicks lab your responses and drive impact is the clear response

  • @Boss__CQC
    @Boss__CQC ปีที่แล้ว +26

    Thank you Mura. What a guy. So grateful for these tips! Excellent stuff. This will really help. There are very few videos out there on how to counter your opponent. They are mostly concerned with learning your own. One move in particular that’s causing me bother is Lily’s wind buffed OD condor spire. It leaves her point blank, eats up drive rush, is +2. Help! 😅 Also JP actually stands for just parry 👍🏻😂

    • @PhilomathBret
      @PhilomathBret ปีที่แล้ว

      I love it when people just parry against my projectile and it grabs them 👍

    • @Boss__CQC
      @Boss__CQC ปีที่แล้ว

      @@PhilomathBret Haha yes I’ve since come a long way since that comment. Just parry does not quite cut it. Very interesting matchup is JP.

    • @PhilomathBret
      @PhilomathBret ปีที่แล้ว

      @@Boss__CQC JP against who?

  • @ZzigZaG00NIN
    @ZzigZaG00NIN ปีที่แล้ว +2

    Great video mura
    That Blanka ball has been giving so many people trouble. I went to the green side and have been having a lot of fun with him 😂

  • @droppedpackage1344
    @droppedpackage1344 ปีที่แล้ว +1

    Thank you for the Kimberly knowledge! It looks like you can flash kick her regular teleport if she tries to go for a low, DI, OD Tatsu, and if they block trying to bait out the FK.
    I just gave that a shot in training mode so hopefully it works in a regular match

  • @lorcanman
    @lorcanman ปีที่แล้ว +3

    More of these please, character by character matchup tips would be amazing 👍👍

  • @raoulkent
    @raoulkent ปีที่แล้ว +3

    Hi! Liking the tips videos, they are useful for a lot of players, especially early in the games lifecycle.
    Just one note, adding timestamps to the video would make it a lot better to watch, since you can skip to the next section if you already know of one/several of these. Better viewer experience :)

  • @fish2845
    @fish2845 6 หลายเดือนก่อน

    Thanks for this info, have lots of trouble dealing with JP and Blanka as a grappler main. It's also possible to EX-air-SPD Blanka Ball, though the timing is extremely tight. I've only pulled it off in training mode.

  • @phdinfootsies2107
    @phdinfootsies2107 ปีที่แล้ว +1

    The greatest back at it with the life-saving videos. Keep it up🔥

  • @bobbobertson3285
    @bobbobertson3285 ปีที่แล้ว +2

    To people looking for a bit more about anti-JP stuff, I have a couple of small advice I’ve heard here and there, I’m not sure if it’s 100% true, but it’s helped me a bit.
    Against the demon mixup: The strike version (high, low, or mid) is done qcf+k, in English the voice line is “GO”. If demon is chest height and has arm up, it’s overhead. If demon is low to ground it’s mid. If demon is touching ground, it’s low. If you don’t want to worry about the mix, just hold forward to get as much distance and then parry.
    The throw version is qcf+k, English voice line is “AWAKEN” (I think, or it’s something close to that). This one is chest height but has arms reached out to throw you, this has lot more recovery than strike version, so you are almost always + after forward jumping ( assuming you not in range for jump in to reach and punish).
    Against the spike: it is +, so be careful after blocking it. However, JP must choose what distance it comes out immediately, as the distance is determined by the button strength, he can NOT change his mind. As a result, you can stand in the range of a bigger button strength then use a quickly forward moving attacks to mess him up, I like to do dr into a medium. This must be done on PREDICTION however, so he can easily just wait.
    Against lvl2 super, the order is mid, high, low, high.
    Sorry for huge comment, hopes this helps little bit

  • @waydeclarke5349
    @waydeclarke5349 ปีที่แล้ว +2

    Just when we need him the most, thanks Mura

  • @DeathBoster
    @DeathBoster ปีที่แล้ว

    Yessss I’ve been waiting for this series to come back!!
    Thanks for the tips can’t wait for the next moves you can punish video 🤩

  • @LegendaryJiggXV
    @LegendaryJiggXV ปีที่แล้ว +1

    You're one the best at these instructional videos. Been rockin' with you since 2019.

