Thanks! The event controller method was a lot of fun to put together. Which script are you using? I've used Tekk's "Cockpit Piston, Rotor & Hinge Controller" and it works really well.
@@vandalvanda I’m a robotics engineer so I like to make my own scripts where possible, I have my own equivalent to that script with my “mechanical keybinds” script but I feel I can do better with an inverse kinematics approach that allows the arm to control like a normal ship, also thinking of adding some inter-grid comms to allow it to operate an inventory manager to auto-draw required repair components, guide the user to damaged areas and possibly even auto-weld it back to health
The goodbye dance and mishaps at the end of the vids are great! Impressive tool for the tool box as well.
Great engineering!
Thank you!
I've been working on something similar using scripts, nice to see it done in a more vanilla way
Thanks! The event controller method was a lot of fun to put together. Which script are you using? I've used Tekk's "Cockpit Piston, Rotor & Hinge Controller" and it works really well.
@@vandalvanda I’m a robotics engineer so I like to make my own scripts where possible, I have my own equivalent to that script with my “mechanical keybinds” script but I feel I can do better with an inverse kinematics approach that allows the arm to control like a normal ship, also thinking of adding some inter-grid comms to allow it to operate an inventory manager to auto-draw required repair components, guide the user to damaged areas and possibly even auto-weld it back to health
@@xxbongobazookaxx7170 that sounds really interesting. If you end up publishing it when you’re finished I’d love to take a look.
nice build man , i like it , looks really " simple " to use , hard to make
Thanks! That’s what I was going for! Haha
Nice work!
Thanks!
Just came across your channel and love the videos far, would like to see a base tour, looks so cool
Thank you! I'll try and do a base tour soon