  • @coreymullins7716
    @coreymullins7716 ปีที่แล้ว

    0:43 was pure gold

  • @OhNoTheFace
    @OhNoTheFace ปีที่แล้ว +1

    Basically too many people are trying to drive impact things, when simpler solutions are better. Especially complaints on Honda and Blanka. Also for those comlaining about those moves, they are both airborne. If you have a DP like move, any version of it wins

  • @DouglasBurton
    @DouglasBurton ปีที่แล้ว

    That's great, thanks for the JP tips. I kept staying full screen and trying to figure out a counter. I didn't realize the shadows don't attack until they reach the end of their path.

  • @crizzyrilly
    @crizzyrilly ปีที่แล้ว

    The cons about these types of videos is that it’s so much information that everybody will use it and continue to spam their same moves in game no combos or nothing just spams

  • @WoWisdeadtome
    @WoWisdeadtome ปีที่แล้ว +2

    Drive Impact is not the cover all solution people thought it was.
    I'm already seeing the usage of it go down significantly because people are figuring out to watch for it. It's good against long range, non-canceling pokes (which is honestly why I think Chun has stance cancel because she uses those so much) and against sloppy fireballs thrown from too close. It is not something to just throw out.

  • @asteroidmonger
    @asteroidmonger ปีที่แล้ว

    Holy crap dude these are some golden tips. Subscribed!

  • @ZhiHuiMingDeng1
    @ZhiHuiMingDeng1 ปีที่แล้ว +1

    You are the master of SF game! I learned SF5 from you, now I am learning SF6 from you. Thank you!

  • @lxvxiex
    @lxvxiex ปีที่แล้ว +1

    Just so u guys know, against JPs projectiles, and ur a ken player U can easily punish with Run flaming tatsu if he’s spamming, If he does block all, U can jump out of a grab attempt, but if he jabs and u try to jump u will get hit

  • @Wulf_YT
    @Wulf_YT ปีที่แล้ว +1

    useful video but as a guile main, i would never ever use the heavy version of sonic blade fullscreen, way too slow for the same result as light sonic blade.
    so yeah respect the blade fellas

  • @ZzigZaG00NIN
    @ZzigZaG00NIN ปีที่แล้ว

    Kimberly overhead jump scare was cooking me. My Grandma reaction speed couldn't keep up lol
    Really cool I didn't know about the colors

  • @baadshahmiya
    @baadshahmiya ปีที่แล้ว +1

    Amazing video, thanks.

  • @DatTeilchen
    @DatTeilchen ปีที่แล้ว

    great stuff
    really looking forward to matchups videos, akin to the ones you did for sfv
    Those matchup vids were some of the bust stuff about sfv on all of youtube!

  • @MajorPanda_KD
    @MajorPanda_KD ปีที่แล้ว +1

    This was really helpful! Thanks Mura!

  • @fortidogi8620
    @fortidogi8620 ปีที่แล้ว

    By-character punish guides would be cool.

  • @TetraHD93
    @TetraHD93 ปีที่แล้ว

    I was the Guile from BH (Lewis). Thanks again for the games and the content!

  • @equinox-XVI
    @equinox-XVI ปีที่แล้ว +1

    Big fact I learned about blanka ball lately was that it loses to air invincible moves. Still kinda requires a hard read to hit the input in time, but do it enough times and even stubborn players will learn that its not gonna work as much

    • @nickkiller-0710
      @nickkiller-0710 ปีที่แล้ว +1

      Honda's headbutt seems to work like that too, you can use a meterless DP and it beats it clean

  • @outlawdg
    @outlawdg ปีที่แล้ว

    I didn't know how much I needed to know these things

  • @DecentVibes
    @DecentVibes ปีที่แล้ว

    Definitely needed this, hope you make more vids like this!

  • @daz3607
    @daz3607 ปีที่แล้ว +1

    Fantastic video. Thanks mate!

  • @osamovic7725
    @osamovic7725 ปีที่แล้ว

    Amazing ya Mura ma shaa' Allah I really had some trouble vs jp and honda ty.
    Now we're just waiting for Egyptian SF club on sf6 God willing. :)

  • @OnGodsLevel
    @OnGodsLevel ปีที่แล้ว

    glad this series is back, im for sure gonna need it for this game!

  • @cheesychip97
    @cheesychip97 ปีที่แล้ว

    This was super helpful thank you! Would like to see more of these

  • @lukedeauxilium
    @lukedeauxilium ปีที่แล้ว

    wow nice vid...plz do every character punishable move that will really help for some1 new to the series thanks man

  • @pang_xiong_mao
    @pang_xiong_mao ปีที่แล้ว

    Weirdly i havent been having trouble with blanka and have only faced 2 in rank so far. Great video as always.

  • @Grusom
    @Grusom ปีที่แล้ว

    Love these kind of videos. Vidoes on how to punish or counter stuff from characters.

  • @AshiniGhost
    @AshiniGhost ปีที่แล้ว

    For heavy blanka ball you can also jump back with a cross up from full screen and get a punish counter :)

  • @BrasilFGCMatches
    @BrasilFGCMatches ปีที่แล้ว +1

    Impressive content once again.

  • @ScytheLDN
    @ScytheLDN ปีที่แล้ว

    its also important that full screen you can neutral jump over blanka ball and honda headbutt and punish

  • @sandau44
    @sandau44 ปีที่แล้ว

    Our goated content creator is back at it!

  • @voidsnorlax6556
    @voidsnorlax6556 ปีที่แล้ว

    top tier educational content

  • @RhoFGC
    @RhoFGC ปีที่แล้ว +1

    Good content brother.

  • @RodriDa9
    @RodriDa9 ปีที่แล้ว +1

    Great video, very helpful 👍

  • @billyscenic5610
    @billyscenic5610 ปีที่แล้ว

    Great guide!

  • @j11nk
    @j11nk ปีที่แล้ว

    Thanks Mura for the great help ! I feel like jab interrupt is much more mandatory than in SFV. I really leveled up (ok, still Iron) when I started using the jabs.

  • @Mike-rt2vp
    @Mike-rt2vp ปีที่แล้ว +1

    I wish there was one more frame in perfect parry window

  • @Technchill
    @Technchill ปีที่แล้ว +1

    How do you punish Cammy's Hooligan? Do you need to just jab as well?

  • @komborekt7016
    @komborekt7016 ปีที่แล้ว

    Lets Go, Mura! Jahind

  • @Tinfoiltomcat
    @Tinfoiltomcat ปีที่แล้ว

    Underrated channel i swear

  • @finatics5385
    @finatics5385 ปีที่แล้ว +1

    Super useful!

    • @MCMuraFGC
      @MCMuraFGC  ปีที่แล้ว

      Glad you think so!

  • @yacobo4397
    @yacobo4397 ปีที่แล้ว

    Great video. I didnt know any of these solutions!

  • @RodrigoBelmont
    @RodrigoBelmont ปีที่แล้ว

    Best channel about sf6 , excellent. ( greetings from Brazil )

  • @triplemardito
    @triplemardito ปีที่แล้ว +1

    Love this kind of content

  • @ayoonine
    @ayoonine ปีที่แล้ว

    Thank you for this video, just subscribed, I am jamie main so I have work hard.

  • @On1Zuk4-Sensei
    @On1Zuk4-Sensei ปีที่แล้ว

    Ok. I am not the only one who had some kimberly nighmares last night.
    JP is quite something too.
    Thanks man.

  • @hekat0mba203
    @hekat0mba203 ปีที่แล้ว +1

    thanks for this vid

  • @cashbag
    @cashbag ปีที่แล้ว +1

    Another thing Manon's huge double sweep move is very punishable.

    • @zjoee
      @zjoee ปีที่แล้ว

      As a Manon player, I probably use it a lot more than I should haha. I've found it to be pretty good when mixing it up with the heavy kick version, which is an overhead attack.

  • @gochuckyourself1892
    @gochuckyourself1892 ปีที่แล้ว

    Great editing as well!

  • @EmSixTeen
    @EmSixTeen ปีที่แล้ว

    Trying every Chun button against Marisa's superman, and everything either loses clean or trades in Marisa's favour - against medium and light at least.

  • @tavanopriestofrock
    @tavanopriestofrock ปีที่แล้ว

    Thank you McMura.
    Will the old intro for the videos be back?

    • @MCMuraFGC
      @MCMuraFGC  ปีที่แล้ว +1

      Appreciated. Ahhmmm, i am not sure, cause the analytics suggests that over 40% of the viewers skip it when i use it in videos and now on YT i have to really hook the viewers to the video in the first 30 seconds or so.
      That's why i have stopped using it and been getting straight to the video.

    • @tavanopriestofrock
      @tavanopriestofrock ปีที่แล้ว

      @@MCMuraFGC i see. It a shame cause I really like the intro. Is a classic at my work place, I play you’re videos everyday 😁
      But you have to do what’s best for the Channel and for yourself. Best wishes bro.

  • @finnbarrows4455
    @finnbarrows4455 ปีที่แล้ว

    jumping back with your cross up is pretty good when blanka balls you from fullscreen

    • @finnbarrows4455
      @finnbarrows4455 ปีที่แล้ว

      and you can buffer drive rush when you parry as well

  • @prod.bygygahurts304
    @prod.bygygahurts304 ปีที่แล้ว

    Your videos have be absolutely 🔥 please keep posting

  • @iamdtay
    @iamdtay ปีที่แล้ว

    So helpful. Thank you!

  • @KillahManjaro
    @KillahManjaro ปีที่แล้ว

    Thanks for the info.

  • @kaleidoslug7777
    @kaleidoslug7777 ปีที่แล้ว

    This is actually legit useful, thanks

  • @tysoneradford5834
    @tysoneradford5834 ปีที่แล้ว

    Please keep these coming😩

  • @mslali3740
    @mslali3740 ปีที่แล้ว

    Man just back jump for blanka ball and honda head butt natural jump for kimberly the perfect parry is always a second option because its hard to perform.. by the way i like how u deal with guile blade and not sure about jp

  • @kendrel2099
    @kendrel2099 ปีที่แล้ว

    Thank you!

  • @Yotimetowakeup
    @Yotimetowakeup ปีที่แล้ว +2

    Perfect party needs a buff drive impact needs a nerf

    • @imjustbread9209
      @imjustbread9209 11 หลายเดือนก่อน

      What about perfect parry needs a buff, the frames possible to perfect parry?

  • @axelajv
    @axelajv ปีที่แล้ว

    Thanks mate !!!

  • @Harlec
    @Harlec ปีที่แล้ว

    Very useful video! More of these!

  • @seeanthonyn
    @seeanthonyn ปีที่แล้ว

    Nice and concise!

  • @minglessdreamar5264
    @minglessdreamar5264 ปีที่แล้ว

    Let's go. Great content as always

  • @matheusazevedooliveira8222
    @matheusazevedooliveira8222 ปีที่แล้ว

    You can actually DI Marisa superman puch, but it has to be really early on the animation.
    Basically, when she starts to move up, you can DI and have a full punish on her.
    Both punching her out of it and DI early loses to the OD Superman punch, so be carefull
    I'm having a blast with Marisa, super cool character

    • @MCMuraFGC
      @MCMuraFGC  ปีที่แล้ว

      You can 100% but it depends on which version used and if it was in a block string or raw, etc
      Its a risky option, cause if you missed the window and she DI'ed back, its gonna be very painful

    • @KillahManjaro
      @KillahManjaro ปีที่แล้ว

      Neutral jump also work but jab seems better and safer.

    • @mappybc6097
      @mappybc6097 ปีที่แล้ว

      I was surprised to find it worked really well against projectile characters.
      It can either jump past them or armor through them, and if it lands as a punish counter, it becomes a hard knockdown.

  • @Dakotakoser
    @Dakotakoser ปีที่แล้ว

    Lily enhanced forward dive.. drive me crazy as Marisa without dp.

  • @jeromenancyfr
    @jeromenancyfr ปีที่แล้ว

    Thanks for the video !

  • @RealMeatyBalls
    @RealMeatyBalls ปีที่แล้ว

    Blanka ball is not safe on block vs anyone. easy to late drive impact it and juggle him before he even lands. might want to edit that part habibi!

  • @RadianMeasure
    @RadianMeasure ปีที่แล้ว

    that's a sub
    very organized and clear

  • @aweigh1010
    @aweigh1010 ปีที่แล้ว

    Excellent video!!!

  • @venomtang
    @venomtang 9 หลายเดือนก่อน

    What a great vid!

  • @JackWalkley
    @JackWalkley ปีที่แล้ว

    Id love more help vs JP if you have ideas :D

  • @skychaos87
    @skychaos87 ปีที่แล้ว +1

    Can you clarify about JP's zoning again? Do you mean that you can dash through his projectiles? Is it because there is a window before his projectiles will materialize when it gets near you and you can dash through before it materialize? How do you for example with characters like Ken or Ryu that does not have a move that pass through fireballs or mobility skill fast enough to deal with JP consistently?

    • @MCMuraFGC
      @MCMuraFGC  ปีที่แล้ว

      Yeah pretty much what you are saying. I would try Ken's run or a drive rush although i am not sure either are quick enough to get you out of the way. But at least you have a fireball you can cancel the shadows with

  • @augustogabs
    @augustogabs ปีที่แล้ว

    Wow amazing tips

  • @Grayfox541
    @Grayfox541 ปีที่แล้ว +1

    Love to know that one approaching and pressuring tool I have with Ken is actually punishable on reaction 😢

  • @lukeblaker8009
    @lukeblaker8009 ปีที่แล้ว

    As zangief, you can level one super Marissa superman punch

  • @Arlong1776
    @Arlong1776 ปีที่แล้ว +1

    why hold back for perfect parry when you are just going to go into drive rush after?

    • @MCMuraFGC
      @MCMuraFGC  ปีที่แล้ว

      Cause in case you mistimes the parry, you still get to block

    • @Arlong1776
      @Arlong1776 ปีที่แล้ว

      @@MCMuraFGC ahh ok thank you!

  • @mattyryon
    @mattyryon ปีที่แล้ว

    You can just do a normal throw to counter the Marisa DP, way better than jab, faster than jab on half the cast and 1f slower on the fastest characters, and gives you advantage (and more damage)

    • @AirLancer
      @AirLancer ปีที่แล้ว

      Except the gigantic problem with that is that Marisa...becomes AIRBORNE during that move. You're not throwing her on reaction to that move, because by the time you visually recognize it she'll be in the air already and unthrowable. If you happened to throw her out of the startup, then you just got lucky that the Marisa was doing that move right next to you for whatever reason.

    • @mattyryon
      @mattyryon ปีที่แล้ว

      @@AirLancer The move has weird properties, even though she looks airborne she is fully throwable the entire animation, try it in practice.

  • @stanley4266
    @stanley4266 ปีที่แล้ว

    LOVE IT

  • @JasonYJS_xoxo
    @JasonYJS_xoxo ปีที่แล้ว +1

    Is JP considered cheap? He's like Falke, Rose and C Viper all at once. He has earthquakes and mid-screen bombs.
    If I mastered JP against my cousin lil bro, he'd be really furious, and if he was younger, he'll think I'm cheating XD

  • @tokyozombe
    @tokyozombe ปีที่แล้ว

    Blanka ball counts as him in the air so use an air invincible move.

  • @dumpsta-divrr365
    @dumpsta-divrr365 ปีที่แล้ว

    That thing about having to block while parrying is weird.

  • @phatalphd5402
    @phatalphd5402 ปีที่แล้ว

    Wish they would make a macro for drive rush cancel. That shit is awkward in practice

  • @soggytoast111
    @soggytoast111 ปีที่แล้ว

    You can DI heavy Blanka Ball as long as you do it late enough. In the clip you are doing it too early so it whiffs.

  • @gxmcdg
    @gxmcdg ปีที่แล้ว

    I guess we use "punish" when we are talking about hurting a defenseless opponent after blocking one of his moves. What Im seeing in your video is other ways to deal with certain moves, not punishes for them.

  • @arquitetomaurocesar
    @arquitetomaurocesar ปีที่แล้ว

    Obrigado. Ajudou bastante. Abraços.